adapt AIs to changes in e6d1afe48b

This was SVN commit r16807.
This commit is contained in:
mimo
2015-06-22 16:47:42 +00:00
parent e6d1afe48b
commit fae2caed1a
2 changed files with 2 additions and 2 deletions
@@ -148,7 +148,7 @@ m.SharedScript.prototype.init = function(state, deserialization)
var landPassMap = new Uint8Array(this.passabilityMap.data.length);
var waterPassMap = new Uint8Array(this.passabilityMap.data.length);
var obstructionMaskLand = this.passabilityClasses["default-terrain-only"];
var obstructionMaskWater = this.passabilityClasses["ship-small"];
var obstructionMaskWater = this.passabilityClasses["ship-terrain-only"];
for (var i = 0; i < this.passabilityMap.data.length; ++i)
{
landPassMap[i] = (this.passabilityMap.data[i] & obstructionMaskLand) ? 0 : 255;
@@ -29,7 +29,7 @@ m.TerrainAnalysis.prototype.init = function(sharedScript,rawState)
this.cellSize = passabilityMap.cellSize;
var obstructionMaskLand = rawState.passabilityClasses["default-terrain-only"];
var obstructionMaskWater = rawState.passabilityClasses["ship-small"];
var obstructionMaskWater = rawState.passabilityClasses["ship-terrain-only"];
var obstructionTiles = new Uint8Array(passabilityMap.data.length);