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Fix unused variables left behind.
This was SVN commit r17194.
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@@ -622,7 +622,7 @@ private:
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* Decide whether to approximate the given range from a square target as a circle,
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* rather than as a square.
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*/
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bool ShouldTreatTargetAsCircle(entity_pos_t range, entity_pos_t hw, entity_pos_t hh, entity_pos_t circleRadius) const;
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bool ShouldTreatTargetAsCircle(entity_pos_t range, entity_pos_t circleRadius) const;
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/**
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* Computes the current location of our target entity (plus offset).
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@@ -1490,7 +1490,7 @@ bool CCmpUnitMotion::IsInPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t
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}
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}
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bool CCmpUnitMotion::ShouldTreatTargetAsCircle(entity_pos_t range, entity_pos_t hw, entity_pos_t hh, entity_pos_t circleRadius) const
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bool CCmpUnitMotion::ShouldTreatTargetAsCircle(entity_pos_t range, entity_pos_t circleRadius) const
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{
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// Given a square, plus a target range we should reach, the shape at that distance
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// is a round-cornered square which we can approximate as either a circle or as a square.
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@@ -1579,7 +1579,7 @@ bool CCmpUnitMotion::MoveToTargetRange(entity_id_t target, entity_pos_t minRange
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entity_pos_t goalDistance = minRange + Pathfinding::GOAL_DELTA;
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if (ShouldTreatTargetAsCircle(minRange, obstruction.hw, obstruction.hh, circleRadius))
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if (ShouldTreatTargetAsCircle(minRange, circleRadius))
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{
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// The target is small relative to our range, so pretend it's a circle
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goal.type = PathGoal::INVERTED_CIRCLE;
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@@ -1607,7 +1607,7 @@ bool CCmpUnitMotion::MoveToTargetRange(entity_id_t target, entity_pos_t minRange
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// Circumscribe the square
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entity_pos_t circleRadius = halfSize.Length();
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if (ShouldTreatTargetAsCircle(maxRange, obstruction.hw, obstruction.hh, circleRadius))
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if (ShouldTreatTargetAsCircle(maxRange, circleRadius))
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{
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// The target is small relative to our range, so pretend it's a circle
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@@ -1699,7 +1699,7 @@ bool CCmpUnitMotion::IsInTargetRange(entity_id_t target, entity_pos_t minRange,
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entity_pos_t circleRadius = halfSize.Length();
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if (ShouldTreatTargetAsCircle(maxRange, obstruction.hw, obstruction.hh, circleRadius))
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if (ShouldTreatTargetAsCircle(maxRange, circleRadius))
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{
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// The target is small relative to our range, so pretend it's a circle
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// and see if we're close enough to that.
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