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forked from mirrors/0ad

Further complete the definitition of the entity state

This was SVN commit r14884.
This commit is contained in:
sanderd17
2014-03-29 13:56:03 +00:00
parent 8615f38803
commit 22867fa9a3
@@ -166,7 +166,24 @@ GuiInterface.prototype.GetEntityState = function(player, ent)
var ret = {
"id": ent,
"template": template
"template": template,
"alertRaiser": null,
"buildEntities": null,
"identity": null,
"foundation": null,
"garrisonHolder": null,
"gate": null,
"guard": null,
"pack": null,
"player": -1,
"position": null,
"production": null,
"rallyPoint": null,
"rotation": null,
"trader": null,
"unitAI": null,
"visibility": null,
};
var cmpIdentity = Engine.QueryInterface(ent, IID_Identity);