forked from mirrors/0ad
Further complete the definitition of the entity state
This was SVN commit r14884.
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@@ -166,7 +166,24 @@ GuiInterface.prototype.GetEntityState = function(player, ent)
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var ret = {
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"id": ent,
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"template": template
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"template": template,
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"alertRaiser": null,
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"buildEntities": null,
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"identity": null,
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"foundation": null,
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"garrisonHolder": null,
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"gate": null,
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"guard": null,
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"pack": null,
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"player": -1,
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"position": null,
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"production": null,
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"rallyPoint": null,
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"rotation": null,
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"trader": null,
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"unitAI": null,
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"visibility": null,
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};
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var cmpIdentity = Engine.QueryInterface(ent, IID_Identity);
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