forked from mirrors/0ad
Change the vision range together with the attack range for some techs. Refs #2736. Patch by serveurix
This was SVN commit r15656.
This commit is contained in:
+1
@@ -9,6 +9,7 @@
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"tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
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"modifications": [
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{"value": "Attack/Ranged/MaxRange", "add": 10.0},
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{"value": "Vision/Range", "add": 10.0},
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{"value": "Cost/BuildTime", "multiply": 0.8},
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{"value": "Health/Max", "multiply": 0.8}],
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"affects": ["Archer"],
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+1
@@ -9,6 +9,7 @@
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"tooltip": "Range +10 meters for bow-wielding units. Archer units train time -20%, but also -20% health.",
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"modifications": [
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{"value": "Attack/Ranged/MaxRange", "add": 10.0},
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{"value": "Vision/Range", "add": 10.0},
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{"value": "Cost/BuildTime", "multiply": 0.8},
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{"value": "Health/Max", "multiply": 0.8}],
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"affects": ["Archer"],
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@@ -20,7 +20,8 @@
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"tooltip": "All Javelin units +2 pierce attack and +4 range.",
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"modifications": [
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{"value": "Attack/Ranged/Pierce", "add": 2.0},
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{"value": "Attack/Ranged/MaxRange", "add": 4.0}],
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{"value": "Attack/Ranged/MaxRange", "add": 4.0},
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{"value": "Vision/Range", "add": 4.0}],
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"affects": ["Javelin"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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