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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-07-29 04:12:46 +00:00
Use map function instead of deprecated for-each.
This was SVN commit r17419.
This commit is contained in:
@@ -498,8 +498,8 @@ function handleNetMessage(message)
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case "start":
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if (g_IsController && Engine.HasXmppClient())
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{
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var players = [ assignment.name for each (assignment in g_PlayerAssignments) ];
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Engine.SendChangeStateGame(Object.keys(g_PlayerAssignments).length, players.join(", "));
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let playerNames = Object.keys(g_PlayerAssignments).map(guid => g_PlayerAssignments[guid].name);
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Engine.SendChangeStateGame(playerNames.length, playerNames.join(", "));
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}
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Engine.SwitchGuiPage("page_loading.xml", {
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"attribs": g_GameAttributes,
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@@ -634,8 +634,8 @@ function initMapNameList()
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translateObjectKeys(mapList, ["name"]);
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mapList.sort(sortNameIgnoreCase);
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var mapListNames = [ map.name for each (map in mapList) ];
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var mapListFiles = [ map.file for each (map in mapList) ];
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var mapListNames = mapList.map(map => map.name);
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var mapListFiles = mapList.map(map => map.file);
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// Select the default map
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var selected = mapListFiles.indexOf(g_GameAttributes.map);
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@@ -2016,7 +2016,7 @@ function sendRegisterGameStanza()
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var victoryCondition = Engine.GetGUIObjectByName("victoryCondition").list[selectedVictoryCondition];
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var numberOfPlayers = Object.keys(g_PlayerAssignments).length;
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var players = [ assignment.name for each (assignment in g_PlayerAssignments) ].join(", ");
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var playerNames = Object.keys(g_PlayerAssignments).map(guid => g_PlayerAssignments[guid].name);
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var nbp = numberOfPlayers ? numberOfPlayers : 1;
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var tnbp = g_GameAttributes.settings.PlayerData.length;
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@@ -2030,7 +2030,7 @@ function sendRegisterGameStanza()
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"victoryCondition": victoryCondition,
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"nbp": nbp,
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"tnbp": tnbp,
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"players": players
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"players": playerNames.join(", ")
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};
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Engine.SendRegisterGame(gameData);
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}
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