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sys_vswprintf relies on platform-specific printf implementations, which vary widely between platforms (in handling of truncation, return values, use of %s/%S/%hs/%ls for mixing char and wchar_t strings, etc) and are therefore a pain. Use cppformat's fmt::sprintf instead, which has very similar syntax to sprintf but is more C++ish and is portable. Also, wchar_t is stupid, so use char* strings (which are expected to be UTF-8) in CLogger. This creates a bit of a pain with changing all callers to convert to char* strings, but that's their fault for not using UTF-8 already. Refs #3011. This was SVN commit r16182.
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0 A.D. Introductory Information ================================= 0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare. This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope. There are several ways to contact us and find more information: Web site: http://play0ad.com/ Forums: http://www.wildfiregames.com/forum/ Trac (development info, bug tracker): http://trac.wildfiregames.com/ IRC: #0ad on irc.quakenet.org --------------------------------------- Running precompiled binaries on Windows --------------------------------------- Open the "binaries\system" folder. To launch the game: Run pyrogenesis.exe To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor" ----------------------------------- Compiling the game from source code ----------------------------------- The instructions for compiling the game on Windows, Linux and OS X are at http://trac.wildfiregames.com/wiki/BuildInstructions ------------------ Reporting problems ------------------ Bugs should be reported on Trac. For information on reporting problems and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
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