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forked from mirrors/0ad

Basic and Advanced Egyptian Pikemen textures.

Spec and norm maps for Mediterranean forest floor terrain.

This was SVN commit r14773.
This commit is contained in:
Mythos_Ruler
2014-02-22 12:16:20 +00:00
parent a3e1c68b9a
commit 554cd510f2
10 changed files with 43 additions and 20 deletions
@@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
@@ -38,19 +38,15 @@
</variant>
</group>
<group>
<variant frequency="1" name="Armour-Linen-Linothorax">
<variant frequency="1" name="Armour-Linen-Quilted">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_egyptian_e.xml" attachpoint="head"/>
</props>
<textures><texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/heads/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
</props>
<textures><texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
@@ -160,5 +156,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="100"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="140"/>
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
@@ -29,13 +29,14 @@
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_egyptian_e.xml" attachpoint="head"/>
<prop actor="props/units/heads/ptol_quilted_b.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/pelte_simple_player.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
</props>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
<texture file="skeletal/ptol_isp_b_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_b_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -146,5 +147,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>
@@ -1 +1,9 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/medit_forestfloor_a.png"/> </textures> <material>terrain_base.xml</material> </terrain>
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/medit_forestfloor_a.png"/>
<texture name="normTex" file="types/medit_forestfloor_a_norm.png"/>
<texture name="specTex" file="types/medit_forestfloor_a_spec.png"/>
</textures>
<material>terrain_norm_spec.xml</material>
</terrain>