forked from mirrors/0ad
Pass map settings also to Scenario games, including in particular trigger scripts for victory conditions.
Fixes #2715 This was SVN commit r15688.
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+1
-2
@@ -166,8 +166,7 @@ void CGame::RegisterInit(const JS::HandleValue attribs, const std::string& saved
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std::wstring mapFile;
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m_Simulation2->GetScriptInterface().GetProperty(attribs, "map", mapFile);
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CScriptValRooted settings;
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if (mapType == "skirmish")
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m_Simulation2->GetScriptInterface().GetProperty(attribs, "settings", settings);
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m_Simulation2->GetScriptInterface().GetProperty(attribs, "settings", settings);
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m_World->RegisterInit(mapFile, settings, m_PlayerID);
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}
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