forked from mirrors/0ad
Improved syntagma animations
Added seeding animation for farms. Only applied in Macedonian women at the moment. This was SVN commit r14993.
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@@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<float/>
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<group>
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<variant frequency="100" name="Base">
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<mesh>props/seed_bag.dae</mesh>
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<textures><texture file="props/basket_hele_1.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -5,6 +5,7 @@
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<variant frequency="1" name="Base">
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<animations>
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<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
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<animation file="biped/seeding.dae" name="Seed" speed="120"/>
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<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
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<animation file="female/f_run_01.dae" name="Run" speed="6"/>
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<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="250"/>
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@@ -141,6 +142,12 @@
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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<variant name="Seed">
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<props>
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<prop actor="props/units/seed_bag.xml" attachpoint="l_hand"/>
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<prop attachpoint="r_hand"/>
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</props>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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