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forked from mirrors/0ad

Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions.

Fixes #2715

This was SVN commit r15688.
This commit is contained in:
Itms
2014-08-27 15:25:16 +00:00
parent 179162069e
commit 30b5fb6c41
+1 -2
View File
@@ -166,8 +166,7 @@ void CGame::RegisterInit(const JS::HandleValue attribs, const std::string& saved
std::wstring mapFile;
m_Simulation2->GetScriptInterface().GetProperty(attribs, "map", mapFile);
CScriptValRooted settings;
if (mapType == "skirmish")
m_Simulation2->GetScriptInterface().GetProperty(attribs, "settings", settings);
m_Simulation2->GetScriptInterface().GetProperty(attribs, "settings", settings);
m_World->RegisterInit(mapFile, settings, m_PlayerID);
}