historic_bruno
9c92f45c61
Fixes typo in OS X bundle build script.
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Changes SDL2 version in build-osx-libs.sh to Hg snapshot SDL-2.0.4-9134,
refs #2852
This was SVN commit r15849.
2014-10-06 23:45:34 +00:00
historic_bruno
0b0184af1d
Removes SDL1 from OS X libraries build script
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This was SVN commit r15848.
2014-10-06 01:05:46 +00:00
Itms
a028027f75
Fix previous commit.
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This was SVN commit r15847.
2014-10-05 22:46:24 +00:00
Itms
41ea9539a2
Update the translations selection script to match our choices for A17.
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This was SVN commit r15846.
2014-10-05 22:05:22 +00:00
Itms
5d9d9a67bf
Allow enabling the post processing filters during a game.
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Includes numerous code updates, also updated the copyright for
cd5de73f3a .
Patch by dan@sstrev.com , fixes #2672 .
This was SVN commit r15843.
2014-10-05 20:50:10 +00:00
Itms
cd5de73f3a
Allow setting the "Smoothing LoS" option during a game.
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Patch by dan@sstrev.com , fixes #2513
This was SVN commit r15841.
2014-10-05 20:02:04 +00:00
mimo
2af4272c07
allow war dogs to garrison in ships
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This was SVN commit r15840.
2014-10-05 19:25:27 +00:00
mimo
807fd8c236
fix bonus caption display, thanks to Polakrity
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This was SVN commit r15839.
2014-10-05 13:57:59 +00:00
leper
642011e6c0
Fixes tests broken in e91215d5c9.
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This was SVN commit r15838.
2014-10-04 15:37:33 +00:00
scythetwirler
90c0957cef
Fixes cavalry upgrade inconsistencies.
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This was SVN commit r15837.
2014-10-04 14:13:14 +00:00
mimo
e91215d5c9
improve gui performance, refs #2179 comment 21
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This was SVN commit r15836.
2014-10-04 11:40:53 +00:00
scythetwirler
8a3435915b
Slightly buffs swordsmen and fixes a couple inconsistencies.
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This was SVN commit r15835.
2014-10-04 05:31:29 +00:00
scythetwirler
54bc1c7173
Fixes #2831 . Patch by prodigalson.
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This was SVN commit r15834.
2014-10-04 05:17:36 +00:00
historic_bruno
69c8b89f84
Fixes blank window after maximizing, minimizing, then restoring the game on Windows. In SDL2, this is an SDL_WINDOWEVENT_EXPOSED event, which we must handle to reset the game's minimized state. Refs #2041
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This was SVN commit r15832.
2014-10-04 00:46:53 +00:00
Yves
5a985e18f4
Modify GC scheduling and reduce VFS cache size.
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It seems like there is a memory leak if we haven't finished with the
marking phase of an incremental GC and SpiderMonkey has to trigger a
full GC because it runs out of memory. With this patch we stop trying to
make incremental GCs if we are above 1/2 of the runtime size and do Full
GCs instead. This should make such low memory conditions even less
likely than they were already after the previous patch. Also reduce the
maximum VFS cache size to 400 MB.
Refs #2808
This was SVN commit r15831.
2014-10-04 00:43:04 +00:00
historic_bruno
9c4eb0295a
Fixes some bugs related to IME text input in SDL2, including a possible crash, refs #2041 . Behavior seems reasonably consistent now on Windows and OS X
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This was SVN commit r15830.
2014-10-03 23:33:41 +00:00
mimo
5c97a681d4
fix typo in Petra, thanks niektb for noticing
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This was SVN commit r15829.
2014-10-02 19:01:26 +00:00
historic_bruno
a86231240d
Fixes some bugs in OS X bundle build script.
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Logs most build output to file using simple redirects for now.
Hides output of pushd/popd commands
This was SVN commit r15828.
2014-09-29 04:33:51 +00:00
historic_bruno
f10bdf5089
Fixes some issues when toggling fullscreen mode with SDL2, refs #2041 :
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* SDL_WINDOW_RESIZABLE must be set when creating the window, apparently
only fullscreen flags take effect in SDL_SetWindowFullscreen
* Stores window position, so a window can be restored to both its
original position and size, rather than defaults
* Changes initial window position from undefined to centered, it caused
some problems with window positioning returning from fullscreen mode
This was SVN commit r15827.
2014-09-28 22:10:09 +00:00
leper
2afeec0c01
Unify removal of incomplete translations in packaging scripts. Fixes #2825 .
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This was SVN commit r15826.
2014-09-28 21:51:48 +00:00
historic_bruno
436eb18397
Updates precompiled win32 gloox lib to 1.0.11 and rebuilt glooxwrapper with VC++ 2010. Note: gloox 1.0.3 and later changed the license from GPL v2 to v3.
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Updates LICENSE.txt accordingly.
This was SVN commit r15825.
2014-09-28 21:44:48 +00:00
historic_bruno
db71b74d7d
Clarifies some license versions in LICENSE.txt and makes formatting more consistent
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This was SVN commit r15824.
2014-09-28 21:37:03 +00:00
historic_bruno
001f32e080
Removes lib path for cxxtest from extern_libs4.lua, to avoid clang linker warning
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This was SVN commit r15823.
2014-09-28 21:18:44 +00:00
Itms
a18107aa7c
Fix placing of some entities in various maps, refs #2560 .
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This was SVN commit r15822.
2014-09-28 16:53:19 +00:00
historic_bruno
5200ea0365
Fixes starting Atlas from in-game on OS X, patch by trompetin17, refs #2427
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This was SVN commit r15821.
2014-09-28 07:03:51 +00:00
historic_bruno
9148e5609f
Updates library LICENSE.txt for new cxxtest version and addition of SDL2
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This was SVN commit r15820.
2014-09-28 01:58:37 +00:00
leper
857698e231
Fix memory leak when loading mods from config.
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This was SVN commit r15818.
2014-09-28 00:13:55 +00:00
scythetwirler
e07305fd9f
Buffs melee cavalry attack by 20% and overall cavalry speed by 2.0.
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This was SVN commit r15817.
2014-09-27 22:01:50 +00:00
historic_bruno
0caab0429f
Fixes Reset Water Data button position in Atlas, fixes #2820
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This was SVN commit r15815.
2014-09-27 02:42:42 +00:00
historic_bruno
ea2db5386b
Fixes water rendering and crashes on GPUs without FBO support, fixes #2667
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This was SVN commit r15814.
2014-09-27 01:32:03 +00:00
scythetwirler
2f8ed7980d
Makes the bot more lenient on case sensitivity due to inconsistencies in case between Windows and Unix.
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This was SVN commit r15813.
2014-09-27 01:06:28 +00:00
mimo
b524f59657
check ResourceGatherer interface before trying to gather, fixes #2801
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This was SVN commit r15812.
2014-09-26 21:23:32 +00:00
mimo
119aad9da9
fix a debug message
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This was SVN commit r15811.
2014-09-26 17:07:17 +00:00
leper
20956c94b0
Update some strings.
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This was SVN commit r15809.
2014-09-26 14:26:21 +00:00
historic_bruno
8f039bfb44
Fixes translation inclusion regex for build-osx-bundle.sh, fixes #2764
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This was SVN commit r15808.
2014-09-26 01:06:21 +00:00
leper
7ca08e2485
Fix type errors in cmpAttack by switching parameter and object.
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This was SVN commit r15805.
2014-09-25 16:33:38 +00:00
Itms
eda8f3cc18
Tweak some strings, addressing concerns pointed out by translators on Transifex.
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This was SVN commit r15804.
2014-09-25 15:36:18 +00:00
leper
fe30c0e6a1
Switch to ErrorPrinter on Windows. Refs #2488 .
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This was SVN commit r15803.
2014-09-25 15:17:30 +00:00
Itms
d7d1607021
Fix GUI errors when a client joins a multiplayer game setup room.
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Based on a patch by cwprogger, fixes #2779
This was SVN commit r15802.
2014-09-25 15:05:10 +00:00
historic_bruno
b155d4f7e3
Updates OS X bundle build script. Adds --release flag which can be used to build a proper release bundle, including SVN export, at the expense of time and disk space. Moves SVN-specific logic to this mode, otherwise the script works with git or no source control at all.
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Removes obsolete instructions for building a 32-bit 10.5 bundle.
This was SVN commit r15801.
2014-09-25 02:18:19 +00:00
historic_bruno
d1a31b3f54
Fixes regex for excluding translations from release packages, refs #2494
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This was SVN commit r15800.
2014-09-25 02:07:46 +00:00
historic_bruno
5ad07045e2
Sets OS X build to use SDL2 by default, refs #2041
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This was SVN commit r15799.
2014-09-25 01:54:58 +00:00
scythetwirler
a815ca0de9
Nerfs sele hero aura, transitions a tech, and fix spaces.
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This was SVN commit r15798.
2014-09-25 00:53:48 +00:00
leper
d67ffa039c
Handle an error of no suitable tiles being found gracefully in Schwarzwald RMS. Fixes #2787 .
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This was SVN commit r15797.
2014-09-24 20:48:19 +00:00
leper
533fb6f7bc
Load the public mod by default. Fixes #2754 .
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This was SVN commit r15796.
2014-09-24 17:49:22 +00:00
leper
4753a0c1c2
Replace usage of "GUIs" in cxxtest with the command line,
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and extend that to support -libdir <dir> and -disabled. Fixes #2488 .
This was SVN commit r15795.
2014-09-24 15:35:31 +00:00
leper
29effb5089
Build fixes and improvements for BSDs. Fixes #2804 .
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This was SVN commit r15793.
2014-09-24 14:11:13 +00:00
leper
d6709d3e08
Ignore mods (in the modmod) that do not specify required properties. Fixes #2822 . Refs #2794 .
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Fixes description display if filters are used.
This was SVN commit r15792.
2014-09-24 01:36:57 +00:00
leper
091b958344
Fix an issue with filters and translations in the modmod.
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This was SVN commit r15791.
2014-09-24 00:26:13 +00:00
historic_bruno
b5a0e2ec5c
Updates OS X DMG background image, by He who must not be named
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This was SVN commit r15790.
2014-09-23 02:48:23 +00:00
historic_bruno
1a2c9835c9
Adds patch for wxWidgets build on OS X, fixes Atlas crash on VMs with software rendering.
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Cleans up wxWidgets config flags
This was SVN commit r15788.
2014-09-23 00:33:14 +00:00
Yves
3b49576fa6
Tunes GC scheduling a bit to reduce memory usage.
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The main problem was that GC was only called from the simulation before
this patch. This means when you were waiting in the multiplayer lobby or
just had the GUI open, it only called GC when getting close to the JS
runtime size limit (I assume). Another problem was the Net Server
runtime which didn't GC either. Here the runtime size limit is 16 MB
though, so it's not too terrible. These issues have both been addressed
and GC has been given a bit more time per incremental slice to make sure
it gets done in time. It's still far from perfect, but there are too
many changes in SpiderMonkey related to GC, so I don't want to spend too
much time on this yet.
Refs #2808
This was SVN commit r15787.
2014-09-22 20:13:04 +00:00
historic_bruno
3f75e5db0e
Adds --sdl2 flag to update-workspaces.bat, making SDL2 the default on Windows, refs #2041
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This was SVN commit r15786.
2014-09-22 19:42:55 +00:00
historic_bruno
5593f573f4
Cleans up handling of SDL2 text input events, no behavior change expected.
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Implements SDL2 text editing handler for input fields, this is for IME
support, so users entering CJK text can see what they're composing
before committing it. Should have no effect on SDL1 or normal text
input.
This was SVN commit r15785.
2014-09-22 19:00:20 +00:00
mimo
03dd6908ec
Petra: decreases size of attacking armies in easy level
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This was SVN commit r15784.
2014-09-22 18:53:54 +00:00
historic_bruno
9592c59704
Fixes crash in Atlas color picker tool, noticeable with wxWidgets 3.0. Colors returned by wxColourData::GetCustomColour aren't always valid, so we have to test them with IsOk() before accessing them. Fixes #2805
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This was SVN commit r15782.
2014-09-21 21:25:51 +00:00
Yves
a89d0190bd
Use ES6 Maps in the AI API for applying tech and aura modification to entity templates.
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This should improve performance a bit (check the ticket for details).
Refs #2475
This was SVN commit r15781.
2014-09-21 21:02:15 +00:00
Itms
b1ca37eead
Extend visibility update to all tiles around LoS vertices. Incidentally prevent an issue from arising on square maps. Also improve a code comment.
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This should be enough to fix #2760 .
This was SVN commit r15779.
2014-09-21 20:29:54 +00:00
mimo
bce96c99bb
small fixes/improvments to the AI
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This was SVN commit r15776.
2014-09-21 12:02:33 +00:00
Itms
357fa957c8
Add a translation comment for "Join Game" buttons in the main menu and the lobby, to clarify the translation context.
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Fixes #2548
This was SVN commit r15775.
2014-09-21 08:35:21 +00:00
historic_bruno
8f61e36352
Adds SDL2 to build-osx-libs.sh, but leave SDL1 as the default while we test, refs #2041 .
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Note: SDL2_CONFIG is now the variable to override the path to
sdl2-config, SDL_CONFIG remains to override the path to sdl-config
This was SVN commit r15774.
2014-09-20 19:02:24 +00:00
Yves
a8d8c6d101
Reverts the use of Set in f5336c42b8.
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Sets don't support multiple elements with the same key which is required
here to fire timers multiple times per turn.
Refs #2475
This was SVN commit r15773.
2014-09-20 18:48:12 +00:00
Yves
f5336c42b8
Adds Serialization support for ES6 Maps.
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Also includes the patch from Sanderd17 to use Maps and Sets for the
Timer components. Sets can't be serialized yet, but in this case they
don't require serialization.
Refs #2475
This was SVN commit r15770.
2014-09-20 17:14:53 +00:00
scythetwirler
6b2677a3fd
Adds profiles to the multiplayer lobby. Fixes #2504 .
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This was SVN commit r15768.
2014-09-20 15:35:26 +00:00
historic_bruno
d62e3729d5
Improves SDL2 support, includes patch by yashi and fabio, refs #2041 :
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* Adds SDL color cursor implementation
* Adds config option for choosing preferred display in multimonitor
setup
* Uses text input API to better handle CJK input
* Fixes various hotkey and input bugs
SDL 1.2 is still the default and recommended, to test experimental SDL2
support, pass the --sdl2 flag to update-workspaces
This was SVN commit r15767.
2014-09-20 12:12:35 +00:00
Itms
801d13aa8b
Address some possible causes of bad handling of visibility updates. Also includes a little code tweaking allowing the global update of all visibility data.
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Refs #2760
This was SVN commit r15765.
2014-09-20 08:26:45 +00:00
scythetwirler
55b12857b3
Buffs ranged units slightly as massing melee units was slightly overpowered.
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This was SVN commit r15764.
2014-09-19 03:39:24 +00:00
scythetwirler
6999295b7e
Fixes #2768 .
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This was SVN commit r15763.
2014-09-19 03:14:46 +00:00
historic_bruno
aa5fded9ae
This was SVN commit r15762.
2014-09-17 23:22:20 +00:00
historic_bruno
c56407a1f8
Fixes autostart init of player data, patch by mimo, fixes #2798 .
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Cleans up some of the autostart logic, removes and renames a few options
for clarity.
Updates readme.txt to reflect these changes and include some examples
This was SVN commit r15761.
2014-09-17 01:15:03 +00:00
Itms
b5f32e720f
Rename the Briton hero Cynvelin to Cunobelin, which is a more common appellation, and is coherent with the historical data of the game. Also fix some typos by this mean.
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Fixes #2639
This was SVN commit r15759.
2014-09-16 09:13:26 +00:00
historic_bruno
809189d953
Fixes "quit" command and GUI notification for AI debugging, fixes #2755
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This was SVN commit r15758.
2014-09-16 02:50:49 +00:00
mimo
b2a479cc74
reset some map attribute, addresses #2803
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This was SVN commit r15757.
2014-09-15 21:59:51 +00:00
mimo
3f1db1ef01
remove aegis bot
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This was SVN commit r15756.
2014-09-15 20:19:00 +00:00
leper
66a2fe6308
Unload hotkeys on shutdown.
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Fixes double registration of hotkeys on engine restart.
This was SVN commit r15755.
2014-09-15 01:27:06 +00:00
scythetwirler
28c0b00b2e
Sorts games in gamesList by status, then name. Refs #2463 , #2448 .
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This was SVN commit r15754.
2014-09-14 22:11:03 +00:00
scythetwirler
7b80c86645
Updates a comment forgotten in 113f72a503. Refs #2463 , #2448 .
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This was SVN commit r15753.
2014-09-14 21:23:49 +00:00
historic_bruno
16a99e5ad3
Fixes some untranslated text in the multiplayer lobby (map name, type, and description), refs #2547
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This was SVN commit r15752.
2014-09-14 21:10:49 +00:00
scythetwirler
113f72a503
Makes running games visible in the lobby. These will be colored in red. Refs #2463 , #2448 .
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This was SVN commit r15751.
2014-09-14 20:59:35 +00:00
mimo
67c3a80c42
reset the trigger script when changing map, fix #2793
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This was SVN commit r15750.
2014-09-14 16:52:33 +00:00
mimo
4f7a935f44
fix a rare case where a Petra attack would not know its target is already destroyed
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This was SVN commit r15749.
2014-09-14 13:43:11 +00:00
historic_bruno
0f0f4f7b03
Fixes crash on OS X if dir_watch_Poll is called during init before dir_watch_Add, refs #2427 , #2650
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This was SVN commit r15748.
2014-09-14 00:27:38 +00:00
Itms
0605232aaf
Updated the welcome screen to inform players about the temporary removal of formations.
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This was SVN commit r15747.
2014-09-13 20:34:27 +00:00
historic_bruno
60d92b643d
Fixes some unused variables in Atlas
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This was SVN commit r15746.
2014-09-13 19:34:04 +00:00
historic_bruno
01395ce96d
Fixes clang warning about hidden overloaded virtual function
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This was SVN commit r15745.
2014-09-13 19:06:55 +00:00
mimo
fe381158fb
fix ptol_trader camel sounds, patch by thamlett
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This was SVN commit r15744.
2014-09-13 17:54:40 +00:00
mimo
2acfbb04a5
fix a stupid typo, fixes #2797
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This was SVN commit r15743.
2014-09-13 17:25:33 +00:00
historic_bruno
70d81040cb
Fixes Atlas copy/paste not copying actor seeds, patch by trompetin17, fixes #2791
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This was SVN commit r15742.
2014-09-13 16:53:43 +00:00
Itms
ab4a1952f5
Small tweak for the options page, requesting game restart when enabling postproc effects.
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This was SVN commit r15740.
2014-09-13 10:13:48 +00:00
mimo
b0c14154ee
prevent a warning message of undefined variable
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This was SVN commit r15739.
2014-09-13 09:57:12 +00:00
scythetwirler
8c5470daf1
Fixes #2795 . Refs #2792
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This was SVN commit r15738.
2014-09-13 00:39:56 +00:00
leper
acd86047dc
Only split strings if they are non-empty. Fixes previous commit.
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This was SVN commit r15737.
2014-09-12 23:11:03 +00:00
mimo
dd6b6779af
trained animals in corral should not respond to alert, adresses #2792
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This was SVN commit r15736.
2014-09-12 22:01:21 +00:00
leper
134e3c84b0
Clean up some code.
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Fixes linker error on OSX.
This was SVN commit r15735.
2014-09-12 21:45:30 +00:00
Itms
a8189f89e5
Stop music when resetting the simulation test mode in Atlas.
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Patch by trompetin17, fixes #1712
This was SVN commit r15734.
2014-09-12 21:38:10 +00:00
leper
83dda90662
Remove last traces of removed persian background images. Patch by dan@sstrev.com. Fixes #2777 .
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This was SVN commit r15733.
2014-09-12 21:14:07 +00:00
leper
d0abd6628b
Add messages.json file to the modmod. Fixes #2790 .
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This was SVN commit r15732.
2014-09-12 20:08:38 +00:00
mimo
87e0d9e6c1
Petra: some tunings in tech research following the merge of balance branch
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This was SVN commit r15728.
2014-09-10 17:56:19 +00:00
mimo
9ba74f5b5f
fix heal_barracks tech
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This was SVN commit r15727.
2014-09-10 17:51:51 +00:00
historic_bruno
e4d7586cdd
Sets default compiler for OS X build to clang, using hack that should be replaced if we upgrade premake.
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Fixes linking error in ICU build from build-osx-libs.sh (it was setting
the C++ compiler to clang, which is the C compiler, so it wouldn't
automatically link to the c++ lib). Now build-osx-libs.sh and the game
should use clang and whichever c++ lib is the default
This was SVN commit r15725.
2014-09-09 23:56:39 +00:00
Itms
7ada7dd2a8
Some tweaks to profiler2:
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* separate the HTTP profiling server from the on-screen profiler
* allow shutting down the HTTP profiler
* print messages when enabling/disabling HTTP and GPU profilers
Patch by kingbasil, fixes #1862
This was SVN commit r15723.
2014-09-09 18:17:08 +00:00
mimo
bdd8bc1f44
update the in-game hotkeys page following 2f1d143dc2
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This was SVN commit r15722.
2014-09-09 17:22:13 +00:00
historic_bruno
fee304d789
Fixes crash from 41b98a6f12 where a VBChunk* was released but not set to NULL
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This was SVN commit r15721.
2014-09-09 04:13:50 +00:00
mimo
7b3476e104
fix #2783
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This was SVN commit r15720.
2014-09-08 20:37:04 +00:00
historic_bruno
9c683af1e4
Fixes undefined property reference in Atlas after generating random map.
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Fixes crash after failed random map generation in Atlas
This was SVN commit r15719.
2014-09-08 03:48:24 +00:00
historic_bruno
881ad4090b
Fixes weird unconventional use of logical not operator that also triggered a warning in clang
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This was SVN commit r15717.
2014-09-08 00:19:35 +00:00
historic_bruno
3d1cd08a4c
Suppresses noisy clang/libc++ warnings from SpiderMonkey headers on OS X
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This was SVN commit r15716.
2014-09-07 23:58:22 +00:00
historic_bruno
41b98a6f12
Fixes incorrect reuse of a member variable in WaterManager, caused a crash when starting a new map in Atlas after loading a water map. Fixes #2784 .
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Fixes likely mem leaks from not cleaning up vertex buffer allocations
This was SVN commit r15715.
2014-09-07 23:49:24 +00:00
historic_bruno
e027981f95
Fixes missing functions_utility_list.js in initial mod selector screen
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This was SVN commit r15714.
2014-09-07 23:29:33 +00:00
scythetwirler
13b229d503
Gameplay rebalance after a long period of testing and rebalancing. See https://github.com/scythetwirler/0ad for details on changes.
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This was SVN commit r15713.
2014-09-07 21:47:26 +00:00
mimo
7ce9097d1c
small cleaning of d0472b021b
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This was SVN commit r15710.
2014-09-07 10:28:18 +00:00
Itms
640f898377
Move some animals outside of deep water in the skirmish map "Watering Holes (4)".
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Fixes #2013
This was SVN commit r15709.
2014-09-07 09:27:36 +00:00
OmriLahav
5b51ca862f
2014 remake (A17)
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This was SVN commit r15708.
2014-09-06 23:21:06 +00:00
Itms
be98e31de2
Improve the description of the British hero Kunobelinos in the History panel.
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New text by Haommin, fixes #2639 .
This was SVN commit r15706.
2014-09-06 20:09:07 +00:00
Itms
d0472b021b
Supersede the "Reveal all" flag when displaying mirages, to avoid seeing other players' mirages. This is especially problematic when switching perspective to an AI player.
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Fixes #2712 , thanks mimo for the report and for having looked into the
related code.
This was SVN commit r15705.
2014-09-06 19:59:49 +00:00
Itms
76a5be4c4c
Fix previous commit.
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This was SVN commit r15704.
2014-09-06 15:31:36 +00:00
Itms
2b1efa5035
Revert an unoptimized GUI update from f7e591c9f2. Instead, notify directly the GUI in case of miraged entities, and treat them the same way we treat renamed entities.
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Fixes #2778
This was SVN commit r15703.
2014-09-06 13:34:54 +00:00
Enrique
001e6f6ca3
Fixed iberian fortress garrison flag and smooth groups. Patch by stanislas69. Removed kennel mud mesh. Fixes #2765
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This was SVN commit r15702.
2014-09-05 15:59:36 +00:00
Enrique
72ee7a12de
fixed kennel crash. Patch by stanislas69. Fixes #2766
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This was SVN commit r15701.
2014-09-05 15:37:44 +00:00
Pureon
bafb300bf8
Updated Persian Civic structure. Fixes #2630
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This was SVN commit r15700.
2014-09-03 21:27:55 +00:00
Itms
c56089a082
Reference a missing script file in the mod selector.
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Reported and patched by Radagast, fixes #2762
This was SVN commit r15699.
2014-09-03 16:58:08 +00:00
historic_bruno
69bd930219
Excludes debug DLLs from Windows installer, fixes #855
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This was SVN commit r15697.
2014-09-01 01:44:10 +00:00
historic_bruno
8034a677e5
Fixes build-osx-libs.sh to rebuild SpiderMonkey when its README.txt changes, fixes #2551
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This was SVN commit r15696.
2014-08-31 04:19:13 +00:00
mimo
032d031729
Petra: revisit the attacks + several bugfixes + add some more debug printouts
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This was SVN commit r15695.
2014-08-30 20:06:48 +00:00
mimo
611d20016a
fixes error with GetPosition2D called while out of world
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This was SVN commit r15694.
2014-08-30 17:03:04 +00:00
Itms
5bfe2a4b65
Don't call miraging codes while iterating through the range manager's entities map.
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I already had made that mistake when working on the fogging system so I
documented it in the code.
Fixes #2756
This was SVN commit r15692.
2014-08-29 09:01:08 +00:00
mimo
c069a6555c
prevent js error
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This was SVN commit r15691.
2014-08-28 08:59:45 +00:00
mimo
52e9551957
Petra: prevent infinite loop in mods where units are their own promotion
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This was SVN commit r15690.
2014-08-28 08:01:25 +00:00
Itms
c0621ee28f
Stop updating some data after the end of a game.
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This prevents game music from being played again, just after
defeat/victory.
Fixes #2714 , #2744
This was SVN commit r15689.
2014-08-27 18:37:20 +00:00
Itms
30b5fb6c41
Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions.
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Fixes #2715
This was SVN commit r15688.
2014-08-27 15:25:16 +00:00
Yves
179162069e
Updated cxxtestgen.exe for cxxtest4.4 (created as described in #2450 ).
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This was SVN commit r15686.
2014-08-27 12:39:04 +00:00
Itms
6942edb788
Fix a misplaced block of code from ea78d97989 that caused Atlas to show errors at startup.
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This was SVN commit r15685.
2014-08-27 12:30:29 +00:00
mimo
a994053a6a
Petra: fix for some units which stay idle when their base is destroyed
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This was SVN commit r15684.
2014-08-27 12:21:13 +00:00
mimo
b2d07d5e5a
complete 2f1d143dc2 for moveAttack in rallyPoint + some cleaning
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This was SVN commit r15682.
2014-08-26 19:35:43 +00:00
Itms
ea78d97989
Explore the map inside a player's territory border at the beginning of a game.
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Also handle properly the "Explore Map" option with the new fogging
system.
Fixes #2709
This was SVN commit r15681.
2014-08-26 10:01:04 +00:00
mimo
4cd7dd77c1
add missing files from dd189ffe1f
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This was SVN commit r15680.
2014-08-26 09:53:29 +00:00
mimo
dd189ffe1f
fix #15678 when preferglsl=true
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This was SVN commit r15679.
2014-08-26 09:41:14 +00:00
leper
be2f0e69fc
Make the modmod standalone.
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Mount public in case we are starting Atlas and no mods are specified in
the config.
If users remove all mods and save this to the config and try to start
Atlas it will
crash, as it cannot find some needed files.
This was SVN commit r15678.
2014-08-25 16:38:54 +00:00
leper
64bfa089af
Add mod selection mod.
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Includes some contributions by rada and sanderd17.
This was SVN commit r15677.
2014-08-25 16:02:54 +00:00
leper
523d220ac5
Add engine support to load mods from config and restart into mods.
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Restructure mod mounting code a bit to make it reusable, and use it for
replays. Fixes #2703 .
This was SVN commit r15676.
2014-08-25 16:02:40 +00:00
mimo
09e6d5ae02
fix 2f1d143dc2, which fixes #2747
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This was SVN commit r15674.
2014-08-24 19:56:50 +00:00
leper
c5c394fd17
Fix some disabled tests.
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This was SVN commit r15673.
2014-08-24 15:29:53 +00:00
leper
2b7e9728b6
Fix failure in TestNetComms::test_basic_DISABLED. Patch by Echelon9. Fixes #2426 .
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This was SVN commit r15672.
2014-08-24 12:02:52 +00:00
mimo
2f1d143dc2
give possibility to choose type of targets in moveAttack, fixes #2740
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This was SVN commit r15671.
2014-08-24 11:51:03 +00:00
mimo
ac9d4f1036
various small fixes and cleanings to Petra
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This was SVN commit r15670.
2014-08-24 11:35:08 +00:00
leper
0e01f20d29
Upgrades cxxtest.
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Replaces cxxtest-4.3 with cxxtest-4.4 (without .gitignore or .cvsignore
files) (see [[SVN:14817]]).
Applies the same changes as done in c8bdd993c0 to the new version.
This was SVN commit r15667.
2014-08-24 08:19:24 +00:00
leper
da2050793d
Fix some greek unit names. Patch by pstumpf2. Fixes #2746 .
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This was SVN commit r15666.
2014-08-24 07:04:39 +00:00
leper
057bef91f2
Fix undefined property warning. Fixes #2742 .
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This was SVN commit r15665.
2014-08-23 17:23:15 +00:00
mimo
efe21b85da
Garrison orders canceled in the ai were not properly canceled in the simulation. Fixes #2741 and #2743 .
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This was SVN commit r15664.
2014-08-23 13:40:56 +00:00
Spahbod
811e38a833
Fixes for survival of the fittest map.
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This was SVN commit r15663.
2014-08-22 05:33:12 +00:00
mimo
e4194af0c2
fixes some non-working techs (was in reverted 40365ee815)
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This was SVN commit r15661.
2014-08-21 09:09:08 +00:00
mimo
5616221c99
improve comment, see #2737
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This was SVN commit r15660.
2014-08-21 09:00:42 +00:00
mimo
6fe9af70cf
remove debug output from previous commit
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This was SVN commit r15659.
2014-08-19 09:41:38 +00:00
mimo
14b7472c15
petra: prevent JS errors when expected buildings do not exist (for mods)
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This was SVN commit r15658.
2014-08-19 09:34:34 +00:00
LordGood
36d205035e
New Iberian tower models
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This was SVN commit r15657.
2014-08-18 19:30:56 +00:00
sanderd17
edcc4d3ec5
Change the vision range together with the attack range for some techs. Refs #2736 . Patch by serveurix
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This was SVN commit r15656.
2014-08-18 19:20:46 +00:00
wraitii
d9fcebd433
Revert Surprise commits by Mythos_Ruler, 4f7549b4f8 and 40365ee815 following team decision. They will be put in a separate git branch. This is done to avoid conflict with scythetwirler's balance branch and potential other work in that area.
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This was SVN commit r15655.
2014-08-18 10:35:30 +00:00
mimo
f939f7953d
petra: first step towards use of heroes
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This was SVN commit r15654.
2014-08-18 09:44:32 +00:00
Enrique
6c8fd6b3dd
Fix the rotary mill animation
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This was SVN commit r15653.
2014-08-17 17:34:43 +00:00
LordGood
d112902b99
fixing ngon glitch on iberian wonder
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This was SVN commit r15651.
2014-08-17 13:53:01 +00:00
LordGood
cb1612ad8a
Iberian wonder
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This was SVN commit r15650.
2014-08-17 13:19:27 +00:00
Mythos_Ruler
4f7549b4f8
fix'd attack elements in these templates
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This was SVN commit r15647.
2014-08-16 02:32:58 +00:00
leper
12771edb0e
Delete dynamic message subscriptions on simulation reset.
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This was SVN commit r15646.
2014-08-16 01:23:50 +00:00
leper
422b9d79dc
Fixes the cataphract helmet. Textures by stanislas69.
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This was SVN commit r15645.
2014-08-15 23:54:09 +00:00
Mythos_Ruler
40365ee815
Surprise.
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100% brand new rebalance for every unit in the game, after lengthy
discussion with Enrique.
Some updated portraits.
A couple new tips.
Stan's "cataphract" mask and helmet (the helmet needs a texture).
This was SVN commit r15644.
2014-08-15 23:10:44 +00:00
leper
aa6de51793
Fix FPS, real time, and game time overlay hotkeys. Fixes 704d0f9511.
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This was SVN commit r15643.
2014-08-15 22:03:12 +00:00
mimo
1a33003538
AI should not use EntityRenamed messages coming from mirages, addresses #2724
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This was SVN commit r15642.
2014-08-15 16:18:57 +00:00
Enrique
d5cacb027f
Snow wolf. Texture edited by stanislas69
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This was SVN commit r15641.
2014-08-15 12:14:45 +00:00
Enrique
fef9b87381
Ptolemy I hero for ptolemaics by stanislas69
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This was SVN commit r15640.
2014-08-15 12:04:52 +00:00
Enrique
302b67049c
Gaul farmstead reshape (smaller) by stanislas69
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This was SVN commit r15639.
2014-08-15 11:49:23 +00:00
Enrique
8c1a7d5d4c
Ptolemaic blacksmith update by stanislas69
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This was SVN commit r15638.
2014-08-15 11:35:07 +00:00
LordGood
4f44416bb0
New Iberian houses
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This was SVN commit r15637.
2014-08-14 21:01:04 +00:00
Spahbod
a4be909094
Temporary fixing the victory bug in survival of the fittest map. Refs #2721 .
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This was SVN commit r15636.
2014-08-14 09:50:51 +00:00
JoshuaJB
b67a6f230b
Fix typo from 704d0f9511.
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This was SVN commit r15635.
2014-08-13 19:02:59 +00:00
JoshuaJB
704d0f9511
Add config settings for FPS, realtime, and gametime overlays.
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This was SVN commit r15634.
2014-08-13 18:56:07 +00:00
LordGood
c13547c9a0
Stan's rotary mill
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This was SVN commit r15633.
2014-08-13 17:55:14 +00:00
wraitii
a4df483f60
Forgot to make a variable unused.
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This was SVN commit r15631.
2014-08-13 14:52:38 +00:00
JoshuaJB
ada7691bce
Add current time counter which can be triggered using Alt+T. Fixes #2718 . Patch by thamlett.
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This was SVN commit r15630.
2014-08-13 02:35:29 +00:00
mimo
abef0673bd
fixes some typos
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This was SVN commit r15629.
2014-08-12 20:45:06 +00:00
wraitii
0b385384aa
Fix terrain overlay rendering after water.
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This was SVN commit r15628.
2014-08-12 15:58:03 +00:00
LordGood
f7cab71243
Iberian barracks replacement
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This was SVN commit r15627.
2014-08-12 03:42:59 +00:00
Yves
8593825eee
Modifies 23c708f72a to use the NONCOPYABLE macro as suggested by leper.
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This was SVN commit r15626.
2014-08-09 21:16:25 +00:00
Yves
23c708f72a
Prevent copying of ScriptInterface objects.
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Copying a ScriptInterface is not allowed. The destructor destroys the
JSContext and if there's a copy around that still uses it, that causes
crashes which can be quite hard to debug. This change prevents copying
by of ScriptInterface objects by making the copy constructor private,
which will reveal such errors at compile time.
This was SVN commit r15625.
2014-08-09 20:20:32 +00:00
Yves
83aa817f71
Exact stack rooting for simulation message type conversions.
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Also replaces some deprecated API (jsval typedef and OBJECT_TO_JSVAL) in
that part of the code.
Refs #2415
This was SVN commit r15624.
2014-08-09 20:02:49 +00:00
Yves
8ce8e6ba9a
Exact stack rooting for IGUIObject.
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Refs #2415
Refs #2462
This was SVN commit r15623.
2014-08-08 13:41:47 +00:00
Yves
9872f5741f
Exact stack rooting for ScriptInterface::FreezeObject.
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Refs #2415
This was SVN commit r15622.
2014-08-08 11:59:49 +00:00
Spahbod
7471662ddc
A small change that increases the performance of most random map generation noticeably.
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This was SVN commit r15621.
2014-08-07 09:27:22 +00:00
wraitii
403b3b68af
Fix some errors in WaterManager.
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This was SVN commit r15620.
2014-08-06 15:24:38 +00:00
leper
e578d215ea
Fix free() of not allocated struct in the UPnP code. Patch by Echelon9. Fixes #2338 , #2418 .
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This was SVN commit r15619.
2014-08-06 14:11:04 +00:00
leper
5ae040ea54
Fix non-PCH build.
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This was SVN commit r15618.
2014-08-06 13:23:02 +00:00
wraitii
e865dc797d
Revert RedFox's changes to Spatial subdivisions in the simplest possible way (hopefully won't cause OOS, but at least we'll get reports). Fixes #2573 , Refs #2430 . There probably are opportunities to remove more things.
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This was SVN commit r15617.
2014-08-06 09:21:00 +00:00
Itms
c0e7208130
Fixes 016d4599e1 by registering the new DisabledTemplatesChanged message.
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Also fixes a typo.
This was SVN commit r15616.
2014-08-05 21:21:06 +00:00
Yves
c662a4e9e9
Fixes #2713
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This was SVN commit r15615.
2014-08-05 19:03:10 +00:00
Spahbod
016d4599e1
Added the ability to disable training/building of entities by triggers. Changes survival of the fittest random map to work with this. Refs #52
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This was SVN commit r15614.
2014-08-05 12:49:12 +00:00
Itms
f7e591c9f2
Hide changes to buildings in the fog-of-war.
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To achieve this, mirage entities are created per player, to replace the
real entities when these ones fall into the fog-of-war. These mirage
entities are created on-the-fly, and destroyed when they get back in
sight.
This depends heavily on the VisibilityChanged message added in
2174eaaeee .
As a temporary adjustment, territories do not explore the map anymore
when their borders change. See #2709 .
Fixes #599
This was SVN commit r15612.
2014-08-04 22:49:19 +00:00
Yves
e41f010f91
Fixes crash when loading maps in Atlas.
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The ScriptInterface pointer can be NULL there, so using it without
checking is not safe.
This fixes the problem by continuing with the exact stack rooting
changes, which makes the temporary solution unnecessary.
Fixes #2707
Refs #2415
This was SVN commit r15611.
2014-08-04 20:14:17 +00:00
JoshuaJB
30fa275f9d
Fixed some keys not being recognized after a719696658. Refs #195 .
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This was SVN commit r15610.
2014-08-04 16:48:54 +00:00
JoshuaJB
a719696658
Support more mouse buttons. Fixes #195 . Patch by 01d55 with some minor cleanup.
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This was SVN commit r15609.
2014-08-04 01:06:36 +00:00
JoshuaJB
be9d69fd24
Link actor editor built in debug mode to debug version of atlasUI. Fixes #2655 . Patch by Echelon9.
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This was SVN commit r15608.
2014-08-03 22:46:20 +00:00
Yves
efb889b79a
Exact stack rooting for WriteStructuredClone and functions that use it.
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Refs #2415
This was SVN commit r15607.
2014-08-03 19:32:39 +00:00
Yves
f4d62152e7
Exact stack rooting for GetClass and GetPrivate.
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Refs #2415
This was SVN commit r15606.
2014-08-03 17:53:21 +00:00
Yves
169174824f
Exact stack rooting for ScriptInterface::ToString.
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I had to change a few other functions to take JS::MutableHandleValue
because JS::Stringify takes a JS::MutableHandleValue as input parameter.
That seems a bit strange because it should not change that value.
I assume it has historical reasons.
Refs #2415
Refs #2462
This was SVN commit r15605.
2014-08-03 17:29:49 +00:00
wraitii
1561f55b27
Batch-change RM map water type and waviness settings. Again, this errs on the "not enough" side.
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This was SVN commit r15604.
2014-08-03 11:01:41 +00:00
Yves
a2bd44b23a
Exact stack rooting for JSON related ScriptInterface functions.
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Refs #2415
Refs #2462
This was SVN commit r15603.
2014-08-02 22:21:50 +00:00
wraitii
15fa9e2c2e
(semi-auto) update scenarios and skirmishes water settings (type and waviness). Probably errs on the "not enough" side.
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This was SVN commit r15602.
2014-08-02 17:08:42 +00:00
Yves
c818b8e475
Exact rooting for CallConstructor.
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Refs #2415
Refs #2462
This was SVN commit r15601.
2014-08-02 16:30:15 +00:00
Yves
736d934107
Removes an unused codepath for AI deserialization and related ScriptInterface code.
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It might actually be needed again in the future, but I think even then
it would be easier to rewrite it than having to update the code in the
meantime.
Refs #2462
This was SVN commit r15600.
2014-08-02 13:22:02 +00:00
wraitii
4028cd425e
Actually fix bugs on ATI cards. Switch reflection and refractions to use POT textures in an attempt to improve compatibility.
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This was SVN commit r15598.
2014-08-02 12:54:45 +00:00
Yves
608c27fe10
Exact stack rooting for structured cloning functions.
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Refs #2415
Refs #2462
This was SVN commit r15597.
2014-08-01 20:55:16 +00:00
mimo
7dbbb4e419
some cleaning of petra code
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This was SVN commit r15596.
2014-08-01 14:32:31 +00:00
wraitii
2b0af756f6
Temporary reversion for a graphic problems with some ATI cards when disabling water reflections.
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This was SVN commit r15595.
2014-08-01 13:26:45 +00:00
wraitii
e50147fd96
Metaprogramming 9ce51f4357.
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Change something on water shaders to see if it works better on ATI
cards.
This was SVN commit r15594.
2014-08-01 10:15:29 +00:00
mimo
ec6b098dd4
Petra: some adjustements on naval transport
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This was SVN commit r15593.
2014-07-31 21:35:28 +00:00
Yves
5c07a25ddc
More exact stack rooting (CallFunction object).
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Changes CallFunction and CallFunctionVoid to use a HandleValue as object
parameter. Also changes some JS serialization/deserialization functions
to only support the JSAPI rooted types (drop support for CScriptVal and
CScriptValRooted there). Some other functions got changed too because
they were closely related.
Refs #2415
Refs #2462
This was SVN commit r15592.
2014-07-31 19:18:40 +00:00
Yves
d677a30c39
Adds support for passing JS::HandleValue and JS::RootedValue& to CallFunction.
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Also adds tests for these cases.
Refs #2415
This was SVN commit r15591.
2014-07-31 16:34:15 +00:00
Itms
af8b76e227
Avoids dividing by zero when generating Gulf of Bothnia random map with one player. Patch by FeXoR, fixes #2699 .
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This was SVN commit r15590.
2014-07-31 16:03:35 +00:00
Yves
2ae74221c7
Fixes saving/loading problems introduced in 28bdd8540f.
...
* CGameLoader created a new JS::Value when assigning to m_Metadata.
This means it didn't actually update metadata in SavedGames::Load. The
new approach solves this problem and should work well if
CScriptValRooted gets replaced in the future.
* The cloning in ScriptFunctions.cpp was required. Removing it caused
compartment mismatches.
* Now CGameLoader loads the metadata unconditinally because we didn't
actually use the option to not load load it.
Ref #2415
This was SVN commit r15589.
2014-07-31 14:44:51 +00:00
wraitii
cf563657b6
Add some information about gathered resources to the multiple selection panel's tooltips. Refs #2695
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This was SVN commit r15588.
2014-07-31 12:46:33 +00:00
mimo
cf121baa1d
Petra: small changes in naval transport to (hopefully) make it more robust
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This was SVN commit r15587.
2014-07-30 21:36:48 +00:00
Itms
f85272e3de
Small code style fix, related to a typo in the documentation. Also updates the Example component's copyright to match the current year.
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This was SVN commit r15586.
2014-07-30 17:34:40 +00:00
mimo
15e536dbb6
remove the hardcoded StartingCamera of player 3 which was pointing to player 1 location
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This was SVN commit r15585.
2014-07-30 16:56:45 +00:00
Itms
cd3b35ed52
Handle callback functions when using the "leave" hotkey (by default Esc) to close a message box.
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Fixes #2635
This was SVN commit r15584.
2014-07-30 09:27:46 +00:00
mimo
707b255e2b
Petra: prevent overseas attack to try to start before dock construction
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This was SVN commit r15583.
2014-07-29 20:55:16 +00:00
mimo
58a19e8e30
Petra: prevent stuck units when a transport ship is destroyed
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This was SVN commit r15582.
2014-07-29 17:32:59 +00:00
sanderd17
c2579c3c22
let allies build and repair stuff
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This was SVN commit r15581.
2014-07-29 15:57:42 +00:00
wraitii
00b072ea14
Fix a UnitAI issue where a builder would become idle if, upon completion of a foundation, it was close enough to immediately start working on another foundation. This was particularly infuriating with palisades.
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This was SVN commit r15580.
2014-07-29 11:34:58 +00:00
mimo
a57747472c
Petra: proper fix for the juggernaut limit reported by brian
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This was SVN commit r15579.
2014-07-28 20:15:06 +00:00
mimo
3ed6681aa4
fix #2691 , Petra should not try to unload allied garrisoned inside its buildings
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This was SVN commit r15578.
2014-07-28 18:13:49 +00:00
wraitii
9ce51f4357
Commit coastal waves when activating fancy effects, and incidentally completely change how this effect work. Refs #48 .
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This was SVN commit r15576.
2014-07-28 10:14:00 +00:00
mimo
91ead32b1a
petra: temporary fix, waiting to be able to deal with training restrictions
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This was SVN commit r15575.
2014-07-27 21:48:02 +00:00
mimo
afa769f873
fixes #2690 in Petra AI
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This was SVN commit r15574.
2014-07-27 20:45:40 +00:00
Yves
2be86ef79e
Fix crash when starting Atlas (introduced in 28bdd8540f).
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This was SVN commit r15573.
2014-07-27 18:38:31 +00:00
Yves
07653c9a70
Fixes crash when generating random maps.
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We must not be in a request when calling the ScriptInterface destructor.
This was SVN commit r15572.
2014-07-27 18:17:16 +00:00
Yves
cef9e7d4f0
Fixes crash in replay mode introduced in 28bdd8540f.
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This was SVN commit r15571.
2014-07-27 17:28:36 +00:00
mimo
fe8e19ebfe
Bunch of petra bug fixes: fixes #2685 , #2686 and makes 074cf06803 really working
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This was SVN commit r15570.
2014-07-27 15:25:26 +00:00
Yves
64efbfeae3
Fixes small memory leak introduced in 28bdd8540f.
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Thanks to leper for pointing it out.
This was SVN commit r15569.
2014-07-26 23:09:24 +00:00
Yves
28bdd8540f
Quite a lot of stack rooting related changes.
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Changes GetProperty, SetProperty and HasProperty and a few other
functions to take handles. The conversions to CScriptVal or
CScriptValRooted at some places should be removed in the future. I've
done that to avoid an even larger patch.
Refs #2415
Refs #2462
This was SVN commit r15568.
2014-07-26 22:33:16 +00:00
Yves
e818b08344
Better support for SpiderMonkey rooted types in the ScriptInterface.
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* Adds additional overloads/specializations which are required when
passing JS::Handle<T>/JS::MutableHandle<T> types to different functions.
* Replaces GetPropertyJS with a GetProperty specialization.
* Allows us to avoid the implementation of ToJSVal specializations for
JS::Value and JS::HandleValue. Such conversions should only happen if
there's no way around it and if you are aware of it.
* Adds test to make sure that all potentially required specializations
with custom implementations are instantiated. This should help prevent
introducing bugs in temporarily unused code.
Refs #2415
This was SVN commit r15567.
2014-07-26 20:31:29 +00:00
sanderd17
30f7837c44
Should be workaround for issue #2684
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This was SVN commit r15566.
2014-07-26 17:12:45 +00:00
sanderd17
9cd75067bc
Workaround for issue #2486
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This was SVN commit r15565.
2014-07-26 17:09:49 +00:00
Itms
ea708e14bf
Some changes on the VisibilityUpdate message system, aimed at correcting recent OOS problems.
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I still experience troubles with serialization tests but I played a few
games without OOS. At least these changes will help us to debug more
efficiently the remaining problems.
Fixes initialization of visibility data and update order for LoS-related
systems (territory borders, etc).
Also removes a C-like array and fixes a player ID shifting.
Refs #599
This was SVN commit r15563.
2014-07-26 16:02:18 +00:00
Yves
e3888448c4
Removes rooting test.
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Rooting works different now and the CScriptVal types are going to be
removed. We will need rooting tests again, but they will have to work
completely different than this test implementation.
Refs #2415
This was SVN commit r15562.
2014-07-26 14:07:56 +00:00
Yves
f41d4fa48e
Fixes compartment mismatch introduced in a5ebd8dafd.
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Also modifies some related functions to use SpiderMonkey stack rooting
types instead of CScriptValRooted.
Refs #2415
This was SVN commit r15561.
2014-07-26 10:58:24 +00:00
mimo
5c3f1b6dba
fix previous commit
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This was SVN commit r15560.
2014-07-25 21:24:05 +00:00
mimo
074cf06803
Petra: deals more efficiently with naval transport
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This was SVN commit r15559.
2014-07-25 18:16:33 +00:00
leper
05de9def0b
Remove unused --with-system-enet option (see 6bec648833) from premake.
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Sort options in premake.
This was SVN commit r15558.
2014-07-25 13:50:59 +00:00
JoshuaJB
f017922910
Update system icons to the newer logo and add higher resolution images to the ico/icns sets. (the OS X icon might need to be checked as I had to use an online converter to get that.)
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This was SVN commit r15557.
2014-07-24 23:12:46 +00:00
leper
7c82e59ce5
Replace or remove uses of Engine.Console_Write. Patch by Adrian Fatol. Fixes #2141 .
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Cleans up list utility functions a bit.
Removes Engine.Console_Write.
This was SVN commit r15556.
2014-07-24 21:27:24 +00:00
mimo
4278e93b97
Petra: improve AI behaviour in scenarios without building possibility
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This was SVN commit r15555.
2014-07-24 21:26:53 +00:00
mimo
f8cbef8379
fix previous commit
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This was SVN commit r15554.
2014-07-24 21:05:16 +00:00
mimo
c5929ca7d5
make tooltip agree with buildrestrictions
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This was SVN commit r15553.
2014-07-24 20:59:25 +00:00
mimo
a574ca2e8f
Petra: improve use of garrisoning for defense + some cleanings
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This was SVN commit r15552.
2014-07-23 17:57:32 +00:00
mimo
2eb12c13ec
give war ships at dock for carthage, for better balance of naval maps
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This was SVN commit r15551.
2014-07-23 17:18:22 +00:00
wraitii
600e0a4081
Fix an oversight in CcmpPosition from the turret changes. Reported on IRC by Falsevision.
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This was SVN commit r15550.
2014-07-23 13:02:42 +00:00
leper
a5ebd8dafd
Load trigger scripts in serialization test mode.
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This was SVN commit r15549.
2014-07-22 23:30:27 +00:00
mimo
bfe1e9f182
fix #2603
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This was SVN commit r15548.
2014-07-22 21:23:25 +00:00
leper
a7b18d02bf
Add serialization test support for replays.
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This was SVN commit r15547.
2014-07-22 19:41:49 +00:00
mimo
b41289807a
fix a rare JS warning
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This was SVN commit r15546.
2014-07-22 18:20:47 +00:00
sanderd17
68121f387c
Don't cache (and serialise) all technology templates multiple times. It's still cached once in the TechnologyTemplateManager.
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This was SVN commit r15545.
2014-07-22 16:18:37 +00:00
mimo
9d505f2fd1
fixes petra javascript warnings
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This was SVN commit r15543.
2014-07-21 16:19:59 +00:00
Yves
a9048fa43d
Adds support for passing JS::HandleValue to SetProperty and CallFunctionVoid without using ugly casing.
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Also includes one little "demo-usecase", but additional code will be
changed to use that in future commits.
Refs #2415
Refs #2462
This was SVN commit r15542.
2014-07-20 19:45:18 +00:00
Yves
31f9ca9ebf
Implements CallFunction with JS::MutableHandle<T> return type.
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Changes the CallFunction implementation to use macros because otherwise
we'd have to write twice as many functions manually.
Adapts GetSavedGameData to use the new function template. Additional
callers will be changed in future commits.
Refs #2415
Refs #2462
This was SVN commit r15541.
2014-07-20 15:08:28 +00:00
mimo
3782857333
Petra: small fixes + reformat debug outputs
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This was SVN commit r15540.
2014-07-19 16:17:09 +00:00
mimo
1d35d22a7b
let the AI know when a building is decaying
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This was SVN commit r15539.
2014-07-17 19:56:54 +00:00
Itms
e1d4c10f13
Recompute the number of LoS tiles whenever these tiles are reset (especially when loading serialized data).
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Also add a verification about LoS tiles in the tests.
Fixes #2678
Refs #599
This was SVN commit r15538.
2014-07-17 19:08:06 +00:00
mimo
98281689f2
Petra: fix a rare bug where the AI would never attack + some attack tunings
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This was SVN commit r15537.
2014-07-17 17:04:13 +00:00
mimo
de9ae66326
Petra: improve support for wonder games
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This was SVN commit r15535.
2014-07-15 19:07:11 +00:00
Yves
52f4cda439
Changes ToJSVal to take JS::MutableHandleValue instead of JS::Value&.
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JS::MutableHandleValue is similar to JS::HandleValue, but the whole
JS::Value it points to can be replaced.
This change is needed for support of exact stack rooting and moving GC.
Contains a few other trivial API adjustments and style improvements too.
Refs #2462
Refs #2415
This was SVN commit r15534.
2014-07-14 19:52:35 +00:00
JoshuaJB
17634d7507
Move the minimap to only use the shader pipeline. Should make it OpenGL ES compatible (untested).
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This was SVN commit r15533.
2014-07-14 17:15:22 +00:00
wraitii
47426b2dad
Per scythetwirler's suggestion, add some tables on my template analyzer script to compare units to their parent template.
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This was SVN commit r15532.
2014-07-14 16:25:39 +00:00
Yves
09e04cb741
Adds missing request (fixes tests in debug mode).
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This was SVN commit r15530.
2014-07-13 22:08:29 +00:00
historic_bruno
882f3406e3
Syncs _test.sim required simulation data with public mod, copies RelaxNG schemas for future use
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This was SVN commit r15528.
2014-07-13 21:29:30 +00:00
historic_bruno
a47dda7d66
Disables MSVC CRT deprecation warnings when building Atlas w/ wxWidgets 3.0
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This was SVN commit r15527.
2014-07-13 21:19:30 +00:00
historic_bruno
a82d32bd3c
Fixes MSVC warning C4189: 'componentManager' : local variable is initialized but not referenced (Script_RegisterComponentType_Common is a static member function, so an instance of CComponentManager isn't needed)
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This was SVN commit r15526.
2014-07-13 20:38:34 +00:00
historic_bruno
7b15b526ac
Fixes tests.
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Changes direct access of EndGameManager.gameType to getter function, by
convention
This was SVN commit r15525.
2014-07-13 19:45:44 +00:00
Yves
1b5ab8142e
Makes custom JS objects compatible with SpiderMonkey ESR31.
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In v24 you called JS_InitClass and passed in a definition of JSNative
functions. Later you could call JS_NewObject with this class and the
object would get a prototype with the specified JSNative functions.
In ESR31 you now have to explicitly store the prototype object returned
by JS_InitClass and pass it as prototype argument to JS_NewObject to
achieve the same.
This change modifies our existing ScriptInterface implementation for
custom object types a bit and uses it at places where the JSAPI was used
directly before.
Refs #2462
This was SVN commit r15524.
2014-07-13 15:31:48 +00:00
wraitii
f4949c82ff
Fix how the template analyzer scripts takes walkspeed into account to some extent for ranged units, add a new script to create a RM to check balance using triggers, and add a readme file to try and explain the outputs and parameters better.
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This was SVN commit r15523.
2014-07-13 14:22:32 +00:00
wraitii
0cf5f57a68
Update of the template analyzer tool with more parameters and probably a more accurate representation of civs (with the right settings).
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This was SVN commit r15522.
2014-07-13 10:20:35 +00:00
sanderd17
83d37f7857
Re-allow placing skirmish entities in Atlas. Refs #1696
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This was SVN commit r15521.
2014-07-13 09:35:00 +00:00
sanderd17
7531a417e5
Fix re-garrisoning on visible garrison points after killing the units on that spot. Issue found by Stan.
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This was SVN commit r15520.
2014-07-12 21:38:10 +00:00
sanderd17
eebc2f07bb
Move some trees to accessible locations. Issue found by willsmith182.
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This was SVN commit r15519.
2014-07-12 20:08:43 +00:00
Yves
5a3f07b3d9
Forgot to use excnObj in db9c20e0a9. Also roots an additional jsval.
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This was SVN commit r15518.
2014-07-12 19:46:12 +00:00
Yves
db9c20e0a9
Changes FromJSVal to take a JS::HandleValue instead of JS::Value.
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JS::HandleValue is basically a wrapper around a JS::Value that is safe
for exact stack rooting and moving GC.
I've tried to keep this changeset rather small and isolated and
therefore create additional JS::Rooted<T> values at some places where
the function should eventually directly take a JS::Handle<T>.
The functions "CallFunction" and "CallFunctionVoid" put their arguments
inside a JS::AutoValueVector because this will be passed directly to
"CallFunction_" with ESR31.
Refs #2462
Refs #2415
This was SVN commit r15517.
2014-07-12 19:08:39 +00:00
Yves
cfa59fc4e1
Changes our JSNative functions to use JS::CallReceiver/JS::CallArgs.
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This is the new way for working with arguments in JSNative functions.
JS_THIS_VALUE, JS_ARGV, JS_SET_RVAL and direct access to vp or argc are
deprecated and will probably be removed in future versions of
SpiderMonkey.
CallArgs also takes care of proper rooting and you can get the values as
Handles or MutableHandles. The interface changes a little bit for ESR
31, but commiting this now still makes it easier and the changes shout
be straigtforward (search and replace more or less).
Refs #2462
Refs #2415
This was SVN commit r15516.
2014-07-12 16:55:09 +00:00
wraitii
7a1b92bffc
Update my "Template Analyzer" script to have output about civ too. Try to guess if they are balanced against each other.
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This was SVN commit r15515.
2014-07-12 16:08:35 +00:00
Itms
319cf16b5a
Small cleanup, including a correction in the templates documentation, and the removal of residues from the culling changes.
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This was SVN commit r15514.
2014-07-12 16:03:37 +00:00
wraitii
5279f9625e
Add a new tool to make some quick template analysis to try and detect imbalances or see if our balancing works. WIP.
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This was SVN commit r15513.
2014-07-11 22:24:58 +00:00
Itms
42591ef4cb
Fix previous commit, refs #1257
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This was SVN commit r15512.
2014-07-11 18:29:18 +00:00
Itms
f5cc99f78b
Fix OOS problems caused by an unwanted modification of the simulation state by the GUI.
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Refs #1257
This was SVN commit r15511.
2014-07-11 18:11:32 +00:00
sanderd17
a4e3422a22
Fix the hero flickering overlay after healing. Fixes #2666 . Patch by Adrian
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This was SVN commit r15510.
2014-07-11 17:48:01 +00:00
Itms
2174eaaeee
Add a VisibilityChanged message sent by the range manager whenever an entity changes visibility for any player.
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This will be necessary for hiding buildings/trees/etc in fog-of-war, and
may be useful for AIs and for UnitAI.
Refs #599 .
This was SVN commit r15508.
2014-07-10 20:51:39 +00:00
sanderd17
9d335f2e22
Fix typos found by FalseVision
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This was SVN commit r15507.
2014-07-10 19:17:45 +00:00
mimo
255ab52725
fix previous commit
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This was SVN commit r15506.
2014-07-10 06:30:08 +00:00
mimo
e2d893103b
make the AI aware of the game type and start interfacing with wonder victory condition + some fixes
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This was SVN commit r15505.
2014-07-09 21:41:14 +00:00
leper
689272d4bd
Remove collision in global namespace.
...
Fixes config/vfs deadlocks on OSX.
This was SVN commit r15504.
2014-07-09 19:16:03 +00:00
mimo
77e9e58a32
Petra: fixes + changes on the attack management
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This was SVN commit r15503.
2014-07-08 19:01:27 +00:00
wraitii
7e81f4f52a
Update the "number of builders" tooltip to be slightly more helpful.
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This was SVN commit r15502.
2014-07-08 18:48:08 +00:00
wraitii
3ba325f9e8
Remove the HQDOF since it did not really work properly and we already have DOF. Fixes #2111
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This was SVN commit r15501.
2014-07-08 18:23:53 +00:00
sanderd17
56bcbd59a0
Fix allied garrison issue.
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This was SVN commit r15500.
2014-07-07 09:28:34 +00:00
mimo
27c700ce3a
Petra: various small tunings or fixes
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This was SVN commit r15499.
2014-07-06 17:31:02 +00:00
leper
8b45f453e5
Fix non-PCH build.
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This was SVN commit r15498.
2014-07-06 16:35:41 +00:00
wraitii
62c1ac310d
It would appear like I inadvertently committed a version of the water with some debug information in that made it look black.
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This was SVN commit r15497.
2014-07-06 15:22:44 +00:00
Yves
334ba4b740
SpiderMonkey now supports default parameters!
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I've just modified those places with TODO comments, but there are most
likely others that could benefit of the feature to make the code a bit
cleaner and easier to understand.
Thanks to Fabio for pointing it out.
Refs #1886
This was SVN commit r15496.
2014-07-05 13:58:51 +00:00
Yves
8b493c2739
Revert obsolete workaround for structured clones.
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Reverts 8195e767ef because that workaround isn't needed anymore with
SpiderMonkey 24 (and 31).
Refs #2241
Refs #1886
This was SVN commit r15495.
2014-07-05 11:35:00 +00:00
Yves
de6823d23f
Makes tinygettext handle missing plural forms more sanely.
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Print an error to the console and return the original (untranslated)
string instead of triggering an assertion in debug builds or a crash and
memory corruption in release builds.
Works around a crash on the history screen. Why the plural form is
missing is another topic and will have to be solved separately.
This was SVN commit r15493.
2014-07-05 10:29:24 +00:00
wraitii
5571f7a7f9
Fix "Wind Angle" parameter not working properly. Add a precomputed "wind strength" variable so that waves look smaller behind islands. Some tweaks. Refs #48 as usual.
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This was SVN commit r15492.
2014-07-05 10:20:30 +00:00
wraitii
aa99f98fce
Fix rmgen for my changes, I had missed that, thanks mimo.
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This was SVN commit r15491.
2014-07-04 18:24:39 +00:00
mimo
4852fad86a
Petra: adapt the AI to gaia now able to launch attacks (with triggers) + cleaning of unused functions
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This was SVN commit r15490.
2014-07-04 16:12:09 +00:00
wraitii
9d4665248b
Check water FBOs creation correctly to detect some errors. Use two depth textures since I have a hunch the issues people encounter are caused by my using only one.
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This was SVN commit r15488.
2014-07-04 10:14:35 +00:00
wraitii
991d5bbd63
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
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Improve debugging slightly in case of framebuffer errors. Fix a few
style issues.
This was SVN commit r15486.
2014-07-04 09:03:21 +00:00
wraitii
326290463e
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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Please report any issue and/or crash. Those will get fixed in commits to
come. Refs #48 .
This was SVN commit r15484.
2014-07-03 20:07:15 +00:00
Ykkrosh
eb7955599a
Optimise silhouette rendering.
...
Do some intersection tests on the CPU so that the silhouette render
passes only have to draw models/patches that might actually contribute
to silhouettes, saving the CPU and GPU cost of rendering more objects
than necessary.
This was SVN commit r15483.
2014-07-03 01:00:25 +00:00
leper
ffd6e10edf
Make CGUIManager register a callback function for hotloading instead of specifically calling it.
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This was SVN commit r15482.
2014-07-02 23:44:39 +00:00
Ykkrosh
30e851ab90
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
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This was SVN commit r15481.
2014-07-02 22:36:45 +00:00
sanderd17
404e808ed5
Add yes-no dialog and general dialog code to present choices to players. Can be used by triggers.
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This was SVN commit r15480.
2014-07-02 14:48:22 +00:00
JoshuaJB
c844589f48
Add missing translate() call.
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This was SVN commit r15479.
2014-07-01 21:05:33 +00:00
mimo
a5065b523d
Petra: refrain AI to build/repair under enemy fire and few fixes on economy management
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This was SVN commit r15478.
2014-07-01 19:48:38 +00:00
leper
343066040f
Remove inconsistent checks for pSimulation2 when saving maps and ensure that it is set.
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Remove commented out code writing triggers that has nothing to do with
the actual triggers implementation.
Free memory that was allocated for error reporting when when fork()
fails.
Remove dead initialization.
This was SVN commit r15477.
2014-07-01 19:00:41 +00:00
wraitii
89c6487ffe
Forgot to remove my fake radiosity changes.
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This was SVN commit r15476.
2014-07-01 16:53:13 +00:00
wraitii
f8d53d9a1d
Clean up of the last commit.
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This was SVN commit r15474.
2014-07-01 16:15:03 +00:00
wraitii
ab30e0d4fb
Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
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Change the shader itself so that the effects look nicer and are more
consistent across settings.
Rework the water mesh generation (simpler system). Fix a few issues.
May work oddly with Atlas since I haven't been able to compile yet.
Refs #1875 (maybe fix), Fixes #2077 (I'll assume it does), Fixes #2114
(assumption again), refs #48 .
This was SVN commit r15473.
2014-07-01 16:05:05 +00:00
sanderd17
0bde61fa5b
Simplify 'survival of the fittest' map by using Gaia as attacker, and using the trigger point ownership to differentiate between different players, instead of hardcoding a list.
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This was SVN commit r15471.
2014-07-01 09:29:45 +00:00
leper
fa5b373698
Add some missing semicolons.
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This was SVN commit r15470.
2014-06-30 21:38:45 +00:00
JoshuaJB
66485bcd17
Check that at least one assignment exists before tryintg to copy it.
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This was SVN commit r15469.
2014-06-30 17:21:12 +00:00
Spahbod
00fa45161d
Added "Survival of the Fittest", a demo random map with triggers. Refs #52
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This was SVN commit r15468.
2014-06-30 13:59:34 +00:00
sanderd17
c339928c6f
Disallow placing some special entities in Atlas. Fixes #1696 . Patch by trompetin17
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This was SVN commit r15467.
2014-06-30 10:20:20 +00:00
leper
b4fc393f18
Change camera rotation in Atlas to be the same as in the game. Refs #1066 .
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This was SVN commit r15466.
2014-06-29 21:30:51 +00:00
mimo
fd91398a95
Petra: fix the fix preventing the AI to be stuck trying to produce unavailable units
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This was SVN commit r15465.
2014-06-29 19:16:18 +00:00
mimo
6ed07ef4d9
Petra: hopefully improve the gatherers management + some cleanings
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This was SVN commit r15464.
2014-06-28 20:02:18 +00:00
mimo
97118f39b3
remove predefined AI in some skirmish maps, so that the default is taken
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This was SVN commit r15463.
2014-06-28 19:46:10 +00:00
LordGood
d90020e88e
This was SVN commit r15462.
2014-06-28 11:01:59 +00:00
wraitii
c626cf66f9
Fix build-osx-libs properly for mavericks after learning some Bash.
...
Fix a long-standing typo in TerrainRenderer for water rendering that
apparently had no effect.
Don't compress the water textures to make it look better. They will be
changed anyhow.
This was SVN commit r15461.
2014-06-28 08:54:59 +00:00
historic_bruno
789922b15a
Updates LICENSE.txt files for recent changes
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This was SVN commit r15459.
2014-06-28 06:21:27 +00:00
historic_bruno
59b2493990
Missed changes from 304a7c1201
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This was SVN commit r15458.
2014-06-28 05:50:32 +00:00
historic_bruno
6bec648833
Removes bundled ENet source. NOTE: system libenet (1.3) is now required on *nix, see BuildInstructions for updates. This change requires running update-workspaces. Fixes #1568 .
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Updates update-workspaces.sh and build-osx-libs.sh for this change.
Updates precompiled win32 ENet to 1.3.12, built with VC++ 2010, and
moves it to libraries/win32, refs #864 .
This was SVN commit r15457.
2014-06-28 05:48:51 +00:00
historic_bruno
304a7c1201
Updates precompiled win32 libpng to 1.6.12, built with VC++ 2010, refs #864 .
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Removes unused ffmpeg definition from extern_libs4.lua
This was SVN commit r15456.
2014-06-28 05:34:39 +00:00
JoshuaJB
dd3fdf6800
Correct assignment dropdowns to always be adjustable by the game controller.
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This was SVN commit r15454.
2014-06-28 05:02:29 +00:00
LordGood
c2763dca24
This was SVN commit r15453.
2014-06-27 05:31:47 +00:00
mimo
b1307c83be
fix guard command broken in recent commits
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This was SVN commit r15452.
2014-06-26 21:15:16 +00:00
mimo
58932825a6
Petra: some tunings and cleanings
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This was SVN commit r15451.
2014-06-26 20:50:24 +00:00
Yves
ae93c02ba8
Fixes a bug that caused script filenames to be defined as properties of the global object.
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This was SVN commit r15450.
2014-06-26 17:08:46 +00:00
LordGood
217a399ee3
Carthaginian ballista
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This was SVN commit r15449.
2014-06-26 12:10:36 +00:00
LordGood
05693744cc
Hellenistic ranged siege animations commit
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This was SVN commit r15448.
2014-06-26 06:37:08 +00:00
wraitii
fd6b199606
Fix compiling on Mavericks. Users on older systems will need to change a few lines in either of those scripts, but it should not break their build. For now, I'm saying it Fixes #2304 .
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This was SVN commit r15447.
2014-06-25 18:01:00 +00:00
fabio
3b35afeeee
typo
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This was SVN commit r15446.
2014-06-25 15:19:31 +00:00
Ykkrosh
b1b96a89d6
Fix culling for shadows and reflections.
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Previously we had a single culling frustum based on the main camera, and
any object outside the frustum would never get rendered, even if it
should actually contribute to shadows or reflections/refractions. This
caused ugly pop-in effects in the shadows and reflections while
scrolling.
Extend the renderer to support multiple cull groups, each with a
separate frustum and with separate lists of submitted objects, so that
shadows and reflections will render the correctly culled sets of
objects.
Update the shadow map generation to compute the (hopefully) correct
bounds and matrices for this new scheme.
Include terrain patches in the shadow bounds, so hills can cast shadows
correctly.
Remove the code that tried to render objects slightly outside the camera
frustum in order to reduce the pop-in effect, since that was a
workaround for the lack of a proper fix.
Remove the model/patch filtering code, which was used to cull objects
that were in the normal camera frustum but should be excluded from
reflections/refractions, since that's redundant now too.
Inline DistanceToPlane to save a few hundred usecs per frame inside
CCmpUnitRenderer::RenderSubmit.
Fixes #504 , #579 .
This was SVN commit r15445.
2014-06-25 01:11:10 +00:00
JoshuaJB
bb4b911e99
Remove remaining warnings about AI naval map support. Also hide player assignment dropdowns on network clients.
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This was SVN commit r15444.
2014-06-24 22:53:02 +00:00
mimo
ec5215f843
Petra: avoid doing some unused stuff
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This was SVN commit r15443.
2014-06-24 20:44:37 +00:00
Pureon
067a1d4829
Latin female sound files from Itms
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This was SVN commit r15442.
2014-06-24 19:40:48 +00:00
wraitii
06c1f9f972
Fix canyon rms when you for some reason want to start as the only player.
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This was SVN commit r15441.
2014-06-24 19:12:44 +00:00
mimo
3013b35c13
Petra fixes
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This was SVN commit r15440.
2014-06-24 18:31:36 +00:00
sanderd17
be767e7983
Fix dog bark xml files
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This was SVN commit r15439.
2014-06-24 11:14:13 +00:00
sanderd17
5509e8e51c
This shouldn't have been comitted
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This was SVN commit r15438.
2014-06-24 11:09:04 +00:00
sanderd17
006bf42809
Fix segmentation fault in the sound destructor. Happened when the sound file doesn't exist. Errors are shown by other code.
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This was SVN commit r15437.
2014-06-24 11:07:39 +00:00
wraitii
7d8a4c3a88
Improve the hawk with a gliding animation and a better flapping animation.
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This was SVN commit r15436.
2014-06-24 11:06:04 +00:00
Pureon
4ad2677920
Adding latin voice files by Itms
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This was SVN commit r15435.
2014-06-23 23:41:23 +00:00
Pureon
ed1fb3058f
Small audio folder restructure and further deletes
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This was SVN commit r15434.
2014-06-23 23:22:53 +00:00
Pureon
a6e6fd6591
Removing redundant placeholder audio
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This was SVN commit r15433.
2014-06-23 22:59:43 +00:00
Yves
3746d7c3d9
Adds a playable trigger demo mission for multiplayer and TreasureCollected events.
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Search treasures on small islands and on water. Collect more treasures
than your opponent to win.
I've used the Cycladic Archipelago scenario map with some minor
adjustments, mainly treasure placement and civ preselection for even
chances (both need townphase to build trading boats that can collect
floating treasures).
There's still some room for improvement to make it more fun and add
additional triggers, but I'll leave that for modders. :)
This was SVN commit r15432.
2014-06-23 20:14:43 +00:00
Yves
7e9d6f8ebe
Adds translation message extraction for map specific trigger scripts.
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This was SVN commit r15431.
2014-06-23 19:59:37 +00:00
sanderd17
692cc8240d
Remove empty comment + turn delay times into 0.
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This was SVN commit r15430.
2014-06-23 18:25:19 +00:00
sanderd17
17c473f2f3
Add a trigger to the gallic fields map + fix a typo.
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This was SVN commit r15429.
2014-06-23 18:12:51 +00:00
mimo
fcc4d7433a
Petra: fix a bug and some typos
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This was SVN commit r15428.
2014-06-23 17:54:32 +00:00
sanderd17
8915037631
Turn victory conditions into trigger scripts. Gui needs to be updated to allow combining of different victory conditions + to allow different lists per map. So there are no specific missions yet.
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This was SVN commit r15427.
2014-06-23 17:37:27 +00:00
sanderd17
b811066b85
Add ownership changed event to Triggers.
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This was SVN commit r15426.
2014-06-23 16:32:44 +00:00
sanderd17
e33e70e626
Change trigger initialisation as it's not compatible with multiple trigger files (functions would overwrite each other)
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This was SVN commit r15425.
2014-06-23 15:55:07 +00:00
sanderd17
49c7efad4f
Add demo triggers map. Showing all triggers with a minimum amount of code.
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This was SVN commit r15423.
2014-06-23 14:19:42 +00:00
sanderd17
f94491a1d1
Forgot to remove some debug info
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This was SVN commit r15422.
2014-06-23 13:52:52 +00:00
sanderd17
9f47ed536d
Add engine support to triggers + a component to provide an easy interface and to be extended by triggers. Thanks to SpahBod for the biggest part of the code, and Yves for the review.
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This was SVN commit r15421.
2014-06-23 13:42:59 +00:00
historic_bruno
213732d5af
Updates some precompiled win32 libraries with VC++ 2010 (note: requires update-workspaces), refs #864 :
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Updates libiconv to v1.14.
Updates libxml2 to v2.9.1.
Updates zlib to v1.2.8.
Rebuilds FCollada.
Updates libxml2 to use same libiconv as tinygettext.
Cleans up unneeded libiconv files.
This was SVN commit r15416.
2014-06-23 01:07:16 +00:00
historic_bruno
600e8bd226
Fixes MSVC warning about uninitialized playerId in Atlas entity pasting code (using 0 as a sensible default value), refs #96
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This was SVN commit r15415.
2014-06-22 22:19:02 +00:00
leper
09637ea0cf
Fix selection issue with mace champ cav.
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This was SVN commit r15414.
2014-06-22 21:45:00 +00:00
sanderd17
7b781f82d3
Fix capitalisation issue
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This was SVN commit r15413.
2014-06-22 20:35:16 +00:00
sanderd17
f1e077d7e9
Fix hero overlay by requiring at least one unit to be trained
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This was SVN commit r15412.
2014-06-22 20:00:34 +00:00
mimo
144cb0e44a
Petra: fix trying to barter while market is still a foundation
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This was SVN commit r15411.
2014-06-22 12:10:51 +00:00
wraitii
0e6f6576dc
Fix compilation on Mavericks when running build-osx-bundle.sh.
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Fixes to build-osx-libs.sh.
Support gloox properly on OSX.
Refs #2304 (not fixed since afaik xCode still runs into some issues)
This was SVN commit r15410.
2014-06-22 08:27:58 +00:00
sanderd17
4e996de883
Fix UnitAI bug found by FalseVision
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This was SVN commit r15409.
2014-06-21 21:03:44 +00:00
mimo
67d81996f6
petra: various (small) changes in attack and economic management + cleanings
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This was SVN commit r15408.
2014-06-21 16:21:11 +00:00
sanderd17
8f0772034e
Don't process tokens starting with a '-' into translatable strings.
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This was SVN commit r15407.
2014-06-21 08:09:24 +00:00
JoshuaJB
c793da5368
Don't allow changeing disabled dropdowns using the scrollwheel. Also corrects some things in b9a4af4cc6.
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This was SVN commit r15406.
2014-06-21 00:25:12 +00:00
JoshuaJB
b9a4af4cc6
Fix #2595 by validating cheats are disabled in rated games. Also forces locked teams in ranked games and adds a scrollbar to the lobby subject.
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This was SVN commit r15405.
2014-06-20 23:59:04 +00:00
JoshuaJB
160a83b73f
Bits of cleanup
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This was SVN commit r15403.
2014-06-20 03:45:19 +00:00
JoshuaJB
1659a28aa0
Correctly remove players who cancel while rejoining. Fixes #2240
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This was SVN commit r15402.
2014-06-20 03:22:40 +00:00
Ykkrosh
754e76e4a1
Fix non-PCH build
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This was SVN commit r15401.
2014-06-19 23:36:09 +00:00
Ykkrosh
d936bde74a
Dynamic message subscriptions.
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Allow components to individually subscribe/unsubscribe to messages,
instead of statically subscribing the entire component type. Use this
for most Interpolate/RenderSubmit messages, to avoid the performance
cost of passing those messages to a large number of components that will
just ignore them anyway.
On Azure Coast this reduces total time per frame by about 30% on a
CPU-bound system.
This was SVN commit r15400.
2014-06-19 23:20:12 +00:00
JoshuaJB
ec7a452d4e
Convert multiplayer connection dialog to only use 'modern' styles and make it larger for languge-friendliness and consistancy.
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This was SVN commit r15399.
2014-06-19 19:22:31 +00:00
Yves
bee865416b
Fixes small issues in 81d1f5f71f.
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This was SVN commit r15398.
2014-06-19 18:50:41 +00:00
Gallaecio
b8078deea8
Splitted the PO and POT files
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Fixes #2494
This was SVN commit r15397.
2014-06-19 18:45:11 +00:00
Yves
8817bd394b
Fix the check if the script is beeing exectued as root for sh (== comparision seems to work for bash but not for sh).
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This was SVN commit r15396.
2014-06-19 15:19:08 +00:00
sanderd17
e529e551d9
fix typo
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This was SVN commit r15395.
2014-06-19 14:48:48 +00:00
sanderd17
81d1f5f71f
Clean up notifications. Merge the timed and untimed text notifications, allow passing a list of players to all notifications, make modification types moddable. Refs #52
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This was SVN commit r15394.
2014-06-19 14:37:08 +00:00
sanderd17
6d5039791f
Fix barter panel. Reported by Gameboy
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This was SVN commit r15393.
2014-06-19 12:34:52 +00:00
mimo
12c7fe2bc7
fix a bug in petra attack preparation
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This was SVN commit r15392.
2014-06-18 20:22:18 +00:00
sanderd17
c9f2ac4b12
Fix giving foundations a population bonus after a tech research. Reported by bouke
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This was SVN commit r15391.
2014-06-18 15:58:04 +00:00
sanderd17
a76364f825
fix previous commit
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This was SVN commit r15390.
2014-06-18 15:42:19 +00:00
sanderd17
7baaf382ed
Organise the session helper functions a bit per topic
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This was SVN commit r15389.
2014-06-18 15:27:28 +00:00
sanderd17
1307a9038a
Split the selection panels in session.xml into multiple xml files
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This was SVN commit r15388.
2014-06-18 13:03:59 +00:00
sanderd17
7266ea681b
Allow mixing the buttons for the right pane, so make it possible to have a structure that can pack and produce units. Refs #1919
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This was SVN commit r15387.
2014-06-18 11:23:22 +00:00
sanderd17
054706a114
Allow showing the productionqueue for multiple selected buildings at once
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This was SVN commit r15386.
2014-06-18 10:46:41 +00:00
historic_bruno
7d92890900
Updates wxWidgets to 3.0.1 in OS X libs build script (hopefully fixes the crash when starting Atlas), refs #2356
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This was SVN commit r15385.
2014-06-18 01:32:39 +00:00
sanderd17
f1379a77b5
Fix build for wxWidgets version 2.8.10 and older.
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This was SVN commit r15383.
2014-06-17 19:32:33 +00:00
sanderd17
94b49a01a9
Adapt the relaxNG files to new gui changes
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This was SVN commit r15382.
2014-06-17 18:45:40 +00:00
sanderd17
7d265cec80
Add copy-paste (CTRL+C/V) to Atlas. Patch by trompetin17. Fixes #96
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This was SVN commit r15381.
2014-06-17 13:14:25 +00:00
sanderd17
02fd235bbd
Make hotkeys and top panel fully moddable by splitting up the xml file. Allow entire directories to be loaded via an 'include' to provide extra moddability (modders don't have to edit any files, they can just add new ones).
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This was SVN commit r15380.
2014-06-17 13:03:55 +00:00
historic_bruno
8c547a3fad
Fixes a few other invalid XML files reported by the validator script, refs #245
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This was SVN commit r15379.
2014-06-17 03:53:13 +00:00
historic_bruno
aa04b6d782
Fixes invalid actors reported by XML validator script. Some were only technically invalid but others were broken. Refs #245
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This was SVN commit r15378.
2014-06-17 03:49:37 +00:00
historic_bruno
2c9939ac74
Adds Relax NG Compact syntax grammars for most of the XML formats in the engine.
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Adds converted Relax NG XML grammars for each (Note: don't edit these
directly, modify the compact syntax .rnc files instead, then use a
conversion tool http://relaxng.org/#conversion to generate the .rng
files).
Adds Perl script to validate the XML files using the new grammars
This was SVN commit r15377.
2014-06-17 03:31:40 +00:00
mimo
d11e48cd85
Petra: bugfixes + improved attack/defense behaviour
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This was SVN commit r15376.
2014-06-16 22:03:30 +00:00
sanderd17
013ab4bda7
Make the barter panel uniform with the others, clean up more gui code.
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This was SVN commit r15375.
2014-06-16 18:34:27 +00:00
mimo
ce3b11a3fe
fix the fix of setHeldPosition in b17ffaeb7e
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This was SVN commit r15374.
2014-06-15 17:27:03 +00:00
leper
190f3b0ce1
Exclude .git dirs when adding subfolders to the VFS.
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This was SVN commit r15373.
2014-06-15 17:06:24 +00:00
leper
f115759901
Handle mods specified on the command line when using the archive builder.
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This was SVN commit r15372.
2014-06-15 16:43:08 +00:00
mimo
bec1e1edfd
fix b17ffaeb7e + fixes from FalseVision on setHeldPosition
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This was SVN commit r15371.
2014-06-15 16:41:01 +00:00
mimo
74e5c8ae26
fix e2b493bb67
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This was SVN commit r15370.
2014-06-15 16:13:12 +00:00
sanderd17
519c00c1a6
Don't allow users to build workspaces as root user
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This was SVN commit r15369.
2014-06-15 15:23:03 +00:00
sanderd17
86aa30e0d9
Remove useless line in UnitAI, found by FalseVision
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This was SVN commit r15368.
2014-06-15 14:38:25 +00:00
sanderd17
1e38fa7b58
UnitAI fix by FalseVision
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This was SVN commit r15367.
2014-06-15 14:23:49 +00:00
mimo
ef7e19c13e
reset petra debug left in previous commit
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This was SVN commit r15365.
2014-06-15 12:59:19 +00:00
mimo
b17ffaeb7e
Petra: make better use of garrisoning when attacked
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This was SVN commit r15364.
2014-06-15 12:57:12 +00:00
sanderd17
9a743d65fe
Fix to unitAI by FalseVision + fix a mistake of my own
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This was SVN commit r15363.
2014-06-15 12:43:52 +00:00
sanderd17
89f33e7579
Fix group number rendering
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This was SVN commit r15362.
2014-06-15 12:08:58 +00:00
sanderd17
e042fa8768
Make trigger points templates
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This was SVN commit r15361.
2014-06-15 11:25:25 +00:00
sanderd17
beaf3139c0
Move position calculation of buttons to something cleaner.
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This was SVN commit r15360.
2014-06-15 09:56:54 +00:00
sanderd17
5064f2728f
Fix tech pairing visuals + hiding
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This was SVN commit r15359.
2014-06-15 07:56:40 +00:00
leper
e12d4b880a
Add XMB file format version to the XMB files and check it when loading a file.
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This was SVN commit r15358.
2014-06-14 23:41:33 +00:00
leper
f460057700
Fix error for entities that require a technology to be trainable.
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This was SVN commit r15357.
2014-06-14 22:28:06 +00:00
Pureon
2766ae7eb5
Marker objects for Atlas
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This was SVN commit r15356.
2014-06-14 18:44:18 +00:00
sanderd17
e152223a53
fix fix
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This was SVN commit r15355.
2014-06-14 18:21:48 +00:00
leper
b93877571f
Add missing quotation mark to quote.
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This was SVN commit r15354.
2014-06-14 17:20:09 +00:00
sanderd17
b469983c58
Fix for 89f5e7b260. Refs #2622
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This was SVN commit r15353.
2014-06-14 16:12:41 +00:00
sanderd17
86ca3b2142
Small cleanup: i, numbButtons and numberOfItems all contain the same value anyway
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This was SVN commit r15352.
2014-06-14 15:57:42 +00:00
sanderd17
7f172037ac
Clean up a big part of unit_commands.js, and bring most data to a separate JS object (instead of having deep nests of switches and if-else structures)
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This was SVN commit r15351.
2014-06-14 15:35:13 +00:00
mimo
5903935e4a
let the AIs know when a training has started
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This was SVN commit r15350.
2014-06-14 14:34:37 +00:00
mimo
4e6a21e9da
fix promotion of autogarrisoned units (forgot in previous tag)
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This was SVN commit r15349.
2014-06-14 14:26:51 +00:00
mimo
e2b493bb67
fix double-click on a garrisoned hero button should select its holder, even if from autogarrison
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This was SVN commit r15348.
2014-06-14 14:21:30 +00:00
mimo
7cf927baec
fix typo from 2b8758745f
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This was SVN commit r15347.
2014-06-14 14:14:33 +00:00
leper
8d164ca5d1
Add civ requirement to tech that was missed in the previous commit. Refs #2580 .
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This was SVN commit r15346.
2014-06-13 21:02:32 +00:00
leper
121f14d521
Add civ requirements to civ specific techs. Patch by s0600204. Refs #2580 .
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This was SVN commit r15345.
2014-06-13 16:16:31 +00:00
leper
1142fc55ca
Clean up Commands.js a bit.
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This was SVN commit r15344.
2014-06-13 16:16:25 +00:00
leper
58e628338c
Also check if a technology was already researched when checking requirements. Fixes #2580 .
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This was SVN commit r15343.
2014-06-13 16:16:10 +00:00
leper
9990d4c885
Actually call the function instead of testing if it exists. Patch by falsevision. Fixes #2626 .
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This was SVN commit r15342.
2014-06-13 12:54:57 +00:00
sanderd17
55247e926a
Remove legacy trading pane
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This was SVN commit r15341.
2014-06-13 12:06:57 +00:00
sanderd17
2b8758745f
put the unit commands in a JS object
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This was SVN commit r15340.
2014-06-13 11:35:16 +00:00
sanderd17
2b408e766b
Fix problem with setting up trade routes
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This was SVN commit r15339.
2014-06-13 08:01:06 +00:00
mimo
350d4a6b7e
add rally points for the AIs
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This was SVN commit r15338.
2014-06-12 18:41:13 +00:00
mimo
e3f3051b2a
Petra: code cleaning and minor improvments
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This was SVN commit r15337.
2014-06-12 16:47:43 +00:00
sanderd17
2e00628562
Take the action definitions out of input.js, and in a separate JS object that can be edited by other scripts. This makes it possible to easier add new actions by editing this new script, or (in mods) even by editing the object in other scripts.
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This was SVN commit r15336.
2014-06-12 13:47:37 +00:00
fabio
2e4441b528
Minor typos in text strings
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This was SVN commit r15335.
2014-06-12 13:24:36 +00:00
Ykkrosh
85e2e72eb7
Fix TestHeaderless failure on GCC 4.9.
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Once 'delete' is called on an object, that object no longer exists, and
accessing its member variables is undefined behaviour. GCC 4.9's
optimiser recognises this, and eliminates any writes to member variables
inside the destructor, since it knows they cannot legally be read later.
BoundaryTagManager relied on ~FreedBlock resetting its memory to 0, so
this optimisation broke it. Replace the placement new/delete with plain
non-magic Setup/Reset functions, to avoid the optimisation.
Fixes #2481 .
This was SVN commit r15334.
2014-06-11 19:50:38 +00:00
JoshuaJB
548f50b071
Give gaia back it's vision.
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This was SVN commit r15332.
2014-06-11 18:20:02 +00:00
sanderd17
89f5e7b260
Improve gui moddability by allowing to load an entire directory of scripts at once, and being able to split up big gui XML files. Fixes #2622
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This was SVN commit r15330.
2014-06-11 17:14:35 +00:00
sanderd17
791eba9451
Fix Splash damage calculation. Patch by falsevision. Fixes #2623
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This was SVN commit r15329.
2014-06-11 14:02:02 +00:00
sanderd17
b289303c25
Fix setting rallypoint via the minimap + fix out-of-world problem when the targeted entity for a rallypoint disappeared
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This was SVN commit r15328.
2014-06-11 13:36:12 +00:00
sanderd17
49194819f6
Schwarzwald random map. Script by niektb, with random terrain generation from FeXoR.
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This was SVN commit r15327.
2014-06-10 19:59:17 +00:00
sanderd17
6d0df59697
Fix theatrons
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This was SVN commit r15326.
2014-06-10 14:27:43 +00:00
mimo
8551a799d0
Petra: prevent gatherers to stay blocked when UnitAI make them return resource in an inaccessible dropsite, see #2563
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This was SVN commit r15325.
2014-06-10 13:45:23 +00:00
mimo
57a7bbcb90
fix javascript warning
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This was SVN commit r15324.
2014-06-10 13:34:49 +00:00
mimo
3b519b132a
fix undefined variable in petra
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This was SVN commit r15323.
2014-06-10 13:27:49 +00:00
sanderd17
60212b0418
Fix Iberian monument.
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This was SVN commit r15322.
2014-06-10 13:18:33 +00:00
mimo
7cb6768132
fix productionTime computation on AI common-api
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This was SVN commit r15321.
2014-06-10 12:59:42 +00:00
sanderd17
9723f73262
Fix tests
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This was SVN commit r15320.
2014-06-09 18:13:29 +00:00
sanderd17
1d7001c8cd
Fix walls + remove debug warning
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This was SVN commit r15319.
2014-06-09 17:51:23 +00:00
sanderd17
2fb0262142
Futher clean up heroes tooltips + move auras to the templates. Hope they have a bigger chance of staying consistent now.
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This was SVN commit r15318.
2014-06-09 17:35:37 +00:00
sanderd17
3a2670f7fa
Take aura descriptions out of tooltip, let auras be defined in the entity template rather than in JSON files, as they can't be reused anyway. Fix tooltips and auras for all heroes from athen to gaul.
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This was SVN commit r15317.
2014-06-09 14:15:05 +00:00
mimo
d6b8f1989e
Petra: complete and improve 2c0daaf80b
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This was SVN commit r15316.
2014-06-09 13:30:41 +00:00
sanderd17
1776aa4750
Continue the transition to the usage of visible classes. Fix Hero inheritance for that.
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This was SVN commit r15315.
2014-06-09 09:32:36 +00:00
mimo
2c0daaf80b
Petra: improve choice of ships to train and some style cleaning
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This was SVN commit r15314.
2014-06-09 07:54:59 +00:00
mimo
5f42834710
some aegis fixes, patch by falsevision, close #2617
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This was SVN commit r15313.
2014-06-09 07:48:29 +00:00
mimo
91a511560c
remove code dupplication for dock angle computation
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This was SVN commit r15312.
2014-06-08 16:00:00 +00:00
sanderd17
049caba9f9
Let the timer hold the latest turnLength instead of the Attack component. Reduces a lot of messages
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This was SVN commit r15311.
2014-06-08 09:39:57 +00:00
historic_bruno
cb9d0733ef
Changes XMB format to store UTF-8 strings and removes pointless UTF-16 conversions, refs #204 , #244 .
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Bumps XMB version to 2.
This was SVN commit r15309.
2014-06-08 03:23:37 +00:00
historic_bruno
40b351a99a
Fixes error in silhouettes hotkey handler
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This was SVN commit r15308.
2014-06-08 02:04:29 +00:00
Mythos_Ruler
72706f708b
Some unfinished maps for others to finish if they wish.
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Tweaked Siwa Oasis.
This was SVN commit r15307.
2014-06-07 14:39:01 +00:00
sanderd17
567917bf41
Give RMS access to the simulation templates. Fixes #1589 . Patch by Itms.
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This was SVN commit r15306.
2014-06-07 12:12:53 +00:00
Mythos_Ruler
27ca5fe19d
Iberians now have the Celtic war barge.
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This was SVN commit r15304.
2014-06-07 11:21:42 +00:00
mimo
67a4af0fe0
fix typo from a4f2c2ac90
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This was SVN commit r15303.
2014-06-05 18:29:11 +00:00
mimo
a96953efea
remove dupplicated (and buggy) line introduced in 0fcc074a65
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This was SVN commit r15302.
2014-06-05 17:51:06 +00:00
leper
53ea269af0
Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
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This way we do not have two error messages when starting Atlas, but the
dynamic Atlas lib is not available.
Patch by Gallaecio. Fixes #1540 .
This was SVN commit r15301.
2014-06-05 17:07:04 +00:00
JoshuaJB
fd8ffb506b
Remove commented out code and add licence headers to COList.cpp/.h.
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This was SVN commit r15300.
2014-06-05 14:33:44 +00:00
leper
c699409246
Add translation context to stances.
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This was SVN commit r15299.
2014-06-05 14:06:15 +00:00
sanderd17
55760f6413
cache the affected players in order to remove the template bonuses given by auras from the right players before adding them again.
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This was SVN commit r15298.
2014-06-05 11:24:31 +00:00
sanderd17
2d1f9c33dc
Bring healable classes to the uniform class matching
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This was SVN commit r15297.
2014-06-05 10:34:41 +00:00
leper
638123950c
Check if the position changed before updating it for rally points set on entities. Refs #1257 .
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This was SVN commit r15296.
2014-06-05 10:27:40 +00:00
leper
fd615c4c54
Round some alpha values for overlays.
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This was SVN commit r15295.
2014-06-05 10:22:16 +00:00
sanderd17
a4f2c2ac90
Allow for unification in identity class matching + add the opportunity to combine with AND and OR. Fixes #2612
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This was SVN commit r15294.
2014-06-05 09:39:36 +00:00
sanderd17
cbfbc72d36
Other auras fix
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This was SVN commit r15293.
2014-06-05 07:57:05 +00:00
leper
02c68064ed
Fix syntax errors in two auras.
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Some code style cleanup in aura related files.
This was SVN commit r15290.
2014-06-04 22:27:36 +00:00
leper
d5b4dbcb71
Retain corpses in FoW. Patch by Itms. Fixes #1366 .
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This was SVN commit r15289.
2014-06-04 22:13:47 +00:00
leper
b09a702c60
Recompute rally point lines when the rally point is set on a moving unit.
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Does not account for setting rally points on units that can move into
the FoW/SoD.
Recalculates paths even if the rally points are not displayed.
Refactors UpdateMarkers() to remove some indentation levels.
Based on patch by Itms. Fixes #1257 .
This was SVN commit r15288.
2014-06-04 22:07:58 +00:00
mimo
6b015e935e
remove a forgotten debug warning in petra
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This was SVN commit r15287.
2014-06-04 20:52:21 +00:00
mimo
0fcc074a65
Petra: try to improve cart shipyard placement
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This was SVN commit r15286.
2014-06-04 20:13:15 +00:00
sanderd17
d883fc332d
Correct mime-types and end-of-lines for the XML files in simulation/templates
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This was SVN commit r15285.
2014-06-04 17:21:24 +00:00
leper
b67aca01c8
Fix color fade to not go beyond 255 and be integer.
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This was SVN commit r15284.
2014-06-04 16:23:56 +00:00
Mythos_Ruler
8d2835d9e0
Fixed resource balance for players 3 and 4. (they didn't have chickens or huntable fauna before).
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This was SVN commit r15283.
2014-06-04 15:59:43 +00:00
JoshuaJB
685d5e0197
Switch default AI to Petra and remove an old Aegis warning.
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This was SVN commit r15282.
2014-06-04 15:29:20 +00:00
sanderd17
9a7984c544
Fix class checking for technologies
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This was SVN commit r15281.
2014-06-04 12:07:35 +00:00
sanderd17
b6870bf415
Move the extraction of the classes from templates to the global scripts, and let the AI use it to reduce redundancy.
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This was SVN commit r15280.
2014-06-04 08:42:48 +00:00
JoshuaJB
c07d394999
Fix GCC build of 2c14d94559. Refs #2589
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This was SVN commit r15279.
2014-06-04 03:03:58 +00:00
leper
2c14d94559
Replace usage of CParser for CColor.
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Switches format to use integers only.
Adds logging if the string is invalid.
Refs #2589 .
This was SVN commit r15278.
2014-06-04 00:58:05 +00:00
Ykkrosh
db39d742f0
Fix units falling off the edge of the world.
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I guess changes to the map loading sequence caused the TerrainChanged
message to be sent before the map was switched from square to circular
instead of after. The pathfinder didn't notice the switch, so it
continued treating the map as if it were square, allowing units to walk
into the permanent map-corner SOD and vanish, and allowing territories
to expand into the SOD.
Tell the pathfinder explicitly when the map shape changes, so it can
discard its cached data correctly.
This was SVN commit r15277.
2014-06-03 22:35:40 +00:00
mimo
0900005e5b
fix #2605
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This was SVN commit r15276.
2014-06-03 19:41:11 +00:00
mimo
86a99b745e
Petra: code rearrangement + small improvments
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This was SVN commit r15275.
2014-06-02 20:21:28 +00:00
leper
4f6afbc0bf
Fix non-PCH build.
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This was SVN commit r15274.
2014-06-02 20:06:27 +00:00
sanderd17
b4f3b503f2
code style cleanup
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This was SVN commit r15273.
2014-06-02 15:48:37 +00:00
sanderd17
a500826ae4
Since the VFS logs the missing files now, there's no reason to crash on it.
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This was SVN commit r15272.
2014-06-02 15:41:41 +00:00
sanderd17
49ca719049
Reinitialize music when hotloading. Fixes crash when hotloading GUI files.
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This was SVN commit r15271.
2014-06-02 15:13:16 +00:00
historic_bruno
a63ed4e4c4
Fixes rare crash in sound manager, due to worker thread dereferencing global pointer before it had been assigned. Fixes #2333 , refs #2387 , #2317 .
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Fixes potential infinite loop if worker thread was running but not
enabled.
Fixes apparent bug in fading sound smoothness.
Cleans up worker class slightly.
Cleans up weird and inconsistent whitespace.
This was SVN commit r15269.
2014-06-02 02:09:58 +00:00
Ykkrosh
c17bf75cbb
Fix bad merge.
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This was SVN commit r15268.
2014-06-01 19:06:58 +00:00
Ykkrosh
fb0b4572ab
Fix Valgrind complaint about delete vs delete[].
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This was SVN commit r15267.
2014-06-01 18:46:14 +00:00
Ykkrosh
e6b8339103
Minor optimisation for non-animated units.
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This was SVN commit r15266.
2014-06-01 18:25:20 +00:00
Ykkrosh
1882f28504
New unit renderer.
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Instead of each CCmpVisualActor rendering itself individually, collect
all the units in a single CCmpUnitRenderer. This avoids the overhead of
doing Interpolate/RenderSubmit calls every frame for every object in the
world. It also allows more efficient culling.
CCmpUnitRenderer knows the positions of each object at the start and end
of each turn, and computes the bounding sphere of the object along that
path. That allows quick culling without recomputing the precise
interpolated transform every frame. (In the future it could be improved
much more.)
Clarify and clean up the sending of PositionChanged messages, and add
new InterpolatedPositionChanged.
Remove the forceFloating parameter from GetInterpolatedTransform, since
it doesn't fit the new design. Replace it with a (non-synchronised) flag
in CCmpPosition.
Move construction progress from CCmpVisualActor to CCmpPosition, so that
it consistently affects all position/transform computation.
Refs #2337 .
This was SVN commit r15265.
2014-06-01 18:24:50 +00:00
Ykkrosh
d117d96d22
Simplify component deserialization.
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Deserialize SYSTEM_ENTITY before any other entities. This makes it safe
for Deserialize() methods to access system components (mirroring how
Init() can already access system components).
Add a Deserialized message, sent after all entities have been
deserialized, to help with some other sequencing problems.
This was SVN commit r15264.
2014-06-01 18:14:09 +00:00
Ykkrosh
b30a9a6384
Remove m_NeedInitialXZRotation - not needed after changes to map loading order.
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This was SVN commit r15263.
2014-06-01 18:10:00 +00:00
Ykkrosh
ceb3c3d366
MapReader: Load terrain before entities.
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This allows component Init functions to make use of the terrain
immediately, instead of delaying some computations until the first
frame.
This was SVN commit r15262.
2014-06-01 18:08:11 +00:00
Ykkrosh
fe3315376c
Add BoundingSphere, SOverlaySphere.
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BoundingSphere is similar to a bounding box, but more spherical.
SOverlaySphere is useful for visualising BoundingSphere (it's quite
inefficient and should only be used for debug functionality).
Normalise the camera frustum clipping planes, so that IsSphereVisible
gives the correct result.
This was SVN commit r15261.
2014-06-01 18:05:46 +00:00
Mythos_Ruler
3b0fee9073
This was SVN commit r15260.
2014-06-01 13:15:16 +00:00
mimo
ac925ed1b6
fix 8efc3b0241
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This was SVN commit r15259.
2014-06-01 12:49:34 +00:00
mimo
8efc3b0241
code rearrangement
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This was SVN commit r15258.
2014-06-01 09:47:12 +00:00
sanderd17
6f11097c00
Allow the CLI to load skirmish maps. From now on, the directory must be included in the map path to load any maps (see the readme). Patch by Teiresias. Fixes #2572
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This was SVN commit r15257.
2014-06-01 08:18:46 +00:00
Mythos_Ruler
38130e5b94
Brit woman can build rotary mill now.
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Spartan commando can build the Theatron now.
Sibylline Books tech from Roman Wonder to Roman Temple.
This was SVN commit r15256.
2014-06-01 04:13:19 +00:00
sanderd17
608ab456d5
fix tests
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This was SVN commit r15255.
2014-05-31 14:57:14 +00:00
sanderd17
59c9ae670f
Stop VFS from causing a crash when the AI player isn't found. Patch by Itms. Fixes #2558
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This was SVN commit r15254.
2014-05-31 14:55:09 +00:00
sanderd17
bb16a8ee98
Fix ungarrisoning via ungarrisoning pane
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This was SVN commit r15253.
2014-05-31 14:03:00 +00:00
sanderd17
17d83a8b4c
Add ungarrison button to ungarrison specific entities
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This was SVN commit r15252.
2014-05-31 13:58:16 +00:00
sanderd17
e2aa24fc9a
Clean up the turret interface a bit + fix serialisation for turrets
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This was SVN commit r15250.
2014-05-31 11:35:07 +00:00
sanderd17
8ef7278306
Add a bonus to units on walls + disable placing units on palisades (which was enabled by accident due to inheritance)
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This was SVN commit r15249.
2014-05-31 11:02:58 +00:00
mimo
f5c5bbe26d
some fixes for Petra AI
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This was SVN commit r15247.
2014-05-30 15:24:19 +00:00
sanderd17
cfec28e553
Add the Engine code for turrets + use them to get units on walls. The scripted TurretHolder isn't included due to lack of usability for now. Refs #2577
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This was SVN commit r15246.
2014-05-30 14:46:06 +00:00
Mythos_Ruler
d05bd656e7
Added Sibylline Books tech for Romans.
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Tweaked Roman Logistics tech. Tweaked Siwa Oasis skirmish.
Balance changes: -5 attack, -4 range, -10 health for cavalry
skirmishers, after discussion with alpha123.
This was SVN commit r15245.
2014-05-30 04:18:05 +00:00
mimo
84d799ed9f
Petra: reduce the CPU time for building placement
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This was SVN commit r15244.
2014-05-29 20:39:09 +00:00
mimo
7105dabca7
fix failing unit training in Aegis and Petra
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This was SVN commit r15243.
2014-05-29 20:18:29 +00:00
sanderd17
e0218fff8d
New final fix?
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This was SVN commit r15242.
2014-05-27 14:54:51 +00:00
sanderd17
7c39259ee5
Now I should get it right
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This was SVN commit r15241.
2014-05-27 14:00:21 +00:00
sanderd17
5762721b09
Strange how I'm able to make that many mistakes
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This was SVN commit r15240.
2014-05-27 13:42:04 +00:00
sanderd17
82db905b8e
Fix previous commit
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This was SVN commit r15239.
2014-05-27 12:32:57 +00:00
sanderd17
3413dc84a1
make it possible for mods to add new unit commands
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This was SVN commit r15238.
2014-05-27 11:17:29 +00:00
sanderd17
b9f3a95e17
Make UnitAI moddable by exposing the FSM spec and calculated FSM as part of the prototype
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This was SVN commit r15237.
2014-05-27 07:24:07 +00:00
JoshuaJB
e4d3189494
Lots of GUI fixes to issues pointed out by alpha123 on IRC.
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This was SVN commit r15235.
2014-05-27 05:34:28 +00:00
mimo
a75342e2c7
minor changes in petra: cleanings and timing optimization
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This was SVN commit r15234.
2014-05-26 19:52:51 +00:00
sanderd17
a0913cbc75
Fix the interpolation changes from the previous commit, as they weren't smooth
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This was SVN commit r15232.
2014-05-26 17:12:05 +00:00
Ykkrosh
85a1f880ab
Fix compatibility with LLVM libc++ (used on OS X).
...
libc++ vector asserts that allocator::value_type is correct, so we have
to pass in the correct types.
This was SVN commit r15231.
2014-05-26 16:48:28 +00:00
sanderd17
5ae9f678b0
Clean up position height methods + add new. Now we have the ability to losslessly read and write positions to entities from the scripts.
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This was SVN commit r15230.
2014-05-26 16:23:46 +00:00
Ykkrosh
c3a0ac43bf
Broadcast TerrainChanged message, so CCmpSelectable can actually see it.
...
This was SVN commit r15229.
2014-05-26 15:44:35 +00:00
Ykkrosh
4ca40116ed
Fix building selection rings not being recomputed when the terrain or water under them is changed.
...
This was SVN commit r15228.
2014-05-26 13:45:49 +00:00
Ykkrosh
1871daab0d
Fix pathfinding and territories not being recomputed when water height changes.
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This was SVN commit r15227.
2014-05-26 13:45:10 +00:00
Ykkrosh
41f62cd3ff
Add WaterChanged message, for things that need to be recomputed when the water height changes.
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This was SVN commit r15226.
2014-05-26 13:44:24 +00:00
Ykkrosh
6407b593d6
Make displayFrustum controllable from scripts.
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This was SVN commit r15225.
2014-05-26 13:42:32 +00:00
Ykkrosh
1936abad98
Remove length limits on script output in console.
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This was SVN commit r15224.
2014-05-26 13:39:45 +00:00
Ykkrosh
b78c38b935
Disable GCC warning triggered by wxWidgets.
...
This was SVN commit r15223.
2014-05-26 13:38:09 +00:00
Mythos_Ruler
b7281c629c
Rocks -> Arrows. Fixes #2565 .
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This was SVN commit r15222.
2014-05-26 04:48:33 +00:00
Mythos_Ruler
bc8792ba96
Proper double-click behavior for these champion units. Fixes #2586 .
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This was SVN commit r15221.
2014-05-26 04:41:35 +00:00
historic_bruno
39cfb6748d
Fixes flickering in main menu backgrounds on old Intel GPUs, by manually setting the z-values for each layer, fixes #2143
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This was SVN commit r15220.
2014-05-26 04:38:47 +00:00
Mythos_Ruler
4dd90a1ef3
A new skirmish map.
...
This was SVN commit r15219.
2014-05-26 04:23:10 +00:00
Mythos_Ruler
d7f1427c9b
Tweaked Ptolemies sandbox scenario.
...
This was SVN commit r15218.
2014-05-26 01:28:56 +00:00
Mythos_Ruler
7bc0f611b3
Auras for Roman heroes Marcellus and Maximus.
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This was SVN commit r15217.
2014-05-26 01:26:53 +00:00
Ykkrosh
e79adae921
Attempt to work around LOS texture alignment bug.
...
For unknown reasons, sometimes glTexSubImage2D acts as if
GL_UNPACK_ALIGNMENT = 2 or 4, instead of 1. This causes the odd-sized
array uploaded for the LOS texture to be interpreted incorrectly, and
the LOS texture gets rendered very incorrectly.
Pad the array to a multiple of 4 in all cases, so that
GL_UNPACK_ALIGNMENT shouldn't affect it.
Hopefully fixes #2594 .
This was SVN commit r15216.
2014-05-25 13:30:39 +00:00
mimo
3d306702df
Petra: recover some cases where units are blocked because of pathfinder
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This was SVN commit r15215.
2014-05-25 10:00:55 +00:00
JoshuaJB
072e4a614e
Bump lobby version string.
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This was SVN commit r15214.
2014-05-25 03:21:32 +00:00
JoshuaJB
5ce12c2263
Start phasing out the use of CParser in the GUI. Makes GUI parsing generally faster and stricter while adding better tests and debug information.
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This was SVN commit r15213.
2014-05-25 03:16:52 +00:00
mimo
9c908a5f46
improve 6764b15ae2 by allowing a selected button to be selected again
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This was SVN commit r15212.
2014-05-24 16:23:11 +00:00
mimo
6764b15ae2
ease switch to 100% trade of one resource using Shift-click
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This was SVN commit r15211.
2014-05-24 15:37:19 +00:00
mimo
874ceb76a5
fix JS warning in Petra
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This was SVN commit r15210.
2014-05-24 14:52:05 +00:00
sanderd17
8589003ac6
Let for loop return early. Small code style fix.
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This was SVN commit r15209.
2014-05-24 10:18:15 +00:00
sanderd17
7f5264d3be
Fix test for unhealable and healable classes. Make healers able to heal again
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This was SVN commit r15208.
2014-05-24 09:50:10 +00:00
sanderd17
1e3ba2d438
Let formations use the UnitAI.AddOrder method, instead of directly deciding if ReplaceOrder or PushOrder should be used. This replaces the expectedRoute, and might lead to units behaving more as demanded. Refs #2568
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This was SVN commit r15207.
2014-05-24 09:40:21 +00:00
JoshuaJB
2fbc55ec96
Update lobby server README.
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This was SVN commit r15206.
2014-05-23 15:52:29 +00:00
JoshuaJB
9ee17342b1
Change developer overlay to only be openable through Alt+D shortcut. Fixes #2569
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This was SVN commit r15205.
2014-05-23 00:18:16 +00:00
mimo
84b53933ff
fix the AIs broken after b55b6a9cf1
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This was SVN commit r15204.
2014-05-22 20:40:14 +00:00
leper
27104a4f33
Remove MaxDistance from Roman merchant ship. See 1207b146bb.
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This was SVN commit r15203.
2014-05-22 16:39:00 +00:00
leper
52e807a207
Healers should not heal animals.
...
If we want war dogs to be healable we should change the class to
Domestic.
This was SVN commit r15202.
2014-05-22 16:38:57 +00:00
sanderd17
ea334e3716
Fix class counting
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This was SVN commit r15201.
2014-05-22 16:20:36 +00:00
mimo
41de9f6e84
Petra fixes for maps without cc
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This was SVN commit r15200.
2014-05-22 15:09:42 +00:00
sanderd17
3fc2574ecf
Disable syntagma and testudo for champion cavalry
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This was SVN commit r15199.
2014-05-22 14:50:53 +00:00
sanderd17
d20e244a37
fix tests
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This was SVN commit r15198.
2014-05-22 14:38:49 +00:00
sanderd17
16c5bc96dc
Add ptol and sele hero auras. Fixes #2444 . Patch by Silk.
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This was SVN commit r15197.
2014-05-22 14:37:11 +00:00
sanderd17
b55b6a9cf1
Add visible class names to all common buildings
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This was SVN commit r15196.
2014-05-22 14:31:48 +00:00
sanderd17
ac1a9bf8d1
Clean up class parsing + add visible classes to be displayed in the GUI without adding them separatedly to our tooltips
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This was SVN commit r15195.
2014-05-22 10:20:02 +00:00
historic_bruno
eaa382a60c
This was SVN commit r15194.
2014-05-22 01:38:46 +00:00
historic_bruno
ee50168096
Removes errant text from GUI XML files, fixes some untranslated text per [wiki:Internationalization]. Refs #2507
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This was SVN commit r15193.
2014-05-22 01:36:45 +00:00
scythetwirler
eae7978868
Makes a word consistent with American English
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This was SVN commit r15192.
2014-05-21 20:24:37 +00:00
sanderd17
3e985225fc
Remove remaining MaxDistance. See 1207b146bb
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This was SVN commit r15191.
2014-05-21 14:20:00 +00:00
sanderd17
1207b146bb
Let trading range depend on obstruction. Fixes #2556
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This was SVN commit r15190.
2014-05-21 14:03:57 +00:00
sanderd17
0a3eb92d62
Add slower game options. Might be usefull for slow players or development. Fixes #2499 . Patch by DanCar.
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This was SVN commit r15189.
2014-05-21 13:46:42 +00:00
sanderd17
01777a7ade
fix tests
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This was SVN commit r15188.
2014-05-21 12:28:39 +00:00
mimo
2303ad97cf
petra: test on cc existence before trying to build
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This was SVN commit r15187.
2014-05-21 09:37:41 +00:00
scythetwirler
e0fb1223d6
Put the colon inside the translate tag.
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This was SVN commit r15186.
2014-05-21 03:02:54 +00:00
mimo
153b1162fb
changes for the AI to deal with maps with celts and change comment on naval maps
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This was SVN commit r15185.
2014-05-20 21:30:48 +00:00
Mythos_Ruler
5dbf7ffa1e
Portraits for these two Ptol boats.
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This was SVN commit r15184.
2014-05-20 21:09:25 +00:00
mimo
4707f11b07
Petra AI: fix a bug in naval transport and adapt strategy to initial available resources
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This was SVN commit r15183.
2014-05-20 19:48:54 +00:00
sanderd17
99a7bc67ac
Fix 672f5a8b11 when sloppyness is 0
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This was SVN commit r15182.
2014-05-20 18:45:36 +00:00
sanderd17
317c6057ed
Remove members from a formation when they garrison. Fixes #2545
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This was SVN commit r15181.
2014-05-20 17:47:47 +00:00
sanderd17
672f5a8b11
Add sloppyness and separate icon path to formation templates (makes it possible to have multiple formation templates - like different settings for different civs - with only one icon file)
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This was SVN commit r15180.
2014-05-20 17:18:40 +00:00
leper
4c9d99ff68
Add plural forms for Gaelic. Fixes #2575 .
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This was SVN commit r15179.
2014-05-20 17:11:47 +00:00
fabio
41bc9fa65e
Remove a newline in a tooltip.
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There is no need for it.
Some translations also add the newline that, due to different words
length, appears in an unwanted place.
This was SVN commit r15178.
2014-05-20 10:41:09 +00:00
historic_bruno
d8dbd499f8
Probably fixes uninitialized variable warning in GLSL model shader on some drivers
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This was SVN commit r15177.
2014-05-20 03:41:46 +00:00
mimo
d0e18900ae
avoid new harmless spidermonkey warnings
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This was SVN commit r15176.
2014-05-19 22:09:44 +00:00
leper
2081c62ab4
Support newer version of miniupnpc api. Refs #2552 .
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This was SVN commit r15174.
2014-05-19 21:01:06 +00:00
leper
940868398c
Use Boost.Signals2 for Atlas. Patch by fabio. Fixes #2469 .
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This was SVN commit r15173.
2014-05-19 21:01:02 +00:00
mimo
15472f7797
fix Petra not gathering already dead animals and remove forgotten debug printout
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This was SVN commit r15172.
2014-05-19 19:45:08 +00:00
JoshuaJB
dfc7567561
Fix multiple observers on multiplayer games to work more reliably. Fixes #2529
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This was SVN commit r15171.
2014-05-19 16:02:42 +00:00
fabio
f4edb8dce5
Simplify and improve x86/amd64 CPU build flag
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On amd64 removes the "-msse" flag, which is already
enabled by default.
On x86 changes the flags from "-march=i686 -msse" to
"-march=pentium3 -mtune=generic". This should also enable
other CPU features like MMX, while keeping the same
minimun supported CPU (Intel Pentium3 or AMD Athlon 4)
previously required by "-msse".
Fixes #2329 .
This was SVN commit r15170.
2014-05-19 12:18:55 +00:00
sanderd17
4a3df1c8c5
Add extra check so units can't attack entities out of range. Fixes #2570
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This was SVN commit r15168.
2014-05-19 09:05:18 +00:00
sanderd17
196eebe803
Fix partial internationalisation of the limit changers
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This was SVN commit r15167.
2014-05-19 08:22:20 +00:00
sanderd17
5ae4619b81
Internationalize the AllowedToCreate method from EntityLimits. Fixes #2546 .
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This was SVN commit r15165.
2014-05-19 07:35:05 +00:00
historic_bruno
81da366268
Deletes some obsolete and broken old art files, refs #2524
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This was SVN commit r15164.
2014-05-19 01:47:22 +00:00
historic_bruno
ae29becb37
Removes pointless minimap state change during attack notification, it broke synchronized simulation state and caused some OOS errors. Fixes #2525 . Refs #1719 , #2526 .
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This was SVN commit r15163.
2014-05-19 01:35:14 +00:00
scythetwirler
e6d762882a
Add the tooltip option to default.cfg. Refs #2549 .
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This was SVN commit r15162.
2014-05-19 01:00:30 +00:00
scythetwirler
61b6eba4c1
Adds a config option for more detailed tooltips. Fixes #2549 .
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This was SVN commit r15161.
2014-05-19 00:01:47 +00:00
mimo
8e6b624ea5
fix civ in template
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This was SVN commit r15160.
2014-05-18 17:00:54 +00:00
sanderd17
bd7ebe268e
Make skirmish entities better moddable. Fixes #2523 . Patch by Idanwin.
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This was SVN commit r15159.
2014-05-18 15:53:57 +00:00
sanderd17
7ff5fbda2b
Allow system components to be registered on the scripting side (so mods can make their own system components).
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This was SVN commit r15157.
2014-05-18 13:44:08 +00:00
leper
2b05a8d233
Reenable JS warnings that were disabled in db0376fdc2.
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This was SVN commit r15156.
2014-05-18 13:25:08 +00:00
leper
1432e082bf
Update room and bot name.
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This was SVN commit r15155.
2014-05-18 13:25:00 +00:00
mimo
814d3dc0e8
fix previous commit
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This was SVN commit r15154.
2014-05-18 12:39:58 +00:00
mimo
3273720776
major update of Petra AI with first version of naval map support
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This was SVN commit r15153.
2014-05-18 11:34:36 +00:00
mimo
3596f1c341
modify AI common-api to allow fishing and minor fixes
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This was SVN commit r15152.
2014-05-18 10:50:44 +00:00
sanderd17
b7f6c00c2b
Mark all components as global variables and allow to re-register existing components to update their schema and/or message receiving methods.
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This allows for components to be extended in other files, so mods don't
have to overwrite entire components.
Fixes #2517 . Thanks to Rada for helping on this
(also fix some tests broken in the previous commit)
This was SVN commit r15150.
2014-05-18 08:20:02 +00:00
sanderd17
86196212e2
Improve navigation for ship formations by setting the formation controller to the right passability class
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This was SVN commit r15149.
2014-05-18 07:59:43 +00:00
Yves
96c806841d
Fixes the packaging script for some changes related to l10n and SpiderMonkey
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This was SVN commit r15148.
2014-05-12 01:36:32 +00:00
Ykkrosh
3ecbb7667b
Restrict set of translations included in releases
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This was SVN commit r15147.
2014-05-11 17:43:36 +00:00
sanderd17
0a880413fe
Fix the out-of-world error we saw in the team game yesterday
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This was SVN commit r15145.
2014-05-11 09:36:12 +00:00
JoshuaJB
d70abd548a
Move yellow modern buttons to their own style to correct naming issues (eg. ModernButtonRed was yellow). New name is ModernButtonYellow. Also switched the default button color back to red due to complaints by team members on IRC.
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This was SVN commit r15144.
2014-05-11 03:25:34 +00:00
Mythos_Ruler
056d740e7f
Fixes #2542
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This was SVN commit r15143.
2014-05-10 23:40:53 +00:00
mimo
fb2cda5aba
prevent weird behaviour when the ship in which we want to garrison is selected with the units to garrison
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This was SVN commit r15142.
2014-05-10 22:21:24 +00:00
Mythos_Ruler
b2ec4e0e2a
Portrait for Roman bireme.
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Modern button from red to yellow.
This was SVN commit r15141.
2014-05-10 21:33:46 +00:00
Mythos_Ruler
f287a7da12
Elephants can transport aboard Medium and Heavy warships.
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This was SVN commit r15140.
2014-05-10 16:15:26 +00:00
sanderd17
da8843127c
Fix displaying wrong text when no tooltip was defined, as reported by Kanetaka. Also cleans up the code to make it shorter.
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This was SVN commit r15139.
2014-05-10 13:37:38 +00:00
sanderd17
f15160412a
Enlarge the ideographic ranges in the word boundaries, fixes Japanese rendering a bit
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This was SVN commit r15138.
2014-05-09 12:13:42 +00:00
Mythos_Ruler
e79ad6b30b
Switch Military Colonies to use the mercenary camp actor.
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Update a few tech names (shouldn't affect translations).
This was SVN commit r15137.
2014-05-09 00:18:23 +00:00
mimo
a5708873db
set the right civ for mace dock
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This was SVN commit r15136.
2014-05-08 23:15:01 +00:00
sanderd17
2c1917176a
Use untranslated playerState.civ, if the civName 'Gaia' happened to be translated, this resulted in an undefined texture, which was the case in Chinese, and reported by Gameboy.
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This was SVN commit r15135.
2014-05-08 14:07:48 +00:00
sanderd17
8cec641156
Replace strictness test by a different one, as the old test wasn't considered non-strict anymore.
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This was SVN commit r15134.
2014-05-08 13:26:21 +00:00
sanderd17
955e6e788a
Fix counting foundations as concuestCritical.
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This was SVN commit r15133.
2014-05-08 11:27:09 +00:00
mimo
8e39a2297d
fix delete selection broken (again) in bb65358dac. Code is changed to prevent this to happen again
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This was SVN commit r15131.
2014-05-08 08:21:20 +00:00
scythetwirler
a620cf8e17
Fixes an issue with unassigned players being functionally ready but not having the green marker
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This was SVN commit r15130.
2014-05-08 04:47:57 +00:00
JoshuaJB
bb65358dac
After discussion with scythetwirler with input from Philip and Mythos, popup dialogs (like for delete, resign, and exit) should have no on the right as we want the user to click no in most of those cases. It's the 'recommended' action. In the case of save/cancel or continue/back, save and continue should always be on the right as that's the 'recommended' action. With some review, this placement seems consistant across operating systems.
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This was SVN commit r15129.
2014-05-08 03:43:03 +00:00
historic_bruno
c37a8cafc3
Fixes a few building warnings and convention issues from 19ca1e3ebf
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This was SVN commit r15128.
2014-05-07 23:33:21 +00:00
sanderd17
db0376fdc2
Temporarily disable the Spidermonkey warnings for release
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This was SVN commit r15127.
2014-05-07 19:42:12 +00:00
Gallaecio
83b6175358
Added a script to check translations for URLs that are not in the original strings.
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This was SVN commit r15126.
2014-05-07 19:02:17 +00:00
sanderd17
cbeb40a14b
Fix foundations changing entity limits. Fixes #2536
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This was SVN commit r15123.
2014-05-07 08:24:31 +00:00
sanderd17
19ca1e3ebf
Fix locale verification to also allow ICU locales without data, but still don't allow bogus locales. Patch by Yves. Fixes #2533 .
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This was SVN commit r15122.
2014-05-07 08:14:57 +00:00
mimo
c5b184744c
stop failed attack in aegis, see #2486
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This was SVN commit r15121.
2014-05-07 07:03:21 +00:00
JoshuaJB
27382a7d78
Swap OK and Cancel positions on the AI config GUI page. (Also cleanup the XML a bit)
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This was SVN commit r15120.
2014-05-06 19:02:34 +00:00
sanderd17
9fadc2709c
Clean up the gate transformation tooltips as it caused problems for mods.
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This was SVN commit r15119.
2014-05-06 18:52:05 +00:00
Mythos_Ruler
34a9b8c260
New song by Omri to the Celtic civs.
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This was SVN commit r15118.
2014-05-06 12:28:25 +00:00
OmriLahav
93cfdce090
This was SVN commit r15116.
2014-05-06 08:19:45 +00:00
mimo
f181a89c34
fixes wrong test
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This was SVN commit r15115.
2014-05-05 19:22:54 +00:00
sanderd17
3a008ba532
Mask lobby password so it doesn't appear in any logs
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This was SVN commit r15113.
2014-05-05 15:41:17 +00:00
historic_bruno
bb43a71460
Updates checkrefs.pl to support skirmish maps
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This was SVN commit r15112.
2014-05-05 01:09:53 +00:00
mimo
48bb533895
temporarily disable trader formation, see #2528
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This was SVN commit r15111.
2014-05-04 21:38:31 +00:00
sanderd17
06685a3f9b
Fix small issue
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This was SVN commit r15110.
2014-05-04 20:22:31 +00:00
historic_bruno
44b40a85bb
Fixes some broken actor references
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This was SVN commit r15109.
2014-05-04 08:08:48 +00:00
historic_bruno
ba5e6d9168
Removes duplicate FleeDistance property from template_unit_fauna_decorative (found by checkrefs.pl)
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This was SVN commit r15108.
2014-05-04 05:52:51 +00:00
historic_bruno
d2ecbecf32
Fixes tex_codec typo that broke BMP writing and big screenshots, fixes #2515
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This was SVN commit r15107.
2014-05-04 05:49:31 +00:00
scythetwirler
9b136a45fc
Fixes a couple dialog buttons
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This was SVN commit r15106.
2014-05-04 02:44:14 +00:00
sanderd17
2eb2845c29
Extra check on the existance of a replacement, be more forgiving in the skirmish replacer.
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This was SVN commit r15104.
2014-05-03 17:53:37 +00:00
sanderd17
dd13e01ac6
Extra check on existance of template, to be more forgiving if some template in the productionqueue doesn't exist.
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This was SVN commit r15103.
2014-05-03 17:29:22 +00:00
Enrique
e70eccf0ca
Added Stan's contributor ptol_corral details in Lordgood's model
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Added Stan's Cleopatra texture
This was SVN commit r15102.
2014-05-03 13:05:34 +00:00
sanderd17
575cdd7979
A spearman isn't ranged
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This was SVN commit r15101.
2014-05-03 13:04:08 +00:00
sanderd17
b09925b27e
switch the game setup confirmation buttons and move the welcome screen buttons
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This was SVN commit r15100.
2014-05-03 09:21:05 +00:00
sanderd17
542bc1b273
Further fix switched buttons
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This was SVN commit r15099.
2014-05-03 09:07:31 +00:00
Yves
c1d5f6882c
Also switch the button name to disable the correct one.
...
4e0a588456 only switched the label and the action.
This was SVN commit r15098.
2014-05-03 08:59:31 +00:00
sanderd17
12ec51783d
Fix in-game manual display
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This was SVN commit r15097.
2014-05-03 08:53:06 +00:00
sanderd17
4e0a588456
Switch more buttons, see 911be4e860
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This was SVN commit r15096.
2014-05-03 08:45:19 +00:00
scythetwirler
f066549523
Makes the other players default to unassigned instead of Default AI in a sandbox map.
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This was SVN commit r15095.
2014-05-03 04:00:14 +00:00
Yves
122dae799b
Don't allow returning an invalid locale from the advanced language menu.
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This was SVN commit r15094.
2014-05-02 21:14:28 +00:00
sanderd17
99486ed7ab
Add camera to the second player, somehow avoids strange errors.
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This was SVN commit r15093.
2014-05-02 20:08:48 +00:00
mimo
b8e9bae75e
fixes Petra trying to keep going with a canceled attack
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This was SVN commit r15092.
2014-05-02 11:03:24 +00:00
sanderd17
15f56cd984
Fix armour and attack display of heroes
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This was SVN commit r15091.
2014-05-02 10:32:21 +00:00
sanderd17
ace3269768
Fix problem with sprintf errors being thrown when the AI places structures on the wrong places, make the code more uniform. Fixes #2485
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This was SVN commit r15090.
2014-05-02 10:09:53 +00:00
sanderd17
a36a0bbd87
Improve my previous fix by throwing error objects instead of strings
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This was SVN commit r15089.
2014-05-02 07:34:05 +00:00
sanderd17
aaf92409c9
Fix sprintf error reporting by printing the stack trace, and not trying to translate the calls
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This was SVN commit r15088.
2014-05-02 07:27:44 +00:00
mimo
5658bb391b
fix delete selection no more working after #15074
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This was SVN commit r15087.
2014-05-01 21:06:43 +00:00
Yves
210374d86d
Fixes Aegis not training additional units when no starting units are around.
...
Patch by Teiresias.
Fixes #2460
This was SVN commit r15086.
2014-05-01 13:13:38 +00:00
sanderd17
b9af0ac0e4
Enlarge various elements of the lobby login page to fit other languages.
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This was SVN commit r15085.
2014-05-01 12:59:50 +00:00
sanderd17
a64456e6d8
Fix small space issue in the lobby (still some work to do there)
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This was SVN commit r15084.
2014-05-01 11:38:53 +00:00
Gallaecio
47fc05d696
String freeze? Who said that?
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Fix typo: avalible → available.
This was SVN commit r15082.
2014-05-01 01:22:59 +00:00
Gallaecio
d51f2a0c35
Version bump and regeneration of translation templates accordingly.
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This was SVN commit r15081.
2014-05-01 00:44:47 +00:00
leper
c7b0261860
Fix the numbering in the Terms of Use for the lobby. Reverts 813db55b08.
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This was SVN commit r15079.
2014-04-30 23:24:24 +00:00
leper
62f5476dec
Add support for adding translation context to XML elements. Patch by Gallaecio.
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Add translation context to some lobby headers.
This was SVN commit r15078.
2014-04-30 22:33:08 +00:00
sanderd17
057fa79bdb
Revert db6c3f86f2. Changing something like that right before release is dangerous.
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This was SVN commit r15077.
2014-04-30 17:53:51 +00:00
JoshuaJB
11865a8865
Revert a hack that snuck into an earlier commit of mine.
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This was SVN commit r15076.
2014-04-30 17:22:38 +00:00
JoshuaJB
db6c3f86f2
Missing file
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This was SVN commit r15075.
2014-04-30 06:29:42 +00:00
JoshuaJB
911be4e860
The convention is confirm button on right, decline button on left (updates some in-game dialogs). Also enables GLSL.
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This was SVN commit r15074.
2014-04-30 06:28:57 +00:00
JoshuaJB
90581f366c
This was SVN commit r15073.
2014-04-30 05:36:50 +00:00
JoshuaJB
e7b4c8b92a
Make game automatically resume after closing the options menu. Refs #2507
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This was SVN commit r15072.
2014-04-30 05:31:44 +00:00
JoshuaJB
a88f1222c0
Update AI descriptions, closes #2500 . Also correct some capitalization and developer overlay transparency for #2507 .
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This was SVN commit r15071.
2014-04-30 05:04:12 +00:00
JoshuaJB
748ebdfdb0
Various GUI fixes and cleanup.
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This was SVN commit r15070.
2014-04-30 04:38:53 +00:00
JoshuaJB
dfacf5358c
New lobby connect/registration page. Not perfect but fixes most of the outstanding issues. Refs #2312
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This was SVN commit r15069.
2014-04-30 00:46:57 +00:00
scythetwirler
15e9ffa21b
Converts the save dialog to the modern UI. Refs #2507 .
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This was SVN commit r15068.
2014-04-29 21:45:00 +00:00
leper
29cab5f5ed
Also change reveal map to revealed map.
...
Fix typo in tutorial map. Remove message refering to finite fields.
This was SVN commit r15066.
2014-04-29 14:51:21 +00:00
leper
b246017f9f
Explore_d_ map.
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This was SVN commit r15065.
2014-04-29 13:10:56 +00:00
sanderd17
b3ab49bb30
Really remove the minimum damage of 1, what 37c8e77d8e was supposed to do
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This was SVN commit r15064.
2014-04-29 07:15:10 +00:00
JoshuaJB
1e6614918b
Initial modern buttons. Lobby/prelobby now only rely on the modern common files.
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This was SVN commit r15063.
2014-04-29 00:07:27 +00:00
leper
c77826e9aa
Translate some message boxes when opening websites.
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Fix a typo. Refs #2501 .
This was SVN commit r15062.
2014-04-28 22:30:40 +00:00
leper
683170ea19
Enable/disable GenTangents when enabling/disabling PreferGLSL. Fixes #2505 .
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This was SVN commit r15061.
2014-04-28 22:30:27 +00:00
sanderd17
876d0e4e66
Forgot to fix some strings
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This was SVN commit r15060.
2014-04-28 20:19:32 +00:00
sanderd17
e6e5b9f11f
Add a link in the main menu to for translators. Patch by Stan, fixes #2501
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This was SVN commit r15059.
2014-04-28 20:17:39 +00:00
leper
64d3d0b4b2
Remove falsely attributed quote.
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This was SVN commit r15058.
2014-04-28 17:59:02 +00:00
sanderd17
4695f3425b
Add the possibility to show the welcome screen on every update, next to the possibility to disable it completely. Patch by Itms, fixes #2116
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This was SVN commit r15057.
2014-04-28 17:18:46 +00:00
Gallaecio
f26a2917d3
Translate map name in the summary page
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This was SVN commit r15056.
2014-04-28 15:54:47 +00:00
sanderd17
b8245da606
Improve disabled technology tooltip. Fixes #2497
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This was SVN commit r15055.
2014-04-28 15:17:26 +00:00
sanderd17
a49b359748
Fix formations attacking by adding a combat.approaching state. Fixes #2496
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This was SVN commit r15054.
2014-04-28 13:05:47 +00:00
Gallaecio
b5dfacbf18
Translated map name in the loading screen, regenerated translation templates and updated translations from Transifex
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This was SVN commit r15053.
2014-04-28 12:31:28 +00:00
Gallaecio
fb80e29d41
Changes to English tooltips for consistency
...
Reported by an Italian translator, Fabio, at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#it/public/13718374
https://www.transifex.com/projects/p/0ad/translate/#it/public/24494405
The periods were added in the main menu (only 2 tooltips without them)
and removed from the options menu (only 1 tooltip with it). In the
future, we might want to be consistent with tooltips through all the
GUI.
This was SVN commit r15052.
2014-04-28 10:11:11 +00:00
JoshuaJB
75713cc101
Don't display 'UNR' in the gamesetup on unranked players. This makes unranked lobby playernames consistant with those of rankless players who join via IP.
...
This was SVN commit r15051.
2014-04-28 05:39:18 +00:00
JoshuaJB
3014df2280
Disable wireframe mode in ranked games. Fixes #2401 .
...
This was SVN commit r15050.
2014-04-28 05:02:20 +00:00
Mythos_Ruler
da7526dbd4
Tweaked button.
...
This was SVN commit r15049.
2014-04-27 23:48:15 +00:00
scythetwirler
e6ec0b2fc9
Add the limit back to provisionality in the rating system.
...
This was SVN commit r15048.
2014-04-27 23:42:56 +00:00
scythetwirler
fde558b4b2
Implements a (hopefully) better rating system with an inflation test.
...
This was SVN commit r15047.
2014-04-27 23:13:29 +00:00
Gallaecio
a8b50a66da
Fixes to the lobby internationalization by sanderd17 and me
...
All strings are now translated at the last point, right before they are
added to the GUI.
Some other fixes are included.
This was SVN commit r15046.
2014-04-27 20:24:48 +00:00
JoshuaJB
b3acb5657f
Fix moderater prefixes in the lobby.
...
This was SVN commit r15045.
2014-04-27 19:26:12 +00:00
JoshuaJB
251372a062
Missing var statement.
...
This was SVN commit r15044.
2014-04-27 19:10:28 +00:00
JoshuaJB
cfb72e990b
Make gamesetup chat formatting more similar to the lobby and note that all players must be ready before starting a multiplayer game.
...
This was SVN commit r15043.
2014-04-27 19:06:21 +00:00
Yves
8f53ddd6b9
Unifies some translatable strings on the gamesetup screen.
...
This was SVN commit r15042.
2014-04-27 19:03:15 +00:00
Yves
2f8487b84b
Adds translation support for the "More options" window on the gamesetup screen.
...
This was SVN commit r15041.
2014-04-27 18:41:56 +00:00
scythetwirler
983abd1952
Updates splashscreen style and adds a background to the scrollbar to match the dropdown
...
This was SVN commit r15040.
2014-04-27 18:30:40 +00:00
scythetwirler
a163ac1c11
Reverts a rogue copy-paste in the last commit.
...
This was SVN commit r15039.
2014-04-27 18:23:15 +00:00
scythetwirler
b8d3ef71f7
Fixes the updated dropdowns for multiplayer clients broken in 65f4c8b0e8
...
This was SVN commit r15038.
2014-04-27 18:18:05 +00:00
Gallaecio
461a17c95d
Reverted d91756b251 after breaking the fix for the lobby that sanders17 had implemented
...
This was SVN commit r15037.
2014-04-27 17:38:19 +00:00
scythetwirler
65f4c8b0e8
Moves Select number of players to a more fitting and translation-friendly location. Also makes the map selection texts more translation-friendly in terms of space.
...
This was SVN commit r15036.
2014-04-27 17:24:37 +00:00
scythetwirler
f9ccf05aa8
Change the style of dropdowns as per Mythos_Ruler. Also moves the rating list to the right side of the leaderboard (where it is on most rating lists).
...
This was SVN commit r15035.
2014-04-27 16:28:59 +00:00
Gallaecio
60334f05c8
Fix error introduced in 95b0a8d9bf while fixing a warning
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This was SVN commit r15034.
2014-04-27 15:56:10 +00:00
scythetwirler
63bcf2fef6
Don't display I'm ready in single player setup. Refs #2447 .
...
This was SVN commit r15033.
2014-04-27 15:32:22 +00:00
scythetwirler
ce0f439817
Adjusts the lobby gamelist and dropdowns to support more translations (space-wise).
...
This was SVN commit r15032.
2014-04-27 14:52:32 +00:00
Gallaecio
95b0a8d9bf
Fixed warnings in ‘gui’ due to the new SpiderMonkey
...
Refs #2372
This was SVN commit r15030.
2014-04-27 13:51:43 +00:00
Gallaecio
60e1ff59f5
Fix warning about msg.guid not being defined
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This was SVN commit r15029.
2014-04-27 13:38:17 +00:00
Gallaecio
341bcb1cf9
Fix unfinished change in accidental commit d4109916a3
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This was SVN commit r15028.
2014-04-27 13:37:26 +00:00
Gallaecio
d4109916a3
Moved the translation of AI messages to a later point
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This avoids attempts to translate messages prefixed with keywords,
such as “/team Message prefixed with a keyword”, and translates them
only after the keyword has been removed. Some keywords may hide the
message, removing the need for a translation altogether.
This was SVN commit r15027.
2014-04-27 13:33:15 +00:00
Gallaecio
d91756b251
Moved the translation of map data to the loadMap() function
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This avoids the translation of strings that had been previously
translated later in the code.
This was SVN commit r15026.
2014-04-27 13:28:47 +00:00
Mythos_Ruler
e344225b72
Tweaked this description.
...
This was SVN commit r15025.
2014-04-27 13:11:50 +00:00
Mythos_Ruler
ad5fb85de3
A bunch of tech tweaks.
...
Tweaked Belgian Bog environment.
This was SVN commit r15024.
2014-04-27 13:10:38 +00:00
Gallaecio
813db55b08
Fixed the numbering in the terms of user of the lobby
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Reported by ‘tema’ (Italian translator) at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#it/public/24566468
This was SVN commit r15022.
2014-04-27 10:02:23 +00:00
Gallaecio
243411f0c5
Internationalization of the lobby terms of service and terms of use
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This was SVN commit r15021.
2014-04-27 09:13:28 +00:00
sanderd17
0db4cc690e
Check for hero attack before querying it. Fixes #2490
...
This was SVN commit r15020.
2014-04-27 08:03:15 +00:00
JoshuaJB
81883806ec
First version of the lobby Terms of Service and Terms of Use.
...
This was SVN commit r15019.
2014-04-27 05:59:48 +00:00
JoshuaJB
2ad7187f92
Move XMPP polling to the mainloop. Should reduce lobby disconnects. Fixes #2491
...
This was SVN commit r15018.
2014-04-27 05:37:34 +00:00
scythetwirler
fe490df93a
Revert an unnecessary part of the last commit ( bc9b7f9af3).
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This was SVN commit r15017.
2014-04-27 03:26:45 +00:00
scythetwirler
bc9b7f9af3
Fixes the tutorial AI and updates the tutorial with the blacksmith.
...
This was SVN commit r15016.
2014-04-27 03:22:02 +00:00
Gallaecio
98905af6eb
Added a context to some very generic strings and regenerated the public mod POT file
...
This was SVN commit r15015.
2014-04-27 00:23:19 +00:00
scythetwirler
0d3c608b05
Increases title bar width for internationalization support and unsquishes map preview in the lobby
...
This was SVN commit r15014.
2014-04-27 00:07:27 +00:00
Mythos_Ruler
f9dec493fc
Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.
...
Shrank the size of the gear icon.
Added a "seeds" particle. Doesn't seem to be working though.
This was SVN commit r15013.
2014-04-26 22:49:33 +00:00
scythetwirler
aaf5ad1a63
Cosmetic cleanup - Delete full stop and make scrollbar a circle
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This was SVN commit r15012.
2014-04-26 22:45:48 +00:00
JoshuaJB
9a809c3131
Revert overlay resizing (forgot about translations) and minor fixes to my last changes.
...
This was SVN commit r15010.
2014-04-26 19:52:56 +00:00
sanderd17
2ae1e16628
Fix translation of some game setup elements in multiplayer games
...
This was SVN commit r15009.
2014-04-26 19:52:16 +00:00
JoshuaJB
abf12fb503
Enhance the main menu options page and use it to replace the in-game settings page..
...
This was SVN commit r15007.
2014-04-26 19:31:23 +00:00
scythetwirler
d1d7afe46c
Implements ready status into gamesetup. Fixes #2447 .
...
This was SVN commit r15006.
2014-04-26 18:34:34 +00:00
Gallaecio
4770e64449
Some i18n fixed on the JavaScript side
...
Do not try to translate empty strings in translateObjectKeys().
Do not try to translate empty formation tooltips.
Do not translate player names at a point where they are already
translated.
This was SVN commit r15005.
2014-04-26 18:27:53 +00:00
JoshuaJB
f5b0fc1076
Swap button placement on options page to be more consistant with other parts of the GUI.
...
This was SVN commit r15004.
2014-04-26 18:03:29 +00:00
Gallaecio
2b192a4fb5
Do not call Translate() on empty lines
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Reported by Yves at Github:
https://github.com/leper/0ad/issues/11
This was SVN commit r15003.
2014-04-26 16:05:41 +00:00
Gallaecio
8fea36cdd0
Made tinygettext’s debug output optional
...
You can now enable tinygettext’s output from the user.cfg file
(tinygettext.debug).
This enhancement also solved a warning due to the previous workaround,
which was
to uncomment the output line to avoid the debug messages.
This issue was reported by Yves at Github:
https://github.com/leper/0ad/issues/10
This was SVN commit r15002.
2014-04-26 15:32:18 +00:00
Gallaecio
baf04bad53
Added support for message extraction from INI files
...
Refs #2487
This was SVN commit r15001.
2014-04-26 14:06:00 +00:00
Gallaecio
3dd76c84bc
Added a translation comment to the ‘Locale:’ string of the language menu
...
In order to do this, I added support for extracting the ‘comment’
attribute of translatable XML elements.
This was SVN commit r15000.
2014-04-26 12:51:12 +00:00
Gallaecio
c82544be9f
Use an early return in L10n::GetDictionaryLocale()
...
Suggested by l777 on the IRC.
This was SVN commit r14999.
2014-04-26 12:29:01 +00:00
Gallaecio
d4f701d5f5
Remove MarkToTranslate from the JavaScript interface
...
The ‘l10n.js’ global JavaScript file already defines this function as
markForTranslation(),
and defines a context-aware twin function as well. Those two functions
are the only ones
currently used in the mod code (as it should be), and there are no
remaining calls to the
engine for that.
This was SVN commit r14998.
2014-04-26 12:26:04 +00:00
Gallaecio
d6e37321d5
Removed an obsolete TODO comment in the L10n class implementation
...
This was SVN commit r14997.
2014-04-26 12:11:08 +00:00
Gallaecio
fc793609eb
Added API documentation to ‘source/i18n/’
...
This was SVN commit r14996.
2014-04-26 12:10:15 +00:00
Yves
7acdde5c86
Changes tests to use global g_ScriptRuntime instead of creating a new JSRuntime for each test.
...
The tests crashed on my Debian systems but not on my Ubuntu system.
The crash happened in line 142 of SpiderMonkey's ThreadLocal.h.
I know that I had to use a workarounnd for contexts to avoid destroying
the context that was created first. I also had in mind that in newer
versions a JS_Init function got introduced which presumably solves this
kind of issues.
Based on this experience I assumed runtimes could have a similar problem
and this patch indeed fixes the issues.
Unfortunately the correct usage of JSRuntimes in that regard is not
documented.
There's only a rater misterious comment in JSAPI.h which hasn't been
cleared up so far and is most likely completely outdated
(https://bugzilla.mozilla.org/show_bug.cgi?id=992641 ).
This was SVN commit r14995.
2014-04-25 21:19:51 +00:00
Gallaecio
49fc88ff81
Fixed typos on the English strings of the tutorial AI
...
This was SVN commit r14994.
2014-04-25 19:47:41 +00:00
Enrique
4cbaba418b
Improved syntagma animations
...
Added seeding animation for farms. Only applied in Macedonian women at
the moment.
This was SVN commit r14993.
2014-04-25 14:29:05 +00:00
Gallaecio
e92bf0c89d
Show translated player name in chat messages
...
This should only affect player names that users do not define, such as
“Player 2”.
I’ve checked that:
• This change translate the name of the AI player in chat messages of
tutorial scenarios.
• If I name myself “Player 1” and host a multiplayer game, “Player 1” is
not translated.
This was SVN commit r14992.
2014-04-25 04:28:06 +00:00
Gallaecio
7afe0afbca
Internationalized the messages of the tutorial AI
...
This was SVN commit r14991.
2014-04-25 03:41:01 +00:00
Gallaecio
abed1b1734
Made the developer overlay wide enough for the Long Strings locale
...
This was SVN commit r14990.
2014-04-25 03:11:22 +00:00
Gallaecio
dc0deb5f52
Fixed bad fix in bc1ed335e2
...
Note: l777 had given me the right fix (%s), I fixed it wrong for no good
reason…
This was SVN commit r14989.
2014-04-25 02:56:08 +00:00
Gallaecio
c1c10667df
Improved the internationalization of the construction “Insufficient resources” message
...
This was SVN commit r14988.
2014-04-25 02:45:19 +00:00
Gallaecio
0c04b90a2d
Fixed the extraction of messages with leading spaces from plain text files
...
This was SVN commit r14987.
2014-04-25 01:55:43 +00:00
Gallaecio
0c88edc2f2
Internationalized rank names
...
In order to do so, I had to extend the XML message extractor to support
using XML tags as context.
This is because one of the ranks is “Advanced”, which is a pretty common
string.
This was SVN commit r14986.
2014-04-25 01:47:42 +00:00
Gallaecio
bc1ed335e2
Fix GCC warning on “source/gui/scripting/ScriptFunctions.cpp”
...
Reported by JoshuaJB at Github: https://github.com/leper/0ad/issues/27
Fix provided by l777 (who I believe to be leper but I don’t really know)
on IRC.
This was SVN commit r14985.
2014-04-25 00:38:30 +00:00
Yves
fd3d335265
Sacrifices a goat to the gods of insanity.
...
Fixes random crashes on Windows due to differences of STL types on the
binary level between different static libraries.
The differences are caused by the definition of _HAS_ITERATOR_DEBUGGING
and _SECURE_SCL in lib/precompiled.h.
All our engine static libs use precompiled headers but we didn't use
them for tinygettext because they aren't needed (except for these two
defines).
I've decided to add precompiled headers to tinygettext too instead of
just copying these defines. That should cause less headaches in the
future.
This was SVN commit r14983.
2014-04-24 20:05:48 +00:00
sanderd17
0027dcef31
Remove the actual serif fonts from the repo (they're completely unused now, and keeping them makes the package bigger)
...
This was SVN commit r14981.
2014-04-24 13:36:29 +00:00
sanderd17
73470a3610
Remove all references to serif fonts in the GUI files (see cde72788a2)
...
Rebuild the sans fonts to include the missing glyph character (fixes
#2483 )
Update the pot files
This was SVN commit r14980.
2014-04-24 13:33:15 +00:00
Gallaecio
bfa6bbd0e0
Internationalized the wall cost string
...
Also, added a check for the getCostComponentDisplayName() function, as I
once got an empty string, although I was not able to reproduce it.
This was SVN commit r14979.
2014-04-24 06:16:43 +00:00
Gallaecio
1fa5f13133
Improved the internationalization of the Diplomacy dialog box
...
You can now translate resource names differently depending on whether
they are in the middle of a sentence or at the beginning.
The Close button in the Diplomacy dialog box is now internationalized.
This was SVN commit r14978.
2014-04-24 05:48:23 +00:00
Gallaecio
d2cbda3755
Fixed an English string in the Celtic and Gaul civilization files
...
Reported by kanetaka, a Japanese translator, at Transifex:
https://www.transifex.com/projects/p/0ad/translate/#ja/public/17634039
This was SVN commit r14976.
2014-04-24 04:41:03 +00:00
historic_bruno
92f2a16a88
Suppresses MSVC warning C4005 'macro redefinition' from SpiderMonkey upgrade
...
This was SVN commit r14975.
2014-04-23 21:12:28 +00:00
sanderd17
0d33f6412d
Fixes #2482
...
This was SVN commit r14974.
2014-04-23 08:22:55 +00:00
sanderd17
311acea712
Fit UI for longer translations
...
This was SVN commit r14973.
2014-04-23 07:47:46 +00:00
sanderd17
3b571406f8
Enlarge tooltip size to fit all locales
...
This was SVN commit r14972.
2014-04-22 17:51:56 +00:00
sanderd17
9b9a96382c
Fix boolean type
...
This was SVN commit r14971.
2014-04-22 12:52:49 +00:00
sanderd17
21362de6ac
Add workaround for testing long strings with the separate po. ICU wouldn't accept a non-existing language.
...
This was SVN commit r14969.
2014-04-22 11:38:15 +00:00
Gallaecio
9dd4e71f1d
Internationalized some messages
...
• You can now translate “The production queue is full”.
• Internationalized the “Pause” and “Resume” buttons. Only the initial
label was internationalized, it would switch to English as soon as you
pause the game for the first time.
• Internationalized the “Screenshot written to” message in the engine.
This was SVN commit r14968.
2014-04-22 06:35:51 +00:00
JoshuaJB
5a8bc1158a
Add some more GUI graphics settings while fixing some persistence issues. Refs #2310
...
This was SVN commit r14967.
2014-04-22 05:09:31 +00:00
Gallaecio
93c94e45b7
“All nearby bipedal melee units” → “All nearby soldiers” (suggested by Mythos_Ruler on the IRC)
...
This was SVN commit r14966.
2014-04-21 14:37:42 +00:00
Gallaecio
46d7d5eb23
Removed trailing spaces detected in translatable strings
...
This was SVN commit r14965.
2014-04-21 14:35:33 +00:00
Gallaecio
21cb76b9f9
centre → center
...
This was SVN commit r14964.
2014-04-21 14:32:52 +00:00
Gallaecio
e82a9f1a4d
Removed a line break to make more space for translations
...
This was SVN commit r14963.
2014-04-21 14:27:02 +00:00
Yves
510ad15e6c
Adds missing libs, fixes some svn properties and a build-problem on Windows.
...
In 1b3261b8f4 empty text files were committed instead of the libs.
The text files had svn:eol-style properties set and the mime-type was
text.
This removes the eol-style properties, changes the mime type and addes
the content of the files.
This was SVN commit r14959.
2014-04-20 23:47:52 +00:00
Yves
5aab36670c
Give some more space to the labels in the advanced localization menu.
...
This was SVN commit r14958.
2014-04-20 22:38:29 +00:00
Enrique
6b1cde8f52
Added Micket's wolf mesh with Strannik's animations. Thank you guys!
...
Added two texture variations.
This was SVN commit r14957.
2014-04-20 22:24:37 +00:00
Gallaecio
bba60424b0
Moved tinygettext licensing information
...
Moved from libraries/LICENSE.txt to LICENSE.txt. Reported by l777 on
IRC.
This was SVN commit r14956.
2014-04-20 22:04:16 +00:00
Gallaecio
64d204228a
Message extraction and localization
...
It includes the translation template files (POT) as well as translation
files
(PO) developer through the Transifex platform by our awesome
translators.
It also includes tools to generate the translation template files,
generate a
special translation file with the longest strigns of all translations,
and a
tool to download translations from Transifex into the right game folders
automatically.
Fixes #67
This was SVN commit r14955.
2014-04-20 21:48:23 +00:00
Gallaecio
e05c8263c5
Internationalization of the public mod (JavaScript and GUI XML side)
...
It includes a marvelous language selection menu developed by Yves.
It also includes the introduction of a sprintf implementation for
JavaScript, as well as
translation helper functions that use JavaScript-side translation
caching.
This patch includes code by Yves, sanderd17, leper and Gallaecio.
Ref #67
This was SVN commit r14954.
2014-04-20 20:51:48 +00:00
Gallaecio
d6db5a466d
Internationalization of the C++ side
...
Provides the logic to detect the system language, load translations, and
use
loaded translations both in the C++ and the JavaScript side.
This patch includes code by Yves, sanderd17, leper, historic_bruno and
Gallaecio. It’s worth noting that Yves and historic_bruno were also the
main
contributors behind the changes in 1b3261b8f4 as well.
This was SVN commit r14953.
2014-04-20 20:03:57 +00:00
Yves
30d5b572a6
Remove tinygettext from the build-osx-libs.sh file.
...
That's not needed anymore in the latest i18n branch. We build
tinygettext as a static library with the game now.
This was SVN commit r14952.
2014-04-20 19:30:01 +00:00
Gallaecio
1b3261b8f4
Added third-party libraries for internationalization and localization: ICU and tinygettext
...
This was SVN commit r14951.
2014-04-20 19:17:32 +00:00
Gallaecio
52c0a9b908
Changes to English strings after reports in Transifex by translators
...
This was SVN commit r14950.
2014-04-20 19:00:37 +00:00
mimo
130a394e27
a few fixes and some tweaks to petra
...
This was SVN commit r14949.
2014-04-20 17:19:56 +00:00
Mythos_Ruler
f9e980ba5f
Trying to blend some old UI assets with the new look.
...
Darkened the croc texture a bit.
This was SVN commit r14948.
2014-04-20 16:58:47 +00:00
Mythos_Ruler
f27640de9b
Minor tweaks to some maps.
...
This was SVN commit r14947.
2014-04-20 14:38:24 +00:00
Mythos_Ruler
dde91b8c66
The attack notification should be less frequent.
...
This was SVN commit r14946.
2014-04-20 14:35:02 +00:00
Mythos_Ruler
2336f97ead
Spartans get Oxybeles (but no Lithobolos).
...
This was SVN commit r14945.
2014-04-20 12:50:59 +00:00
Mythos_Ruler
ff77676c60
Fixed auras and tooltips for some heroes.
...
Added some techs for houses and removed some from the Civic Center.
Makes a lot more sense this way.
This was SVN commit r14944.
2014-04-20 11:36:23 +00:00
Enrique
0bbf43dc5f
upgraded sarissa's models
...
This was SVN commit r14943.
2014-04-20 00:34:48 +00:00
Enrique
cf04dc9601
Missing units to use the new pikemen attack animation
...
This was SVN commit r14942.
2014-04-20 00:09:40 +00:00
Mythos_Ruler
78f8afd912
Changed some formation spacing.
...
This was SVN commit r14941.
2014-04-20 00:01:50 +00:00
Enrique
4f4455ec3a
Added new attack animation for pikemen
...
This was SVN commit r14940.
2014-04-19 23:56:05 +00:00
Enrique
b387458e33
Syntagma formation animations added to all hellenic pikemen.
...
This was SVN commit r14939.
2014-04-19 23:35:25 +00:00
Mythos_Ruler
2e7e46b399
Moves some blacksmith techs to Village Phase for Celtic civs. Fixes #2473
...
This was SVN commit r14938.
2014-04-18 11:28:28 +00:00
Mythos_Ruler
831d3ae69f
This was SVN commit r14937.
2014-04-16 16:32:15 +00:00
JoshuaJB
fe4f17fd73
Only send game report if ranking is enabled.
...
This was SVN commit r14936.
2014-04-16 14:00:09 +00:00
JoshuaJB
a9b34da617
Fix some merge conflicts 9e2d0b9506 missed.
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This was SVN commit r14935.
2014-04-16 13:58:56 +00:00
JoshuaJB
9e2d0b9506
Fix #2404 . Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276 .
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This was SVN commit r14934.
2014-04-16 06:03:49 +00:00
leper
47a516df34
Fix some JS warnings. Refs #2372 .
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This was SVN commit r14933.
2014-04-15 01:12:48 +00:00
sanderd17
e1488fee56
Add an 'explore map' option to the game setup.
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This was SVN commit r14931.
2014-04-14 19:52:49 +00:00
sanderd17
a9d0a3bcae
Fix how per tech modification affects work + fix the technologies that implement it. Fixes #2366
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This was SVN commit r14930.
2014-04-14 16:33:00 +00:00
sanderd17
bb71823aee
Make the actor tech-modifiable. Fixes #2243
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This was SVN commit r14928.
2014-04-14 15:00:49 +00:00
scythetwirler
1073382e3b
Sorts the lobby player list, ignoring case
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This was SVN commit r14927.
2014-04-13 18:29:32 +00:00
Pureon
b08e364e81
New shipwreck models
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This was SVN commit r14926.
2014-04-13 11:16:30 +00:00
Mythos_Ruler
106638a9b8
This was SVN commit r14925.
2014-04-13 09:42:55 +00:00
Mythos_Ruler
01decbcd90
Train time changes.
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Unlock champions tech more expensive.
This was SVN commit r14924.
2014-04-13 09:05:02 +00:00
scythetwirler
40e2a1e065
Fixes some javascript warnings in the lobby.
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This was SVN commit r14923.
2014-04-13 01:48:24 +00:00
scythetwirler
180aa5c60d
Makes the moderator prefix visible in the chatbox.
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This was SVN commit r14922.
2014-04-12 23:40:36 +00:00
Mythos_Ruler
5a0c1a799b
Some more portraits. Updated the portrait for the Macedonian siege workshop.
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Tweaked some sandbox maps.
This was SVN commit r14921.
2014-04-12 14:55:04 +00:00
Mythos_Ruler
f02a8a4c59
Some population techs.
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Tweaking some training techs.
This was SVN commit r14920.
2014-04-12 13:39:19 +00:00
Mythos_Ruler
5740e22cd5
Fix health for these cavalry spearmen.
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This was SVN commit r14919.
2014-04-12 11:52:39 +00:00
Mythos_Ruler
c2d1aece02
Fixed female citizen selections.
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This was SVN commit r14918.
2014-04-12 10:36:37 +00:00
Mythos_Ruler
08c1c8ed2d
Minor tweaks to some particles.
...
Updated quinquereme tip image and text.
Minor updates to some maps.
Seleucids now use some Ptolemies ship actors temporarily.
This was SVN commit r14917.
2014-04-12 07:13:37 +00:00
sanderd17
ad36c0eb7b
Parse entity ids to numbers again
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This was SVN commit r14916.
2014-04-11 12:35:50 +00:00
mimo
41b8d06e27
remove forgotten debug printouts
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This was SVN commit r14915.
2014-04-10 21:00:40 +00:00
Enrique
f41c51359f
Mauryan trader actor missing
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This was SVN commit r14914.
2014-04-10 20:56:12 +00:00
mimo
bb8e14fae1
some minor tweaks to petra ai
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This was SVN commit r14913.
2014-04-10 20:25:02 +00:00
sanderd17
7840fd3049
fix capitalisation
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This was SVN commit r14912.
2014-04-10 14:00:44 +00:00
sanderd17
7f77bb7cb0
Small improvements to entitycollection + add a serialization method (serialization is never executed though)
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This was SVN commit r14911.
2014-04-10 09:51:43 +00:00
sanderd17
ff2979ca68
Save formation rotation when loading a new formation
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This was SVN commit r14910.
2014-04-09 18:01:12 +00:00
sanderd17
1f63325ede
Rotate entities to the right angle when forming a formation
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This was SVN commit r14909.
2014-04-09 11:15:00 +00:00
Enrique
4ddf1ac4dc
Added rowing, gathering, 3Idles and death animations for ptolemaic fisherman.
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This was SVN commit r14908.
2014-04-06 21:06:17 +00:00
sanderd17
d27dffa31d
Now really fix the issue with promoting and formation animations
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This was SVN commit r14906.
2014-04-06 18:43:06 +00:00
mimo
833c2bac7a
save/restore camera position and orientation in saved games, fixes #2354
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This was SVN commit r14905.
2014-04-06 16:27:57 +00:00
leper
fbfd87e7f7
Replace hawk with duplicated head bone with fixed version by stanislas69. Fixes #2454 .
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This was SVN commit r14904.
2014-04-06 16:00:12 +00:00
leper
fb1827bee7
Fix ungarrisoning bug caused by promoting garrisoned entities. Fixes #2471 .
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This now uses the Autogarrsion order as both already work with an
already garrisoned entity.
This was SVN commit r14903.
2014-04-06 03:04:30 +00:00
mimo
fd4cd56224
fixed petra map management when not circular
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This was SVN commit r14901.
2014-04-05 12:18:37 +00:00
sanderd17
c5e59d02e1
Fix formation animations with promoted units
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This was SVN commit r14900.
2014-04-05 09:48:57 +00:00
Mythos_Ruler
1908723188
Testudo for a few more Roman units.
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This was SVN commit r14899.
2014-04-05 08:47:29 +00:00
sanderd17
61da102371
Add testudo animations to the right actor files and use it in the formation template
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This was SVN commit r14898.
2014-04-04 18:38:13 +00:00
Enrique
776a098a1c
Tetsudo formation test animation. Front and middle stances.
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This was SVN commit r14897.
2014-04-04 10:17:15 +00:00
mimo
d04f035f9a
numerous fixes and improvments to petra ai
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This was SVN commit r14896.
2014-04-03 20:48:54 +00:00
mimo
ac9aaaa369
supplement the ai common-api
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This was SVN commit r14895.
2014-04-03 20:31:59 +00:00
Enrique
26fdf74de3
Mauryan trader basic commit with idle and move animations. Needs zebu animation and trader texture or use a mauryan one.
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Model and texture by paperkat, move animation by Wijitmaker, blender
exportation by stan
This was SVN commit r14894.
2014-04-03 18:31:56 +00:00
leper
3e03c9d08a
Return something valid in a mock function to fix a warning while running tests.
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This was SVN commit r14893.
2014-04-02 23:10:07 +00:00
leper
b8b3542d25
Fix tests.
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This was SVN commit r14892.
2014-04-02 23:09:59 +00:00
Enrique
b287cbf805
New ptolemaic sail for merchant ship based on Lion's eagle.
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fixes #2236
This was SVN commit r14891.
2014-04-02 02:52:13 +00:00
Enrique
2f12068a8f
Ptolemaic merchant ship commit.
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Model by Stanislas69 with some fixes.
This was SVN commit r14890.
2014-04-01 20:35:49 +00:00
Mythos_Ruler
55bb33dec8
Particle tweaks.
...
Mediterranean Cove skirmish map.
This was SVN commit r14888.
2014-03-30 01:56:35 +00:00
Mythos_Ruler
84016df11c
Map tweaks and map preview changes.
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This was SVN commit r14887.
2014-03-30 01:38:20 +00:00
Mythos_Ruler
e715c60942
Cleaning up the scenarios folder.
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This was SVN commit r14886.
2014-03-30 00:10:07 +00:00
JoshuaJB
a7b2f6ba47
Fix more then one observer by allowing a game to have multiple players with the -1 ID.
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This was SVN commit r14885.
2014-03-29 15:09:42 +00:00
sanderd17
22867fa9a3
Further complete the definitition of the entity state
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This was SVN commit r14884.
2014-03-29 13:56:03 +00:00
sanderd17
8615f38803
Always define the entire entity state, but initialize it to null
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This was SVN commit r14883.
2014-03-29 13:37:48 +00:00
sanderd17
132020f88e
Fix some of the undefined warnings reported by the new SpiderMonkey. Initialize the player diplomacy arrays earlier in PlayerManager.
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This was SVN commit r14882.
2014-03-29 11:03:00 +00:00
mimo
120f71d944
a couple a bugfixes
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This was SVN commit r14881.
2014-03-29 08:51:09 +00:00
Mythos_Ruler
b815fa8dd9
Portraits for the Ptolemaic dieres, penteres, and octeres.
...
Actor and texture for Antiochus the Great.
Histories for the Ptolemaic warships.
This was SVN commit r14880.
2014-03-29 00:16:16 +00:00
Yves
e9e05f4efc
Second (main) commit for the SpiderMonkey upgrade.
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This commit contains all the required changes to our source files and
build scripts (hopefully).
A next commit will remove the old stuff of SpiderMonkey 1.8.5.
Spcial thanks to:
- H4writer who helped a lot mainly with the performance issues we
had/have, but also with other problems or questions.
- Leper for the review.
- Historic_bruno for implementing the build scripts on Mac OS X and
testing on the Mac.
- The people from the #jsapi channel and from
mozilla.dev.tech.js-engine who answered a lot of questions and helped
solving problems.
- All the other people who helped
Refs #1886
Fixes #2442
Fixes #2416
This was SVN commit r14877.
2014-03-28 20:26:32 +00:00
Enrique
6f6b841af3
Upgraded ptoemaic quinquereme textures and made the model narrower.
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This was SVN commit r14875.
2014-03-28 16:03:32 +00:00
Yves
0d9a7dab6b
Works around infinite recursion problem.
...
This problems occurs with the new SpiderMonkey in debug mode, but it's
not a SpiderMonkey issue.
Unfortunately I couldn't find a clean solution, so I just documented the
problem in an extensive comment block and applied a workaround.
A clean solution would probably require changing the approach for
counting allocations completely.
This was SVN commit r14874.
2014-03-28 11:33:37 +00:00
mimo
0419f5500e
another set of petra improvments, main one is a first try to place markets for trade (was random before)
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This was SVN commit r14873.
2014-03-27 22:10:03 +00:00
Enrique
0a32b2d687
Ptolemaic trireme commit.
...
Fixed some texture stretching in the bireme.
This was SVN commit r14872.
2014-03-27 18:13:07 +00:00
mimo
bc428e1649
some fixes (i.e.building placement) and cleanings of petra
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This was SVN commit r14871.
2014-03-26 21:07:47 +00:00
Enrique
52af5b29a1
Ptolemaic bireme commit.
...
Fixed error in sparten temple when destroyed found bi Sanderd17
This was SVN commit r14870.
2014-03-26 20:34:54 +00:00
sanderd17
7c0c294814
Move some resources to passable terrain
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This was SVN commit r14869.
2014-03-26 18:28:00 +00:00
mimo
d5ff29d181
fix a flaw in UnitAI trade management
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This was SVN commit r14868.
2014-03-26 09:11:06 +00:00
mimo
3dfa858229
remove some leftover warnings in petra
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This was SVN commit r14867.
2014-03-25 19:26:45 +00:00
mimo
5de3b30742
fix previous tag
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This was SVN commit r14866.
2014-03-24 22:51:15 +00:00
mimo
97afd25171
commit first version of new ai bot (named Petra)
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This was SVN commit r14865.
2014-03-24 22:33:50 +00:00
mimo
b03e3644ac
add a few usefull functions in ai/common-api
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This was SVN commit r14864.
2014-03-24 22:15:40 +00:00
Yves
90b9926ca1
Fixes warning showing up with the new SpiderMonkey.
...
The changed return value isn't related but returning false makes more
sense there IMO.
Refs #2372
This was SVN commit r14863.
2014-03-22 23:31:40 +00:00
Yves
5372b27142
Silences some warnings that show up on the gamesetup screen with the new SpiderMonkey without changing any behaviour.
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Refs #2372
This was SVN commit r14862.
2014-03-22 13:54:10 +00:00
Mythos_Ruler
3fb46640cc
Fix civ for Ptol Military Colony.
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This was SVN commit r14861.
2014-03-21 22:51:47 +00:00
Mythos_Ruler
907ef01322
Added starting units to Deccan Plateau.
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Added some detail to Nile River.
Updated Syria a little bit.
Added Pureons new tech portraits to some techs.
Portrait for Ptol champ elephant.
Gave the Military Settlement system to the Ptolemies. We'll use their
merc camp for a developing merc camp system. Ptol heroes can found civic
centers just like the Sele heroes.
This was SVN commit r14860.
2014-03-21 00:47:23 +00:00
Yves
2eeb7c2ba1
Workaround to reduce the impact of AI performance problems when planning new bases.
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When no free territory was left on the map, the AI tried to place a CC
every 10th AI turn.
That's about all 10 seconds and it freezed the game for about a second.
Now when you played against 4 players it freezed aobut 4 seconds every
10 seconds, which is very bad.
I wanted to solve this properly but realized that I'd have to change a
lot in the terrain analysis code that will probably be replaced anyway
when we have a new pathfinder with a proper interface.
Also removes an unused variable (creating a territory map and not using
it can't be good for performance either).
This was SVN commit r14859.
2014-03-20 14:26:15 +00:00
Pureon
6eaad6cbb6
new tech portraits
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This was SVN commit r14858.
2014-03-20 00:58:54 +00:00
mimo
1c81a96a50
fix bug in AI
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This was SVN commit r14857.
2014-03-18 21:34:23 +00:00
JoshuaJB
63248bdc33
Fix issue with GUI reveal map status display.
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This was SVN commit r14856.
2014-03-18 01:13:02 +00:00
mimo
209799aa4c
fix 94c02ec33c for AI
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This was SVN commit r14855.
2014-03-17 21:23:40 +00:00
Yves
5c4282a21c
Fixes a small memory leak in the profiler shutdown code.
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This was SVN commit r14854.
2014-03-17 21:16:38 +00:00
sanderd17
cde72788a2
* Add support for fallback fonts in the font builder.
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* Replace DejaVu with Biolinium for the existign sans-styles.
* Add additional sans-styles using Biolinum.
* Update the GUI style definitions to use the sans-styles instead of
serif styles.
(Wait with updating custom defined fonts in strings, as it will cause a
mess with the internationalisation that's about to be included)
* Add fonts from the quite complete FreeFont family as fallback fonts.
* Render all glyphs supported by the different fonts to support as many
scripts as possible.
* Fixes #2457 .
(Now hope I included all needed files)
This was SVN commit r14853.
2014-03-17 10:13:49 +00:00
Mythos_Ruler
c1b839c21b
Military Colony's territory weight reduced.
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Updated icon for Syria map. Updated nisian war horses portrait from
Pureon.
Reduced the volume of the attack notification a little.
This was SVN commit r14852.
2014-03-17 00:10:13 +00:00
Mythos_Ruler
84ef2c1335
A test for Latin names for animals. Won't complete this until after next alpha.
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This was SVN commit r14851.
2014-03-17 00:08:24 +00:00
JoshuaJB
883f307b40
Implement a basic observer mode. Any player which joins a multiplayer game but is not assigned a player slot automatically becomes an observer. Refs #69
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This was SVN commit r14849.
2014-03-16 23:29:27 +00:00
JoshuaJB
94c02ec33c
Revert gather limits to be global instead of per-player. Refs #1387
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This was SVN commit r14848.
2014-03-16 20:35:23 +00:00
Mythos_Ruler
19724f7f41
"Syria" skirmish map.
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This was SVN commit r14846.
2014-03-15 23:10:06 +00:00
wraitii
ffe0faeca4
Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
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This was SVN commit r14844.
2014-03-15 21:07:02 +00:00
scythetwirler
caeaf62723
Adjust widths in the lobby to make the map size dropdown fit.
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This was SVN commit r14843.
2014-03-15 20:58:59 +00:00
Mythos_Ruler
722ad7264d
Some updated maps. Acropolis Bay especially.
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This was SVN commit r14842.
2014-03-15 19:56:51 +00:00
historic_bruno
49b0e1ce42
Eliminates some duplication in build-osx-libs.sh and sets more useful variables
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This was SVN commit r14841.
2014-03-14 05:18:40 +00:00
historic_bruno
dfa4766dab
Reverts [[SVN:14831]] - wasn't a valid fix.
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Patches MiniUPnPc to explicitly export symbols for GCC/Clang, fixes
build when -fvisibility=hidden is used, refs #2304 .
Fixes incorrect use of CPPFLAGS in build-osx-libs.sh, it should be
CXXFLAGS. CPPFLAGS get passed to the C/C++ preprocessor, CXXFLAGS get
passed to the C++ compiler.
This was SVN commit r14840.
2014-03-14 04:17:42 +00:00
Enrique
b18a899287
Added Ptolemaic healer body and head textures. Fixes #2234
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This was SVN commit r14839.
2014-03-13 19:46:15 +00:00
wraitii
6ab578a6eb
Fix out of date comments in Tex and ITexCodec, Fixes #2458 .
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This was SVN commit r14838.
2014-03-13 19:00:22 +00:00
Spahbod
e17dd1ac12
Applying the new improvements: Gulf of Bothnia.
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This was SVN commit r14837.
2014-03-13 09:45:09 +00:00
JoshuaJB
ef888367aa
Cleanup tex_codec, fixes #2456 , patch by IronNerd.
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This was SVN commit r14836.
2014-03-13 04:16:20 +00:00
JoshuaJB
a5639631ee
Texture system refactoring and cleanup, fixes #2455 , patch by IronNerd.
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This was SVN commit r14835.
2014-03-13 02:37:05 +00:00
Enrique
a068935789
Ptolemaic dock upgrade. Fixes #2217
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This was SVN commit r14834.
2014-03-12 18:38:16 +00:00
mimo
180b44e565
let the AI know that a unit has no more orders
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This was SVN commit r14832.
2014-03-11 22:42:41 +00:00
Enrique
6274c7ffe8
Added ptolemaic quinquereme. Fixes #2232
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This was SVN commit r14830.
2014-03-10 13:37:18 +00:00
mimo
9f1bcc2475
fix AI error
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This was SVN commit r14829.
2014-03-09 22:26:41 +00:00
scythetwirler
0e0cd65134
Some GUI alignment/sizing improvements.
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This was SVN commit r14828.
2014-03-09 19:24:17 +00:00
Yves
0e7c92e1e6
Fixes behaviour change in Atlas' JSON serialization after the switch to JSON Spirit ( #2434 ).
...
This caused problems setting the starting camera.
Refs #2434
This was SVN commit r14827.
2014-03-09 17:55:54 +00:00
JoshuaJB
8959e63a53
Add back unintentionally removed idle workers button tooltip.
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This was SVN commit r14826.
2014-03-09 02:42:42 +00:00
Mythos_Ruler
e6f7ef78dc
Removes legacy "technologies" folder.
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This was SVN commit r14824.
2014-03-09 00:10:41 +00:00
Mythos_Ruler
7698e75962
Pyrrhus template.
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This was SVN commit r14823.
2014-03-09 00:08:25 +00:00
Mythos_Ruler
0603392f03
Acropolis Bay.
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This was SVN commit r14822.
2014-03-09 00:08:00 +00:00
Mythos_Ruler
119849defc
Pyrrhus hero.
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Some map stuff and actor changes (remove the elephants from Pericles).
This was SVN commit r14821.
2014-03-09 00:07:28 +00:00
Mythos_Ruler
d214d8f61c
Some map changes.
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This was SVN commit r14820.
2014-03-09 00:02:33 +00:00
JoshuaJB
fb65288463
Fix hover effect not regenerating after mousedown events, minor GUI code cleanup, and fix #2414
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This was SVN commit r14819.
2014-03-07 22:43:57 +00:00
Yves
c8bdd993c0
Upgrades cxxtest.
...
Switches to the already committed new cxxtest sources and deletes the
old sources.
Applies the changes from 6374080b60 and 4a57fed5a7 to the updated
sources.
Replaces the cxxtestgen.exe for Windows. This file was created from
cxxtest's python script using pywin32.
Modifies update-workspace.sh to force a rebuild when cxxtest options
could have been changed during the premake step.
Adds an additional option (--jenkins-tests) to
premake4.lua/update-workspaces.sh to use cxxtest's XmlPrinter which
generates output than can be used by Jenkins.
Fixes #2450
This was SVN commit r14818.
2014-03-07 20:58:17 +00:00
feneur
a9368a4463
Updated tooltip to reflect the new max gatherer limit
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This was SVN commit r14816.
2014-03-07 12:09:39 +00:00
sanderd17
66942c74fa
Be more forgiving for training spaces (which cause empty strings on splitting) and avoid using bigger fonts for non-capitalisable signs in headings
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This was SVN commit r14815.
2014-03-07 11:11:45 +00:00
sanderd17
32cf46f01c
Fix some 'undefined' problems reported by Lion.Kanzen + improve coding style.
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This was SVN commit r14814.
2014-03-07 08:27:13 +00:00
JoshuaJB
29f94a759c
Fix an issue with lobby registration and a minor wording tweak.
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This was SVN commit r14813.
2014-03-07 01:52:06 +00:00
scythetwirler
abbd6efef1
Updates outdated/incorrect hotkeys.
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This was SVN commit r14812.
2014-03-06 23:57:02 +00:00
scythetwirler
8a98bca9b2
Fixes the last z order (hopefully) and a style inconsistency.
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This was SVN commit r14811.
2014-03-06 22:45:13 +00:00
scythetwirler
ec26f1de83
Reduces z order to fix ai dialog.
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This was SVN commit r14810.
2014-03-06 22:34:15 +00:00
JoshuaJB
8f30e722ab
Some inconsequential style adjustments.
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This was SVN commit r14809.
2014-03-06 02:24:06 +00:00
scythetwirler
ef76d24e66
Fixes z order and a capitalization error.
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This was SVN commit r14808.
2014-03-06 02:00:12 +00:00
scythetwirler
5f5cfb10ee
Fixes a typo and makes naming of the fading consistent with other sprites.
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This was SVN commit r14807.
2014-03-05 21:24:48 +00:00
sanderd17
f3714a7075
Fix invalid count for entityMaps
...
Improve error reporting on failed deserializations
Fixes #2328
This was SVN commit r14806.
2014-03-05 14:58:17 +00:00
JoshuaJB
02024370d8
Fix a warning in Visual Studio 2010 related to some of my recent changes.
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This was SVN commit r14805.
2014-03-05 01:06:13 +00:00
scythetwirler
5582409973
Converts most parts of the game to use Pureon's new UI
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This was SVN commit r14804.
2014-03-04 02:23:01 +00:00
Yves
1a2f889bb9
7cba43c9db changed the behaviour in case of undefined values which was not intended even if there's a warning now.
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This should revert to correct behaviour for undefined values again (even
though this value should never be undefined).
Refs 2372
This was SVN commit r14803.
2014-03-03 23:01:49 +00:00
Yves
7cba43c9db
Fixes warnings printed by the new SpiderMonkey.
...
Sets SelectableInGameSetup to true in all civ json files that didn't
have it set.
Having this value set to undefined (not set) was interpreted as true,
which is quite arbitrary.
With the new SpiderMonkey a warning will be printed if the value is
undefined.
This avoids ambiguity but makes the setting mandatory.
Refs #2372
This was SVN commit r14802.
2014-03-03 21:58:15 +00:00
Yves
df43e32a59
Second try fixing the eol-styles
...
This was SVN commit r14801.
2014-03-03 21:36:24 +00:00
Yves
234f2003a3
Fix inconsistent line endings and add svn:eol-style property
...
This was SVN commit r14800.
2014-03-03 21:13:36 +00:00
Enrique
2d0e996725
Added modified Stanislas69 Pyrrhus helmet with textures.
...
Added an extra variation for brass and iron textures variations of
ptolemaic_romanized and thracian horned helmets.
Added playercolor to the thracian horned helmet crest.
This was SVN commit r14799.
2014-03-02 10:59:36 +00:00
Yves
e290abc40f
Should fix the Atlas build issues with the autobuilder.
...
For some reason the autobuilder does not know uint32_t but my Windows
system with VC2010 and my Linux system both do.
Refs #2434
This was SVN commit r14797.
2014-03-01 14:41:32 +00:00
mimo
c2c172271f
fix AI error, not reseting all units after a successful attack
...
This was SVN commit r14796.
2014-03-01 14:36:35 +00:00
Mythos_Ruler
05225a66ac
Horned helmet to Thracian cavalry.
...
This was SVN commit r14794.
2014-03-01 10:37:45 +00:00
mimo
57e995e618
fix AI error, the freeze of this collection prevented promoted and packed units to be updated during attack
...
This was SVN commit r14793.
2014-03-01 09:35:30 +00:00
wraitii
4e5eeba27b
Fix the skybox.
...
This was SVN commit r14792.
2014-02-28 18:23:24 +00:00
Enrique
999490bbf5
Added playercolor to ptolemaic romanized crest helmet.
...
This was SVN commit r14791.
2014-02-28 11:46:23 +00:00
Enrique
162a4c42f3
Stan's helmets ptolemaic romanized with and without crest, thracian horned cavalry and perseus hero. Heavily modified.
...
playercolor in crests still pending. Added brass and iron variations,
more subtle variations to come.
This was SVN commit r14790.
2014-02-28 11:32:23 +00:00
wraitii
02860690eb
fix unused parameter warning.
...
This was SVN commit r14789.
2014-02-26 19:16:44 +00:00
wraitii
3f78042f45
Fix tests and C++11 build.
...
This was SVN commit r14788.
2014-02-26 19:08:03 +00:00
Mythos_Ruler
3573a6e9a8
Updated some portraits.
...
Added a Mercenary Thracian Swordsman.
Tweaked some textures.
Added a "gray skin" variation to the Ptolemaic elephant.
Added Saharan Oases skirm map.
This was SVN commit r14787.
2014-02-26 14:29:42 +00:00
Enrique
6b94ae9f59
Added two ptolemaic howdah variations for the champion elephant.
...
This was SVN commit r14786.
2014-02-26 13:53:36 +00:00
mimo
d8903c0c6f
fix AI error
...
This was SVN commit r14785.
2014-02-25 22:43:03 +00:00
wraitii
e2f4379e9a
Fix an issue with corruption of water data when the actor editor opened in Atlas.
...
Potential marginal optimizations to the water data creation code.
This was SVN commit r14784.
2014-02-25 06:27:15 +00:00
Yves
17f8f09399
Removes the ScriptInterface and SpiderMonkey dependencies from Atlas.
...
Replaces the code for JSON parsing and writing with an implementation
using the JSON Spirit library.
Fixes #2434
Refs #1886
This was SVN commit r14783.
2014-02-24 20:22:02 +00:00
mimo
33918a5c41
Fix AI error (with 3eaa9ac4d3) preventing promoted units to stay idle
...
This was SVN commit r14779.
2014-02-24 14:03:13 +00:00
sanderd17
50d93b4332
Was messed up by b3201acd93
...
This was SVN commit r14778.
2014-02-24 12:10:38 +00:00
Enrique
c5f15a13d0
Modified Stanislas69 Seleucid romanized helmet and thracian helmet with several texture variations and organized in actors with variations.
...
Applied the romanized brass helmet with crest to the Seleucid heavy
swordman infantry.
This was SVN commit r14777.
2014-02-23 16:51:10 +00:00
mimo
3eaa9ac4d3
fix AI error
...
This was SVN commit r14776.
2014-02-23 09:51:07 +00:00
Yves
43377fdc5e
Fixes an assertion when DEBUG_SERIALIZER_ANNOTATE is set to 1 and you click on "Host Game" from the main menu.
...
The reason was that CSimulationMessage uses the CBufferBinarySerializer
which did not add debugging annotations and deserialized the created
data with the CStdDeserializer which expects these annotations.
I did not fix the tests which remain broken as before this patch when
annotation is enabled.
This was SVN commit r14775.
2014-02-22 14:30:29 +00:00
Mythos_Ruler
e38fc5f861
Increased Fanatic armor.
...
This was SVN commit r14774.
2014-02-22 13:10:54 +00:00
Mythos_Ruler
554cd510f2
Basic and Advanced Egyptian Pikemen textures.
...
Spec and norm maps for Mediterranean forest floor terrain.
This was SVN commit r14773.
2014-02-22 12:16:20 +00:00
JoshuaJB
a3e1c68b9a
Fix #2373 . Have player resign if not returning to a networked game. Also notify host of networked game that by leaving all other players will be disconnected. Based off patch by boeseRaupe
...
This was SVN commit r14772.
2014-02-21 20:02:23 +00:00
Mythos_Ruler
8c21ec4dfd
Quilted helms for Egyptian pikemen, based on work by Enrique.
...
This was SVN commit r14771.
2014-02-21 14:38:09 +00:00
Enrique
42d31da1bb
ptolemaic quilted helmet commit.
...
This was SVN commit r14770.
2014-02-21 14:13:46 +00:00
sanderd17
c44b48bd59
Fix Atlas lag due to Position component that listens to the territoriesChanged message
...
This was SVN commit r14768.
2014-02-21 13:42:46 +00:00
scythetwirler
0ea3b7b7dd
Adds the moderator prefix to the playerlist in the lobby.
...
This was SVN commit r14767.
2014-02-20 23:26:36 +00:00
JoshuaJB
a725266337
Slightly better options menu.
...
This was SVN commit r14766.
2014-02-20 22:45:43 +00:00
JoshuaJB
e182b4ddd2
Fix a valgrind warning about uninitilized variables in the scrollbar code and some comment/style fixes.
...
This was SVN commit r14764.
2014-02-19 21:59:07 +00:00
Mythos_Ruler
facf119241
Farm fields back to 5 workers.
...
This was SVN commit r14763.
2014-02-19 17:54:34 +00:00
scythetwirler
2429f1e93c
Displays ratings on the gamesetup page and formats ratings less than 1000 correctly.
...
This was SVN commit r14762.
2014-02-19 00:40:35 +00:00
mimo
a4ec034bb5
fixes some AI errors
...
This was SVN commit r14761.
2014-02-18 18:19:33 +00:00
sanderd17
039b06e012
Enable selection of dogs when selecting idle warriors. Patch by tau. Fixes #2436
...
This was SVN commit r14760.
2014-02-17 21:40:47 +00:00
Mythos_Ruler
b5c8faa367
Aura tooltip for Ptolemaic heroes. Auras themselves are not complete.
...
This was SVN commit r14759.
2014-02-17 15:54:17 +00:00
Mythos_Ruler
41534b1eda
Arrow shooting buildings only increase arrows when ranged infantry are garrisoned inside.
...
Removing some unused textures.
This was SVN commit r14758.
2014-02-17 15:11:47 +00:00
Enrique
c3dd79aa22
Ptolemaic mercenary camp commit.
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This was SVN commit r14757.
2014-02-17 13:13:25 +00:00
sanderd17
322d78b9a5
remove debug warning
...
This was SVN commit r14755.
2014-02-16 15:23:50 +00:00
sanderd17
19965ce37a
Fix missing territory decay when moving out of territory without changing the actual territory. Add possibility to check movement over territory boders in the JS simulation part. Based on patch by niektb
...
This was SVN commit r14754.
2014-02-16 15:22:11 +00:00
scythetwirler
f92a46330d
Anti-disconnect addition to the gamesetup screen. Also fixes typo in the lobby bot README.
...
This was SVN commit r14753.
2014-02-16 06:22:16 +00:00
scythetwirler
be881dc420
Reformat the database to accept the additional summary counters as well as adding a couple summary counters. Also deletes unnecessary welcome message and deletes whitespace. Refs #686 .
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This was SVN commit r14752.
2014-02-16 06:06:16 +00:00
Enrique
ab9a6b6303
Stanislas69' iberian tower modification commit.
...
This was SVN commit r14751.
2014-02-14 21:46:37 +00:00
Enrique
05bfe7dca0
Ptolemaic market commit
...
This was SVN commit r14750.
2014-02-14 17:18:29 +00:00
mimo
35f3dd03d9
improve ship behaviour when picking units
...
This was SVN commit r14749.
2014-02-13 20:21:27 +00:00
Yves
581c7635e1
Makes our favourite example of escaping even more awesome.
...
Codeblocks 12.11 requires an additional $ sign. This will break 10.05
and I haven't tested it with 13.12 or on other systems than Ubuntu.
This was SVN commit r14748.
2014-02-13 15:21:14 +00:00
Mythos_Ruler
a921c5c2fb
Portrait for Egyptian Pikeman.
...
Fixed a thing with the Ptolemies sandbox map.
Tweaked the elite Egyptian pikeman shield.
This was SVN commit r14747.
2014-02-13 15:08:01 +00:00
Mythos_Ruler
14a7e60bd5
Elite Egyptian Pikeman.
...
This was SVN commit r14746.
2014-02-11 17:51:01 +00:00
mimo
e49b1e1ceb
fix AI error
...
This was SVN commit r14745.
2014-02-09 19:54:50 +00:00
mimo
d8152f1eda
exchange if order otherwise we can't make a trade route with a damaged market
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This was SVN commit r14744.
2014-02-09 18:42:06 +00:00
Enrique
44eb336dfe
Added 4 stall variations as eyecandy with different cloth textures.
...
Added material for barley/wheat props.
Modified spec and normal maps of ptolemaic struct (for matching last
edit adding carpets)
This was SVN commit r14743.
2014-02-09 16:51:33 +00:00
Yves
9780d7177d
Adds some missing vars.
...
This was SVN commit r14742.
2014-02-09 16:04:30 +00:00
Mythos_Ruler
dea18ed318
4-player Greek Acropolis skirmish map
...
This was SVN commit r14741.
2014-02-09 13:07:33 +00:00
mimo
c5beeb7a02
rename Median Oasis maps, fixes #2425
...
This was SVN commit r14740.
2014-02-09 09:48:14 +00:00
JoshuaJB
df1221e9f5
Correct inverted sprites on modern tickbox and add a default modern tooltip style.
...
This was SVN commit r14739.
2014-02-09 05:31:25 +00:00
wraitii
01611c1675
Fixes AI error when building a new base, and improves the AI's early game and tendency to grab terrain. Fixes incorrect release of some units by the defense manager.
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This was SVN commit r14738.
2014-02-07 18:36:37 +00:00
mimo
05f13bb1d8
fix ai bug
...
This was SVN commit r14737.
2014-02-07 18:00:41 +00:00
mimo
563768363b
clean useless formations
...
This was SVN commit r14736.
2014-02-07 17:01:01 +00:00
Spahbod
a0b0b6d74e
Applying the new improvements: Gear, Guadalquivir River.
...
This was SVN commit r14735.
2014-02-07 09:23:14 +00:00
mimo
7277385891
fix typo
...
This was SVN commit r14734.
2014-02-07 07:52:10 +00:00
Yves
31e98e5c03
Reverts f25edfd8f1. Structured clones don't support cyclic references in SpiderMonkey v1.8.5.
...
SpiderMonkey v24 supports it and I'll add this change to #1886 instead.
Refs #2416
Refs #2415
Refs #1886
This was SVN commit r14733.
2014-02-06 13:32:09 +00:00
JoshuaJB
fa85527baf
Send messages in queue before closing connection, patch by boeseRaupe. Fixes #2420
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This was SVN commit r14732.
2014-02-05 02:44:25 +00:00
historic_bruno
035078c317
Disables checks in os_cpu_LargePageSize Windows implementation, since they failed on Vista SP2 with old Xeon CPU, fixes #2346
...
This was SVN commit r14731.
2014-02-04 22:30:29 +00:00
JoshuaJB
72d306873f
Correctly handle the keypad enter in CInput.cpp and make the return key case catch SDLK_RETURN instead of '/r' for consistancy and readability.
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This was SVN commit r14730.
2014-02-03 21:46:27 +00:00
Mythos_Ruler
91be7d9bd1
New history blurb for Skiritai by forum contributor Thorfinn.
...
This was SVN commit r14729.
2014-02-03 16:25:08 +00:00
Mythos_Ruler
e408ac46b1
2 player skirmish Median Oasis.
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This was SVN commit r14728.
2014-02-03 16:16:31 +00:00
LordGood
e329a93978
Ghost commit for fields
...
This was SVN commit r14727.
2014-02-03 05:12:36 +00:00
sanderd17
9971e3cfab
Add formation check
...
This was SVN commit r14726.
2014-02-02 09:15:34 +00:00
historic_bruno
4be80f9322
Improves error handling in sound manager. Fixes some crashes and errors that could occur when OpenAL failed to init properly, fixes #2183 , #2345
...
This was SVN commit r14725.
2014-02-02 05:58:27 +00:00
Yves
f25edfd8f1
Removes ValueCloner.
...
Fixes #2416
Refs #2415
Refs #1886
This was SVN commit r14724.
2014-02-01 20:37:33 +00:00
wraitii
c9aeaa1612
Fix a "big typo" in the attack plans, thanks mimo.
...
This was SVN commit r14723.
2014-02-01 18:34:24 +00:00
wraitii
ddf9d948cf
Fix some more debug in the AI.
...
This was SVN commit r14722.
2014-02-01 18:05:39 +00:00
mimo
5b506ceee3
prevent AI to try to attack its allies, fix #2393
...
This was SVN commit r14721.
2014-02-01 17:59:29 +00:00
mimo
e21f052803
prevent error when an animal changes ownership
...
This was SVN commit r14720.
2014-02-01 17:55:27 +00:00
Mythos_Ruler
94a240737c
Added more territory auras.
...
Fixed the Theatron for Hellenic civs. It now uses the Hellenization
effect correctly!
This was SVN commit r14719.
2014-02-01 12:09:06 +00:00
Spahbod
1f1a2ead44
Adding the missing cheats from [14712]. Refs #2072
...
This was SVN commit r14718.
2014-02-01 09:11:38 +00:00
scythetwirler
e4e32c8cd7
Fixes a typo from 1d3ac14d35.
...
This was SVN commit r14717.
2014-02-01 03:55:24 +00:00
wraitii
e6cf2f23c5
Fix AI debug mode.
...
This was SVN commit r14716.
2014-02-01 03:29:55 +00:00
wraitii
c3cdf40f33
Somewhat experimental rewrite and simplification of the worker's logic to choose dropsites. Might behave unexpectedly now and then.
...
Error fixes here and there.
This was SVN commit r14715.
2014-02-01 00:44:12 +00:00
Mythos_Ruler
12aa170c58
Trying different territory weights.
...
This was SVN commit r14713.
2014-01-31 18:47:08 +00:00
sanderd17
60619dbf3f
Add technologies cheat. Fixes #2072 . Patch by boeseRaupe
...
This was SVN commit r14712.
2014-01-31 15:30:16 +00:00
Spahbod
1fad924411
Checking if cmpPlayer is valid.
...
This was SVN commit r14711.
2014-01-31 14:47:23 +00:00
Spahbod
9fe465884d
Implements resource trickle. Allows decimal player resources. Fixes #2413 .
...
This was SVN commit r14710.
2014-01-31 12:01:49 +00:00
JoshuaJB
0157e640cc
Make my last commit C++98 compatible.
...
This was SVN commit r14709.
2014-01-31 01:26:08 +00:00
Enrique
c3d9769622
Fixed iberian corral cloth ao texture assigned
...
This was SVN commit r14708.
2014-01-30 19:36:38 +00:00
Spahbod
708f003df3
Applying the new improvements: English Channel, Fortress
...
More cleanup and tweaks.
This was SVN commit r14707.
2014-01-30 17:09:45 +00:00
JoshuaJB
ff4ed09b6f
Backend for special formatting of moderaters in the lobby userlist.
...
This was SVN commit r14706.
2014-01-30 15:46:19 +00:00
Yves
bab3a08643
Fixes a crash introduced in fd187f466f by ensuring that the CScriptValRooted values are destroyed before calling JS_DestroyContext.
...
I've tested the performance on Combat Demo (Huge) again with the code
from #2394 .
It's very close but probably a little bit lower (hard to tell because
it's so close).
Closes #2408
Refs #2394
This was SVN commit r14705.
2014-01-30 13:21:36 +00:00
JoshuaJB
b9eea330d0
Strip some whitespace and fix a warning in session.js
...
This was SVN commit r14704.
2014-01-29 19:00:47 +00:00
sanderd17
1d3ac14d35
Better summary screen. Fixes #686 . Patch by Bajter and Kabzerek
...
This was SVN commit r14703.
2014-01-29 18:30:56 +00:00
sanderd17
459f13e72b
Clean up the colorfade code. Patch by boeseRaupe, fixes #2395
...
This was SVN commit r14702.
2014-01-29 14:49:36 +00:00
Spahbod
7395d9c75a
Applying the new improvements: Canyon, Continent, Corinthian Isthmus
...
Some cleanup and small tweaks.
This was SVN commit r14701.
2014-01-29 14:21:48 +00:00
sanderd17
639b583d31
Fix scatter formation
...
This was SVN commit r14700.
2014-01-29 14:01:21 +00:00
leper
d6f8742f9b
Change hawk and boar skeletons so that the root identifiers are unique. Fixes #2332 .
...
Also adjust the DAEs to fit the new identifiers.
This was SVN commit r14699.
2014-01-29 04:14:24 +00:00
sanderd17
f097078d46
Send the move command directly instead of going through the FSM. That way, the failure can be catched earlier on. Should fix #2410
...
This was SVN commit r14698.
2014-01-28 20:40:38 +00:00
mimo
8953179e1a
allow the possibility to define route with waypoints when doing trade, fixes #1207 , #1821 and #1822
...
This was SVN commit r14697.
2014-01-28 18:56:39 +00:00
mimo
23777ba736
fix cbc1c9f0ab
...
This was SVN commit r14696.
2014-01-27 19:25:38 +00:00
Mythos_Ruler
325f9ca9a9
Sorry Brits. Changed "plough" (British spelling) to "plow" (American/Canadian spelling) after seeing more than one person on Youtube mispronounce the word.
...
Can only build 1 Juggernaut.
All champion cavalry now cost Food and Metal.
This was SVN commit r14695.
2014-01-27 16:16:32 +00:00
sanderd17
c751500907
Refactor some formation code to let it make use of the prototypes
...
This was SVN commit r14693.
2014-01-27 12:34:59 +00:00
JoshuaJB
7bcdb9f46d
Remove two un-needed string initilizations from my earlier changes.
...
This was SVN commit r14692.
2014-01-27 05:46:21 +00:00
leper
78ff9a8480
Fix compilation failures with wxWidgets 3.0. Fixes #2375 .
...
This was SVN commit r14691.
2014-01-27 00:02:03 +00:00
historic_bruno
0406c89908
Implements GetMonitorSize for OS X, patch by Echelon9, fixes #2390
...
This was SVN commit r14690.
2014-01-26 23:03:45 +00:00
mimo
cbc1c9f0ab
fixes remaining town bell defects, closes #2353 , patch by Itms
...
This was SVN commit r14689.
2014-01-26 20:37:39 +00:00
JoshuaJB
c61badb04c
Fix typo.
...
This was SVN commit r14688.
2014-01-26 19:29:21 +00:00
JoshuaJB
2a1240008c
Make my previous changes < C++11 compatible.
...
This was SVN commit r14687.
2014-01-26 19:23:50 +00:00
JoshuaJB
5e70bd3628
Fix and cleanup my recent changes.
...
This was SVN commit r14686.
2014-01-26 19:01:21 +00:00
mimo
cb3a8d868a
fix bug when garrisoning under alert and garrisonHolder is full, patch by Itms, see #2353
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This was SVN commit r14685.
2014-01-26 18:28:55 +00:00
mimo
3e1fc74add
improve alert tooltip, see #2353
...
This was SVN commit r14684.
2014-01-26 18:17:13 +00:00
mimo
9ed11bc404
keep work orders when in alert, patch by Itms, addresses #2353
...
This was SVN commit r14683.
2014-01-26 18:01:29 +00:00
sanderd17
09a2729503
fix a fix
...
This was SVN commit r14682.
2014-01-26 09:40:54 +00:00
sanderd17
f1ab9b8e57
Check isInWorld before asking position
...
This was SVN commit r14681.
2014-01-26 09:24:32 +00:00
JoshuaJB
5ec0dc8ae8
Fix a bug with one of the lobby settings I added to the options window.
...
This was SVN commit r14680.
2014-01-26 05:51:48 +00:00
JoshuaJB
39fef5c299
Add the ability to display chat messages when joining the lobby and quickly mostly update the options window to the new UI style.
...
This was SVN commit r14679.
2014-01-26 05:39:55 +00:00
scythetwirler
a8fbe4eedc
Centralizes centering rating into one function.
...
This was SVN commit r14678.
2014-01-26 05:27:00 +00:00
JoshuaJB
041c6ab1b3
More lobby cleanup.
...
This was SVN commit r14677.
2014-01-26 04:25:35 +00:00
historic_bruno
58a44bfbcb
Adds missing comment in build-osx-libs.sh
...
This was SVN commit r14676.
2014-01-26 03:40:54 +00:00
historic_bruno
5187c6e4a5
Explicitly disables SDL X video driver in build-osx-libs.sh, to fix SDL_VIDEO_DRIVER_X11 definition used in HWDetect.cpp
...
This was SVN commit r14675.
2014-01-26 03:12:05 +00:00
historic_bruno
937ee8f77c
Fixes clang "hidden overloaded virtual function" warning, patch by Echelon9, fixes #2388
...
This was SVN commit r14674.
2014-01-26 01:20:34 +00:00
JoshuaJB
0db9a18d39
Fix issue where lobby spam was being sent to external clients.
...
This was SVN commit r14672.
2014-01-25 21:58:22 +00:00
JoshuaJB
851c05a038
Cleanup and spam blocker redesign in lobby.js.
...
This was SVN commit r14671.
2014-01-25 20:51:01 +00:00
JoshuaJB
41a7c78e62
Fix some stuff in XmppClient.cpp on leper's recommendation.
...
This was SVN commit r14670.
2014-01-25 20:49:48 +00:00
mimo
28a707f98f
small cleaning
...
This was SVN commit r14669.
2014-01-25 19:58:59 +00:00
scythetwirler
69991cd110
Deletes extra whitespace from last commit.
...
This was SVN commit r14668.
2014-01-25 19:00:22 +00:00
scythetwirler
e183e87333
Adds a message that is triggered whenever the bot's name is mentioned when a user doesn't recognize the bot isn't human (which happens quite a lot)
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This was SVN commit r14667.
2014-01-25 18:57:28 +00:00
Enrique
2b407a03eb
Added Stanislas69 iberian corral with several fixes.
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Fixed iberian struct normal and specmap.
This was SVN commit r14666.
2014-01-25 16:50:21 +00:00
sanderd17
9eb26c2622
Fix infinite loop when attacking a formation without valid targets
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This was SVN commit r14665.
2014-01-25 16:27:55 +00:00
Mythos_Ruler
0f5e5fddd6
This was SVN commit r14664.
2014-01-25 14:45:58 +00:00
JoshuaJB
12a691edc2
Make my previous changes support < C++11 and Windows.
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This was SVN commit r14661.
2014-01-24 20:31:39 +00:00
Mythos_Ruler
3f00d0cc9c
Fix some broken maps. Delete some others.
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This was SVN commit r14660.
2014-01-24 20:23:11 +00:00
sanderd17
ecaded076f
Improve the Vector prototype with static functions. Replace the usage of the Math vector functions with functions from the Vector class.
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This was SVN commit r14659.
2014-01-24 19:51:00 +00:00
JoshuaJB
5d4f509810
Update existing minimap idle button, add minimap idle button highlight and disabled, and some style fixes in session.xml. Refs #823 and refs #2357
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This was SVN commit r14658.
2014-01-24 18:40:01 +00:00
Mythos_Ruler
2f145b1578
Iron Spearheads tech now affects all spear units (not just infantry spearmen).
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Javelin Thong tech now affects all javelin units (not just infantry
javelinists).
Some shield tweaking.
Some more portraits.
This was SVN commit r14657.
2014-01-24 18:28:26 +00:00
JoshuaJB
b46a6de335
Allow using the XMPP room subject to display lobby information to user, make the lobby GUI code more readable, and cleanup the modern styles.
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This was SVN commit r14656.
2014-01-24 18:20:15 +00:00
JoshuaJB
dd274113bc
Fix #2403
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This was SVN commit r14655.
2014-01-24 18:15:42 +00:00
Enrique
d5609e33a6
Fixed elephant african bush actor and mesh
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This was SVN commit r14654.
2014-01-24 15:04:58 +00:00
Spahbod
609e789cea
Fixing the bug with the ramp in Cantabrian Highlands.
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Applying the new improvements: Archipelago, Atlas Mountains, Cantabrian
Highlands.
This was SVN commit r14653.
2014-01-24 12:28:30 +00:00
scythetwirler
f94a1aeac0
Checks for game end after toggling diplomacy. Also adds a comment for clarification to the lobby bot. Refs #2402 .
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This was SVN commit r14652.
2014-01-24 00:38:08 +00:00
scythetwirler
53900c082b
Added some criteria for rated games. Fixes #2402 .
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This was SVN commit r14651.
2014-01-24 00:22:50 +00:00
scythetwirler
e5e634f768
Displays ratings in the userlist. Fixes #2371 .
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This was SVN commit r14650.
2014-01-23 23:13:13 +00:00
Enrique
d82282e358
Added animations for african bush elephant.
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This was SVN commit r14649.
2014-01-23 21:41:58 +00:00
Mythos_Ruler
cf851a7789
A bunch of naming stuff.
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This was SVN commit r14648.
2014-01-23 18:32:21 +00:00
Enrique
35517f2cd6
commited basic_glow.xml material for self-illumination objects.
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This was SVN commit r14647.
2014-01-23 17:50:00 +00:00
sanderd17
fd187f466f
Add vector prototype to vector-like return values from C++ to JS. Fixes #2394 .
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This was SVN commit r14645.
2014-01-23 11:32:08 +00:00
sanderd17
d677033c4c
Serialise Cost component since the population bonus is tech-modifiable. Fixes #2399
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This was SVN commit r14644.
2014-01-23 08:56:22 +00:00
JoshuaJB
df0cdf8561
Fix typo in the Lake random map script.
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This was SVN commit r14643.
2014-01-23 04:48:52 +00:00
Enrique
8d5c02091a
Added greek, arabic and big tents as eyecandy, they will be used in the ptolemaic mercenary camp.
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Added Stanislas69's new gaul farmstead with some fixes. (Thanks
Stanislas69!)
Added carpet texture fragments to the ptolemaic struct texture
This was SVN commit r14642.
2014-01-22 22:59:06 +00:00
sanderd17
ef79e8305b
An addition to bd3f5a8085, also refs #1964
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This was SVN commit r14641.
2014-01-22 20:56:14 +00:00
sanderd17
bd3f5a8085
Removing the AI check for producing un-allowed units. Should be fixed in the AI side with ad8fa37f17. Refs #1964 .
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This was SVN commit r14640.
2014-01-22 20:47:51 +00:00
wraitii
ad8fa37f17
Improve some building placement. May improve dropsite usage slightly.
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Should fix #1964
This was SVN commit r14639.
2014-01-22 20:26:45 +00:00
sanderd17
1fedf11e9e
Use a filter to pick a new attack target in the same turn, while still avoiding an infinite loop
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This was SVN commit r14638.
2014-01-22 18:38:15 +00:00
wraitii
a58acb28f0
Style improvements (thanks Leper).
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Fix AI building its buildings closer together by properly moving failed
foundations out of the world.
This was SVN commit r14637.
2014-01-22 17:54:20 +00:00
Mythos_Ruler
546a26467f
Cavalry Spearmen for Sparta. Gives them a melee cavalry for proper anti-siege.
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This was SVN commit r14636.
2014-01-22 16:34:00 +00:00
Mythos_Ruler
01ec56cc0c
A bunch of updated portraits. Thinking of going this color-coded route: Blue for citizen-soldiers. Red for champions and heroes. Maybe green for mercenary soldiers.
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Tweaked a couple footprints.
This was SVN commit r14635.
2014-01-22 15:42:28 +00:00
sanderd17
32844e9a16
Fix tests + improve behaviour of attacking when not in formation
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This was SVN commit r14634.
2014-01-22 15:13:07 +00:00
sanderd17
04aba0e41a
Let certain formations stay in formation while attacking
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This was SVN commit r14633.
2014-01-22 13:20:55 +00:00
wraitii
de02ab2e53
Fix various bugs. Try to make the AI build its buildings closer together (WIP, and it's brute-force).
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This was SVN commit r14632.
2014-01-22 03:11:19 +00:00
mimo
df3bdcf8ca
add back some lines removed unintentionally by previous tag
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This was SVN commit r14631.
2014-01-21 22:59:21 +00:00
mimo
41d3366f6a
check version and mods before loading a file, fixes #2361 and #2385 .
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This was SVN commit r14630.
2014-01-21 22:49:42 +00:00
wraitii
7d18fecbcd
Fix some errors reported by Gildas, Lion_Kanzen and Gameboy. Prepare for formation fighting in the attack plans by having a more generic "army" component.
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This was SVN commit r14629.
2014-01-21 20:24:51 +00:00
sanderd17
e466565c35
Let formations attack other formations (still without keeping their formation position though)
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This was SVN commit r14628.
2014-01-21 16:50:58 +00:00
sanderd17
2ca25a6d3e
differentiate between formations that can attack, and formations that can only move. Use the differentiation in the range calculation.
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This was SVN commit r14627.
2014-01-21 09:10:17 +00:00
leper
453bd6c8a0
Fix typo (Cepio -> Caepio), reported by qwertz.
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This was SVN commit r14626.
2014-01-21 00:41:17 +00:00
Spahbod
3955447b5b
Applying the new improvements: Alpine Lakes, Anatolian Plateau
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This was SVN commit r14625.
2014-01-20 15:44:28 +00:00
sanderd17
7763a22c08
revert having giving the attack state to formation controllers as it caused too much trouble
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This was SVN commit r14624.
2014-01-19 18:03:43 +00:00
Spahbod
72ad5467e8
Applying the new improvements: Aegean Sea, Lake, Rivers
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This was SVN commit r14623.
2014-01-19 15:38:02 +00:00
Mythos_Ruler
8b2037e5ee
Some naming stuff.
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Reduced the size of a spec map.
This was SVN commit r14622.
2014-01-19 12:58:18 +00:00
Spahbod
6036b48c1d
WIP: Completing the unified random map syntax.
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This was SVN commit r14621.
2014-01-19 11:58:24 +00:00
Spahbod
d06ab6514b
WIP: Setting ground for a unified random map syntax. Might break some current random maps.
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Faster generation.
Better mountains.
Larger forests.
Should make it easier to design/tweak random maps.
This was SVN commit r14620.
2014-01-19 06:51:41 +00:00
alpha123
8845910f9c
Of course the time I don't test before committing is the time I make a syntax error. I think the RNG hates me.
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This was SVN commit r14619.
2014-01-19 02:57:40 +00:00
alpha123
7a520adbf3
Improve the wording of attack tooltips.
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This was SVN commit r14618.
2014-01-19 02:01:21 +00:00
historic_bruno
3c04cdb8e0
Updates LICENSE.txt for 29a8df5029, refs #2308 .
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Sets svn:ignore property on generated cpp from encryption tests.
This was SVN commit r14617.
2014-01-18 23:41:27 +00:00
wraitii
f2f0307a25
fix typo.
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This was SVN commit r14616.
2014-01-18 21:05:53 +00:00
sanderd17
c2d43b009c
Fix asking for non-existing templates of killed units
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This was SVN commit r14614.
2014-01-18 20:56:21 +00:00
JoshuaJB
3cde5632ff
Fix StoneCrossBox sizing.
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This was SVN commit r14613.
2014-01-18 20:29:21 +00:00
wraitii
9330975d54
Fix Athens not researching civ phase. Make the AI adapt automatically to changing the max gatherers on fields.
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Fix auto-researched technologies not being properly researched on init.
Fix the tests (amazing!).
GarrisonHolder sends which entities were added or removed (mostly for AI
purposes but could benefit other things).
Streamline AIInterface events.
This was SVN commit r14612.
2014-01-18 20:26:52 +00:00
Mythos_Ruler
76451a297e
This was SVN commit r14611.
2014-01-18 20:21:06 +00:00
alpha123
c4643d925d
Fix two bugs in attack tooltips. Add an extra Math.round to ensure we don't get huge decimals, and use a building's default arrow count as a minimum in rate calculation.
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This was SVN commit r14610.
2014-01-18 19:20:17 +00:00
alpha123
ea526eedd1
Adjust the attack tooltips. Make the formatting for attack rate more consistent and use meters instead of tiles for range.
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This was SVN commit r14609.
2014-01-18 18:59:51 +00:00
alpha123
046c5ef74c
Make chariots faster, and give them a more consistent (and slightly smaller) obstruction radius.
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Citizen chariots are now 15.0 speed (1 faster than cavalry), champion
chariots 16.0, and hero chariots 18.0.
This was SVN commit r14608.
2014-01-18 18:08:02 +00:00
Mythos_Ruler
ca6301c399
Reduced number of gatherers for farms from 5 to 3 for testing.
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This was SVN commit r14607.
2014-01-18 16:47:04 +00:00
JoshuaJB
c02dafec74
Move simulation Vector math to globalscripts/Math.js. Refs #2032 .
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This was SVN commit r14606.
2014-01-18 15:27:30 +00:00
Mythos_Ruler
ae35ed255f
For the Celts, moved Blacksmith to the Village Phase. This isn't much of a bonus yet until we get some unique tech trees for the Blacksmith.
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This was SVN commit r14605.
2014-01-18 15:04:20 +00:00
Mythos_Ruler
061c5f8ced
Fixing pop cost for advanced Persian chariot.
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This was SVN commit r14604.
2014-01-18 15:03:08 +00:00
Mythos_Ruler
36edaa5635
Siege Workshop for the Macedonians. Needs a new model.
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Persians get the Nisean War Horses tech.
This was SVN commit r14603.
2014-01-18 15:02:16 +00:00
JoshuaJB
29a8df5029
Change the licence of sha.h to match the licence of sha.cpp. Refs #2308
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This was SVN commit r14602.
2014-01-18 13:12:29 +00:00
Mythos_Ruler
8c971c4a10
Trying to make elephant attack sounds not so crazy. Unsuccessful.
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This was SVN commit r14601.
2014-01-18 12:35:55 +00:00
Mythos_Ruler
c316079cc7
Updated names for female citizens.
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Updated Seleucid rally banner (still not happy with it).
Fixed name of Nisean War Horses tech.
This was SVN commit r14600.
2014-01-18 12:33:19 +00:00
JoshuaJB
1040cf2034
Add back a new minimap overlay, re-add and implement the original idle button, little whitespace cleanup, and delete some old unused ui images.
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This was SVN commit r14599.
2014-01-18 02:38:07 +00:00
JoshuaJB
82ab190c5d
Do what my previous commit was supposed to do.
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This was SVN commit r14598.
2014-01-18 00:37:00 +00:00
JoshuaJB
9ad01e52fb
Add third_party/encryption in premake as required for the lobby.
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This was SVN commit r14597.
2014-01-17 23:51:23 +00:00
JoshuaJB
94822b791f
Remove automatically generated test .cpp files.
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This was SVN commit r14596.
2014-01-17 20:17:56 +00:00
JoshuaJB
32258b2ba3
Move lobby encryption code to third_party/encryption and add tests. Fixes #2308
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This was SVN commit r14595.
2014-01-17 20:14:41 +00:00
Yves
d80967111d
Fixes a problem with the renderpath screen not being displayed.
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Refs #2241
This was SVN commit r14593.
2014-01-17 18:40:36 +00:00
Yves
377c780ddd
Fixes the problem that functions in globalscripts aren't available from GUI scripts anymore since 4b1297b328.
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Refs #2241
This was SVN commit r14592.
2014-01-17 18:21:27 +00:00
historic_bruno
c094e72ede
Fixes scoping for icons in GUI text, instead of using only the top page on the stack, which caused errors when dialog boxes popped up over text containing icons
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This was SVN commit r14591.
2014-01-17 02:54:57 +00:00
scythetwirler
c39b541714
Fixes some typoes in the bot README
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This was SVN commit r14590.
2014-01-16 23:22:14 +00:00
Mythos_Ruler
aba3d8d9d5
Shield tweaking for the Bronze Shield and Gold Shield pikemen.
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Adjusted hero health.
Made champions use arrow selections, while citizen soldiers use circles.
A bunch of updated portraits.
Seleucids changes.
Map updates.
New techs.
Roman siege walls a little weaker.
This was SVN commit r14589.
2014-01-16 23:21:57 +00:00
wraitii
c1e86161b5
AIs now properly receive aura and technology updates. Fixes #2377 , Refs #1520 . Consequently reimplement repairing for AIs.
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Fix a few style issues and a bug with the gatherer count.
Still need to fix the entity.js file to handle properly some things as
this uses raw templates values.
Cache the AIinterface in AIProxy.js, please report if this works
properly.
This was SVN commit r14588.
2014-01-16 20:32:44 +00:00
sanderd17
4b828ae6bf
Fix gaul fortress death variation. Fixes #2374
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This was SVN commit r14587.
2014-01-16 19:26:39 +00:00
sanderd17
4a133264f5
Fix unit tests
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This was SVN commit r14586.
2014-01-15 13:36:33 +00:00
wraitii
786afd9fcc
Implement the number of gaia gatherers (it probably won't happen but it's safer that way).
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Change UnitAI to call "leave" handlers on a conversion, like on a
destruction, so a unit will safely go to idle state on
resignation/conversions. Might fix some very weird bugs that probably
haven't been reported yet.
Reported by AlThePhoenix.
Fixes #2383 .
This was SVN commit r14585.
2014-01-15 00:04:25 +00:00
sanderd17
a6dbf6a268
instead of removing members from formations as in e98478b68c, let the members stay in formation, but disable formation rearrangement in those cases.
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This fixes issues with queueing orders, and should also fix #2380
This was SVN commit r14584.
2014-01-14 21:32:51 +00:00
wraitii
13105132a4
http://gifrific.com/wp-content/uploads/2012/06/You-Didnt-See-Anything-Madagascar.gif
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This was SVN commit r14583.
2014-01-14 20:20:53 +00:00
wraitii
d23b7deb98
Various improvements to AI's early game. Simplify some code and improve on other. Add a few different strategies (Rush/normal/boom, quite basic for now, refs #2344 ).
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Aegis should mostly respect tech limitations so I'll ref #1964 .
I'm going to go with #2364 is fixed, the AI should be more efficient in
early-game, and late-game is a known problem.
Fixes #2274 and fixes #2379 .
Refs #2372 as it should fix several of those warnings for AIs.
Fixes #2256 with a new bartering system, in parts taken from mimo's
patch.
This was SVN commit r14582.
2014-01-14 19:54:31 +00:00
sanderd17
e98478b68c
Make sure units in INDIVIDUAL state don't belong to a formation. Should fix #2380
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This was SVN commit r14581.
2014-01-14 08:58:11 +00:00
JoshuaJB
0f56dceef2
Give the minimap 20px more on eack side and remove the ugly overlay. Also cleanup some nearby code.
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This was SVN commit r14580.
2014-01-14 03:25:12 +00:00
leper
2ca0a20f81
Fix a bug in TestAllMemberFunction and initialize a variable in cmpBattleDetection. Refs #2372 .
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This was SVN commit r14579.
2014-01-12 23:13:24 +00:00
wraitii
a26ab7b1e7
Should fix AI warnings (refs #2372 ).
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Slight configuration changes to improve the early-game slightly, WIP.
This was SVN commit r14578.
2014-01-12 19:12:55 +00:00
sanderd17
0521d936a1
reduce a GuiInterface call for displaying formation tooltip
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This was SVN commit r14577.
2014-01-12 18:39:47 +00:00
Yves
34949b0943
Fixes some AI errors and missing VARs.
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This was SVN commit r14576.
2014-01-12 17:34:18 +00:00
wraitii
6c3bd4db1e
Fix previous AI commit.
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This was SVN commit r14575.
2014-01-12 02:40:42 +00:00
wraitii
9d02495a96
Fix a few bugs.
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Improve the AI gamestate to make better use of entity collections,
should be very slightly faster, and it's cleaner.
Remove enemy watchers that were no longer used.
This was SVN commit r14574.
2014-01-12 01:07:07 +00:00
Yves
8195e767ef
Fixes an occasional crash when hotloading GUI files.
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Refs #2241
This was SVN commit r14573.
2014-01-11 20:53:01 +00:00
wraitii
bc9b76c86b
Fix an error in defense.js (thanks mimo), and an issue in the HQ that made the AI start super slowly on some maps.
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This was SVN commit r14572.
2014-01-11 18:51:37 +00:00
wraitii
4ef80d26aa
Proper fix for the gatherer count. Fix an AI bug. Thanks to Gameboy and Gildas for reporting.
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This was SVN commit r14571.
2014-01-11 18:14:13 +00:00
sanderd17
0e0b4e3057
make population bonus technology modifiable
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This was SVN commit r14570.
2014-01-11 14:55:22 +00:00
sanderd17
96448bfa4e
* add a (currently useless) attack state to formations
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* add a formation attack component that will be used in the future to
coordinate formation attacks
* clean up some related methods, and move some to more appropriate
places
This was SVN commit r14569.
2014-01-11 12:19:43 +00:00
JoshuaJB
20692a26b0
Fix some undefined errors with unknown presences in the lobby and recougnize the 'gone' presence as away.
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This was SVN commit r14568.
2014-01-11 03:53:41 +00:00
mimo
eee6ed65dc
still another fix to the gatherer count
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This was SVN commit r14567.
2014-01-10 22:50:13 +00:00
wraitii
82fa27bad4
http://i.imgur.com/iAwfubL.gif
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This was SVN commit r14566.
2014-01-10 20:33:47 +00:00
wraitii
df9fb05689
Fix the gatherer count per player further and some style niceness.
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This was SVN commit r14565.
2014-01-10 20:27:34 +00:00
leper
7606230158
Vars and style fixes.
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This was SVN commit r14564.
2014-01-10 20:04:37 +00:00
sanderd17
9f243a3372
Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it fixes #2368 .
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This was SVN commit r14563.
2014-01-10 19:56:36 +00:00
Yves
11430cf927
Remove scripting directory from premake4.lua
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(I forgot that in cbc0650a79 )
This was SVN commit r14562.
2014-01-10 19:52:57 +00:00
Yves
cbc0650a79
Removes some unused files
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This was SVN commit r14561.
2014-01-10 19:38:34 +00:00
wraitii
bd22432fe8
Rename common-api-v3 to common-api.
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Fix warnings with the new AI.
Fix an error with the per-player gatherer counts.
This was SVN commit r14559.
2014-01-10 17:46:48 +00:00
sanderd17
87250a79c9
delete groups with a right click. Fixes #2341 . Patch by boeseRaupe
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This was SVN commit r14558.
2014-01-10 16:51:13 +00:00
sanderd17
f9a2c30a17
fix tests
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This was SVN commit r14557.
2014-01-10 16:36:04 +00:00
Yves
ee39f21b52
Fixes a problem when messageboxes were called without callback function.
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Fixes #2367
Refs #2241
This was SVN commit r14556.
2014-01-10 16:25:09 +00:00
sanderd17
3d23f81696
Show the number of attacks per second to show users some attack speed, without showing the actual timers, or calcualtion of the number of arrows. Fixes #2352
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This was SVN commit r14555.
2014-01-10 09:17:40 +00:00
wraitii
72c2853563
Update the tutorial AI (somewhat untested and hacky).
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This was SVN commit r14554.
2014-01-10 02:08:59 +00:00
wraitii
a6032ddd3f
Removes older AIs and APIs.
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For the sake of it, we should have a minimal AI sometimes.
This was SVN commit r14553.
2014-01-10 01:48:09 +00:00
wraitii
ede4f32bf2
Change the defense system used by Aegis to use more modular armies. This should be faster and easier to extend, though right now it might not be as efficient as before.
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Fix a few bugs, including a few bad ones in the economy.
Change the way messages are handled, should be marginally faster in the
later game.
Makes gatherers count limit be per-player (refs #1387 and #643 ).
This was SVN commit r14552.
2014-01-10 01:46:27 +00:00
sanderd17
22a85b0eb4
add dummy setspeed method to UnitMotionFlying
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This was SVN commit r14551.
2014-01-09 12:53:28 +00:00
mimo
ec36222b20
add more flexibility to eject units when garrisonHolder is destroyed, fixes #2242
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This was SVN commit r14550.
2014-01-08 18:27:58 +00:00
wraitii
2d806f81f0
If at first you don't succeed…
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Refs #2359
This was SVN commit r14549.
2014-01-08 18:18:52 +00:00
sanderd17
641c65b1dd
Give some explanation to my change in 0c336649e6
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This was SVN commit r14548.
2014-01-08 17:57:12 +00:00
sanderd17
0c336649e6
fix repairing buildings
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This was SVN commit r14547.
2014-01-08 15:39:32 +00:00
LordGood
774d56af7e
Carthaginian farmstead remake
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This was SVN commit r14546.
2014-01-08 15:19:35 +00:00
sanderd17
9229cea9cc
allow repairing of moving objects
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This was SVN commit r14545.
2014-01-08 13:39:33 +00:00
sanderd17
f9b950aa96
improve rearrange of idle formation when units are tasked away from the formation + fix formation-settable idle animations
...
This was SVN commit r14544.
2014-01-08 10:55:44 +00:00
sanderd17
e8c4031bea
Don't disband idle formations anymore, but give the formations a decent idle state. Formationmembers still need to leave the formation to anything other than walking, but this is a small step towards attacking formations.
...
This was SVN commit r14543.
2014-01-08 09:47:27 +00:00
sanderd17
4585f7322c
Make the tooltips and the required members part of the formation template + fix allowing the wedge formation only for cavalry
...
This was SVN commit r14542.
2014-01-08 08:02:15 +00:00
JoshuaJB
bec7cfd520
Another attempt to fix the lobby disconnects.
...
This was SVN commit r14541.
2014-01-08 04:22:34 +00:00
historic_bruno
7e87211d91
Attempts to fix crash reported on OS X Mavericks by not calling SDL_SetGamma in that case (this patch was included in the A15 bundles), refs #2272
...
This was SVN commit r14540.
2014-01-08 01:29:04 +00:00
wraitii
0482038af2
Another go at #2359
...
This was SVN commit r14539.
2014-01-08 00:06:26 +00:00
historic_bruno
ad6ed949ee
Fixes unreferenced formal parameter warning in MSVC
...
This was SVN commit r14538.
2014-01-07 23:10:06 +00:00
sanderd17
aadd297cce
Implement the ability to switch animations based on the formation position
...
This was SVN commit r14537.
2014-01-07 20:21:55 +00:00
sanderd17
ff2a7d6bad
fix spelling mistakes
...
This was SVN commit r14536.
2014-01-07 19:43:32 +00:00
sanderd17
83c5d40cfb
fix compiling problem caused by 8226d75715
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This was SVN commit r14535.
2014-01-07 14:37:02 +00:00
sanderd17
b1e0f1b62a
Clean up the mess of different ways to note the formations (capitalised, with spaces, with underscores, concatenated ...) by always referring to the template name.
...
This was SVN commit r14534.
2014-01-07 13:33:08 +00:00
sanderd17
94907897a7
Fix tests + fix classes Ashoka. Fixes #2362
...
This was SVN commit r14533.
2014-01-07 09:23:59 +00:00
JoshuaJB
8226d75715
Make PickEntitiesAtPoint faster yielding 1-3% overall performance improvement. Fixes #2358 . Also removes some trailing whitespace.
...
This was SVN commit r14532.
2014-01-07 04:05:10 +00:00
mimo
729a795a44
of course, 7a3b1fe47e can be simplified
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This was SVN commit r14531.
2014-01-06 23:23:18 +00:00
mimo
7a3b1fe47e
Improve speed of territory computation, fixes #2360
...
This was SVN commit r14530.
2014-01-06 22:49:57 +00:00
wraitii
d0e57cb0ff
Change a few things to avoid warnings with gcc. Should fix #2359
...
This was SVN commit r14529.
2014-01-06 22:14:27 +00:00
leper
baf6925b66
Tactical varfare.
...
This was SVN commit r14528.
2014-01-06 20:55:22 +00:00
sanderd17
8cc1ddf6de
Small code style fix
...
This was SVN commit r14527.
2014-01-06 20:13:55 +00:00
mimo
b4fa090435
fix losRangeQuery broken in e096df0070
...
This was SVN commit r14526.
2014-01-06 19:35:51 +00:00
sanderd17
3406f2f3e8
Fix code style of files committed too soon in f19a8d6b41
...
Adds blinking overlay to ther hero icon when he's attacked
Adds a health bar to the hero icon
Fixes #1902
Patch by boeseRaupe
This was SVN commit r14525.
2014-01-06 13:48:17 +00:00
sanderd17
f19a8d6b41
Take the box formation out of the special case formations
...
This was SVN commit r14524.
2014-01-06 13:32:48 +00:00
LordGood
5cde6f7046
small rome tower edit
...
This was SVN commit r14523.
2014-01-06 12:50:50 +00:00
sanderd17
9989359c46
Small code cleanup + fixed default formation orientation
...
This was SVN commit r14522.
2014-01-06 10:16:28 +00:00
sanderd17
2f077fd9e1
Remove wedge formation from being a special case in the formation code
...
This was SVN commit r14521.
2014-01-06 09:10:46 +00:00
historic_bruno
9ccaa42a54
Fixes MSVC warning C4706: assignment within conditional expression
...
This was SVN commit r14519.
2014-01-06 02:16:09 +00:00
sanderd17
92ed27e3c5
Treat the flank formation as a regular formation, rather than a special implementation.
...
This was SVN commit r14518.
2014-01-05 18:50:31 +00:00
mimo
f814510b2e
revise the chase and flee
...
This was SVN commit r14517.
2014-01-05 18:29:38 +00:00
sanderd17
b8ee766cd3
Remove some hardcoded formation shapes. Some special formations still have a special treatment though. Also implement speed modifiers for formations, so we can have faster and slower formations.
...
This was SVN commit r14516.
2014-01-05 17:13:22 +00:00
wraitii
aa0d485d72
Fix improper disabling of waves.
...
This was SVN commit r14515.
2014-01-05 16:41:50 +00:00
wraitii
15ec863aec
Substantial speed-up of the foam generation code.
...
Remove waves for now as they were unsatisfactory.
Removes "shininess" as a water parameter as it was basically useless.
Add a button in Atlas to recompute water parameters so you can now see
fog in Atlas.
Fixes #1743 , #1803 (invalid)
Refs #1875 , #2114 , #48 .
This was SVN commit r14514.
2014-01-05 16:15:20 +00:00
mimo
d56595c802
Put into alert units trained during an alert, fixes #2342 , patch by Itms
...
This was SVN commit r14513.
2014-01-05 15:12:17 +00:00
Yves
7193e29961
Adds precompiled.h include because Visual Studio checks for that even though the file only contains comments.
...
Thanks to boeseRaupe for reporting.
Refs #2348
This was SVN commit r14512.
2014-01-05 13:58:38 +00:00
Yves
b20955436b
I completely missed the header files when disabling the JS debugger.
...
Refs #2348
This was SVN commit r14511.
2014-01-05 10:26:27 +00:00
sanderd17
d0497c83f1
Split the formation template in different templates. This can be used later to remove hard-coded formation statistics and forms to attributes in those templates
...
This was SVN commit r14510.
2014-01-05 10:09:42 +00:00
LordGood
d4f35f1061
Revised roman tower
...
This was SVN commit r14509.
2014-01-05 02:11:00 +00:00
Yves
6ca6a5f779
The patch in 4b65f77438 seems to have fixed the crash, but the initData value doesn't match the JSContext's compartment, so it's theoretically wrong.
...
This should fix it correctly.
#Refs 2241
This was SVN commit r14508.
2014-01-04 21:49:36 +00:00
Yves
4b65f77438
Fixes an occasional crash introduced in #2241 (hopefully).
...
Refs #2241
This was SVN commit r14507.
2014-01-04 21:36:12 +00:00
Yves
7d516e7e7a
Disables the JS debugger.
...
It's completely broken since 4b1297b328 and will have to be updated for
the new SpiderMonkey API.
I only uncomment it at the moment because I plan to fix/reimplement it
soon after the upgrade.
Closes #2348
Refs #2241
Refs #1886
This was SVN commit r14506.
2014-01-04 20:47:56 +00:00
Mythos_Ruler
da1a2eaba6
This was SVN commit r14505.
2014-01-04 20:42:34 +00:00
Mythos_Ruler
d8e839daec
Reduced armor for Roman siege walls.
...
This was SVN commit r14504.
2014-01-04 16:53:01 +00:00
sanderd17
58dd223018
Now really fix the temple aura. See d4b2c1285c
...
This was SVN commit r14503.
2014-01-04 15:43:05 +00:00
sanderd17
9fb6620edd
Use an actual flee order to move animals away from the foundation. Fixes #2347
...
This was SVN commit r14502.
2014-01-04 15:36:20 +00:00
sanderd17
1e33dd1d5e
fix targetPosition != null check
...
This was SVN commit r14501.
2014-01-04 13:15:44 +00:00
Yves
3d5f661447
Fixes assertion failure when opening the ingame manual.
...
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328 .
Refs #2241
This was SVN commit r14499.
2014-01-04 11:48:28 +00:00
Yves
4a11b30b39
Fixes assertion failure when clicking the settings button (aiconfig) on the match setup screen.
...
This problem happens because callback functions need to be passed to GUI
pages differently since 4b1297b328 .
Refs #2241
This was SVN commit r14498.
2014-01-04 11:29:35 +00:00
sanderd17
d4b2c1285c
add the ability to exclude props from the selection size + add aura visualisation rings again
...
This was SVN commit r14497.
2014-01-04 10:41:32 +00:00
Yves
4b1297b328
Removes g_ScriptingHost and implements global to compartment 1 to 1 relation.
...
Each GUI Page gets its own compartment and all ScriptInterfaces in the
same thread should now use the same JS Runtime.
This is required for the SpiderMonkey upgrade.
Check the ticket for details.
Closes #2241
Refs #1886
Refs #1966
This was SVN commit r14496.
2014-01-04 10:14:53 +00:00
LordGood
743644f5ce
Roman tower remake
...
This was SVN commit r14495.
2014-01-04 04:14:29 +00:00
sanderd17
e096df0070
fix units attacking harmless gaia buildings
...
This was SVN commit r14494.
2014-01-03 20:24:02 +00:00
JoshuaJB
fb8032043b
Use pointers instead of copying sprites in the GUI. Fixes #1984 . Patch by jP_wanN.
...
This was SVN commit r14493.
2014-01-03 20:19:43 +00:00
JoshuaJB
28f022993a
Fix template typos and inconsistaint whitespace.
...
This was SVN commit r14492.
2014-01-03 19:55:29 +00:00
Mythos_Ruler
e85c3de782
Removed the Cavalry Stables from the Seleucids. Their training buildings started to get unwieldy compared to other civs.
...
This was SVN commit r14491.
2014-01-03 19:30:25 +00:00
mimo
9a41c588fe
prevent traders to cycle between two adjacent markets
...
This was SVN commit r14490.
2014-01-03 14:03:12 +00:00
sanderd17
1eb5d730fc
allow garissoning a small number of support units in houses as protection against early raids. Patch and suggestion from dumbo
...
This was SVN commit r14489.
2014-01-03 13:11:12 +00:00
sanderd17
f634a8db3e
fix units fleeing too far
...
This was SVN commit r14488.
2014-01-03 12:49:04 +00:00
mimo
6e4adcba52
add missing rallypoint to garrisonholder wonders
...
This was SVN commit r14487.
2014-01-03 11:24:23 +00:00
LordGood
1c3da82869
New Carthaginian wonder commit
...
This was SVN commit r14486.
2014-01-03 03:17:53 +00:00
Mythos_Ruler
f7c1b73a01
Some more tweaks for the Seleucids.
...
Updated portraits.
This was SVN commit r14485.
2014-01-02 23:24:18 +00:00
mimo
66de76e026
fixes #2340 , patch by itms
...
This was SVN commit r14484.
2014-01-02 23:11:18 +00:00
sanderd17
8269f0cfd4
Group units in clusters of separate formations when they're too far apart.
...
This was SVN commit r14483.
2014-01-02 20:04:50 +00:00
wraitii
8b98e2d513
Fix osx libraries build script for WXwidgets and libiconv.
...
This was SVN commit r14482.
2014-01-02 17:24:48 +00:00
leper
e73738d794
Do not pause multiplayer games if one player opens a dialog. Patch by boeseRaupe. Fixes #2275 .
...
This was SVN commit r14481.
2014-01-02 16:30:24 +00:00
leper
dd86995f77
Fix some newlines.
...
This was SVN commit r14480.
2014-01-02 16:22:03 +00:00
leper
b3d799d950
Replace inconsistent separators in quotes. Fixes #2247 . Patch by boeseRaupe.
...
This was SVN commit r14479.
2014-01-02 14:46:47 +00:00
mimo
7d26f93666
fix animals taken as target in move-attack after 66770feed6, use the same filter as in AttackEntitiesByPreference
...
This was SVN commit r14478.
2014-01-02 14:17:46 +00:00
sanderd17
5b2cb0e72f
small code fix
...
This was SVN commit r14477.
2014-01-02 08:40:51 +00:00
JoshuaJB
b1422137e5
Cleanup GUI Checkbox C++ code by removing broken, non-obvious internal text rendering.
...
This was SVN commit r14476.
2014-01-02 03:28:15 +00:00
sanderd17
d8e8f613cd
small code cleanup
...
This was SVN commit r14475.
2014-01-01 19:56:27 +00:00
sanderd17
59525414ee
fix automatically attacking buildings caused by 66770feed6
...
This was SVN commit r14474.
2014-01-01 19:54:15 +00:00
sanderd17
66770feed6
include gaia range query of UnitAI in general range query. Fixes #2156 . Patch by dumbo
...
This was SVN commit r14473.
2014-01-01 18:59:16 +00:00
sanderd17
05baeae5bd
fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336
...
This was SVN commit r14472.
2014-01-01 18:17:47 +00:00
sanderd17
9cf55a5ed0
fix productionQueue failing to produce units while the upgrade tech is running
...
This was SVN commit r14471.
2014-01-01 16:35:49 +00:00
sanderd17
2197b80747
fix oos problem mentioned by Yves on IRC
...
This was SVN commit r14470.
2014-01-01 16:15:26 +00:00
JoshuaJB
3d171b54c9
New ModernTickBox style for the GUI. Replace the use of StoneCrossBox in the lobby GUI with the new style.
...
This was SVN commit r14469.
2014-01-01 06:15:06 +00:00
JoshuaJB
67570be8fa
Make GUI button-based objects to behave more expectedly when doubleclicked, also some style tweaks.
...
This was SVN commit r14468.
2014-01-01 06:05:41 +00:00
JoshuaJB
1e522f9b2c
Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab.
...
This was SVN commit r14467.
2014-01-01 00:23:18 +00:00
wraitii
9d9361ae44
Why you should test your code before committing, exhibit A.
...
This was SVN commit r14466.
2013-12-31 21:45:11 +00:00
wraitii
a7cafe75aa
"Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer.
...
This was SVN commit r14465.
2013-12-31 21:30:48 +00:00
wraitii
fe2a97b0c9
Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all.
...
This was SVN commit r14463.
2013-12-31 16:38:11 +00:00
mimo
d7f18c10de
Add visual indicator when unsetting rally-points, closes #2117
...
This was SVN commit r14462.
2013-12-31 13:21:06 +00:00
Yves
75b8952d04
Delete help.txt.
...
I wanted to update it first for some function names I changed.
Then I noticed that nearly all the functions described there don't exist
anymore or have changed. There are much better descriptions at the
places where the functions are declared/implemented.
We should either do it right (and force everyone to update that file for
every change) or don't to it at all. At this stage of development it
doesn't make sense and when we start documenting all the functions at a
central place, there are better locations than this file.
This was SVN commit r14461.
2013-12-31 12:21:56 +00:00
JoshuaJB
c0472f0de5
Fix trivial comment typo caught by wraitii.
...
This was SVN commit r14460.
2013-12-31 11:06:00 +00:00
sanderd17
f8ca47913d
fix division by zero for zero-time technologies. Fixes #2334
...
This was SVN commit r14459.
2013-12-31 09:02:58 +00:00
JoshuaJB
c7ff0bb486
Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'.
...
This was SVN commit r14458.
2013-12-31 04:54:16 +00:00
JoshuaJB
b3a74e8f72
Add message to help new users register for the lobby.
...
This was SVN commit r14457.
2013-12-31 01:14:09 +00:00
leper
2008ebc9d6
Use ACLs in the ipstamp module to support multiple lobby bots.
...
This was SVN commit r14456.
2013-12-31 00:25:33 +00:00
JoshuaJB
b2a535d838
Change the lobby registration to the new UI style and try to make it more ergonomic.
...
This was SVN commit r14455.
2013-12-31 00:01:27 +00:00
JoshuaJB
e21464d960
Try to fix some errors in the bot by checking a player id's validity before using it as an index.
...
This was SVN commit r14454.
2013-12-30 20:48:15 +00:00
leper
1c9965999b
Use another muc room for svn/a16.
...
This was SVN commit r14453.
2013-12-30 19:44:42 +00:00
wraitii
dddc9bab7f
Fix tests.
...
This was SVN commit r14452.
2013-12-30 18:55:37 +00:00
sanderd17
4776d85301
use UnitMotionFlying for the hawks
...
This was SVN commit r14451.
2013-12-30 18:03:01 +00:00
sanderd17
298115f4c5
Fix units chasing each other. Fixes #1537
...
This was SVN commit r14449.
2013-12-30 16:07:19 +00:00
wraitii
ddee36e0a8
Hide map size for skirmish and scenarios. Refs #2301 .
...
Also fix my previous commit because obviously I had committed the wrong
default value.
This was SVN commit r14448.
2013-12-30 15:59:00 +00:00
wraitii
08b44fe647
Fix water rendering (transparent objects now appear correctly when underwater/in reflections)
...
Add a new config option (renderactors) that, if set to false, will
prevent actors from rendering in-game (grass…)
This was SVN commit r14447.
2013-12-30 15:52:42 +00:00
Yves
4a15ac406b
Move debug function and debug flag to API3 and use them from Aegis.
...
Remove copyPrototype from Aegis because that function is currently not
used and is already in API3.
Refs #2322
This was SVN commit r14446.
2013-12-30 14:28:30 +00:00
wraitii
5febe42aa9
Fix [14444]
...
This was SVN commit r14445.
2013-12-30 12:50:06 +00:00
wraitii
bc136137fc
Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps.
...
This was SVN commit r14444.
2013-12-30 12:43:57 +00:00
wraitii
bd2cd235fd
Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228 , Fixes #1975 .
...
This was SVN commit r14443.
2013-12-30 11:10:54 +00:00
Yves
533f908f15
Some missing changes in #2322 .
...
Refs #2322
This was SVN commit r14442.
2013-12-30 10:25:50 +00:00
Yves
3362c591f5
Moves AI players to one global using the module pattern.
...
This avoids wrapping overhead that would otherwise be required because
multiple globals per compartment aren't supported anymore in newer
versions of SpiderMonkey.
Check the ticket for a detailed explanation.
Closes #2322
Refs #2241
Refs #1886
This was SVN commit r14441.
2013-12-30 10:04:59 +00:00
Mythos_Ruler
9a8d5312d4
Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand.
...
This was SVN commit r14440.
2013-12-30 05:47:26 +00:00
Mythos_Ruler
3c630c2e63
Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one.
...
Made the 4th level of armor techs apply to champions instead of all
infantry.
This was SVN commit r14439.
2013-12-30 05:38:24 +00:00
Mythos_Ruler
91bbc925e2
Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.).
...
This was SVN commit r14438.
2013-12-30 04:25:33 +00:00
leper
5e23445339
Make ConfigDB properly thread-safe.
...
Replace CreateValue with SetValueString so we don't pass pointers to
internal
ConfigDB structures around. Refs #1810 .
Remove some splash screen related functions since we can achieve the
same
with the ConfigDB functions exposed to scripts.
This was SVN commit r14437.
2013-12-29 23:56:18 +00:00
JoshuaJB
92fba32c5e
Some more C++ GUI cleanup.
...
This was SVN commit r14436.
2013-12-29 20:46:02 +00:00
JoshuaJB
e729f46789
Make button-type GUI elements more responsive and cleanup in IGUIButtonBehavior.cpp
...
This was SVN commit r14435.
2013-12-29 19:31:48 +00:00
JoshuaJB
d756e8d70e
Add proper licences to lobby bot files. Also remove extranious config file.
...
This was SVN commit r14434.
2013-12-29 18:46:00 +00:00
sanderd17
45cfdf47f1
fix carthagian buildings being constructed with garrison flag up. Fixes #2318
...
This was SVN commit r14433.
2013-12-29 18:16:31 +00:00
leper
3746690f82
Define GLX_MESA_query_renderer functions unconditionally. Fixes #2325 .
...
This was SVN commit r14432.
2013-12-29 17:13:55 +00:00
Mythos_Ruler
517e83b331
New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river.
...
Tweaked Gambia River for pathing.
Tweaked the obstruction of Farm Fields so that they don't overlap so
much.
Increased build time of Wonders.
This was SVN commit r14431.
2013-12-29 16:36:25 +00:00
sanderd17
2146fa27c8
forgot to rename reference
...
This was SVN commit r14429.
2013-12-29 12:40:34 +00:00
wraitii
4158283fd4
Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 .
...
This was SVN commit r14428.
2013-12-29 10:17:09 +00:00
sanderd17
10e8fb9105
remove debug message
...
This was SVN commit r14427.
2013-12-29 10:09:58 +00:00
sanderd17
cd125a94e2
fix tests + code style cleanup
...
This was SVN commit r14426.
2013-12-29 10:01:39 +00:00
wraitii
433293c7b2
Spread is now linearly tied to distance to target. Fixes #2093 .
...
This was SVN commit r14425.
2013-12-29 08:09:44 +00:00
Enrique
04d0f424df
added wonder placeholders for generic hellenes and celts
...
This was SVN commit r14424.
2013-12-28 17:13:24 +00:00
wraitii
ce7235a6aa
Various art fixes.
...
Polynesia map is back to hdr mode.
Improve shark animations, improve crocodile walking animation.
Fix mauryan bamboo bow prop (for some reason it had two models).
This was SVN commit r14423.
2013-12-28 16:34:10 +00:00
wraitii
0029103153
Ptolemy fishing boat (along with props). fixes #2237
...
This was SVN commit r14422.
2013-12-28 15:59:08 +00:00
Enrique
15b42f0be5
Added wonder placeholders for civs without wonder.
...
This was SVN commit r14421.
2013-12-28 15:21:11 +00:00
Mythos_Ruler
139a1fd5ca
Updated a bunch of civ jsons.
...
Fixed a few other things.
This was SVN commit r14420.
2013-12-28 15:07:19 +00:00
sanderd17
bf58f04511
add wonder victory condition. Refs #1649
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This was SVN commit r14418.
2013-12-28 13:40:39 +00:00
mimo
749c4d5270
change the way to manage trade, closes #2311
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This was SVN commit r14417.
2013-12-28 10:44:59 +00:00
Mythos_Ruler
6accb6faf6
Fixed bell icons.
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Seleucid Military Reforms.
Fixed inheritance for Ptol healers.
This was SVN commit r14416.
2013-12-28 05:32:16 +00:00
JoshuaJB
f254478d1b
Revert accidentily committed changes.
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This was SVN commit r14415.
2013-12-28 03:34:40 +00:00
JoshuaJB
177a7cd99d
Make uninitilized players not show in the lobby leaderboard.
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This was SVN commit r14414.
2013-12-28 03:32:31 +00:00
Mythos_Ruler
121345bd6a
Name stuff.
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This was SVN commit r14413.
2013-12-28 02:35:19 +00:00
Mythos_Ruler
b3201acd93
Trimmed the descriptions for most of the random maps, per Josh's request.
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This was SVN commit r14412.
2013-12-28 02:17:08 +00:00
Mythos_Ruler
5f1714dd83
Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model).
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Fixed a few other templates.
This was SVN commit r14411.
2013-12-28 00:34:37 +00:00
Mythos_Ruler
02d38ceecd
Fixed elephant stables class element.
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This was SVN commit r14410.
2013-12-27 15:21:15 +00:00
sanderd17
bfa7f60251
add outpost skirmish entity, and apply it to the Gambia River skirmish map
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This was SVN commit r14409.
2013-12-27 14:48:24 +00:00
sanderd17
659736301a
define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187
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This was SVN commit r14408.
2013-12-27 10:58:48 +00:00
wraitii
040e15ed51
Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark.
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This was SVN commit r14407.
2013-12-27 10:32:53 +00:00
sanderd17
81f901d473
make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums
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This was SVN commit r14406.
2013-12-27 09:38:44 +00:00
sanderd17
f33d3193ca
fix tests ( fixes #2326 )
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+ small code cleanup
+ move guiInterface call to GetEntityState
refs #2154
This was SVN commit r14405.
2013-12-27 08:49:47 +00:00
Spahbod
e4a124e768
WIP: Making the forests in random maps bigger as per people's request.
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This was SVN commit r14404.
2013-12-27 08:07:05 +00:00
JoshuaJB
dca3393195
Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it.
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This was SVN commit r14403.
2013-12-27 04:01:03 +00:00
Mythos_Ruler
f42bf782bb
Bactria map updated.
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This was SVN commit r14402.
2013-12-27 00:47:26 +00:00
Mythos_Ruler
c9b48c6e53
Updated a couple African maps with the new crocodiles.
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This was SVN commit r14401.
2013-12-26 22:55:48 +00:00
Mythos_Ruler
60bcebf5b6
Fixed crocodile actor.
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This was SVN commit r14400.
2013-12-26 22:45:04 +00:00
wraitii
e942768b4d
Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps?
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Add crocodile entity, which is about similar to the lion.
Add a (temporary?) crocodile portrait.
It uses the lion sounds which are probably the closest we have right
now.
This was SVN commit r14399.
2013-12-26 22:33:06 +00:00
JoshuaJB
7688e9c93e
Properly round rating calculation in the lobby bot to an integer.
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This was SVN commit r14398.
2013-12-26 20:16:43 +00:00
JoshuaJB
4ac5aacc87
Strip some trailing spaces in the lobby bot.
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This was SVN commit r14397.
2013-12-26 19:52:07 +00:00
JoshuaJB
ad0d81cb8a
Various lobby changes and some optimizations in the lobby bot by scythetwirler.
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This was SVN commit r14396.
2013-12-26 19:45:20 +00:00
mimo
0780becb8a
fix attack-move not working for packed units
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This was SVN commit r14395.
2013-12-26 16:09:32 +00:00
Mythos_Ruler
e9a269c01c
Remove attack from Military Settlement for now.
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This was SVN commit r14394.
2013-12-26 16:04:04 +00:00
sanderd17
953e44d9f8
try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units
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This was SVN commit r14393.
2013-12-26 12:24:52 +00:00
sanderd17
41b3dfc89c
Implement town bell
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* the icons are temporary, and can be replaced later
* The sounds are created by LAVS, but may also need some polishing, so
the current ones are placeholders too
* The patch code is created by Itms
fixes #2154
This was SVN commit r14392.
2013-12-26 10:43:51 +00:00
sanderd17
9dcc3ee89e
fix always picking the same processor core on some systems. Based on code hits by Philip
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This was SVN commit r14391.
2013-12-26 10:05:44 +00:00
leper
1de1e2d5ba
Fix typo.
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This was SVN commit r14390.
2013-12-26 01:05:35 +00:00
JoshuaJB
bdeae5d474
Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch.
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This was SVN commit r14389.
2013-12-25 19:28:53 +00:00
Mythos_Ruler
4658cfa775
Mythos_Ruler's Christmas update for SVN users!
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Includes:
- Unit rank upgrades, based on a patch by Sanderd. Not all civs get all
rank upgrades. For instance, Spartans get the Infantry rank upgrades,
but not the cavalry rank upgrades. Conversely, the Persians get the
cavalry rank upgrades, but not the infantry rank upgrades. Carthaginians
get rank upgrades for their mercenaries, but not their native units.
etc.
- Updated and tweaked many of the skirmish maps. Too many tweaks to
mention. But I did add Iberian circuit walls to many of them! New
"Bactria" Skirmish Map. Will continue to tweak this one to make it more
unique. It's based on modern-day Afghanistan, which the ancients called
"Bactria." A 2nd Ptolemies sandbox demo map.
- Moved the Ptolemaic Lighthouse to Town Phase to have more impact for
the Ptolemy player on maps with water.
- New Thureos shield patterns by Enrique for a NEW unit: Mercenary
Thureos Spearman.
- TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor"
tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp
and Siege Walls. A new "Battlefield Medics" tech for the temple that
unlocks (slow) health regeneration for units. The portrait for this tech
is placeholder and needs replaced ASAP.
- Cavalry now have oval selection rings. Eventually I will implement a
selection ring system where the citizen-soldiers and support units have
round rings, while champions have arrows, and heroes have stars. This
helps visually differentiate the roles of these 3 classes of units. Not
yet implemented.
- Vision radius for infantry slightly reduced.
- Fixed sounds for Persian Wonder.
- Fixed footprint sizes for a few buildings and Ptolemaic walls.
- Ptolemies now have the "Military Settlement" system in place. But this
system might go to the Seleucids instead later for historical reasons.
- Cost of fields reduced. Gathering rates for grain reduced.
- Fixed some selection group names for some templates. (Double clicking
didn't select them all as it should have).
- Fixed/Changed/Added some unit and building names, specifically for the
Ptolemies, but for some others as well.
- Some new temp portraits for Ptolemaic units. Ongoing task.
Lastly, I hope these changes don't break anything. They are heavily
tested on my end, but I can't promise I caught all bugs.
This was SVN commit r14388.
2013-12-25 15:49:49 +00:00
leper
f7e68a4d4c
Bot optimizations by scythetwirler.
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This was SVN commit r14387.
2013-12-25 15:13:58 +00:00