1
0
forked from mirrors/0ad

Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.

Shrank the size of the gear icon.

Added a "seeds" particle. Doesn't seem to be working though.

This was SVN commit r15013.
This commit is contained in:
Mythos_Ruler
2014-04-26 22:49:33 +00:00
parent aaf5ad1a63
commit f9dec493fc
12 changed files with 59 additions and 18 deletions
@@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant name="seeds">
<particles file="seeds.xml"/>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<particles>
<texture>art/textures/particles/seeds.png</texture>
<blend mode="over"/>
<expr name="emissionrate" value="1.0"/>
<uniform name="lifetime" min="3.0" max="5.0"/>
<uniform name="position.x" min="-8.0" max="8.0"/>
<uniform name="position.z" min="-8.0" max="8.0"/>
<constant name="position.y" value="1.0"/>
<uniform name="angle" min="-3.14" max="0.0"/>
<uniform name="velocity.x" min="-1.5" max="1.0"/>
<uniform name="velocity.y" min="2.0" max="3.5"/>
<uniform name="velocity.z" min="-1.5" max="1.0"/>
<uniform name="velocity.angle" min="-2.0" max="3.0"/>
<uniform name="size" min="2.0" max="3"/>
<uniform name="color.r" min="0.7" max="0.8"/>
<uniform name="color.g" min="0.7" max="0.7"/>
<uniform name="color.b" min="0.5" max="0.6"/>
<force y="-2.5"/>
</particles>
@@ -4,8 +4,6 @@
<texture>art/textures/particles/smoke_64a.png</texture>
<blend mode="over"/>
<start_full/>
<constant name="emissionrate" value="9.0"/>
<uniform name="lifetime" min="14.0" max="16.0"/>
Binary file not shown.
@@ -6,7 +6,8 @@
"spart": "Sidi̱ró Panoplía",
"athen": "Sidi̱ró Panoplía",
"ptol": "Sidi̱ró Panoplía",
"sele": "Sidi̱ró Panoplía"
"sele": "Sidi̱ró Panoplía",
"rome": "Lorica Ferrea"
},
"description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 600},
@@ -37,7 +37,7 @@
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
<Static width="23.0" depth="23.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
@@ -69,7 +69,7 @@
<Radius>80</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/macedonians/barracks.xml</Actor>
<Actor>structures/ptolemies/settlement.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -17,7 +17,7 @@
</Resources>
</Cost>
<Footprint>
<Square width="25.0" depth="25.0"/>
<Square width="25.5" depth="25.5"/>
<Height>12.0</Height>
</Footprint>
<Health>
@@ -37,7 +37,7 @@
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="20.0" depth="20.0"/>
<Static width="23.0" depth="23.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
@@ -68,7 +68,7 @@
<Radius>80</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/macedonians/barracks.xml</Actor>
<Actor>structures/ptolemies/settlement.xml</Actor>
<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
</VisualActor>
</Entity>