forked from mirrors/0ad
Changed Ptolemaic and Seleucid Military Colonies to use the merc camp actor for now until proper Military Colony meshes are modeled.
Shrank the size of the gear icon. Added a "seeds" particle. Doesn't seem to be working though. This was SVN commit r15013.
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@@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<group>
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<variant name="seeds">
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<particles file="seeds.xml"/>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<particles>
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<texture>art/textures/particles/seeds.png</texture>
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<blend mode="over"/>
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<expr name="emissionrate" value="1.0"/>
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<uniform name="lifetime" min="3.0" max="5.0"/>
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<uniform name="position.x" min="-8.0" max="8.0"/>
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<uniform name="position.z" min="-8.0" max="8.0"/>
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<constant name="position.y" value="1.0"/>
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<uniform name="angle" min="-3.14" max="0.0"/>
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<uniform name="velocity.x" min="-1.5" max="1.0"/>
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<uniform name="velocity.y" min="2.0" max="3.5"/>
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<uniform name="velocity.z" min="-1.5" max="1.0"/>
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<uniform name="velocity.angle" min="-2.0" max="3.0"/>
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<uniform name="size" min="2.0" max="3"/>
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<uniform name="color.r" min="0.7" max="0.8"/>
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<uniform name="color.g" min="0.7" max="0.7"/>
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<uniform name="color.b" min="0.5" max="0.6"/>
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<force y="-2.5"/>
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</particles>
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@@ -4,8 +4,6 @@
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<texture>art/textures/particles/smoke_64a.png</texture>
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<blend mode="over"/>
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<start_full/>
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<constant name="emissionrate" value="9.0"/>
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<uniform name="lifetime" min="14.0" max="16.0"/>
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@@ -6,7 +6,8 @@
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"spart": "Sidi̱ró Panoplía",
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"athen": "Sidi̱ró Panoplía",
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"ptol": "Sidi̱ró Panoplía",
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"sele": "Sidi̱ró Panoplía"
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"sele": "Sidi̱ró Panoplía",
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"rome": "Lorica Ferrea"
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},
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"description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
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"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 600},
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@@ -37,7 +37,7 @@
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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<Static width="23.0" depth="23.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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@@ -69,7 +69,7 @@
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<Radius>80</Radius>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/macedonians/barracks.xml</Actor>
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<Actor>structures/ptolemies/settlement.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -17,7 +17,7 @@
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</Resources>
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</Cost>
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<Footprint>
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<Square width="25.0" depth="25.0"/>
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<Square width="25.5" depth="25.5"/>
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<Height>12.0</Height>
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</Footprint>
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<Health>
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@@ -37,7 +37,7 @@
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<RequiredTechnology>phase_town</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="20.0" depth="20.0"/>
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<Static width="23.0" depth="23.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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@@ -68,7 +68,7 @@
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<Radius>80</Radius>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/macedonians/barracks.xml</Actor>
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<Actor>structures/ptolemies/settlement.xml</Actor>
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<FoundationActor>structures/fndn_5x5.xml</FoundationActor>
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</VisualActor>
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</Entity>
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