forked from mirrors/0ad
Basic and Advanced Egyptian Pikemen textures.
Spec and norm maps for Mediterranean forest floor terrain. This was SVN commit r14773.
This commit is contained in:
@@ -4,7 +4,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
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@@ -38,19 +38,15 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Armour-Linen-Linothorax">
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<variant frequency="1" name="Armour-Linen-Quilted">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_egyptian_e.xml" attachpoint="head"/>
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</props>
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<textures><texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/></textures>
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</variant>
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<variant frequency="1" name="Armour-Reinforced Linothorax">
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<props>
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<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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</props>
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<textures><texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
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<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -160,5 +156,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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@@ -4,7 +4,7 @@
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<group>
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<variant frequency="100" name="Base">
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<animations>
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<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
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<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
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<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
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<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
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@@ -29,13 +29,14 @@
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/head_egyptian_e.xml" attachpoint="head"/>
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<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
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<prop actor="props/units/shields/pelte_simple_player.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
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</props>
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<textures>
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<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
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<texture file="skeletal/ptol_isp_b_1.png" name="baseTex"/>
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<texture file="skeletal/ptol_isp_b_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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@@ -146,5 +147,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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@@ -1 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/medit_forestfloor_a.png"/> </textures> <material>terrain_base.xml</material> </terrain>
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<?xml version="1.0" encoding="utf-8"?>
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<terrain>
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<textures>
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<texture name="baseTex" file="types/medit_forestfloor_a.png"/>
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<texture name="normTex" file="types/medit_forestfloor_a_norm.png"/>
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<texture name="specTex" file="types/medit_forestfloor_a_spec.png"/>
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</textures>
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<material>terrain_norm_spec.xml</material>
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</terrain>
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