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forked from mirrors/0ad

Improved syntagma animations

Added seeding animation for farms. Only applied in Macedonian women at
the moment.

This was SVN commit r14993.
This commit is contained in:
Enrique
2014-04-25 14:29:05 +00:00
parent e92bf0c89d
commit 4cbaba418b
10 changed files with 37 additions and 12 deletions
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="Base">
<mesh>props/seed_bag.dae</mesh>
<textures><texture file="props/basket_hele_1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -5,6 +5,7 @@
<variant frequency="1" name="Base">
<animations>
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
<animation file="biped/seeding.dae" name="Seed" speed="120"/>
<animation file="female/f_walk_01.dae" name="Walk" speed="25"/>
<animation file="female/f_run_01.dae" name="Run" speed="6"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="attack_melee" speed="250"/>
@@ -141,6 +142,12 @@
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Seed">
<props>
<prop actor="props/units/seed_bag.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>
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