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1213 Commits

Author SHA1 Message Date
Deiz ef2c9e338d LeaveFoundation should put formation members into a discrete state to avoid prematurely disbanding.
This was SVN commit r12636.
2012-09-04 23:27:06 +00:00
historic_bruno b3d85df2fd Adds notes about a few currently useless special buildings
This was SVN commit r12634.
2012-09-04 19:56:27 +00:00
Deiz 323d7b207e Completely hide deprecated AIs for now.
This was SVN commit r12633.
2012-09-04 17:41:46 +00:00
myconid 3efb235725 And re-enabling the stuff disabled for debugging 2
This was SVN commit r12632.
2012-09-04 17:30:01 +00:00
myconid 10101b138d And re-enabling the stuff disabled for debugging
This was SVN commit r12631.
2012-09-04 16:59:03 +00:00
Mythos_Ruler 3cdf49c75f Changing texture for this tree top.
This was SVN commit r12630.
2012-09-04 16:57:17 +00:00
myconid 8b10290f78 Disabling some LOD stuff to track down Deiz's bug (as a result, parallax also temporarily disabled)
This was SVN commit r12629.
2012-09-04 15:55:36 +00:00
myconid 1ba858bf6e More on that bug (warning: renderer temporarily slower)
This was SVN commit r12628.
2012-09-04 12:34:02 +00:00
myconid f92cda7a91 Testing something different in the hope it helps with a bug reported on the forums
This was SVN commit r12627.
2012-09-04 11:09:36 +00:00
Deiz 6adccf3660 Hide unusable AIs from the default match setup drop-down list.
This was SVN commit r12626.
2012-09-04 07:09:36 +00:00
Deiz 25f7012f0c Squished the match setup player display a bit, to better show longer names at low resolutions.
This was SVN commit r12625.
2012-09-04 07:01:11 +00:00
Deiz 0a0a49eb09 Explicitly store whether whether a unit is moving, as formation members don't finish moving as normal.
This was SVN commit r12624.
2012-09-04 03:57:22 +00:00
Mythos_Ruler 0eeb187609 Mauryan units can build elephant stables now.
This was SVN commit r12623.
2012-09-04 00:57:05 +00:00
Mythos_Ruler 3efc51b9f2 Clarified Worker Elephant tooltip.
Increased Worker Elephant builder speed.

This was SVN commit r12622.
2012-09-04 00:37:16 +00:00
Mythos_Ruler 88f1145368 Acropolis 1 now uses Aegis Bot.
This was SVN commit r12621.
2012-09-03 23:56:52 +00:00
Mythos_Ruler bf825ed41f This was SVN commit r12620. 2012-09-03 23:56:11 +00:00
Mythos_Ruler ca4a5238af Updated Punjab 1 map.
This was SVN commit r12619.
2012-09-03 23:54:51 +00:00
Mythos_Ruler becc13cf44 Tweaked color of building decals.
This was SVN commit r12618.
2012-09-03 23:29:31 +00:00
Mythos_Ruler 80e3efda02 Destruction smoke for Rotary Mill.
This was SVN commit r12617.
2012-09-03 22:37:31 +00:00
gregory 541c77168c Updated Roman market AO.
This was SVN commit r12616.
2012-09-03 21:08:08 +00:00
gregory 681713fe98 Re-committed celt_house_b.dae with the correct model.
This was SVN commit r12615.
2012-09-03 17:11:59 +00:00
gregory 89c87f2af2 This was SVN commit r12614. 2012-09-03 16:43:57 +00:00
Deiz d805c87249 Send messages when formation members hit fail to find a path or are obstructed.
This was SVN commit r12613.
2012-09-03 02:59:15 +00:00
gregory 66318d7011 Added/fixed dust prop points on one of the Celtic house variants and one of the defense tower variants.
This was SVN commit r12612.
2012-09-03 01:51:02 +00:00
historic_bruno 7d2e201332 Fixes some unreferenced formal parameter warnings
This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
Mythos_Ruler a972ba900d Renamed qBot-experimental to something nicer. Can easily be changed to something else.
This was SVN commit r12610.
2012-09-02 22:16:41 +00:00
Mythos_Ruler c518ad6834 Commented out "USE_SELF_LIGHT" because the lack of an alpha channel in many specular textures may cause problems on some systems. Per discussion with historicbruno.
This was SVN commit r12609.
2012-09-02 21:36:28 +00:00
Mythos_Ruler b9efc49c88 These helmets now use the new specular helmet material. More to come.
This was SVN commit r12608.
2012-09-02 21:08:43 +00:00
Mythos_Ruler 0c2b69cb89 A spec map material for helmets. This makes the specular shinier for helmets that use this material for a more noticeable effect.
This was SVN commit r12607.
2012-09-02 20:46:17 +00:00
Mythos_Ruler 545db71a8c Adding missing material.
This was SVN commit r12606.
2012-09-02 20:32:33 +00:00
historic_bruno eedb25fedc Fixes invalid light model and overbrightness on some demo maps
This was SVN commit r12605.
2012-09-02 20:23:27 +00:00
Pureon 8e1a9bf89b Fixing celt defence tower prop points and adding foundation
This was SVN commit r12604.
2012-09-02 18:06:49 +00:00
Pureon cb83f6955c Fixing dust prop point errors. Celt house and tower
This was SVN commit r12602.
2012-09-02 14:55:53 +00:00
myconid fd400f111c Bugfix: a problematic decal in Hellenic Sandbox, ticket #1632
This was SVN commit r12601.
2012-09-02 12:11:27 +00:00
myconid 6548827ca2 Changed a few more decals
This was SVN commit r12600.
2012-09-02 09:10:59 +00:00
myconid 8a61f207f2 Changed a couple of misnamed materials, which were breaking some decals
This was SVN commit r12599.
2012-09-02 09:00:27 +00:00
Mythos_Ruler 766823f293 Made theatron available to all hellenic factions.
This was SVN commit r12598.
2012-09-02 05:12:06 +00:00
Mythos_Ruler f48883187d Spec and Normal maps for Tropical stone quarries and one of the tropical cliff terrains.
This was SVN commit r12597.
2012-09-02 03:30:14 +00:00
Mythos_Ruler 1a3a6a73ac Made the "default" maps Acropolis 1 (first map alphabetically in the list).
This was SVN commit r12596.
2012-09-02 03:03:53 +00:00
Mythos_Ruler 6e3127cb74 Album image for the game's music.
This was SVN commit r12595.
2012-09-02 02:55:25 +00:00
Deiz 38ea080d25 Increase the AI's js runtime size to 32 MB for the time being.
This was SVN commit r12594.
2012-09-02 01:50:16 +00:00
myconid ba3b6b9bb7 Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
Mythos_Ruler 18aa6e3320 Tweaked
This was SVN commit r12592.
2012-09-01 23:42:08 +00:00
stwf a6e1e6cec7 report errors opening sound files and hopefully revcover from them gracefully
This was SVN commit r12591.
2012-09-01 23:24:32 +00:00
gregory 453f4a8aa6 Deleted broken and unused fancy Mars temple.
This was SVN commit r12590.
2012-09-01 23:23:29 +00:00
gregory 0be2384297 Added shader maps to (hopefully) all the Celtic buildings.
This was SVN commit r12589.
2012-09-01 22:53:28 +00:00
myconid affe91b52c Fixed fixed renderpath: green water, broken minimap
This was SVN commit r12588.
2012-09-01 22:34:36 +00:00
historic_bruno d45a044445 Cleans up rogue printf
This was SVN commit r12587.
2012-09-01 22:16:53 +00:00
leper ccdb67c8f2 Fix non-pch build.
This was SVN commit r12586.
2012-09-01 22:12:28 +00:00
Mythos_Ruler 535065eb5c Fixed Spartan cc
This was SVN commit r12585.
2012-09-01 22:02:05 +00:00
Enrique a1e21449fb Fixed Athenian CC, added spartan and macedonian CC
This was SVN commit r12584.
2012-09-01 21:53:39 +00:00
Mythos_Ruler c185ac89bc Added teams to this map.
This was SVN commit r12583.
2012-09-01 20:59:28 +00:00
Mythos_Ruler c5713719a8 Adjusted the Maur CC footprint a bit.
This was SVN commit r12582.
2012-09-01 20:39:52 +00:00
egbert 4a06158fa5 This was SVN commit r12581. 2012-09-01 18:59:19 +00:00
egbert 9b453f086e This was SVN commit r12580. 2012-09-01 18:57:30 +00:00
egbert ecff938a6f This was SVN commit r12579. 2012-09-01 18:56:13 +00:00
egbert f59024b491 This was SVN commit r12578. 2012-09-01 18:55:06 +00:00
historic_bruno a29acce208 Adds some missing includes, refs #1614
This was SVN commit r12577.
2012-09-01 18:23:13 +00:00
Deiz 0cd7da8d0d A C-style for loop is needed for this to iterate as expected.
This was SVN commit r12576.
2012-09-01 10:43:05 +00:00
Spahbod 74364a3130 Changing the release name to "Alpha XI Kronos" before someone makes a package.
This was SVN commit r12575.
2012-09-01 05:45:14 +00:00
stwf 0133197dcd proper disposal of single buffer sounds
This was SVN commit r12574.
2012-09-01 02:41:48 +00:00
Deiz 9cc8a0a40b Enable rally points for corrals.
This was SVN commit r12573.
2012-08-31 19:52:58 +00:00
myconid 166afff098 Fixed zoot's shimmering rock problem
This was SVN commit r12571.
2012-08-31 19:46:40 +00:00
historic_bruno df96445284 missing files from 89c8bccbde
This was SVN commit r12570.
2012-08-31 19:26:29 +00:00
Deiz 0340cc2baa Shade and show an insufficient resources tooltip for unaffordable walls. Fixes #1641.
This was SVN commit r12569.
2012-08-31 19:20:16 +00:00
myconid 2ed11f6a84 Trying to clean up the old specularity code
This was SVN commit r12568.
2012-08-31 19:12:42 +00:00
Mythos_Ruler 7ce09c315b Athenian cc by Enrique (still needs projectile prop point).
Spec and Normal maps for Roman siege wall. Siege wall gate still needs
it, but currently there is a bug with using the new materials on
animated structures.

This was SVN commit r12567.
2012-08-31 19:10:35 +00:00
historic_bruno 89c8bccbde Sound system patch by stwf:
Fixes sound system to work with archives (use VFS files instead of
POSIX), fixes #1604.
Improves error handling and logging, refs #1594.
Allows sound to be disabled with -nosound/-quickstart runtime options or
--without-audio build option, fixes #1609, #1614.
Experimentally increases default buffer size to help prevent sound
stoppages.

This was SVN commit r12566.
2012-08-31 19:08:41 +00:00
myconid e8758b8bf1 Making sure LOS really is black after Reveal Map option is used...
This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
Deiz ff2ffa384b Domestic animals should be unable to gather treasure.
This was SVN commit r12564.
2012-08-31 08:25:27 +00:00
Deiz 9fcb7cc738 Fixed formations so switching formation in-place doesn't leave entities in FORMATIONMEMBER.WALKING and short walk orders bring units into proper formation.
This was SVN commit r12563.
2012-08-31 08:20:36 +00:00
Deiz d98c62f00a Show the resource tooltips over the resource counter icons. Fixes #1636.
This was SVN commit r12562.
2012-08-30 20:36:40 +00:00
myconid ea11dee4fa Bugfix: made sure LOS is always thresholded to black
This was SVN commit r12561.
2012-08-30 20:29:39 +00:00
historic_bruno 5f88bf8a79 Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
historic_bruno 0b832176d5 Replaces grayscale decal texture with RGB, refs #1640
This was SVN commit r12559.
2012-08-30 19:21:25 +00:00
Mythos_Ruler df531c90d7 Map previews for the height map import maps.
This was SVN commit r12558.
2012-08-30 18:24:11 +00:00
myconid 5fcbf01fcb Using even stricter GLSL typing to please even more compilers...
This was SVN commit r12557.
2012-08-30 14:13:28 +00:00
Spahbod afe65d7b76 Adjusting the scale of Northern Lights preview.
This was SVN commit r12556.
2012-08-30 11:21:42 +00:00
Deiz 221c7dacde Also try to strip the 'resource|' prefix when handling a GatherNearPosition order.
This was SVN commit r12555.
2012-08-30 08:18:43 +00:00
Deiz 8968df0554 Only have builders auto-gather if they received a forced order. Patch by picobyte, fixes #1511.
This was SVN commit r12554.
2012-08-30 02:23:36 +00:00
Deiz a563786b86 Only play selection sounds for Gaia entities or entities that the player can control.
This was SVN commit r12553.
2012-08-30 02:02:59 +00:00
myconid 2850476389 Using stricter GLSL typing to please some compilers
This was SVN commit r12552.
2012-08-30 00:29:10 +00:00
myconid 38c1a4c4a1 Modified sky, minimap and healthbar renderers to use shaders, to fix a bug reported by historic_bruno
This was SVN commit r12551.
2012-08-29 23:07:53 +00:00
Yves fcf09598d9 Temporarily disabling FAM for Alpha 11 because it can cause problems on Ubuntu and hotloading doesn't seem to work anyway at the moment.
Known problems with FAM:
- System hangs at shutdown
- Assertion failure at startup in debug mode

This was SVN commit r12550.
2012-08-29 21:22:57 +00:00
Deiz 833d79445e Allow immediate re-targeting if an attack target becomes invalid.
This was SVN commit r12549.
2012-08-29 21:13:50 +00:00
Deiz 781ad7d520 Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
2012-08-29 19:54:29 +00:00
Spahbod eea0a62b64 This was SVN commit r12547. 2012-08-29 17:01:41 +00:00
Spahbod 776282b59d Updating random biome system to include autumn textures. adding another theme to "unknown".
This was SVN commit r12546.
2012-08-29 16:43:39 +00:00
Spahbod 0d0bc32736 Adding "Unknown" random map. Updating "Gulf of Bothnia".
This was SVN commit r12545.
2012-08-29 13:00:01 +00:00
Spahbod 95ccd432c8 Adding "Unknown" random map
This was SVN commit r12544.
2012-08-29 12:59:12 +00:00
Deiz 08a4b12f01 Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
2012-08-29 05:13:45 +00:00
Deiz 96ee70b75b Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
2012-08-28 20:02:03 +00:00
Deiz dd40cc023e Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
2012-08-27 23:14:10 +00:00
quantumstate 205792ddd3 Fix path to user.cfg on unix
This was SVN commit r12540.
2012-08-27 20:36:05 +00:00
Mythos_Ruler 05525a9c2a Fixed.
This was SVN commit r12539.
2012-08-27 17:46:21 +00:00
Mythos_Ruler e15ba08510 Added teams to this map.
This was SVN commit r12538.
2012-08-27 17:09:09 +00:00
Deiz b4ba09c8b3 Reduce maximum garrison icons to 12 so stances can be shown for siege rams, etc.
This was SVN commit r12537.
2012-08-27 16:56:58 +00:00
Deiz 9db71f5417 Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
2012-08-27 07:16:21 +00:00
Deiz 6a7e6ca343 Clean up entity name formatting; always show generic names in tooltips.
This was SVN commit r12535.
2012-08-27 07:07:33 +00:00
Deiz 126db0097a Generic names should have parens only if a specific name is also present.
This was SVN commit r12534.
2012-08-27 06:17:52 +00:00
Deiz 2de4786240 UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
2012-08-27 01:35:53 +00:00
Deiz b462f2acfe Show generic names in unit garrison tooltips.
This was SVN commit r12532.
2012-08-26 19:58:25 +00:00
wraitii 2bdb8f75ff Check the length of the unit collection in started attack plans to avoid errors. Fixes #1620
This was SVN commit r12531.
2012-08-26 11:25:39 +00:00
Deiz 576761c05e Never allow entities to set a rally point on themselves.
This was SVN commit r12530.
2012-08-26 06:38:29 +00:00
ShieldBearer 3e40453bd2 This was SVN commit r12529. 2012-08-26 06:30:44 +00:00
Deiz dd2d1eb6ec Added name tooltips to the summary screen civ emblems.
This was SVN commit r12528.
2012-08-25 22:05:15 +00:00
Deiz c688f64699 Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
2012-08-25 21:55:53 +00:00
myconid 89cf2b26e3 Second attempt to fix a graphical glitch in ARB mode
This was SVN commit r12526.
2012-08-25 21:41:31 +00:00
Deiz cd0802294a Forced chase orders should override stance.
This was SVN commit r12524.
2012-08-24 23:32:26 +00:00
Deiz 1c06a17e87 EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
2012-08-24 08:22:29 +00:00
Deiz d89e64cf49 Regular champions take 13 seconds to build, Persian Immortals shouldn't build 2.6x as fast.
This was SVN commit r12522.
2012-08-24 07:24:33 +00:00
Deiz a4ff4b92b7 Include the generic name in the tooltips when selecting multiple units.
This was SVN commit r12521.
2012-08-24 07:14:50 +00:00
gregory 870fe14391 Updated Roman structure normal and specular maps.
This was SVN commit r12520.
2012-08-24 07:08:23 +00:00
quantumstate 9c9cab1f89 Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
2012-08-23 21:22:49 +00:00
Mythos_Ruler 9defa4150e Height map test maps.
This was SVN commit r12518.
2012-08-23 17:54:08 +00:00
Mythos_Ruler c8d509e574 Fixed some templates.
This was SVN commit r12517.
2012-08-23 17:38:19 +00:00
Deiz 8facd45803 s/IRC/Chat/, clarified tooltip.
This was SVN commit r12516.
2012-08-23 06:59:16 +00:00
myconid 5b218ca4b0 An extra heightmap and demo map
This was SVN commit r12515.
2012-08-23 06:04:23 +00:00
myconid 6de082abca Forgot a semicolon :P
This was SVN commit r12514.
2012-08-22 08:04:55 +00:00
myconid e50bf9e539 Sky toggling through config and with Alt+Z
This was SVN commit r12513.
2012-08-22 07:32:26 +00:00
Deiz 95585d1e15 Tweaked a few fishing-related templates, removed ugly workaround.
This was SVN commit r12512.
2012-08-22 06:53:22 +00:00
Deiz 7e382fc26f CCmpUnitMotion::MoveToPointRange should ignore unit radius, so it correctly returns false when called repeatedly for large units.
This was SVN commit r12511.
2012-08-22 06:13:23 +00:00
historic_bruno 58b3a88daa Fixes more overloaded-virtual warnings in clang.
This was SVN commit r12510.
2012-08-21 21:47:36 +00:00
historic_bruno 619dd95d5b Fixes an overloaded-virtual warning in clang.
This was SVN commit r12509.
2012-08-21 20:13:42 +00:00
Mythos_Ruler d73c589a04 Normal maps for decals.
This was SVN commit r12508.
2012-08-21 18:13:37 +00:00
myconid 7ba2b8947c Attempting to fix a graphical bug affecting ARB mode
This was SVN commit r12507.
2012-08-21 18:04:05 +00:00
historic_bruno 43eac32795 Fixes GCC warning about passing NULL to non-pointer argument
This was SVN commit r12506.
2012-08-21 16:44:54 +00:00
historic_bruno ddbc9e7d86 Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
myconid 952385b21d Ticket 1612: Fixed overlay z-fighting in GLSL mode
This was SVN commit r12504.
2012-08-21 16:28:06 +00:00
Deiz 6cf4efbd01 Handle exit and return hotkeys in message boxes. Fixes #1319.
This was SVN commit r12503.
2012-08-21 06:30:30 +00:00
danschub 19fd2f8b9f Fixed streched UV on Badland's rock.
This was SVN commit r12502.
2012-08-21 01:03:41 +00:00
historic_bruno 0af34b1fcb Removes some unread variables reported by LLVM. Refs #1114
This was SVN commit r12501.
2012-08-20 23:59:50 +00:00
Deiz 70c317b1b0 Hunt all domestic animals, not just very weak animals (<= 10 health).
This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
quantumstate 4a2ff9521f Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
2012-08-20 20:22:48 +00:00
Deiz 89eef72f20 cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
2012-08-20 19:53:08 +00:00
quantumstate e5df8d17e1 Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
2012-08-20 19:52:26 +00:00
Deiz af005b00b2 Added AI handling for 'resource|' pseudo-templates.
This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
Deiz ad63a1e60e Don't sed templates at 5 AM without testing.
This was SVN commit r12494.
2012-08-20 16:07:50 +00:00
Deiz 3cf726ffa8 Adjusted wall sets so that all wall segments have the same health. Gave gates 2/3 of wall segment health.
This was SVN commit r12493.
2012-08-20 08:48:03 +00:00
Deiz b624328a89 Reverted k776's not-suggestion from ca3886be20, per k776's suggestion.
This was SVN commit r12492.
2012-08-20 08:23:21 +00:00
Deiz ca3886be20 Made citizen-soldiers build 25% faster than female citizens, per k776's suggestion.
This was SVN commit r12491.
2012-08-20 07:48:48 +00:00
Deiz 4136512a90 Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
2012-08-20 07:30:50 +00:00
Mythos_Ruler a1d16c2fbd Made ALL cliff terrains triplanar.
This was SVN commit r12489.
2012-08-20 03:32:11 +00:00
Mythos_Ruler 951e682f27 normal and spec mapping for Celtic "henge"
This was SVN commit r12488.
2012-08-20 02:39:03 +00:00
Deiz cebe8bed64 Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
2012-08-20 01:41:56 +00:00
Deiz 66012e2e2c Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
2012-08-20 01:38:39 +00:00
Mythos_Ruler 034212a554 Made Mace fortress use the new actor and meshes.
This was SVN commit r12485.
2012-08-20 01:30:09 +00:00
Mythos_Ruler 36f2781a38 A better Spartan hoplites tip pic.
This was SVN commit r12484.
2012-08-20 00:51:54 +00:00
quantumstate 141dfabf5b Removed stray cd from a template file.
This was SVN commit r12483.
2012-08-19 22:05:28 +00:00
historic_bruno d71f883d3e Adds warning when OS X users try to toggle fullscreen since it's disabled
This was SVN commit r12482.
2012-08-19 20:45:43 +00:00
historic_bruno 875ea8f440 Fixes some warnings in mikktspace and weldmesh
This was SVN commit r12481.
2012-08-19 20:28:00 +00:00
quantumstate edd882492b Fixed syntax error in new technology.
This was SVN commit r12480.
2012-08-19 20:20:37 +00:00
quantumstate 1c1486d74a Don't allow people to train heroes because they are not balanced.
This was SVN commit r12479.
2012-08-19 20:16:18 +00:00
historic_bruno a17ffaa0f2 Fixes weldmesh build on *BSD
This was SVN commit r12478.
2012-08-19 19:57:23 +00:00
historic_bruno a3f9da72a5 Removes yucky sed commands from update-workspaces.sh to avoid modifying the Premake makefiles. Adds new BSD and OS X-specific Makefiles instead (can be autogenerated by Premake). Fixes a few bugs and omissions in the Premake4 build configuration script.
This was SVN commit r12477.
2012-08-19 18:49:02 +00:00
Pureon af59e1d9ca Fixed rotation of hele tower models
This was SVN commit r12476.
2012-08-19 15:34:27 +00:00
ShieldBearer ca0b3efc3d Carthaginian buildings now showcase AO, spec and normal maps. Room for improvement, but usable.
This was SVN commit r12475.
2012-08-19 12:08:27 +00:00
ShieldBearer 142d6619a8 Fixed farmstead AO map and added specularity to the roof tiles.
This was SVN commit r12474.
2012-08-19 09:49:10 +00:00
gregory 8300113a3a Fixed some artifacts on the Broch wall.
This was SVN commit r12473.
2012-08-19 07:36:48 +00:00
myconid 6e326e2d2e Ticket 1603: Using GL extension defines to avoid compiler errors on older systems
This was SVN commit r12472.
2012-08-19 07:05:11 +00:00
gregory 1b9b7dc390 Added normal mapping to the Broch.
This was SVN commit r12471.
2012-08-19 04:13:43 +00:00
danschub 7a32e9d868 Small Badland rocks committed.
This was SVN commit r12470.
2012-08-19 02:12:46 +00:00
danschub 689a15d784 Committed Temperate_Small_stonemine.
This was SVN commit r12469.
2012-08-19 01:47:57 +00:00
Deiz 9216dc3924 Have toggleChat (enter by default) send a chat message if the input isn't empty.
This was SVN commit r12468.
2012-08-19 00:28:46 +00:00
Deiz c32d3ece44 Remove focus when closing the chat window via the escape key.
This was SVN commit r12467.
2012-08-18 21:35:52 +00:00
WhiteTreePaladin 0f94813aa9 Export stop.png in GIMP to fix strange crash
This was SVN commit r12466.
2012-08-18 21:07:21 +00:00
Deiz 0dfdf868b2 Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
2012-08-18 20:33:44 +00:00
historic_bruno e485fb9e2c Implements copy/paste for OS X using NSPasteboard including pre-10.6 API support. Fixes #1326
This was SVN commit r12464.
2012-08-18 19:47:55 +00:00
Deiz 9519635869 0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
2012-08-18 18:44:20 +00:00
Deiz 77f26c454a Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
2012-08-18 08:13:47 +00:00
ShieldBearer a08d55e603 Added AO, norm and spec maps for all Iberian buildings except the walls and the dock(couldn't find the AO texture from myconid's git trunk) and to a couple of Carthaginian buildings too.
This was SVN commit r12461.
2012-08-18 05:40:23 +00:00
historic_bruno 8e996cedab Adds sensible default sound gains, when the config file(s) omit them
This was SVN commit r12458.
2012-08-17 23:00:41 +00:00
Deiz bbed3ca69a Made player slot reassignment in the game setup screen swap slot contents instead of leaving the old slot empty.
This was SVN commit r12457.
2012-08-17 21:22:07 +00:00
historic_bruno fdb3995141 Adds UTF-8 BOM stripping to checkrefs.pl when using JSON files, patch by retrosnub. Refs #1556
This was SVN commit r12456.
2012-08-17 19:24:23 +00:00
quantumstate 37964d048e Added camera movement speed modifier keys.
This was SVN commit r12455.
2012-08-17 18:33:41 +00:00
Mythos_Ruler 592478eb67 Another height map demo map and image.
This was SVN commit r12454.
2012-08-17 18:26:03 +00:00
Enrique a6230497ba Committed updated theatron and updated gymnasion for athenians
This was SVN commit r12453.
2012-08-17 02:17:38 +00:00
danschub 55dc7cc553 This was SVN commit r12452. 2012-08-17 01:28:26 +00:00
danschub a18dd1a36d Fixed Spec for the Temperate Rock Formation. Added parallax mapping for terrain's decals. Added missing AO for scandiv rock.
This was SVN commit r12451.
2012-08-16 23:18:21 +00:00
historic_bruno d7532a1c77 This was SVN commit r12450. 2012-08-16 18:52:39 +00:00
historic_bruno 3d67aeeb71 Adds some debug output to OpenAL init
This was SVN commit r12448.
2012-08-16 17:01:15 +00:00
gregory 791b6fa741 Partially fixed artifacts on the wood pile on the Roman mill.
This was SVN commit r12447.
2012-08-16 03:58:27 +00:00
historic_bruno 065a3e093b Fixes incorrect test for command debugging
This was SVN commit r12446.
2012-08-16 02:29:08 +00:00
Deiz de38f9ef9a Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
2012-08-16 02:08:56 +00:00
historic_bruno 714426f761 Fixes unnecessary use of VfsPath pointers in sound system. Refs #1223
This was SVN commit r12444.
2012-08-16 01:41:45 +00:00
Deiz 78e9fecf92 Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
2012-08-16 01:15:04 +00:00
danschub b03df364ea Fixed VHQ Parallax for the new rocks.
This was SVN commit r12442.
2012-08-16 00:46:43 +00:00
danschub b54a7486da Added Parallax VHQ for the new rocks
This was SVN commit r12441.
2012-08-16 00:31:42 +00:00
quantumstate 3653fe5d3a Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
2012-08-15 22:25:25 +00:00
Kimball 765d02716a Updated Mauryan isw textures.
This was SVN commit r12439.
2012-08-15 18:22:28 +00:00
ShieldBearer ee83c07184 This was SVN commit r12437. 2012-08-15 13:14:37 +00:00
wraitii 8256f691f4 Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
Kimball 3e29520326 Mauryan Swordsman body textures
This was SVN commit r12435.
2012-08-15 06:44:58 +00:00
gregory 56c15ae427 Updated Roman normal maps.
This was SVN commit r12434.
2012-08-15 03:22:01 +00:00
Deiz 851786b01a Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
2012-08-15 02:51:48 +00:00
Deiz aa86664d8f Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535.
This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
historic_bruno af62b5ad8a Adds <Distanceless> flag to a bunch of voice sound groups
This was SVN commit r12430.
2012-08-15 01:04:54 +00:00
gregory e3b8d9c38c Deleted AO textures that didn't get deleted by Gen.Kenobi.
This was SVN commit r12429.
2012-08-15 00:49:17 +00:00
historic_bruno 011ba8255e New sound system implementation by stwf, refs #1223, #961.
Enables audio on OS X, refs #685, #931.
Fixes music not playing after a game, refs #946.

This was SVN commit r12428.
2012-08-15 00:10:44 +00:00
danschub 2c260660e6 Created AO folder for
This was SVN commit r12427.
2012-08-15 00:02:58 +00:00
gregory a6945413c3 Added AO to rome_temple and rome_temple_mars.
This was SVN commit r12426.
2012-08-14 21:11:06 +00:00
Mythos_Ruler ba253d34d4 Normals and Specs for Persian city tile terrain.
This was SVN commit r12425.
2012-08-14 18:01:40 +00:00
Mythos_Ruler 927592aca9 This was SVN commit r12424. 2012-08-14 17:47:13 +00:00
Deiz 0c56dfe272 Forgot to add the new short, medium wall templates.
This was SVN commit r12423.
2012-08-14 17:10:55 +00:00
Deiz e83bebe02e Remove entities from selection groups when they become hidden. Fixes #1373.
This was SVN commit r12422.
2012-08-14 14:02:52 +00:00
Deiz d90e53d0a5 Show cost ranges in the wall construction tooltip, if possible.
This was SVN commit r12421.
2012-08-14 07:51:50 +00:00
Deiz 981db4c005 Stone wall segments now have costs dependent on length. Rebalanced gate/tower costs per IRC discussion.
This was SVN commit r12420.
2012-08-14 07:46:47 +00:00
historic_bruno 97de77c6b6 Adds alternative materials to reference checker
This was SVN commit r12419.
2012-08-14 02:31:54 +00:00
gregory 6031b0785f Organized materials XML a bit.
This was SVN commit r12418.
2012-08-14 02:31:11 +00:00
danschub 2d505a5015 Added new Pointy_StoneMines_Badlands by Gen.Kenobi. It has AO, normal and SpecMaps. Need to fix AO and Spec and add new shaders to desert_decals.
This was SVN commit r12417.
2012-08-14 02:22:37 +00:00
gregory 5366dd8388 Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
2012-08-14 02:04:59 +00:00
historic_bruno 4138a78c7f Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
2012-08-14 00:44:36 +00:00
gregory a71d77b03e Fixed material levels of quality more.
Added AO to dock prop.

This was SVN commit r12414.
2012-08-13 21:39:45 +00:00
historic_bruno 7d86fc4c31 Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
2012-08-13 21:37:40 +00:00
gregory 93a3f77aaa Fixed basic_trans levels of quality.
This was SVN commit r12412.
2012-08-13 20:17:29 +00:00
historic_bruno 9f358abaed Adds particle and material files to reference checker
This was SVN commit r12411.
2012-08-13 19:39:09 +00:00
historic_bruno 9cb5d48ccf Reverts mistaken default config changes. Please DO NOT use default.cfg for personal settings and check before committing modifications to that file.
This was SVN commit r12410.
2012-08-13 19:09:11 +00:00
gregory 02f2c082cb This was SVN commit r12409. 2012-08-13 18:00:15 +00:00
gregory d6792c4e1b This was SVN commit r12408. 2012-08-13 17:54:39 +00:00
gregory f000fc6bbd This was SVN commit r12407. 2012-08-13 17:50:54 +00:00
gregory b42708a3f1 This was SVN commit r12406. 2012-08-13 17:45:48 +00:00
gregory 1129c2be0e This was SVN commit r12405. 2012-08-13 17:41:48 +00:00
wraitii 902fc4a541 Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
2012-08-13 16:47:10 +00:00
OmriLahav 9e35243976 This was SVN commit r12402. 2012-08-13 14:25:37 +00:00
wraitii 9e9e1e3b78 Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
gregory 1f17407161 This was SVN commit r12400. 2012-08-13 05:11:12 +00:00
gregory dac4ae2716 More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
2012-08-13 03:09:20 +00:00
Deiz 8c97458de7 Prevent healers from healing themselves.
This was SVN commit r12398.
2012-08-13 02:56:51 +00:00
gregory 61cf6a6040 This was SVN commit r12397. 2012-08-13 00:03:18 +00:00
Deiz cbddd53e47 Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
2012-08-12 23:40:04 +00:00
historic_bruno 13d7867a58 Fixes checkrefs.pl for latest actor format.
Adds checking for map preview textures.
Adds checking for random map scripts.

This was SVN commit r12395.
2012-08-12 21:00:58 +00:00
quantumstate b1090d1a12 Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
2012-08-12 14:50:56 +00:00
fcxSanya 3b704b12a9 Summary screen: separate barter info for each resource
This was SVN commit r12393.
2012-08-12 09:12:06 +00:00
Deiz 3acc855a2d Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
2012-08-12 06:48:49 +00:00
gregory 6f9a44d220 Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
2012-08-12 05:36:59 +00:00
gregory a6909b677a Deleted unused material file.
This was SVN commit r12390.
2012-08-12 05:29:41 +00:00
gregory 2534b26b16 Added AO to Roman market.
This was SVN commit r12389.
2012-08-12 05:00:59 +00:00
gregory 40886d1b24 This was SVN commit r12388. 2012-08-12 04:51:50 +00:00
gregory d9531b78f9 This was SVN commit r12387. 2012-08-12 04:49:00 +00:00
gregory 740322c88d Renamed the Roman structure texture normal map.
This was SVN commit r12386.
2012-08-12 04:42:59 +00:00
gregory a02d32a7d1 More AO.
This was SVN commit r12385.
2012-08-12 03:49:27 +00:00
danschub 913770347b Resized decals for the new Stonemine
This was SVN commit r12384.
2012-08-12 03:04:46 +00:00
danschub 90521c49ff Extended Rock_Scandiv.
This was SVN commit r12383.
2012-08-12 02:56:17 +00:00
Mythos_Ruler 6f80824c48 This was SVN commit r12382. 2012-08-12 02:55:50 +00:00
Mythos_Ruler ab19bc233a Height Map import demo.
This was SVN commit r12381.
2012-08-12 02:55:28 +00:00
danschub b89d23d325 Added Smoothed stone mine :)
This was SVN commit r12380.
2012-08-12 02:33:40 +00:00
Mythos_Ruler 2a7f037e69 Reverting some mistaken changes.
This was SVN commit r12379.
2012-08-12 02:24:20 +00:00
Mythos_Ruler e735df4a7f New geo entity.
This was SVN commit r12378.
2012-08-12 02:16:50 +00:00
danschub e4eb394ca8 Fixed GreekFortress.
This was SVN commit r12377.
2012-08-12 02:13:22 +00:00
danschub c4c215d5e1 Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
2012-08-12 01:56:53 +00:00
Mythos_Ruler 49b734336a Some "tips" text fixes.
Spec maps for more helmets.

This was SVN commit r12375.
2012-08-12 01:54:23 +00:00
gregory ed806b6a9a Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
2012-08-12 01:17:32 +00:00
Mythos_Ruler e403c748f2 More cliff terrain spec and normal mapping.
More metal mine spec mapping.

This was SVN commit r12373.
2012-08-12 00:11:46 +00:00
danschub 277b637578 Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
2012-08-12 00:08:49 +00:00
Deiz 2eed26df09 Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
2012-08-11 23:59:28 +00:00
gregory b1657b63b3 This was SVN commit r12370. 2012-08-11 21:10:36 +00:00
Mythos_Ruler dedd0ca792 Some spec and normal tests for terrain.
This was SVN commit r12369.
2012-08-11 19:29:28 +00:00
Mythos_Ruler dde8f5f57b This was SVN commit r12368. 2012-08-11 17:10:27 +00:00
gregory 7adecfebb3 Updated AO again.
This was SVN commit r12367.
2012-08-11 17:08:00 +00:00
gregory 483707f3c8 Darkened AO on three Roman buildings.
This was SVN commit r12366.
2012-08-11 16:57:48 +00:00
fcxSanya 7a7d7e5d0a Add trade/barter stats to the summary screen.
This was SVN commit r12365.
2012-08-11 16:38:01 +00:00
Mythos_Ruler 9bbfc3f808 Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.

This was SVN commit r12364.
2012-08-11 16:35:46 +00:00
myconid abca51c1ae Fixed typo in config file
This was SVN commit r12363.
2012-08-11 16:20:32 +00:00
Mythos_Ruler 06d22af3dc Making all cliffs triplanar.
Adding spec maps to helmets.

Adjusted the rome_struct_2 spec map a little.

This was SVN commit r12362.
2012-08-11 16:11:23 +00:00
myconid 9c56092999 Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
2012-08-11 15:25:00 +00:00
quantumstate 4890789d58 Added support for team chat in multiplayer. Team chat is default if you are on a team of size >1. Using the prefix g will make the message global. Fixes #1583.
This was SVN commit r12360.
2012-08-11 15:12:48 +00:00
wraitii 96534fc5ed Fix a problem with civilizations who didn't have advanced building defined.
This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
wraitii 226738d447 Last batch of fix for qBot-xp for the day if all goes well.
This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
wraitii 508994e4c8 Fix a typo.
This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
wraitii dc916e7295 Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
gregory c5658edfca Improved AO on the Roman farmstead and fortress, and added it to the barracks.
This was SVN commit r12355.
2012-08-11 07:20:36 +00:00
gregory c573f4905c Fixed warning on farmstead model.
This was SVN commit r12354.
2012-08-11 06:32:38 +00:00
gregory 9d54763401 Added improved normal mapping, parallax mapping, specular mapping, and AO on the Roman buildings.
Created folder for AO textures.

This was SVN commit r12353.
2012-08-11 06:10:29 +00:00
danschub b926a5ee54 Added Spec and Normal Maps for the Roman Structures by Gen.Kenobi. (rome_struc_2 texture files) - What applies to the Barracks, Corral, Dock, Farmstead, Fortress, Houses, Mill, ScoutTower and Walls. Feature Warning: Alphas not working properly + Gate fails to render material.
This was SVN commit r12352.
2012-08-11 02:21:04 +00:00
quantumstate 8cb340ade0 Make roof tile shadowing consistent by flipping UV's
This was SVN commit r12351.
2012-08-10 23:58:59 +00:00
myconid eee04db56b Bugfix- changed GLSL particle shader to use modelview matrix instead of modelviewprojection
This was SVN commit r12350.
2012-08-10 21:40:50 +00:00
myconid d45379cc62 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12349.
2012-08-10 21:02:22 +00:00
quantumstate 9dc838bed5 Add support for cropped images in the GUI code and update game setup to use cropped map previews. Refs #1343.
This was SVN commit r12348.
2012-08-10 19:59:20 +00:00
quantumstate 5d2c0b466f Resize all map previews to be 512x512 by adding a black area of padding.
This was SVN commit r12347.
2012-08-10 19:56:58 +00:00
Mythos_Ruler 0f4acf7167 Bigger foundation for Brit fortress.
This was SVN commit r12346.
2012-08-10 18:18:14 +00:00
Mythos_Ruler d7140c4edf Helmet specular stuff.
This was SVN commit r12345.
2012-08-10 18:18:04 +00:00
myconid eb422bc4b3 Bugfix- changed GLSL particle shader to look the same as ARB
This was SVN commit r12344.
2012-08-10 18:14:42 +00:00
wraitii 07ea313ad6 Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
Deiz 2b503e68f7 Fixed broken chat; improved cheat message handling.
This was SVN commit r12342.
2012-08-10 03:35:20 +00:00
OmriLahav 8009c88a81 This was SVN commit r12340. 2012-08-09 21:42:32 +00:00
Pureon 8b365ca96d New Celtic Broch fortress
This was SVN commit r12339.
2012-08-09 21:13:21 +00:00
Deiz 613f845095 Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
2012-08-09 19:06:01 +00:00
myconid a89d131f2d Added specular mapping for units
This was SVN commit r12336.
2012-08-09 18:49:35 +00:00
Mythos_Ruler 8d59192410 A couple more materials.
Testing spec mapping with Iberian bull statue and Craterus unit.

This was SVN commit r12335.
2012-08-09 18:30:05 +00:00
myconid 97c97dc7e0 Bugfix- changed decal/terrain blending mode for the fixed renderpath
This was SVN commit r12334.
2012-08-09 16:22:49 +00:00
wraitii ef55e60d9b Prevent chickens from spawning in the obstruction area of the civil centre.
This was SVN commit r12333.
2012-08-09 15:24:11 +00:00
historic_bruno 3ef639c4bc Adds new texture names to actor editor choices
This was SVN commit r12332.
2012-08-09 04:02:49 +00:00
Deiz c5ce1b23ae Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
2012-08-09 02:32:56 +00:00
danschub 388544abdb Committed AO Scandiv_formation textures & material.
This was SVN commit r12330.
2012-08-09 00:55:40 +00:00
gregory 66d026a498 This was SVN commit r12329. 2012-08-09 00:14:58 +00:00
Deiz 87b2346154 Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
2012-08-08 23:29:30 +00:00
Deiz 14df6cf1a2 Removed triple and trailing newlines from random map descriptions.
This was SVN commit r12327.
2012-08-08 23:11:09 +00:00
Deiz f210008b07 Put a warning about the AI into the description of naval maps.
This was SVN commit r12326.
2012-08-08 23:10:21 +00:00
myconid e046fc0a01 Bugfix- changed some decal materials and fixed decal blending mode
This was SVN commit r12325.
2012-08-08 19:08:56 +00:00
gregory 6afe17dbf1 This was SVN commit r12324. 2012-08-08 18:50:20 +00:00
Mythos_Ruler dcbe7d2e96 This was SVN commit r12323. 2012-08-08 18:30:20 +00:00
Mythos_Ruler d5f93396b6 Deccan Plateau map.
This was SVN commit r12322.
2012-08-08 18:27:47 +00:00
Mythos_Ruler af9da8e01e Fixed decals on Celt Tavern and Mill.
This was SVN commit r12321.
2012-08-08 18:16:50 +00:00
Mythos_Ruler fb012f14b9 Fixed some corral decals.
This was SVN commit r12320.
2012-08-08 17:40:25 +00:00
Deiz 166255b744 Remember scroll position when re-opening dropdown lists.
This was SVN commit r12319.
2012-08-08 17:22:52 +00:00
Deiz eadd24b64b Added a 'Stop' button to the GUI for immediately halting units.
This was SVN commit r12318.
2012-08-08 05:36:42 +00:00
Deiz 1120701351 Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
2012-08-08 05:32:53 +00:00
Deiz 84305155de Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
2012-08-08 05:27:59 +00:00
Deiz 791752c7a4 Added a 'quiet' version of SetOwner() that doesn't send a message, to allow faux-atomic batch ownership changes.
This was SVN commit r12315.
2012-08-08 05:18:20 +00:00
danschub 28333ba92e Committed fixed Normal Maps and materials for the Rock ScandivFormation. Now the bump is much more noticeable, yet realistic.
This was SVN commit r12314.
2012-08-08 00:26:08 +00:00
OmriLahav 7666bfcbda This was SVN commit r12312. 2012-08-07 21:32:45 +00:00
OmriLahav 18930375e6 This was SVN commit r12310. 2012-08-07 21:16:25 +00:00
myconid c9abf6f68c Heightmap importing in Atlas
This was SVN commit r12308.
2012-08-07 18:49:46 +00:00
myconid e488eb4d6f Bugfix for smoothlos, a test routine was complaining because g_Renderer wasn't available in test mode.
This was SVN commit r12307.
2012-08-07 18:28:23 +00:00
myconid 88ab3f0f5b Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
Deiz 780970d16a Avoid a rare error when a group has both renamed and deleted entities.
This was SVN commit r12305.
2012-08-07 00:41:57 +00:00
myconid 648e68e49c smooth LOS
This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
danschub 4b119b9bd1 *Small Greek Fortress Fixes
*Added Scandinav-Rock formation by Gen.Kenobi (with spec&normal included
as a test)

This was SVN commit r12303.
2012-08-06 22:34:37 +00:00
Pureon 77346e6914 Adding some missing random map previews
This was SVN commit r12302.
2012-08-06 22:08:07 +00:00
myconid 47c2907f10 added licensing headers to some of the new files
This was SVN commit r12301.
2012-08-06 21:34:41 +00:00
myconid da8c673a0a ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
historic_bruno 8fc1fd2478 Fixes default map names, closes #1578
This was SVN commit r12299.
2012-08-06 18:09:22 +00:00
historic_bruno c0f522fd20 Use upper camel case for member variables
This was SVN commit r12298.
2012-08-06 16:46:54 +00:00
danschub 00aa354f8f Updated Greek Fortress by Gen.Kenobi. Finally fixed it. Enjoy!
This was SVN commit r12297.
2012-08-06 15:51:16 +00:00
wraitii 0f44c5b3fe Fix some mistakes with class definition for stone/palisade gates and wallsets.
This was SVN commit r12296.
2012-08-06 11:43:02 +00:00
danschub bfdd23997d Added new Rock-set-desert by Gen.Kenobi
They might need re-scaling.

This was SVN commit r12295.
2012-08-06 03:07:58 +00:00
Mythos_Ruler 11eb862bdb Map preview for Acropolis 7.
Made the status bar for trees a little easier to see.

This was SVN commit r12294.
2012-08-05 19:07:41 +00:00
Deiz 78cc29b591 Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
2012-08-05 18:07:56 +00:00
Deiz 0037bb8230 Slightly ugly fix for 'You has been defeated.' message in singleplayer.
This was SVN commit r12292.
2012-08-05 18:05:25 +00:00
Enrique 0a2449bf5f Added small_scaffold actor
This was SVN commit r12291.
2012-08-05 16:31:36 +00:00
Enrique 8291019fa1 Added scaffold_small.dae prop
This was SVN commit r12290.
2012-08-05 16:27:38 +00:00
Enrique 88aff0c501 Added new theatron version to athenians civ.
-Modified entity athen_theatron.xml to reference visual actor
"hellenes/theatre_new.xml"

This was SVN commit r12289.
2012-08-05 16:00:25 +00:00
Spahbod 959a897ec1 This was SVN commit r12288. 2012-08-05 15:24:26 +00:00
Spahbod 8f635b7e01 Fixing an issue.
This was SVN commit r12287.
2012-08-05 15:04:35 +00:00
Spahbod 6d633c9b18 Fixing a bug
This was SVN commit r12286.
2012-08-05 14:24:39 +00:00
Spahbod 7d62da8d2c This was SVN commit r12285. 2012-08-05 14:20:51 +00:00
Spahbod 202a02568b Cheats ... fixes #1555.
This was SVN commit r12284.
2012-08-05 14:01:05 +00:00
wraitii 36cc1766a4 General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
Deiz 4a1b085df0 Send chat notifications upon player defeat.
This was SVN commit r12282.
2012-08-05 05:41:19 +00:00
Deiz b86d39681f Reveal the map for defeated players.
This was SVN commit r12281.
2012-08-05 05:34:17 +00:00
Deiz 86db7b8a59 Show multiplayer names in the summary screen, rather than the map's defaults.
This was SVN commit r12280.
2012-08-05 02:18:44 +00:00
Mythos_Ruler d04eb12b83 Made cart walls considerably longer to build time.
This was SVN commit r12279.
2012-08-04 20:53:01 +00:00
historic_bruno 347c7d45cc Updates random map wall_builder with correct gate sizes, patch by FeXoR. Fixes #1576
This was SVN commit r12278.
2012-08-04 19:29:45 +00:00
wraitii 2eb49be1a3 Show shallows (walkable water) on the minimap in a lighter color.
This was SVN commit r12277.
2012-08-04 18:52:02 +00:00
Deiz 2c642fc68e Uninitialized variable was causing nondeterministic weirdness in Atlas.
This was SVN commit r12275.
2012-08-04 16:56:09 +00:00
Pureon 1b78b3cc20 Projectile actors for Mauryan defence structures
This was SVN commit r12274.
2012-08-04 08:41:02 +00:00
gregory 1e0ea4b963 This was SVN commit r12272. 2012-08-04 00:02:11 +00:00
Deiz 20d75a3880 Free cursors before shutting down SDL. Fixes #1355.
This was SVN commit r12271.
2012-08-03 16:48:02 +00:00
Deiz c5a0dabe8d Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
2012-08-03 16:38:31 +00:00
Deiz be31d3a9e7 Added a function for finding colliding entities with identical control groups. Refs #1529.
This was SVN commit r12269.
2012-08-03 16:36:40 +00:00
wraitii 2ee61750b4 Forgot to fix a few things before committing.
This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
wraitii 45ee419171 Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
OmriLahav 0d5366fd7b This was SVN commit r12264. 2012-08-03 11:30:28 +00:00
OmriLahav 09d0def213 This was SVN commit r12263. 2012-08-03 10:55:45 +00:00
historic_bruno ddcdd5d2e8 Updates logs readme with link to Trac, to replace confusing outdated info
This was SVN commit r12261.
2012-08-02 19:41:50 +00:00
Deiz 4bb0ad46a5 Re-saved all maps with walls, sanitizing their obstruction groups.
This was SVN commit r12260.
2012-08-01 21:39:54 +00:00
Deiz 4c8907e30c Added the new ControlPersist XML element to wall tower templates.
This was SVN commit r12259.
2012-08-01 21:39:08 +00:00
Deiz 692795e56e Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
Deiz c22476eee2 Check for builders that can't place foundations (e.g. Mauryan worker elephants)
This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
Mythos_Ruler d1d17b7222 Acropolis map updates.
This was SVN commit r12256.
2012-08-01 18:14:14 +00:00
Deiz 1e38b39021 Remove deleted props.
This was SVN commit r12255.
2012-08-01 17:09:52 +00:00
Deiz d9c36f1fcc Remove empty texture that was causing asserts.
This was SVN commit r12254.
2012-08-01 15:50:50 +00:00
Enrique aa00a845d1 Fixed helle_docks_pentekonter.dae normals problem. Added playercolor details on helle_docks_props.dae.
This was SVN commit r12253.
2012-08-01 13:33:41 +00:00
Deiz 8c5558895e Disable rally points for Celtic wall towers (which can't be garrisoned).
This was SVN commit r12252.
2012-08-01 04:53:17 +00:00
Mythos_Ruler 0f7f73be2c Balanced some Dock costs.
This was SVN commit r12251.
2012-07-31 17:43:12 +00:00
Mythos_Ruler 05d4b1eccf Scaffold test object by Enrique. Looks nice. No errors. Possible prototype for some kind of construction scaffolding for buildings.
This was SVN commit r12250.
2012-07-31 17:35:50 +00:00
Mythos_Ruler a012a8c231 New Hellenic dock by Enrique. Needs some fixes though.
This was SVN commit r12249.
2012-07-31 17:26:04 +00:00
wraitii a796800bb1 Add the
This was SVN commit r12248.
2012-07-31 15:59:36 +00:00
wraitii 8074f18d6d Slight updates to the Corsica map. Also trying my hands at this whole "commit" stuff.
This was SVN commit r12247.
2012-07-31 14:41:09 +00:00
Deiz 83ca7142b6 Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
2012-07-31 03:39:35 +00:00
Deiz be3ca61d43 Updated the production queue buttons, putting the progress sliders inside the button border.
This was SVN commit r12245.
2012-07-31 03:37:04 +00:00
Deiz b8b6ebb6ec Properly re-initialize drop-down lists when the list items changes. Fixes #1558.
This was SVN commit r12244.
2012-07-31 03:34:09 +00:00
Deiz c708de489e Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
2012-07-31 02:03:25 +00:00
Deiz 08505d9353 Include a note about the UDP port in the 'host game' tooltip.
This was SVN commit r12242.
2012-07-30 21:08:29 +00:00
Deiz 3c0bd23108 Slightly speed up actor rendering; have selectables properly handle fog of war, etc. Refs #1365.
This was SVN commit r12241.
2012-07-30 21:06:54 +00:00
Mythos_Ruler 10e8847b6f Some template changes. Moves Dock and Fishing Boat to Village Phase. Warships to later phases. Increases accuracy of basic ranged units slightly. Based on patch by gudo.
This was SVN commit r12240.
2012-07-30 06:11:26 +00:00
Deiz 4264166acf Detect when units aren't in the world and hide their selection rings. Based on patch by dvangennip. Refs #1365.
This was SVN commit r12239.
2012-07-30 04:45:33 +00:00
Mythos_Ruler 9e59f496f3 Tweaked NA elephant walk speed.
Map preview for Acropolis 1 map.

This was SVN commit r12238.
2012-07-30 04:37:47 +00:00
Mythos_Ruler f9a8280b81 More map renaming.
This was SVN commit r12237.
2012-07-30 04:22:11 +00:00
Mythos_Ruler a82e6ecdd9 Renamed a bunch of numbered maps for better sorting. :)
This was SVN commit r12236.
2012-07-30 04:17:24 +00:00
Mythos_Ruler bb8783d6eb New Acropolis 1 map.
Edited Acropolis 2's description.

This was SVN commit r12235.
2012-07-30 04:09:02 +00:00
gregory 008d361a5e This was SVN commit r12234. 2012-07-30 02:29:20 +00:00
Mythos_Ruler 39784d47b5 Some updated textures.
This was SVN commit r12233.
2012-07-30 02:15:56 +00:00
Mythos_Ruler e17b9c84eb More map preview pics. All default maps complete.
This was SVN commit r12231.
2012-07-29 23:22:00 +00:00
Deiz 48d871d870 Allow gate lock/unlock buttons and wall conversion icons to show simultaneously.
This was SVN commit r12230.
2012-07-29 23:08:15 +00:00
historic_bruno 2c8adb1aea Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
Mythos_Ruler 0f5756f5fb Renamed the sandbox maps for better drop menu sorting.
Added map previews for the Oasis maps.

This was SVN commit r12228.
2012-07-29 22:23:30 +00:00
Deiz b172a89965 Give the Brythonic and Gallic gates the new Celtic gate footprint and obstruction.
This was SVN commit r12227.
2012-07-29 20:07:36 +00:00
Pureon b1ccaa020f Preview image for fortress RMS
This was SVN commit r12226.
2012-07-29 18:22:27 +00:00
Spahbod 01e7895521 Adding Northern Lights random map...
This was SVN commit r12225.
2012-07-29 17:59:46 +00:00
Spahbod 8946e2782f This was SVN commit r12224. 2012-07-29 17:58:53 +00:00
Spahbod 815178fa3d This was SVN commit r12223. 2012-07-29 17:54:49 +00:00
Spahbod 06f0212597 This was SVN commit r12222. 2012-07-29 17:53:06 +00:00
Deiz 16ef74d9fe Clicking on empty space only clears the selection if modifiers aren't held. Fixes #1561.
This was SVN commit r12221.
2012-07-29 17:42:35 +00:00
Spahbod 467195e712 Making the lake map circular
This was SVN commit r12220.
2012-07-29 03:00:33 +00:00
historic_bruno d1b2922f02 Fixes unnecessary linking of X11 on OS X.
This was SVN commit r12219.
2012-07-28 23:48:57 +00:00
Mythos_Ruler 7eb751fa83 Moar scenario map previews. Still a work in progress.
This was SVN commit r12218.
2012-07-28 22:32:09 +00:00
Pureon 42b12f6567 Missing actors, textures, meshes fixes
This was SVN commit r12217.
2012-07-28 18:08:48 +00:00
Mythos_Ruler 5fef0394cc Fixed music. :)
This was SVN commit r12216.
2012-07-28 17:44:39 +00:00
Pureon d5936938d0 Celt slope wall prop actor references
This was SVN commit r12215.
2012-07-28 17:42:09 +00:00
Pureon 2c56ad61bd Cleanup of audio xml files
This was SVN commit r12214.
2012-07-28 17:36:59 +00:00
Pureon 5383d7e40b A few fixes to the Hele scout tower model
This was SVN commit r12213.
2012-07-28 15:17:51 +00:00
OmriLahav f5d2924b66 This was SVN commit r12212. 2012-07-27 11:49:43 +00:00
OmriLahav 187d6fa12e This was SVN commit r12211. 2012-07-27 11:35:17 +00:00
OmriLahav 50711f7369 This was SVN commit r12210. 2012-07-27 11:32:51 +00:00
OmriLahav 5678c7f9cd This was SVN commit r12209. 2012-07-27 11:05:32 +00:00
OmriLahav b564f57990 This was SVN commit r12208. 2012-07-27 10:17:12 +00:00
OmriLahav abe1578d14 This was SVN commit r12207. 2012-07-27 07:15:51 +00:00
OmriLahav afeda27de0 This was SVN commit r12206. 2012-07-27 07:11:55 +00:00
historic_bruno c6a0d0b6f3 Fixes build error left out of c1a3b8f171. Refs #1497
This was SVN commit r12205.
2012-07-27 05:26:37 +00:00
gregory 4a1483231f This was SVN commit r12204. 2012-07-27 05:05:21 +00:00
gregory f49de6fb8b This was SVN commit r12203. 2012-07-27 01:54:56 +00:00
OmriLahav 34f0cc2449 This was SVN commit r12202. 2012-07-26 22:50:54 +00:00
Pureon 3f933e2944 Fix to Cart stone gate closing animation speed
This was SVN commit r12201.
2012-07-26 19:50:49 +00:00
Pureon 19bc3ea9ec Hele stone gate closing animation update
This was SVN commit r12200.
2012-07-26 19:44:40 +00:00
Mythos_Ruler 40c1f32eef Carth war ele uses Zaggy's new elephant.
This was SVN commit r12199.
2012-07-26 17:28:54 +00:00
historic_bruno 9b79ca5179 Fixes incorrect exclusion of rpath that broke shared lib loading. Refs #1421, #1516
This was SVN commit r12198.
2012-07-26 13:33:04 +00:00
gregory 3050cdc8c6 This was SVN commit r12197. 2012-07-26 09:25:31 +00:00
gregory 37b8bef3a8 Added prop points to the elephant.
This was SVN commit r12196.
2012-07-26 09:02:29 +00:00
gregory 9564de4f17 Added elephant death animation.
This was SVN commit r12195.
2012-07-26 02:17:44 +00:00
gregory 189eaefe7d This was SVN commit r12194. 2012-07-25 23:55:33 +00:00
gregory a3cb804ccb This was SVN commit r12193. 2012-07-25 23:38:01 +00:00
quantumstate bfcbcc7ba8 Preserve selection order when entities are 'renamed'. Patch by Deiz/F00. Fixes #1544.
e.g. If you have a long wall as primary selection and CC as secondary,
after the gate upgrade the wall (now gate) remains the primary
selection.

This was SVN commit r12192.
2012-07-25 22:20:57 +00:00
quantumstate 0dc1d2139e Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
2012-07-25 21:38:56 +00:00
gregory 006aa8ee21 Added elephant animations except the death animation. Contains no prop points currently.
This was SVN commit r12190.
2012-07-25 05:10:13 +00:00
Mythos_Ruler 56b83a3926 Fixed the grapes.
Gave Persian healer a run.

This was SVN commit r12189.
2012-07-24 17:45:30 +00:00
Spahbod a4cc749eca Committing the left out grapes.
This was SVN commit r12188.
2012-07-24 14:51:24 +00:00
historic_bruno 3d973b3554 Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
2012-07-24 04:14:09 +00:00
historic_bruno c1a3b8f171 Updates to myconid's most recent multiple UV set patch. Refs #1497
This was SVN commit r12185.
2012-07-24 02:57:25 +00:00
quantumstate 1f15257987 Update actor editor for data driven textures. From zoot. Refs #1493.
This was SVN commit r12184.
2012-07-23 22:51:20 +00:00
quantumstate f598101c34 Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497.
This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
Mythos_Ruler 068fe0cbbb Added Omnri's new tracks to Macedonian and Athenian civ jsons.
Added "breath" creation sound for female citizen.

This was SVN commit r12182.
2012-07-23 16:38:50 +00:00
Mythos_Ruler 13759f3572 Helen of Troy, not Hellen of Troy. ;)
This was SVN commit r12181.
2012-07-23 16:34:34 +00:00
Mythos_Ruler 4cbbbe6b04 This was SVN commit r12180. 2012-07-23 16:33:53 +00:00
OmriLahav 8cf822c6c3 This was SVN commit r12177. 2012-07-23 10:44:03 +00:00
OmriLahav e8fae14a3f This was SVN commit r12176. 2012-07-23 10:36:16 +00:00
OmriLahav 31f4b17d54 This was SVN commit r12174. 2012-07-22 21:44:15 +00:00
historic_bruno 2f90e1eee7 Adds --minimal-flags option to Premake, for building only with essential flags (currently only a *nix option). Based on patch by leper. Refs #1516.
Updates Premake4.make to not include CFLAGS in CXXFLAGS (see
aab1cdf9d6).

This was SVN commit r12173.
2012-07-22 02:52:37 +00:00
Pureon 6bcb4455ef Animations for Celt stone wall gate
This was SVN commit r12172.
2012-07-21 22:56:56 +00:00
Pureon d8b89936b3 New palisade gate animations
This was SVN commit r12171.
2012-07-21 00:58:40 +00:00
Pureon 666c12a309 Animations for Athenian wall gate
This was SVN commit r12170.
2012-07-20 23:16:03 +00:00
Pureon 04a7b2becd Hele animated stone wall gates
This was SVN commit r12169.
2012-07-20 22:56:26 +00:00
Mythos_Ruler bccafceb09 Some map updates and map previews.
This was SVN commit r12168.
2012-07-20 18:37:54 +00:00
Mythos_Ruler a5f737b441 Fixed map description.
This was SVN commit r12167.
2012-07-20 05:02:51 +00:00
historic_bruno b8ec515234 Construction cost should be checked after everything else to avoid messy refunds.
This was SVN commit r12166.
2012-07-20 02:50:43 +00:00
historic_bruno a41432f73b Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
2012-07-20 01:54:24 +00:00
Pureon 1bf086fefb Animations for Carthaginian stone gate
This was SVN commit r12164.
2012-07-19 23:45:07 +00:00
historic_bruno 574e079d64 Wall and gate selection usability improvements by Deiz/F00. Refs #619.
Fixes bug where selecting multiple wall types could convert to
mismatching gates.

This was SVN commit r12163.
2012-07-19 21:46:35 +00:00
Pureon 512e3a01b6 Celt gate resized to the size of long wall
This was SVN commit r12162.
2012-07-19 20:47:30 +00:00
Mythos_Ruler c1c0fcc67a This was SVN commit r12161. 2012-07-19 18:28:02 +00:00
Mythos_Ruler 4c1ddd33c5 This was SVN commit r12160. 2012-07-19 05:53:36 +00:00
Spahbod 718e1dfad4 Updating fortress random map to use the new autumn textures.
This was SVN commit r12159.
2012-07-19 05:41:08 +00:00
Spahbod b6faac80ae Templates of the new trees.
This was SVN commit r12158.
2012-07-19 05:36:58 +00:00
Spahbod bdd04befd2 Actors of the new art assets.
This was SVN commit r12157.
2012-07-19 05:35:56 +00:00
Spahbod 563197a409 Meshes for the new art assets.
This was SVN commit r12156.
2012-07-19 05:31:14 +00:00
Spahbod c4d248c53c This was SVN commit r12155. 2012-07-19 05:29:58 +00:00
Spahbod 08022d87ca This was SVN commit r12154. 2012-07-19 05:29:19 +00:00
Spahbod c4a3c9045a This was SVN commit r12153. 2012-07-19 05:28:30 +00:00
Spahbod 47130edc74 This was SVN commit r12152. 2012-07-19 05:25:56 +00:00
Spahbod 940beaebfe Textures for new graphical assets.
This was SVN commit r12151.
2012-07-19 05:23:49 +00:00
Mythos_Ruler 575f0371e6 Specific names for elephant stables and worker elephant.
This was SVN commit r12150.
2012-07-19 05:21:28 +00:00
Spahbod 1c4302cf5d Autumn terrain textures
This was SVN commit r12149.
2012-07-19 04:53:34 +00:00
historic_bruno 89399e08e6 Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
This was SVN commit r12148.
2012-07-19 04:45:01 +00:00
Pureon 380d15d6c0 Resized model of the Carthaginian gate. Same size as long wall.
This was SVN commit r12147.
2012-07-18 23:29:56 +00:00
historic_bruno 3a5b2159b7 Fixes broken test
This was SVN commit r12146.
2012-07-18 21:39:45 +00:00
Pureon 3c8c5757de Adding icons to wooden gates
This was SVN commit r12145.
2012-07-18 21:17:14 +00:00
Pureon f0d9b496bf Wooden gate icon for palisades and siege walls
This was SVN commit r12144.
2012-07-18 19:40:14 +00:00
Mythos_Ruler 0374570ac6 Fixed error.
This was SVN commit r12143.
2012-07-18 06:01:26 +00:00
Mythos_Ruler 5546fb4283 Fix dog errors.
This was SVN commit r12142.
2012-07-18 05:52:31 +00:00
Mythos_Ruler 9761ded603 Specific names for the Briton/Gaul gates based on Bruno's research.
This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
historic_bruno 181b461e7b This was SVN commit r12140. 2012-07-18 03:57:45 +00:00
historic_bruno 9b6839ace4 Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
historic_bruno 95dea8e097 Gate-related template cleanup and tweaking
This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
Spahbod b186fc4e7e A small tweak.
This was SVN commit r12137.
2012-07-17 03:55:00 +00:00
Spahbod 65ac54c4dd This was SVN commit r12136. 2012-07-17 03:53:52 +00:00
Spahbod a1cc4e623e New map previews by luziferius.
This was SVN commit r12135.
2012-07-17 03:49:15 +00:00
historic_bruno c495b0bca1 Adds gate cost to tooltip and shows both gate lock actions, based on patch by Deiz/F00. Changes and renames lock icons. Fixes #1539
This was SVN commit r12134.
2012-07-16 23:49:19 +00:00
Pureon a26f230867 Roman siege wall gate animations
This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
Pureon a700486cd3 Lock icons for gates
This was SVN commit r12132.
2012-07-16 18:04:23 +00:00
Mythos_Ruler 1202c2b2a3 Some preview images for these scenarios.
This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
gregory db2bbc10ca Made model able to be imported into Blender.
This was SVN commit r12130.
2012-07-16 15:32:59 +00:00
Spahbod b444e3c435 Cleanup...
This was SVN commit r12129.
2012-07-16 05:52:43 +00:00
Mythos_Ruler f3d0aaeeb4 Waypoint and garrison flags for Mauryans.
This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
historic_bruno 7726448a7d Adds --without-nvtt option to update-workspaces.sh so we don't attempt to build NVTT in that case, based on patch by pcpa. Refs #1427
This was SVN commit r12127.
2012-07-16 04:57:07 +00:00
Mythos_Ruler 39e0878b6e This was SVN commit r12126. 2012-07-16 04:43:12 +00:00
Mythos_Ruler 6d93492e54 Added Mauryans to Punjab 1.
This was SVN commit r12125.
2012-07-16 04:37:35 +00:00
Mythos_Ruler 3153829d45 Made the dust a little more transparent.
This was SVN commit r12124.
2012-07-16 04:28:00 +00:00
historic_bruno 9f5c7a5607 Fixes possible conflicts in unit command panel when selecting multiple entities, patch by Deiz/F00. Fixes #1524
This was SVN commit r12123.
2012-07-16 04:12:48 +00:00
historic_bruno 3a85fb7c48 Displays save game timestamps in local time rather than UTC, patch by Deiz/F00. Fixes #1530
This was SVN commit r12122.
2012-07-16 03:55:40 +00:00
historic_bruno 743f60b920 Handles gate upgrade case left out of previous commit.
This was SVN commit r12121.
2012-07-16 01:52:18 +00:00
historic_bruno b59c2d9e36 Adds lock/unlock gate icons, based on patch by F00.
This was SVN commit r12120.
2012-07-16 01:40:09 +00:00
Pureon 27a0bd6331 Gate lock and unlock icons
This was SVN commit r12119.
2012-07-15 23:40:49 +00:00
Pureon 8f0eb7318e Iberian gate animations
This was SVN commit r12118.
2012-07-15 22:34:49 +00:00
quantumstate 8d64c26db9 Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
Mythos_Ruler 937670a916 Lots of Mauryan unit stuff.
This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
Spahbod 900affb9bf This was SVN commit r12115. 2012-07-15 06:41:41 +00:00
Spahbod 694619a984 Adds gates to Fortress random map by FeXoR. Fixes #1533
This was SVN commit r12114.
2012-07-15 04:28:57 +00:00
Pureon 3eafdcf6db Roman gate animations
This was SVN commit r12113.
2012-07-15 00:17:38 +00:00
Pureon 4ca8e679d6 Persian gate animations again
This was SVN commit r12112.
2012-07-15 00:06:25 +00:00
Mythos_Ruler e0f3add90e Mauryan basic spearman.
This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
Spahbod 1fd00b5e3f Added Lorraine Plain random map.
This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
Pureon 62f7c6e27a Trying to fix gate animation locking animations
This was SVN commit r12109.
2012-07-14 09:04:20 +00:00
Pureon 2cdc6c7dbf Persian gate opening and closing animations
This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
historic_bruno 5e92aabe72 Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
Spahbod 8c9ef1139a This was SVN commit r12106. 2012-07-14 04:15:20 +00:00
Spahbod 1b7519be91 Fixing the random player selection
This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
historic_bruno 1d677156fd Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
Badmadblacksad fd22b91138 Do not close a gate if some units are in the passRange.
This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
Spahbod c908970c02 This was SVN commit r12101. 2012-07-13 04:37:04 +00:00
Spahbod 8cd2751131 This was SVN commit r12100. 2012-07-13 04:15:23 +00:00
Spahbod 1233323e79 A minor change.
This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
Spahbod d0a1a3bd50 Fixed a bug.
This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
Spahbod 2717e6d34f Adding previews for some random maps.
This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
Spahbod c63074cabb New GUI changes.
This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
Badmadblacksad 6eb71380aa Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
Pureon 953606cfcf Roman wall gate animations
This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
Badmadblacksad 51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
Mythos_Ruler 8f2ed2586f Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
Pureon 3edbe6490e Palisade gate opening and closing animations
This was SVN commit r12090.
2012-07-11 16:40:56 +00:00
Pureon f340c8be63 Skeletal setup for animated opening and closing gates
This was SVN commit r12089.
2012-07-11 15:36:00 +00:00
Pureon c8b024ec5f Updates to a few sounds
This was SVN commit r12087.
2012-07-10 20:16:29 +00:00
Mythos_Ruler 0ef77d550c Britons get the Kennl.
Gauls get the Rotary Mill.

This was SVN commit r12086.
2012-07-09 03:24:50 +00:00
Mythos_Ruler 1926a18354 Britons emblem.
This was SVN commit r12085.
2012-07-08 21:22:27 +00:00
Mythos_Ruler b7e6bbdf3f Fixes waypoint flags for Britons and Gauls.
This was SVN commit r12084.
2012-07-08 20:15:16 +00:00
Badmadblacksad e416b38811 Fix phases.
This was SVN commit r12083.
2012-07-08 20:12:36 +00:00
Badmadblacksad 2c5933912c Gates. Adds UI buttons, replaces wall section with a gate, defines and create obstruction shapes, detects friendly units and eventually disable door's "block movement" flag, allows us to lock / unlock the door by disabling "block pathfinding" flag. Needs icons, play sound, animations. Fixes #1385, refs #619.
This was SVN commit r12081.
2012-07-08 16:25:33 +00:00
Mythos_Ruler 9a3a6b9c2f Tweaked Mauryan sandbox.
This was SVN commit r12080.
2012-07-07 21:54:43 +00:00
Mythos_Ruler 68f44a74bd - Fig Tree: Gave it the "berry bush" selection sound to help drive home that it is a fruit-bearing tree.
- All Mauryan buildings: Removed the Persian structural health bonus, a
legacy from copying over from Persian templates.
- Mauryan Barracks: Added the Indian Light Cavalry to the training
roster. Removed the Persian Barracks portrait icon.

This was SVN commit r12079.
2012-07-07 21:38:48 +00:00
historic_bruno 4cd3a93ca4 Fixes inconsistent bow props on some Persian units, based on patch by dvangennip. Fixes #1523
This was SVN commit r12078.
2012-07-06 23:52:17 +00:00
Mythos_Ruler 54e24d9a43 Fixed costs for Carthaginian embassies.
This was SVN commit r12076.
2012-07-06 00:57:59 +00:00
Mythos_Ruler 80d6d8930e Alters tooltips for Town and City Phase upgrades for clarity. Closes #1447
This was SVN commit r12075.
2012-07-06 00:23:31 +00:00
quantumstate 463e62a514 Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
historic_bruno 574f4db8ab Fixes font texture handling to use format auto-detection when possible, based on patch by Deiz/F00. Fixes #1508
This was SVN commit r12073.
2012-07-05 01:05:09 +00:00
quantumstate fba0730db9 Add a comment about maxDensity based on FeXoR's description. Refs #1522.
This was SVN commit r12071.
2012-07-04 18:59:11 +00:00
Spahbod 585a30e1f3 Added FeXoR's changes for deep forest. Fixes #1522 .
This was SVN commit r12070.
2012-07-04 17:25:18 +00:00
Ykkrosh 5abedde99a Don't enable -fpch-preprocess (which may interfere with ccache) unless we're actually building with PCH
This was SVN commit r12069.
2012-07-04 15:20:42 +00:00
historic_bruno 512854e30c Fixes log folder script on WinXP/2000. Moves script inside source/tools. Adds start menu shortcut to the installer. Updates README. Fixes #1438
This was SVN commit r12068.
2012-07-04 03:50:01 +00:00
Mythos_Ruler f845878039 Renamed.
This was SVN commit r12067.
2012-07-04 01:48:57 +00:00
Mythos_Ruler 2bf4cde60a This was SVN commit r12066. 2012-07-04 01:46:44 +00:00
Mythos_Ruler b26e6a442a - Updated Persian Stable and Barracks portraits.
- Updated Carth and Pers civ files.
- Updated some Carth structure templates.

This was SVN commit r12065.
2012-07-04 01:08:51 +00:00
Mythos_Ruler 56571f4934 Theban stuff.
This was SVN commit r12063.
2012-07-04 00:05:43 +00:00
Mythos_Ruler 835af18630 Civ jsons.
This was SVN commit r12062.
2012-07-03 23:04:58 +00:00
Spahbod 7cfbf43f5e This was SVN commit r12061. 2012-07-03 07:07:50 +00:00
historic_bruno 31a58e07c1 Fixes Builder component to allow repairers who can't place new foundations.
This was SVN commit r12060.
2012-07-03 03:15:39 +00:00
Mythos_Ruler e8f5f74f71 Trying to make Worker Elephant construct buildings, without listing a list of buildings in its UI.
This was SVN commit r12058.
2012-07-03 02:52:11 +00:00
Mythos_Ruler 292cb1d26a Adjusted splash damage for onagers. Adjusted stats for Mauryan houses. Added builder support for Mauryan Worker Elephant.
This was SVN commit r12057.
2012-07-03 02:38:24 +00:00
historic_bruno 99d04e93bb Implements global tech modification function. Fixes #1358, refs #1520.
Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193.
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.

This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
Spahbod db943341a8 Secretly adding Gear random map.
This was SVN commit r12055.
2012-07-02 13:11:02 +00:00
Spahbod 11ec25726a Bug fixes. Some suggested by wraitii.
This was SVN commit r12054.
2012-07-02 08:07:59 +00:00
Spahbod e4f9816166 This was SVN commit r12053. 2012-07-02 07:43:44 +00:00
Spahbod 45c5e991d7 Fixing the bug on Deep Forest random map by FeXoR. Fixes #1513.
This was SVN commit r12052.
2012-07-02 03:28:27 +00:00
Mythos_Ruler 130caac4f5 Smoke, less thick.
This was SVN commit r12051.
2012-07-01 19:19:31 +00:00
Spahbod f38ba1d91b Updated the Sahel Watering Holes map.
This was SVN commit r12050.
2012-07-01 04:15:02 +00:00
vts 0e4efdf100 Small correction -- building with both xelatex and pdflatex doesn't make sense :o)
This was SVN commit r12049.
2012-07-01 01:05:06 +00:00
vts 75b436e010 A more detailed explanation of how the slab method for OBB/ray intersection from Real-Time Rendering, Third Edition works.
This was SVN commit r12048.
2012-07-01 01:02:26 +00:00
Mythos_Ruler 2921694346 Long skirt for Mauryan female.
This was SVN commit r12047.
2012-06-30 21:40:42 +00:00
Mythos_Ruler 28fbc77c45 Updated Mauryan civ json.
This was SVN commit r12046.
2012-06-30 03:52:30 +00:00
Mythos_Ruler 4899144d8a This was SVN commit r12045. 2012-06-30 02:13:40 +00:00
Mythos_Ruler 9e1310fed5 This was SVN commit r12044. 2012-06-30 00:31:03 +00:00
Mythos_Ruler 730263fa5e Mauryan female citizen.
This was SVN commit r12043.
2012-06-30 00:25:30 +00:00
Mythos_Ruler 1dc74dc2d7 Fixed up some Mauryan entities.
This was SVN commit r12042.
2012-06-29 23:39:05 +00:00
Pureon 67e7953e3a Mauryan Elephant stables added
This was SVN commit r12041.
2012-06-29 19:16:13 +00:00
Pureon fe809e1deb Mauryan infantry archer template tweak
This was SVN commit r12040.
2012-06-29 18:32:12 +00:00
Spahbod 347eb964bd Fixed an error in description.
This was SVN commit r12039.
2012-06-29 04:14:06 +00:00
Spahbod c3082fab9a Added Sahel Watering Holes random map.
This was SVN commit r12038.
2012-06-29 03:52:14 +00:00
Spahbod 4f60ef63c2 Fixed the starting angle on Oasis.
This was SVN commit r12037.
2012-06-29 03:20:40 +00:00
Pureon aa11c5bd90 Territory decay rate tech for Outposts
This was SVN commit r12036.
2012-06-29 00:02:04 +00:00
Pureon 9536dbb898 Roman quinquereme ship animations
This was SVN commit r12035.
2012-06-28 21:10:59 +00:00
vts 78d90087a2 In RMS: Fix misaligned iberian bonus starting walls. Fix celt split civs errors. Add roads. Closes #1449.
This was SVN commit r12034.
2012-06-28 21:02:47 +00:00
Pureon c00abd4ab6 Update to Mauryan civ template and some new tech icons
This was SVN commit r12033.
2012-06-27 21:49:31 +00:00
Pureon 0b55844452 Mauryan support elephant
This was SVN commit r12032.
2012-06-27 19:53:16 +00:00
Spahbod d4a44a6128 Removes "demo" keyword from volcanic lands.
This was SVN commit r12031.
2012-06-27 10:45:09 +00:00
Spahbod 0c7a9d43d7 Prevents trees to block the view of players. Refs #1408.
This was SVN commit r12030.
2012-06-27 10:44:25 +00:00
Spahbod 4a1f417d40 Fixed a bug.
This was SVN commit r12029.
2012-06-27 10:22:05 +00:00
Spahbod e8a4f9ce4a This was SVN commit r12028. 2012-06-27 08:17:04 +00:00
Spahbod c2ecc0eae0 Templates for new tropical flora.
This was SVN commit r12027.
2012-06-27 08:16:25 +00:00
Spahbod 3cb07b95d1 Models and actors for new Tropical flora.
This was SVN commit r12026.
2012-06-27 08:15:55 +00:00
leper aab1cdf9d6 Don't add system CFLAGS to the CXXFLAGS. Refs #1516.
This was SVN commit r12025.
2012-06-26 20:48:06 +00:00
leper 98dea7eb03 Fix issues with civ specific victory/defeat music. Fixes #1370.
This was SVN commit r12024.
2012-06-26 18:44:52 +00:00
Spahbod a8dce674ce Some minor changes. Added the possibility of a frozen sea in gulf of bothnia.
This was SVN commit r12023.
2012-06-26 12:29:41 +00:00
Spahbod 2cd95cfe1b Added more wood to archipelago, islands and migration so that players can reach phase 2 to build a dock. Updated oasis to the current standard including ally placement and iberian wall. Replaced the polar cliff texture in random biome system.
This was SVN commit r12022.
2012-06-26 08:54:00 +00:00
leper ad3f543d2c Revert useless part of previous commit.
This was SVN commit r12021.
2012-06-25 22:27:00 +00:00
leper a60d01ee2e Display map name and size on summary screen. Based on patch by hapsky. Fixes #1333.
Play victory and defeat music.
Replace celts with gauls.

This was SVN commit r12020.
2012-06-25 22:11:47 +00:00
Pureon 622d6b9162 Crenelations tech new icon
This was SVN commit r12019.
2012-06-25 20:45:57 +00:00
leper ace4793086 Make menu disappear when interacting with the game world. Based on patch by Deiz. Fixes #1291.
This was SVN commit r12018.
2012-06-25 17:27:22 +00:00
WhiteTreePaladin 272efcc364 K776's minor GUI changes
This was SVN commit r12017.
2012-06-25 03:43:34 +00:00
Pureon 7476ce438d Sandbox map update
This was SVN commit r12016.
2012-06-24 21:58:17 +00:00
WhiteTreePaladin 975fec3af3 Fix incorrect font reference
This was SVN commit r12015.
2012-06-24 21:44:20 +00:00
leper ebe5b66ba3 Fix test failure caused by f660f834bf.
This was SVN commit r12014.
2012-06-24 21:03:46 +00:00
Pureon 03363fe085 Updates to some more Mauryan civ files
This was SVN commit r12013.
2012-06-24 20:58:21 +00:00
WhiteTreePaladin f814e532ae Remove player color from queue panel and center civ shield behind name
This was SVN commit r12012.
2012-06-24 19:38:58 +00:00
Pureon 01d9b0d4b9 Mauryan civ. Sandbox map showing placeholder units and buildings
This was SVN commit r12011.
2012-06-24 13:55:36 +00:00
Pureon c7d90ec644 Mauryan structure actor files
This was SVN commit r12010.
2012-06-24 13:16:21 +00:00
Pureon ef6f73fb89 Placeholder structure models for Mauryans
This was SVN commit r12009.
2012-06-24 12:44:18 +00:00
Pureon 51a87cc8c3 Unit actors folder for Mauryans
This was SVN commit r12008.
2012-06-24 12:40:11 +00:00
Pureon d62971ad29 Unit sim templates
This was SVN commit r12007.
2012-06-24 10:59:54 +00:00
Pureon adae2dd998 Mauryan placeholder struct texture and emblem
This was SVN commit r12006.
2012-06-24 10:32:25 +00:00
Pureon 6822e33c65 Mauryan structure templates
This was SVN commit r12005.
2012-06-24 09:54:52 +00:00
Mythos_Ruler 23d1879876 Fixed song name. Added it to Spartans civ json.
This was SVN commit r12004.
2012-06-24 04:14:46 +00:00
WhiteTreePaladin 63bdbcc67a Unbold generic name
This was SVN commit r12003.
2012-06-24 03:21:47 +00:00
WhiteTreePaladin b19d7268b8 Update settings text to use bold stroke 16
This was SVN commit r12002.
2012-06-24 03:17:54 +00:00
WhiteTreePaladin 941a8c014b Update fontbuilder with stroked and bold stroked 12, 13, and 16
This was SVN commit r12001.
2012-06-23 22:05:05 +00:00
WhiteTreePaladin a8e00a4a7f Add stroked 16 font
This was SVN commit r12000.
2012-06-23 22:04:04 +00:00
WhiteTreePaladin 94bae18389 Use bolded text for unit names
This was SVN commit r11999.
2012-06-23 21:58:58 +00:00
WhiteTreePaladin 859b568e9f Add new stroked 12 and 13 fonts and update session panels to use them
(non-bold used stroked 2 and bold used stroked 3)

This was SVN commit r11998.
2012-06-23 21:37:26 +00:00
vts f660f834bf Added default, arbitrary-sized Footprint component to actor entities. Makes their selection outlines show up in Atlas. Fixes #1477.
This was SVN commit r11997.
2012-06-23 21:12:51 +00:00
leper 0b57709d17 Make unit command buttons clickable again.
This was SVN commit r11996.
2012-06-23 13:28:19 +00:00
leper efb6ac808b Fix premake build on OS X by linking with the CoreServices framework. Fixes #1505.
Remove obsolete and unused parameters. Fixes #1179.

This was SVN commit r11995.
2012-06-21 22:55:07 +00:00
Mythos_Ruler b35bebbdbf This was SVN commit r11994. 2012-06-21 22:30:17 +00:00
leper 95a003edb8 Fix premake's os.getversion() to work with glibc. Refs #1322.
This was SVN commit r11993.
2012-06-21 22:01:39 +00:00
OmriLahav 76ada61960 This was SVN commit r11991. 2012-06-21 07:05:21 +00:00
WhiteTreePaladin de8dc92e49 widen experience bar
This was SVN commit r11990.
2012-06-19 02:53:43 +00:00
WhiteTreePaladin 2268fd3f0e Fix unit commands alignment
This was SVN commit r11989.
2012-06-18 23:59:02 +00:00
WhiteTreePaladin 3337949721 Fix player name
This was SVN commit r11988.
2012-06-18 23:53:16 +00:00
WhiteTreePaladin 9fb45928a1 Fix unit civ tooltip
This was SVN commit r11987.
2012-06-18 23:51:07 +00:00
WhiteTreePaladin 03d56edb1b Add more detailed shading to selections details
This was SVN commit r11986.
2012-06-18 23:47:36 +00:00
WhiteTreePaladin 80213bba5f Fix rank icon hiding
This was SVN commit r11985.
2012-06-18 22:45:10 +00:00
WhiteTreePaladin 033120e8d8 Shrink experience bar, add tooltip to rank icon, rework middle panel shading
This was SVN commit r11984.
2012-06-18 22:33:40 +00:00
WhiteTreePaladin a34232d71e Add black border around stats bars
This was SVN commit r11983.
2012-06-18 13:40:53 +00:00
WhiteTreePaladin 0c083f9a45 Fix stats bars on multi-select and shrink all stats bars from 8 to 7 px
This was SVN commit r11982.
2012-06-18 13:33:11 +00:00
historic_bruno 3ec1b88d2c Adds missing break statements, thanks to picobyte. Fixes #1503
This was SVN commit r11981.
2012-06-18 01:38:30 +00:00
vts 8f2b82fa8a Basic README.txt for fontbuilder.py to outline installation process of PyCairo on Win32
This was SVN commit r11980.
2012-06-17 23:01:37 +00:00
vts 821cfe8862 Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495.
This was SVN commit r11979.
2012-06-17 03:40:35 +00:00
WhiteTreePaladin 972f28c6a7 Update unit experience display
This was SVN commit r11978.
2012-06-17 00:28:05 +00:00
WhiteTreePaladin b269dabe3b Fix stamina and generic name issues
This was SVN commit r11977.
2012-06-16 22:41:48 +00:00
WhiteTreePaladin b66d1716e7 Recenter GUI and update unit details section.
This was SVN commit r11976.
2012-06-16 20:55:33 +00:00
historic_bruno 5752863e6f Updates premake Windows binary and VS projects for 637c09b204.
This was SVN commit r11974.
2012-06-15 23:11:57 +00:00
historic_bruno 8dc36bed4e Fixes error in actor viewer caused by 962da61f12. Fixes #1499
This was SVN commit r11973.
2012-06-14 22:47:57 +00:00
Mythos_Ruler 744eb1a7d7 This was SVN commit r11972. 2012-06-14 21:44:59 +00:00
leper 20e9d70757 Link with boost_system as that is needed for Boost <= 1.43. Refs #1360.
This was SVN commit r11971.
2012-06-13 22:54:14 +00:00
leper 637c09b204 Add support for OpenBSD. Fixes #1463.
Backport os_getversion from premake4.4-beta4 and extend it to support
POSIX-compilant systems.
Add some missing newlines at the end of file as these cause warnings on
OpenBSD.
Update the config paths.

This was SVN commit r11970.
2012-06-13 20:43:56 +00:00
Mythos_Ruler f056b8f6f0 This was SVN commit r11969. 2012-06-13 00:19:26 +00:00
Mythos_Ruler c4b993075a Celts -> Britons or Gauls.
This was SVN commit r11968.
2012-06-13 00:12:18 +00:00
quantumstate 4ddd2a7fb1 Added IsInWorld check to attack code. Refs #1496
This was SVN commit r11967.
2012-06-12 12:13:24 +00:00
quantumstate f944649153 Fix the attack error due to no footprint. Refs #1496.
This was SVN commit r11966.
2012-06-12 12:04:55 +00:00
historic_bruno d97f8180d5 Removes unused Boost link dependencies with patch by fabio. Fixes #1360
This was SVN commit r11965.
2012-06-12 05:38:43 +00:00
ShieldBearer 306a9759d5 stats bar textures
This was SVN commit r11964.
2012-06-11 13:12:39 +00:00
WhiteTreePaladin d905e4c63a Split GUI out to bottom corners based on suggestions, and move barter icons down
This was SVN commit r11963.
2012-06-11 01:07:41 +00:00
leper 29a11e24d5 Fix NVTT build on OpenBSD based on patch by anthonyjbentley. Refs #1463.
This was SVN commit r11962.
2012-06-10 22:39:26 +00:00
WhiteTreePaladin 85f4702531 Hide stamina for now
This was SVN commit r11961.
2012-06-10 03:38:25 +00:00
WhiteTreePaladin bf81922c62 Fix resource label when type is a treasure and fix civ tooltip
This was SVN commit r11960.
2012-06-10 02:56:21 +00:00
WhiteTreePaladin aa58b6ccfa always show generic name for now
This was SVN commit r11959.
2012-06-10 02:39:16 +00:00
WhiteTreePaladin 87d415aca9 Update GUI selection details panel (single selections)
This was SVN commit r11958.
2012-06-10 02:05:40 +00:00
historic_bruno 4ac52a3c47 Fixes bug in percentage map explored calculation. Refs #1334
This was SVN commit r11957.
2012-06-09 23:04:27 +00:00
Mythos_Ruler fba599c847 This was SVN commit r11956. 2012-06-09 05:59:01 +00:00
Mythos_Ruler 82ca0243d7 This was SVN commit r11955. 2012-06-09 05:58:09 +00:00
Mythos_Ruler a00b92dcd5 Gauls.
This was SVN commit r11954.
2012-06-09 05:57:28 +00:00
Mythos_Ruler 67f306724a Britons json.
This was SVN commit r11953.
2012-06-09 01:17:49 +00:00
Mythos_Ruler 52af3369ba Britons.
This was SVN commit r11952.
2012-06-09 01:17:27 +00:00
leper 2243f699fc Fix test failure.
Fix entity placement on Phoenician Levant.

This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
historic_bruno 962da61f12 Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334.
This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
leper 659049eb1c Auto-gather all types of treasures. Fixes #1422. Patch by Deiz.
This was SVN commit r11948.
2012-06-07 21:56:29 +00:00
Mythos_Ruler 4d0aaa4bdb This was SVN commit r11947. 2012-06-06 22:59:36 +00:00
Mythos_Ruler 231b0cd5f6 Testing branching phases.
This was SVN commit r11946.
2012-06-06 21:38:17 +00:00
Pureon 8aaa6d06e2 Removing some large unused png image files
This was SVN commit r11945.
2012-06-06 19:40:16 +00:00
vts 6b50a660b9 Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824. Refs #824.
This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
gregory f9fa347a7f Fixed shark animation and skeleton.
This was SVN commit r11939.
2012-06-05 04:05:01 +00:00
Mythos_Ruler d020e02644 This was SVN commit r11938. 2012-06-05 02:05:41 +00:00
WhiteTreePaladin d271ca89cf Update GUI style for single object selections (based on quantumstate's mockup)
This was SVN commit r11937.
2012-06-05 00:36:35 +00:00
leper 0296323c9d Make FCollada compile on OpenBSD, based on patch by anthonyjbentley. Refs #1463.
This was SVN commit r11936.
2012-06-04 21:33:15 +00:00
historic_bruno 66194deedc Fixes player setup to set all diplomacy values (including self as ally).
Removes unnecessary checks from CmpPlayer diplomacy functions.
Fixes some inconsistent formatting.

This was SVN commit r11935.
2012-06-04 00:24:08 +00:00
leper 4ee4f16793 Stop rearranging formations for orders carried out individually. Fixes #1476.
This was SVN commit r11934.
2012-06-03 23:00:36 +00:00
vts da719b883c Split out code specific to textured overlay lines construction from OverlayRenderer into its own files.
This was SVN commit r11933.
2012-06-02 21:19:20 +00:00
Mythos_Ruler 210f0265b7 Updated Acropolis maps.
This was SVN commit r11932.
2012-06-02 06:00:45 +00:00
Mythos_Ruler 4c01de2100 Reduced accuracy for Basic-level ranged citizen units.
Portraits for Mace and Spart rams.

Lower XP requirements for cavalry promotion.

This was SVN commit r11931.
2012-06-02 05:57:57 +00:00
historic_bruno 8c848c2f45 Replaces info icon with higher quality version. Fixes #1469.
Uses add_color effect, so it's easier to change the theme.
Fixes some inconsistent whitespace.

This was SVN commit r11930.
2012-06-02 00:09:57 +00:00
Mythos_Ruler 98ee2bdf0a elongated raindrop.
This was SVN commit r11929.
2012-06-01 01:28:51 +00:00
vts 1c005b0c0e Fixed AABB to OBB transformation resulting in NaN basis vectors when the AABB size in one or more dimensions is zero. Fixes #1121.
This was SVN commit r11928.
2012-05-31 23:17:15 +00:00
Mythos_Ruler 9e798addf9 This was SVN commit r11927. 2012-05-31 17:49:26 +00:00
historic_bruno 73f9d984fe Fixes typo in crenellations tech.
This was SVN commit r11926.
2012-05-31 03:40:25 +00:00
Mythos_Ruler 9d619a673e A pair of tower technologies.
This was SVN commit r11925.
2012-05-30 05:55:55 +00:00
Mythos_Ruler 3009d463a6 Updated Savanna terrains.
This was SVN commit r11924.
2012-05-29 21:27:39 +00:00
Mythos_Ruler f876f2e747 Traders respond when tasked to trade.
This was SVN commit r11923.
2012-05-29 05:07:14 +00:00
fcxSanya d7752438fe Do not count domestic animals as units in statistics, based on patch by Deiz. Fixes #1439
This was SVN commit r11922.
2012-05-29 04:04:41 +00:00
leper 636896dd7f Pass template to gather-near-position. Fixes #1454.
Add order_trade sound.

This was SVN commit r11921.
2012-05-27 20:23:08 +00:00
Pureon f2e6194440 Lighting on some demo maps. No more maps use 'old' LightingModel
This was SVN commit r11920.
2012-05-26 13:57:44 +00:00
Pureon 48fd27a10a Second female unit voice. All phrases
This was SVN commit r11918.
2012-05-26 11:22:45 +00:00
Pureon 757c873a2e New death sounds added
This was SVN commit r11915.
2012-05-25 21:37:10 +00:00
Mythos_Ruler aec44da406 Bunch of different stuff.
This was SVN commit r11914.
2012-05-25 21:36:07 +00:00
Pureon 20125515f1 Removing changes to skeletons.xml that conflict with other skeletons
This was SVN commit r11913.
2012-05-25 21:20:28 +00:00
leper 5f6dea8455 Fix the size of the Units Demo map.
This was SVN commit r11912.
2012-05-25 20:42:24 +00:00
Pureon 1004864733 Siege ram for the Macedonians
This was SVN commit r11910.
2012-05-24 21:44:28 +00:00
leper 137b6dd338 Queued orders for rally points. Fixes #1053 and #1211.
This was SVN commit r11909.
2012-05-24 18:25:31 +00:00
gregory 4c974a49a4 This was SVN commit r11908. 2012-05-24 00:33:55 +00:00
gregory b0c3533b20 Added shark move animation.
This was SVN commit r11907.
2012-05-23 23:48:06 +00:00
Mythos_Ruler a69b2f796c Ranged infantry promotions now confer accuracy boosts instead of attack boosts. In the end, the accuracy boost ends up being an attack boost (in average damage per second).
This was SVN commit r11906.
2012-05-23 21:22:34 +00:00
Mythos_Ruler 6d96dd7137 Increased the size of the Units Demo map.
Fixed some things about the Celts sandbox map.

This was SVN commit r11905.
2012-05-23 21:17:18 +00:00
Mythos_Ruler c8d404eb25 Fixed errors when Celt walls die.
This was SVN commit r11904.
2012-05-23 20:31:11 +00:00
historic_bruno 0ce770f227 Disables Roman Quinquereme no sail variation.
This was SVN commit r11903.
2012-05-23 20:12:48 +00:00
Mythos_Ruler c6b53e1677 New Athenian emblem.
This was SVN commit r11902.
2012-05-22 23:15:33 +00:00
Mythos_Ruler e999289021 Kennel available in town phase.
This was SVN commit r11900.
2012-05-22 16:57:09 +00:00
Spahbod cab27587fd This was SVN commit r11899. 2012-05-22 15:28:21 +00:00
Mythos_Ruler 7b1ab20852 This was SVN commit r11898. 2012-05-22 07:14:26 +00:00
Spahbod 7559764fa6 Fixed some maps that caused errors and removed extra trees from some.
This was SVN commit r11897.
2012-05-22 06:38:07 +00:00
Ykkrosh dd072112d1 Improved shadow filtering, from eihrul.
This was SVN commit r11896.
2012-05-21 19:23:14 +00:00
Spahbod 16883b225b Gathers all the trees near the player start position near each other to make more room for players. Fixes #1408.
This was SVN commit r11895.
2012-05-21 16:14:51 +00:00
Spahbod 4b4d048967 Found a better name for Persian fishing boat.
This was SVN commit r11894.
2012-05-21 10:39:25 +00:00
Spahbod 088caa647f Fixed the bug in Hyrcanian Shores. Fixes #1388.
This was SVN commit r11893.
2012-05-21 09:35:05 +00:00
historic_bruno 8fd3fbc210 Fixes Attack.js error.
This was SVN commit r11892.
2012-05-20 22:51:51 +00:00
leper c4d6019599 Add garrison order sound and remove the old garrison sound.
Fix some map errors, tabs in templates and update docs.

This was SVN commit r11891.
2012-05-20 15:44:57 +00:00
Pureon 4cf3467819 New siege ram for the Spartans
This was SVN commit r11890.
2012-05-20 11:32:35 +00:00
EmjeR d5e3e975c8 This was SVN commit r11888. 2012-05-20 00:26:18 +00:00
quantumstate f72d820cd4 Added randomized arrow positions with hit detection when the missile lands and splash damage. Fixes #18.
This was SVN commit r11886.
2012-05-19 23:07:41 +00:00
leper 6cc98a6763 Add heal order sound.
This was SVN commit r11885.
2012-05-19 18:27:00 +00:00
Pureon 7be67fe6b7 Added new voice sounds to all female units. Recorded by khegarty
This was SVN commit r11884.
2012-05-19 16:02:16 +00:00
Mythos_Ruler 7ad6a6012f Persians: Cav techs to Stables. Infantry techs to Barracks.
This was SVN commit r11883.
2012-05-19 06:24:12 +00:00
Mythos_Ruler 7f3bd8fb48 Shiny Bactrian lancers.
This was SVN commit r11882.
2012-05-19 06:16:55 +00:00
Mythos_Ruler 97bf4df2a6 Some Athenian shields for their buildings.
This was SVN commit r11881.
2012-05-19 04:46:50 +00:00
Mythos_Ruler 5d59175953 Footprint sizes for these things.
This was SVN commit r11880.
2012-05-18 22:41:31 +00:00
quantumstate c2c0469472 Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
Also added missing var's in for loops.

This was SVN commit r11879.
2012-05-18 22:27:08 +00:00
quantumstate d7faa813f4 Update territory bitmask and add a returnResource command for entities.
This was SVN commit r11878.
2012-05-18 22:10:56 +00:00
Mythos_Ruler 0d9dcac82a Changing the Greek civs on these maps.
This was SVN commit r11877.
2012-05-18 21:42:55 +00:00
leper 68d1cf167e Add repair order queueing to formations. Refs #592.
This was SVN commit r11876.
2012-05-18 21:31:57 +00:00
historic_bruno e7689342f8 Implements TerritoryDecay/HealthDecayRate and Promotion/RequiredXp tech modifications.
This was SVN commit r11875.
2012-05-18 03:58:37 +00:00
historic_bruno 8fba8097ce Reverts bfb7526bcf.
This was SVN commit r11874.
2012-05-17 23:24:12 +00:00
historic_bruno 786896bf8d Prevents fishing ship from attacking structures (docks).
This was SVN commit r11873.
2012-05-17 22:33:46 +00:00
Mythos_Ruler 862f6fb3e3 Update to Necropolis.
This was SVN commit r11872.
2012-05-17 13:43:15 +00:00
Mythos_Ruler fb44299104 This was SVN commit r11871. 2012-05-17 13:10:12 +00:00
historic_bruno 96b2c1e89b Makes territory_pull selectable in Atlas only.
This was SVN commit r11870.
2012-05-17 02:32:16 +00:00
Mythos_Ruler 5d72fa689e Updated spartan emblem.
This was SVN commit r11869.
2012-05-17 01:53:41 +00:00
Mythos_Ruler a4e701fcf9 Lightened up the shark textures.
This was SVN commit r11867.
2012-05-16 20:56:08 +00:00
Mythos_Ruler a5a7bf3c5d Spartan females can make palisades.
This was SVN commit r11866.
2012-05-16 17:57:56 +00:00
Mythos_Ruler cdafb50278 Selection groups for wall lengths.
This was SVN commit r11865.
2012-05-16 17:56:06 +00:00
Ykkrosh 04fe6d2363 Add reminders to keep alpha names in sync
This was SVN commit r11864.
2012-05-15 21:34:28 +00:00
historic_bruno f8c22634de oops
This was SVN commit r11863.
2012-05-15 00:26:24 +00:00
Mythos_Ruler a317d20b39 Romans Sandbox map.
This was SVN commit r11862.
2012-05-14 04:19:22 +00:00
Mythos_Ruler f18365830b Fixed foundation size.
This was SVN commit r11861.
2012-05-14 03:47:32 +00:00
Mythos_Ruler 3bb1c01ccc Removed territory effect from Roman siege walls.
Removed palisades from Roman infantry prod queue.

This was SVN commit r11860.
2012-05-14 01:39:04 +00:00
Mythos_Ruler f14fc977e3 Moved thebans civ json to Internal.
This was SVN commit r11858.
2012-05-13 23:49:23 +00:00
Ykkrosh 2ee9981d99 Replace boost::uniform_real to avoid OOS caused by changes in behaviour between Boost versions
This was SVN commit r11857.
2012-05-13 23:40:06 +00:00
quantumstate 09414078fd Switched warning to a debug so that only AI devs see it. Fixes #1403.
This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
Mythos_Ruler 8bd73e774e Deleted Granicus River.
Fixed Isthmus description.

Renamed and tweaked Battle for Tiber.

This was SVN commit r11855.
2012-05-12 22:05:05 +00:00
Mythos_Ruler 26531bcdc7 War dog footprint increased.
This was SVN commit r11854.
2012-05-12 21:34:21 +00:00
Mythos_Ruler 6f2b90ba70 Default starting resources decreased.
This was SVN commit r11853.
2012-05-12 21:31:00 +00:00
Mythos_Ruler 3668f691ef Made the river traversable to help the AI.
This was SVN commit r11852.
2012-05-12 20:53:25 +00:00
Mythos_Ruler d35ec1840e Tweaked these structures.
This was SVN commit r11851.
2012-05-12 17:58:25 +00:00
quantumstate 0b1d911675 Added check for existance of ent.resourceSupplyType(). Fixes #1402
This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
Mythos_Ruler 2ba6b90a1c Fixed starting camera.
This was SVN commit r11849.
2012-05-12 06:12:38 +00:00
Mythos_Ruler 0cef14be54 Removed these wall entities, which were throwing errors.
This was SVN commit r11848.
2012-05-12 05:47:04 +00:00
Mythos_Ruler 13d8caa0f2 Spartan shield stuff.
This was SVN commit r11847.
2012-05-12 05:28:46 +00:00
Mythos_Ruler 3d685a2c91 New shield prop textures for Macedonians.
This was SVN commit r11846.
2012-05-12 05:20:18 +00:00
Mythos_Ruler 2a719a44f4 Removes unnecessary specular.
This was SVN commit r11845.
2012-05-12 04:42:57 +00:00
Mythos_Ruler 6fcf84250a Gallic Fields prettied up a bit.
This was SVN commit r11844.
2012-05-12 03:49:59 +00:00
Mythos_Ruler cc2f3647a3 Zagros Mountains 2: Macedonia vs. Persia.
This was SVN commit r11843.
2012-05-12 01:15:55 +00:00
Mythos_Ruler 3c747d21d4 This was SVN commit r11842. 2012-05-12 01:09:26 +00:00
Mythos_Ruler 2b893117c9 Added territory effect to stone walls in order to prevent the creep of enemy territory. Ensured that palisades do not have this effect.
Tweaked the description of Athenian temple and dock.

This was SVN commit r11841.
2012-05-11 23:25:04 +00:00
quantumstate 4a73b85a4b Increase maximum treasure priority distance and check that a dropsite has nearby resources
This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
Ykkrosh fbc3cbad7c Fix handling of non-ASCII paths on Unix
This was SVN commit r11839.
2012-05-11 14:30:15 +00:00
Mythos_Ruler 8c6a1995e5 teams
This was SVN commit r11837.
2012-05-11 00:06:06 +00:00
historic_bruno 3d6c3752ae Restores player data to _default.xml as a temporary fix for some problems related to #1398.
This was SVN commit r11836.
2012-05-10 23:35:48 +00:00
historic_bruno 3efbd0ab25 Fixes Atlas losing map settings if random map generation failed. Refs #1398.
This was SVN commit r11835.
2012-05-10 23:11:42 +00:00
historic_bruno 56269b2489 Fixes Atlas bug where default player data wasn't sent to engine after being displayed in the UI (introduced by 1f5f82f375). Fixes #1398.
This was SVN commit r11834.
2012-05-10 22:49:04 +00:00
Mythos_Ruler 9610f72636 Typo.
This was SVN commit r11833.
2012-05-10 22:46:14 +00:00
Mythos_Ruler 2fa29d0115 Acropolis tweaks.
This was SVN commit r11832.
2012-05-10 22:41:12 +00:00
leper 502047b746 Fix unit demo map.
This was SVN commit r11831.
2012-05-10 22:35:57 +00:00
Mythos_Ruler 6f29e27ae0 "Delian League" bonus for Athenians.
This was SVN commit r11830.
2012-05-10 22:25:03 +00:00
leper 8d66340329 Really set Oasis 11 as the default multiplayer map.
This was SVN commit r11829.
2012-05-10 22:23:09 +00:00
quantumstate 3b25e106b2 Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
leper ad87febd25 Improve gathering behaviour if the target is exhausted.
This was SVN commit r11827.
2012-05-10 22:02:59 +00:00
Mythos_Ruler bcf7c98b66 Nerfed hero Health for Alpha 10 (until we get build limits).
This was SVN commit r11826.
2012-05-10 21:52:32 +00:00
Mythos_Ruler 831da7f93e Fixed this map.
This was SVN commit r11825.
2012-05-10 21:44:55 +00:00
quantumstate bfb35a6484 Add SetNextStateAlwaysEnter() function to reload a state when switching to it from itself. Fixes #1395.
This was SVN commit r11824.
2012-05-10 21:14:43 +00:00
Mythos_Ruler a8528f74c6 Greek market by Enrique.
This was SVN commit r11823.
2012-05-10 20:58:03 +00:00
quantumstate db1b4dcc4f Added an existance check for metadata on unit destruction
This was SVN commit r11822.
2012-05-10 19:45:34 +00:00
Mythos_Ruler 75433f1d5d This was SVN commit r11821. 2012-05-10 19:43:47 +00:00
quantumstate c1c00d1617 Added resource gatherer counting for qBot and fixed nearby gathering locations code.
Also switched to SquareVectorDistance in filters as suggested by
wraitii.

This was SVN commit r11820.
2012-05-10 18:38:13 +00:00
Mythos_Ruler 23cd022eff Map stuff.
This was SVN commit r11819.
2012-05-10 18:07:25 +00:00
Mythos_Ruler a8e548ff5e This was SVN commit r11818. 2012-05-10 17:45:50 +00:00
Mythos_Ruler b36b9da9a0 Single player default map now Punjab 3.
This was SVN commit r11817.
2012-05-10 17:05:19 +00:00
Mythos_Ruler b247e198d7 Healer has a "Run" value now. It didn't before, so would skate around the map when fleeing.
This was SVN commit r11816.
2012-05-10 05:41:15 +00:00
Mythos_Ruler 7d00b830aa Changed default maps.
This was SVN commit r11815.
2012-05-10 05:04:10 +00:00
historic_bruno b3f9daead8 Deletes some obsolete data files.
This was SVN commit r11814.
2012-05-10 04:36:18 +00:00
Mythos_Ruler e6dcd0480f Fix promotion.
This was SVN commit r11813.
2012-05-10 03:29:25 +00:00
Mythos_Ruler 737a2f3de4 Spartans can't build stone walls.
This was SVN commit r11811.
2012-05-10 01:41:44 +00:00
Mythos_Ruler cb3d71f43a New Greek barracks by Enrique.
This was SVN commit r11810.
2012-05-10 01:12:26 +00:00
historic_bruno 1f5f82f375 Fixes invalid civ check in rmgen.
Removes some default data from the Atlas blank map.
Changes default civ in autostart-random mode.

This was SVN commit r11809.
2012-05-09 23:06:03 +00:00
OmriLahav c8d68f6e0b This was SVN commit r11807. 2012-05-09 21:45:47 +00:00
quantumstate 89821855c7 Check that a nearby resource has >0 resources left. Fixes #1395.
Also added a check to TechnologyManager to see if player is defined.

This was SVN commit r11806.
2012-05-09 21:32:21 +00:00
Pureon 9fa1145fe8 Update to GUI
This was SVN commit r11805.
2012-05-09 19:52:23 +00:00
Ykkrosh 282d0f39e2 Remove unused variables
This was SVN commit r11804.
2012-05-09 15:39:16 +00:00
Ykkrosh f2515bec84 Fix some whitespace in scripts
This was SVN commit r11803.
2012-05-09 12:14:22 +00:00
Ykkrosh a0f122bfd4 Fix #1394 (UnitAI FSM serialization error).
Replace evil eval/uneval with deepcopy.

This was SVN commit r11802.
2012-05-09 12:10:01 +00:00
Mythos_Ruler 1f51f4a0a3 Trying again.
This was SVN commit r11801.
2012-05-09 01:26:48 +00:00
Mythos_Ruler 116a9887d2 "Herocide" attack bonus for Alexander.
This was SVN commit r11800.
2012-05-09 01:25:42 +00:00
Mythos_Ruler 1de1a9b9d8 Fixed error on Necropolis.
This was SVN commit r11799.
2012-05-08 23:22:06 +00:00
historic_bruno ddd3e702d5 Fixes units ignoring player orders in most stances by expanding the concept of "forced" orders.
Documents more functions of UnitAI.

This was SVN commit r11798.
2012-05-08 23:00:14 +00:00
Pureon 93eed49d85 Conflict with Michael's last commit fix
This was SVN commit r11797.
2012-05-08 21:55:23 +00:00
Pureon 483dc4cb65 Removing some unused audio files
This was SVN commit r11796.
2012-05-08 21:43:41 +00:00
Mythos_Ruler 7a59ea16c7 Added shininess to the metal shuttle prop.
This was SVN commit r11795.
2012-05-08 20:24:09 +00:00
Mythos_Ruler 32a01c2ed8 Temporary palisade foundations for Alpha 10. (We should probably make better looking ones than these.)
This was SVN commit r11794.
2012-05-08 19:59:59 +00:00
Mythos_Ruler 9fecad12c3 FeXor's updated map stuffs.
This was SVN commit r11793.
2012-05-08 17:45:32 +00:00
Ykkrosh 6b817c9b98 Doc updates
This was SVN commit r11792.
2012-05-08 09:19:46 +00:00
Mythos_Ruler e5c9cf6146 Meat units now cannot attack walls.
This was SVN commit r11791.
2012-05-08 00:19:00 +00:00
vts a57a0e22cb Forgot one spartan unit in da2f7a9000
This was SVN commit r11790.
2012-05-07 23:17:14 +00:00
vts da2f7a9000 Dropped some unused templates
Gave spartans their walls back

This was SVN commit r11789.
2012-05-07 23:15:24 +00:00
Pureon 5881c1e495 Audio files added
This was SVN commit r11788.
2012-05-07 22:25:09 +00:00
Mythos_Ruler 961db840b2 Work on some descriptions.
This was SVN commit r11787.
2012-05-07 21:44:24 +00:00
quantumstate 10e96798e8 Scale images to power of 2 sizes. Fixes #1382.
This was SVN commit r11786.
2012-05-07 17:15:36 +00:00
Mythos_Ruler 385f9e13d7 This was SVN commit r11785. 2012-05-07 06:12:41 +00:00
historic_bruno c036a7d7e3 Adds control groups to saved game data, based on patch by mk12. Fixes #1261.
This was SVN commit r11783.
2012-05-07 04:18:54 +00:00
historic_bruno e6afc62545 Adds silhouettes option to in-game settings menu. Refs #1186
This was SVN commit r11782.
2012-05-07 02:14:01 +00:00
historic_bruno 37a5bedb81 Adds partial support for Debian GNU/kFreeBSD, based on patch by vincent. Refs #1322.
This was SVN commit r11781.
2012-05-07 01:53:35 +00:00
historic_bruno 1674a7503f Fixes error from 79c6a2cecc.
This was SVN commit r11780.
2012-05-07 01:29:02 +00:00
historic_bruno 79c6a2cecc Adds config and hotkey options for toggling unit silhouettes, based on patches by Ello and mk12. Fixes #1186.
This was SVN commit r11779.
2012-05-07 01:09:53 +00:00
historic_bruno 2fbca07f6d Adds random civ option to game setup, based on patch by deebee. Fixes #1082.
This was SVN commit r11778.
2012-05-06 23:20:57 +00:00
leper a40a12e794 Typo
This was SVN commit r11777.
2012-05-06 21:21:04 +00:00
leper 8f762b8248 Fix error caused by e8cb2a71da. Refs #1220.
This was SVN commit r11776.
2012-05-06 21:17:29 +00:00
vts e8cb2a71da Fix floating units when a building they were tasked to construct finishes while they're still en-route, based on a patch by mattlott.
This was SVN commit r11775.
2012-05-06 14:38:03 +00:00
OmriLahav cb599d4ae5 This was SVN commit r11773. 2012-05-06 09:33:36 +00:00
Mythos_Ruler 82dcfe4301 Updates to these Oasis maps.
This was SVN commit r11772.
2012-05-06 02:21:42 +00:00
Mythos_Ruler 4268f43587 This was SVN commit r11771. 2012-05-06 01:19:15 +00:00
Mythos_Ruler 088876b23c Palisade costs.
This was SVN commit r11770.
2012-05-06 00:53:43 +00:00
vts d615ac64da Fix wall preview not disappearing when starting building placement immediately afterwards.
Adds some extra buildings to WallTest map to make Town Phase available
faster.

This was SVN commit r11769.
2012-05-06 00:07:34 +00:00
Mythos_Ruler a6e256bd1e This was SVN commit r11768. 2012-05-05 23:50:43 +00:00
Mythos_Ruler 5befbd1a02 Palisades for all civs. Tweaked stone walls for errbody too.
This was SVN commit r11767.
2012-05-05 23:15:11 +00:00
vts d67d2e2370 Updated some documentation in CmpObstructionManager
This was SVN commit r11766.
2012-05-05 23:10:25 +00:00
quantumstate 7180cd9076 Added advanced buildings for new civs and hopefully stopped heroes from being trained.
This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
Mythos_Ruler cbed78be37 Wallset stuff for Athens, Sparta, and Macedonia.
This was SVN commit r11764.
2012-05-05 21:57:38 +00:00
quantumstate 3be4eb44fa fix global from commit c4efc223ed
This was SVN commit r11763.
2012-05-05 21:29:36 +00:00
quantumstate c4efc223ed Don't serialize the technology modifications cache. Fixes #1384.
This was SVN commit r11761.
2012-05-05 21:21:36 +00:00
vts 490182ddd0 Wall placement. Closes #786.
This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
Mythos_Ruler a6a7883af3 Updated map
This was SVN commit r11759.
2012-05-05 19:17:25 +00:00
Mythos_Ruler cd833a09b8 This was SVN commit r11758. 2012-05-05 04:38:06 +00:00
historic_bruno ffc89ee1af Adds some OS X availability macros to support 10.5 SDK. Not foolproof but good enough for now.
This was SVN commit r11757.
2012-05-05 03:18:22 +00:00
Mythos_Ruler 7fcc350df9 Preferred Classes for these templates.
This was SVN commit r11756.
2012-05-05 00:14:33 +00:00
Mythos_Ruler e0f670ddfb This was SVN commit r11755. 2012-05-05 00:10:03 +00:00
Mythos_Ruler 9c3e94acfd FeXor's Iberian Walls.
This was SVN commit r11754.
2012-05-04 23:50:43 +00:00
Pureon 7797aca9c4 Cuirass icon for techs
This was SVN commit r11753.
2012-05-04 23:36:18 +00:00
historic_bruno 0c233487ec Disables broken window resizing and fullscreen toggling on OS X. Fixes #1381. Refs #741
This was SVN commit r11752.
2012-05-04 23:30:46 +00:00
historic_bruno 0463068947 Adds more checks for tech manager before using it. Refs #1377.
This was SVN commit r11751.
2012-05-04 22:51:14 +00:00
historic_bruno 32d2927449 Adds UTF-8 support for JavaScript files.
This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
leper a5713c1264 Try to fix tech error. Refs #1377.
This was SVN commit r11749.
2012-05-04 18:13:23 +00:00
leper d0784bd314 Fix minimap issue caused by 5b7027ec53. Fixes #1372.
This was SVN commit r11748.
2012-05-04 17:44:28 +00:00
egbert f2f434ded4 This was SVN commit r11747. 2012-05-04 10:10:42 +00:00
egbert 1aaef48ea4 This was SVN commit r11746. 2012-05-04 10:09:21 +00:00
egbert c039fb8b0a iberian special building main model
This was SVN commit r11745.
2012-05-04 09:48:26 +00:00
egbert 99672f83f9 iberian special building models
This was SVN commit r11744.
2012-05-04 09:47:38 +00:00
egbert 99d8d03988 iberian special building actor
This was SVN commit r11743.
2012-05-04 09:46:11 +00:00
egbert 964f58504c iberian special building prop actors
This was SVN commit r11742.
2012-05-04 09:45:15 +00:00
egbert 2e5b62ea3e iberian special building textures
This was SVN commit r11741.
2012-05-04 09:43:51 +00:00
historic_bruno da4c1c8f2b Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375.
This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
Mythos_Ruler a9faa59545 Adjusting available formations.
This was SVN commit r11738.
2012-05-04 02:03:54 +00:00
Mythos_Ruler 98c8767b6e Siege wall moved to City Phase.
This was SVN commit r11737.
2012-05-04 01:44:40 +00:00
Mythos_Ruler 0035cc37f0 This was SVN commit r11736. 2012-05-04 00:40:23 +00:00
leper 58836c624a Read formations from civ JSON files. Fixes #1234, #601.
This was SVN commit r11735.
2012-05-03 23:32:10 +00:00
Pureon 20afc75657 Champion icon update
This was SVN commit r11734.
2012-05-03 22:09:33 +00:00
Pureon 6efe056fef Fist holding spear icon for techs
This was SVN commit r11733.
2012-05-03 21:36:15 +00:00
Mythos_Ruler e1c8307bb6 First crack at a Special Technology.
This was SVN commit r11732.
2012-05-03 21:08:27 +00:00
Mythos_Ruler 6db0dc8679 Fixed syntax in these techs.
This was SVN commit r11731.
2012-05-03 20:33:37 +00:00
Mythos_Ruler 7edc1e7092 Two new technologies (they need debugged for JSON syntax though).
This was SVN commit r11730.
2012-05-03 20:18:24 +00:00
Pureon e215446ada Four variants of the corinthian helmet tech icons
This was SVN commit r11729.
2012-05-03 19:56:30 +00:00
Ykkrosh 84c8140f90 Work-in-progress high-level pathfinder documentation
This was SVN commit r11728.
2012-05-03 19:31:48 +00:00
Mythos_Ruler af64a2112f Technology stuff.
This was SVN commit r11727.
2012-05-03 19:15:07 +00:00
leper 825e1ec7a3 Allow replace with 0.
This was SVN commit r11726.
2012-05-03 18:03:57 +00:00
leper 5b7027ec53 Fix tech overlay issue.
This was SVN commit r11725.
2012-05-02 22:57:35 +00:00
quantumstate d68d8cdee1 Added "class": "Foo", "number": 5 technology requirement
This was SVN commit r11724.
2012-05-02 20:31:25 +00:00
quantumstate f01806772f Fixed changes from [11719] for case where ent is not set. Thanks to leper.
This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
Mythos_Ruler 303191b0ad Really fixed this time. ;)
This was SVN commit r11722.
2012-05-02 16:39:42 +00:00
Mythos_Ruler 8db5b841e6 Fixes bad character.
This was SVN commit r11721.
2012-05-02 16:35:56 +00:00
Mythos_Ruler 4d35f78819 Template and tech tweaks.
This was SVN commit r11720.
2012-05-02 16:22:33 +00:00
quantumstate 94eaa9d1d5 Bug fixing for common-api
Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.

This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
historic_bruno 89978332de Fixes tests.
This was SVN commit r11718.
2012-05-01 23:58:03 +00:00
leper 62adf20f37 Check if we have a postition.
This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
Pureon 7e2dd48d14 Trade convoys tech for the market
This was SVN commit r11715.
2012-05-01 23:05:01 +00:00
historic_bruno 6f06d7e69e ...
This was SVN commit r11714.
2012-05-01 23:01:40 +00:00
historic_bruno 9173f3c81f This was SVN commit r11713. 2012-05-01 22:54:02 +00:00
historic_bruno 030771907e This was SVN commit r11712. 2012-05-01 22:52:24 +00:00
historic_bruno fc47098743 Implements TerritoryInfluence/Radius tech modification. Adds C++ interface for TechnologyManager. Renames its message to MT_TechnologyModification defined in TypeList.h. Refs #1357.
This was SVN commit r11711.
2012-05-01 22:44:27 +00:00
leper d4347a8466 Add Preferred and RestrictedClasses, based on patch by Zsol. Fixes #1144.
This was SVN commit r11710.
2012-05-01 22:20:08 +00:00
Pureon 0990f7f395 Stockbreeding tech for the corral
This was SVN commit r11709.
2012-05-01 21:46:02 +00:00
Ykkrosh e4528af72b Fix vector allocator types
This was SVN commit r11708.
2012-05-01 21:12:43 +00:00
Pureon 0c03b6a5d1 Changes to Iberian wall obstruction widths
This was SVN commit r11707.
2012-05-01 20:44:32 +00:00
leper d92ef0d13e Fix a small issue with tech overlays.
This was SVN commit r11706.
2012-05-01 18:56:47 +00:00
historic_bruno bfb7526bcf Fixes bug in tech modifications ("affects" was ignored in some situations).
This was SVN commit r11705.
2012-05-01 05:56:53 +00:00
Pureon 1eaf80d011 Armour and Attack techs for siege weapons
This was SVN commit r11704.
2012-04-30 22:42:10 +00:00
historic_bruno 68638a92b8 Updates TakeDamage to apply tech modifications.
This was SVN commit r11703.
2012-04-30 20:39:27 +00:00
leper 363ac861de Stop dead sheep from walking
This was SVN commit r11702.
2012-04-29 22:20:25 +00:00
Mythos_Ruler 2069e57a6c Territory radius of Civ Centre increased.
This was SVN commit r11701.
2012-04-29 21:31:18 +00:00
Mythos_Ruler 4406b85883 This was SVN commit r11700. 2012-04-29 21:21:29 +00:00
Pureon 44ac273d21 Changing range values of defense outpost template
This was SVN commit r11699.
2012-04-29 19:35:50 +00:00
Pureon c640415f0c Giving all faction outposts projectile and garrison nodes
This was SVN commit r11698.
2012-04-29 19:06:53 +00:00
leper d03d36b1f3 Add attack ability to outposts.
Fix a issue with dying units with stance standground.

This was SVN commit r11697.
2012-04-29 18:43:10 +00:00
Mythos_Ruler 10687410cd Enrique's new Roman siege walls. :)
This was SVN commit r11696.
2012-04-29 18:28:37 +00:00
leper 2f5b81a37e Fix broken test.
This was SVN commit r11695.
2012-04-29 17:39:16 +00:00
historic_bruno cafb817446 Reverts broken change from 022fc4c47c.
This was SVN commit r11694.
2012-04-29 03:20:00 +00:00
historic_bruno 022fc4c47c Fixes Atlas stealing focus on OS X, based on patch by mk12. Fixes #1317.
This was SVN commit r11693.
2012-04-29 02:04:59 +00:00
Pureon 13e5c56015 Additional icons for cavalry, ranged, and hack armor
This was SVN commit r11691.
2012-04-28 20:20:30 +00:00
Pureon 88fde1054f Armor plating tech icon
This was SVN commit r11690.
2012-04-28 19:47:28 +00:00
leper b3ef24b12d Change gathering behaviour to fix #1353, based on patch by mattlott.
This was SVN commit r11689.
2012-04-28 19:25:44 +00:00
Mythos_Ruler 1ac55806ec This was SVN commit r11688. 2012-04-28 18:19:31 +00:00
Mythos_Ruler 734f072d62 Testing out a new selection shape. Should work for citizen-cavalry if you want to try it out.
This was SVN commit r11687.
2012-04-28 05:08:56 +00:00
Mythos_Ruler e4365b2f71 New Spartan hero Agis III.
Started to update tooltips to show attack bonuses. It would be nice if
this was automatic though, and the tooltip pulled the information from
the templates.

This was SVN commit r11686.
2012-04-28 02:16:36 +00:00
historic_bruno 21caaa4573 Fixes some bugs in tech modifications relating to data types. Explicitly convert template data to numbers before calling ApplyModifications (using + operator).
This was SVN commit r11685.
2012-04-27 23:06:40 +00:00
quantumstate 7c93499c7d Fix qBot infinite loop due to NaN priorities
This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
Pureon 97bcdfb208 Tweaks to healing range and rate techs
This was SVN commit r11683.
2012-04-26 22:15:16 +00:00
leper eda4c082fd Add tech support to BuildingAI, GarrisonHolder and Builder.
This was SVN commit r11682.
2012-04-26 21:58:05 +00:00
Pureon 6fc3d3f9a2 Healing rate and range techs for all temples
This was SVN commit r11681.
2012-04-26 21:38:53 +00:00
Mythos_Ruler aca61b3ccf This was SVN commit r11680. 2012-04-26 20:41:17 +00:00
leper e6641ad14f Make some healer modifiable by techs. Refs #1357.
This was SVN commit r11679.
2012-04-26 20:11:18 +00:00
leper bb81a9d81b Move single techs to the bottom row.
This was SVN commit r11678.
2012-04-26 17:43:33 +00:00
Mythos_Ruler 060a1fd004 This tech didn't like the è character.
This was SVN commit r11677.
2012-04-26 03:37:47 +00:00
Mythos_Ruler f3fa70cf35 Tech names
This was SVN commit r11676.
2012-04-26 03:32:09 +00:00
Mythos_Ruler 85b433d48f Tweaked techs + 2 more techs for Barracks.
This was SVN commit r11675.
2012-04-26 03:15:50 +00:00
Mythos_Ruler c396c2a1ca Fixed default civs.
This was SVN commit r11674.
2012-04-26 00:08:29 +00:00
Pureon 241be5fa7c Pair of infantry techs for the barracks
This was SVN commit r11673.
2012-04-25 23:51:34 +00:00
Mythos_Ruler 65e85dcc40 Selection ring tweaks.
This was SVN commit r11672.
2012-04-25 21:14:32 +00:00
quantumstate fee0ec6648 Added some debug commands (quit and set-shading-color) which shoudl be useful for AI development
This was SVN commit r11671.
2012-04-25 20:56:35 +00:00
leper e765f6865f Add a red overlay to the paired tech on hover. Fixes #1356.
This was SVN commit r11670.
2012-04-25 17:58:16 +00:00
leper 4f905584c9 Clarify tech pairs. Refs #1356.
This was SVN commit r11669.
2012-04-25 17:02:41 +00:00
historic_bruno 06996590bb Fixes typo from [11660]
This was SVN commit r11668.
2012-04-24 21:59:46 +00:00
Mythos_Ruler b2d399fe47 A bunch of stuff.
This was SVN commit r11667.
2012-04-24 21:36:54 +00:00
Pureon 29739575cd Link graphics for technology icons
This was SVN commit r11666.
2012-04-24 21:04:17 +00:00
Pureon 8714eec949 A few more technology icons
This was SVN commit r11664.
2012-04-24 18:56:53 +00:00
Ykkrosh 0bd649294f Add support for texture-based terrain overlays.
Fix GLES compatibility.

This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
leper e6cb5fade6 Shift-clicking the control group button adds to selection. Patch by mk12. Fixes #1345.
Add AI to Battle for the Tiber map.

This was SVN commit r11662.
2012-04-24 15:58:02 +00:00
Ykkrosh 770ee1f30c Build test executable with same linker settings as game executable, to fix --without-fam
This was SVN commit r11661.
2012-04-24 15:14:14 +00:00
historic_bruno 17c77ad2ac Adds detection for lower-end Intel Mac GPUs and Apple software renderer. Disables shadows and fancy water on those devices.
This was SVN commit r11660.
2012-04-24 01:20:06 +00:00
Pureon 9680c8637b grain and meat icons for techs
This was SVN commit r11659.
2012-04-23 23:39:36 +00:00
vts f72bfb1cf1 Add option to disable particles, based on patch by rogue-spectre. Fixes #1222.
This was SVN commit r11658.
2012-04-23 22:57:51 +00:00
Pureon 49883c2d57 siege ram icon for techs
This was SVN commit r11657.
2012-04-23 22:47:48 +00:00
Pureon 01d8358248 anvil and walk icons for techs
This was SVN commit r11655.
2012-04-23 19:29:42 +00:00
vts 97f49954cd Allocate VBO buffers in OverlayRenderer only after graphics capabilities and shader path have been properly determined. Fixes #824.
This was SVN commit r11654.
2012-04-23 18:55:32 +00:00
Spahbod ac4e25e17f Added volcanic lands and a new islands random maps. Changed the name of previous islands map to "cycladic archipelago".
This was SVN commit r11653.
2012-04-23 08:58:55 +00:00
Pureon 1325c4e35f spear icon for techs
This was SVN commit r11652.
2012-04-23 06:06:17 +00:00
Mythos_Ruler f031e2a7e0 Tooltip updates.
This was SVN commit r11651.
2012-04-23 01:51:31 +00:00
Mythos_Ruler e4f1cd10ba Fixes #1349
This was SVN commit r11650.
2012-04-23 01:46:04 +00:00
Mythos_Ruler 5101393f26 This was SVN commit r11648. 2012-04-23 00:51:21 +00:00
Mythos_Ruler c6291403bd Fixed some javascript things because the names of the phases were changed. Changed thickness of mine selections.
This was SVN commit r11647.
2012-04-23 00:36:06 +00:00
Mythos_Ruler af0769f19d Nerfed default mining rates slightly, since we now have mining technologies.
This was SVN commit r11646.
2012-04-22 23:03:00 +00:00
Mythos_Ruler 6821e838c1 This was SVN commit r11645. 2012-04-22 22:53:01 +00:00
vts 2590e62c38 Dropped some remnant debugging code
This was SVN commit r11644.
2012-04-22 22:45:28 +00:00
Mythos_Ruler d9a6ee53d0 This was SVN commit r11643. 2012-04-22 22:02:03 +00:00
Mythos_Ruler a0cc289174 This was SVN commit r11642. 2012-04-22 21:50:20 +00:00
Mythos_Ruler 5f1f98970f Yet more tech tweaks.
This was SVN commit r11641.
2012-04-22 21:45:28 +00:00
vts bb9af6da12 Requested update from quantumstate via IRC
This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
historic_bruno b01a9c5471 Fixes broken defense tower reference
This was SVN commit r11639.
2012-04-22 20:48:53 +00:00
Pureon 99777c8d3f 4 horseshoe icons for techs
This was SVN commit r11638.
2012-04-22 20:24:31 +00:00
Mythos_Ruler a41250b0af Fixing some name stuff.
This was SVN commit r11637.
2012-04-22 20:21:44 +00:00
Mythos_Ruler 9c5379c9ed This was SVN commit r11636. 2012-04-22 20:06:58 +00:00
Pureon 97715cb617 Added stone and mining rate techs for all Mills
This was SVN commit r11635.
2012-04-22 17:50:04 +00:00
vts 61fad4a2b5 Fixed strange selection ring fadeout on unit deselection in Atlas
This was SVN commit r11634.
2012-04-22 17:49:43 +00:00
Pureon 4830cebf5e Wheel tech graphic
This was SVN commit r11633.
2012-04-22 15:38:56 +00:00
Mythos_Ruler d836c6a26e Returned the "looter" ability to these units because as an unwanted side-effect they could not gain promotion.
This was SVN commit r11632.
2012-04-22 15:22:52 +00:00
Mythos_Ruler 31cec14575 Selection tweaks.
This was SVN commit r11631.
2012-04-22 14:25:44 +00:00
Pureon 6032ab88e7 Battle axe and wood chopping icons for techs
This was SVN commit r11630.
2012-04-22 14:05:06 +00:00
vts 3cbfd9260e Properly enforce the MAX_QUAD_OVERLAYS constraint
Some cleanup of graphics/Overlay.h

This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
Mythos_Ruler 62ec2bac69 Selection texture tweaks.
This was SVN commit r11628.
2012-04-22 13:17:54 +00:00
quantumstate d9b8df65be Some refactoring of the military qbot code.
This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
Pureon bdc5ad3f0d Some mining icons for techs
This was SVN commit r11626.
2012-04-22 11:19:04 +00:00
quantumstate 0d81325cc7 Fixed Attack and Armour bug by removing Armour/All and Attack/.../All technology modifications.
This was SVN commit r11625.
2012-04-22 10:53:38 +00:00
vts 34fc883317 Pretty unit selection overlay rings. Fixes #824.
This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
Mythos_Ruler 60944a1439 Updated phase icons.
This was SVN commit r11622.
2012-04-22 01:47:30 +00:00
Mythos_Ruler 8cf72a5ab9 Fixed syntax error
This was SVN commit r11621.
2012-04-22 01:35:08 +00:00
Mythos_Ruler c52d1293d7 Added "Citizen" class to these templates. I feel like "CitizenSoldier" class should be split into Citizen and Soldier, but I was told that this might break some stuff.
This was SVN commit r11620.
2012-04-22 01:26:50 +00:00
Mythos_Ruler 0befd88deb Plough tweak.
This was SVN commit r11619.
2012-04-22 01:04:06 +00:00
Mythos_Ruler ddafad84f6 Moved 'plough' tech from Civ Centre to Farmstead.
This was SVN commit r11618.
2012-04-22 00:32:10 +00:00
Mythos_Ruler 1bbd226ff4 Renamed these techs more generically.
This was SVN commit r11617.
2012-04-22 00:26:44 +00:00
Mythos_Ruler 041da02ff9 This was SVN commit r11616. 2012-04-22 00:23:26 +00:00
Mythos_Ruler db2c7929fd First tech pair.
This was SVN commit r11615.
2012-04-22 00:16:59 +00:00
Pureon 4881e638e5 Arrow and sword icons for techs
This was SVN commit r11614.
2012-04-22 00:12:00 +00:00
historic_bruno 93c35964da New higher quality icons. Fixes #954. Refs #492.
This was SVN commit r11613.
2012-04-21 23:31:31 +00:00
Pureon 12e46a35fd 128x128 version of the plough icon
This was SVN commit r11612.
2012-04-21 22:54:12 +00:00
Pureon 60088384a6 Plough tech graphic
This was SVN commit r11611.
2012-04-21 22:42:17 +00:00
Mythos_Ruler 99c60789da Tech tweaks.
This was SVN commit r11610.
2012-04-21 22:24:55 +00:00
quantumstate 5ceea39a59 Added technology pairs.
This was SVN commit r11609.
2012-04-21 21:40:07 +00:00
leper b9695db52c Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256, based on patch by mk12.
Update AI API to Health changes.

This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
leper 03f04e54fc Fix garrisoning issue.
This was SVN commit r11607.
2012-04-21 20:12:52 +00:00
leper b25d7a4bab Display all trainable/builable (by selected entities) entities.
This was SVN commit r11606.
2012-04-21 20:10:11 +00:00
leper 6938ecf431 Allow switching to not yet buildable entities, if they are in the current selection. Use consts if we already define them.
This was SVN commit r11605.
2012-04-21 17:26:06 +00:00
quantumstate 96549e0418 Modified caching behavior to work similarly to how k776 suggested. Also added modification level affects as also suggested by k776.
This was SVN commit r11604.
2012-04-21 16:37:35 +00:00
Ykkrosh 9488ca42f6 Disable deadlocking fatal exception handler in Atlas
This was SVN commit r11603.
2012-04-21 14:12:37 +00:00
Ykkrosh 4c372aa6d8 Remove some unused component setters
This was SVN commit r11602.
2012-04-21 13:12:36 +00:00
Ykkrosh 58eb0c97bb Reuse terrain texture name formatting function
This was SVN commit r11601.
2012-04-21 13:09:01 +00:00
Ykkrosh 177d7856a6 Avoid assertion failure when editing terrain off the edge of the map
This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
Mythos_Ruler dfc86d8ab2 This was SVN commit r11599. 2012-04-21 11:32:52 +00:00
quantumstate 3e3a8d5414 Fix error when no items of a class exist and that class is used for techology requirements.
This was SVN commit r11598.
2012-04-21 10:55:02 +00:00
Mythos_Ruler 1b49c53f4c Buildings now unlock per phase. :)
This was SVN commit r11597.
2012-04-21 10:51:32 +00:00
historic_bruno b101f5ad01 Adds hardware cursors for Linux and OS X. Requires libxcursor on Linux. Fixes #748.
Adds explicit links to frameworks we need on OS X.

This was SVN commit r11596.
2012-04-21 07:53:53 +00:00
Mythos_Ruler d3d95c6b66 This was SVN commit r11595. 2012-04-21 07:19:43 +00:00
historic_bruno 6f18a42269 Fixes bug detecting mouse focus change. Refs #748.
This was SVN commit r11594.
2012-04-21 07:14:39 +00:00
Mythos_Ruler 497c1ff948 A few portrait tweaks.
This was SVN commit r11593.
2012-04-21 04:48:13 +00:00
leper 774809b0a9 Allow training in all selected buildings. Fixes #1210.
This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
Pureon a6ceceb79c Renaming the old celt wall files and new templates for them
This was SVN commit r11591.
2012-04-20 22:27:17 +00:00
quantumstate 06b342db46 Fix save/load with common-api-v2
This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
Pureon 85d5962328 Roman wall gate model updated
This was SVN commit r11589.
2012-04-20 21:25:34 +00:00
quantumstate 03d625dd2e Added tech modification for carrying capacity and fixed warning for min range
This was SVN commit r11588.
2012-04-20 20:37:12 +00:00
quantumstate b7cf51be34 Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
quantumstate ed6e5bdaf0 Fixed phase detection in GUIInterface and added Armour and Attack tech modification.
This was SVN commit r11586.
2012-04-20 19:47:01 +00:00
quantumstate 755e407aeb Technologies. Refs #3. Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
Jubal be0109331c New update. Tightens up some of the military side of things.
This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
Mythos_Ruler 2037c1fc6e Spartan Helot Skirmishers less reliable. Spartan female citizen stronger.
This was SVN commit r11582.
2012-04-20 04:02:03 +00:00
Mythos_Ruler c93621d2ad Moved these to Public.
This was SVN commit r11580.
2012-04-20 03:12:09 +00:00
Mythos_Ruler 813f7e9102 Updated Prytaneion template.
This was SVN commit r11579.
2012-04-20 03:09:25 +00:00
historic_bruno 4d8ba45375 Removes unnecessary change from [11575]
This was SVN commit r11578.
2012-04-20 03:01:09 +00:00
Mythos_Ruler a99e1236be New Prytaneion by Enrique.
This was SVN commit r11577.
2012-04-20 02:48:27 +00:00
historic_bruno c8745ee41f Handle game ending in Atlas a bit more gracefully, it now continues until the user stops the simulation test. Fixes #641.
This was SVN commit r11575.
2012-04-20 01:41:54 +00:00
Pureon 7d47407c70 Carthaginian wall segments
This was SVN commit r11574.
2012-04-20 00:08:31 +00:00
Mythos_Ruler 9a58afcb62 Internal to Public.
This was SVN commit r11573.
2012-04-19 22:38:00 +00:00
Mythos_Ruler b535c76ca1 This was SVN commit r11572. 2012-04-19 21:40:31 +00:00
leper ba17009767 Deposit resources when garrisoned in a dropsite. Patch by MattDoerksen. Fixes #1124.
This was SVN commit r11571.
2012-04-19 20:34:59 +00:00
Mythos_Ruler 388d77f37d Structures from Internal to Public. Thanks Leper.
This was SVN commit r11570.
2012-04-19 18:43:39 +00:00
quantumstate 82263fd3d3 Shift-N adds that groups units to selection. Fixes #1262.
This was SVN commit r11569.
2012-04-19 09:00:51 +00:00
Mythos_Ruler 496445c615 New mapz0rz
This was SVN commit r11568.
2012-04-19 08:31:05 +00:00
Mythos_Ruler 0e6ecdcf48 Some art assets moved from Internal mod.
This was SVN commit r11567.
2012-04-19 08:28:48 +00:00
Mythos_Ruler 4a54b29250 Moving some minor stuff from Internal to Public mod.
This was SVN commit r11566.
2012-04-19 08:21:13 +00:00
Mythos_Ruler aa07511739 This was SVN commit r11565. 2012-04-19 08:09:24 +00:00
Mythos_Ruler 65f4cb1d18 Units arent as efficient food gatherers anymore.
This was SVN commit r11564.
2012-04-19 07:56:25 +00:00
Mythos_Ruler d9cb518904 Updated maps.
This was SVN commit r11563.
2012-04-19 07:19:23 +00:00
Mythos_Ruler 3d0d59b4c0 Fixed this horseman. Attempting to make a Theban fireraiser.
This was SVN commit r11562.
2012-04-19 06:26:19 +00:00
Ykkrosh 75e7ea497b Add comment about incorrect array-bounds warning
This was SVN commit r11560.
2012-04-18 22:00:07 +00:00
quantumstate 7653043759 Changed some old class filters from Super to Champion
This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
Ykkrosh edc62a240a Try to avoid some type warnings
This was SVN commit r11558.
2012-04-18 21:02:11 +00:00
quantumstate a9475c3854 Stops qBot training heroes and makes it build a market after abuot 10 minutes.
This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
Ykkrosh 769350a3e7 Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794, based on patch by Dietger.
This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
Mythos_Ruler 9572a4314a Iberian wall.
This was SVN commit r11555.
2012-04-18 19:59:53 +00:00
Mythos_Ruler 2e65416489 Healer range tweaks.
This was SVN commit r11554.
2012-04-18 19:57:49 +00:00
Mythos_Ruler 454af1928d Selection groups for healers.
This was SVN commit r11553.
2012-04-18 19:53:10 +00:00
leper 131d5eb88f Tweak default healer behaviour, fix a small bug.
This was SVN commit r11552.
2012-04-18 18:26:49 +00:00
egbert f5344d37e1 The new Iberian fortress model
This was SVN commit r11551.
2012-04-18 17:55:39 +00:00
egbert 159453f13d adjusted prop positions for the new Iberian fortress
This was SVN commit r11550.
2012-04-18 17:54:03 +00:00
egbert 032a6b1557 adjusted prop positions for the new Iberian fortress
This was SVN commit r11549.
2012-04-18 17:53:38 +00:00
egbert 3ffeb1eee5 adjusted dirt decal reference from size 4x4 to 6x6.
This was SVN commit r11548.
2012-04-18 17:52:32 +00:00
quantumstate 13281e230d Handle updates for foundation progress, resource carrying and resource supply amount for AIProxy. Fixes #1327
This was SVN commit r11547.
2012-04-18 11:30:28 +00:00
quantumstate 4b4411116f Actually committed the Filters.byOwners fix mentioned in 167cd7151e
This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
quantumstate 167cd7151e Bug fixes and dead code removal
Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2

This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
Ykkrosh 3027ce1a04 Rationalise terrain dirty-rect coordinates.
Clean up some whitespace.

This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
Mythos_Ruler 41f50e6b4c specular added for more objects.
Boosted healing stats for healer ranks.

This was SVN commit r11542.
2012-04-17 21:57:55 +00:00
Pureon 4926dc53ee Celt wall segments
This was SVN commit r11541.
2012-04-17 21:51:43 +00:00
Ykkrosh a16d56cc72 Delete an unused obsolete method
This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
leper 46bf2cac22 Fix remaining issue
This was SVN commit r11539.
2012-04-17 21:05:01 +00:00
leper 54fb33841e Fix some issues.
This was SVN commit r11537.
2012-04-17 20:44:18 +00:00
leper c56f96040e Implement healing. Fixes #999.
This was SVN commit r11536.
2012-04-17 20:22:13 +00:00
Ykkrosh 80277e3da9 Fix #953 (local.cfg adds keys instead of replacing them)
This was SVN commit r11535.
2012-04-17 13:14:34 +00:00
OmriLahav 9a719c32be This was SVN commit r11533. 2012-04-17 12:01:34 +00:00
Mythos_Ruler 3edb8248e5 This was SVN commit r11532. 2012-04-17 06:39:54 +00:00
Mythos_Ruler bee7ecc90c Iberian Walls for these maps.
This was SVN commit r11531.
2012-04-17 05:39:12 +00:00
historic_bruno be453771cf Fixes OS X build.
This was SVN commit r11529.
2012-04-17 03:57:53 +00:00
historic_bruno 5cfeccea09 Adds eyedropper tool to Atlas terrain brush (Shift+Click to activate). Fixes #1122.
Adds preview box showing currently selected terrain.

This was SVN commit r11528.
2012-04-17 02:43:52 +00:00
historic_bruno 772b38e6be Fixes player colors in actor viewer, based on patch by mk12. Fixes #1022.
This was SVN commit r11527.
2012-04-17 01:26:24 +00:00
quantumstate af207e1c0a Fixed the gameState.GetEntityById() function
This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
historic_bruno cf11aa8dea Fixes Atlas canvas resolution init on OS X. Replaces hacky solution for the same problem on wxGTK. Fixes #1176.
This was SVN commit r11525.
2012-04-16 00:57:30 +00:00
Mythos_Ruler d7b31da2dc Loot stuffs. :)
This was SVN commit r11524.
2012-04-16 00:17:41 +00:00
vts 7f612c266a Calculate new random variations where necessary upon graphics object reloads. Fixes #979.
This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
quantumstate 52efb54673 Added serialize and deserialize functions to common-api-v2
This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
Mythos_Ruler c6f9df4020 Map name tweaks. Use Arabic numerals instead of Roman.
This was SVN commit r11521.
2012-04-15 20:55:27 +00:00
Mythos_Ruler cb45fd2800 Tweaked Iberian civ file.
This was SVN commit r11520.
2012-04-15 20:44:01 +00:00
Mythos_Ruler 46c23d1c3c Template tweaks, namely attack bonuses.
This was SVN commit r11519.
2012-04-15 20:35:38 +00:00
Mythos_Ruler 4a795dd631 Wall costs and health.
This was SVN commit r11518.
2012-04-15 19:08:29 +00:00
Pureon f004b0cd94 Roman wall segments - long, medium, and short. Gate needs work
This was SVN commit r11517.
2012-04-15 18:28:09 +00:00
Mythos_Ruler c942d3e8c6 Fixed these maps.
This was SVN commit r11516.
2012-04-15 18:23:45 +00:00
leper 1ee8bfe231 Update wall_builder and add wall_demo map. Patch by FeXoR. Closes #1311.
This was SVN commit r11515.
2012-04-15 17:23:05 +00:00
leper 9c4a7b8086 Clean up gui code.
This was SVN commit r11514.
2012-04-15 16:27:44 +00:00
Pureon 544f5ff048 Fixing errors in a number of demo maps
This was SVN commit r11513.
2012-04-15 11:25:07 +00:00
Mythos_Ruler 27906080e2 Wall bonus for Iberians on these maps.
This was SVN commit r11512.
2012-04-15 06:50:21 +00:00
Mythos_Ruler 7cc39dc461 Wall bonus for Iberians on Acropolis II.
This was SVN commit r11511.
2012-04-15 06:34:11 +00:00
Mythos_Ruler 72056a32e7 Removed shadow casting from grass.
This was SVN commit r11510.
2012-04-15 05:31:20 +00:00
Mythos_Ruler 20a1a2855e This was SVN commit r11509. 2012-04-15 05:02:12 +00:00
Mythos_Ruler 600b79498e Tweaked default zoom a bit.
This was SVN commit r11506.
2012-04-15 03:53:32 +00:00
WhiteTreePaladin 2c3801743a Hide the barter buy button when it is the same as selected sell button
This was SVN commit r11505.
2012-04-15 03:44:57 +00:00
Mythos_Ruler 8848099dc3 Pericles and Craterus are in.
This was SVN commit r11504.
2012-04-15 03:09:12 +00:00
Ykkrosh a07dd82a70 Allow materials to disable receiving shadows
This was SVN commit r11500.
2012-04-14 17:32:22 +00:00
Ykkrosh 6410d36a55 Fix engine to respect lack of castshadow flag in actors.
Remove unused variable.

This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
Ykkrosh 8a5539f349 Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11498.
2012-04-14 17:21:43 +00:00
Ykkrosh 43a30fcddd Add explicit castshadow flag to all actors, since the engine currently enables it implicitly anyway
This was SVN commit r11497.
2012-04-14 17:21:20 +00:00
Ykkrosh 78105070a9 Convert actor line endings from CRLF to LF for consistency
This was SVN commit r11496.
2012-04-14 16:43:00 +00:00
Mythos_Ruler 97a67662c5 Some Internal stuff.
Gave trees uniform portraits.

Fixed costs for ranged heroes.

This was SVN commit r11495.
2012-04-14 06:02:45 +00:00
Ykkrosh 9028c354e6 Fix non-PCH build more. Fixes #1313.
This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
Ykkrosh 789036fb90 Fix #1299 (page up in console doesn't scroll up)
This was SVN commit r11493.
2012-04-13 12:15:50 +00:00
Ykkrosh 2312d1379a Be more robust to invalid positions
This was SVN commit r11492.
2012-04-12 22:32:58 +00:00
leper 55e576177d Fix non-pch build. Fixes #1313.
This was SVN commit r11491.
2012-04-12 20:55:21 +00:00
Ykkrosh 227f9e403f Experimental GPU skinning.
Share inverse bind pose matrices between models.

This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
Ykkrosh ce215cace3 Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
Mythos_Ruler 5e38f4b49d Themistocles now has shiny helmet!
This was SVN commit r11488.
2012-04-12 07:40:31 +00:00
Jubal 5184edde14 New patch for JuBot
- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons

This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
Pureon 3ca6ee461c Palisade wall models optimised
This was SVN commit r11486.
2012-04-11 22:12:45 +00:00
Jubal 25b3242ba4 Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
Mythos_Ruler 17daa5ce8b Fixed a couple of helmets.
This was SVN commit r11483.
2012-04-11 05:31:43 +00:00
Mythos_Ruler fb0e2377a3 Fixed these two JSONs.
This was SVN commit r11482.
2012-04-11 05:30:05 +00:00
Mythos_Ruler d42ac2b106 This was SVN commit r11481. 2012-04-11 00:23:30 +00:00
Mythos_Ruler 056962b5c5 Greek building stuffs.
This was SVN commit r11480.
2012-04-11 00:19:01 +00:00
Pureon 368dda421a New Hele walls
This was SVN commit r11479.
2012-04-10 23:14:58 +00:00
leper 71a57ed3a7 Allow gathering regardless of resource owner
This was SVN commit r11478.
2012-04-10 21:09:21 +00:00
Ykkrosh d3a24c26ba Do alpha-testing earlier in ARB shaders, for performance.
This was SVN commit r11477.
2012-04-10 21:08:54 +00:00
Ykkrosh e6a82fff48 Bind textures correctly to GLSL sampler uniforms.
This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
Ykkrosh f2260892bd Add config option to force alpha-tested materials.
This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
Ykkrosh 11115770ec Fix memory leak
This was SVN commit r11474.
2012-04-10 20:56:18 +00:00
Ykkrosh 05008d190e Clean up terrain shader a bit
This was SVN commit r11473.
2012-04-10 20:55:01 +00:00
Mythos_Ruler 9796fbf59b Eggbird's new Iberian Temple.
This was SVN commit r11472.
2012-04-10 18:27:25 +00:00
leper 577676810b Make domestic herd animals controllable by the player
This was SVN commit r11471.
2012-04-10 16:37:34 +00:00
Mythos_Ruler a035fc3949 Delete some unnecessary folders and files. Add shiny stuff to more helmets.
This was SVN commit r11469.
2012-04-10 02:43:42 +00:00
Mythos_Ruler 764b173f6e Shield tweaks.
This was SVN commit r11467.
2012-04-10 01:25:03 +00:00
leper b3e519c278 Remove sheets.
This was SVN commit r11466.
2012-04-09 23:13:45 +00:00
Pureon e5d3a2b312 Adjusting the Iberian wall tower's windows
This was SVN commit r11465.
2012-04-09 19:23:48 +00:00
leper 67bca5a6ed Use an overlay image to mark selected icons instead of using a separate image.
Remove some useless sheets.

This was SVN commit r11464.
2012-04-09 18:58:03 +00:00
Yves a21fc77212 A minor improvement for enabling/disabling user feedback. It was set to enabled/disabled in every tick which triggered some code.
Now it's only enabled or disabled when the user clicks the button and
therefore much less events are triggered.

This was SVN commit r11463.
2012-04-09 12:30:56 +00:00
Mythos_Ruler 3db7f32d17 Specular for a few more things.
This was SVN commit r11462.
2012-04-09 00:37:50 +00:00
Mythos_Ruler 25d1affef2 Adding specular to some items.
This was SVN commit r11461.
2012-04-08 23:53:05 +00:00
Ykkrosh 4b5bd36d9b Multiply specular lighting by sun color
This was SVN commit r11460.
2012-04-08 23:03:22 +00:00
leper c93f17827f Make use of the grayscale opion.
Move some icon files to a more adequate location.
Closes #1214 as that was already commited and this commit fixes some
minor issues.

This was SVN commit r11459.
2012-04-08 22:56:11 +00:00
Ykkrosh f3a393d2e5 Add alpha-tested materials
This was SVN commit r11457.
2012-04-08 21:55:21 +00:00
Ykkrosh b6ef80b741 Fix GCC build
This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
Jubal 566a4588b6 This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
Ykkrosh f3617822e0 Make AlwaysVisible objects always visible in shader mode. Fixes #908.
This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
Ykkrosh b7888aea52 Add support for specular materials.
Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.

This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
Jubal 8a0e47fdd6 Adds the GarrisonTower and GarrisonFortress classes to towers and fortresses.
This was SVN commit r11452.
2012-04-08 12:09:49 +00:00
Jubal 2dc3c36ee6 Adds the classes "GarrisonTower" and "GarrisonFortress" to more easily demarcate the buildings the AI wants to garrison for defense.
This was SVN commit r11451.
2012-04-08 12:08:21 +00:00
Mythos_Ruler fda1d07794 Tweaking some pop costs.
This was SVN commit r11450.
2012-04-08 07:27:56 +00:00
Ykkrosh b253cbbee6 Don't unnecessarily die when loading empty files
This was SVN commit r11449.
2012-04-07 21:36:27 +00:00
Pureon 6b5034e313 Iberian wall model updates
This was SVN commit r11448.
2012-04-07 10:36:32 +00:00
Mythos_Ruler 6a82b215e1 This was SVN commit r11447. 2012-04-07 05:31:15 +00:00
Mythos_Ruler b5e4916f03 New "Laconia" map. Update to Spartan female citizen.
This was SVN commit r11446.
2012-04-07 01:31:49 +00:00
quantumstate 4a12049df5 Put resource accessibility checks back for the new worker code
This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
quantumstate 83422923aa Added deep forest map by FeXoR. Fixes #1287.
This was SVN commit r11444.
2012-04-06 19:15:58 +00:00
leper 07ea6673c3 Use grayscale option instead of grayscaled icons
This was SVN commit r11443.
2012-04-06 15:51:26 +00:00
leper 32d6b09c3c Set goods for every selected trader. Based on patch by Spahbod, fixes #1209.
This was SVN commit r11442.
2012-04-06 15:07:04 +00:00
vts 305723f9a7 Prevent AABB/frustum intersections from blowing up on empty input bounds. Fixes #1027.
This was SVN commit r11441.
2012-04-05 22:29:01 +00:00
leper 7ff99cc218 Prevent trade with foundations, based on patch by Spahbod, fixes #1215.
This was SVN commit r11440.
2012-04-05 22:00:15 +00:00
quantumstate a5076c1eb1 Added dummy PostMessage and BroadcastMessage functions for tests
This was SVN commit r11439.
2012-04-05 14:13:36 +00:00
Mythos_Ruler 9d353b7df9 fixes
This was SVN commit r11438.
2012-04-05 08:03:44 +00:00
Mythos_Ruler ea66f950e7 Making M_s look better. Removed 2nd special building for S_s.
This was SVN commit r11437.
2012-04-05 04:01:53 +00:00
Mythos_Ruler a569194d37 Fixing some missing units.
This was SVN commit r11436.
2012-04-05 04:01:24 +00:00
Pureon d56d65bc87 Removing old unused Iberian structural models
This was SVN commit r11435.
2012-04-04 23:16:33 +00:00
Pureon ba296eb7d9 Iberian wall segments. New design and models
This was SVN commit r11434.
2012-04-04 23:14:00 +00:00
Mythos_Ruler 6efbf65a90 Demo map for S_ and M_
This was SVN commit r11433.
2012-04-04 22:33:33 +00:00
Mythos_Ruler 6670195fcf Some cool stuff.
This was SVN commit r11432.
2012-04-04 22:32:43 +00:00
quantumstate 2ba6b4d185 Missed anatolian plateau in previous commit
This was SVN commit r11431.
2012-04-04 21:06:05 +00:00
quantumstate 47ea2ef167 Convert rmgen to use anticlockwise angle from the positive x axis for unit placement, patch from FeXoR, fixes #1289.
This was SVN commit r11430.
2012-04-04 20:53:17 +00:00
quantumstate 7eb5480494 AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
quantumstate 21a39dedfb Add check to prevent error when ranged attack target is destroyed
This was SVN commit r11428.
2012-04-04 20:03:04 +00:00
Ykkrosh 6d57808b84 Fix build with old Boost
This was SVN commit r11427.
2012-04-04 11:48:07 +00:00
Ykkrosh e686c65fe6 Partial support for alpha-tested materials
This was SVN commit r11425.
2012-04-03 20:00:04 +00:00
Ykkrosh 59447bce2e Move shaders into appropriate subdirectories.
Delete some obsolete shader files.

This was SVN commit r11424.
2012-04-03 19:45:58 +00:00
Ykkrosh 6bc33fe8bd Update renderer design to be more flexible and data-driven based on material and shader definitions.
Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.

This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
Ykkrosh a56169ff8c Add interned string class, for fast comparisons and reduced memory usage.
This was SVN commit r11422.
2012-04-03 18:26:52 +00:00
ShieldBearer 8f59cb7b90 This was SVN commit r11421. 2012-04-03 09:26:38 +00:00
Mythos_Ruler 1daee6bbc2 Updating some campaign assets.
This was SVN commit r11420.
2012-04-03 03:04:58 +00:00
Mythos_Ruler 59851231bd Minor tweaks. New thracian peltast portrait.
This was SVN commit r11419.
2012-04-02 17:15:11 +00:00
Ykkrosh 3792b02963 Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
This was SVN commit r11418.
2012-04-02 16:12:46 +00:00
Pureon 25762f1f0d Persian wall segments
This was SVN commit r11417.
2012-04-01 18:57:05 +00:00
Pureon bf70e99b00 Celt Murus Gallicus wall, tower, and gate
This was SVN commit r11416.
2012-04-01 16:36:38 +00:00
Mythos_Ruler 41c7fe7901 For fcxsanya
This was SVN commit r11415.
2012-04-01 15:46:43 +00:00
quantumstate 316584d71a Corrected in game manual about creating control groups to include 0, fixes #1279.
This was SVN commit r11414.
2012-04-01 14:00:15 +00:00
Mythos_Ruler 9198c449ad This was SVN commit r11413. 2012-03-31 19:19:33 +00:00
Mythos_Ruler 315a41f479 Some more emblems. Some updated portraits.
This was SVN commit r11412.
2012-03-31 04:27:22 +00:00
Mythos_Ruler 16a5d74b35 Campaign map tree assets' poly count reduced between 75% and 90%.
This was SVN commit r11411.
2012-03-30 22:04:22 +00:00
quantumstate 99da24c7a3 Correctly check whether an existing formation controller can be reused. Fixes #1255.
This was SVN commit r11410.
2012-03-30 20:09:50 +00:00
vts 8680c6ce06 Delete rally point marker entity when entity is destroyed. Fixes #1254.
This was SVN commit r11409.
2012-03-28 23:09:05 +00:00
Mythos_Ruler e5c85bc540 More campaign proof of concept stuff. A "Leonidas" army pawn.
This was SVN commit r11408.
2012-03-28 06:09:38 +00:00
Mythos_Ruler 6cb97e3e01 This was SVN commit r11407. 2012-03-27 21:38:12 +00:00
Mythos_Ruler f0897e05cd New Roman Merchant ship by Kenobi and Enrique.
This was SVN commit r11406.
2012-03-27 18:31:47 +00:00
Mythos_Ruler ad49f58468 Random new stuff.
This was SVN commit r11405.
2012-03-27 04:08:24 +00:00
Mythos_Ruler 44a3af8d29 This was SVN commit r11404. 2012-03-27 04:07:04 +00:00
Mythos_Ruler 82c8af3ad5 More proof of concept stuff for campaigns.
This was SVN commit r11403.
2012-03-27 02:20:21 +00:00
Ykkrosh d0fc32af4c Fix failure in replay mode
This was SVN commit r11402.
2012-03-26 22:11:30 +00:00
Mythos_Ruler 99576ab44a More campaign conceptual stuff.
This was SVN commit r11401.
2012-03-26 09:59:39 +00:00
Mythos_Ruler 666936a5e3 Test campaign stuff. Just proof of concept stuff. *NOT FINAL ARTWORK*
This was SVN commit r11400.
2012-03-26 08:35:59 +00:00
Mythos_Ruler a7af9b028b 2 shield texture tweaks. 1 dust texture tweak.
This was SVN commit r11399.
2012-03-26 08:20:29 +00:00
Mythos_Ruler 856a6e7135 Some shield prop tweaking for consistency.
This was SVN commit r11398.
2012-03-26 07:53:20 +00:00
Mythos_Ruler 893cb2c1c4 typos
This was SVN commit r11397.
2012-03-24 22:22:51 +00:00
Mythos_Ruler 0fd6cc8873 Adding music to these civ files.
This was SVN commit r11396.
2012-03-24 22:11:14 +00:00
Mythos_Ruler 4659d60c19 This was SVN commit r11395. 2012-03-24 03:20:36 +00:00
ShieldBearer 11889f4221 New horse model
This was SVN commit r11393.
2012-03-22 08:39:00 +00:00
Mythos_Ruler 8d3434722d New loading screen tips for Roman Army Camp, Palisade walls, and Persian Architecture.
This was SVN commit r11392.
2012-03-22 07:57:53 +00:00
Mythos_Ruler c8d7e1c006 Tweaked a bunch of templates.
This was SVN commit r11391.
2012-03-22 07:12:00 +00:00
Mythos_Ruler b90cedf0a6 Cost tweaks and other things.
This was SVN commit r11390.
2012-03-22 02:07:17 +00:00
historic_bruno 0fda0019d1 Updates data paths on OS X and Windows. On OS X only write to locations inside ~/Library. On Windows make the distinction between local and roaming appdata, and use folder inside My Documents for user-created data. Fixes #1145.
Adds proper OS X app bundle support.
Updates Windows installer script.

This was SVN commit r11389.
2012-03-22 00:23:31 +00:00
Ykkrosh 1095782d1a Increase maximum VBO size, to support larger meshes
This was SVN commit r11387.
2012-03-21 18:45:10 +00:00
quantumstate 0d385f4112 Make selected stances and formations more obvious. Patch from leper, fixes #1190.
This was SVN commit r11386.
2012-03-21 16:45:02 +00:00
quantumstate a957455647 Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206.
This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
Mythos_Ruler f53823b498 Oasis X tweaks.
This was SVN commit r11384.
2012-03-21 06:19:36 +00:00
Mythos_Ruler 65c39cb74e This was SVN commit r11383. 2012-03-21 05:33:58 +00:00
quantumstate 2c913b4a9f Removed qbot entity extend functions since they are now in the common-api
This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
Mythos_Ruler f718ddaee7 Slightly updated Iberian cc meshes.
Delete old vesta mesh.

Crocodile from Historicity.

This was SVN commit r11381.
2012-03-20 22:35:28 +00:00
Ykkrosh 10fd5e57db Fix #916 (complain about spaces in build paths), based on patch from philip_flohr
This was SVN commit r11380.
2012-03-20 22:29:56 +00:00
Mythos_Ruler 97479830e9 New Iberian civic centre.
Made Indibil a cavalry dude.
Tweaked Army Camp entity.

This was SVN commit r11378.
2012-03-20 19:00:11 +00:00
Ykkrosh f1e73807a8 Fix formatting
This was SVN commit r11377.
2012-03-20 18:13:27 +00:00
Ykkrosh e97547dbd4 Fix FFP renderer
This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
Pureon 02c848d1f1 Adjustments to palisade walls and rotated gate
This was SVN commit r11375.
2012-03-20 00:13:55 +00:00
Ykkrosh 0e1b5522d6 Fix #868 (move wxWidgets Unix config files to XDG basedir location), based on patch from leper.
Fix handling of set but empty XDG environment variables.

This was SVN commit r11374.
2012-03-19 22:40:06 +00:00
Ykkrosh 700e28480d Add command-line option to enable archivebuilder compression
This was SVN commit r11373.
2012-03-19 21:16:12 +00:00
Ykkrosh 36107cb7e1 GLES compatibility for particles and shadows.
Fix invalid enum errors.
Fix shader texture binding.

This was SVN commit r11372.
2012-03-19 21:10:14 +00:00
Ykkrosh 8c6231f940 Fix black-square cursor on 16bpp Windows
This was SVN commit r11371.
2012-03-19 20:46:12 +00:00
quantumstate 4b3d98ad71 Fixed bug in library.js GetAngle function
This was SVN commit r11370.
2012-03-19 09:32:49 +00:00
Mythos_Ruler af7a914bae Fixed Army Camp turf.
This was SVN commit r11369.
2012-03-19 04:22:28 +00:00
Mythos_Ruler 9bbb341e23 Temperate and Tropic farmland terrains.
This was SVN commit r11368.
2012-03-19 04:06:21 +00:00
Mythos_Ruler c12125018c Farmland and other terrain updates.
This was SVN commit r11367.
2012-03-19 03:41:55 +00:00
Mythos_Ruler 5e145c8b2d This was SVN commit r11366. 2012-03-19 01:53:44 +00:00
quantumstate 5f06766ead Replace isUnit, isAnimal, ... with calls to hasClass using patch from leper. Fixes #1201.
This was SVN commit r11365.
2012-03-18 21:16:30 +00:00
quantumstate 5a21140093 Added grayscale option for ui textures
This was SVN commit r11364.
2012-03-18 19:43:03 +00:00
quantumstate 7c51e743fa Modified rmgen GetAngle function to use atan2 and the standard mathematical angle convention (WARNING this changes return values so will break scripts using the old version) and changed getGradient so it returns Infinity for infinite gradient lines. Added errors if people try and use unsafe javascript maths functions.
This was SVN commit r11363.
2012-03-18 18:40:27 +00:00
Mythos_Ruler b72d72dec2 Minor changes.
This was SVN commit r11362.
2012-03-18 14:47:13 +00:00
Spahbod 208e642089 More random maps and FeXoR's wall system.
This was SVN commit r11361.
2012-03-18 07:53:18 +00:00
vts d7128572ae Removed logger output for XML token node tests
This was SVN commit r11360.
2012-03-17 23:03:02 +00:00
Mythos_Ruler b68d770c89 This was SVN commit r11359. 2012-03-17 22:17:45 +00:00
Mythos_Ruler 148f84b708 Tweaked garrison capacity.
This was SVN commit r11358.
2012-03-17 22:16:48 +00:00
Mythos_Ruler dc920f3c50 This was SVN commit r11357. 2012-03-17 22:14:38 +00:00
Mythos_Ruler 78840ad7b4 Roman Temple of Mars, and sword rack. :)
This was SVN commit r11356.
2012-03-17 22:06:35 +00:00
Mythos_Ruler f71cdd90a3 This was SVN commit r11355. 2012-03-17 17:41:33 +00:00
Pureon 78a427eef2 Fix to Celt merchant ship prop points
This was SVN commit r11354.
2012-03-17 15:23:23 +00:00
Pureon d195263215 Celt fishing boat prop fix
This was SVN commit r11353.
2012-03-17 15:07:13 +00:00
Spahbod 6dac7f30d7 Fixed the description for archipelago.
This was SVN commit r11352.
2012-03-17 08:24:50 +00:00
Spahbod 41cbe0a315 Tweaked some maps.
This was SVN commit r11351.
2012-03-17 08:13:52 +00:00
Mythos_Ruler 7d52cbc540 Roman army tents. Try out Oasis IX. :)
This was SVN commit r11350.
2012-03-17 02:42:02 +00:00
Mythos_Ruler f347939909 Carthaginians +25% sea trading bonus.
Persians +25% land trading bonus.

This was SVN commit r11349.
2012-03-16 17:56:58 +00:00
quantumstate b6ec143aee Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
This was SVN commit r11348.
2012-03-16 17:36:07 +00:00
Spahbod cab65bb932 Added new random maps. Tweaked some existing ones. Added tree actors to randombiome.js. Added new functions.
This was SVN commit r11347.
2012-03-16 14:06:32 +00:00
Mythos_Ruler a37ce96dcf Running dust for all of these actors.
This was SVN commit r11346.
2012-03-16 02:15:42 +00:00
Mythos_Ruler cdd987c0f8 Running dust for Roman cav.
This was SVN commit r11345.
2012-03-16 01:51:07 +00:00
Pureon f923667657 Palisade segments for the click-drag wall system
This was SVN commit r11344.
2012-03-15 23:28:21 +00:00
vts 2207786c05 Missed a bit of indentation in previous commit
This was SVN commit r11343.
2012-03-15 22:58:25 +00:00
vts 31da0a746b Fixes crash when removing non-existent tokens from XML 'token' nodes
This was SVN commit r11342.
2012-03-15 22:57:08 +00:00
Mythos_Ruler c70cbe1e00 Made it so that there isn't a huge puff of smoke when the Celt Temple and Roman Army Camp are selected for construction.
This was SVN commit r11341.
2012-03-15 07:33:30 +00:00
Mythos_Ruler 1819276b1e A test for dust kicked up by cavalry when running.
This was SVN commit r11340.
2012-03-15 06:42:07 +00:00
6228 changed files with 100448 additions and 25158 deletions
-2
View File
@@ -1,2 +0,0 @@
cd /D "%appdata%\0ad\logs\"
start .
+3 -13
View File
@@ -28,7 +28,7 @@ Open the "binaries\system" folder.
To launch the game: Run pyrogenesis.exe
To launch the map editor: Run Atlas.bat
To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"
-----------------------------------
@@ -43,15 +43,5 @@ http://trac.wildfiregames.com/wiki/BuildInstructions
Reporting problems
------------------
Bugs should be reported on Trac: http://trac.wildfiregames.com/
On Windows: If the game crashes, it should generate 'crashlog' files that will
help us debug the problem. Run OpenLogsFolder.bat to find the files
("%appdata%\0ad\logs\"), and attach crashlog.txt and crashlog.dmp to the bug
report.
On Linux / OS X: If the game detects an error, it should generate crashlog.txt
in ~/.config/0ad/logs/ . If it doesn't, it should at least print some
information on stdout. Attach crashlog.txt or the other information to the
bug report. It might also help to run the game in gdb and copy the output of
the "bt full" command, if possible.
Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
+57 -12
View File
@@ -5,11 +5,15 @@
; * create a text file called "local.cfg" instead, and copy *
; * the lines from this file that you want to change. *
; * *
; * On Linux / OS X, create: *
; * ~/.config/0ad/config/local.cfg *
; * On Linux, create: *
; * $XDG_CONFIG_HOME/0ad/config/local.cfg *
; * (Note: $XDG_CONFIG_HOME defaults to ~/.config) *
; * *
; * On OS X, create: *
; * ~/Library/Application\ Support/0ad/config/local.cfg *
; * *
; * On Windows, create: *
; * %appdata%/0ad/config/local.cfg *
; * %appdata%\0ad\config\local.cfg *
; * *
; **************************************************************
@@ -34,6 +38,9 @@ fancywater = true
shadows = true
shadowpcf = true
vsync = false
particles = true
silhouettes = true
showsky = false
nos3tc = false
noautomipmap = true
@@ -55,13 +62,32 @@ force_s3tc_enable = true
; but will reduce performance and features when a modern graphics card is available.
renderpath = default
; Prefer GLSL shaders over ARB shaders (not recommended)
;;;;; EXPERIMENTAL ;;;;;
; Prefer GLSL shaders over ARB shaders (not recommended). REQUIRES gentangents=true.
preferglsl = false
; Adjusts how OpenGL calculates mipmap level of detail. 0.0f is the default (blurry) value.
; Lower values sharpen/extend, and higher values blur/decrease. Clamped at -3.0 to 3.0.
; -1.0 to -1.5 recommended for good results.
lodbias = 0
; Generate tangents for normal and parallax mapping. REQUIRES preferglsl=true. Incompatible with gpuskinning.
gentangents = false
; Use smooth LOS interpolation; REQUIRES preferglsl=true.
smoothlos = false
; Quality level of shader effects (set to 10 to display effects)
materialmgr.quality = 0.0
; Maximum distance to display parallax effect. Set to 0 to disable parallax.
materialmgr.PARALLAX_DIST.max = 150
; Maximum distance to display high quality parallax effect.
materialmgr.PARALLAX_HQ_DIST.max = 75
; Maximum distance to display very high quality parallax effect. Set to 30 to enable.
materialmgr.PARALLAX_VHQ_DIST.max = 0
;;;;;;;;;;;;;;;;;;;;;;;;
; Replace alpha-blending with alpha-testing, for performance experiments
forcealphatest = false
; Experimental probably-non-working GPU skinning support; requires preferglsl; use at own risk
gpuskinning = false
; Opt-in online user reporting system
userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
@@ -71,10 +97,16 @@ skycolor = "0 0 0"
; GENERAL PREFERENCES:
sound.mastergain = 0.5
sound.mastergain = 0.9
sound.musicgain = 0.2
sound.ambientgain = 0.6
sound.actiongain = 0.7
sound.bufferCount = 50
sound.bufferSize = 98304
; Camera control settings
view.scroll.speed = 120.0
view.scroll.speed.modifier = 1.05 ; Multiplier for changing scroll speed
view.rotate.x.speed = 1.2
view.rotate.x.min = 28.0
view.rotate.x.max = 60.0
@@ -82,12 +114,14 @@ view.rotate.x.default = 35.0
view.rotate.y.speed = 2.0
view.rotate.y.speed.wheel = 0.45
view.rotate.y.default = 0.0
view.rotate.speed.modifier = 1.05 ; Multiplier for changing rotation speed
view.drag.speed = 0.5
view.zoom.speed = 256.0
view.zoom.speed.wheel = 32.0
view.zoom.min = 50.0
view.zoom.max = 200.0
view.zoom.default = 100.0
view.zoom.default = 120.0
view.zoom.speed.modifier = 1.05 ; Multiplier for changing zoom speed
view.pos.smoothness = 0.1
view.zoom.smoothness = 0.4
view.rotate.x.smoothness = 0.5
@@ -95,6 +129,8 @@ view.rotate.y.smoothness = 0.3
view.near = 2.0 ; Near plane distance
view.far = 4096.0 ; Far plane distance
view.fov = 45.0 ; Field of view (degrees), lower is narrow, higher is wide
view.height.smoothness = 0.5
view.height.min = 16
; HOTKEY MAPPINGS:
@@ -112,6 +148,8 @@ hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official screenshots
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
hotkey.silhouettes = "Alt+S" ; Toggle unit silhouettes
hotkey.showsky = "Alt+Z" ; Toggle sky
; > CAMERA SETTINGS
hotkey.camera.reset = "H" ; Reset camera rotation to default.
@@ -131,6 +169,12 @@ hotkey.camera.left = A, LeftArrow ; Scroll or rotate lef
hotkey.camera.right = D, RightArrow ; Scroll or rotate right
hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
hotkey.camera.scroll.speed.increase = "Ctrl+Shift+S" ; Increase scroll speed
hotkey.camera.scroll.speed.decrease = "Ctrl+Alt+S" ; Decrease scroll speed
hotkey.camera.rotate.speed.increase = "Ctrl+Shift+R" ; Increase rotation speed
hotkey.camera.rotate.speed.decrease = "Ctrl+Alt+R" ; Decrease rotation speed
hotkey.camera.zoom.speed.increase = "Ctrl+Shift+Z" ; Increase zoom speed
hotkey.camera.zoom.speed.decrease = "Ctrl+Alt+Z" ; Decrease zoom speed
; > CONSOLE SETTINGS
hotkey.console.toggle = BackQuote, F9 ; Open/close console
@@ -184,6 +228,7 @@ hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking
hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
hotkey.session.batchtrain = Shift ; Modifier to train units in batches
hotkey.session.massbarter = Shift ; Modifier to barter bunch of resources
hotkey.session.unloadtype = Shift ; Modifier to unload all units of type
hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
@@ -196,9 +241,11 @@ hotkey.session.devcommands.toggle = "Alt+D" ; Toggle developer commands panel
hotkey.session.gui.toggle = "Alt+G" ; Toggle visibility of session GUI
hotkey.menu.toggle = "F10" ; Toggle in-game menu
hotkey.timeelapsedcounter.toggle = "F12" ; Toggle time elapsed counter
hotkey.session.showstatusbars = Tab ; Toggle display of status bars
; > HOTKEYS ONLY
hotkey.chat = Return ; Toggle chat window
hotkey.teamchat = "T" ; Toggle chat window in team chat mode
; > GUI TEXTBOX HOTKEYS
hotkey.text.delete.left = "Ctrl+Backspace" ; Delete word to the left of cursor
@@ -217,8 +264,6 @@ profiler2.gpu.arb.enable = true ; Allow GL_ARB_timer_query timing mo
profiler2.gpu.ext.enable = true ; Allow GL_EXT_timer_query timing mode when available
profiler2.gpu.intel.enable = true ; Allow GL_INTEL_performance_queries timing mode when available
hotkey.attackmove = Super
; > QUICKSAVE
hotkey.quicksave = "Shift+F5"
hotkey.quickload = "Shift+F8"
@@ -0,0 +1,4 @@
function GlobalSubtractionHelper(a, b)
{
return a-b;
}
@@ -0,0 +1,8 @@
function TestScript1_GlobalHelper() {}
TestScript1_GlobalHelper.prototype.GetX = function()
{
return GlobalSubtractionHelper(1, -1);
};
Engine.RegisterComponentType(IID_Test1, "TestScript1_GlobalHelper", TestScript1_GlobalHelper);
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="idle" speed="1"/>
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<texture>skeletal/high/256_rome_su1_extraordinarii.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,137 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="200"/>
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Melee" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="13"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="400"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="250"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
</animations>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-var-a">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_a.dds</texture>
</variant>
<variant frequency="1" name="armour-var-b">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_b.dds</texture>
</variant>
<variant frequency="1" name="armour-var-c">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_c.dds</texture>
</variant>
<variant frequency="1" name="armour-var-d">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e.dds</texture>
</variant>
<variant frequency="1" name="armour-var-e">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<texture>skeletal/low/64_hele_isp_e_d.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
<prop attachpoint="shield"/>
<prop attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop attachpoint=""/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,6 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="shields-a">
<mesh>props/iber_civic_centre.dae</mesh>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="0.0" size="4.0"/>
<Terrain size="80.0"/>
</Terrains>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="0.0" size="32.0"/>
<Terrain size="80.0"/>
</Terrains>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="45.0" size="24.0"/>
<Terrain angle="-45.0" size="80.0"/>
</Terrains>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="45.0" size="24.0"/>
<Terrain angle="0.0" size="150.0"/>
</Terrains>
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="45.0" size="24.0"/>
<Terrain size="80.0"/>
</Terrains>
@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Terrains>
<Terrain angle="45.0" size="150.0"/>
</Terrains>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd">
<Terrains>
<Terrain angle="45.0" size="32.0"/>
</Terrains>
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Terrains SYSTEM "/art/textures/terrain/types/terrains.dtd">
<Terrains>
<Terrain groups="campaign" />
</Terrains>
+119
View File
@@ -0,0 +1,119 @@
{
"Code":"theb",
"Name":"Thebans",
"Emblem":"session/portraits/emblems/emblem_spartans.png",
"History":"Sparta, or Lacedaemon, was a prominent city-state in ancient Greece, situated on the banks of the River Eurotas in Laconia, in south-eastern Peloponnese. It emerged as a political entity around the 10th century BC, when the invading Dorians subjugated the local, non-Dorian population. From c. 650 BC it rose to become the dominant military land-power in ancient Greece. Given its military pre-eminence, Sparta was recognized as the overall leader of the combined Greek forces during the Greco-Persian Wars. Between 431 and 404 BC, Sparta was the principal enemy of Athens during the Peloponnesian Wars, from which it emerged victorious, though at great cost. Sparta's defeat by Thebes in the Battle of Leuctra in 371 BC ended Sparta's prominent role in Greece. However, it maintained its political independence until the Roman conquest of Greece in 146 BC.",
"Music":[
{"File":"hellenes_peace_1.ogg", "Type":"peace"},
{"File":"hellenic_battle_2.ogg", "Type":"battle"}
],
"Factions":
[
{
"Name":"Thebans",
"Description":"",
"Technologies":
[
{
"Name":"Feminine Mystique",
"History":"Spartan women were some of the freest in the ancient world. They could own land and slaves and even exercise naked like Spartan men. It is said that only Spartan women gave birth to real men. Such tough as nails women more than once helped save their city from disaster, for example when after a lost battle against Pyrrhus of Epirus they overnight built an earthen rampart to protect the city while their men slept in preparation for the next day's siege.",
"Description":"Spartan female citizens cannot be captured and will doggedly fight back against any attackers."
},
{
"Name":"Tyrtean Paeans",
"History":"Shortly after the great naval victories at Salamis and Mykale, the Greek city-states instituted the so-called Delian League in 478 B.C., whose purpose was to push the Persians out of the Aegean region. The allied states contributed ships and money, while the Athenians offered their entire navy.",
"Description":"Units move faster in formation."
}
],
"Heroes":
[
{
"Name":"Leonidas I",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"The king of Sparta, whom fought and died at the battle of Thermopylae in 480 B.C. He successfully blocked the way of the huge Persian army through the narrow passage with his 7000 men, until Xerxes was made aware of a secret unobstructed path. Finding the enemy at his rear, Leonidas sent home most of his troops, choosing to stay behind with 300 hand-picked hoplites and win time for the others to withdraw."
},
{
"Name":"Brasidas",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"Because of Brasidas' unorthodox use of light-armed troops, Helot Skirmishers have a greater attack and speed while he lives."
},
{
"Name":"Agis III",
"Class":"",
"Armament":"",
"Emblem":"",
"History":"."
}
]
}
],
"CivBonuses":
[
{
"Name":"Othismos",
"History":"The Spartans were undisputed masters of phalanx warfare. The Spartans were so feared for their discipline that the enemy army would sometimes break up and run away before a single shield clashed. 'Othismos' refers to the point in a phalanx battle where both sides try to shove each other out of formation, attempting to breaking up the enemy lines and routing them.",
"Description":"Spartans can make use of the Phalanx formation without researching a technology."
},
{
"Name":"Laws of Lycurgus",
"History":"Under the Constitution written by the mythical law-giver Lycurgus, the institution of The Agoge was established, where Spartans were trained from the age of 6 to be superior warriors in defense of the Spartan state.",
"Description":"All citizen-soldiers trained in the City Phase start life at the Elite rank, but the population cap is reduced by 10%."
}
],
"TeamBonuses":
[
{
"Name":"Peloponnesian League",
"History":"Much of the Peloponnese was subject to Sparta in one way or another. This loose confederation, with Sparta as its leader, was later dubbed the Peloponnesian League by historians, but in ancient times was called 'The Lacedaemonians and their allies.'",
"Description":"Allied team members can train Spartiates from their fortresses."
}
],
"Structures":
[
{
"Name":"Syssiton",
"Class":"",
"Emblem":"",
"History":"The Syssiton was the Mess Hall for full-blooded Spartiates. Every Spartan peer, even kings, belonged to one.",
"Requirements":"",
"Phase":"",
"Special":"Train heroes and champion units and research technologies related to them."
}
],
"StartEntities":
[
{
"Template": "structures/spart_civil_centre"
},
{
"Template": "units/spart_support_female_citizen",
"Count": 4
},
{
"Template": "units/spart_infantry_spearman_b",
"Count": 4
},
{
"Template": "units/spart_cavalry_javelinist_b"
}
],
"Formations":
[
"Scatter",
"Box",
"Column Closed",
"Line Closed",
"Column Open",
"Line Open",
"Flank",
"Skirmish",
"Wedge",
"Battle Line",
"Phalanx"
],
"SelectableInGameSetup": false
}
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Cypress Trees Clump 1">
<mesh>gaia/campaigns/trees_cypress_01.dae</mesh>
</variant>
<variant frequency="1" name="Cypress Trees Clump 2">
<mesh>gaia/campaigns/trees_cypress_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures><texture file="gaia/prop_tree_cypess_big.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Palm Trees Clump 1">
<mesh>gaia/campaigns/trees_palm_01.dae</mesh>
</variant>
<variant frequency="1" name="Palm Trees Clump 2">
<mesh>gaia/campaigns/trees_palm_02.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="palms a">
<textures><texture file="gaia/tree_palm_senegal_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="palms b">
<textures><texture file="gaia/tree_palm_senegal_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="palms c">
<textures><texture file="gaia/tree_palm_senegal_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="palms d">
<textures><texture file="gaia/tree_palm_senegal_d.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Pine Tree Clump 1">
<mesh>gaia/campaigns/trees_pine_01.dae</mesh>
</variant>
<variant frequency="1" name="Pine Tree Clump 2">
<mesh>gaia/campaigns/trees_pine_02.dae</mesh>
</variant>
</group>
<group>
<variant name="texture">
<textures><texture file="gaia/tree_cypress_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>alphatest.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_argolis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_argolis.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_attica">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_attica.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_boeotia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_boeotia.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_chalcis">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_chalcis.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_corinthia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_corinthia.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_delphi">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_delphi.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_eretria">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_eretria.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_laconia">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_laconia.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_campaign_megara">
<decal angle="45" depth="25" offsetx="0" offsetz="0" width="100"/>
<textures><texture file="campaigns/labels/greece_megara.png" name="baseTex"/></textures>
</variant>
</group>
<material>terrain_base.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_sail.dae</mesh>
<textures><texture file="props/hele_sail_star_war.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_sideboard.dae</mesh>
<textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/campaigns/hele_trireme_water.dae</mesh>
<textures><texture file="campaigns/props/ocean_block.png" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall">
<animations>
<animation event="0.5" load="0.0" name="melee" speed="100"/>
</animations>
<mesh>structural/campaign_curtainwall_hele.dae</mesh>
<props>
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_gates.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_curtainwall_towers.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_houses.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_houses2.xml" attachpoint="root"/>
<prop actor="campaigns/structures/hellenes/settlement_temple.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front_flame.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall_gates">
<mesh>structural/campaign_curtainwallgates_hele.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hele_curtain_wall_towers">
<mesh>structural/campaign_curtainwalltowers_hele.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/campaigns/settlement_houses.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/campaigns/settlement_houses2.dae</mesh>
<textures><texture file="structural/rome_struct_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/campaigns/settlement_temple.dae</mesh>
<textures><texture file="structural/rome_hc_01.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant name="campaign hele trireme">
<mesh>structural/campaigns/hele_trireme.dae</mesh>
<props>
<prop actor="campaigns/props/structures/hele_trireme_sail.xml" attachpoint="root"/>
</props>
<textures><texture file="campaigns/structures/hele_trireme.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace hero Alexander">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/mace_alexander.xml" attachpoint="soldier"/>
</props>
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace soldier">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/mace_soldier.xml" attachpoint="soldier"/>
</props>
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="mace hero Alexander">
<mesh>props/campaigns/pedestal_mace_1.dae</mesh>
<props>
<prop actor="campaigns/units/spart_leonidas.xml" attachpoint="soldier"/>
</props>
<textures><texture file="campaigns/units/pedestal_mace_1.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/campaigns/alexander.dae</mesh>
<textures><texture file="campaigns/units/mace_alexander.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="army mace soldier">
<mesh>skeletal/campaigns/mace_soldier.dae</mesh>
<textures><texture file="campaigns/units/mace_soldier.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="army spartan hero leonidas">
<mesh>skeletal/campaigns/spart_leonidas.dae</mesh>
<textures><texture file="campaigns/units/spart_leonidas.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -8,7 +8,7 @@
</group>
<group>
<variant frequency="1" name="Fur-Brown">
<texture>skeletal/animal_bear_brown.dds</texture>
<textures><texture file="skeletal/animal_bear_brown.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -16,7 +16,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_boar.dds</texture>
<textures><texture file="skeletal/animal_boar.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -15,15 +15,20 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_camel.png</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/animal_camel.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
</props>
</variant>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
</group>
</actor>
@@ -19,10 +19,10 @@
</group>
<group>
<variant frequency="1" name="feathers-red">
<texture>skeletal/animal_chicken.dds</texture>
<textures><texture file="skeletal/animal_chicken.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="feathers-brown">
<texture>skeletal/animal_chicken_b.dds</texture>
<textures><texture file="skeletal/animal_chicken_b.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="crocodile">
<mesh>skeletal/crocodile.dae</mesh>
<textures><texture file="null_gray.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -12,7 +12,7 @@
<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<texture>skeletal/animal_deer.dds</texture>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -17,7 +17,7 @@
<group>
<variant frequency="1" name="Fur">
<texture>skeletal/animal_deer.dds</texture>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_deer_2.dae</mesh>
<texture>skeletal/animal_deer.dds</texture>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -6,7 +6,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_deer_3.dae</mesh>
<texture>skeletal/animal_deer.dds</texture>
<textures><texture file="skeletal/animal_deer.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -9,7 +9,7 @@
<animation file="quadraped/donkey_walk_01.dae" name="walk" speed="15"/>
</animations>
<mesh>skeletal/donkey.dae</mesh>
<texture>skeletal/animal_donkey.dds</texture>
<textures><texture file="skeletal/animal_donkey.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -11,7 +11,7 @@
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_dragon.dds</texture>
<textures><texture file="skeletal/animal_dragon.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -11,10 +11,10 @@
<group>
<variant frequency="1" name="hide-brown">
<texture>skeletal/animal_elephant.dds</texture>
<textures><texture file="skeletal/animal_elephant.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hide-gray">
<texture>skeletal/animal_elephant2.dds</texture>
<textures><texture file="skeletal/animal_elephant2.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -4,7 +4,7 @@
<group>
<variant frequency="1" name="elephant_african_bush [infant]">
<mesh>skeletal/elephant_african_baby.dae</mesh>
<texture>skeletal/animal-elephant-base-baby.dds</texture>
<textures><texture file="skeletal/animal-elephant-base-baby.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -4,11 +4,16 @@
<group>
<variant frequency="1" name="elephant_african_bush [adult]">
<mesh>skeletal/elephant_african_bush.dae</mesh>
<texture>skeletal/animal-elephant-base.dds</texture>
<textures><texture file="skeletal/animal-elephant-base.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -3,12 +3,33 @@
<castshadow/>
<group>
<variant frequency="1" name="elephant_african_forest [adult]">
<animations>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_01.dae" name="Idle" speed="25"/>
<animation file="quadraped/elephant_african_idle_02.dae" name="Idle" speed="85"/>
<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="50"/>
<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="75"/>
<animation file="quadraped/elephant_african_idle_03.dae" name="Idle" speed="150"/>
<animation file="quadraped/elephant_african_walk.dae" name="Walk" speed="30"/>
<animation file="quadraped/elephant_african_walk.dae" name="Run" speed="35"/>
<animation file="quadraped/elephant_african_attack.dae" name="Attack" speed="100"/>
<animation file="quadraped/elephant_african_death.dae" name="Death" speed="100"/>
</animations>
<mesh>skeletal/elephant_african_forest.dae</mesh>
<texture>skeletal/animal-elephant-base.dds</texture>
<textures>
<texture file="skeletal/animal-elephant-base.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -4,11 +4,16 @@
<group>
<variant frequency="1" name="elephant_asian [adult male]">
<mesh>skeletal/elephant_asian_male.dae</mesh>
<texture>skeletal/animal-elephant-base.dds</texture>
<textures><texture file="skeletal/animal-elephant-base.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -11,7 +11,7 @@
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_fish.dds</texture>
<textures><texture file="skeletal/animal_fish.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -13,7 +13,8 @@
</group>
<group>
<variant frequency="100" name="generic texture">
<texture>skeletal/animal_fish_generic.png</texture>
<textures><texture file="skeletal/animal_fish_generic.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -4,7 +4,7 @@
<group>
<variant name="Fox (Arctic)">
<mesh>skeletal/fox.dae</mesh>
<texture>skeletal/animal_fox_arctic.dds</texture>
<textures><texture file="skeletal/animal_fox_arctic.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -4,7 +4,7 @@
<group>
<variant name="Fox (Red)">
<mesh>skeletal/fox.dae</mesh>
<texture>skeletal/animal_fox_red.dds</texture>
<textures><texture file="skeletal/animal_fox_red.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -18,7 +18,7 @@
<props>
<prop actor="props/fauna/gazelle_horns.xml" attachpoint="antler"/>
</props>
<texture>skeletal/animal_gazelle_02.dds</texture>
<textures><texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/></textures>
</variant>
<variant frequency="5" name="female">
<animations>
@@ -34,7 +34,7 @@
<animation name=""/>
</animations>
<mesh>skeletal/deer_mesh.dae</mesh>
<texture>skeletal/animal_gazelle_02.dds</texture>
<textures><texture file="skeletal/animal_gazelle_02.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -16,10 +16,10 @@
</group>
<group>
<variant frequency="1" name="Light">
<texture>skeletal/animal_giraffe.png</texture>
<textures><texture file="skeletal/animal_giraffe.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Dark">
<texture>skeletal/animal_giraffeb.png</texture>
<textures><texture file="skeletal/animal_giraffeb.png" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -37,6 +37,11 @@
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -16,10 +16,10 @@
</group>
<group>
<variant name="Light">
<texture>skeletal/animal_giraffe.png</texture>
<textures><texture file="skeletal/animal_giraffe.png" name="baseTex"/></textures>
</variant>
<variant name="Dark">
<texture>skeletal/animal_giraffeb.png</texture>
<textures><texture file="skeletal/animal_giraffeb.png" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,10 +8,10 @@
</group>
<group>
<variant frequency="1" name="Hair-dark">
<texture>skeletal/animal_goat.dds</texture>
<textures><texture file="skeletal/animal_goat.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Hair-light">
<texture>skeletal/animal_goat2.dds</texture>
<textures><texture file="skeletal/animal_goat2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,13 +8,13 @@
</group>
<group>
<variant name="hawk a">
<texture>skeletal/animal_falcon_a.dds</texture>
<textures><texture file="skeletal/animal_falcon_a.dds" name="baseTex"/></textures>
</variant>
<variant name="hawk b">
<texture>skeletal/animal_falcon_b.dds</texture>
<textures><texture file="skeletal/animal_falcon_b.dds" name="baseTex"/></textures>
</variant>
<variant name="hawk c">
<texture>skeletal/animal_falcon_c.dds</texture>
<textures><texture file="skeletal/animal_falcon_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
@@ -14,26 +14,31 @@
</group>
<group>
<variant frequency="16" name="black">
<texture>skeletal/horse_black_a.dds</texture>
<textures><texture file="skeletal/horse_black_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="17" name="brown">
<texture>skeletal/horse_brown_a.dds</texture>
<textures><texture file="skeletal/horse_brown_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="16" name="chestnut">
<texture>skeletal/horse_chestnut_a.dds</texture>
<textures><texture file="skeletal/horse_chestnut_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="17" name="dun">
<texture>skeletal/horse_dun_a.dds</texture>
<textures><texture file="skeletal/horse_dun_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="17" name="gray">
<texture>skeletal/horse_gray_a.dds</texture>
<textures><texture file="skeletal/horse_gray_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="17" name="tan">
<texture>skeletal/horse_tan_a.dds</texture>
<textures><texture file="skeletal/horse_tan_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/horse_new.dae</mesh>
<textures><texture file="null_white.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -16,7 +16,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_lion.png</texture>
<textures><texture file="skeletal/animal_lion.png" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -16,7 +16,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_lioness.png</texture>
<textures><texture file="skeletal/animal_lioness.png" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,7 +8,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_muskox.dds</texture>
<textures><texture file="skeletal/animal_muskox.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -13,7 +13,7 @@
<animation file="quadraped/peacock_walk_feeding.dae" name="walk_feeding" speed="25"/>
</animations>
<mesh>skeletal/peacock.dae</mesh>
<texture>skeletal/animal_peacock.png</texture>
<textures><texture file="skeletal/animal_peacock.png" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/pig.dae</mesh>
<texture>skeletal/animal_pig_a.dds</texture>
<textures><texture file="skeletal/animal_pig_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,7 +8,7 @@
<prop actor="particle/flame_catapult.xml" attachpoint="root"/>
<prop actor="particle/smoke.xml" attachpoint="root"/>
</props>
<texture>skeletal/animal_pig_a.dds</texture>
<textures><texture file="skeletal/animal_pig_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temprabbit.dae</mesh>
<texture>skeletal/animal_rabbit_a.dds</texture>
<textures><texture file="skeletal/animal_rabbit_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -3,16 +3,20 @@
<castshadow/>
<float/>
<group>
<variant frequency="1" name="shark_big">
<variant frequency="1" name="shark_great_white">
<animations>
<animation file="quadraped/shark_walk.dae" name="walk" speed="10"/>
</animations>
<mesh>skeletal/shark_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="shark_light">
<texture>skeletal/animal_shark.dds</texture>
<textures><texture file="skeletal/animal_shark.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="shark_dark">
<texture>skeletal/animal_sharkdark.dds</texture>
<textures><texture file="skeletal/animal_sharkdark.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_spec.xml</material>
</actor>
@@ -12,7 +12,7 @@
<animation file="quadraped/sheep_death.dae" name="Death" speed="90"/>
</animations>
<mesh>skeletal/sheep.dae</mesh>
<texture>skeletal/animal_sheep_a.dds</texture>
<textures><texture file="skeletal/animal_sheep_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -4,7 +4,7 @@
<group>
<variant frequency="100" name="Base">
<mesh>gaia/temp_sheep2.dae</mesh>
<texture>gaia/ani_sheep_a.dds</texture>
<textures><texture file="gaia/ani_sheep_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,7 +8,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>null_orange.dds</texture>
<textures><texture file="null_orange.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,7 +8,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_walrus.dds</texture>
<textures><texture file="skeletal/animal_walrus.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,7 +8,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_whale.dds</texture>
<textures><texture file="skeletal/animal_whale.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -19,7 +19,7 @@
</group>
<group>
<variant frequency="100" name="texture">
<texture>skeletal/animal_whale_fin.png</texture>
<textures><texture file="skeletal/animal_whale_fin.png" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -11,7 +11,7 @@
</group>
<group>
<variant frequency="1" name="pelt">
<texture>skeletal/animal_wildebeest.dds</texture>
<textures><texture file="skeletal/animal_wildebeest.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,10 +8,10 @@
</group>
<group>
<variant frequency="1" name="fur-black">
<texture>skeletal/animal_wolf_black.dds</texture>
<textures><texture file="skeletal/animal_wolf_black.dds" name="baseTex"/></textures>
</variant>
<variant frequency="4" name="fur-brown">
<texture>skeletal/animal_wolf_brown.dds</texture>
<textures><texture file="skeletal/animal_wolf_brown.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -8,7 +8,7 @@
</group>
<group>
<variant frequency="1" name="fur-white">
<texture>skeletal/animal_wolf_white.dds</texture>
<textures><texture file="skeletal/animal_wolf_white.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -11,11 +11,16 @@
<animation file="quadraped/zebra_death.dae" name="death" speed="100"/>
</animations>
<mesh>skeletal/zebra.dae</mesh>
<texture>skeletal/animal_zebra.dds</texture>
<textures><texture file="skeletal/animal_zebra.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Run">
<props>
<prop actor="particle/dust_cav.xml" attachpoint="root"/>
</props>
</variant>
<variant name="death">
<props>
<prop actor="props/units/blood_01.xml" attachpoint="root"/>
@@ -4,7 +4,7 @@
<group>
<variant>
<mesh>skeletal/horse.pmd</mesh>
<texture>skeletal/animal_zebra_2.png</texture>
<textures><texture file="skeletal/animal_zebra_2.png" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -3,13 +3,13 @@
<castshadow/>
<group>
<variant frequency="2" name="Texture-Branches-1">
<texture>gaia/aleppo_pine.dds</texture>
<textures><texture file="gaia/aleppo_pine.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Texture-Branches-2">
<texture>gaia/aleppo_pine_test.dds</texture>
<textures><texture file="gaia/aleppo_pine_test.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Texture-Branches-3">
<texture>gaia/aleppo_pine_test2.dds</texture>
<textures><texture file="gaia/aleppo_pine_test2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
@@ -23,5 +23,5 @@
<mesh>gaia/tree_pine_aleppo_3.dae</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_trans_wind.xml</material>
</actor>
@@ -32,13 +32,13 @@
<group>
<variant frequency="1" name="trunk_texture_a">
<texture>gaia/trunk_deciduous_a.dds</texture>
<textures><texture file="gaia/trunk_deciduous_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="trunk_texture_b">
<texture>gaia/trunk_deciduous_b.dds</texture>
<textures><texture file="gaia/trunk_deciduous_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>basic_trans_wind.xml</material>
</actor>

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