Ykkrosh
1f38526444
Fix test failures on Windows
...
This was SVN commit r10802.
2011-12-23 13:37:11 +00:00
Ykkrosh
4f6f0b7baf
Fix tests, and warnings, and non-PCH build
...
This was SVN commit r10801.
2011-12-23 13:01:29 +00:00
quantumstate
779278d376
Added check that a resource is not in enemy territory before trying to gather from it and increased field priority.
...
This was SVN commit r10800.
2011-12-23 10:22:07 +00:00
historic_bruno
587487811b
Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061 .
...
This was SVN commit r10799.
2011-12-23 03:54:36 +00:00
Ykkrosh
d4fea62800
Regenerate font textures
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This was SVN commit r10797.
2011-12-22 22:47:47 +00:00
Ykkrosh
9f0e357f09
Add a hack for a-macron-acute characters (see #1039 )
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This was SVN commit r10796.
2011-12-22 22:44:57 +00:00
Mythos_Ruler
4e52b2cceb
Removed territory decay.
...
This was SVN commit r10795.
2011-12-22 22:00:07 +00:00
Mythos_Ruler
9f9569cdec
Removed territory decay for these structures.
...
This was SVN commit r10794.
2011-12-22 21:59:44 +00:00
EmjeR
8256d00c3c
This was SVN commit r10793.
2011-12-22 17:55:00 +00:00
EmjeR
3bd371ae64
Persian menu-background, updated structure for background functions.
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This was SVN commit r10792.
2011-12-22 17:54:33 +00:00
Ykkrosh
3c1dc9ec32
Tidy some whitespace
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This was SVN commit r10791.
2011-12-22 17:05:34 +00:00
Ykkrosh
c989f52c46
Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance)
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This was SVN commit r10790.
2011-12-22 16:58:03 +00:00
quantumstate
c270f2a375
Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden
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This was SVN commit r10789.
2011-12-22 16:01:20 +00:00
quantumstate
c472c07e7a
Added override for Deserialize
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This was SVN commit r10788.
2011-12-22 15:49:23 +00:00
Ykkrosh
6399ec0cd2
# Partial support for saved games with AI.
...
Support cancelling loads while inside a loader callback.
Fix use of ArchiveReader/Writer since their API changed.
Improve error-detection in deserializer to avoid crashes.
Report deserializer errors to users.
Expand load-error message box to fit message about invalid saved games.
This was SVN commit r10787.
2011-12-22 14:04:32 +00:00
Ykkrosh
5f0d5e4137
Tidy some whitespace
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This was SVN commit r10786.
2011-12-22 13:50:11 +00:00
Mythos_Ruler
708e192d20
This was SVN commit r10785.
2011-12-22 07:54:11 +00:00
Mythos_Ruler
9120046f8e
This was SVN commit r10784.
2011-12-22 07:53:28 +00:00
quantumstate
a8423ac8e8
Adding more checks that the path found is valid to follow, also redisabled the debug messages
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This was SVN commit r10783.
2011-12-21 15:39:18 +00:00
quantumstate
cb1e8c11a2
Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled.
...
The commented code would have put a new timer into the id of a limited
repeat timer after it had finished. Then two pieces of code would have
the same id for a timer causing problems.
This was SVN commit r10782.
2011-12-21 12:26:09 +00:00
Ykkrosh
0c84a6125b
Support larger profiler JSON output
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This was SVN commit r10781.
2011-12-21 11:28:24 +00:00
Mythos_Ruler
fe80045024
This was SVN commit r10780.
2011-12-21 05:40:30 +00:00
EmjeR
90acc38ffc
Build-in Timer. now working.
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This was SVN commit r10779.
2011-12-21 01:59:53 +00:00
EmjeR
12dc33ab5f
Build-in timer class. Not tested, might have bugs.
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This was SVN commit r10778.
2011-12-21 00:34:17 +00:00
Mythos_Ruler
6e974e3a78
Haxamanis
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This was SVN commit r10777.
2011-12-20 21:40:03 +00:00
quantumstate
2a61188356
Stopped qBot from trying to gather floating treasures
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This was SVN commit r10776.
2011-12-20 10:23:55 +00:00
historic_bruno
eb5b3bba10
Fixes broken UnitAI test.
...
This was SVN commit r10775.
2011-12-19 23:09:38 +00:00
Pureon
1d8f136e80
whale animation updates
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This was SVN commit r10774.
2011-12-19 19:43:55 +00:00
quantumstate
436163a60f
Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite.
...
Terrain analysis now only picks a start point if it is within a region
of size >10.
The economy code only does a distance check if there are >100 entities
of that resource on the map so rare resources are gathered.
Modified some debug output as well.
This was SVN commit r10773.
2011-12-19 19:41:36 +00:00
Mythos_Ruler
e56a0edc2c
This was SVN commit r10772.
2011-12-19 18:20:45 +00:00
Pureon
51550814ce
new mediterranean fin whale model and animations
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This was SVN commit r10771.
2011-12-19 15:04:42 +00:00
janwas
2bc2666e4e
sync with work - minor fixes
...
This was SVN commit r10770.
2011-12-19 11:55:30 +00:00
historic_bruno
36f3d2f0de
Disables rally point on corrals, since goats don't respond to orders. Fixes #1049 .
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This was SVN commit r10769.
2011-12-19 00:34:42 +00:00
Mythos_Ruler
4c76547187
This was SVN commit r10768.
2011-12-18 23:19:25 +00:00
Mythos_Ruler
79703558b8
This was SVN commit r10767.
2011-12-18 23:11:58 +00:00
Mythos_Ruler
500861d42f
Updated the formation buttons.
...
Portrait for Persian fishing boat.
This was SVN commit r10766.
2011-12-18 22:11:52 +00:00
quantumstate
2079339a73
Added more checks in case pathfinding found no routes to a destination
...
This was SVN commit r10765.
2011-12-18 22:05:11 +00:00
quantumstate
40c1c0010f
Added another check for whether a valid path is set in attackMoveToLocation
...
This was SVN commit r10764.
2011-12-18 13:15:15 +00:00
quantumstate
574c4135a3
Tweaked attack code and fixed building liimit checks
...
This was SVN commit r10763.
2011-12-18 13:05:53 +00:00
janwas
286ce58b1c
more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once)
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This was SVN commit r10762.
2011-12-18 12:21:57 +00:00
Mythos_Ruler
00e7db4e57
This was SVN commit r10761.
2011-12-18 06:45:06 +00:00
historic_bruno
bfca6f0b58
Fixes UnitAI attack test for domestic animals. Fixes #1048 .
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This was SVN commit r10760.
2011-12-18 05:17:34 +00:00
Pureon
dda706eeea
Marking naval maps as multiplayer only maps and removing AI defaults from them
...
This was SVN commit r10759.
2011-12-18 01:11:35 +00:00
Pureon
c3902e7b76
adjustments to some animal movement speeds
...
This was SVN commit r10758.
2011-12-18 00:43:54 +00:00
Pureon
937efa7245
Smooth fish
...
This was SVN commit r10757.
2011-12-18 00:15:33 +00:00
Pureon
dd3a9b1915
Some more fish animations
...
This was SVN commit r10756.
2011-12-17 23:40:47 +00:00
quantumstate
c8243a50dc
Large qBot update.
...
Key changes are:
Support for Persians
Revamped defence system supoprting groups of attackers
Dynamic priorities based on enemy strength and number of workers
Better placement of towers and fortresses
Randomised raiding in early game
This was SVN commit r10755.
2011-12-17 21:59:27 +00:00
janwas
36ef0a376d
workaround hardware/BIOS craziness
...
fixes #1047
This was SVN commit r10754.
2011-12-17 20:41:32 +00:00
Mythos_Ruler
5ec89d68eb
This was SVN commit r10753.
2011-12-17 20:34:41 +00:00
Mythos_Ruler
b9351306b6
Fixed whale hunting thanks to philip.
...
This was SVN commit r10752.
2011-12-17 18:07:36 +00:00
Mythos_Ruler
12fa398bc1
Adjusting the fishes.
...
This was SVN commit r10751.
2011-12-17 16:57:24 +00:00
Pureon
5db77b5dea
Animated fish shoal
...
This was SVN commit r10750.
2011-12-17 16:31:57 +00:00
Yves
4a42b6bf28
Solves/Works around some linking problems for ActorEditor, ArchiveViewer and FileConverter. Closes #1004
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This was SVN commit r10749.
2011-12-17 12:59:29 +00:00
OmriLahav
0ff9035cfa
This was SVN commit r10747.
2011-12-17 11:14:00 +00:00
Mythos_Ruler
c12215d65d
This was SVN commit r10745.
2011-12-17 03:37:10 +00:00
quantumstate
42f0aec84a
Allows setting rally points on resources and buildings. closes #745
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This was SVN commit r10744.
2011-12-16 16:08:26 +00:00
vts
e62b9b6d8f
Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043 .
...
This was SVN commit r10743.
2011-12-16 15:14:59 +00:00
quantumstate
78d50b4149
Added check for the existence of a resource somewhere on the map
...
This was SVN commit r10742.
2011-12-16 10:46:20 +00:00
Pureon
81372522f3
Carthaginian and Persian trader sounds
...
This was SVN commit r10741.
2011-12-15 21:23:59 +00:00
Mythos_Ruler
c44964a7f5
Beefed up Iberian scout tower.
...
Enrique's Roman cc changes.
This was SVN commit r10740.
2011-12-15 20:26:58 +00:00
Pureon
78dfb6e9f9
Fast Oasis map player giraffe fix
...
This was SVN commit r10739.
2011-12-15 11:04:45 +00:00
Mythos_Ruler
f45badecf6
Decal stuff.
...
This was SVN commit r10738.
2011-12-15 05:16:47 +00:00
Mythos_Ruler
806744cadb
A bunch more garrison flag stuff.
...
This was SVN commit r10737.
2011-12-15 04:24:24 +00:00
Mythos_Ruler
f9b2e34017
Moar garrison flag stuff.
...
This was SVN commit r10736.
2011-12-15 03:37:46 +00:00
Pureon
7cd70f44d5
New garrison flag models UV mapped to new textures
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This was SVN commit r10735.
2011-12-15 00:46:00 +00:00
Mythos_Ruler
0c06150086
updated garrison flag textures.
...
This was SVN commit r10734.
2011-12-14 23:56:56 +00:00
Mythos_Ruler
eed68cb924
This was SVN commit r10730.
2011-12-14 20:34:06 +00:00
Mythos_Ruler
d6050afc71
This was SVN commit r10729.
2011-12-14 20:32:58 +00:00
EmjeR
8f01e41850
Persian Fishing Ship
...
This was SVN commit r10728.
2011-12-14 20:28:02 +00:00
Mythos_Ruler
eaeaff3737
Garrison flags
...
This was SVN commit r10727.
2011-12-14 04:26:31 +00:00
Pureon
0273398fe8
New Persian trader
...
This was SVN commit r10726.
2011-12-14 00:36:58 +00:00
Mythos_Ruler
03e65fe8d8
This was SVN commit r10725.
2011-12-13 23:56:35 +00:00
Mythos_Ruler
88da757641
Deleting useless files.
...
This was SVN commit r10724.
2011-12-13 23:31:43 +00:00
Mythos_Ruler
6b91c697a0
This was SVN commit r10723.
2011-12-13 21:28:47 +00:00
vts
292ed1d9e0
Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042 .
...
This was SVN commit r10722.
2011-12-13 14:14:41 +00:00
quantumstate
df7d3afd64
Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible.
...
This was SVN commit r10721.
2011-12-12 21:28:14 +00:00
Mythos_Ruler
1e46e1a195
This was SVN commit r10720.
2011-12-11 23:15:01 +00:00
Pureon
aee3c1a572
Change of default AI for random maps
...
This was SVN commit r10719.
2011-12-11 21:30:17 +00:00
Pureon
f739935e29
Adding garrisoned prop point to Persian barracks
...
This was SVN commit r10718.
2011-12-11 19:38:30 +00:00
Pureon
e9153d0a66
Animated garrison flag
...
This was SVN commit r10717.
2011-12-11 19:29:55 +00:00
Pureon
ec315b720b
Updating map files to use the same AI
...
This was SVN commit r10716.
2011-12-11 18:00:02 +00:00
Mythos_Ruler
035f398a36
This was SVN commit r10715.
2011-12-11 14:50:20 +00:00
Pureon
ebf160a531
re-added deleted garrison flags
...
This was SVN commit r10714.
2011-12-11 14:40:14 +00:00
Pureon
a2296c6000
Cleaning unused waypoint flag files and adding new animations
...
This was SVN commit r10713.
2011-12-11 13:58:37 +00:00
vts
6156fa7c9a
Changed default idle animation speed to 1 so that waypoint flags will animate properly
...
This was SVN commit r10712.
2011-12-11 13:35:51 +00:00
Mythos_Ruler
6342cc8a00
This was SVN commit r10711.
2011-12-11 03:36:14 +00:00
vts
46a09ced71
Fixed some compilation warnings
...
This was SVN commit r10710.
2011-12-11 02:11:05 +00:00
Pureon
e4f69a2ffb
waypoint flag animation example
...
This was SVN commit r10709.
2011-12-10 22:51:03 +00:00
Pureon
a55633068f
Persian sb2 building model redesign
...
This was SVN commit r10707.
2011-12-10 20:08:24 +00:00
Pureon
0d58e77a92
Cleaned up Apadana model
...
This was SVN commit r10706.
2011-12-10 18:32:53 +00:00
vts
427674f713
Fix for compilation failure of [10703] on 64-bit systems
...
This was SVN commit r10705.
2011-12-10 11:53:39 +00:00
vts
db864f10c3
Rendering marker lines between buildings and rally points
...
Added command button to focus on rally point
(implements #524 )
This was SVN commit r10704.
2011-12-10 07:07:04 +00:00
vts
fbb0e3995f
Added prop point axes markers to Atlas' Actor Viewer panel
...
This was SVN commit r10703.
2011-12-10 05:11:25 +00:00
Pureon
8755eb0323
Persian scout tower prop variations
...
This was SVN commit r10702.
2011-12-09 23:54:07 +00:00
Pureon
504922e280
Iberian Ram animations
...
This was SVN commit r10701.
2011-12-09 20:54:35 +00:00
Pureon
201055a1aa
Iberian ram actor update
...
This was SVN commit r10700.
2011-12-09 19:06:49 +00:00
Pureon
527190d0a5
Ram attack and attack order sound files
...
This was SVN commit r10699.
2011-12-09 18:38:35 +00:00
Pureon
40f4fd1694
Updated Celt Ram model and new animations for it
...
This was SVN commit r10698.
2011-12-09 17:36:56 +00:00
Pureon
4a6e945c00
New Persian gate structure model
...
This was SVN commit r10697.
2011-12-09 13:06:09 +00:00
vts
1c19e905b1
Added prop points to Atlas' Actor Viewer
...
This was SVN commit r10696.
2011-12-09 10:49:08 +00:00
Mythos_Ruler
e04e19c561
This was SVN commit r10695.
2011-12-09 10:29:37 +00:00
Pureon
b2e877282a
updated temple model
...
This was SVN commit r10694.
2011-12-09 00:43:20 +00:00
Pureon
4b8bdc1b7d
New Persian Temple
...
This was SVN commit r10693.
2011-12-09 00:22:36 +00:00
Mythos_Ruler
6d7b7839c6
This was SVN commit r10692.
2011-12-08 22:40:30 +00:00
Mythos_Ruler
806e431c2e
This was SVN commit r10691.
2011-12-08 22:39:14 +00:00
Pureon
d010b7019e
Persian Apadana sb1 new model
...
This was SVN commit r10690.
2011-12-08 19:37:47 +00:00
Mythos_Ruler
e52d0914ec
This was SVN commit r10689.
2011-12-08 10:51:11 +00:00
Mythos_Ruler
d19726a8bf
This was SVN commit r10688.
2011-12-08 08:31:05 +00:00
Pureon
32703e6f12
garrisoned prop for the hele siege tower
...
This was SVN commit r10687.
2011-12-08 00:31:52 +00:00
quantumstate
dd9ba1e10a
Added check for if a position is defined in qBot. Fixes an unusual error.
...
This was SVN commit r10686.
2011-12-07 21:54:21 +00:00
Pureon
da540aca77
trader prop model
...
This was SVN commit r10685.
2011-12-07 19:54:14 +00:00
Pureon
a5c5f47427
Updated Persian chariot animations and models
...
This was SVN commit r10684.
2011-12-07 19:22:11 +00:00
Mythos_Ruler
a8b479b804
Persian horse/chariot stuff.
...
This was SVN commit r10683.
2011-12-07 14:56:26 +00:00
Pureon
ae2725bcc1
Default maps for alpha 8 release
...
This was SVN commit r10682.
2011-12-07 14:27:41 +00:00
Mythos_Ruler
7f22118787
Testing some different barter values.
...
This was SVN commit r10681.
2011-12-06 18:25:40 +00:00
Mythos_Ruler
8424dfb75d
Oops. Fixed. ;)
...
This was SVN commit r10680.
2011-12-06 10:37:08 +00:00
Mythos_Ruler
18e0b374ee
More accurate <SpecificNames> for Greek entities.
...
This was SVN commit r10679.
2011-12-06 10:16:12 +00:00
janwas
f4e46d166d
sync with work; minor fixes (wsdl must report gfx memory in KB to match sdl)
...
This was SVN commit r10678.
2011-12-06 09:17:39 +00:00
Pureon
7d77aa45f5
Persian wall tower prop
...
This was SVN commit r10677.
2011-12-05 22:49:45 +00:00
Pureon
5d48c85e7b
New Persian wall, wall tower, and gate placeholder
...
This was SVN commit r10676.
2011-12-05 22:35:11 +00:00
Pureon
eed62dc17c
Fix to celt homestead projectile error messages
...
This was SVN commit r10675.
2011-12-05 20:08:36 +00:00
Mythos_Ruler
3334868f8f
Added Darius to the Palace.
...
This was SVN commit r10674.
2011-12-05 17:16:22 +00:00
Mythos_Ruler
cb6f507aeb
#Darius The Great.
...
This was SVN commit r10673.
2011-12-05 17:10:30 +00:00
Mythos_Ruler
c5f8fefb96
Oodles of Persian stuff.
...
This was SVN commit r10672.
2011-12-05 16:34:48 +00:00
Mythos_Ruler
c1c740d359
#New Persian faction emblem.
...
This was SVN commit r10671.
2011-12-05 00:36:43 +00:00
Mythos_Ruler
cc23ea8f04
New Persian Farmstead.
...
Updated Oases maps.
This was SVN commit r10670.
2011-12-04 18:06:22 +00:00
Mythos_Ruler
592ae80021
Crown for Xerxes.
...
Pers ram edit.
This was SVN commit r10669.
2011-12-04 04:53:46 +00:00
ShieldBearer
9d238c3f4c
This was SVN commit r10668.
2011-12-03 15:28:07 +00:00
ShieldBearer
7805f70b6d
This was SVN commit r10667.
2011-12-03 15:06:50 +00:00
Mythos_Ruler
9388a0246c
This was SVN commit r10666.
2011-12-03 15:04:29 +00:00
Mythos_Ruler
3de6025d64
Persian stuff.
...
This was SVN commit r10665.
2011-12-03 14:29:22 +00:00
Mythos_Ruler
6ea3c49e37
Moved siege ram actor.
...
This was SVN commit r10664.
2011-12-03 13:10:20 +00:00
ShieldBearer
f4821d9230
# Assyrian Ram
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This was SVN commit r10663.
2011-12-03 13:00:44 +00:00
Mythos_Ruler
fe91f37673
Xerxes work. Not complete yet.
...
This was SVN commit r10662.
2011-12-03 10:00:39 +00:00
historic_bruno
6a2cf46a1b
Updates player assignment colors in game setup.
...
This was SVN commit r10660.
2011-12-02 22:26:53 +00:00
Mythos_Ruler
855f39f693
New "royal" (i.e. tall) Persian kidaris. Useful for Heroes and high ranking units.
...
This was SVN commit r10659.
2011-12-02 20:30:31 +00:00
Mythos_Ruler
ef58da1ba3
#Xerxes starting to take shape.
...
Adjusted some default AIs on a couple maps.
Moved training of Persian heroes to their palace.
This was SVN commit r10658.
2011-12-02 19:10:49 +00:00
Mythos_Ruler
1e7298c9b1
This was SVN commit r10657.
2011-12-02 14:53:38 +00:00
Mythos_Ruler
45d9ad2d25
This was SVN commit r10656.
2011-12-02 14:52:04 +00:00
Mythos_Ruler
218f1af68e
#Cyrus The Great (Kurush II)
...
Persian Healer
Tweaked Acropolis map.
This was SVN commit r10655.
2011-12-02 13:49:57 +00:00
quantumstate
b146f53d7b
This was SVN commit r10654.
2011-12-02 12:44:31 +00:00
quantumstate
8383f35eb8
Added queued as an optional parameter so that AI's can set waypoints
...
This was SVN commit r10653.
2011-12-02 00:25:20 +00:00
feneur
6599200a9e
# Added control group and idle unit hotkey's to the in-game manual
...
This was SVN commit r10652.
2011-12-01 23:39:46 +00:00
Mythos_Ruler
2d373d5353
Update to some maps.
...
Slightly touched up alpha channel in pers_struct.dds.
Tweaked territory radius for special buildings to look pretty.
Treasure templates.
This was SVN commit r10651.
2011-12-01 12:19:27 +00:00
Mythos_Ruler
e5eef18165
#New Persian Treasures.
...
This was SVN commit r10650.
2011-12-01 04:46:38 +00:00
Mythos_Ruler
68c88498e7
Fix to SB2
...
This was SVN commit r10649.
2011-11-30 16:19:31 +00:00
Mythos_Ruler
405ae7b4fc
Update to Zagros Mountains.xml
...
Persian siege ram placeholder.
This was SVN commit r10648.
2011-11-30 16:14:31 +00:00
Pureon
afdfd51d31
Moving unused audio files from public to internal
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This was SVN commit r10645.
2011-11-30 15:23:56 +00:00
Mythos_Ruler
0ad19f67cd
#New Persian Markets by Enrique!
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Updates to Oasis 3, 4, and 5, which add the SB2 as the Persian starting
structure.
This was SVN commit r10644.
2011-11-30 15:01:09 +00:00
Mythos_Ruler
1c60aeca3c
Iberian portrait updates
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This was SVN commit r10643.
2011-11-30 14:10:47 +00:00
Mythos_Ruler
81f550fdec
Changed fortress projectiles from flaming to non-flaming.
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This was SVN commit r10642.
2011-11-30 12:17:33 +00:00
Pureon
eed06c68a9
Large Persian chariot movement animations
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This was SVN commit r10641.
2011-11-30 12:07:40 +00:00
Pureon
759aa6c6bb
Persian medium chariot animations
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This was SVN commit r10640.
2011-11-30 11:23:06 +00:00
Pureon
613878da88
Spinning blade animations
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This was SVN commit r10639.
2011-11-30 10:32:57 +00:00
Mythos_Ruler
e60f39f955
Rome civ centre
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This was SVN commit r10638.
2011-11-30 05:32:53 +00:00
Pureon
acb01541c3
Animations for the smaller Persian chariot
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This was SVN commit r10637.
2011-11-29 23:44:34 +00:00
Pureon
7236073877
# New camel animations by Athos
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This was SVN commit r10636.
2011-11-29 21:32:02 +00:00
Ykkrosh
0ba908816f
Fix line endings
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This was SVN commit r10635.
2011-11-29 21:04:38 +00:00
Ykkrosh
8492426a14
Rough support for profiling replay mode and scripts
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This was SVN commit r10634.
2011-11-29 20:32:43 +00:00
Ykkrosh
4da8bf001f
Add pathfinders to new profiler
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This was SVN commit r10633.
2011-11-29 20:29:50 +00:00
Ykkrosh
2d017698e1
Fix random maps in replay mode
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This was SVN commit r10632.
2011-11-29 20:29:06 +00:00
janwas
24aa71b566
safely handle the case where an archive required for populating a directory cannot be opened (e.g. because it is open within 7-zip, which apparently wants exclusive access)
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fixes #1021
This was SVN commit r10631.
2011-11-29 16:51:58 +00:00
Mythos_Ruler
b54ad51054
Fixed an error in the plumed conical helm.
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Added Amish's bushy Persian hair helmet. ;)
Added Amish's new building portraits to their respective Persian
Buildings.js
Adjusted tooltips on some units.
Added an 8x8 foundation (for the Roman Civic Centre and anything else
that might need it).
This was SVN commit r10630.
2011-11-29 14:47:46 +00:00
ShieldBearer
2dab7a8180
This was SVN commit r10629.
2011-11-29 09:33:35 +00:00
Pureon
1dc20b117f
Persian sb2 building placeholder
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This was SVN commit r10628.
2011-11-29 00:41:07 +00:00
historic_bruno
ee417e8fd0
Attempts to fix incorrect destructor order in random map generator. See #1037 , #1035 .
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This was SVN commit r10627.
2011-11-29 00:14:34 +00:00
Mythos_Ruler
774c9e63e6
Oasis V
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This was SVN commit r10626.
2011-11-28 13:11:25 +00:00
Mythos_Ruler
1941577abb
This was SVN commit r10625.
2011-11-28 03:53:47 +00:00
Mythos_Ruler
526e5b4c03
Adjusted obstructions and territory radii of these 5 buildings.
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This was SVN commit r10624.
2011-11-28 02:14:23 +00:00
historic_bruno
ede60520a0
Fixes Atlas and Actor Editor's wxMouseCaptureLostEvent handling, which caused assertion failures in Windows debug builds. Mouse capture events are currently wxMSW only.
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This was SVN commit r10623.
2011-11-28 01:12:18 +00:00
Ykkrosh
e74d6707e4
Avoid calling glGenQueries while a timer query is active (hopefully fixes #1033 )
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This was SVN commit r10622.
2011-11-27 22:24:05 +00:00
Mythos_Ruler
5a69860388
Adjusted Persian Civ Centre staircase texture to make usable for Apadana as well.
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This was SVN commit r10621.
2011-11-27 18:06:18 +00:00
Ykkrosh
b1fa90b8ef
Use a deterministic order when loading multiple archive files from within a single mod
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This was SVN commit r10620.
2011-11-27 17:33:42 +00:00
Pureon
8712008ba8
missing horns
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This was SVN commit r10619.
2011-11-27 17:30:39 +00:00
Pureon
1acfcd4cb0
Persian Civ Centre update
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This was SVN commit r10618.
2011-11-27 17:15:58 +00:00
Mythos_Ruler
810f4b264b
new Persian staircase texture.
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This was SVN commit r10617.
2011-11-27 16:02:10 +00:00
Pureon
e30b00e5fa
Updates to Persian Civ Centre - prop points, flags, etc.
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This was SVN commit r10616.
2011-11-27 12:40:53 +00:00
historic_bruno
c0d4b9c299
Adds Persians to random maps.
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This was SVN commit r10615.
2011-11-27 04:06:27 +00:00
Mythos_Ruler
e2af05895e
Made Persian CC player color.
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This was SVN commit r10614.
2011-11-27 02:21:23 +00:00
WhiteTreePaladin
0afe4b1da8
Fixed some spacing in game setup screen. Found out that StoneScrollBars are broken (work, but don't display actual scrollbar) - using wheatScrollBars for now
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This was SVN commit r10613.
2011-11-27 01:57:35 +00:00
Mythos_Ruler
3a240a5d92
Updated Zagros Mountains.
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This was SVN commit r10612.
2011-11-27 01:41:37 +00:00
Pureon
91965928d3
New Persian Civ Centre
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This was SVN commit r10611.
2011-11-27 01:26:01 +00:00
janwas
301854702c
add support for removing individual files from VFS and a mechanism for automatically doing so (add filename.extension.DELETED to the same directory/archive), as discussed in meeting.
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refactor: split up Invalidate into RemoveFile+RepopulateDirectory
GameSetup: fix: ensure the first mod always overrides game files,
irrespective of timestamp.
This was SVN commit r10610.
2011-11-26 18:37:53 +00:00
Ykkrosh
d82b85b8f3
Fix #1025 (add config option to toggle pause on window focus loss), based on patch by markcho.
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This was SVN commit r10609.
2011-11-26 15:23:41 +00:00
Mythos_Ruler
565e9aa8a7
This was SVN commit r10608.
2011-11-26 12:54:37 +00:00
Mythos_Ruler
257a55e5e0
#Bartering resource buttons redone to look better.
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This was SVN commit r10607.
2011-11-26 11:24:15 +00:00
Mythos_Ruler
4e62e0b59c
Updating the foundation actors and meshes, and dirt decals.
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Added an "embassy" template.
This was SVN commit r10604.
2011-11-26 05:08:32 +00:00
historic_bruno
2a44e8202e
Fixes tests after recent GuiInterface and UnitAI changes.
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This was SVN commit r10603.
2011-11-26 01:58:39 +00:00
Mythos_Ruler
2b7657b855
Map tweaks.
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This was SVN commit r10602.
2011-11-25 23:35:05 +00:00
WhiteTreePaladin
dfdeb4ec4c
Make Victory / Defeat message more dramatic
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This was SVN commit r10601.
2011-11-25 21:04:06 +00:00
vts
8b41509b80
Hotfix for broken field selection boxes. Closes #1030 .
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This was SVN commit r10598.
2011-11-25 17:01:19 +00:00
WhiteTreePaladin
69d5b07bb4
Rearrange buttons in ingame menu
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This was SVN commit r10597.
2011-11-25 16:04:30 +00:00
Mythos_Ruler
6ab2a62c3f
Dead tree entity.
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This was SVN commit r10596.
2011-11-25 09:07:34 +00:00
Mythos_Ruler
151d6293c2
This was SVN commit r10595.
2011-11-25 08:08:17 +00:00
vts
85186c98b2
Better selection boxes. Closes #914 , #295 , #810 .
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This was SVN commit r10593.
2011-11-25 06:36:13 +00:00
Mythos_Ruler
9e97c73544
This was SVN commit r10592.
2011-11-25 03:25:19 +00:00
Mythos_Ruler
f1c227b7da
This was SVN commit r10590.
2011-11-24 23:34:27 +00:00
Mythos_Ruler
d417cb6ad1
Updated Zagros Mountains with eye candy.
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This was SVN commit r10589.
2011-11-24 23:14:49 +00:00
fcxSanya
8cbab40137
Barter. Closes #23 .
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This was SVN commit r10588.
2011-11-24 15:43:32 +00:00
Mythos_Ruler
d81516defd
A bunch of "Persia" terrain textures.
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This was SVN commit r10587.
2011-11-24 10:19:01 +00:00
Mythos_Ruler
8caef28726
This was SVN commit r10586.
2011-11-24 03:56:18 +00:00
historic_bruno
9489076c51
Fixes logic error in 8d977e4818.
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This was SVN commit r10585.
2011-11-24 01:16:30 +00:00
historic_bruno
8d977e4818
Allows building in fog of war. Fixes #958 .
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This was SVN commit r10584.
2011-11-24 00:58:34 +00:00
Ykkrosh
2878102ed7
Avoid some code duplication
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This was SVN commit r10583.
2011-11-23 21:26:14 +00:00
Ykkrosh
ab88151ed0
Fix uninitialised value
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This was SVN commit r10582.
2011-11-23 21:24:41 +00:00
Jubal
c311e8abba
Improves Persian support.
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This was SVN commit r10581.
2011-11-23 19:32:02 +00:00
Mythos_Ruler
3e23e2b621
This was SVN commit r10580.
2011-11-23 12:49:59 +00:00
historic_bruno
f8303b51c5
Fixes gathering after dropsite construction.
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This was SVN commit r10579.
2011-11-23 04:59:02 +00:00
Mythos_Ruler
b9373a9dd3
Tweaks to Death Canyon II.xml
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Fixed Persian bireme template.
Added Persian bireme to Persian Dock.
This was SVN commit r10577.
2011-11-23 02:29:29 +00:00
historic_bruno
37b8f8b0d0
Fixes missing template errors on combat demo.
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This was SVN commit r10576.
2011-11-22 23:32:06 +00:00
EmjeR
c48216e055
Persian Bireme
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This was SVN commit r10575.
2011-11-22 23:11:27 +00:00
Mythos_Ruler
ca8e0aa5f5
Reorganized the Sparabara shields a bit.
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This was SVN commit r10574.
2011-11-22 12:24:29 +00:00
Mythos_Ruler
52c01aa311
2nd Kardakes texture.
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Added War Elephants to Persian Fortress until the Assyrian Siege Ram is
complete.
This was SVN commit r10573.
2011-11-22 11:42:11 +00:00
Mythos_Ruler
235a107aa3
Kardakes Skirmisher.
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This was SVN commit r10572.
2011-11-22 03:44:48 +00:00
Mythos_Ruler
3f7f7bf66f
Agrianian Peltasts.
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New "Taka" shield meshes.
This was SVN commit r10571.
2011-11-22 03:14:27 +00:00
historic_bruno
5cc856aedc
Re-enables build restrictions for AIs since they have basic compliance now.
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Moves target ownership checks from Commands.js to UnitAI.
Adds more robust target checking in UnitAI by calling CanFoo functions
more frequently.
Adds optional debugging mode to Commands.js (useful for AI developers).
This was SVN commit r10570.
2011-11-22 00:16:35 +00:00
Mythos_Ruler
e9041a392b
Garrison flags for Celt Temple and Barracks.
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This was SVN commit r10568.
2011-11-21 03:53:55 +00:00
Mythos_Ruler
4de8954798
#Fixed Celt temple prop point.
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Tweaked some tooltips.
This was SVN commit r10567.
2011-11-21 01:55:44 +00:00
Pureon
29df8546c0
Updated Persian mill
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This was SVN commit r10566.
2011-11-20 21:00:29 +00:00
Pureon
c556926e3a
New Persian Barracks
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This was SVN commit r10565.
2011-11-20 14:24:52 +00:00
Mythos_Ruler
aad5437125
New Persian "taka" shield designs.
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This was SVN commit r10564.
2011-11-20 05:09:06 +00:00
historic_bruno
18eefc7303
Fixes simulation replay mode in Windows.
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This was SVN commit r10563.
2011-11-20 02:00:54 +00:00
Mythos_Ruler
901a87af2e
Tweaked camera settings.
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This was SVN commit r10562.
2011-11-19 20:37:16 +00:00
Jubal
514b22a89e
Support for Persians, should all work properly. Also makes territory expansion proportionally lower priority.
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This was SVN commit r10561.
2011-11-19 16:00:54 +00:00
Jubal
f80f1fb86b
This patch adds territory support for JuBot, which is the main thing to get it up to date for the next alpha. More advanced features are in development but some will probably have to wait until Christmas/Early 2012.
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This was SVN commit r10560.
2011-11-19 13:44:56 +00:00
Jubal
20df816fbc
Resource building class
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This was SVN commit r10559.
2011-11-19 13:42:43 +00:00
historic_bruno
31bcb5c803
Fixes buggy selection behavior due to incorrect camera plane calculation.
...
This was SVN commit r10558.
2011-11-19 05:05:59 +00:00
Mythos_Ruler
8b6714a62d
Some minor tweaks to camera defaults.
...
This was SVN commit r10557.
2011-11-19 02:15:01 +00:00
Pureon
7772192a69
Fixed smoke prop points on cart tophet
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This was SVN commit r10556.
2011-11-18 22:52:15 +00:00
Mythos_Ruler
5fe97328a6
Fixed run animation.
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This was SVN commit r10555.
2011-11-18 22:23:04 +00:00
Mythos_Ruler
9dec98e5e0
Actor updates trying to get Persian War elephant to use the running animation, with no success.
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Entity template updates to tooltips.
This was SVN commit r10554.
2011-11-18 21:27:18 +00:00
quantumstate
fc325991a0
Added visionRange function to read this value from the templates for the AI to use.
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This was SVN commit r10553.
2011-11-18 21:11:15 +00:00
Mythos_Ruler
7a164c6a7b
Map tweaks. New shield texture for Elite Persian spearman. Horse actors for the basic chariot.
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This was SVN commit r10552.
2011-11-18 07:51:12 +00:00
Mythos_Ruler
06bd4352c2
Persian unit updates!
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This was SVN commit r10550.
2011-11-18 01:54:03 +00:00
historic_bruno
39d100c732
Moves camera projection settings to default.cfg.
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Changes field of view (FOV) to 45 degrees per discussion. Fixes #941 .
Tweaks default camera zoom and rotation accordingly.
This was SVN commit r10548.
2011-11-17 23:34:01 +00:00
Mythos_Ruler
432a48c849
3rd advanced archer texture.
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This was SVN commit r10546.
2011-11-17 05:17:31 +00:00
Pureon
aae10116fe
Persian kidaris hat models and textures
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This was SVN commit r10545.
2011-11-17 00:25:08 +00:00
Ykkrosh
6b1ce04aad
Fix VC2008 compatibility
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This was SVN commit r10544.
2011-11-16 17:49:28 +00:00
Mythos_Ruler
56776aa971
Fixed Advanced Persian Archer's rank.
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This was SVN commit r10543.
2011-11-16 09:01:07 +00:00
Mythos_Ruler
c21304900a
Persian stuff.
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This was SVN commit r10542.
2011-11-16 08:35:52 +00:00
Mythos_Ruler
d9339b4497
Kidaris hats.
...
This was SVN commit r10541.
2011-11-16 03:48:02 +00:00
Mythos_Ruler
545ad5e8da
#Persian Kardakes hoplite.
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This was SVN commit r10540.
2011-11-15 09:26:36 +00:00
Mythos_Ruler
e21eb8eec4
Prop and animation fixes.
...
This was SVN commit r10539.
2011-11-15 03:38:10 +00:00
Mythos_Ruler
afb77be687
#Changed up the Greek hoplite.
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Tweaked some animation speeds and footprints.
Added a Roman Healer for the Roman Temple.
This was SVN commit r10538.
2011-11-15 03:06:14 +00:00
Ykkrosh
f66a3e726f
Avoid overflow identified by /RTCc warning
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This was SVN commit r10537.
2011-11-14 22:22:38 +00:00
Pureon
98b62d9733
New fortresses for the Persians
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This was SVN commit r10536.
2011-11-14 22:04:27 +00:00
Ykkrosh
5bd7b74ec7
Fix ABI incompatibility with --with-system-mozjs185 in debug mode (see #990 ).
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This was SVN commit r10535.
2011-11-14 18:18:04 +00:00
Ykkrosh
ed5a64aae4
Add --with-system-mozjs185 build flag. Fixes #990 , based on patch by infyquest.
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This was SVN commit r10534.
2011-11-14 16:10:41 +00:00
Mythos_Ruler
b56692a2c7
#Roman Temple by Enrique.
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Some stuff.
This was SVN commit r10533.
2011-11-14 04:19:32 +00:00
historic_bruno
27847fb078
Fixes BuildLimits init so its data serializes correctly (they should be objects not arrays).
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This was SVN commit r10532.
2011-11-14 00:02:54 +00:00
quantumstate
5ae93ddae7
Makes AIProxy keep the garrisoned units array up to date. Fixes #1019
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This was SVN commit r10531.
2011-11-13 23:23:58 +00:00
Ykkrosh
ade841efdd
Avoid assertion failures on abnormal exit() (e.g. dumpSchema mode)
...
This was SVN commit r10530.
2011-11-13 21:37:12 +00:00
Ykkrosh
fbff0aa98d
Fix printf argument types
...
This was SVN commit r10529.
2011-11-13 18:31:06 +00:00
Jubal
97d3f1cfc9
Added a squared vector function for A^2 + B^2 without the rooting, in case massively large nos of vector calculations are needed.
...
This was SVN commit r10528.
2011-11-13 15:56:37 +00:00
Ykkrosh
3a678a0c7c
Fix time elapsed counter briefly showing old value when toggled on
...
This was SVN commit r10527.
2011-11-13 13:23:54 +00:00
Ykkrosh
e7f0639054
Set Atlas canvas size before potentially rendering to it. Fixes #987 .
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This was SVN commit r10526.
2011-11-13 12:57:34 +00:00
Ykkrosh
72237c32a2
Avoid release-mode warnings
...
This was SVN commit r10525.
2011-11-13 12:31:41 +00:00
Jubal
c574a85dd3
Given the new Dropsite classes to mills and farmsteads - they'll need to be added to CCs and Docks at some point, but for the moment I'm dealing with CCs separately and the AI still doesn't build docks so that's lower priority.
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This was SVN commit r10524.
2011-11-13 12:16:46 +00:00
Jubal
f3c21d070e
Added some new classes, DropsiteFood/Wood/Stone/Metal, to help with building placement.
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This was SVN commit r10523.
2011-11-13 12:12:33 +00:00
Ykkrosh
f0f81827f3
Fix build with old GCCs
...
This was SVN commit r10522.
2011-11-13 01:04:40 +00:00
Yves
fc9e89647b
Adds basic support for Code::Blocks on the Mac and Linux.
...
The Project structure is still a bit strange, but it builds successfully
now.
This was SVN commit r10521.
2011-11-12 23:58:35 +00:00
Ykkrosh
f865401136
Detect allocation failure
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This was SVN commit r10520.
2011-11-12 23:57:33 +00:00
Ykkrosh
7fcc76b621
Fix XML formatting
...
This was SVN commit r10519.
2011-11-12 22:26:01 +00:00
historic_bruno
ff064aca95
Adds useful stats to training and construction tooltips, based on patch from pejuko. Fixes #872 .
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This was SVN commit r10518.
2011-11-12 22:23:08 +00:00
Ykkrosh
99e012ba56
Fix comments
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This was SVN commit r10517.
2011-11-12 22:08:59 +00:00
Ykkrosh
95bd6f874e
Fix OS X build by using GL_TIME_ELAPSED consistently
...
This was SVN commit r10516.
2011-11-12 19:29:48 +00:00
Ykkrosh
70224e7940
Fix missing symbols in old glext
...
This was SVN commit r10515.
2011-11-11 11:56:51 +00:00
Ykkrosh
0192c24ebc
Fix warning in old GCCs
...
This was SVN commit r10514.
2011-11-11 11:55:27 +00:00
Mythos_Ruler
d267657ffe
Added garrison flag to these two barracks.
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This was SVN commit r10513.
2011-11-11 02:49:18 +00:00
Mythos_Ruler
7dbef7c62e
Fixed some garrison flag prop points. Still a lot more to go.
...
This was SVN commit r10512.
2011-11-11 02:38:00 +00:00
Mythos_Ruler
3645620df6
Fixed prop points on Celt tower.
...
Other things.
This was SVN commit r10511.
2011-11-11 02:14:37 +00:00
Mythos_Ruler
29d61601f9
Persian cavalry actor work.
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This was SVN commit r10510.
2011-11-11 02:07:49 +00:00
Mythos_Ruler
fdf9b6b802
This was SVN commit r10509.
2011-11-11 01:24:32 +00:00
Mythos_Ruler
5a008c6787
Switched Elite Hyrcanian look for the Elite Median look. The Hyrcanians had more Scythian influences than the Medians.
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Added projectiles to Persian CC and Fortress to see if I can get rid of
those error messages in-game.
This was SVN commit r10508.
2011-11-11 01:04:35 +00:00
Ykkrosh
6be23a5894
Disable shaders on SiS Mirage 3 for compatibility. Fixes #964 .
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This was SVN commit r10507.
2011-11-11 01:03:32 +00:00
Mythos_Ruler
0cb7f6ce02
Fixed Persian Stables prop points.
...
Added something extra to the actor. :)
This was SVN commit r10506.
2011-11-11 00:14:39 +00:00
Mythos_Ruler
91fd644982
New "sunny" sky box.
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This was SVN commit r10505.
2011-11-10 23:59:46 +00:00
Mythos_Ruler
d60c87cfa8
Two new sky boxes and an updated Cumulus sky box.
...
This was SVN commit r10504.
2011-11-10 22:45:31 +00:00
Ykkrosh
56d634bf49
Fix invalid characters in entity templates. Add script to find unrecognised characters.
...
Fixes #960 .
This was SVN commit r10503.
2011-11-10 19:31:35 +00:00
Mythos_Ruler
77f8f95d20
Updated the names of the Persian units and structures. Removed Tachara and replaced with Apadana.
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Took out some random flame and smoke actors from the Median Oasis map.
This was SVN commit r10502.
2011-11-10 00:49:54 +00:00
Mythos_Ruler
f2bbc9d4b5
Re-added Median Oasis, as a Greek vs. Persia map.
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This was SVN commit r10501.
2011-11-09 23:58:07 +00:00
Pureon
694c131a3a
Fix to Persian scout tower mesh. prop points aligned.
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This was SVN commit r10500.
2011-11-09 23:28:51 +00:00
Ykkrosh
3916c25b84
Optimise vertex skinning code with SSE, based on patch by gruby.
...
Fixes #905 .
This was SVN commit r10499.
2011-11-09 23:11:28 +00:00
Pureon
9545f783a1
Removing old cart props and actors
...
This was SVN commit r10498.
2011-11-09 23:04:54 +00:00
Pureon
0514f97508
Fixing projectile and garrison points. Adding foundations.
...
This was SVN commit r10497.
2011-11-09 22:52:05 +00:00
Ykkrosh
87b3b0856f
Fix warning
...
This was SVN commit r10496.
2011-11-09 22:35:31 +00:00
Ykkrosh
8617dfd0e1
Avoid fatal error on printf overflow in profiler
...
This was SVN commit r10495.
2011-11-09 18:29:08 +00:00
quantumstate
f2ea307507
Moved warning and debug messages to below the top bar.
...
This stops them obscuring the useful inormation in the bar.
This was SVN commit r10494.
2011-11-09 17:01:57 +00:00
Ykkrosh
b090ec48ce
Add query counter bits to hwdetect
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This was SVN commit r10493.
2011-11-09 13:10:34 +00:00
Ykkrosh
cfb79c3062
# Add GPU performance profiling support.
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Add some profiler region attributes.
Render events in profile visualiser.
Change profiler from GPL to MIT.
This was SVN commit r10492.
2011-11-09 13:09:01 +00:00
Ykkrosh
8fba3f92b1
Allow better hwdetect debugging
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This was SVN commit r10491.
2011-11-09 11:54:05 +00:00
Mythos_Ruler
7b12132650
New "sagaris" battle axe prop.
...
Tweaking Persian units.
Added Persians to "Oasis III."
This was SVN commit r10490.
2011-11-09 07:58:40 +00:00
Mythos_Ruler
f15360e673
Fixed prop points on Persian chariots.
...
This was SVN commit r10489.
2011-11-09 02:46:37 +00:00
Mythos_Ruler
8616e89429
Fixed a mistake.
...
This was SVN commit r10488.
2011-11-09 02:25:35 +00:00
Mythos_Ruler
7e0de56f1a
More work on Persian units.
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Also tweaking walking speeds for other units as I run across them.
This was SVN commit r10487.
2011-11-09 02:23:19 +00:00
Mythos_Ruler
feb76f9d08
Moar unit tweaks.
...
This was SVN commit r10485.
2011-11-09 00:44:40 +00:00
historic_bruno
ab347de754
Fixes PMD converter's handling of static prop points. Coordinate conversion was not performed correctly according to the model's up-axis orientation. Fixes #886 , #243 .
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This was SVN commit r10484.
2011-11-09 00:10:14 +00:00
Ykkrosh
cb27a680bf
Fix profiler shutdown order
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This was SVN commit r10483.
2011-11-09 00:09:19 +00:00
Mythos_Ruler
d9f3e329f0
#Tweaked unit walking speeds.
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This was SVN commit r10482.
2011-11-08 22:14:28 +00:00
Pureon
9dfe451ea6
skeletons.xml update adding 6 wheel vehicle
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This was SVN commit r10481.
2011-11-08 20:46:03 +00:00
Mythos_Ruler
761ad58f1a
Unit work.
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This was SVN commit r10480.
2011-11-08 19:28:29 +00:00
Pureon
b073473d21
hele siege tower animations
...
This was SVN commit r10479.
2011-11-07 19:28:06 +00:00
Pureon
ff9cc55162
New animation for hele fishing boat
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This was SVN commit r10478.
2011-11-07 17:08:48 +00:00
Pureon
5adaa6a095
tweak to fishing boat animation speeds
...
This was SVN commit r10477.
2011-11-07 16:23:49 +00:00
Mythos_Ruler
768baee2ca
Added 2nd Cart peace tune to the roster.
...
This was SVN commit r10476.
2011-11-07 08:17:20 +00:00
Mythos_Ruler
89be61033f
This was SVN commit r10475.
2011-11-07 08:04:03 +00:00
Mythos_Ruler
9f9834cac4
This was SVN commit r10474.
2011-11-07 08:03:13 +00:00
Mythos_Ruler
2bdf5d0440
#Big Persian unit update. Still need a lot of work.
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This was SVN commit r10473.
2011-11-07 03:11:18 +00:00
Mythos_Ruler
26501fd8c2
Persian unit tweaks.
...
This was SVN commit r10472.
2011-11-07 00:44:38 +00:00
Ykkrosh
8f3255f9c8
Fix tests and Atlas with new profiler
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This was SVN commit r10471.
2011-11-05 23:09:31 +00:00
Ykkrosh
b13f1cade5
# UI for new profiling tool
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This was SVN commit r10467.
2011-11-04 01:43:46 +00:00
Ykkrosh
09a02c96d5
Add initial code annotations for the new profiling tool
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This was SVN commit r10466.
2011-11-04 01:35:50 +00:00
Ykkrosh
9965f43067
# Engine support for new profiling tool
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This was SVN commit r10465.
2011-11-04 01:33:07 +00:00
Ykkrosh
4ef66a6950
Provide JSON-compatible string escaping
...
This was SVN commit r10464.
2011-11-04 01:18:34 +00:00
Ykkrosh
9cbf587e59
Import Mongoose HTTP server library
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This was SVN commit r10463.
2011-11-03 23:36:54 +00:00
Mythos_Ruler
05c42846ec
#Persian champion cavalry updates.
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This was SVN commit r10462.
2011-11-03 04:48:02 +00:00
Mythos_Ruler
50d2379709
This was SVN commit r10461.
2011-11-03 01:58:56 +00:00
Pureon
8f2048db49
Animated hele fishing boat.
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This was SVN commit r10460.
2011-11-03 01:10:25 +00:00
Pureon
e33ef0cb73
Iberian Ram animation fix to wheels
...
This was SVN commit r10459.
2011-11-03 00:06:12 +00:00
Pureon
d1515214ab
Persian scout tower
...
This was SVN commit r10458.
2011-10-31 00:35:59 +00:00
historic_bruno
0db6cfd2f7
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
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Fixes particles lingering in actor viewer when switching actors, by
clearing unattached particle emitters.
This was SVN commit r10457.
2011-10-30 05:09:31 +00:00
Ykkrosh
cf7aab4425
Avoid errors on loading screen when there are no saved games
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This was SVN commit r10455.
2011-10-30 00:37:00 +00:00
Ykkrosh
7064565ff6
# Allow saving and loading single-player games.
...
Support writing zip files based on in-memory data.
Fix menu sliding animations to be framerate independent.
This was SVN commit r10454.
2011-10-30 00:07:28 +00:00
Ykkrosh
21c6141cdc
Preserve player colours and animations when serializing models
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This was SVN commit r10453.
2011-10-29 15:30:46 +00:00
Ykkrosh
b454ccca79
Fix GUI issues when reconnecting to multiplayer games
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This was SVN commit r10452.
2011-10-29 14:53:13 +00:00
Mythos_Ruler
0a676171a5
This was SVN commit r10451.
2011-10-28 23:18:07 +00:00
Mythos_Ruler
7edf74c594
some small updates
...
This was SVN commit r10450.
2011-10-28 23:12:47 +00:00
Ykkrosh
23ae535a1e
Minor enhancements to serialization test mode
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This was SVN commit r10449.
2011-10-28 13:18:16 +00:00
Ykkrosh
f31a8f7181
Fix warning
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This was SVN commit r10448.
2011-10-28 13:16:53 +00:00
Ykkrosh
05d7742ec8
Increase trace cache size to cope slightly better with serialization test mode
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This was SVN commit r10447.
2011-10-28 13:16:30 +00:00
Ykkrosh
959b5a505c
Fix bug in incremental LOS computation
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This was SVN commit r10446.
2011-10-28 13:15:33 +00:00
Mythos_Ruler
69feade908
projectiles speeds.
...
Added pers trireme to pers dock.
This was SVN commit r10445.
2011-10-28 03:23:19 +00:00
Pureon
9be68c42e1
Larger dock for the Persians
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This was SVN commit r10444.
2011-10-27 22:23:56 +00:00
Ykkrosh
b59e27f678
Fix assertion failure in replay mode
...
This was SVN commit r10443.
2011-10-27 21:22:41 +00:00
Ykkrosh
d57bb00ece
Fix sparse array serialization
...
This was SVN commit r10442.
2011-10-27 20:56:32 +00:00
Ykkrosh
a739b8f309
Fix some saved-game OOS errors
...
This was SVN commit r10441.
2011-10-27 20:12:00 +00:00
Ykkrosh
4c561dc3f9
Improve debugging of binary serialization
...
This was SVN commit r10440.
2011-10-27 20:10:53 +00:00
Pureon
2fa8124c61
Added variations to Persian stable horses
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This was SVN commit r10439.
2011-10-27 19:50:08 +00:00
Ykkrosh
530d5216bf
Fix OOS error after saving/loading
...
This was SVN commit r10438.
2011-10-27 17:38:44 +00:00
Ykkrosh
bfe2126a17
# Support rejoining multiplayer games after disconnection.
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This was SVN commit r10437.
2011-10-27 16:46:48 +00:00
Ykkrosh
6d071123cc
Add simple functions for zlib compression with embedded length headers
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This was SVN commit r10436.
2011-10-27 14:21:58 +00:00
Ykkrosh
85e16f95b1
Use debug_printf for script print() function, so it's more visible on Windows
...
This was SVN commit r10435.
2011-10-27 14:19:37 +00:00
Ykkrosh
18e595a5a6
Fix OOS-log paths to work on Windows
...
This was SVN commit r10434.
2011-10-27 14:17:39 +00:00
Ykkrosh
dfc92de51b
Avoid outputting non-printable-ASCII characters in the network log
...
This was SVN commit r10433.
2011-10-27 14:16:28 +00:00
Ykkrosh
a2bba82b9d
Let CFsm actions override the default state transition
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This was SVN commit r10432.
2011-10-27 14:10:55 +00:00
Pureon
28d7f52578
Updates to Persian Stables
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This was SVN commit r10431.
2011-10-26 23:09:28 +00:00
historic_bruno
ab6863c484
This was SVN commit r10430.
2011-10-26 05:41:57 +00:00
historic_bruno
c82ebd7ca9
Fixes Atlas build on OS X.
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This was SVN commit r10429.
2011-10-26 05:27:03 +00:00
Ykkrosh
08e37f1a71
Avoid potential aliasing violation in endian functions
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This was SVN commit r10428.
2011-10-25 14:02:50 +00:00
Ykkrosh
a3c03815c0
Experimental quicksave/quickload feature
...
This was SVN commit r10427.
2011-10-24 14:55:45 +00:00
Ykkrosh
29e4f633f1
Add initial serialization test mode.
...
Reduce some dependencies on CSimulation2 to provide more flexibility.
This was SVN commit r10426.
2011-10-24 14:31:05 +00:00
Ykkrosh
0f3119e36a
Fix deserialization of actor components
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This was SVN commit r10425.
2011-10-24 12:24:04 +00:00
Pureon
79faed2ee2
Added 'Naval Maps' scenario filter
...
This was SVN commit r10424.
2011-10-23 22:42:50 +00:00
Ykkrosh
336552e5fd
Tweak build limits to match what b48c35c512 attempted to set them to
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This was SVN commit r10423.
2011-10-23 21:07:27 +00:00
Ykkrosh
3efb3949d3
Clean up unused argument
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This was SVN commit r10422.
2011-10-23 21:00:59 +00:00
Ykkrosh
f4ed019c46
Avoid hypotf
...
This was SVN commit r10421.
2011-10-23 12:27:34 +00:00
Ykkrosh
83955072b6
Fix typos
...
This was SVN commit r10420.
2011-10-23 12:26:47 +00:00
Ykkrosh
bd73308d49
Avoid apparent bug in VirtualBox's GL implementation
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This was SVN commit r10419.
2011-10-22 10:25:09 +00:00
historic_bruno
017e8d66eb
Fixes GUIInterface tests.
...
This was SVN commit r10418.
2011-10-22 00:10:17 +00:00
historic_bruno
5acf38c095
Randomizes player starting positions on random maps.
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This was SVN commit r10417.
2011-10-21 01:15:02 +00:00
historic_bruno
d966c5e10b
Fixes Atlas map saving to force PMP extension on all OSes. See #889 .
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Fixes Atlas map loading to more gracefully handle missing files. Atlas
should no longer crash if a map was not found in VFS. Fixes #986 .
This was SVN commit r10416.
2011-10-20 23:45:27 +00:00
historic_bruno
887b6633c2
Adds per-player BuildLimits data to GUIInterface.
...
Adds BuildLimits accessors to GameState for JuBot and Testbot.
This was SVN commit r10415.
2011-10-20 23:35:52 +00:00
janwas
ff256528f2
sync with work. faster PopulationCount; avoid invalid param handler when debug string length exceeded; return error instead of dialog box when waio_Preallocate fails
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This was SVN commit r10414.
2011-10-19 10:58:02 +00:00
historic_bruno
a41b0e30fe
Changes AI entity destroy events to maintain some data about the entity, based on patch by quantumstate. Fixes #983 .
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This was SVN commit r10413.
2011-10-18 22:51:04 +00:00
historic_bruno
686ffa9758
Fixes error in AI entity. Fixes #991 .
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This was SVN commit r10412.
2011-10-16 17:21:37 +00:00
fcxSanya
f3e081a122
Fix couple simulation templates.
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This was SVN commit r10411.
2011-10-16 17:03:43 +00:00
janwas
8af8326563
replace old pool_allocator/RawPoolAllocator with ProxyAllocator that draws upon the new-style Arena (more efficient, avoids slow VirtualAlloc)
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This was SVN commit r10410.
2011-10-16 10:37:21 +00:00
historic_bruno
1c081135ad
Adds territory map to AI GameState, based on patch from quantumstate. Fixes #969 .
...
Updates testbot and Jubot to support basic build restrictions.
This was SVN commit r10408.
2011-10-16 02:55:58 +00:00
historic_bruno
c73c0870f1
Adds attackTimes to AI entity templates. Fixes #991 .
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This was SVN commit r10407.
2011-10-15 23:38:58 +00:00
fcxSanya
20047ffe76
Remove old duplicate directory.
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This was SVN commit r10406.
2011-10-15 23:26:15 +00:00
janwas
6c102ea712
add instrumentation to diagnose failed VM commit
...
This was SVN commit r10405.
2011-10-15 22:03:42 +00:00
janwas
3624f7c417
fix: pthread_self now returns a unique value in each thread (before, it was using the windows pseudo handle functionality)
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This was SVN commit r10404.
2011-10-15 20:12:59 +00:00
Mythos_Ruler
581b4f7997
This was SVN commit r10403.
2011-10-14 05:32:11 +00:00
fcxSanya
d9820fb0cb
Add optional time elapsed counter to session screen.
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This was SVN commit r10402.
2011-10-13 23:20:34 +00:00
Pureon
3e71b3e864
Removing old Persian files
...
This was SVN commit r10401.
2011-10-13 20:17:09 +00:00
Pureon
9a7f09abe2
New Persian dock
...
This was SVN commit r10400.
2011-10-13 20:14:50 +00:00
janwas
f0df97d773
add support for retrieving all WMI class instances (required for detecting multiple graphics and sound cards)
...
fixes #998
This was SVN commit r10399.
2011-10-13 18:53:59 +00:00
Mythos_Ruler
9fdcc7a2fa
A couple of updated maps.
...
This was SVN commit r10398.
2011-10-13 13:25:18 +00:00
Mythos_Ruler
9bb22c91a1
A package of chariot updates.
...
This was SVN commit r10397.
2011-10-12 11:59:43 +00:00
Mythos_Ruler
d8e49c4ca8
Chariot portrait.
...
This was SVN commit r10396.
2011-10-12 08:13:09 +00:00
Mythos_Ruler
22d169f3c6
A bunch of Persian chariot stuff.
...
This was SVN commit r10395.
2011-10-12 07:16:55 +00:00
historic_bruno
2a39ba2f91
Changes new AI GameState functions to accept Entity objects instead of raw entities.
...
This was SVN commit r10394.
2011-10-12 00:33:07 +00:00
historic_bruno
b28ae93dc8
Adds armour and attack strengths to AI entity template, based on patch by infyquest. Fixes #991 .
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This was SVN commit r10393.
2011-10-11 20:02:21 +00:00
Mythos_Ruler
81abd0342f
Made Greek prodromoi use knives to gather meats. Balanced hyps and thors.
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This was SVN commit r10392.
2011-10-11 15:16:30 +00:00
ShieldBearer
c83a79f239
This was SVN commit r10391.
2011-10-11 15:12:07 +00:00
Mythos_Ruler
c1cd29f2f4
Tweaks to thorakites and thureophoros.
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This was SVN commit r10390.
2011-10-11 14:28:54 +00:00
Mythos_Ruler
baf8028e4c
This was SVN commit r10389.
2011-10-11 14:20:51 +00:00
Mythos_Ruler
d05592e77f
#Miscellaneous units. Thanks SMST!
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This was SVN commit r10388.
2011-10-11 14:05:14 +00:00
Mythos_Ruler
956e6b5f77
Persian texture updates and chariot updates.
...
This was SVN commit r10387.
2011-10-11 12:56:58 +00:00
janwas
0fa54bc56a
fix compile error due to GCC restriction.
...
thanks to daniel.santos for reporting and alex for creating the
ticket/notifying me.
fixes #992
[heh, the amount of comments are proportional to the trouble caused by
this code :S ran into VC++ compile errors when __declspec came after
void* return type *sigh*]
This was SVN commit r10385.
2011-10-10 20:08:04 +00:00
janwas
8ac994e4e6
sync with work: add and use NOTHROW; export file_system functions; throw Status from File ctor; add WARN_THROW equivalents of WARN_RETURN
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This was SVN commit r10384.
2011-10-10 10:04:36 +00:00
Mythos_Ruler
6c6c374a11
This was SVN commit r10383.
2011-10-09 21:50:58 +00:00
Mythos_Ruler
470bff16c7
This was SVN commit r10382.
2011-10-09 21:34:43 +00:00
Pureon
22c7346dbd
Persian stable actor and template
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This was SVN commit r10381.
2011-10-09 19:57:29 +00:00
ShieldBearer
bb32cc9794
This was SVN commit r10379.
2011-10-09 12:18:25 +00:00
Mythos_Ruler
6ef517d3c4
Updating Persians. Added Persians to Oasis IV map.
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This was SVN commit r10378.
2011-10-09 11:00:01 +00:00
Mythos_Ruler
45cd62fc93
#Persian infantry unit actor/animation work. They now use the proper animations and props when performing various tasks.
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This was SVN commit r10377.
2011-10-09 10:13:48 +00:00
Pureon
a240958de3
Removes Conquest Critical class from obelisks
...
This was SVN commit r10375.
2011-10-08 23:53:34 +00:00
janwas
a106b9da0b
apic: avoid warning message for ancient single-core, non-HT processors. fixes #985
...
wvm: improve diagnostics if allocation failed
This was SVN commit r10374.
2011-10-08 16:53:57 +00:00
janwas
39e5cb5dc9
proper fix for brain-dead Linux affinity API (that code was disabled in #547 )
...
refs #985
This was SVN commit r10373.
2011-10-08 16:42:30 +00:00
ShieldBearer
90cac1b7b0
Persian Scythed Chariot
...
This was SVN commit r10372.
2011-10-08 15:43:11 +00:00
Pureon
8b88ae6302
Persian Corral building
...
This was SVN commit r10371.
2011-10-08 14:38:02 +00:00
Pureon
7bbe2b3bab
Removing old unused Persian house assets
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This was SVN commit r10370.
2011-10-08 14:26:55 +00:00
Pureon
de7596a3a8
New Persian houses
...
This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
Mythos_Ruler
706dea144f
This was SVN commit r10368.
2011-10-08 03:44:48 +00:00
Mythos_Ruler
45b8889479
Yeah there is.
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This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
Mythos_Ruler
1a81324e4e
Misc stuff:
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-- Updated some Persian shield textures.
-- Made a portrait for the Persian merchant ship.
-- Created entity for Persian fishing boat.
This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
Mythos_Ruler
e7cbe197a6
New sail design.
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This was SVN commit r10365.
2011-10-06 05:51:25 +00:00
fcxSanya
b0ad0d97be
Remove Premake3 files. Closes #934 .
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This was SVN commit r10362.
2011-10-03 19:09:03 +00:00
Pureon
c53c098fec
Fix to lion run speed
...
This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
Pureon
fce9b9a37e
Fix to skeleton unit crash in Atlas
...
This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
Mythos_Ruler
9cc13a2b80
This was SVN commit r10359.
2011-10-02 04:16:55 +00:00
historic_bruno
3f3b5ee3e5
Adds player ID to PlayerDefeated message for AI usage.
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This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
historic_bruno
0028d1640d
Removes ConquestCritical class from certain non unit-producing structures.
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This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
Mythos_Ruler
5336ad0eea
This was SVN commit r10356.
2011-10-01 09:31:40 +00:00
fcxSanya
88ee37d0f6
Oops. Revert market template changes.
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This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
fcxSanya
48c7eab4e8
Add 'Not implemented yet' note to healer tooltips.
...
This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
Jubal
55e9ffe294
Adds the ForestPlant class.
...
This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
Jubal
3bb05d77a6
Adds a new class, ForestPlant
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This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
Jubal
47c9f6ca2d
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
Jubal
df6cf0c5e8
Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
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This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
Jubal
667d016c83
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
historic_bruno
6dbd081219
Fixes AIs gathering enemy (non-gaia) resources, such as fields.
...
This was SVN commit r10348.
2011-09-30 19:54:04 +00:00
Jubal
6594a527db
Another bugfix attempt
...
This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
Jubal
3a7fac7c4d
Bugfix #2
...
This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
Jubal
b3d5075408
Bugfix
...
This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
Jubal
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
...
This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
Jubal
a5a134fa87
CC building now emphasised over house building.
...
This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
historic_bruno
d271090bbd
Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981 .
...
This was SVN commit r10342.
2011-09-29 21:46:43 +00:00
EmjeR
4fd84919cd
This was SVN commit r10341.
2011-09-28 23:43:26 +00:00
historic_bruno
e0255741d8
Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
...
This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
historic_bruno
b40ba972c1
Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
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This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
Jubal
75c7028e24
Stops the builders regrouping to town centre, because this is no longer really needed.
...
This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
Mythos_Ruler
9cf932eaee
Persian Healer
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This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
Mythos_Ruler
4f18eddc15
Messing with whale actor/entity.
...
Chariot texture.
Persian healer.
This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
Mythos_Ruler
43cebfc2dc
This was SVN commit r10335.
2011-09-28 03:49:54 +00:00
Mythos_Ruler
70d9596947
Persian faravahar decal texture.
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This was SVN commit r10334.
2011-09-28 02:34:27 +00:00
historic_bruno
d63947597c
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
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Renames herd_passive template to herd_domestic.
This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
Mythos_Ruler
71a482cfa3
This was SVN commit r10332.
2011-09-27 10:07:11 +00:00
Mythos_Ruler
f7b997c3d9
Fixed the Palace portrait.
...
This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
historic_bruno
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
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Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
historic_bruno
43edf6b237
Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971 .
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This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
janwas
16f5016a1a
sync with work: add compile-time BITS and CeilLog2 and optional IO instrumentation
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This was SVN commit r10324.
2011-09-26 08:29:57 +00:00
Mythos_Ruler
67d99f3001
Shields for Amish's bireme.
...
This was SVN commit r10323.
2011-09-26 04:03:43 +00:00
Mythos_Ruler
1acdd54bc4
This was SVN commit r10322.
2011-09-26 02:15:19 +00:00
Mythos_Ruler
7039a75cfd
This was SVN commit r10321.
2011-09-26 01:55:42 +00:00
Mythos_Ruler
cf89278cb0
This was SVN commit r10320.
2011-09-25 22:36:58 +00:00
Pureon
3ead9f0b32
Fix to Jubot economy.js
...
This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
Jubal
a6eccb1290
Here we go...
...
- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.
This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
WhiteTreePaladin
4200e33e5e
Update button text color on game disconnected screen
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This was SVN commit r10316.
2011-09-24 23:00:27 +00:00
janwas
0d708b31b4
avoid rare init-order bug when SRAT ACPI table is available AND APIC IDs are NOT
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move APIC-related code to separate file, with its own initialization to
avoid circular dependency
fixes #976
This was SVN commit r10315.
2011-09-24 19:47:13 +00:00
Mythos_Ruler
5a3a1d780a
A couple portraits.
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This was SVN commit r10314.
2011-09-24 19:31:34 +00:00
Jubal
bb3b52fb82
This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
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This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
Jubal
b9fc207437
Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
...
This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
Jubal
17076f2561
Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
...
This was SVN commit r10309.
2011-09-24 15:24:16 +00:00
Jubal
5fc514ab32
Adds a class called "IsSeaCreature" to identify fish for the AI.
...
This was SVN commit r10308.
2011-09-24 15:22:48 +00:00
Mythos_Ruler
759e11e801
Updated background.
...
This was SVN commit r10307.
2011-09-24 07:35:29 +00:00
historic_bruno
c3bb3ec57e
Adds event data to BaseAI (so that AIs can handle being attacked, defeated, etc) based on patch from quantumstate. Fixes 972.
...
This was SVN commit r10306.
2011-09-23 22:02:04 +00:00
historic_bruno
7828544946
Attempts to fix ArchiveViewer build on OS X (use wxString::wc_str() to construct std::wstring).
...
This was SVN commit r10305.
2011-09-23 02:56:19 +00:00
Mythos_Ruler
83cfcd181d
Unit actor tweaks.
...
This was SVN commit r10304.
2011-09-22 01:21:39 +00:00
janwas
9812ee2780
avoid error dialog when gamma upload fails twice (for reasons still unknown *sign*)
...
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=226211&st=50&#entry226211
This was SVN commit r10303.
2011-09-21 20:38:09 +00:00
fcxSanya
c77fb0e841
In TrainingQueue changed place of PostMessage in case when all entities of current batch was spawned. Fixes #963 .
...
This was SVN commit r10302.
2011-09-21 19:27:36 +00:00
Jubal
2ddd237509
This updates JuBot to use the Carthaginian faction and makes a couple of minor changes to give a fractional speed boost.
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This was SVN commit r10301.
2011-09-21 18:53:36 +00:00
historic_bruno
6ff59cbeeb
Enables Atlas build on OS X.
...
This was SVN commit r10300.
2011-09-20 22:52:21 +00:00
historic_bruno
08b4d96cf2
Moves Atlas UI to main thread while engine loop runs in new thread.
...
Fixes Atlas compatibility with OS X (wxOSX/Cocoa requires the UI to run
in the main thread). Fixes #500 .
Fixes Windows shutdown to close COM library properly (and WMI).
This was SVN commit r10299.
2011-09-20 22:49:02 +00:00
Mythos_Ruler
e66a0c6dac
This was SVN commit r10298.
2011-09-20 03:15:04 +00:00
Mythos_Ruler
8d7504aa2e
This was SVN commit r10297.
2011-09-18 06:24:45 +00:00
Mythos_Ruler
8c6926cfb9
Fixed persian trader to use Carth trader actor for now.
...
This was SVN commit r10296.
2011-09-18 04:56:29 +00:00
Mythos_Ruler
3c43a59f43
This was SVN commit r10295.
2011-09-18 04:55:26 +00:00
Mythos_Ruler
92ba917c5a
#Moving new Alpha 8 faction from Internal to Public.
...
Updated some hero tooltips.
This was SVN commit r10294.
2011-09-18 04:30:03 +00:00
Mythos_Ruler
d497c28d5e
Renaming some things before I move them.
...
This was SVN commit r10293.
2011-09-18 04:13:32 +00:00
WhiteTreePaladin
6287158c17
Widen history section tooltips
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This was SVN commit r10292.
2011-09-17 15:49:57 +00:00
Mythos_Ruler
bb6d8b6094
This was SVN commit r10291.
2011-09-17 04:57:37 +00:00
historic_bruno
b885498477
Fixes text alignment and inconsistencies in game setup UI.
...
This was SVN commit r10290.
2011-09-16 23:42:37 +00:00
Pureon
b6882ca146
Fix default network map js
...
This was SVN commit r10289.
2011-09-16 21:40:42 +00:00
ShieldBearer
3c5bf35f81
This was SVN commit r10288.
2011-09-16 12:20:18 +00:00
Mythos_Ruler
f8443f6ef9
Updated Greek penteconter portrait.
...
This was SVN commit r10287.
2011-09-15 22:34:40 +00:00
Mythos_Ruler
9aede79908
Fixed tooltip.
...
This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
historic_bruno
b1d98cff04
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956 .
...
This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
Mythos_Ruler
170fc8e8b0
Changed selection and complete sounds.
...
This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
Mythos_Ruler
3ce370aadb
Walls demo
...
This was SVN commit r10283.
2011-09-15 03:39:29 +00:00
Mythos_Ruler
8e0a4557ed
Fixed shields for Carth spearman.
...
This was SVN commit r10282.
2011-09-14 23:34:34 +00:00
WhiteTreePaladin
45aedb2874
Should fix the music errors in Atlas (related to #956 ) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
...
This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
historic_bruno
da94100582
Fixes Jubot mills facing the wrong direction.
...
This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
WhiteTreePaladin
aba6a7f118
Reorder dialog buttons for consistency
...
This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
historic_bruno
d4ffe7c887
Adds Alpha number and name to main menu. Fixes #955 .
...
Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.
This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
Mythos_Ruler
4d40c8dc7d
Berry bush updates.
...
This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
historic_bruno
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
...
Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav
d63e9eaef4
This was SVN commit r10274.
2011-09-13 16:28:40 +00:00
ShieldBearer
cbc1198f19
This was SVN commit r10273.
2011-09-13 15:49:25 +00:00
WhiteTreePaladin
b65b7d95e7
Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
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This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
ShieldBearer
348fa3347c
This was SVN commit r10271.
2011-09-13 08:32:34 +00:00
Mythos_Ruler
e219bb5832
Different decal
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This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
WhiteTreePaladin
95d36130e4
Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
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This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
WhiteTreePaladin
c362ce0565
Convert spaces to tabs in main menu files
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This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
Mythos_Ruler
a69f957c86
More entity tweaks. Alexander and Cretan Archer.
...
This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
Mythos_Ruler
8a3318240f
Updated tooltips.
...
This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
WhiteTreePaladin
7e6098a19f
Remove exit button from corner of main menu screen
...
This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
WhiteTreePaladin
97e4f0fd5d
Update alpha version label, change default single player map, update scripts music system
...
This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
Pureon
eb5a83fc8f
New Carthaginian camel trader
...
This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
Mythos_Ruler
782bf32e53
This was SVN commit r10261.
2011-09-12 23:35:48 +00:00
Mythos_Ruler
bf8a0bda32
Berry Bushes texture
...
This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
Mythos_Ruler
e9d7aa1879
Tweaked the female building animation speed.
...
This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
fcxSanya
eccf787ec8
Fix test for GuiInterface. Fixes #957 .
...
This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
ShieldBearer
6629323f8d
This was SVN commit r10257.
2011-09-12 10:47:33 +00:00
WhiteTreePaladin
b1247e77cd
fix start/stop music in settings, double ingame menu speed
...
This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
WhiteTreePaladin
b50fa144f3
The underlying sound system needs some work, so just get scripts sound working better.
...
This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
Pureon
9c66b4d4f3
Cart scout tower model updates
...
This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
Pureon
c198e27e89
Updates to Cart civ centre and wall tower
...
This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2
This was SVN commit r10252.
2011-09-11 17:46:26 +00:00
ShieldBearer
bdc1946dc3
This was SVN commit r10251.
2011-09-11 14:08:48 +00:00
ShieldBearer
cccfaecdfe
This was SVN commit r10250.
2011-09-11 13:30:16 +00:00
WhiteTreePaladin
be69735582
Trying to clean up music in the scripts. It is still broken.
...
This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
Mythos_Ruler
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
janwas
80df13f47b
add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
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This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
Mythos_Ruler
579f1acb6f
A couple of new loading screen "tips."
...
This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
Mythos_Ruler
424410ea07
Some portrait updates.
...
This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
Mythos_Ruler
96787667cb
Scorpio tweaks
...
This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
janwas
78fe8e1e62
h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
...
fixes #860 , #915 , #920
This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
Mythos_Ruler
f7a7e9765a
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
...
This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
Mythos_Ruler
7e3ca5516f
Projectile work on Carth Ballista actor.
...
This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
Pureon
7c0c044fa8
Kart ballista shifted root, smoothed some faces, uv edits
...
This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
WhiteTreePaladin
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
...
This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
Mythos_Ruler
d2adbca5c6
Updated shrouds texture.
...
This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
ShieldBearer
a4bf03996b
This was SVN commit r10237.
2011-09-09 09:55:22 +00:00
ShieldBearer
5233e4c0a7
This was SVN commit r10236.
2011-09-09 09:25:24 +00:00
Mythos_Ruler
f2de3ea2ee
Tweaked death anim speeds.
...
This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
Mythos_Ruler
2f1f528f1c
Capes for Gallic mercenary swordsmen
...
This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
historic_bruno
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
...
This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
historic_bruno
b8a375656e
Fixes bug in player init (AI is configured by game setup, not always matching map settings).
...
This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
Pureon
486e002008
Giraffe, infant, lion, lioness death animations
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This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
Mythos_Ruler
3082da9be9
Fixed
...
This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
feneur
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
...
This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
Mythos_Ruler
3eb4d73438
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
ShieldBearer
0e5ef2f2e8
This was SVN commit r10227.
2011-09-08 07:26:20 +00:00
Mythos_Ruler
0a168f8436
This was SVN commit r10226.
2011-09-08 07:09:33 +00:00
ShieldBearer
f489e1205a
new icons for the embassies
...
This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
Mythos_Ruler
aa6ad53e80
Shroud texture for ships
...
This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
ShieldBearer
255bb29ab8
This was SVN commit r10223.
2011-09-08 06:00:33 +00:00
ShieldBearer
5f720dcace
This was SVN commit r10222.
2011-09-08 05:56:54 +00:00
WhiteTreePaladin
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
...
This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
WhiteTreePaladin
bab589e8a3
Tweaked game setup screen options area.
...
This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
WhiteTreePaladin
d22656034e
Tweaked summary screen.
...
This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
WhiteTreePaladin
238792a524
Reworked game setup and loading screens, and adjusted title decoration for some windows.
...
This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
Mythos_Ruler
19e258d36c
Oasis tweaks.
...
Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
historic_bruno
c12d2ac0be
This was SVN commit r10215.
2011-09-08 03:03:08 +00:00
historic_bruno
9e2d97a9c0
Fixes actor viewer button (label didn't update after switching tools).
...
This was SVN commit r10214.
2011-09-08 03:00:56 +00:00
Mythos_Ruler
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
Mythos_Ruler
8fa5e80043
Carthage building names.
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This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
WhiteTreePaladin
bc59102801
Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
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This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
Pureon
b6f1251089
cart mechanical siege ballista xml
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This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
Pureon
4332f37462
Siege ballista entity setup
...
This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
Pureon
2a0c04c930
Fix prop error on cart wall towers
...
This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
Mythos_Ruler
cd3277d101
Maps fix #950 .
...
#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
historic_bruno
e3c3dd1026
Fixes missing template in Bridge Demo map.
...
This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
Pureon
f6120eb8e6
Carthaginian ballista unit
...
This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
Mythos_Ruler
a088a9e3aa
This was SVN commit r10203.
2011-09-07 21:26:17 +00:00
janwas
63c7d3d52f
fix warning about missing registry key (happens on one system for unknown reasons)
...
see
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=225336&st=50&#entry225336
This was SVN commit r10202.
2011-09-07 19:15:20 +00:00
WhiteTreePaladin
185571845f
Renaming cancel button to main menu which makes more sense when returning from a match.
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This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
WhiteTreePaladin
b65f8ae23a
Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
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This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
WhiteTreePaladin
550cac253d
Resize stances panel to fit better and move delete command to end of list.
...
This was SVN commit r10199.
2011-09-07 01:54:08 +00:00
Mythos_Ruler
3f0f1f78fb
Portraits for Carthaginian Bireme and Quinquereme.
...
This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
WhiteTreePaladin
85f60c4d28
New session tooltip colors and some code cleanup.
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This was SVN commit r10197.
2011-09-07 01:43:56 +00:00
ryan827
56ce7f7809
Added new sounds for mining and lumbering
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- Ryan
This was SVN commit r10196.
2011-09-06 21:43:19 +00:00
ryan827
21c52b5dcd
Added new sounds for mining and lumbering
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- Ryan
This was SVN commit r10195.
2011-09-06 21:37:49 +00:00
WhiteTreePaladin
7a7ebaa983
Allow ingame menu to reverse, add sounds to all menu buttons, and some organizing and cleanup
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This was SVN commit r10194.
2011-09-06 18:15:27 +00:00
Mythos_Ruler
1a76c3b848
Tweaked Sicilia map.
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This was SVN commit r10193.
2011-09-06 05:16:44 +00:00
historic_bruno
81191a6ea7
Fixes garrisoned units disappearing when eject occurs too frequently. See #910 .
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This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
Mythos_Ruler
0210288ef1
Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
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This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
historic_bruno
8b33f5cfd2
Fixes UI becoming unresponsive when ordering units to garrison.
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This was SVN commit r10190.
2011-09-06 02:06:24 +00:00
Mythos_Ruler
e100f7264b
This was SVN commit r10189.
2011-09-05 19:10:27 +00:00
ShieldBearer
db3deba8dd
This was SVN commit r10187.
2011-09-05 10:32:37 +00:00
ShieldBearer
d9a56d2765
This was SVN commit r10185.
2011-09-05 04:24:26 +00:00
Mythos_Ruler
c4eb410d0d
Fixed devotio calling missing texture.
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This was SVN commit r10184.
2011-09-04 22:31:13 +00:00
Pureon
5b120012df
cart long wall gate upgrade mesh and actor
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This was SVN commit r10183.
2011-09-04 12:35:47 +00:00
WhiteTreePaladin
cf667d335a
Reorganize sound functions, play new defeat music, clean up some tab versus space issues.
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This was SVN commit r10182.
2011-09-04 01:54:54 +00:00
ShieldBearer
d578f53ee2
This was SVN commit r10181.
2011-09-03 16:30:29 +00:00
ShieldBearer
ac76bd6fef
Carth Bireme Update
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This was SVN commit r10180.
2011-09-03 05:06:36 +00:00
WhiteTreePaladin
dfcabe4db3
Adjust main menu background scrolling speed and make submenu use random sounds when opening.
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This was SVN commit r10179.
2011-09-03 03:18:40 +00:00
WhiteTreePaladin
8f26bff788
Fix menu and dev commands overlay issue. Add music to Carthage civ file.
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This was SVN commit r10177.
2011-09-03 02:12:14 +00:00
Ykkrosh
cb7a4f8b1a
Hopefully fix replay mode
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This was SVN commit r10175.
2011-09-02 23:47:26 +00:00
Mythos_Ruler
33fef3a6fb
This was SVN commit r10174.
2011-09-02 22:51:42 +00:00
Mythos_Ruler
832c4d3a57
Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
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This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
Mythos_Ruler
cef1c1b69a
Some updated portraits.
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This was SVN commit r10172.
2011-09-02 21:46:32 +00:00
OmriLahav
e0ed496458
This was SVN commit r10170.
2011-09-02 14:45:58 +00:00
historic_bruno
89532feab6
Fixes Atlas file open dialog on OS X (filters not shown by default in wxOSX 2.9).
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This was SVN commit r10168.
2011-09-02 02:27:55 +00:00
historic_bruno
706153f8ee
This was SVN commit r10167.
2011-09-02 00:40:00 +00:00
historic_bruno
e847f5f69e
Removes old mapgen scripts.
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This was SVN commit r10166.
2011-09-02 00:37:23 +00:00
WhiteTreePaladin
05c5596827
Fix squished menu background and make clicking on background hide the submenu
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This was SVN commit r10165.
2011-09-02 00:33:19 +00:00
historic_bruno
ec6b9dfc28
Fixes broken color to string conversion in UI. Fixes #939 .
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This was SVN commit r10164.
2011-09-02 00:24:30 +00:00
Mythos_Ruler
65f3126f04
Fixed the rocks on the left edge of this menu background piece. Just need someone to tweak up the code so it isn't crunched. :)
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This was SVN commit r10163.
2011-09-01 21:56:45 +00:00
Mythos_Ruler
a28a5ef934
This was SVN commit r10162.
2011-09-01 19:59:07 +00:00
Mythos_Ruler
e2ad017092
Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
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This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
ShieldBearer
48aabdf177
This was SVN commit r10160.
2011-09-01 11:08:46 +00:00
historic_bruno
90fdd26cf1
Sets default wxFileDialog filters in Atlas.
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This was SVN commit r10159.
2011-09-01 04:47:45 +00:00
WhiteTreePaladin
d5b8a39fdd
Fix misaligned text in dialogs
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This was SVN commit r10158.
2011-09-01 03:27:30 +00:00
WhiteTreePaladin
5c7b1d8241
Make pause text larger
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This was SVN commit r10157.
2011-09-01 02:54:05 +00:00
WhiteTreePaladin
ee0c812b67
Tweaked style of manual and history
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This was SVN commit r10156.
2011-09-01 02:49:02 +00:00
WhiteTreePaladin
142bd05380
Menu: removed autohiding, doubled speed, added sound effects. GUI art: changed gold titlebar back to bronze, made progressbar consistent with titlebar. Repositioned start game button.
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This was SVN commit r10155.
2011-09-01 02:36:38 +00:00
historic_bruno
1389f11b6e
Applies Yves' latest patch for premake4.
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Fixes test generation path in XCode and MSVC.
Fixes PCH dependency tracking in GCC. Fixes #903 .
Fixes PCH being included in its own input (caused GCC bus error).
Ensures premake4 gets rebuilt on *nix after running clean-workspaces.sh.
Updates Windows premake4 binary.
This was SVN commit r10154.
2011-09-01 01:58:04 +00:00
historic_bruno
1433bd9ad9
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936 .
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This was SVN commit r10153.
2011-08-31 23:41:55 +00:00
Mythos_Ruler
2d10077581
This was SVN commit r10152.
2011-08-31 16:04:49 +00:00
Mythos_Ruler
a267c64ff7
Gold border frame
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This was SVN commit r10151.
2011-08-31 15:54:44 +00:00
WhiteTreePaladin
0fe7cd7edc
Some small layout alignment tweaks/fixes
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This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
WhiteTreePaladin
c23497f326
Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
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This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
WhiteTreePaladin
7d2411e6cb
Convert win / loss dialogs to new style.
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This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
WhiteTreePaladin
2469fdf8c6
Convert delete dialog to new style. Fixes #937
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This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
WhiteTreePaladin
9a00398e24
Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
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This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
Mythos_Ruler
b48c35c512
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
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This was SVN commit r10145.
2011-08-31 02:07:35 +00:00
Mythos_Ruler
cda3a7eedf
Tweaked ship health and Super Dock health.
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Disabled <TerritoryDecay> for some miscellaneous things.
This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
historic_bruno
07d48a5c9a
Prevents gaia buildings from decaying in enemy territories.
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This was SVN commit r10143.
2011-08-30 23:53:34 +00:00
Mythos_Ruler
7429cc2b95
Updated Cart trireme portrait.
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Added Carthaginians to map.
This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
EmjeR
fd52ec7786
This was SVN commit r10141.
2011-08-30 23:23:51 +00:00
historic_bruno
1ff6d44f9e
Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859 .
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This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
EmjeR
a9e3368c8b
Persian Trireme Updated
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This was SVN commit r10139.
2011-08-30 22:24:07 +00:00
Mythos_Ruler
4530b45665
Updated Carth Sandbox.
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This was SVN commit r10138.
2011-08-30 21:30:16 +00:00
Pureon
8a096711ae
Update to Italian embassy building
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This was SVN commit r10137.
2011-08-30 20:14:18 +00:00
Mythos_Ruler
7b4f6dece1
Props for the Iberian embassy.
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This was SVN commit r10136.
2011-08-30 05:11:22 +00:00
Mythos_Ruler
05afd7796c
Improvements to the Cart Wall entities and to the general wall templates.
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Removed pop bonus for embassies.
This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
historic_bruno
e8253249a2
Switches Atlas player panel to our custom ColourDialog for consistency.
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This was SVN commit r10134.
2011-08-29 22:27:58 +00:00
historic_bruno
fc7d303ee4
Adjusts Atlas sidebar and bottombar to look better on different platforms.
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This was SVN commit r10133.
2011-08-29 22:12:20 +00:00
Pureon
a4fbf46deb
Updates to Carthaginian building models
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This was SVN commit r10132.
2011-08-29 20:07:26 +00:00
historic_bruno
6366ad728f
Fixes Atlas toolbar in wxOSX (only Realize() it after creation).
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Fixes terrain preview not displaying first page in wxOSX.
Formats terrain page labels more nicely.
Adds a bunch of tooltips.
This was SVN commit r10131.
2011-08-29 03:50:29 +00:00
WhiteTreePaladin
ded514644e
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
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This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
historic_bruno
769a927446
Changes Atlas toolbar construction to use CreateToolBar instead of explicitly setting it (which doesn't work on wxOSX 2.9).
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Adds a call to Atlas_GLSetCurrent after setting Atlas resolution on OS X
(otherwise the canvas doesn't seem to update properly).
This was SVN commit r10129.
2011-08-28 21:10:45 +00:00
Mythos_Ruler
c1b6b6d76e
This was SVN commit r10128.
2011-08-28 19:50:46 +00:00
Mythos_Ruler
ce17fc4e3f
This was SVN commit r10127.
2011-08-28 19:49:46 +00:00
Pureon
ba4de704b0
Carthaginian building updates
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This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
ShieldBearer
8c09b777e2
This was SVN commit r10125.
2011-08-28 10:58:12 +00:00
Pureon
3dc491efb7
Updates to Carthaginian buildings
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This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
historic_bruno
47e1e23721
Fixes bug on object panel (assert fail when map was loaded before the panel was displayed).
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This was SVN commit r10123.
2011-08-28 05:57:09 +00:00
WhiteTreePaladin
4185aa348a
change button height from 32 to 28
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This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
WhiteTreePaladin
ad6c4b6abe
removed close button from ingame menu, updated button texture
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This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
WhiteTreePaladin
ab5d1f8482
Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
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This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
WhiteTreePaladin
6146d948ad
hide yellow border between main menu and submenu
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This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
historic_bruno
f2b61d2e56
Fixes Atlas canvas on OS X (needs to be shown before setting GL context - fixes invalid drawable error).
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This was SVN commit r10118.
2011-08-28 00:28:06 +00:00
historic_bruno
cd6ce56632
Fixes some Atlas button layouts with wxWidgets 2.9 (wxGridSizer seems preferable to wxBoxSizer for equally sized buttons).
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This was SVN commit r10117.
2011-08-27 23:43:18 +00:00
WhiteTreePaladin
52b73d4445
Make ingame exit button leave the current game rather than exit the entire program
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This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
WhiteTreePaladin
0e81ee4f60
Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
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This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
WhiteTreePaladin
e933986351
removed session dialog, updated ingame menu
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This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
Pureon
e33124631b
Projectile nodes added to civ centre mesh
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This was SVN commit r10113.
2011-08-27 21:35:34 +00:00
WhiteTreePaladin
3b958b4a1c
Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
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This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
WhiteTreePaladin
abda9576b1
Updated panel style and made main menu "x" exit game without confirmation
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This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
WhiteTreePaladin
ae866e2cb4
Fix typo in tooltip
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This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
WhiteTreePaladin
e1cb8f6e10
Update main menu buttons tooltip text
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This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
WhiteTreePaladin
e909567004
Convert most dialogs over to new style
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This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
WhiteTreePaladin
2915e9a85e
Update submenu code
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This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
Ykkrosh
8729d1115d
Render territory borders in non-shader render path.
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Add basic support for fixed-function implementations of shader API.
This was SVN commit r10106.
2011-08-27 14:31:24 +00:00
ShieldBearer
9d25dad969
This was SVN commit r10105.
2011-08-27 13:18:35 +00:00
Pureon
be02410dd4
Updates to cart civ centre and superdock meshes
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This was SVN commit r10104.
2011-08-27 11:01:09 +00:00
WhiteTreePaladin
fc958db168
moved some buttons to second tier, updated style of history section
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This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
historic_bruno
29dc9c3094
Fixes bug in Atlas player panel (AtIter definition must be checked before incrementing).
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This was SVN commit r10102.
2011-08-26 22:58:55 +00:00
Mythos_Ruler
dace16913f
Update to Carthaginian Sandbox
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This was SVN commit r10101.
2011-08-26 22:37:02 +00:00
Mythos_Ruler
fcc02d85c4
This was SVN commit r10100.
2011-08-26 22:35:07 +00:00
historic_bruno
bb77e3a300
Changes player panel spin controls to use default style.
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This was SVN commit r10099.
2011-08-26 22:11:30 +00:00
WhiteTreePaladin
53de4a8d5d
remove ghost=true to allow clicking on communication buttons
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This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
WhiteTreePaladin
9f6f4d8bd1
Beginning of the submenu
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This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
WhiteTreePaladin
072751858b
polish the alpha version label
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This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
historic_bruno
2d1fe050b9
Fixes use of deprecated wxWidgets constants as they don't work on all platforms (only when the library was built with WXWIN_COMPATIBILITY_2_6).
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This was SVN commit r10095.
2011-08-26 01:56:14 +00:00
Pureon
9090545852
Scenario only embassy simulation template
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This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
Pureon
0a3b120aa8
Basic Italiote embassy mesh placeholder
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This was SVN commit r10093.
2011-08-25 23:07:22 +00:00
Pureon
b059824b76
Cart embassy updates
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This was SVN commit r10092.
2011-08-24 23:14:15 +00:00
Pureon
cbebe83b37
Cart celtic embassy update
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This was SVN commit r10091.
2011-08-24 21:03:28 +00:00
Mythos_Ruler
f9ef989f6d
Carthage embassy and unit updates.
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Some Barracks cost updates.
This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
janwas
9a53cc1395
__SSE[2]__ didn't work on MSVC/ICC after all; introduce HAVE_SSE[2] instead
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This was SVN commit r10089.
2011-08-24 09:23:44 +00:00
WhiteTreePaladin
1890b1df49
Align tags to avoid confusion
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This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
WhiteTreePaladin
81121ca1e8
Add alpha warning back
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This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
WhiteTreePaladin
bf5e94c6e4
Adjusted main menu panel background
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This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
WhiteTreePaladin
8a4443e4c7
Update styles to match mockup better
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This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
historic_bruno
37dad6eb62
This was SVN commit r10084.
2011-08-24 02:54:31 +00:00
historic_bruno
85336397a3
Don't render neutral territory borders on minimap.
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This was SVN commit r10083.
2011-08-24 00:28:48 +00:00
historic_bruno
f9dc6d9d69
Removes superfluous test build configuration from premake4.
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This was SVN commit r10082.
2011-08-24 00:15:00 +00:00
historic_bruno
60985a3bc9
Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked). Fixes #893 .
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Changes training queue to support partial batch success and removal.
This was SVN commit r10081.
2011-08-23 22:43:34 +00:00
Pureon
9e487bac30
Carthaginian embassy buildings update
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This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
Ykkrosh
13dc7a9210
Fix non-PCH build
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This was SVN commit r10079.
2011-08-23 17:48:06 +00:00
Mythos_Ruler
192107a522
New "standing stone" treasures.
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Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.
This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
Mythos_Ruler
d204180ed0
Road demo map
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This was SVN commit r10077.
2011-08-23 04:07:43 +00:00
WhiteTreePaladin
976529d280
Fix size issue with main menu panel shading
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This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
WhiteTreePaladin
762aad3be5
Clean up some styles
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This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
Mythos_Ruler
eb9d5c9f39
This was SVN commit r10074.
2011-08-23 03:38:45 +00:00
Mythos_Ruler
05122a4e80
This was SVN commit r10073.
2011-08-23 03:38:32 +00:00
WhiteTreePaladin
dc2b2aeff4
Converted some more screens over
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This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
Mythos_Ruler
a5a8367ed8
#Temperate stone road decals.
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This was SVN commit r10071.
2011-08-23 03:08:18 +00:00
Mythos_Ruler
c84d31e298
Cart tophet extra building.
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Touched up the smoke particle.
Took territory effect away from Super Dock.
Touched up the Cart temple footprint.
This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
WhiteTreePaladin
605e9f97bf
Update chat dialog and some labels in game setup to new style
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This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
WhiteTreePaladin
0cd825e552
Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
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This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
Pureon
f627229294
kart embassy actor and mesh commit
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This was SVN commit r10066.
2011-08-22 23:14:07 +00:00
Ykkrosh
e13aeee36c
Report desktop display size (not just window size)
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This was SVN commit r10065.
2011-08-22 22:34:59 +00:00
historic_bruno
27e5581d27
Fixes Atlas player panel getting out of sync with simulation. Fixes #927 .
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Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.
This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
Mythos_Ruler
a4dc290c23
Map tweaks.
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This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
WhiteTreePaladin
da438151f0
adjust border around pre-release warning text
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This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
WhiteTreePaladin
d9c65c82cf
More work on main menu, and added new button style
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This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
ShieldBearer
32f68b7a4b
This was SVN commit r10060.
2011-08-22 12:10:22 +00:00
janwas
ed959b8da7
minor fixes: add missing arena.cpp; add required NONCOPYABLE annotation; fix UNUSED2 to work in the case of references.
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This was SVN commit r10059.
2011-08-22 08:54:56 +00:00
WhiteTreePaladin
a6f5784c5c
Remove junk characters from beginning of Alpha Warning
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This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
WhiteTreePaladin
f2f0263a3d
Made menu panel use a more relative layout to work better with lower resolutions
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This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
historic_bruno
9af4851508
Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
...
This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
Pureon
4bd86230b1
Old Cart civ centre files renamed
...
This was SVN commit r10055.
2011-08-21 16:10:17 +00:00
Pureon
b37185f6db
Cart civ centre update
...
This was SVN commit r10054.
2011-08-21 16:06:20 +00:00
janwas
6c859fc6bb
add documentation on pointer types and RESTRICT as per yesterday's meeting
...
This was SVN commit r10053.
2011-08-21 15:09:09 +00:00
Ykkrosh
509f4387d7
Fix build
...
This was SVN commit r10052.
2011-08-21 13:10:44 +00:00
janwas
881d3cebf4
lay groundwork for more efficient and flexible allocators. add new sysdep/vm that provides access to additional features on Windows (large pages, autocommit). add Pool/Arena allocators that avoid overhead and support arbitrary storage (not just the expensive virtual memory allocator in DynArray)
...
This was SVN commit r10051.
2011-08-21 11:00:09 +00:00
janwas
3eb1ed0139
(actually remove)
...
This was SVN commit r10050.
2011-08-21 10:31:23 +00:00
janwas
c26a369762
remove Bucket allocator (superseded by upcoming Arena/Pool with expandable Storage policies)
...
This was SVN commit r10049.
2011-08-21 10:30:35 +00:00
Mythos_Ruler
1c2472e67a
Lowered TerritoryDecay from 20 to 5 (hps).
...
Disabled territory decay for Docks.
This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
Mythos_Ruler
6368331412
Map tweaks.
...
This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
Mythos_Ruler
d92e74ee51
This was SVN commit r10046.
2011-08-21 01:02:01 +00:00
historic_bruno
730a89152c
Fixes typecast performance warning in MSVC.
...
This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
janwas
5406a68959
feature request by philip: instead of refusing to load textures larger than the OpenGL limit, ensure they have mipmaps (unless it's s3tc, which would be too expensive to recompress) and skip levels until it fits
...
This was SVN commit r10043.
2011-08-20 17:56:12 +00:00
Ykkrosh
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
Mythos_Ruler
d05d410b46
thicker mast
...
This was SVN commit r10041.
2011-08-20 16:17:51 +00:00
Mythos_Ruler
82e044c790
This was SVN commit r10040.
2011-08-20 05:59:25 +00:00
Mythos_Ruler
947efe70d1
#Greek trireme changes.
...
This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
ShieldBearer
5d116c2b8f
This was SVN commit r10038.
2011-08-19 14:27:40 +00:00
Ykkrosh
5f07107609
Fix build with wxWidgets 2.9
...
This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
Ykkrosh
49af1880f8
Fix tests
...
This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
Ykkrosh
308cb26dd4
# Health decay for buildings not in a civ center's territory.
...
This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
Ykkrosh
6b26820090
Build fix
...
This was SVN commit r10033.
2011-08-18 11:16:52 +00:00
Mythos_Ruler
5c3f3c2e15
This was SVN commit r10032.
2011-08-18 04:05:10 +00:00
historic_bruno
36c6318296
This was SVN commit r10031.
2011-08-18 03:28:32 +00:00
Mythos_Ruler
a0fb46b5d6
#3rd new Celtic Market. :)
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#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
historic_bruno
89c22993a4
Adds terrain fill (bucket) tool to Atlas.
...
This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
Mythos_Ruler
5a2d7365f9
This was SVN commit r10028.
2011-08-17 21:58:50 +00:00
Ykkrosh
b12845e6b4
Avoid shaders on GeForce FX, for performance.
...
Update list of Intel device names.
This was SVN commit r10027.
2011-08-17 21:42:32 +00:00
Ykkrosh
8872bad668
AoEO BAR compatibility in AoE3Ed
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This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
Ykkrosh
e8f6be0bf3
Fix GCC build (only reference SIMD types when supported by the compiler (though this might not work in MSVC))
...
This was SVN commit r10025.
2011-08-17 13:41:25 +00:00
janwas
9f97610cb2
refactor: remove "wrapping" and "read" functionality for DynArray (in preparation for replacing it with template policies for more flexible Pool etc.)
...
This was SVN commit r10024.
2011-08-17 08:38:53 +00:00
Mythos_Ruler
939f056794
Preliminary work on Roman units.
...
This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
historic_bruno
7bd2f1c925
Temp fix for autobuild: VC2008 doesn't define hypotf.
...
This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
historic_bruno
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
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Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
Ykkrosh
b9df1d3451
Be less grossly inefficient when computing minimap territory texture
...
This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
historic_bruno
fab7bf4fcf
Fixes manifest dependencies for Actor Editor. Fixes #924 .
...
This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
Ykkrosh
609f1643d5
Fix -Wconversion warnings in simulation code.
...
Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Mythos_Ruler
b40b5b8414
Adjusting territory effects.
...
This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
historic_bruno
a13f38c9b4
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
...
This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
historic_bruno
a85c8218e9
Fixes player diplomacy init (again)
...
This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
Mythos_Ruler
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
Chakakhan
18c48492ef
Added cast to convert from unsigned to int
...
This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
Chakakhan
0f0ac2bcd5
Fixes #898
...
This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
Mythos_Ruler
cda5dfbf12
New foundation for Hellene dock.
...
Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
historic_bruno
ff85950cb7
Disables build restrictions and limits for AIs (until they can be fixed).
...
Simplifies player diplomacy/team setup.
This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
historic_bruno
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
...
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
historic_bruno
132f9bd63b
Fixes bug in Atlas random map generator UI.
...
This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
historic_bruno
7b27fcb716
Disables water rendering in the actor viewer.
...
This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
historic_bruno
8e5f87f240
Adjusts random map starting entities to face consistent direction.
...
This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
Mythos_Ruler
5288cda0ba
Greek warship sail.
...
This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ShieldBearer
ecee073860
#New Greek Trireme
...
This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
Ykkrosh
68fe745eb7
Fix packaging scripts for 5-digit revision numbers
...
This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
Mythos_Ruler
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
...
This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
Mythos_Ruler
e4c6cd8b85
This was SVN commit r9999.
2011-08-11 17:58:08 +00:00
Mythos_Ruler
13705a71e0
cleanup
...
This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
Mythos_Ruler
ca0f54f17a
Moving textures.
...
This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
Mythos_Ruler
dc909411a8
This was SVN commit r9996.
2011-08-11 17:46:01 +00:00
Mythos_Ruler
d724ff2b69
Remove rally point for House (females previous removed)
...
This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
Mythos_Ruler
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
...
New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
Mythos_Ruler
26e249797f
Removed legacy description.
...
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
Mythos_Ruler
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
...
This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
historic_bruno
e51849b29f
Fixes incorrect distance calculation.
...
Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
Mythos_Ruler
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
historic_bruno
819f354cca
Removes Devil. Fixes #666 .
...
Adds no_delayload to OpenAL, which has been causing startup problems.
This was SVN commit r9989.
2011-08-10 23:15:40 +00:00
historic_bruno
2726f6ed88
Changes GetFocus to return points above water.
...
Fixes camera following of boats.
This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
historic_bruno
d605e85ae5
Removes ColourTester utility (needs update-workspaces).
...
Adds busy cursor to Atlas map generator.
This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
Mythos_Ruler
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
...
This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
Mythos_Ruler
5fd0d3b543
New foundation for Carth Market.
...
This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
fcxSanya
0adcad8662
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
...
This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
Mythos_Ruler
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
...
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
historic_bruno
a02eb067f4
Makes Carthaginians selectable in game setup and random maps
...
This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
ShieldBearer
0952fa879c
This was SVN commit r9981.
2011-08-08 07:13:58 +00:00
Mythos_Ruler
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
Mythos_Ruler
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
...
This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
historic_bruno
4a2adece07
Fixes class types for Atlas pathfinding overlay
...
This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
Mythos_Ruler
065e13b4d5
Pikemen walk at 6.0 now.
...
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
Pureon
5570126bca
Carthaginian dock and superdock files.
...
This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
Mythos_Ruler
336c938296
Beefed walking speeds.
...
This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
Mythos_Ruler
633c366847
Roman Arch
...
This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
Ykkrosh
b9bd7ff86e
Fix signed/unsigned comparison warning
...
This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
historic_bruno
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
ShieldBearer
76e6b04c71
Greek Trireme Model
...
This was SVN commit r9969.
2011-08-06 08:04:33 +00:00
Mythos_Ruler
c5b512584a
New kart roof tile color.
...
This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
Mythos_Ruler
52eabed63d
Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
...
This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
Mythos_Ruler
fc5c998dc6
Some updates to Necropolis--trees and such.
...
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
Ykkrosh
81c9a9b1f1
Fix build with old GCC
...
This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
Mythos_Ruler
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
janwas
083e7a41fd
fix typo
...
This was SVN commit r9962.
2011-08-04 17:27:14 +00:00
janwas
0748c5a75e
cleanup and simplification of the really old h_mgr code.
...
replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860 , #899 , #915 ) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).
please post a comment if this or similar issues persist.
This was SVN commit r9961.
2011-08-04 17:11:16 +00:00
janwas
22191bfcc6
Windows fix (smaller type conversion)
...
This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
Mythos_Ruler
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
Mythos_Ruler
9ed3b3f801
Tweaks to the skies textures.
...
This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
Mythos_Ruler
154bee8f5c
More vision adjustments.
...
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
Mythos_Ruler
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
Ykkrosh
2d662a1228
Add WELL512 RNG
...
This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
Ykkrosh
94e9a8b459
Fix hang with Boost 1.47
...
This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
Mythos_Ruler
acbb59d982
Some texture and actor updates, specifically in regards to capes.
...
This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
Ykkrosh
6aeb5c64de
# Remove SoD inside territories.
...
Fix some serialisation issues.
This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
Ykkrosh
9430de3d85
Support TerrainChanged messages in scripts, and report use of unsupported messages
...
This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
WhiteTreePaladin
7e67e816c9
Add small 'X' exit button to corner
...
This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
Mythos_Ruler
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
WhiteTreePaladin
6bcb3f5695
A very rough attempt at the new main menu style.
...
This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
Pureon
0401d07659
kart_struct texture update. Updates to civcentre, market, temple models
...
This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
Ykkrosh
22cf7d4d83
Fix #913 (corrupted map file)
...
This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
janwas
6304797cbd
pool - safely handle zero-sized allocations ( fixes #909 )
...
snd_mgr - remove no longer needed hacks for native OpenAL
implementations
test_wdbg_sym.h - belated commit of warning fix
This was SVN commit r9944.
2011-07-31 09:42:57 +00:00
Mythos_Ruler
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
Mythos_Ruler
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
...
This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
Mythos_Ruler
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
...
This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
Mythos_Ruler
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
...
This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
Ykkrosh
e7ac0926a7
Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
...
Fixes #906 .
This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
fcxSanya
3cc1c7e24e
Templates sorting utility. Closes #801 .
...
This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
fcxSanya
328d33b9e9
Simulation templates sorting in internal mod. See #801 .
...
This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
fcxSanya
2ecbfa81c3
Simulation templates sorting. See #801 .
...
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
ShieldBearer
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
Ykkrosh
a1f925a378
Fix broken entity reference
...
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
Ykkrosh
b63cc7b18d
Delete seemingly bogus file
...
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
Ykkrosh
04ec40259b
Use player colours for territory borders in minimap
...
This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
Ykkrosh
4e4a5fd8a6
Increase territory border thickness
...
This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
Ykkrosh
8fee3d8ef8
# New territory border rendering.
...
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
ShieldBearer
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
Mythos_Ruler
e7677a48e2
1 more Samnite shield texture.
...
This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
Mythos_Ruler
29a178d9d6
Samnite portraits.
...
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
Mythos_Ruler
8a400f7b97
#Samnites.
...
#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
historic_bruno
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
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This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
Pureon
f32beb879b
Kart wall and tower testing
...
This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
Mythos_Ruler
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
...
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
Pureon
27e895b1b0
Closed palisade gate
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This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
Mythos_Ruler
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
...
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
Mythos_Ruler
3afbab309a
Tweaks to Carth corral.
...
Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
Mythos_Ruler
713197b98d
This was SVN commit r9916.
2011-07-25 00:53:20 +00:00
Pureon
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
...
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
Pureon
cbbc4e148b
Updates to some of the palisade models
...
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
Mythos_Ruler
5516f11fc2
This was SVN commit r9913.
2011-07-24 22:20:30 +00:00
Mythos_Ruler
3d9d6bd3dc
Greek wall tower shoots from the proper place now.
...
Tweaks to the black capes.
This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
historic_bruno
cdfeeab25f
Fixes Atlas non-PCH build.
...
This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
Pureon
c072e8a85d
New Kart corral files
...
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
historic_bruno
f0fe1b0b28
Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
...
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
Ykkrosh
b2837e2878
Fix compatibility more with Boost 1.47
...
This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
Ykkrosh
955f94976e
# New dynamic territories design
...
This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
Ykkrosh
78fd3a2ba2
Fix compatibility with Boost 1.47
...
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
Mythos_Ruler
2612cd511d
This was SVN commit r9904.
2011-07-24 09:18:42 +00:00
Mythos_Ruler
51b99950c4
Thespian Melanochitones.
...
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
Mythos_Ruler
18f6d55dc0
#Italic Cavalry stuff.
...
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
historic_bruno
813fed5b9e
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
...
Adds some starting entities to unfinished civs.
This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
Mythos_Ruler
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
...
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
ShieldBearer
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
...
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
Mythos_Ruler
44742dd78d
#Hannibal updated.
...
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
Mythos_Ruler
cdd10cf8d2
#New Carthaginian shields.
...
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
Mythos_Ruler
a32dff97b5
Sail textures.
...
This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
Mythos_Ruler
7ff8b75c89
Tooltip for Carthaginian Temple.
...
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
historic_bruno
153357f640
Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
...
This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
Ykkrosh
f9d7c1246d
# Initial support for territories
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This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
Ykkrosh
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
...
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
janwas
15df4aa4be
OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
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This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
Ykkrosh
ce42cd611a
Update release packaging script for recent library changes
...
This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
historic_bruno
8da2640f5e
Fixes no-PCH build
...
This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
historic_bruno
83f7639ac9
Removes hacks for typed array initialization
...
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
Mythos_Ruler
b2be81c51f
#Mauritanian Archers.
...
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
Mythos_Ruler
0b5e959a31
Some updates to Oasis II map.
...
This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
Mythos_Ruler
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
Ykkrosh
840a404952
Regenerate makefiles for modified Premake using unmodified Premake, for OS X compatibility
...
This was SVN commit r9878.
2011-07-18 21:42:41 +00:00
Ykkrosh
708e9cea05
Fix looping of non-streaming sounds
...
This was SVN commit r9877.
2011-07-18 17:56:17 +00:00
Ykkrosh
9edfe0fbcd
Fix clean-workspaces script for new SpiderMonkey
...
This was SVN commit r9876.
2011-07-18 17:32:07 +00:00
janwas
b738f27283
hopefully fix non-Windows build errors
...
This was SVN commit r9875.
2011-07-18 15:25:48 +00:00
Ykkrosh
ead45aa957
Report XML parse errors better in validator tool
...
This was SVN commit r9874.
2011-07-18 14:57:41 +00:00
Ykkrosh
65d87eaee7
Fix XML error and probable typo
...
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
Ykkrosh
c33246d603
Fix build errors
...
This was SVN commit r9872.
2011-07-18 11:10:13 +00:00
janwas
0d23e3f333
post-alpha sync with work.
...
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests
This was SVN commit r9871.
2011-07-18 09:21:56 +00:00
janwas
2d9e473483
fix for non-contiguous APIC IDs within a single package (happens on recent Intel CPUs)
...
This was SVN commit r9870.
2011-07-18 08:08:06 +00:00
Mythos_Ruler
bb3e37725d
#Added ranks to Carthaginian units.
...
#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
Mythos_Ruler
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
...
Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
Mythos_Ruler
af5fad90fa
UI Portraits for fauna.
...
This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
Mythos_Ruler
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
Mythos_Ruler
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
Mythos_Ruler
37d7769d53
Carthaginian portraits.
...
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
janwas
aeddb5fb48
avoid warning when running a second instance and Mahaf is enabled
...
This was SVN commit r9863.
2011-07-17 19:19:33 +00:00
Ykkrosh
a31ce6a3ce
Fix "hides overloaded virtual function" warnings in Clang
...
This was SVN commit r9862.
2011-07-17 17:30:07 +00:00
janwas
be3eb579d4
fix another cast runtime error
...
This was SVN commit r9861.
2011-07-17 14:48:23 +00:00
Mythos_Ruler
d20582e1dc
Slight color correction.
...
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
Mythos_Ruler
426bd5561d
Added some Cretan Date Palms.
...
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
Mythos_Ruler
5eec0485f1
#New Cretan Date Palms.
...
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
Ykkrosh
ea7f65818a
Avoid release-mode-only warning
...
This was SVN commit r9857.
2011-07-17 01:26:04 +00:00
Mythos_Ruler
7d0b5e2b39
This was SVN commit r9856.
2011-07-17 00:54:57 +00:00
Mythos_Ruler
b8819cfe75
Increased walking speed 0.5 for almost all units.
...
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
Ykkrosh
2f0bd8d8b0
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
...
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
Ykkrosh
c7ba150c40
Fix handling of update-workspaces arguments on Windows
...
This was SVN commit r9849.
2011-07-16 22:17:47 +00:00
Ykkrosh
364f76c5ff
Fix rare use of uninitialised values
...
This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
janwas
dd054c8d97
acpi: fix cast error (caught by runtime check)
...
x86_x64: simplify MSC version check
This was SVN commit r9846.
2011-07-16 17:27:07 +00:00
Mythos_Ruler
4ca278c48f
A new skybox.
...
Moved billboards from Internal to Public.
Gave the Persian trireme 3 banks of oars for testing.
This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
Mythos_Ruler
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
Mythos_Ruler
5870b77865
Sicilia complete.
...
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
Mythos_Ruler
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
Mythos_Ruler
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
Mythos_Ruler
dcc8042e61
A few updated unit portraits.
...
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
Mythos_Ruler
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
Mythos_Ruler
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
Ykkrosh
0aba4006cc
Fix object path for .asm files in VC200x
...
This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
Ykkrosh
e8e4d37c8d
Set up manifest via linkoptions for test executable
...
This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
Mythos_Ruler
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
Mythos_Ruler
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
...
Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
Ykkrosh
b551a744cc
Premake4 binary for Windows
...
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
Ykkrosh
1e470d37ff
Pre-generated Premake4 build files
...
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
Ykkrosh
befba20acb
Fix Makefile dependency generation.
...
Fix PCH dependency to work with parallel builds.
This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
Ykkrosh
0dc3ae487d
Premake4 build scripts for the game, from Yves (plus minor tweaks)
...
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
Ykkrosh
76ff2cc83a
Non-standard Premake4 patches from Yves (plus minor tweaks).
...
Add nasm support.
Add cxxtest support.
Some other fixes.
This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
Ykkrosh
fcab9e3b5e
Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
...
This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
Ykkrosh
8eb7af4ac9
Be a bit more robust to build environment changes.
...
Reduce some module dependencies.
Clean up some unused instantiations.
This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
Mythos_Ruler
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
Mythos_Ruler
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
Mythos_Ruler
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
Mythos_Ruler
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
Ykkrosh
ca42649c5b
Fix MSVC warning
...
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
Ykkrosh
f28ae0d427
Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
...
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
Ykkrosh
7f74693052
Disable culling of transparent objects in shadows/reflections, to fix trees
...
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
Mythos_Ruler
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
Mythos_Ruler
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
...
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
Ykkrosh
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
Pureon
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
Pureon
6e13e0fa49
Update to palisade wall 3D models
...
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
Mythos_Ruler
7a4d86b58f
Javelin Updates.
...
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
Mythos_Ruler
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
...
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
Pureon
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
Mythos_Ruler
e03138ea22
fixed projectiles
...
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
Pureon
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fcxSanya
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
Mythos_Ruler
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
Mythos_Ruler
6217522b6f
Add lava terrain set to the terrain tabs.
...
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
Mythos_Ruler
6396ad950a
Updated Demetrius portrait.
...
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
Mythos_Ruler
799bc98d86
Moving more Carthage stuff from Internal to Public.
...
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
Mythos_Ruler
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
Mythos_Ruler
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
historic_bruno
bb33a259b6
Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
...
This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
Pureon
21830623d5
Temporary user interface button sounds
...
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
Mythos_Ruler
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
Mythos_Ruler
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
Mythos_Ruler
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
Mythos_Ruler
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
...
Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
historic_bruno
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
Ykkrosh
20ebb2b829
Fix incorrect string type in log message on non-Windows
...
This was SVN commit r9790.
2011-07-09 18:41:58 +00:00
Mythos_Ruler
c964904e1b
Carthaginian units actor fixes.
...
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
Mythos_Ruler
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
Ykkrosh
a4637c25d0
Fix no-PCH builds
...
This was SVN commit r9786.
2011-07-08 15:07:08 +00:00
Pureon
dff4add6a6
Making unfinished Neareastern Badlands map hidden
...
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
historic_bruno
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
...
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
Ykkrosh
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
historic_bruno
e705e366d6
Fixes missing templates in Peloponnese map
...
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
Ykkrosh
db9e05d83e
Bump version number
...
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
Ykkrosh
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
Ykkrosh
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
Ykkrosh
6371afbc76
Remove the rarely-used source code option from the Windows installer. See #855 .
...
This was SVN commit r9777.
2011-07-07 20:11:47 +00:00
Ykkrosh
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
Mythos_Ruler
519b0020ba
Updated text from "Super" to "Champion."
...
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
Mythos_Ruler
bc7991028b
Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
...
This was SVN commit r9774.
2011-07-07 06:58:26 +00:00
Mythos_Ruler
fed5830189
Updated shield pattern.
...
This was SVN commit r9773.
2011-07-07 06:06:07 +00:00
Mythos_Ruler
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
Mythos_Ruler
65baa6d567
Quick update to Acropolis II
...
This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
Ykkrosh
899f5105b9
Fix glwprintf errors on OS X with non-ASCII strings, by setting LC_CTYPE to UTF-8
...
This was SVN commit r9768.
2011-07-06 21:19:59 +00:00
Ykkrosh
e9b3bcf467
Disable building Atlas by default on OS X
...
This was SVN commit r9766.
2011-07-06 20:14:25 +00:00
Jubal
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
historic_bruno
1bc2db56ea
Stops unit following when other object selected. Fixes #775
...
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
Mythos_Ruler
d2d631d2ed
This was SVN commit r9763.
2011-07-05 06:00:52 +00:00
Mythos_Ruler
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
Ykkrosh
315dfbff5d
Fix use of outdated cached transform when computing bounding boxes.
...
Should fix #867 .
This was SVN commit r9761.
2011-07-05 00:12:00 +00:00
historic_bruno
c766f40da3
Changes Cantabrian Highlands random map to temperate biome
...
This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
Pureon
f8c62201b2
Siege tower update
...
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
Jubal
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
Ykkrosh
528b833db0
Fix assertion failure in replay mode
...
This was SVN commit r9757.
2011-07-04 15:17:46 +00:00
Mythos_Ruler
fc2b89a780
This was SVN commit r9756.
2011-07-03 23:23:01 +00:00
Mythos_Ruler
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
Mythos_Ruler
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
Ykkrosh
f01097b23c
Avoid crash when pressing 'h' while multiplayer host game setup screen is loading
...
This was SVN commit r9753.
2011-07-03 18:36:43 +00:00
Jubal
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
Jubal
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
...
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
Mythos_Ruler
c9b2273532
Fixed an error with the Iberian fortress.
...
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
Mythos_Ruler
f138be6565
#New Greek shields patterns.
...
This was SVN commit r9747.
2011-07-03 06:10:02 +00:00
historic_bruno
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
...
This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
Pureon
3da5afd8d5
Stop siege tower garrisoning itself inside itself
...
This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
Mythos_Ruler
5c4b6e2320
Fixes #878
...
This was SVN commit r9743.
2011-07-02 22:26:51 +00:00
Mythos_Ruler
9b601d7ad4
Map updates to fix moved templates.
...
This was SVN commit r9741.
2011-07-02 17:47:23 +00:00
Mythos_Ruler
12eb4919be
Stone and Metal added.
...
This was SVN commit r9740.
2011-07-02 17:17:07 +00:00
Jubal
9a6f90b90d
This was SVN commit r9739.
2011-07-02 16:57:51 +00:00
Jubal
3756aaef48
This might help speed a fraction.
...
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
Jubal
6267a61962
This was SVN commit r9737.
2011-07-02 15:32:16 +00:00
Jubal
7bba760801
This was SVN commit r9736.
2011-07-02 15:29:20 +00:00
Jubal
f1eb662cf6
This was SVN commit r9735.
2011-07-02 15:29:08 +00:00
Jubal
8612600a13
This was SVN commit r9734.
2011-07-02 15:27:35 +00:00
Pureon
5183a5d4de
Mechanical siege tower update
...
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
Pureon
4139140916
# Giraffe, giraffe infant, lion, and lioness movement animations by Athos
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This was SVN commit r9732.
2011-07-02 10:37:45 +00:00
Pureon
f833529e63
skeletons xml update
...
This was SVN commit r9731.
2011-07-02 10:17:10 +00:00
Mythos_Ruler
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
Mythos_Ruler
8da4334a85
Re-skinned Belgian Bog.
...
This was SVN commit r9729.
2011-07-02 02:06:41 +00:00
Mythos_Ruler
fa812a5ac5
A bunch of texture additions and changes, mostly to temperate terrains.
...
This was SVN commit r9728.
2011-07-02 02:04:15 +00:00
Mythos_Ruler
805dbe7640
Some new Greek shields.
...
This was SVN commit r9727.
2011-07-02 01:46:19 +00:00
historic_bruno
4d188452f8
Adds ownership checks to UI selections.
...
Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
historic_bruno
24f981cb2c
Adds hack for random map data saved as typed arrays (see #658 )
...
This was SVN commit r9725.
2011-06-30 23:09:59 +00:00
Mythos_Ruler
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
...
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
Mythos_Ruler
c7fd1eaaf2
Tweaking some temperate terrains.
...
This was SVN commit r9723.
2011-06-29 04:49:25 +00:00
Mythos_Ruler
834271b878
Some updated maps.
...
This was SVN commit r9722.
2011-06-29 02:49:41 +00:00
historic_bruno
6ba00117e0
Fixes bug in Atlas player editor: saving team as "None" had no effect
...
This was SVN commit r9721.
2011-06-29 00:57:02 +00:00
Ykkrosh
996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
janwas
d9c944c975
fix one last super_unit - at least given the following search criteria:
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Find all "super_unit", Match case, Subfolders, Find Results 1,
"0ad\svn\binaries\data", "*.xml;*.xsl;*.xslt;*.xsd;*.dtd"
0ad\svn\binaries\data\mods\public\art\actors\units\celts\boudicca_chariot.xml(16):
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
This was SVN commit r9717.
2011-06-28 19:32:49 +00:00
Pureon
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
Ykkrosh
709260e339
Fix occasional script error with planes
...
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
Ykkrosh
151539a92b
Fix #882 (test failure)
...
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
Chakakhan
293adad0ba
Fix #829 - Stuck units bug
...
This was SVN commit r9713.
2011-06-28 07:27:03 +00:00
Mythos_Ruler
da79f8edbe
Last Champion fix. Or is it? <_<
...
This was SVN commit r9712.
2011-06-28 04:46:44 +00:00
Mythos_Ruler
f0c2c15d3f
Champion fix for this unit.
...
This was SVN commit r9711.
2011-06-28 04:42:02 +00:00
Mythos_Ruler
7f79dcd379
Champion FIX for maps.
...
This was SVN commit r9710.
2011-06-28 04:28:09 +00:00
Mythos_Ruler
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
Mythos_Ruler
520788cafb
Champions. Commit #3 .
...
This was SVN commit r9708.
2011-06-28 04:02:54 +00:00
Mythos_Ruler
ac0576f326
Champions. Commit #2 .
...
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
Mythos_Ruler
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
Mythos_Ruler
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
Mythos_Ruler
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
Mythos_Ruler
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
Mythos_Ruler
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
Mythos_Ruler
85e49e9d13
Fixed a team error on the map.
...
This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
WhiteTreePaladin
7baab8e221
Moved stances and idle worker button to more appropriate locations
...
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
historic_bruno
a8fdcfde59
Fixes broken autostart for random maps with AI
...
This was SVN commit r9699.
2011-06-27 23:27:25 +00:00
Mythos_Ruler
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
Pureon
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
Mythos_Ruler
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
Mythos_Ruler
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
...
This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
Mythos_Ruler
c276a45fae
Tweaked Greek Farmstead and Gymnasion.
...
This was SVN commit r9694.
2011-06-27 21:45:37 +00:00
Pureon
552d81e1c9
Temple select OGG file update
...
This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
Pureon
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
Mythos_Ruler
f044c7f6df
This was SVN commit r9690.
2011-06-27 06:55:13 +00:00
Mythos_Ruler
c8f63fc366
Updated license wording for CGTextures.
...
This was SVN commit r9689.
2011-06-27 05:47:25 +00:00
Mythos_Ruler
0ff7997d9f
Moving the last of the terrains.
...
This was SVN commit r9688.
2011-06-27 05:39:53 +00:00
Mythos_Ruler
2c9835cbc4
Moving and deleting terrains.
...
This was SVN commit r9687.
2011-06-27 05:11:17 +00:00
Mythos_Ruler
27b68a5a88
Deleting from Internal
...
This was SVN commit r9686.
2011-06-27 04:51:29 +00:00
Mythos_Ruler
25bbfb81c4
This was SVN commit r9685.
2011-06-27 04:50:25 +00:00
Mythos_Ruler
89d388669d
This was SVN commit r9684.
2011-06-27 04:28:30 +00:00
Mythos_Ruler
2e1200fa8c
This was SVN commit r9683.
2011-06-27 04:27:08 +00:00
Mythos_Ruler
0503fea0d8
This was SVN commit r9682.
2011-06-27 04:25:11 +00:00
Mythos_Ruler
45017504aa
This was SVN commit r9681.
2011-06-27 04:22:18 +00:00
Mythos_Ruler
9da83a992e
Renaming and deleting some terrains, preparing to move to Public.
...
This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
Mythos_Ruler
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
Mythos_Ruler
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
Mythos_Ruler
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
Mythos_Ruler
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
Pureon
ff1277d4d8
Barracks select sound fix
...
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
Pureon
421df0a53c
Selection sound effect xml files updated
...
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
Ykkrosh
31832cd9ae
Initialise minimap and LOS textures properly
...
This was SVN commit r9673.
2011-06-26 21:47:07 +00:00
Ykkrosh
3f51747440
Fix uninitialised value
...
This was SVN commit r9672.
2011-06-26 21:45:58 +00:00
Pureon
9901f47065
Universal select audio file update
...
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
Pureon
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
Ykkrosh
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
...
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
Chakakhan
df2e499efc
Post code review version - previous commit was pre code review version.
...
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
Chakakhan
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
...
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
historic_bruno
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
...
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
Badmadblacksad
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
...
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
Mythos_Ruler
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
Badmadblacksad
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
...
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
Badmadblacksad
c8b0d7c11c
fix a small bug related to units stances and gathering
...
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
historic_bruno
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
...
Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
historic_bruno
33e8ac6fa5
Applies Kenny's patch for CInput pasting behavior ( fixes #640 )
...
Simplifies some clipboard hotkeys
This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
Ykkrosh
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
Mythos_Ruler
4e809a02e8
Moving some prop actors over.
...
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
Mythos_Ruler
1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
Mythos_Ruler
99f9d3f159
Bunch of helmet fixes and random other stuff.
...
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
Mythos_Ruler
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
Mythos_Ruler
53d1293da9
Added treasures and other stuff to Peloponnese.
...
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
Mythos_Ruler
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
Mythos_Ruler
1ce1cfea45
Hero Stars
...
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
historic_bruno
195c7a00e9
Adds player settings shortcut to Atlas map panel. Fixes #874
...
Tweaks some control positions and layouts for consistency
This was SVN commit r9649.
2011-06-23 22:38:26 +00:00
Mythos_Ruler
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
...
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
Ykkrosh
05898c75d1
# Increase maximum camera distance
...
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
janwas
492e49da38
add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
...
also refactored wclipboard
closes #511
This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
historic_bruno
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
...
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
Mythos_Ruler
b99b37387b
Updated cliff texture. Updated Peloponnese map.
...
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
historic_bruno
abdc846a65
Adds getInt to AtlasObject
...
Uses this instead of wxAtoi for consistency, and adds brief comment
about why wxAtof should be avoided
This was SVN commit r9643.
2011-06-21 02:56:49 +00:00
janwas
ef4df42895
add support for .dylib on OS X based on patch by Yves (thanks!)
...
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14173&pid=220828&st=0&#entry220828
This was SVN commit r9642.
2011-06-20 20:06:51 +00:00
Mythos_Ruler
d41e859b67
#Updated Iberian Corral by Zaggy.
...
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
Mythos_Ruler
5005398619
Update to the Peloponnese map. Still incomplete.
...
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
Ykkrosh
10481ca174
Avoid potentially dangerous locale-dependent atof functions
...
This was SVN commit r9639.
2011-06-19 19:51:53 +00:00
Mythos_Ruler
9b930d9617
Test 'selected' stance icon
...
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
Ykkrosh
9965c1ef1b
Remove label that is no longer labelling anything
...
This was SVN commit r9636.
2011-06-19 14:55:43 +00:00
Ykkrosh
db5e483266
Fix typo in comment
...
This was SVN commit r9635.
2011-06-19 14:18:07 +00:00
historic_bruno
74f849ad0b
Adds message when profiler snapshot is first saved (Shift+F11)
...
This was SVN commit r9633.
2011-06-17 23:40:13 +00:00
Badmadblacksad
e01917b961
Entities faces toward themself. fixed.
...
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
Badmadblacksad
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
Mythos_Ruler
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
Mythos_Ruler
578936d7d0
Moved all the Skies to Public.
...
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
Mythos_Ruler
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
Mythos_Ruler
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
...
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
Mythos_Ruler
3a9f7b9884
Some terrain texture updates and moves.
...
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
Mythos_Ruler
80391fc30a
Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
...
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
historic_bruno
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
Mythos_Ruler
2fa7c8aeca
Moving terrain assets to Public.
...
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
historic_bruno
9e486cd6e3
Fixes bug in Atlas camera control (clear button didn't erase the setting)
...
This was SVN commit r9620.
2011-06-14 01:03:35 +00:00
historic_bruno
3e4d74480d
Adds AI control to Atlas player panel
...
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
WhiteTreePaladin
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
...
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
historic_bruno
29edc1b8e9
Delete previous player icon and use Michael's
...
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
Mythos_Ruler
543c02c149
This was SVN commit r9614.
2011-06-10 19:16:04 +00:00
Mythos_Ruler
ec1e1a4042
Undo and redo icons for Atlas.
...
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
Mythos_Ruler
b3e7b80b68
New players icon.
...
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
historic_bruno
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
historic_bruno
0c803f99e8
This was SVN commit r9609.
2011-06-09 23:47:20 +00:00
historic_bruno
23f1072a2e
Adds player editor to Atlas scenario editor. See #91
...
Fixes object panel so the list of players updates correctly.
Atlas map settings are now observable and shared between various panels.
Fixes panels for maps missing settings (caused JSON error)
Changes map reader so that entities with invalid players cause a warning
but are not added to the game. That prevents further errors. Fixes #869
Uses map size choices from simulation/data/map_sizes.json instead of
multiple locations. Fixes #787
Prepares Atlas map settings for undo/redo support
This was SVN commit r9608.
2011-06-09 23:45:12 +00:00
Ykkrosh
266977bc78
Attempt to fix manifest problems in autobuild.
...
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
Ykkrosh
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
Ykkrosh
1357000401
Fix #805 more so it doesn't ignore the second click on non-double-clickable buttons.
...
This was SVN commit r9604.
2011-06-09 17:30:34 +00:00
Ykkrosh
7b8a33f374
Fix tests.
...
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
Ykkrosh
5132f814e3
Clean up some formatting and comments.
...
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
Ykkrosh
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
...
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
Ykkrosh
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
Ykkrosh
8720b4a220
Fix Atlas saving game type under wrong property name.
...
This was SVN commit r9599.
2011-06-09 16:39:31 +00:00
Mythos_Ruler
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
Mythos_Ruler
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
Mythos_Ruler
f1c1f400c9
Lots of Helmet stuff.
...
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
Badmadblacksad
24cca252e3
Ranged units always face their targets when attacking. fixes #831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
Badmadblacksad
43d817bc22
--
...
This was SVN commit r9593.
2011-06-06 19:39:19 +00:00
Badmadblacksad
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
...
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
Mythos_Ruler
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
Mythos_Ruler
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
...
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
Mythos_Ruler
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
Badmadblacksad
304d4e82f0
(minor) fix an animation event value
...
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
Mythos_Ruler
d892403f90
Adjusted the look of the Persian temple.
...
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
Mythos_Ruler
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
...
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
Mythos_Ruler
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
...
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
Mythos_Ruler
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
janwas
6feb143e61
OS X compile fix
...
This was SVN commit r9582.
2011-05-30 23:06:16 +00:00
janwas
ef74ad7f7b
OS X compile fix (hopefully): add definition for O_DIRECT
...
This was SVN commit r9581.
2011-05-30 21:49:33 +00:00
janwas
034881d30c
sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values)
...
This was SVN commit r9580.
2011-05-30 13:00:20 +00:00
Ykkrosh
f25407e7fb
Fix typo
...
This was SVN commit r9579.
2011-05-30 11:51:14 +00:00
Mythos_Ruler
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
Ykkrosh
ce647cf8e3
Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005
...
This was SVN commit r9576.
2011-05-29 21:13:21 +00:00
Ykkrosh
59124006c8
Work around problem with quote keys in Windows on an Apple machine
...
This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
Ykkrosh
c2677b4bb0
Upgrade game and build system to ENet 1.3
...
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
janwas
e3d87b0375
remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
...
-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)
This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
Ykkrosh
acb48663d7
Windows fixes
...
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
Ykkrosh
6bdafee6a0
Update Atlas sidebar buttons slightly
...
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
Ykkrosh
fa7855f3d9
Delete now-unused wxJavaScript library
...
This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
Ykkrosh
a81f180dd6
Remove Atlas UI scripting support
...
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
Ykkrosh
dc2035efc9
Move Atlas map settings from JS to C++.
...
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
Ykkrosh
1618aa9c36
Add missing file for actor viewer
...
This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
Mythos_Ruler
f1c4904071
Map tweaks.
...
Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
Mythos_Ruler
ea36fdad2d
New forestfloor texture for Mediterranean biome.
...
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
Mythos_Ruler
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
Mythos_Ruler
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
Mythos_Ruler
9b70228997
Updated the terrains of The Massacre of Delphi.
...
New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
Ykkrosh
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
...
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
Ykkrosh
4496fcd2df
Restore some old Atlas files
...
This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
Ykkrosh
755802d0ce
Fix build errors
...
This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
historic_bruno
5da713af2f
Removes debugging output from Latium rms
...
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
historic_bruno
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
...
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
Mythos_Ruler
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
Mythos_Ruler
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
...
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
Mythos_Ruler
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
...
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
janwas
34186dd017
refactor file interface. requires workspace update
...
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio
This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
Mythos_Ruler
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
janwas
7600c3862b
refactor gfx detection code (interface), allow exporting from DLL (required at work)
...
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
janwas
f1a1f023df
reinstate aligned_allocator.h (required at work)
...
further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation
This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
Mythos_Ruler
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
Mythos_Ruler
2239a261ee
Last new Greek house variant.
...
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
Mythos_Ruler
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
...
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
Mythos_Ruler
501f72ec0c
Map updates. Terrain updates.
...
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
Mythos_Ruler
171917d0c6
Terrain updates
...
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
Mythos_Ruler
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
Mythos_Ruler
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
...
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
Ykkrosh
84030de9b7
Fix compile error with Boost 1.39 (ambiguous overloads)
...
This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
Mythos_Ruler
608db46c16
Tweaks to the map
...
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
Ykkrosh
1075e206f7
Fix some format string errors
...
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
Badmadblacksad
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
...
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
Badmadblacksad
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
...
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
Mythos_Ruler
ea455fa983
Fixed some issues with Belgian Bog
...
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
Ykkrosh
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
...
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
Ykkrosh
fd65a492d9
Add button to promote selected units, for testing
...
This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
historic_bruno
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
...
This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
Badmadblacksad
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
Ykkrosh
6539456746
Fix format string
...
This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
Ykkrosh
f4b55a9acf
Fix non-PCH build
...
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
Mythos_Ruler
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
Mythos_Ruler
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
...
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
janwas
0ea42d3185
avoid stomping on the last error while dumping stack
...
refs #849
This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
Mythos_Ruler
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
Jubal
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
...
This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
janwas
45d358dd9a
add code to output both affected paths in case separators are being mixed
...
This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
Ykkrosh
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
Ykkrosh
05688548d0
Fix a bogus Doxygen comment
...
This was SVN commit r9513.
2011-05-14 17:27:14 +00:00
Ykkrosh
a976045f0f
Report filename in Collada warning messages.
...
Skip harmless warnings about missing materials in Collada files.
This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
janwas
963960fafa
no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo)
...
fixes #849
This was SVN commit r9511.
2011-05-14 10:37:42 +00:00
Ykkrosh
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
...
Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
Ykkrosh
c41b7904d2
Fix burst of particles when starting to construct a building.
...
Fix crash when particle XML loading failed.
This was SVN commit r9509.
2011-05-13 19:36:56 +00:00
Ykkrosh
03b87f9a8d
Fix typo
...
This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
Ykkrosh
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
Ykkrosh
b741feafb1
Add global deepcopy() function in scripts, to do a structured clone of objects.
...
Remove an unused include.
This was SVN commit r9506.
2011-05-12 23:50:42 +00:00
historic_bruno
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
...
This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
Ykkrosh
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
...
This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
Mythos_Ruler
6b499bdc8a
Armour for Persian cataphract.
...
This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
Mythos_Ruler
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
Badmadblacksad
8a434aae1b
Ensure units don't move while gathering. fixes #835
...
This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
Mythos_Ruler
b96a3f74c2
This was SVN commit r9500.
2011-05-11 17:05:21 +00:00
Badmadblacksad
afd8a79f9c
fix #842
...
This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
historic_bruno
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
...
Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
Mythos_Ruler
cda5c5f5c9
Promotion stuff.
...
This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
Mythos_Ruler
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
Mythos_Ruler
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
...
This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
Ykkrosh
1420a229ff
Fix various position-related errors with garrisoned units.
...
Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
Mythos_Ruler
33a2a50d2c
This was SVN commit r9493.
2011-05-09 01:45:47 +00:00
Mythos_Ruler
84817e1a6f
Updated some cavalry attack event times.
...
This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
historic_bruno
834b3fc134
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
historic_bruno
2eeaf9f5af
Deleting broken audio files (to be replaced next)
...
This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
janwas
452670738a
fix StatusDescription (remove unnecessary and wrong cast)
...
This was SVN commit r9489.
2011-05-08 20:09:31 +00:00
Mythos_Ruler
cf80b9bb97
Fixed a bunch of trees being Player 1
...
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
Mythos_Ruler
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
Mythos_Ruler
8be54aac90
This was SVN commit r9486.
2011-05-08 15:23:34 +00:00
janwas
9b7cdef124
ensure WHRT debug messages are always displayed (in case of compatibility trouble)
...
refs #709
This was SVN commit r9485.
2011-05-08 09:14:21 +00:00
OmriLahav
2ed0c665b6
Updated Ogg file size.
...
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
Mythos_Ruler
343101588b
This was SVN commit r9482.
2011-05-08 05:23:26 +00:00
Mythos_Ruler
821556c50e
This was SVN commit r9481.
2011-05-08 04:27:12 +00:00
Mythos_Ruler
a0de656c60
Updated description.
...
This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
Mythos_Ruler
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
...
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
Mythos_Ruler
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
...
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
janwas
7ed9a84252
avoid double-free when sounds are reclaimed and then freed.
...
fixes #833
This was SVN commit r9477.
2011-05-07 17:34:47 +00:00
janwas
b82913ea14
make explicit that both iterator debugging and _SECURE_SCL (which is less than iterator debugging) are disabled in release builds
...
This was SVN commit r9476.
2011-05-07 16:46:28 +00:00
janwas
46e5db4dc4
fix build with ICC
...
This was SVN commit r9475.
2011-05-07 15:47:20 +00:00
WhiteTreePaladin
9837e23808
Changed release name
...
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
WhiteTreePaladin
1a17fde105
Change health bar tooltip from hitpoints to health
...
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
Ykkrosh
c49f4c677b
Fix bogus error messages when errno=0
...
This was SVN commit r9472.
2011-05-07 00:14:43 +00:00
Ykkrosh
5bda00c230
Fix test
...
This was SVN commit r9471.
2011-05-07 00:14:17 +00:00
historic_bruno
0fc0335285
Tweaks resources in all random maps.
...
Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.
This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
Ykkrosh
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
...
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
Ykkrosh
cd7abda9f1
Handle triple-click selections a bit more efficiently
...
This was SVN commit r9467.
2011-05-06 22:22:56 +00:00
Ykkrosh
b2bf04c5ae
Reduce projectile decay time
...
This was SVN commit r9466.
2011-05-06 21:53:33 +00:00
Ykkrosh
e90470020b
Try to make the pathfinder less likely to get stuck
...
This was SVN commit r9465.
2011-05-06 21:52:15 +00:00
Mythos_Ruler
c1ed608291
Modified starting resources.
...
This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
Mythos_Ruler
05cf7d0249
Added a new "bridge" across the center and some eye candy stuff. :)
...
This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
janwas
f608b44d1d
fix self-test and map load on Windows (avoid mixing dir separators).
...
add more specific error codes (used at work)
This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
Mythos_Ruler
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
...
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
Ykkrosh
15e4500a01
Fix tests
...
This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Mythos_Ruler
cb612b17b5
Rebalancing some armour stats.
...
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
janwas
0a7aeb23f7
smbios fix
...
This was SVN commit r9458.
2011-05-06 14:54:46 +00:00
WhiteTreePaladin
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
...
This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
historic_bruno
022950a540
Documents AI autostart option in readme
...
This was SVN commit r9455.
2011-05-05 22:10:09 +00:00
Ykkrosh
1da3cdb498
Fix build errors
...
This was SVN commit r9453.
2011-05-05 20:24:22 +00:00
historic_bruno
a8c087d46b
Missing files
...
This was SVN commit r9451.
2011-05-05 20:07:51 +00:00
Ykkrosh
45426ac21c
Probably fix build error
...
This was SVN commit r9450.
2011-05-05 18:06:36 +00:00
Mythos_Ruler
5ed18a103d
Tweaked the colors a bit.
...
This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
Ykkrosh
a7aed9957d
Build fix
...
This was SVN commit r9448.
2011-05-05 16:24:06 +00:00
janwas
5c76bc12fa
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
...
merge ERR::NO_SYS, NOT_IMPLEMENTED into NOT_SUPPORTED
renderer: remove unnecessary ogl_shader include
This was SVN commit r9447.
2011-05-05 13:03:34 +00:00
janwas
fd561cb88b
hotloading fix on Windows
...
refs #781
This was SVN commit r9446.
2011-05-05 10:50:47 +00:00
janwas
a741fb2f33
fix ChooseCacheSize - more simple, no longer relies on available-memory reporting (because Linux has a weird understanding of "available")
...
closes #611 , refs #832
This was SVN commit r9445.
2011-05-05 09:53:07 +00:00
historic_bruno
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
...
This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
historic_bruno
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
WhiteTreePaladin
f423e269e2
shrunk rank icons
...
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
WhiteTreePaladin
141cc51573
reference new rank icons
...
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
Mythos_Ruler
99e45311ab
Possible new rank insignia.
...
This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
Mythos_Ruler
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
...
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
WhiteTreePaladin
3bffcff90d
update experience bar tooltip text and style
...
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
janwas
dcec9c4ca9
gracefully handle the case where the file cache is full of data still referenced elsewhere.
...
fixes #832
This was SVN commit r9437.
2011-05-04 22:19:38 +00:00
Mythos_Ruler
002c40ede4
Some miscellaneous stuff. Also Fixes #828
...
This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
historic_bruno
fffcdbbf21
Balances random map resources.
...
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658 ).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.
This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
Ykkrosh
d6b073df22
Fix typo
...
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
WhiteTreePaladin
1ba34b973f
clean up
...
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
WhiteTreePaladin
dd264f46cf
make music civ specific
...
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c
First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
...
This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
Ykkrosh
fa16181e84
Fix build error in tests.
...
Don't call wrealpath on the value returned by GetArg0, since it breaks
the tests and changes the semantics of that function.
This was SVN commit r9427.
2011-05-04 14:40:14 +00:00
Ykkrosh
b560ff5fb7
Fix warning from cccd6849a7
...
This was SVN commit r9426.
2011-05-04 14:18:16 +00:00
janwas
9719432ff9
fix memory leak (wasn't freeing the entire chain of SMBIOS structures)
...
This was SVN commit r9425.
2011-05-04 13:08:09 +00:00
janwas
a7152270f4
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
...
WARNING: that means stuff like Path(nativeDataPath/"art/") is forbidden
and will raise errors on Windows when nativeDataPath contains \. always
use /"" to add a trailing slash. never embed "/" in OsPath component
strings (it's OK for VFS strings since they consistently use /).
wdir_watch, CmdLineArgs: avoid mixed separators
wutil: remove overzealous assertion (infinite recursion if an error
arose before we create a window)
refs #781
This was SVN commit r9424.
2011-05-04 12:16:51 +00:00
janwas
7523894760
ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
...
This was SVN commit r9423.
2011-05-04 12:10:17 +00:00
Mythos_Ruler
6c3b41db3f
New minimap buttons ready for implementation.
...
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
Ykkrosh
9733affb05
Fix non-PCH build
...
This was SVN commit r9419.
2011-05-04 01:17:09 +00:00
Ykkrosh
962fb41729
Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
...
This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
Ykkrosh
16a654ccae
Fix script tests.
...
Fixes #827 .
This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
WhiteTreePaladin
1a6e75de4e
updated alpha version name - fixes #816
...
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
Mythos_Ruler
b26d543da1
Fixes #821
...
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
Ykkrosh
178a700c16
Fix build
...
This was SVN commit r9412.
2011-05-03 15:58:25 +00:00
janwas
cce3bebe0c
fix error propagation/avoid SetLastError pollution
...
This was SVN commit r9411.
2011-05-03 13:46:35 +00:00
janwas
cccd6849a7
cleanup (requires update-workspaces)
...
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
Mythos_Ruler
114ca8e4ce
Changed map lighting.
...
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
Mythos_Ruler
0734122a9d
Added some stone quarries to the map.
...
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
Mythos_Ruler
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
Mythos_Ruler
ae0ac056b3
Changed lighting.
...
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
Ykkrosh
333c62a490
Report errors in GL limit detection properly.
...
Report slightly more detailed RAM and CPU data.
This was SVN commit r9405.
2011-05-02 23:46:56 +00:00
Mythos_Ruler
0a4a7683b9
Deleted some random particles hanging around.
...
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
Pureon
548ed2e4eb
Celt wall turret projectile error fix
...
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
Mythos_Ruler
7ac1ca1122
This was SVN commit r9402.
2011-05-02 22:10:33 +00:00
historic_bruno
aa38415b3f
Changes default scenario to Death Canyon. Fixes #820 .
...
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
Mythos_Ruler
8ec73ac5d1
Tinkering with XP/promotions
...
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
historic_bruno
b4889d5346
Fixes broken team init (based on patch by Stork). Fixes #814 .
...
This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
Pureon
b8595fd196
palisade texture and spike walls added
...
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
fcxSanya
ed105d3ad1
Disable promotion component for elite Iberian units.
...
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
fcxSanya
e8e0d0b576
Promotion animation for Iberian units.
...
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
fcxSanya
a523dc48ac
Add missing file for units promotion.
...
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
historic_bruno
e2f006e1a5
Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
...
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
Ykkrosh
674eaa1283
Latest version of user-report server code
...
This was SVN commit r9393.
2011-05-02 15:47:12 +00:00
Ykkrosh
0b996bbe75
Prevent selecting unusable civs in random map setup. Fixes #813 .
...
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
fcxSanya
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
Pureon
e8a2ed69f7
Selection sounds added to siege ballista and onager
...
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
historic_bruno
c02818ceea
Tweaks random map appearance and resource placement.
...
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.
This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
Pureon
e297dac1a5
Initial structure destruction sound effects added.
...
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
Pureon
884f4bbbf1
Iberian and Hele wall tower garrison flags
...
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
Ykkrosh
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
...
See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
Mythos_Ruler
adc0d79d8b
Fixes ticket #808 .
...
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
Mythos_Ruler
1008d60bc3
Deleted some JPEGS out of the props folder.
...
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
Mythos_Ruler
564524df54
This was SVN commit r9382.
2011-05-01 17:07:24 +00:00
Mythos_Ruler
4112523878
This was SVN commit r9381.
2011-05-01 17:07:11 +00:00
Mythos_Ruler
b34259449f
This was SVN commit r9380.
2011-05-01 17:06:47 +00:00
Jubal
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
Jubal
02ed11ac54
Removes references to Testbot, replaces with JuBot.
...
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
janwas
88c44c7d73
smbios: add support for structures 34,35,36,39,41 (found on rather new BIOS)
...
This was SVN commit r9377.
2011-05-01 12:18:45 +00:00
Mythos_Ruler
f88c61911b
Spring Cleaning.
...
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
Mythos_Ruler
c108a13505
This was SVN commit r9375.
2011-05-01 05:24:38 +00:00
Mythos_Ruler
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
...
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
Mythos_Ruler
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
...
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
Pureon
df6ab6688e
Iberian and Celt civ centre garrison nodes added
...
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
Ykkrosh
b371686fb7
Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine
...
This was SVN commit r9371.
2011-04-30 21:08:53 +00:00
janwas
1636f062a3
make VFS thread-safe, per long-standing request by Philip
...
This was SVN commit r9369.
2011-04-30 15:57:43 +00:00
janwas
635c2a12e2
add error code for file not found. return error code from io::Load, warn and return from io::Store (both without triggering assertions).
...
remove out of date comment in io.cpp
fixes #811
This was SVN commit r9368.
2011-04-30 15:41:19 +00:00
Ykkrosh
9a125ac5a1
Fix typo
...
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
Ykkrosh
3ac72813ef
Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
...
This was SVN commit r9366.
2011-04-30 15:18:11 +00:00
Ykkrosh
791ecee26b
Build fixes
...
This was SVN commit r9365.
2011-04-30 13:55:55 +00:00
janwas
5ca66fc757
cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
...
This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
janwas
0720025073
cleanup
...
reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions
This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
janwas
4663ac0fe7
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
...
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
janwas
6c915291cc
cleanup (requires update-workspaces):
...
major refactor of wfilesystem - remove gotos and workaround for FAT file
times
replace more round_up of constants with Align<>
remove old unused allocators (STL aligned, matrix, some shared_ptr)
move allocator utils into separate headers.
remove lockfree, wterminal
avoid testing __cplusplus
This was SVN commit r9361.
2011-04-30 12:34:28 +00:00
Ykkrosh
188c020ae0
Fix reading outside buffer, when terrain alpha maps are 8-bit.
...
Change alpha map composite texture to 8-bit to avoid wasting memory.
Warn about non-square alpha maps.
This was SVN commit r9360.
2011-04-30 11:46:23 +00:00
Jubal
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
...
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
janwas
9bdb54bc76
fix failure to preallocate disk space on Windows by always rounding up the file size regardless of the io::Parameters
...
This was SVN commit r9358.
2011-04-30 09:13:10 +00:00
Mythos_Ruler
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
...
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
Ykkrosh
e292c55e94
Delete warning-prone unused unusable event recording code
...
This was SVN commit r9355.
2011-04-30 00:06:30 +00:00
Ykkrosh
f22e40b64c
Fix warning
...
This was SVN commit r9354.
2011-04-29 23:55:47 +00:00
Ykkrosh
335e7db6be
Fix build more
...
This was SVN commit r9353.
2011-04-29 23:30:29 +00:00
janwas
34ba390a0d
build fix for pre-C++0x compilers.
...
archive_zip, stream: work around possibly missing support for
std/tr1::bind in GCC by defining a functor manually
also renamed RVREF to RVALUE_REF and ensured RVALUE can convert from
both lvalue and rvalue.
io: avoid dodgy constants and possible overflow by using blockSize=0 to
indicate "don't split"
This was SVN commit r9352.
2011-04-29 22:55:35 +00:00
Ykkrosh
1139124451
Fix some build errors and warnings
...
This was SVN commit r9351.
2011-04-29 20:38:13 +00:00
janwas
2374caac3e
major refactor of file/io and alignment code. requires update-workspaces
...
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
support for pre-issue/post-completion hooks and preallocation.
io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
built-in size. avoids expensive thread-safe reference counting in
shared_ptr.
cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)
This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
historic_bruno
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
...
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
Ykkrosh
d2e06ecdbb
Fix some obstruction shapes.
...
Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
Ykkrosh
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
...
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
Ykkrosh
d96fefd4a4
Fix linker errors with GCC 4.6, and some warnings.
...
This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
Ykkrosh
8af82baf67
# Minor particle system fixes.
...
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Mythos_Ruler
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
Mythos_Ruler
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
Mythos_Ruler
affea0f2ce
#Updated Iberian unit stats and balance.
...
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
Pureon
17ee62bc0b
Iberian and Celt outpost garrison flags
...
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
historic_bruno
67ca7461cd
Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
...
Allows hotkey handling of mousewheel events after minimap. Fixes #673 .
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
janwas
9d5539a215
fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
...
thanks to Yves for reporting this + suggesting the fix.
This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
Mythos_Ruler
f69c013d68
Beginnings of balancing Iberian units.
...
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
Mythos_Ruler
587b41016f
Fixed the scale of the decal.
...
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
historic_bruno
fb411d3f39
Fixes slightly broken game attributes and setup.
...
Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
Pureon
fbfecbf802
fortress_briton garrison flag
...
This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
Pureon
24a1d91feb
iber_fortress garrison flag added
...
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
Ykkrosh
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
...
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
Pureon
6da0027b32
fortress_gallic garrison flag added
...
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
Ykkrosh
e4b530fb1a
Clean up some GL state explicitly
...
This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
Mythos_Ruler
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
Mythos_Ruler
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
Mythos_Ruler
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
Ykkrosh
a872e4a6ad
Attempt to fix reported GL error
...
This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
Pureon
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
...
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
Mythos_Ruler
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
Mythos_Ruler
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
...
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
Mythos_Ruler
7a0b545286
New Acropolis map called "Necropolis."
...
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
Ykkrosh
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
...
Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
Mythos_Ruler
0a66f8a188
Larger siege texture.
...
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
Mythos_Ruler
b3ec9b35a5
#3 new Loading Tips.
...
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
Mythos_Ruler
1272587a3e
#5 new Loading Tips.
...
Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
Mythos_Ruler
0a1313a9ff
#New tips images.
...
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
Mythos_Ruler
6468bfa2c4
Name fix.
...
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
Mythos_Ruler
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
Mythos_Ruler
4f3fe0f64c
Updated some Iberian unit animations.
...
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
Mythos_Ruler
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
Mythos_Ruler
7e4f3cd44c
Map adjustments.
...
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
Mythos_Ruler
84b17115a2
Matching the Iberian names with the Design Document.
...
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
Mythos_Ruler
df847cd9c2
Attack animation speeds
...
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
Ykkrosh
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
...
This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
Jubal
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
Ykkrosh
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
...
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
Mythos_Ruler
f0286a72e3
Ram tweaks.
...
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
Mythos_Ruler
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
Ykkrosh
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
...
Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
Mythos_Ruler
9f7eef5a1c
Lots of Neareastern Badlands stuff.
...
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
Mythos_Ruler
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
Mythos_Ruler
0cd16d8464
New badlands terrains
...
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
Mythos_Ruler
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
Mythos_Ruler
f9e5bbb8b0
Added Iberians to the map.
...
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
Ykkrosh
5a773d4ca0
Be robust to null proxy URL strings. Should fix #778 .
...
This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
Ykkrosh
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
...
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Mythos_Ruler
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
...
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
Mythos_Ruler
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
...
Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
Mythos_Ruler
13b62f6613
Iberian javelinist tweaks.
...
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
Mythos_Ruler
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
Mythos_Ruler
bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
Mythos_Ruler
0bd1b7edbd
Animation speeds.
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This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
historic_bruno
712eda131d
Random map tweaks for better, faster resource placement.
...
Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
Pureon
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
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This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
Pureon
697c4731b4
preparing construction sound xml
...
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
Pureon
02d7fd1ed8
skeletons.xml addition
...
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
Ykkrosh
91ad17c685
Fix entity ID association with animations. Fixes #790 .
...
This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
Ykkrosh
6d946cc58d
Fix badly-named variable
...
This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
Ykkrosh
b35d3a5e3d
__cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
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This was SVN commit r9284.
2011-04-19 23:23:16 +00:00
WhiteTreePaladin
1caf223410
Max selection size now 64 units (may need further adjusting)
...
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
Ykkrosh
7ec3266da5
Fix assertion failures when running RMS in debug mode
...
This was SVN commit r9282.
2011-04-18 17:10:57 +00:00
historic_bruno
5759a54b32
Removes few remnants of rmgen from the binaries directory.
...
Updates readme.txt with new command line options.
This was SVN commit r9281.
2011-04-17 20:58:14 +00:00
Mythos_Ruler
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
Ykkrosh
458cfbf48c
Fix 64-bit build error
...
This was SVN commit r9279.
2011-04-16 22:57:00 +00:00
Mythos_Ruler
ecdffb6fbd
fire arrow
...
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
Mythos_Ruler
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
ShieldBearer
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
Pureon
f2b432cbe5
Iberian ram animations
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This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
Mythos_Ruler
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
historic_bruno
fa001fdabe
Fixes a typo in Atlas UI scripts affecting actor viewer.
...
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
historic_bruno
b4503bb61e
Simplifies random map output, see #782 .
...
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
Mythos_Ruler
3adba8721a
Some map updates
...
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
Mythos_Ruler
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
Mythos_Ruler
ac81892517
Replaced Greeks with Iberians.
...
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
Mythos_Ruler
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
Mythos_Ruler
d445e9eb35
Fixed a mistake
...
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
Mythos_Ruler
9b227e4626
Added Iberians and Celts to the Serengeti map.
...
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
Mythos_Ruler
a60f0e0340
first of the minimap buttons.
...
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
Mythos_Ruler
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
historic_bruno
481f570a0e
CMapGeneratorWorker thread safety issue. Fixes #783 .
...
VFS access moved to main thread, where random map scripts are preloaded
and stored prior to use by the worker thread.
Adds LoadGlobalScript to ScriptInterface, for evaluating script content
in the global scope.
This was SVN commit r9261.
2011-04-15 05:23:51 +00:00
Mythos_Ruler
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
...
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
Mythos_Ruler
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
Pureon
e604035c97
Iberian healer update
...
This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
Mythos_Ruler
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
Pureon
b1a566800f
Rotate Iberian corral
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This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
Pureon
cb2e1e8f21
Iberian corral fix
...
This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
Mythos_Ruler
76a22a6258
Sparkly metal mines. :)
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This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
Ykkrosh
f072b47dc1
Warn earlier about some non-thread-safe calls.
...
This was SVN commit r9252.
2011-04-14 14:28:24 +00:00
Ykkrosh
57e6980465
Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
...
This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
Mythos_Ruler
d3c00a4c61
Added arrows to the Iberian Wall Tower.
...
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
ShieldBearer
bb81f679de
New Iberian Fortress.
...
This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
historic_bruno
bf53b6f3b5
This was SVN commit r9248.
2011-04-14 04:16:06 +00:00
historic_bruno
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
...
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Mythos_Ruler
3b8e216622
Beginning stages of balancing Iberian units.
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This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
Mythos_Ruler
a627f4a34e
tweaked lighting
...
This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
Pureon
67b5bc2df3
Sling projectile colour and size updates
...
This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
Ykkrosh
73add20727
Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
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This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
Pureon
dac7b2d82b
Iberian fishing boat fixes
...
This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
Mythos_Ruler
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
Pureon
17d67b87c3
Iberian sling projectiles
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This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
Mythos_Ruler
22313c1356
Corral footprint.
...
This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
Mythos_Ruler
3f9d67889a
Some fixes to the Iberian Corral.
...
This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
Mythos_Ruler
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
...
This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
Ykkrosh
5a8d291403
Remove old vertexshader renderpath option from Atlas
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This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
Mythos_Ruler
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
...
This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
Mythos_Ruler
ef125b4d95
Animation speeds.
...
This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
Mythos_Ruler
d3b140fc5f
Move the body textures for the Carth and Iberian skirmishers over to Public.
...
This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
Mythos_Ruler
e841ff4095
tweaked the smoke duration to make the plume higher.
...
This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
Mythos_Ruler
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
Mythos_Ruler
216e09afdd
Map tweaks.
...
This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
Mythos_Ruler
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
...
This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
Mythos_Ruler
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
...
This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
Pureon
567d3aafea
Iberian resource gathering sounds and animation speed boost
...
This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
Ykkrosh
9526706b5c
Fix reference to old vertexshader mode
...
This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
Mythos_Ruler
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
historic_bruno
818b02b0fc
Fixes a few error cases in the map generator.
...
This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
ShieldBearer
a5a2cd3a3c
New HP bars.
...
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
Mythos_Ruler
ebc31bfc43
Name updates.
...
This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
historic_bruno
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
...
Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
historic_bruno
469d0fe5c5
Remove rmgen tool.
...
Log error description when sound engine fails (instead of cryptic
LibError code).
This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
janwas
a3812af176
smbios: avoid warning when no information is returned (happens on 32-bit XP)
...
This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
Mythos_Ruler
ee3190e0e9
Fixed some Iberian Monument issues.
...
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
Mythos_Ruler
8501fd441c
Moved from Internal to Public.
...
This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
Ykkrosh
c59f7bcb8f
Fix Clang warning ("operands of ? are integers of different signs")
...
This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
Ykkrosh
bd0063607a
Fix build in Clang
...
This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
Ykkrosh
7a8aefae34
Fix release-mode warnings in unused code
...
This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
Mythos_Ruler
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
Mythos_Ruler
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
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This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
Mythos_Ruler
51f0141b6d
Moved from Internal to Public.
...
This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
Mythos_Ruler
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
janwas
d46a892a5d
smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
...
This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
Mythos_Ruler
832f8a5367
Dust particle tweaks.
...
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
Ykkrosh
8f6fda9626
Deallocate expired projectiles properly
...
This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
Mythos_Ruler
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
Mythos_Ruler
5d84f0ad09
Shore waves textures for particles.
...
This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
Mythos_Ruler
98458988bd
name change
...
This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
Ykkrosh
50e30ae8af
Be more explicit about function types in font builder to fix crash
...
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
janwas
5b7dbe6bc9
smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
...
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
janwas
b5c6868ac2
smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
...
This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
Mythos_Ruler
c754c63376
Greek naming tweaks.
...
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
Ykkrosh
aab98f90e0
Fix startup crash on non-Windows
...
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
Ykkrosh
e1b9083c41
Fix probable OS X build error
...
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
janwas
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
...
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
Ykkrosh
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
...
This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
historic_bruno
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
...
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
Mythos_Ruler
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
Mythos_Ruler
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
Ykkrosh
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
...
This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
Ykkrosh
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
...
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
Ykkrosh
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
...
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
Ykkrosh
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
...
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
Ykkrosh
8753f881ee
Renderer simplification: Remove old vertexshader path.
...
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
historic_bruno
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
...
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
Ykkrosh
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
Ykkrosh
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
Ykkrosh
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
...
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
ShieldBearer
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
ShieldBearer
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
Ykkrosh
3fb9d9e5f6
Fix tests
...
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
Ykkrosh
e9cc697c2b
Animate particles in the default editor view
...
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
Mythos_Ruler
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
Ykkrosh
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh
2fd4c62cbb
Remove some unused variable declarations
...
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
Mythos_Ruler
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
Ykkrosh
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
...
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
janwas
329d044a9e
64-bit gcc warning fix
...
This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
Mythos_Ruler
67433e65eb
Added smoke to the flaming projectile rock. ;)
...
This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
janwas
dcde67038f
ICC compile fixes (VC's overload resolution is apparently quite different)
...
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
janwas
1c2e410b7d
final smbios improvements.
...
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")
This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
Ykkrosh
d3ba9a24d3
Fix GCC build errors ("explicit template specialization cannot have a storage class",
...
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767 .
This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
ShieldBearer
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
...
This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
janwas
3dbb29d665
smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
...
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names
This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
ShieldBearer
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
janwas
f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
...
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
janwas
68bc0a5651
smbios: add support for stringizing the structures
...
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
janwas
a2bad46f27
smbios fixes:
...
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
Ykkrosh
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
...
This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
Ykkrosh
1abbf8b64b
Old changes to compress releases better
...
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
Ykkrosh
0ddf2b0f34
Fix build on VC2008
...
This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
janwas
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
...
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
janwas
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
...
This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
Ykkrosh
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
janwas
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
...
This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
Ykkrosh
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
Ykkrosh
823e63a93b
# Initial version of new particle system.
...
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
janwas
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
...
This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
Ykkrosh
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
Ykkrosh
253efdad57
Delete non-working particle system code
...
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
Ykkrosh
09413d940c
Delete an obsolete particle system editor
...
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
janwas
2c72e1f364
(requires update-workspaces)
...
add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
Ykkrosh
1a072a3f37
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
...
This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh
97c934ad1c
Apply unit shading colour in shader renderpath.
...
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
Ykkrosh
012c47057a
Optimise some matrix operations, based on patch from ortalo.
...
Fixes #750 .
This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh
6d3d93c355
# Add idle worker button, based on patch from veprbl.
...
Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
Ykkrosh
ce85f4e825
Fix minimap ignoring GUI z-ordering.
...
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
Ykkrosh
5b7a23f75c
Make ResetCameraTarget more sensible if the camera was rotated.
...
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
janwas
6026330fce
updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
...
closes #754 (please re-open if not)
This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
janwas
d5b3201bfe
noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
...
refs #754
This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
Mythos_Ruler
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
Mythos_Ruler
7d95b3bc62
Added Iberians to Gold Rush.
...
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
Mythos_Ruler
eac7d55675
Moved Cloudless skybox to Public.
...
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
Ykkrosh
1014da1f88
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
...
Add function to get pool usage, for debugging.
This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
Mythos_Ruler
98fa860199
Adjusting lighting.
...
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
Mythos_Ruler
044eaaccf3
Messing with the new lighting.
...
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
janwas
fb872e0bd5
fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
...
This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
janwas
c396997009
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
...
wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions
This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
historic_bruno
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
...
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
WhiteTreePaladin
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
Ykkrosh
53f522d220
Fix warning
...
This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
Ykkrosh
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
...
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
Ykkrosh
8b11b73226
Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
...
This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
Ykkrosh
d1241cd6e9
Import original OgreGLSLProcessor from OGRE 1.7.2
...
This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
Pureon
6e98a886ed
broken rope bridge eyecandy object added
...
This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
Pureon
e08c5e22a0
Added unit icon to Iberian siege ram
...
This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
Pureon
2a822eb4d4
Added Iberian siege ram unit
...
This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
Ykkrosh
afbfca17ce
Fix silhouettes being displayed for some models that always stick into the ground
...
This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
janwas
1eb5eeb225
minor fixes from integration with working copy at work.
...
This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
Ykkrosh
9193ba56f9
Build fixes and whatnot
...
This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
Pureon
4a2b47689b
kennel.png portrait width to 256px
...
This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
historic_bruno
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
...
This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
historic_bruno
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
...
This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
janwas
1f7e8d7194
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
...
This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
janwas
588bfa11bf
remove unnecessary utf8 includes
...
This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
janwas
0999ba0941
refactoring:
...
- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)
This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
janwas
64a02932e3
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
...
This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
janwas
dcd192cb60
refactor path interface:
...
- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
Mythos_Ruler
e39fb7d0de
This was SVN commit r9106.
2011-03-23 09:04:59 +00:00
Mythos_Ruler
8851028832
Moved face textures from Internal to Public.
...
This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
historic_bruno
f618605477
Changes default random map sizes.
...
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
Ykkrosh
575e3b0a69
Don't enable JITs when they can interfere with profiling.
...
Fix dangerous trailing slashes.
This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
Ykkrosh
e825a98671
Fix flag filtering of transparent models
...
This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
Ykkrosh
c4cd85bb98
Build fixes
...
This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
historic_bruno
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
...
This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
historic_bruno
3050551eae
Move data for non-implemented civs to internal
...
This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
historic_bruno
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
...
This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
historic_bruno
0e0ed94926
Implements random map system, fixes #6 .
...
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
historic_bruno
23ebe32b4c
Moving old random scripts to avoid conflicts
...
This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
Ykkrosh
c0a105432e
Use path types and conversions more consistently.
...
This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
Ykkrosh
5b7ea2371f
Fix some line endings.
...
This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
Ykkrosh
83271ec816
Fix build errors.
...
Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.
This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
janwas
c3405e6f50
path improvements/fixes:
...
- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))
This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
janwas
6d25329412
# towards locale-independent pathnames on Linux
...
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting
This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
ShieldBearer
1da78409f9
New icon for celtic kennel
...
This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
janwas
9a22dc1351
warning fixes
...
This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
janwas
cec05f02ea
fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
...
refs #557
This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
Ykkrosh
2392eb6720
Skip reporting caches that were initialised but never filled in
...
This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
Ykkrosh
44e1a863e1
Fix cache detection assertion failure
...
This was SVN commit r9085.
2011-03-19 15:16:14 +00:00
Ykkrosh
0af8cdc54a
Fix likely cache table typos, based on Intel Software Developer's Manual.
...
This was SVN commit r9084.
2011-03-19 15:03:25 +00:00
janwas
fb499ff0d0
further refactoring of new cache detect code
...
- add invariant - level/type are always valid, numEntries indicates
whether the cache is actually present and not disabled
- handle pseudo-descriptors 0xF0 and F1 (avoids warning)
This was SVN commit r9083.
2011-03-19 12:48:56 +00:00
historic_bruno
4ae8cfe858
Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
...
This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
Ykkrosh
89b7b6b52d
Avoid divide-by-zero on AMDs with missing caches
...
This was SVN commit r9081.
2011-03-18 19:48:54 +00:00
Ykkrosh
25524dc99f
Fix tests
...
This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
Ykkrosh
22a651bb86
Fix assertion failure when no L3 cache.
...
Fix typo.
This was SVN commit r9078.
2011-03-18 18:42:10 +00:00
Ykkrosh
ecbd0ae31b
Fix Windows build.
...
Improve compatibility with GL1.3.
This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
Ykkrosh
d805e764c5
# Render unit silhouettes when behind buildings.
...
Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
...
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
janwas
5b91e2d7ab
move cache detection into separate file.
...
add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.
HWDetect: version change, since dtlbs and itlbs are no longer
distinguished
fixes #752
This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Mythos_Ruler
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
Mythos_Ruler
f73aff7016
Fixed parent code.
...
This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
Mythos_Ruler
b6cc8e9cf6
The Big Iberian Move™.
...
This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
Mythos_Ruler
be59aa012d
Iberian shield actors.
...
This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler
730a119e4f
Moving stuff from Internal to Public. Ongoing project.
...
This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
historic_bruno
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
Mythos_Ruler
78a54071c4
#Implemented remaining decals.
...
This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh
9659ec298b
Fix off-by-one error in date logging, and rearrange to standard format.
...
This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
...
This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh
099dbdb24a
Fix use of uninitialised variable
...
This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh
5fa577ea25
Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
...
This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh
612539f109
Don't bother creating shadow textures if shadows are disabled
...
This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler
f0f87796f0
Farm field edit for decal
...
This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler
28096de106
My first try at making a decal. :)
...
This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh
8bb5f2e480
Add missed file
...
This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh
77e2130ff2
Replace some decal meshes with real decals
...
This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh
d24c93237c
# Initial version of terrain decal textures.
...
Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
ba8163e248
# Explicitly triangulate terrain tiles.
...
Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169 .
This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh
fc2c54c39f
# Optimise terrain renderer.
...
Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722 .
This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh
2f28b07356
Support storing index data in VBOs.
...
Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.
This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh
b70a0a5b5a
Latest version of user-report server code
...
This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas
a0a245d0ec
sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
...
robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)
This was SVN commit r9050.
2011-03-11 16:29:27 +00:00
feneur
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
...
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh
51b58328f7
Fix negative 'unlogged' time in profiler at start of game.
...
Remove redundant Reset call.
This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
...
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
...
Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh
7d6cfe58de
Fix non-PCH build
...
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
Mythos_Ruler
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
...
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
...
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
...
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh
18798c3f8d
OS X build fix
...
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh
2229c10e05
Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
...
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh
cae4b1b1af
Hide useless 'server name' field on setup screen
...
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh
3a5ca7fdbc
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
...
Fixes #573 .
This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
...
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh
2ef1b9a867
Make projectiles that miss their target continue until hitting the terrain.
...
Fixes #706 .
This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh
6bcce22a88
Tell the profiler about a few more bits of code
...
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh
58ae08522f
Let local.cfg override the hardware-dependent defaults set by hwdetect
...
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh
1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh
8d2d4a8505
Fix profile parser
...
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh
dbc6d27411
Optimise obstruction grid updates in the common case when terrain hasn't changed
...
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
...
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh
d045258c29
Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
...
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
Ykkrosh
eb163c8d24
Improve reporting of extensions promoted into GL 1.2
...
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
Ykkrosh
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh
407b1ef80f
Bump hwdetect version, to identify reports that include recent bugfixes
...
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
janwas
bb562ce179
fixes:
...
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name
This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
janwas
567a698628
check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
...
fixes #737
This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
Ykkrosh
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh
6d7c27edfe
Fix occasionally rendering just terrain and no models when starting a game
...
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
Ykkrosh
92e84a9112
Fix keys like F11 triggering two events when sent from Atlas to the game engine
...
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
Ykkrosh
f0ea32cb8d
Import user-report server side code
...
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
janwas
4e8c305c6e
sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
...
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args
This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
janwas
d805ef356e
FileExists -> VfsFileExists (see next commit)
...
scriptInterface: fix bool cast warning
This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
Ykkrosh
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh
e16681f0e5
Fix destruction queue warnings when using some GUI features with time-warp enabled
...
This was SVN commit r8976.
2011-02-24 02:05:06 +00:00
Ykkrosh
f6c1d98c9a
Fix #739 (test failures).
...
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.
This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
Ykkrosh
059a53dd37
Fix startup hang on OS X, caused by using timers before initialising them
...
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
Ykkrosh
6b783aebd6
Try to fix build errors
...
This was SVN commit r8973.
2011-02-22 21:50:26 +00:00
Ykkrosh
0c1e05d672
Fix typo
...
This was SVN commit r8972.
2011-02-22 20:15:59 +00:00
Ykkrosh
e370223d1d
Fix register handle leak
...
This was SVN commit r8971.
2011-02-21 22:25:51 +00:00
Ykkrosh
abe07e096a
Build fix
...
This was SVN commit r8970.
2011-02-21 22:22:49 +00:00
Ykkrosh
9bbda8b80b
HTTP proxy discovery for Windows
...
This was SVN commit r8969.
2011-02-21 21:54:47 +00:00
Ykkrosh
25039d3aff
Fix build errors with old glext.h.
...
Report full cache details, and lsb-release when available.
This was SVN commit r8968.
2011-02-21 18:56:23 +00:00
Ykkrosh
ee8b193cdb
Fix profiler crash differently
...
This was SVN commit r8967.
2011-02-21 11:57:01 +00:00
janwas
a155809447
avoid crash due to null pointer in profiler (triggered by returning from the root node)
...
This was SVN commit r8966.
2011-02-21 09:41:11 +00:00
janwas
8f59d52697
sync with work; fix compile error due to lack of boost/serialization in 0ad svn
...
This was SVN commit r8965.
2011-02-21 09:23:51 +00:00
Ykkrosh
d75d9c3b75
Make the script profiler more useful, by giving the filename/line for anonymous functions.
...
Fix the turn-based profiler a bit.
This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball
4ba59510b5
Corral with new type of roof.
...
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Ykkrosh
807663cd54
Fix uninitialised value
...
This was SVN commit r8961.
2011-02-20 20:52:35 +00:00
Ykkrosh
d7a243343d
Add per-turn counts to profiler, as well as per-frame.
...
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.
This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
Ykkrosh
b24396740c
Disable XML validation when loading templates for AI, to save startup time
...
This was SVN commit r8959.
2011-02-20 20:45:39 +00:00
Ykkrosh
6ba12dd2ff
Pretty-print JS values in debug serializer
...
This was SVN commit r8958.
2011-02-20 20:44:36 +00:00
Ykkrosh
720bb3c87d
Remove unnecessary rooting
...
This was SVN commit r8957.
2011-02-20 20:44:13 +00:00
Ykkrosh
e8a650bc30
Const-correctness
...
This was SVN commit r8956.
2011-02-20 20:42:54 +00:00
Pureon
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
Ykkrosh
5f64937d02
Skip detecting some not-very-useful GL values that cause errors in some drivers
...
This was SVN commit r8953.
2011-02-20 11:46:48 +00:00
Ykkrosh
c29f2d26b3
Add some more stuff to hwdetect, because there can never be too much
...
This was SVN commit r8951.
2011-02-20 00:54:36 +00:00
Ykkrosh
e91434a23d
Extend isImplementedInCore up to GL 3.0
...
This was SVN commit r8950.
2011-02-20 00:52:50 +00:00
Ykkrosh
b2f5dd1b62
Non-PCH build fixes
...
This was SVN commit r8949.
2011-02-19 22:30:34 +00:00
WhiteTreePaladin
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
janwas
1a2a7677fd
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
...
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
WhiteTreePaladin
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
janwas
a02a5d8e5e
refactor graphics driver detect code, ensure both variants return name.dll(version)
...
This was SVN commit r8945.
2011-02-19 20:46:43 +00:00
janwas
83569c8f13
detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
...
fall back to detecting the version of the driver DLL (whose name we
guess)
This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
janwas
7445342b61
wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
...
UserReport: avoid windows iterator debugging warning due to invalid
operator[]
This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
Ykkrosh
06a088efa8
Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
...
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
janwas
1b1230ca3e
wgl compile fix: add types required by new wglext.h
...
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix
This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
Ykkrosh
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh
3e13c300cc
Fix non-PCH build error
...
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
Ykkrosh
ceb4bc9b94
Report more hardware details
...
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
Ykkrosh
3e1f09a58f
Fix missing newline in GL error reporting
...
This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
Ykkrosh
c7f647ae73
Don't bother initialising shadow map textures with data that will never be used.
...
Add some profiling in the shadow rendering code.
This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
Ykkrosh
04dcbd294c
Push the near clip plane further out, to reduce z-fighting
...
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
Ykkrosh
d600a400fe
Fix GUI text input box scrollbars not moving when the window is resized.
...
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
Ykkrosh
387b801aed
Fix tooltip crash/corruption, caused by inconsistently changing types.
...
This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
Kimball
a9e920a467
Iberian corral (still needs new footprint)
...
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh
1c7e33b528
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
...
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
4f724056d5
Remove some unused bits from CRenderer
...
This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
Ykkrosh
3d997365d8
Fix CStr numeric constructors on 32-bit platforms.
...
Remove unnecessary assignment operators.
This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
Ykkrosh
1c3c962ea1
Import libcurl for Windows
...
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
Ykkrosh
3d992ffea6
GCC build fix
...
This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
janwas
ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
...
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
Pureon
90c60c6580
Hele fishing boat update
...
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
Ykkrosh
fca69efd76
Fix build for GCC 4.5
...
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
Ykkrosh
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
...
This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
Pureon
6d798804c3
Quieter resource gathering
...
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
Ykkrosh
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
...
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
Ykkrosh
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
...
This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
Ykkrosh
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
...
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Pureon
608c7f0e70
Celt siege ram texture update
...
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
Ykkrosh
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
...
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
Pureon
7476bad7e2
New siege ram sounds added. Celt siege ram files.
...
This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
Ykkrosh
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
...
This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
...
This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
...
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
Pureon
6cd212a68d
Female acknowledgement sound placeholder
...
This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
Ykkrosh
804e817cf5
Fix rendering of main menu buttons after leaving a game
...
This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
Ykkrosh
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
...
This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
Pureon
ec97d271d6
Added bark sounds to celt war dog
...
This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
Ykkrosh
a1ef809904
Fix error when returning resources before having ever collected any
...
This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
Ykkrosh
b73c544f2a
Fix warning
...
This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
Pureon
72f1e46b97
Gathering sounds for Celt and Hele infantry units
...
This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
Ykkrosh
78e174af7d
Fix auto-gathering after constructing fields.
...
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
Ykkrosh
b8925fbbc9
# Support AI construction of buildings.
...
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Mythos_Ruler
556664d477
Animation speed tweaks.
...
This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
Pureon
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
...
This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
Pureon
c63fb49154
Added resource gathering sounds to celt and hellene females
...
This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
Ykkrosh
64f02d5b47
Remove misleadingly obsolete package scripts
...
This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
Pureon
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
Pureon
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
Ykkrosh
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
...
This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
Ykkrosh
57e5bb878a
Initial terrible AI player scripts.
...
This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh
ff785853ad
Expand the selection-state box so the text can all fit in.
...
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
Ykkrosh
aa1fcfd20c
Change fog-of-war blur to use a better filter.
...
This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
Ykkrosh
bf3d5c75f0
Be more robust to broken terrain property files.
...
This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
Ykkrosh
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
...
This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
...
This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh
c710e718aa
Windows fixes
...
This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh
cb78822f19
Delete some unused bits.
...
This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Mythos_Ruler
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
Mythos_Ruler
0e0f16dedb
Template for super cav swordsmen.
...
This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
Ykkrosh
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
...
This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh
566bbf0fa0
Fix assertion failure when running pre-game GUI
...
This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh
1243fbaa8c
Fix accidental line duplication
...
This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh
5e618e1526
Remove redundant bounds check
...
This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
...
Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
...
Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas
fd46b9e370
fixes/improvements from work:
...
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh
0d8ffa58dc
AoE3Ed build fixes
...
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
...
This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh
1051d10f54
Add "chat" command.
...
Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh
23a3dfe755
Fix typo in error message.
...
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh
d8cd31d4b6
Add probably-unnecessary script serialization test.
...
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh
19548a7379
Fix use of uninitialised variable.
...
This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
...
closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas
002e3f5606
minor fixes from work; also add sys_WideFromArgv
...
This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
...
This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
...
This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
Kimball
a992bd23ca
Better shuttle meat.
...
This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
Kimball
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
Kimball
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
Kimball
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
...
This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer
47f9768da8
# New Roman House
...
This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh
2fa3c554de
Windows build fixes
...
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh
40933c06e1
Primitive support for gamepad camera movement
...
This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball
37c1c2e9b8
One last fix
...
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball
564c54c1cf
Fixed corral
...
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball
1d05ed7c31
Kart corral updates
...
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball
a0add039bd
New carthaginian corral
...
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur
16be9799fb
Edited the about dialog to reflect the present more open development model.
...
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur
95044194be
fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
...
This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
evanssthomas
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh
2fd6e2e8cc
Fix some more warnings
...
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh
802f22485b
Fix some warnings on Windows
...
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh
ad3f33dd27
Build fix for very old SDL
...
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
Ykkrosh
11b767e235
Stop unit deletion prompt text overlapping the window border
...
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
Ykkrosh
89b294d536
Disable compression for more UI textures with noticeable artifacts
...
This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
Ykkrosh
7a9e12613d
Update release number
...
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
janwas
ba2a9d7af3
improvements from work: [update-workspaces required]
...
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
historic_bruno
78f2924f9c
Changed default maps
...
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
Mythos_Ruler
76a67755bc
Garrison flag for wall turret.
...
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
Mythos_Ruler
c7a31987bb
Moar garrison flag work.
...
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
Mythos_Ruler
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
...
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
Mythos_Ruler
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
Mythos_Ruler
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
...
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
evanssthomas
549a4fc51a
Garrisoning bug fixes
...
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
Mythos_Ruler
e486e6fefb
Adjusted health/train time of the Corrals.
...
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
Mythos_Ruler
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
...
This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
Mythos_Ruler
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
Ykkrosh
e853dd1079
Display "garrisoned" prop on buildings containing units
...
This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
Ykkrosh
2540e17f45
Fix non-PCH builds
...
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
Mythos_Ruler
3dc6ddc8de
Garrison unload button.
...
This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
Ykkrosh
ac3e40fe8f
Disable compression for some loading screen textures, to improve quality
...
This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
Ykkrosh
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
...
This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
Ykkrosh
0b0b11d2e0
Fix occasional assertion failure in time warp mode
...
This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
historic_bruno
e710fd25b4
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
...
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
Mythos_Ruler
76ac9e7f84
This was SVN commit r8808.
2010-12-06 23:24:07 +00:00
Mythos_Ruler
0f30f08da5
This was SVN commit r8807.
2010-12-06 23:22:54 +00:00
Mythos_Ruler
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
Mythos_Ruler
1932f695c4
Fixes #699
...
This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
Mythos_Ruler
4f67615774
Fixes #701
...
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
Ykkrosh
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
k776
c2f4f56ad6
Add the Demo keyword to one last map
...
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
historic_bruno
9714b5dd53
Keyword clean-ups
...
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
historic_bruno
6a20743dc3
Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
...
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
Mythos_Ruler
01f699b62d
Too much stuff to itemize. I'm lazy.
...
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
historic_bruno
637b471769
Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
...
This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
Ykkrosh
f2e1443631
Fix playtest mode in Atlas.
...
This was SVN commit r8797.
2010-12-05 21:09:20 +00:00
Mythos_Ruler
4eb9c898ac
Tropic Terrains completely redone.
...
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
Ykkrosh
1b9d3fc289
Fix F10 key to open session menu.
...
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
Mythos_Ruler
15a663b91c
New Iberian Walls
...
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
Mythos_Ruler
62dae2279b
Updated the map.
...
This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
historic_bruno
1201956b93
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
...
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
historic_bruno
19dbbb816d
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
...
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
historic_bruno
67f08751f9
Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
...
This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
historic_bruno
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
...
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
Ykkrosh
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
...
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
Ykkrosh
5df240d97d
Disable broken GUI error reporter on OS X
...
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
Ykkrosh
53b1447007
Fix what looks like miscompilation with GCC 4.0 on OS X
...
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
Ykkrosh
4575c26616
Disable compression of public.zip ( fixes #671 ).
...
This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
Ykkrosh
4b37898ab9
Fix tests.
...
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
Mythos_Ruler
1de0ce051f
This was SVN commit r8783.
2010-12-04 00:12:51 +00:00
Ykkrosh
74114bf09a
Handle XMB caching with the same system as texture caching.
...
Fixes #694 .
This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
WhiteTreePaladin
6e37762e3c
fix some more issues with the loading tips
...
This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
WhiteTreePaladin
83f297182e
Fix tip loading issue with pre-converted textures
...
This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
Mythos_Ruler
6662195f66
New desert plants! Updated Death Canyon with the new plants.
...
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
evanssthomas
238925f927
Minor garrisoning related tweaks
...
This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
Mythos_Ruler
3b817d2162
Moved the sails from structural/ to props/ (which is what they are).
...
This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
Mythos_Ruler
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
Mythos_Ruler
88a21a6e8a
The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.
...
This was SVN commit r8775.
2010-12-03 02:37:09 +00:00
Ykkrosh
252d9b831b
Revert bogus config changes
...
This was SVN commit r8774.
2010-12-03 01:21:49 +00:00
EmjeR
c917a2d6a7
This was SVN commit r8773.
2010-12-03 00:42:27 +00:00
EmjeR
c6593fd0ce
This was SVN commit r8772.
2010-12-03 00:40:58 +00:00
EmjeR
ef6cba9fe9
This was SVN commit r8771.
2010-12-03 00:40:40 +00:00
EmjeR
e5792285ab
This was SVN commit r8770.
2010-12-02 23:58:00 +00:00
EmjeR
4a66605e49
This was SVN commit r8769.
2010-12-02 23:46:28 +00:00
EmjeR
b0dc3c72c9
This was SVN commit r8768.
2010-12-02 23:45:11 +00:00
EmjeR
8086433e2b
This was SVN commit r8767.
2010-12-02 23:42:59 +00:00
EmjeR
6b0f06f839
This was SVN commit r8766.
2010-12-02 23:42:14 +00:00
EmjeR
88efdd5cbb
This was SVN commit r8765.
2010-12-02 23:29:12 +00:00
EmjeR
a7a858b9c0
This was SVN commit r8764.
2010-12-02 23:28:31 +00:00
EmjeR
11f7296188
Persian Trireme updated (added detail)
...
This was SVN commit r8763.
2010-12-02 21:51:37 +00:00
Mythos_Ruler
da3fd69276
Iberian ship textures.
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This was SVN commit r8762.
2010-12-02 20:08:29 +00:00
Ykkrosh
ead65712eb
Delete obsolete archbuild tool
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This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
Ykkrosh
a6ca28ccf9
Fix reference to big screenshot key (see #627 ).
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This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
Mythos_Ruler
f9fb602445
Iberian sail.
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This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
Mythos_Ruler
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
...
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
Mythos_Ruler
1a7f927946
This was SVN commit r8757.
2010-12-01 07:33:26 +00:00
evanssthomas
c09d6dcb83
Added garrison & repair button on the unit's command panel
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This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
Mythos_Ruler
1a1bed1294
This was SVN commit r8755.
2010-11-30 16:16:53 +00:00
Ykkrosh
a58e7cfb4c
Fix call to renamed function
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This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
Ykkrosh
6b4478209b
Fix accidental use of hard-coded constant.
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Don't bother recomputing terrain speeds multiple times per turn.
This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
Ykkrosh
ab186c2b16
Update UnitMotion logic, to partially simplify it.
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Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh
3401672887
Update pathfinding demo map for testing.
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This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
Ykkrosh
e509887341
Complain better about invalid player IDs.
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This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
Ykkrosh
3b405efc6b
Increase serializer reserved buffer space to cope with huge maps.
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This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
WhiteTreePaladin
89b0f3a9d7
New session tooltip styles
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This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
Mythos_Ruler
103aacd035
Misc stuff.
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This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
Mythos_Ruler
f17d318359
Projectile for Celtic warship.
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This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
WhiteTreePaladin
6e602c15cd
Renamed tips
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Shorted Spartan tip text
This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
Mythos_Ruler
f60485be02
New Hellenes Mill. Deleted old mill assets.
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This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
Mythos_Ruler
e4694b2d9c
updated meshes
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This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
Mythos_Ruler
693425c716
New Greek corral by Amish.
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This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
Ykkrosh
bee013b586
Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
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This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
Mythos_Ruler
7ee0ba6e07
This was SVN commit r8739.
2010-11-29 12:12:46 +00:00
Mythos_Ruler
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
Mythos_Ruler
9b9eaed50f
This was SVN commit r8737.
2010-11-29 08:35:40 +00:00
Mythos_Ruler
28edb498d3
This was SVN commit r8736.
2010-11-28 19:03:23 +00:00
WhiteTreePaladin
c922912ac5
Cleaned up loading files
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Changed single player start game text
This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
WhiteTreePaladin
e53616f857
Fix non power-of-two middle progress bar section dimensions
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This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
Mythos_Ruler
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
Mythos_Ruler
f06eba3da5
yet another awesome tip. :)
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This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
Mythos_Ruler
9ab58ce6e8
Another great "tip".
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This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
Mythos_Ruler
216eeea5c9
Updated the Celt ship portraits. Made an Iberian fishing boat.
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This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
Mythos_Ruler
31717a71ba
Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
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This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
Mythos_Ruler
1ebcd2e7e3
This was SVN commit r8728.
2010-11-28 11:56:15 +00:00
Mythos_Ruler
4cd93b6105
This was SVN commit r8727.
2010-11-28 09:17:43 +00:00
Mythos_Ruler
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
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This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
Mythos_Ruler
7819c4707c
Moving a lot of stuff. Deleting duplicate objects.
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This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
Mythos_Ruler
98687bfbf6
Removing duplicate and unnecessary textures.
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This was SVN commit r8724.
2010-11-28 08:13:25 +00:00
Mythos_Ruler
1b0f3498fe
Moved from Internal.
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This was SVN commit r8723.
2010-11-28 07:54:13 +00:00
Mythos_Ruler
94aee121fd
Removing duplicate or unnecessary textures
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This was SVN commit r8722.
2010-11-28 07:53:16 +00:00
Mythos_Ruler
3de4ed7649
Added decals to the Greek buildings.
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Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
Mythos_Ruler
6ff423e45b
changed tooltip
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This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
WhiteTreePaladin
9837f6207f
New session dialog style
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This was SVN commit r8719.
2010-11-28 01:39:31 +00:00
WhiteTreePaladin
2640f4c346
Changed victory/defeat dialogs to new session dialog style
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Changed title of exit game dialog
Only show resources carried when the quantity is greater than 1
This was SVN commit r8718.
2010-11-27 21:58:19 +00:00
WhiteTreePaladin
e486467430
Changed delete dialog text again (to make for easier translating later)
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This was SVN commit r8717.
2010-11-27 20:11:42 +00:00
WhiteTreePaladin
961a50b0a2
Changed delete dialog text
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This was SVN commit r8716.
2010-11-27 20:03:16 +00:00
WhiteTreePaladin
0b0cd938d5
Made settings and menu use new dialog
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Made chat and ESC hotkey interact better with the dialog
Made command icons reference individual icons rather than sheets
Removed menu object cache
This was SVN commit r8715.
2010-11-27 19:46:12 +00:00
Mythos_Ruler
bbe49141ec
Lots of building stuff.
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This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
WhiteTreePaladin
3c318af2e0
Started work on new dialogs for session GUI style
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Resized quote area in loading screen
This was SVN commit r8713.
2010-11-27 17:06:32 +00:00
Mythos_Ruler
c1cc8d3a19
Updating the Cycladic Archipelago map.
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This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
Mythos_Ruler
6c793d6663
Slightly updated greek building texture.
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This was SVN commit r8711.
2010-11-27 12:15:42 +00:00
Mythos_Ruler
e30698c0c1
New Greek gymnasion by Amish. :)
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This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
WhiteTreePaladin
bbd6f50af9
Resize quote area so that long quotes don't get cut off
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This was SVN commit r8708.
2010-11-27 08:57:09 +00:00
WhiteTreePaladin
51312f84c4
Add gradient to tip image
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Resize tip images to fill out rectangle
This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
WhiteTreePaladin
ed0fe5b47b
Shrink space between tip title and message
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This was SVN commit r8706.
2010-11-27 08:10:22 +00:00
Mythos_Ruler
1197d7872e
Redone tips screenshots. New shadow overlay.
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This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
WhiteTreePaladin
9edd94f0fa
Make tip image 512x384 (inside border dimensions)
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This was SVN commit r8704.
2010-11-27 07:59:13 +00:00
WhiteTreePaladin
08bfe7b7f9
tweaked image sizes
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This was SVN commit r8703.
2010-11-27 07:45:27 +00:00
Mythos_Ruler
55b6fbc669
4th tip. Made tip images use transparency.
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This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
Mythos_Ruler
8bcf6b782f
tips
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This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
Mythos_Ruler
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
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This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
WhiteTreePaladin
db22548ecb
New loading screen style (may need more polishing)
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This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
Mythos_Ruler
6d51c3a751
For Kimball, forever may he reign.
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This was SVN commit r8698.
2010-11-26 14:13:08 +00:00
Mythos_Ruler
ddd2f2a193
Made Units Demo map bigger to accommodate all the entities.
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This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
Mythos_Ruler
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
Mythos_Ruler
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
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This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
Mythos_Ruler
5f6dce1b6e
Testing stuff for Bob.
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This was SVN commit r8694.
2010-11-26 05:52:51 +00:00
Mythos_Ruler
710c32b712
New Persian sails.
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This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
Mythos_Ruler
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
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This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
Mythos_Ruler
35344e243e
Wrinkles for the Celt sail textures.
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This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
fcxSanya
0d0af824e7
Treasures collected counter for summary screen
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This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
Ykkrosh
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
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This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Mythos_Ruler
7820c51673
#New loading screen assets.
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This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
Ykkrosh
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
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This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Mythos_Ruler
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
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This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
Mythos_Ruler
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
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Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
Ykkrosh
94dca529b1
Fix OS X build errors
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This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Mythos_Ruler
5672275298
edited starting resources and teams.
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This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
Mythos_Ruler
180ab8a748
#New Celt ships.
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Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
Ykkrosh
f378a63d94
Add some tests for UnitAI.
...
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
WhiteTreePaladin
78ae72d87a
Message to let players know formations don't work yet
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This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
fcxSanya
e4d356c3bf
Map exploration counter for summary screen
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This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh
333492b4a9
Add SetInterval to Timer.
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Add tests for Timer.
This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
evanssthomas
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
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This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
historic_bruno
47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
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This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
historic_bruno
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
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This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
historic_bruno
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
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This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
WhiteTreePaladin
e1fa9cd22b
Show resource subtype in GUI if main type is treasure
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This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
fcxSanya
68a63d62c8
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
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This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
fcxSanya
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
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This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
Ykkrosh
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
...
Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
Mythos_Ruler
ed5d91e71f
blood
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This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
Mythos_Ruler
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
Ykkrosh
1d8972a540
Add automatic 'root' prop point when loading old PMDs
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This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
Mythos_Ruler
eeb9fc2145
Resized the Persian trireme a little.
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This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
Mythos_Ruler
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
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This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
Ykkrosh
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
...
Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
WhiteTreePaladin
2925ab4ce4
Ghosted version labels in session GUI
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This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
Ykkrosh
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
...
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Mythos_Ruler
e971c85da5
map tweaks
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This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
Mythos_Ruler
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
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This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
Mythos_Ruler
17e580ec42
Rate adjustment.
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This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
Ykkrosh
64bd264fc0
Attempt to fix GUI script interaction with JITs.
...
Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
Ykkrosh
2c8e683214
Fix toString on non-loaded sounds
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This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
Mythos_Ruler
ab8bb65611
Adjusting rates
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This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
Mythos_Ruler
a481209669
Updated the ship attacks map with the new ships.
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This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
Mythos_Ruler
d95a87a5c6
New islands man, work in progress.
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This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
historic_bruno
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
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This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
historic_bruno
f236fb7bd1
Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
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This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
Mythos_Ruler
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
Mythos_Ruler
ffd184fdd3
added name and description to map.
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This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
Mythos_Ruler
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
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This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
historic_bruno
aa9788a40e
Fix team index bug in game setup GUI
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This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
Mythos_Ruler
bf295edda6
shooting fortresses
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This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
Mythos_Ruler
d8bc3635a2
Adjusted the desert stone.
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Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
Mythos_Ruler
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
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This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
Mythos_Ruler
1ea07fad83
Moved basket to the female's back.
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This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
Mythos_Ruler
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
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This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
Mythos_Ruler
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
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This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
evanssthomas
f1f1a44031
Made changes to BuildingAI based on Philip's comments
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This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
Ykkrosh
f0476b61fb
Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
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This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
evanssthomas
222095fa44
Added Building AI, and some small changes to GarrisonHolder
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This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
Ykkrosh
404456ee8e
Fix int8_t redefinition errors in VC2010
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This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
Ykkrosh
f286ce0b13
Fix crash when loading zero-length config files
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This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
Ykkrosh
b13e6ae293
Fix script to rebuild SpiderMonkey properly
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This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
Ykkrosh
93861485fb
Add a script to clean up broken builds of bundled libraries
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This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
Ykkrosh
bd3bd084c0
Support new SpiderMonkey API.
...
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
Ykkrosh
9c521ceb3b
Add minimum range to range queries
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This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
Mythos_Ruler
ccca9554c6
#Update for Saharan Oases.
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This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
Mythos_Ruler
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
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This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
WhiteTreePaladin
efd0b14029
Make fishing ship not gather treasure
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This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
Mythos_Ruler
11cf570faf
Fixed some ship problems. Edited cavalry.
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This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
Ykkrosh
13d2e44ff5
Run GC frequently in the simulation script context, to keep memory usage down
...
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
Mythos_Ruler
58a95ba95c
fixed meat gathering animation
...
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
Mythos_Ruler
70019ed81c
Made civ centres more expensive.
...
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
Mythos_Ruler
4328476b67
Actors variations for shuttling.
...
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
WhiteTreePaladin
d65e47dda0
Properly center loaded resource text
...
Add attack stats to "armour" icon
This was SVN commit r8618.
2010-11-15 03:38:01 +00:00
Mythos_Ruler
ce085e7930
Prop point testing for the wall gate.
...
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
Ykkrosh
6a74b798ab
Support prop_ prefix in Collada files, as well as prop-
...
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
Ykkrosh
816c810791
Windows fix
...
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
Ykkrosh
4a1bc8e11a
Optimise LOS visibility updates
...
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
Ykkrosh
bfbd47ffec
Fix initial unit separation in combat demo map
...
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
Mythos_Ruler
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
...
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
historic_bruno
293e5e33ec
Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
...
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
Mythos_Ruler
6b444ea23b
Testing a wall gate to see if static prop points will work.
...
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
WhiteTreePaladin
042972e298
Renamed "session_new" to "session"
...
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
Mythos_Ruler
b0e9f7197b
Once more.
...
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
Mythos_Ruler
577aebe467
This was SVN commit r8606.
2010-11-14 19:27:14 +00:00
Mythos_Ruler
51e10e185e
And again.
...
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
Mythos_Ruler
1fde5cd4c7
Again, with feeling.
...
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
fcxSanya
c1c8f64f0d
Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
...
This was SVN commit r8603.
2010-11-14 19:09:13 +00:00
Mythos_Ruler
15327ac40b
Added projectile dummy object to the hele Scout tower for evan.
...
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
Mythos_Ruler
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
...
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
Mythos_Ruler
90d7c0a54f
#Another prop for resource shuttling.
...
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
Mythos_Ruler
eab9f540af
Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
...
This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
Mythos_Ruler
cbbca4d3da
Basket for shuttling grain.
...
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
Mythos_Ruler
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
...
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
Mythos_Ruler
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
...
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
WhiteTreePaladin
74ed8cf464
Adjusted size of resource icons
...
This was SVN commit r8595.
2010-11-13 22:19:17 +00:00
Ykkrosh
8798b7671c
Use separate mode when carrying meat.
...
Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
historic_bruno
f4b0b72aa8
Fixed bug introduced by recent change to input.js: diplomacy is properly read to determine enemy players for attacking
...
This was SVN commit r8593.
2010-11-13 20:49:58 +00:00
Ykkrosh
58b33af168
Support X mouse buttons on Windows
...
This was SVN commit r8591.
2010-11-13 19:51:15 +00:00
Ykkrosh
10820ae3f8
Add a map for some resource testing
...
This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
Ykkrosh
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
Mythos_Ruler
6325a1eafe
Adjusting build times.
...
This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
WhiteTreePaladin
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
...
<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
Mythos_Ruler
af4c2c091d
Removed stone_light. Adjusted the footprint of the field entity.
...
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
Mythos_Ruler
6c7f9f7b8d
#Treasure objects.
...
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
Mythos_Ruler
513ff50926
Food treasures.
...
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
historic_bruno
3cefbbe253
Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init
...
This was SVN commit r8583.
2010-11-13 02:36:53 +00:00
Ykkrosh
25cd781641
Support horizontal scroll wheels for camera rotation
...
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
Mythos_Ruler
e1aaedcc32
Alternate Persian emblems.
...
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
Mythos_Ruler
490574bc03
Emblems
...
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
Mythos_Ruler
36d7ef65a6
Treasure/Ruins tweaks and additions.
...
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
fcxSanya
245f29b798
Summary screen. Closes #638 .
...
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
Mythos_Ruler
6c3368886b
Bigger Iberian emblem.
...
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
WhiteTreePaladin
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
...
Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
Mythos_Ruler
52ad8a836d
New idle animation for the Greek archers.
...
Some updated faction emblems.
A new Metal portrait.
This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
Mythos_Ruler
75eb6847af
Shield tweaks.
...
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
Mythos_Ruler
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
...
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
Mythos_Ruler
6cb66b7ef1
Moved from Internal
...
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
Mythos_Ruler
1a1f7caee1
Moved to Public.
...
This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
Mythos_Ruler
46bde9969e
Made a "poleis" branch emblem sprite.
...
This was SVN commit r8568.
2010-11-11 19:50:06 +00:00
Mythos_Ruler
4dc5766273
New Celt emblem
...
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
WhiteTreePaladin
c5f0b5d7be
Hide the lower session panel if nothing is selected
...
This was SVN commit r8566.
2010-11-11 16:00:53 +00:00
Ykkrosh
83285504cb
Disable RTTI in test project, for consistency
...
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
Mythos_Ruler
8494a5bc4c
Moar tweaking.
...
This was SVN commit r8564.
2010-11-10 02:58:33 +00:00
Mythos_Ruler
0036f1ce9c
Map tweaks.
...
This was SVN commit r8563.
2010-11-10 02:48:33 +00:00
Mythos_Ruler
f452c79e46
Fixed civ for Hellenic Buildings. Continued work on Belgian Bog.
...
This was SVN commit r8562.
2010-11-09 14:44:03 +00:00
WhiteTreePaladin
7d26b8eefd
Roman civ sprite
...
This was SVN commit r8561.
2010-11-08 23:52:44 +00:00
Mythos_Ruler
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
...
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
WhiteTreePaladin
dde2cd38be
Show Population Cost in unit training buttons
...
Show Population Bonus in unit construction buttons
This was SVN commit r8559.
2010-11-08 23:23:52 +00:00
janwas
6e74c53ee9
fix file/dir mode bits
...
fixes #648
also fix self-test on ICC 12
This was SVN commit r8558.
2010-11-08 15:02:05 +00:00
WhiteTreePaladin
0517d41275
Removed extraneous cancel button from multiplayer setup dialogs
...
Adjusted the right side of the bottom panel in the session GUI
Renamed "dev console" to "dev overlay" in the chat message to be more
consistent
This was SVN commit r8557.
2010-11-08 14:49:40 +00:00
janwas
6935a03743
remove no-longer needed GLU dependency; avoids delay-load warning.
...
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
janwas
24f1a00190
avoid setting executable bit in files/dirs we create
...
thanks to fabio for reporting + a suggested fix.
fixes #648
This was SVN commit r8554.
2010-11-08 10:39:52 +00:00
janwas
6b4d5091b3
fixes from work: use ICC bswap intrinsics instead of fallbacks; update UNUSED2 to work with ICC; update mahaf for Win7
...
This was SVN commit r8553.
2010-11-08 10:01:12 +00:00
Mythos_Ruler
9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
Mythos_Ruler
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
Mythos_Ruler
323cda17c3
cleaning
...
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
Mythos_Ruler
ffa6c14a24
More cleaning.
...
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
Mythos_Ruler
a7059092cb
cleaning
...
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
Mythos_Ruler
dafc0e6dbd
This was SVN commit r8547.
2010-11-07 23:32:02 +00:00
Ykkrosh
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
janwas
a13836bd68
safely handle zero-sized XMB files ensuing from a crash while loading
...
fixes #662
This was SVN commit r8545.
2010-11-07 16:14:13 +00:00
Ykkrosh
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
janwas
f45c74c368
thread-safety fixes to debug.cpp - most functions were already reentrant, just CAS-ified the assert suppression flags.
...
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes #654
This was SVN commit r8543.
2010-11-06 19:14:16 +00:00
janwas
3407983e98
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
...
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
Mythos_Ruler
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
...
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
Mythos_Ruler
43665f09c5
Fixed some template stuff.
...
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
WhiteTreePaladin
741477926c
Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
...
This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
WhiteTreePaladin
e7b5f9eeb9
Allow up to 24 construction or training buttons
...
Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again
This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
Mythos_Ruler
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
Mythos_Ruler
4f4c19be85
new portraits
...
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
Mythos_Ruler
c2bafa78cb
A bunch of stuff.
...
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
historic_bruno
dbcd004844
Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
...
This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
Mythos_Ruler
4a9ae1de17
Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
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This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
Mythos_Ruler
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
Mythos_Ruler
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
...
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
Mythos_Ruler
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
...
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
Mythos_Ruler
0b48fc0484
Added costs to these buildings.
...
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
Ykkrosh
818ea52c3b
Delete obsolete non-working i18n code
...
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
Ykkrosh
ec5d4a9f9e
Attempt to fix build error with intrinsics on 32-bit Linux
...
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
Ykkrosh
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
...
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Mythos_Ruler
786279fb95
New minimap circle.
...
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
Mythos_Ruler
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
...
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
Mythos_Ruler
947ce01f68
Got rid of the whale entities giving an error.
...
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
janwas
383cf7b220
cleanup:
...
use intrinsics for cpu_AtomicAdd and cpu_CAS, get rid of the
corresponding assembly implementations. (wrapper functions are necessary
at work because mere declarations aren't enough to export the functions
from DLL)
also remove no longer needed fminf
This was SVN commit r8521.
2010-11-02 13:38:56 +00:00
Ykkrosh
540925aa32
Add a rubbish experimental FPS camera view
...
This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
Mythos_Ruler
1b9f198520
Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
...
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
Mythos_Ruler
6351102705
trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
...
This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
janwas
52851faeb6
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
...
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
janwas
b27d6d38e3
thread-safe timer monotonicity check. fixes #653
...
(agree that DBL_EPSILON is an unnecessary hack, since division by
(t+eps)-(t) will yield a number not much more useful than infinity)
This was SVN commit r8516.
2010-11-01 10:19:22 +00:00
janwas
657ec9aa45
WIP timer thread safety:
...
CAS functions now implemented directly in external asm files (avoids
wrapper functions)
reinstated cpu_CAS64 (checking ARCH_IA32 at every call site is onerous)
(temporarily disable timer monotonicity check)
This was SVN commit r8515.
2010-11-01 09:54:03 +00:00
janwas
2b9774aa05
fix: alt+enter -> resize window -> maximize window failed to generate a resize event
...
This was SVN commit r8514.
2010-11-01 09:04:55 +00:00
Ykkrosh
aefc87f226
Windows fixes
...
This was SVN commit r8513.
2010-10-31 22:26:41 +00:00
Ykkrosh
602b99c397
Fix water rendering in "reveal map" mode.
...
This was SVN commit r8512.
2010-10-31 22:07:57 +00:00
Ykkrosh
5d764f1435
Run network server in a separate thread, to minimise latency.
...
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
Ykkrosh
034504f536
Remove misleading wposix declaration of unimplemented gettimeofday.
...
This was SVN commit r8510.
2010-10-31 21:58:30 +00:00
Mythos_Ruler
5b1f0b2b19
Tweaked the map description.
...
This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
Mythos_Ruler
909d9d84cb
Work in progress--Acropolis 256 Radius map.
...
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
Mythos_Ruler
94a57d141a
This was SVN commit r8507.
2010-10-31 15:17:27 +00:00
Mythos_Ruler
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
Ykkrosh
62c90b5dc4
Fix tests
...
This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
feneur
a952767f48
Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
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This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
Ykkrosh
8dc7eca77a
Autobuilder fixes
...
This was SVN commit r8502.
2010-10-30 20:39:23 +00:00
Ykkrosh
1840bb3507
Stop units walking outside the edges of circular maps.
...
Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
historic_bruno
21b0504ca5
Adding the missing player_defaults.json for #590
...
This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
Ykkrosh
10c5dbcba4
Fix Atlas and autostart.
...
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
Ykkrosh
d6bf303740
Clean up line endings
...
This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
historic_bruno
5567727bd1
New maps get player data per #590 , and some minor bugfixes
...
This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
historic_bruno
22672e69d9
Info icons for #590
...
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
historic_bruno
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
...
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
Mythos_Ruler
0b978d5e26
hacked in the attack for Persian trireme too.
...
This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
Mythos_Ruler
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
...
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
Ykkrosh
97019c3a5a
Fix launching Atlas from the main menu
...
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
Mythos_Ruler
4f452eccde
This was SVN commit r8490.
2010-10-29 20:14:37 +00:00
Mythos_Ruler
4b8fcaa135
Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
...
This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
Mythos_Ruler
70cfff0f05
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
...
This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
Ykkrosh
dd5ff36363
Fix Linux build error ( fixes #651 ).
...
This was SVN commit r8487.
2010-10-29 15:48:46 +00:00
janwas
0c3d69ae29
fixes from work: clarify that cpu_MemoryBarrier has no runtime cost by renaming to COMPILER_FENCE and moving to code_annotation.h; fix 32-bit Parallel Studio 2011 warning.
...
This was SVN commit r8486.
2010-10-29 12:54:51 +00:00
Mythos_Ruler
8f532b81cd
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
...
This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
janwas
825bbf8f51
parallel studio 2011 warning fixes
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This was SVN commit r8484.
2010-10-28 12:22:11 +00:00
Mythos_Ruler
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
...
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
Mythos_Ruler
12bea99ea1
Fixed some purple blobs.
...
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
Mythos_Ruler
c5b5fa8e6f
Fixed the purple blobs.
...
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
Mythos_Ruler
6576b64ce0
Cleaning up the field entities.
...
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
Mythos_Ruler
c6c1b2b549
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
Mythos_Ruler
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
...
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
Mythos_Ruler
7120014451
This was SVN commit r8477.
2010-10-27 06:22:29 +00:00
Mythos_Ruler
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
...
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
Mythos_Ruler
45a99a393d
New Greek merchant ship. Model is not final though.
...
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
Mythos_Ruler
7d7127a1bb
Scaled down the Roman Quinquereme.
...
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
Mythos_Ruler
728e03cee2
This was SVN commit r8473.
2010-10-26 11:34:34 +00:00
Mythos_Ruler
64b9824d5a
tweaks
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This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
Mythos_Ruler
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
...
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
Ykkrosh
02aa8499ed
Partial experimental version of circular maps
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This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
Mythos_Ruler
09b2a4ade8
#Starting some work on Carthage.
...
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
Mythos_Ruler
b053bc846b
Fixed a stat error.
...
This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
Mythos_Ruler
cb859d15da
This was SVN commit r8467.
2010-10-25 12:10:11 +00:00
Mythos_Ruler
6a024a86b9
Rudimentary ship stats.
...
This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
Mythos_Ruler
ecf1e0556e
This was SVN commit r8465.
2010-10-25 10:26:58 +00:00
Mythos_Ruler
4deaa14456
added descriptions to maps.
...
This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
Mythos_Ruler
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
...
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
Mythos_Ruler
504eb3b12b
This was SVN commit r8461.
2010-10-25 04:29:15 +00:00
WhiteTreePaladin
7492f458e0
Allow garrisoning of siege weapons in the Fortress
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Civil Center can now hold 20 units
Temple can now garrison units (15)
This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
Mythos_Ruler
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
...
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
WhiteTreePaladin
6373c2cfcb
Made GUI always visible
...
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers
This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
WhiteTreePaladin
b100ba5a08
Show a 1 when only a single unit remains garrisoned (re-fixes #610 )
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This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
Ykkrosh
2b2cac2a8d
Fix tests
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This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
Mythos_Ruler
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
...
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
WhiteTreePaladin
ec27e78e60
Clear out the displayed garrison quantity number if no units are garrisoned
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This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
WhiteTreePaladin
3521c8f51e
Made garrisoning based on the quantity of units, not the population cost of those units.
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This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
WhiteTreePaladin
7f52ca875b
Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
...
This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
WhiteTreePaladin
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
...
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
Ykkrosh
bcc5c87045
Fix bandbox selection of out-of-world entities
...
This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
Ykkrosh
e13196e7a2
Fix serialization of most components
...
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
Ykkrosh
73286885d9
Fix race condition when enabling S3TC in Atlas
...
This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
Mythos_Ruler
6d0e59c0a3
Fixed ownership of some trees.
...
This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
Mythos_Ruler
a6925ded91
Moar animal portraits. Stock or CC where possible.
...
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
Mythos_Ruler
eb2e2c4244
Some updated portraits.
...
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
Ykkrosh
9e499cdec5
# Fix hotkey bugs.
...
Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567 .
This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
Mythos_Ruler
f6154b0d89
Temp portraits for public Roman units.
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This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
Mythos_Ruler
cf2ce4870e
This was SVN commit r8442.
2010-10-23 01:13:56 +00:00
Ykkrosh
9de72d1d19
Fix internal icons too
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This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
Ykkrosh
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
...
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
Mythos_Ruler
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
Mythos_Ruler
9227eeb5ec
Block wall texture for giant Greek temple.
...
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
ShieldBearer
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
Mythos_Ruler
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
Mythos_Ruler
c15d777762
#Editing stats for Super Cavalry and special Roman units.
...
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
Mythos_Ruler
eba84f32f6
Updating Super Infantry templates.
...
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
Ykkrosh
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
...
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
Mythos_Ruler
48121bcef6
Icon portraits at 128x128 please.
...
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
Ykkrosh
eb8ca841cd
Add special "colour:r g b a" sprite syntax to GUI. Fixes #616 , based on patch from historic_bruno.
...
This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
Ykkrosh
e188683bab
Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508 ).
...
This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
Ykkrosh
a596323ea6
Avoid bogus GCC warnings about uninitialised values
...
This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
Ykkrosh
c0a7a36f7a
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
...
Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.
This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
ShieldBearer
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
ShieldBearer
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
Mythos_Ruler
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
ShieldBearer
c78c16d607
two new portrait icons
...
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
Mythos_Ruler
d6720e00a4
Tweaked animation speeds for new Roman units.
...
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
Mythos_Ruler
fdb002a334
This was SVN commit r8422.
2010-10-21 09:04:06 +00:00
Mythos_Ruler
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
Mythos_Ruler
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
...
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
Mythos_Ruler
2cd62a04d2
This was SVN commit r8418.
2010-10-21 08:24:00 +00:00
Mythos_Ruler
c34aa82c5d
This was SVN commit r8417.
2010-10-21 08:23:31 +00:00
Mythos_Ruler
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
...
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
Mythos_Ruler
ceb5dd1dfd
Wood texture looks less like chocolate cake.
...
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
Mythos_Ruler
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
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This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
Mythos_Ruler
c5045ecfa7
This was SVN commit r8413.
2010-10-17 21:27:24 +00:00
WhiteTreePaladin
38e2ebfee7
Give female citizens enough attack to get a chicken in one hit
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This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
Mythos_Ruler
0e09f952a0
chickens are now skittish. ;)
...
This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
Mythos_Ruler
a0b1b5c4e1
chicken health reduced.
...
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
WhiteTreePaladin
add040f7e1
Hide city phase indicator
...
This was SVN commit r8409.
2010-10-17 20:13:02 +00:00
Mythos_Ruler
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
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2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
WhiteTreePaladin
937769035a
Only show formation icons for units
...
This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
WhiteTreePaladin
43f2be44ba
label
...
This was SVN commit r8405.
2010-10-17 18:57:51 +00:00
Ykkrosh
eca237647e
Play victory/defeat music at appropriate times.
...
Stop ambient sounds when returning to main menu.
This was SVN commit r8404.
2010-10-17 18:30:36 +00:00
Ykkrosh
7b7e98ea7b
Delete obsolete version of GUI files
...
This was SVN commit r8403.
2010-10-17 18:28:53 +00:00
Ykkrosh
c486e5cde0
Add victory/defeat music files
...
This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
Ykkrosh
4b3f1e8aaa
Allow camera closer to edge of map when zoomed in
...
This was SVN commit r8401.
2010-10-17 16:26:02 +00:00
Ykkrosh
6a15b78c98
Increase multiplayer turn length to mask the effects of latency.
...
This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
janwas
d11bc41d9a
move support for GL swap control into wsdl (based on patch from wacko)
...
fixes #523
This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
Mythos_Ruler
7fbc3c42b3
This was SVN commit r8398.
2010-10-17 03:04:02 +00:00
Mythos_Ruler
fffece9128
map tweaks.
...
This was SVN commit r8397.
2010-10-17 02:40:51 +00:00
Mythos_Ruler
0a756380bf
This was SVN commit r8396.
2010-10-17 02:37:31 +00:00
WhiteTreePaladin
c2918cdf32
Fixes health bar not showing when multiple units that have health are selected
...
This was SVN commit r8395.
2010-10-17 02:34:07 +00:00
WhiteTreePaladin
b5313de1c7
Fixed infinitely tall health bar when selecting multiple trees, rocks, or other things without health
...
This was SVN commit r8394.
2010-10-17 02:26:20 +00:00
Mythos_Ruler
ecdb5740fe
Temporarily using the old Celt Market actor until a new market is made.
...
This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
Mythos_Ruler
b22e72d1d8
This was SVN commit r8392.
2010-10-17 01:50:05 +00:00
Mythos_Ruler
5617480db2
Renamed some objects.
...
This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
Mythos_Ruler
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
...
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
Mythos_Ruler
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
...
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
Mythos_Ruler
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
...
This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
Mythos_Ruler
46efdbbb45
Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
...
This was SVN commit r8387.
2010-10-16 23:36:47 +00:00
Mythos_Ruler
76e96a83c5
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
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This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
Ykkrosh
556a40ff08
Fix JSON parse error in maps
...
This was SVN commit r8385.
2010-10-16 23:07:40 +00:00
Ykkrosh
0666dd6074
Uglily initialise player civ assignments to match their starting civ centre
...
This was SVN commit r8384.
2010-10-16 23:07:20 +00:00
Mythos_Ruler
1e53fa2e27
deleted the Mountain pass map.
...
This was SVN commit r8383.
2010-10-16 22:31:22 +00:00
WhiteTreePaladin
5ca46883e6
Limit training queue size
...
(Fixes #613 )
This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
Ykkrosh
1f4eb955ee
Make fields and fences brown on the minimap
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This was SVN commit r8381.
2010-10-16 21:03:58 +00:00
Mythos_Ruler
2188fd6507
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
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This was SVN commit r8380.
2010-10-16 20:59:37 +00:00
Ykkrosh
f3afa9c005
Improve obstruction shapes of some wall-related objects
...
This was SVN commit r8379.
2010-10-16 20:50:51 +00:00
Ykkrosh
f4df65d7f1
Change default maps to newer ones
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This was SVN commit r8378.
2010-10-16 20:49:29 +00:00
WhiteTreePaladin
468816aaea
Show chat message when the developer console is opened or closed. (For SHIFT-D hotkey)
...
This was SVN commit r8377.
2010-10-16 19:57:26 +00:00
WhiteTreePaladin
86cb0db407
Fix chat input not getting cleared when ESC is pressed
...
Allow chat messages to be sent internally (bypass chat input box)
Show chat message when the developer console is opened or closed.
(moved dev console back to the right side)
This was SVN commit r8376.
2010-10-16 19:49:48 +00:00
Ykkrosh
fe5bd12301
Fix --without-pch build
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This was SVN commit r8375.
2010-10-16 17:10:00 +00:00
Mythos_Ruler
db2b7ed62b
This was SVN commit r8374.
2010-10-16 03:08:27 +00:00
Mythos_Ruler
6ebd688589
Added descriptions to some maps.
...
This was SVN commit r8373.
2010-10-16 02:28:44 +00:00
Ykkrosh
ee55b92667
Avoid wasting address space on currently-broken cache (see #611 ).
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This was SVN commit r8371.
2010-10-15 23:20:28 +00:00
Ykkrosh
094ccc6a98
Fix playing of sound files in archives (by disabling proper streaming).
...
This was SVN commit r8370.
2010-10-15 23:06:14 +00:00
Ykkrosh
ee8d49200a
Fix formation movement loop when switching from column
...
This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
Ykkrosh
eec07b3f85
Fix missing main menu music when S3TC warning is displayed, by removing archive builder from GUI startup.
...
This was SVN commit r8368.
2010-10-15 14:10:36 +00:00
Ykkrosh
835609df20
Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
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This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
Mythos_Ruler
fbe809287c
This was SVN commit r8366.
2010-10-15 08:53:00 +00:00
Mythos_Ruler
86f0e0ba32
Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
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This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
Mythos_Ruler
5efa4ac15a
This was SVN commit r8364.
2010-10-15 06:20:26 +00:00
Mythos_Ruler
71108ff458
#New Camel fauna.
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This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
Mythos_Ruler
8191e8d1dc
This was SVN commit r8362.
2010-10-15 04:38:05 +00:00
Mythos_Ruler
c6f50be71b
This was SVN commit r8361.
2010-10-15 04:37:42 +00:00
Mythos_Ruler
7bbc19c791
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
Mythos_Ruler
87782e3242
This was SVN commit r8359.
2010-10-15 03:42:13 +00:00
Mythos_Ruler
659515f89d
Cleaning
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This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
Mythos_Ruler
5040068948
This was SVN commit r8357.
2010-10-15 01:35:30 +00:00
Ykkrosh
a1a7264aec
Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575 ).
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This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
Mythos_Ruler
8edd28c43c
Decal for Celt CC. New Celt Temple.
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This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
Ykkrosh
3cedddf60d
Disable rank icons
...
This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
janwas
2270961d14
VC2010 fix
...
This was SVN commit r8353.
2010-10-14 09:39:41 +00:00
Ykkrosh
3d2b17f1bf
Fix some warnings on Windows
...
This was SVN commit r8352.
2010-10-13 21:58:31 +00:00
WhiteTreePaladin
3fce7d86f3
Temporarily re-enable fake formations in GUI
...
This was SVN commit r8350.
2010-10-13 21:40:56 +00:00
Mythos_Ruler
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
WhiteTreePaladin
0c61f34db1
Reference group count by name instead of templateName
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This was SVN commit r8347.
2010-10-13 20:16:03 +00:00
WhiteTreePaladin
bd3ffd2c6a
Reworked EntityGroups
...
Moved selection size check into selection.js
This was SVN commit r8346.
2010-10-13 19:48:13 +00:00
Mythos_Ruler
888afbccb5
Made the war dog 1 pop. Fixed an attack range thing where the dog was unable to attack or hunt.
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This was SVN commit r8345.
2010-10-13 19:28:52 +00:00
Ykkrosh
7b59550cc3
Fix #612 (passing a program object to glDeleteShader via pglDeleteObjectARB)
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This was SVN commit r8344.
2010-10-13 16:45:27 +00:00
Ykkrosh
c1967848d2
# Fix units killing their own farms
...
This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
Mythos_Ruler
8abfa5ec89
slight color tweak
...
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
Mythos_Ruler
2559496fdf
A new stoa for the Greeks.
...
This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
Mythos_Ruler
f41434e3f6
This was SVN commit r8340.
2010-10-13 00:39:04 +00:00
Mythos_Ruler
9e71973135
This was SVN commit r8339.
2010-10-12 06:11:19 +00:00
Mythos_Ruler
be6aab1f93
Added description to Macedonia map. Completely changed the Gold Rush map. It will be a lot cooler. Will complete it before the weekend.
...
This was SVN commit r8338.
2010-10-12 05:23:10 +00:00
Mythos_Ruler
78c0312542
edited some Health for animals. (Elephants needed Health boost)
...
This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
Mythos_Ruler
1013082de6
Footprint and Status bar height tweaks.
...
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
Mythos_Ruler
c99357c880
Tweaked cavalry footprints/obstruction to be consistent.
...
This was SVN commit r8335.
2010-10-12 04:11:12 +00:00
Mythos_Ruler
d08f6b7c46
This was SVN commit r8334.
2010-10-12 01:52:56 +00:00
Mythos_Ruler
e82ed0f7ae
Beginning to add new single icons to the game. :)
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This was SVN commit r8333.
2010-10-12 01:46:29 +00:00
WhiteTreePaladin
9909675b68
Made EntityGroups more efficient
...
"Ability to add units to or remove from an already selected group of
units" based on patch by k776 (modified to avoid going over the max
selection size)
(Fixes #602 )
This was SVN commit r8332.
2010-10-11 17:24:06 +00:00
Ykkrosh
1cdc8d1726
Warn about some obsolete documentation
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This was SVN commit r8331.
2010-10-11 17:03:58 +00:00
Mythos_Ruler
4af13e4ce1
This was SVN commit r8330.
2010-10-11 15:27:39 +00:00
janwas
6f62ef3f3c
better ChooseCacheSize: always clamp to 500 MB, remove assertion (refs #611 )
...
This was SVN commit r8329.
2010-10-11 07:03:53 +00:00
Mythos_Ruler
a37399b33b
Fixed a few stats.
...
This was SVN commit r8328.
2010-10-10 22:17:49 +00:00
Mythos_Ruler
0b51957faf
This was SVN commit r8327.
2010-10-10 21:27:43 +00:00
Ykkrosh
ab6702ffaa
Fix typo in comment
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This was SVN commit r8326.
2010-10-10 19:14:22 +00:00
Mythos_Ruler
0b418f887b
This was SVN commit r8325.
2010-10-10 17:40:33 +00:00
ShieldBearer
40eabf0441
This was SVN commit r8324.
2010-10-10 16:07:40 +00:00
ShieldBearer
96162bf2b4
This was SVN commit r8323.
2010-10-10 15:12:44 +00:00
janwas
fecac5a7be
# add support for streaming sounds, not just loading them entirely into memory (avoids stalls when switching music tracks)
...
very belated revision/integration of Heron/Kyniker's patch (thanks!)
ogg fixes: ensure file remains open by holding a shared_ptr. avoid
returning 0 (success) when bytesRead==requestedSize.
closes #100
This was SVN commit r8322.
2010-10-10 12:08:51 +00:00
janwas
c9cc7d9784
skip populating directories when mounting and scanning archives => reduces startup time by about half a second when archives are present.
...
also disable archive stats (currently unused) and refactor directory
creation/association logic.
This was SVN commit r8321.
2010-10-10 10:22:11 +00:00
Mythos_Ruler
3b38240d4f
Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
...
This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
janwas
48360edf21
noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
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wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)
This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
WhiteTreePaladin
2399c283ce
Removed unnecessary health component from fish which made fishing impossible
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This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
janwas
c9ebacaa36
fix assertion under heavy cache usage due to 32-bit overflow (c.f. http://www.wildfiregames.com/forum/index.php?showtopic=13622 )
...
This was SVN commit r8317.
2010-10-09 18:12:11 +00:00
janwas
7f0b055907
warn when VFS directory creation fails due to an existing file of the same name (was seeing a crash due to a Zip file I had created in the cache directory)
...
This was SVN commit r8316.
2010-10-09 17:53:25 +00:00
Ykkrosh
a4e47abf34
Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
...
This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
Ykkrosh
184779e00e
# Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
...
Fixes #588 .
This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
Ykkrosh
5d1ad60d18
Fix aliasing error in NVTT ( fixes #605 ).
...
Bump texture cache version number, to invalidate potentially-incorrect
cached textures.
This was SVN commit r8313.
2010-10-08 23:34:55 +00:00
Mythos_Ruler
db9a2eecee
Adjusted resource value of the Metal Mines.
...
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
Ykkrosh
b62b316c56
Delete obsolete scripts
...
This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
Ykkrosh
dd3bf54e4c
Add translation to desktop file (see #492 )
...
This was SVN commit r8310.
2010-10-08 14:08:54 +00:00
Ykkrosh
7b6775ee9f
Fix building with NVTT
...
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
Mythos_Ruler
43b110a43b
Final 3 waypoint flags.
...
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
WhiteTreePaladin
3f7941d5c2
Hide the health bar when a unit containing resources is killed
...
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
Ykkrosh
46d5fff269
Use zipped data files and pre-converted textures in release distributions
...
This was SVN commit r8306.
2010-10-07 19:57:31 +00:00
Ykkrosh
5eedb07297
Fix selection of loading screen textures with pre-converted texture cache
...
This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
Ykkrosh
8dda4db8d8
Remove obsolete pmdexp tool
...
This was SVN commit r8303.
2010-10-07 18:50:49 +00:00
Ykkrosh
0436dc4cb9
Fix memory leak
...
This was SVN commit r8302.
2010-10-07 18:42:35 +00:00
Ykkrosh
ff983a7114
Remove obsolete file
...
This was SVN commit r8301.
2010-10-07 18:40:30 +00:00
Ykkrosh
0c170e2e01
Add test for NVTT bug
...
This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
Ykkrosh
7ebf258033
Fix tests
...
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
Ykkrosh
7b82173bad
Avoid potential integer overflow in pathfinder
...
This was SVN commit r8298.
2010-10-06 23:50:07 +00:00
Ykkrosh
de673be78a
Fix likely cause of "unexpected PathResult" warnings
...
This was SVN commit r8297.
2010-10-06 22:17:34 +00:00
Ykkrosh
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
...
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
WhiteTreePaladin
69b2581ff0
Preparation for garrison code
...
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
WhiteTreePaladin
1784c67c8b
Changed background icon for total unit count
...
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
Mythos_Ruler
a4fad2a549
This was SVN commit r8293.
2010-10-06 05:17:12 +00:00
WhiteTreePaladin
ca223eeb5b
Made multiple unit selection health bar vertical again
...
Increased unit selection icons to 16
Added total unit count
This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
WhiteTreePaladin
ff8477c339
Made unit selection icons the same size as the formation icons
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This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
ShieldBearer
f05e403ee5
This was SVN commit r8290.
2010-10-05 17:44:51 +00:00
ShieldBearer
22920d34d9
This was SVN commit r8289.
2010-10-05 17:44:14 +00:00
Ykkrosh
9dfa21b558
Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
...
This was SVN commit r8288.
2010-10-05 15:54:04 +00:00
Mythos_Ruler
5e197be0b4
This was SVN commit r8287.
2010-10-05 10:09:16 +00:00
Mythos_Ruler
3092691690
This was SVN commit r8286.
2010-10-05 09:13:40 +00:00
Mythos_Ruler
0baa84f6ab
texture for Celt temple
...
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
ShieldBearer
e9d3bf05a8
This was SVN commit r8284.
2010-10-05 09:08:40 +00:00
Mythos_Ruler
9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
...
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
Mythos_Ruler
759da20346
Some new wood textures.
...
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
Mythos_Ruler
e2bbdd2448
This was SVN commit r8281.
2010-10-05 05:36:07 +00:00
Mythos_Ruler
a399c2af03
Round roof for a Celt building.
...
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
Mythos_Ruler
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
Ykkrosh
9872cb17b8
Deselect units that disappear into fog-of-war.
...
Fixes #596 .
This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
Ykkrosh
f662e069b1
Tighten schema for ranks, to help detect errors
...
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
Ykkrosh
19066998c1
Show rank icon on selected units
...
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
ShieldBearer
bf77f61b0f
This was SVN commit r8274.
2010-10-04 17:58:02 +00:00
Ykkrosh
f2e96f3f3c
Reduce brightness of fogged objects.
...
This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
Ykkrosh
ab77ec40e4
Fix highlighting of obstructed building placement previews.
...
Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
Ykkrosh
6b5b35c245
Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
...
Fixes #581 .
This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
Ykkrosh
caba7cbe8f
Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
...
This was SVN commit r8270.
2010-10-04 12:07:17 +00:00
Ykkrosh
d77e70389b
Fix #585 (Windows support for font builder), based on patch from historic_bruno
...
This was SVN commit r8269.
2010-10-04 12:00:22 +00:00
Ykkrosh
795be260be
Improve docs
...
This was SVN commit r8268.
2010-10-04 11:38:43 +00:00
Mythos_Ruler
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
...
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
Mythos_Ruler
ec681ce8a8
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
Mythos_Ruler
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
...
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
ShieldBearer
bd17bc349e
This was SVN commit r8264.
2010-10-04 06:36:00 +00:00
Mythos_Ruler
f8853fe7b2
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
...
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
Mythos_Ruler
deadd4d31e
Footprints.
...
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
Mythos_Ruler
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
...
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
Mythos_Ruler
47c9f8144c
This was SVN commit r8260.
2010-10-04 00:11:07 +00:00
Mythos_Ruler
c146fe24ba
sunset sky
...
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
Mythos_Ruler
b8bd93d22b
Deleted the old 'temp' portrait sheets.
...
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
Ykkrosh
cc0a680a21
Increase box/column formation switching distance
...
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
WhiteTreePaladin
eff766d6b9
Made ESC close out open dialogs rather than offer to close the game
...
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code
This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
Ykkrosh
2cc6280d70
Fix OOS
...
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
Ykkrosh
59c8ecfa3d
Use voices for infantry/cavalry units.
...
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.
This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
Ykkrosh
aa32677784
Restore highlighting of units on hover.
...
Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
Mythos_Ruler
a47227daaa
#New Celt Market
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This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
Mythos_Ruler
91a644df3c
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
Mythos_Ruler
bf177d6a7d
Messed with the sizes of the Health bars. See what everyone thinks.
...
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
Ykkrosh
9a0db9713e
Add resource supply status bars.
...
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
Mythos_Ruler
1d32223e1a
Tweaked the names of these units.
...
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
Mythos_Ruler
21a07af553
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
...
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
WhiteTreePaladin
f9b5bd37ca
Removed button background from command icons
...
This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
Mythos_Ruler
cd12571845
This was SVN commit r8245.
2010-10-02 22:32:39 +00:00
Mythos_Ruler
96f417ab3b
Control-group icons.
...
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
Ykkrosh
7412e5563a
Switch to column formation when moving longer distances.
...
Increase minimum box formation width to 5.
This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
Ykkrosh
7ea522a484
# Add on-screen health bars
...
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
Mythos_Ruler
5e9a968bd6
This was SVN commit r8240.
2010-10-02 04:01:25 +00:00
WhiteTreePaladin
4afcd057f6
Made lower panel sprites same scale
...
Adjusted vertical spacing of player and unit names.
This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
Mythos_Ruler
3eb50d0763
command icons moved to a 32x32 cell grid. :)
...
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
WhiteTreePaladin
d2f07800ed
Fixed bug where resource bar sometimes covered the health bar
...
This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
WhiteTreePaladin
8a01e11db7
Health bar shows average for multiple selections
...
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet
This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
Ykkrosh
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
...
Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
Mythos_Ruler
4b3e819b67
Celt scout tower variation.
...
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
Mythos_Ruler
3e03a8ae10
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
...
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
Mythos_Ruler
607e176b9b
This was SVN commit r8231.
2010-10-01 07:21:15 +00:00
Mythos_Ruler
9d923233ac
This was SVN commit r8230.
2010-10-01 07:17:22 +00:00
Mythos_Ruler
138a937f6d
This was SVN commit r8229.
2010-10-01 04:43:35 +00:00
Mythos_Ruler
3631c12337
This was SVN commit r8228.
2010-10-01 04:37:16 +00:00
Mythos_Ruler
71b469c115
New Celtic Outpost.
...
This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
Mythos_Ruler
91c5101e48
This was SVN commit r8226.
2010-10-01 04:23:35 +00:00
Mythos_Ruler
317abe51d4
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
...
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
Mythos_Ruler
009f0c035d
This was SVN commit r8224.
2010-10-01 01:56:28 +00:00
WhiteTreePaladin
53abdf4717
Fixed the size of the menu and civ icon sprites
...
This was SVN commit r8223.
2010-10-01 01:13:43 +00:00
Mythos_Ruler
f76d3da89a
Redone faction emblems for UI ribbon. 64x64 now.
...
This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
Mythos_Ruler
c49489dda5
This was SVN commit r8221.
2010-10-01 00:17:31 +00:00
Mythos_Ruler
20a87d1477
Toned down the yellow color of the gold UI borders.
...
This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
Mythos_Ruler
b9ec3cbce3
This was SVN commit r8219.
2010-09-30 23:41:03 +00:00
Ykkrosh
6bcf4f25c8
Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
...
This was SVN commit r8218.
2010-09-30 23:17:41 +00:00
WhiteTreePaladin
729cf72d2b
More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
...
Smaller panel image with less dark on the sides.
This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
WhiteTreePaladin
61fa8d29f6
Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
...
This was SVN commit r8216.
2010-09-30 22:39:45 +00:00
Mythos_Ruler
ae2e61f90c
This was SVN commit r8215.
2010-09-30 04:01:22 +00:00
Mythos_Ruler
81788eb55d
#New Celt Barracks.
...
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
WhiteTreePaladin
54142e5ee8
Some more progress towards Michael's GUI design.
...
This was SVN commit r8213.
2010-09-29 21:55:51 +00:00
Mythos_Ruler
0be4b5858f
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
Mythos_Ruler
fadc725c4e
Moar eye candy and an update the Arcadia II.
...
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
Mythos_Ruler
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
...
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
Mythos_Ruler
8f979d3250
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
...
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
Mythos_Ruler
c9a2a97c25
Deleted cursor DDS files per Philip.
...
This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
Mythos_Ruler
8035840fa8
hellenes portrait sheet in PNG
...
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
WhiteTreePaladin
41819d3189
Moved notification area to rest on right side of lower panel.
...
(Hide right panel when not used)
This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
WhiteTreePaladin
4e897394dc
Fixed some overlapping issues
...
Added menu hotkey
This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
WhiteTreePaladin
b2278e56a6
Fixed menu graphics
...
Misc consistency improvements
Added pause hotkey
This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
WhiteTreePaladin
ac11a5cf28
Fixed chat dialog graphics
...
This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
WhiteTreePaladin
93e81319e8
Added civ icon
...
Fixed Settings Dialog graphics
This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
ShieldBearer
7b419170ad
updated the lion mesh
...
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
WhiteTreePaladin
ea7c2e569c
Michael's new GUI layout
...
(I made some changes to some parts which can always be changed back.
It's still a work in progress.)
This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
Mythos_Ruler
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
Mythos_Ruler
abb0e3fcd2
Fixed icon.
...
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
Mythos_Ruler
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
...
This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
Mythos_Ruler
ba6d3d3fb7
New cursor. Don't worry, I backed up the old one.
...
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
Mythos_Ruler
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
...
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
Mythos_Ruler
0ef9ec916c
Tweaked foundation sizes.
...
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
Mythos_Ruler
d7801ea211
New Celt kennel and tavern.
...
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
Mythos_Ruler
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
Mythos_Ruler
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
...
This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
Ykkrosh
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
...
Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
Mythos_Ruler
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
...
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
Mythos_Ruler
8c16820d5b
Playing with LOS ranged of towers to make them useful to use.
...
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
Mythos_Ruler
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
Mythos_Ruler
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
...
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
Mythos_Ruler
d964683536
This was SVN commit r8185.
2010-09-26 01:46:01 +00:00
Mythos_Ruler
be92780300
Gave Celtic house a smaller foundation.
...
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
Mythos_Ruler
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
...
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
WhiteTreePaladin
7f3a628e0b
Some small aesthetic changes to selection details area
...
This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
WhiteTreePaladin
fa1dc05de2
New GUI layout
...
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes
This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
Mythos_Ruler
0974a06321
#New Celtic Corral and Greek Wall Gate.
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This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
Mythos_Ruler
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
...
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
Mythos_Ruler
46de88a518
Texture for the Hellenes wall gate.
...
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
ShieldBearer
7313601bcb
This was SVN commit r8176.
2010-09-25 03:43:38 +00:00
Mythos_Ruler
87b5602910
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
Mythos_Ruler
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
...
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
feneur
3d58ea8816
Amish's lioness added
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This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
Ykkrosh
58026a3c6d
Fix bug with failing to reset GL state when sometimes necessary
...
This was SVN commit r8172.
2010-09-24 21:42:41 +00:00
Ykkrosh
6d82bfaabf
Disable some profiler calls that are frequent enough to significantly affect performance
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This was SVN commit r8171.
2010-09-24 21:33:07 +00:00
Ykkrosh
ede71ea791
Inline common vector/matrix operations, for performance.
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Remove some redundant vector methods.
Compute skinning for positions and normals simultaneously.
(These changes reduce skinning cost by >50%.)
This was SVN commit r8170.
2010-09-24 16:54:20 +00:00
Ykkrosh
46b79f8a6d
Scale minimap LOS texture down, to reduce update/upload costs.
...
Reduce minimap LOS update frequency.
This was SVN commit r8169.
2010-09-24 16:52:29 +00:00
Mythos_Ruler
7531cab8a6
Added lions to the map.
...
This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
Ykkrosh
4e065b52c2
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
...
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
Mythos_Ruler
1775d7b244
#More eyecandy stuff.
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This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
ShieldBearer
94261c036c
#New fauna lion
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This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
Mythos_Ruler
d0d879d3f6
Some new fallen columns eye candy.
...
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
Ykkrosh
85deca90e4
Fix projectiles in FoW
...
This was SVN commit r8163.
2010-09-23 13:09:35 +00:00
Ykkrosh
e1082e5adb
Fix warnings
...
This was SVN commit r8162.
2010-09-23 12:54:16 +00:00
Ykkrosh
924d1219a7
# Add fog-of-war.
...
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
Mythos_Ruler
8886841860
This was SVN commit r8159.
2010-09-22 06:48:14 +00:00
Mythos_Ruler
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
...
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
ShieldBearer
45bd668934
This was SVN commit r8156.
2010-09-22 06:22:24 +00:00
Mythos_Ruler
6f69e02490
This was SVN commit r8155.
2010-09-22 03:55:26 +00:00
Mythos_Ruler
ac7a170f95
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
Mythos_Ruler
9ed1b9b773
A water-worn terrain texture for savanna biome.
...
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
Mythos_Ruler
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
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This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
Mythos_Ruler
f509de5a45
This was SVN commit r8151.
2010-09-22 00:26:01 +00:00
Mythos_Ruler
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
...
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
Mythos_Ruler
97b8db723c
A wing texture for Pegasus.
...
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
Ykkrosh
000b7250a2
Use slightly higher quality texture compression in archive-builder mode
...
This was SVN commit r8148.
2010-09-20 16:34:09 +00:00
Mythos_Ruler
5db5aa6ad9
#New giraffe fauna.
...
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
Mythos_Ruler
2897b737fd
This was SVN commit r8146.
2010-09-20 06:19:50 +00:00
Mythos_Ruler
76c5874a8c
New Savanna "metal mine" slab entities and textures.
...
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
Mythos_Ruler
bc68a32076
Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
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This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
Mythos_Ruler
643decf96f
Moved savanna terrains to Public Mod.
...
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
Mythos_Ruler
127a0f3d7d
This was SVN commit r8142.
2010-09-20 02:48:29 +00:00
Mythos_Ruler
86b6ccd7e9
Moar savanna terrain stuff
...
This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
Mythos_Ruler
ce44425289
This was SVN commit r8140.
2010-09-20 02:22:23 +00:00
Mythos_Ruler
ae5baaadec
Updating the Savanna terrains.
...
This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
Mythos_Ruler
ea80667dfc
#Organizing and revamping some terrain stuff for Alpha II. ;)
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This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
Ykkrosh
3d8d354a18
# Optimise spatial queries.
...
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
Mythos_Ruler
6465bd66ff
Fixed a couple of things.
...
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
Mythos_Ruler
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
...
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
Ykkrosh
84b04f37db
Fix more warning.
...
This was SVN commit r8133.
2010-09-18 18:59:04 +00:00
Ykkrosh
b9eb283174
Fix warning.
...
Set thread name for texture converter.
This was SVN commit r8132.
2010-09-18 18:56:06 +00:00
Ykkrosh
3c35d5e469
Convert broken unloadable .dds file to .png
...
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
Ykkrosh
0d172264f8
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
...
Fix terrain manager to understand .cached.dds files.
Fix IArchiveWriter so you can pass it absolute paths of files to load,
and different relative paths for storing inside the archive.
Fix fs_util::ForEachFile when called on the VFS root.
This was SVN commit r8130.
2010-09-18 18:21:00 +00:00
Mythos_Ruler
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
...
This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
Mythos_Ruler
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
Mythos_Ruler
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
Mythos_Ruler
79915a17a5
An additional Grass color variation, plus playing with the city tile feature.
...
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
Mythos_Ruler
15da9d9602
Arcadia I and II map tweaks.
...
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
Ykkrosh
4c92b7b596
Add primitive tool for generating profile graphs
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This was SVN commit r8124.
2010-09-17 21:03:57 +00:00
Ykkrosh
2362d938cd
Fix loading maps
...
This was SVN commit r8123.
2010-09-17 20:47:47 +00:00
Ykkrosh
8a98102195
Fix serialize/deserialize API asymmetry.
...
Add serialization support to more components.
This was SVN commit r8122.
2010-09-17 17:53:26 +00:00
Ykkrosh
a29bb003f2
Fix warning message in replays
...
This was SVN commit r8121.
2010-09-17 17:50:43 +00:00
Ykkrosh
db047e5bee
Cache message JS conversions, to make broadcasts faster
...
This was SVN commit r8120.
2010-09-17 17:49:39 +00:00
Ykkrosh
bd38d9d34f
Fix log replayer to load terrain properties.
...
Add profiler to replayer.
Add replay hash verification.
This was SVN commit r8119.
2010-09-17 17:45:50 +00:00
Ykkrosh
fd68a95bad
Fix map reader to load all necessary simulation data even when graphics are disabled
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This was SVN commit r8118.
2010-09-17 17:43:12 +00:00
Ykkrosh
624e8490a2
Increase script memory limit more
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This was SVN commit r8117.
2010-09-17 17:40:44 +00:00
Mythos_Ruler
9faaeeebd4
The map seemed to have a problem with it, so I am remaking it.
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This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
Mythos_Ruler
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
Mythos_Ruler
474b91fabf
Added description to map and Stone to the center.
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This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
Mythos_Ruler
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
Mythos_Ruler
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
Mythos_Ruler
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
Mythos_Ruler
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
...
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
Ykkrosh
bd94273801
Stop using sem_init, since it's not supported on OS X.
...
Avoid calling any GL functions during tests (since GL isn't loaded).
This was SVN commit r8108.
2010-09-12 20:59:18 +00:00
Ykkrosh
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
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This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
Mythos_Ruler
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
...
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
Mythos_Ruler
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
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This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
Ykkrosh
f3c9a59d29
Fix layout errors and crash with Atlas terrain previews.
...
Fix warning.
This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
Ykkrosh
c8eaee35cc
Add initial texture conversion settings.
...
Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
Ykkrosh
96a8c7bd91
Remove default LOD bias.
...
Disable GL automatic mipmap generation.
This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
Ykkrosh
f12fa90e4b
Add data files for texture manager tests.
...
This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
Ykkrosh
67a94572ec
# Add new texture loading system with automatic compression.
...
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
Ykkrosh
b15c5c1c45
Add anisotropic filtering support to ogl_tex.
...
Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).
This was SVN commit r8097.
2010-09-10 20:37:54 +00:00
Ykkrosh
ad02ab726d
Expose VFS file priorities.
...
This was SVN commit r8096.
2010-09-10 20:29:38 +00:00
Ykkrosh
5b7afe3606
Fix zip file detection.
...
This was SVN commit r8095.
2010-09-10 20:28:48 +00:00
Ykkrosh
dee3cb84b5
Fix S3TC decoder bug.
...
Add S3TC decoder test.
Fix texture codec test to not be a no-op, then disable it since it
fails.
Add DDS mipmap removal transform.
This was SVN commit r8094.
2010-09-10 20:25:23 +00:00
Ykkrosh
aadbf53a2a
Add nvtt to build system
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This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
Mythos_Ruler
933fb2dc9f
new Greek Wall
...
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
WhiteTreePaladin
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
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This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
Ykkrosh
a901a2a207
Fix #566 (test failure)
...
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
Mythos_Ruler
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
Mythos_Ruler
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
Mythos_Ruler
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
Mythos_Ruler
71ba55c3ba
This was SVN commit r8084.
2010-09-06 00:11:44 +00:00
Mythos_Ruler
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
janwas
c0c8132dd4
fix VFS real path retrieval for files mounted from multiple directories (e.g. mods)
...
closes #564
GetRealPath was too simplistic and just asked the directory *most
recently mounted* into the file's VFS directory for its path. the
correct solution is to ask the file's loader for its path. the archiver
IFileLoader new returns the archive's pathname as the real path.
also simplified VfsFile's interface.
This was SVN commit r8082.
2010-09-05 21:41:45 +00:00
WhiteTreePaladin
0864ba4fb4
Fixed main menu parchment buttons ( Fixes #561 )
...
Switched placement of load game and cancel buttons
This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
janwas
f5f65c23c0
OSX compat: remove cpu_CAS64 wrapper, since intptr_t and i64 apparently aren't compatible types. IA-32 code should call ia32_asm_CAS64 if it wants to CAS 64-bit values.
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This was SVN commit r8080.
2010-09-05 15:38:34 +00:00
janwas
2e7436434d
warning fixes: mostly size_t vs. specialized API type and other type conversion.
...
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl= )
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
WhiteTreePaladin
178d45d0e2
Added regular size cancel / close buttons to several menu areas ( Fixes #558 and #560 )
...
Moved main menu buttons to top right
This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
Ykkrosh
b1e32f9542
Fix tests
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This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
Ykkrosh
6c7830df3f
Rename CTextureManager and CTextureEntry since they are only for terrain textures
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This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
Ykkrosh
014d504e3a
Fix FAT-tolerant timestamp comparison
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This was SVN commit r8075.
2010-09-04 16:46:10 +00:00
Mythos_Ruler
5068304a73
This was SVN commit r8074.
2010-09-04 16:41:50 +00:00
Mythos_Ruler
b2290a22ba
This was SVN commit r8073.
2010-09-04 16:23:44 +00:00
Ykkrosh
1c535b6a8a
Fix #544 (Fall back to windowed mode if fullscreen fails), based on patch from oln
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This was SVN commit r8072.
2010-09-04 14:49:12 +00:00
Ykkrosh
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
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This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
Ykkrosh
0fa0181f0c
Fix #554 (camera should be always inside the terrain), based on patch from markelov
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This was SVN commit r8070.
2010-09-04 12:50:27 +00:00
Mythos_Ruler
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
WhiteTreePaladin
086d522050
Made structures reference new buildings icon sheet
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This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
Mythos_Ruler
b9e288301b
This was SVN commit r8067.
2010-09-04 01:01:17 +00:00
Mythos_Ruler
e89c761cce
This was SVN commit r8066.
2010-09-04 00:44:04 +00:00
Mythos_Ruler
ef752ebd53
This was SVN commit r8065.
2010-09-03 22:04:16 +00:00
WhiteTreePaladin
e88760f7c1
Made comment consistent with changes
...
This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
Ykkrosh
5e15a0279e
Print JS stack trace when reporting exceptions.
...
Increase maximum logger message size.
Fix GC bug.
This was SVN commit r8063.
2010-09-03 20:06:17 +00:00
Ykkrosh
5cc04d44f8
Fix some script errors
...
This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
WhiteTreePaladin
7f680afd0a
Fixed unhandled event 'ResourceGather' in the PASSIVE state
...
This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
Ykkrosh
1fb90357b2
Fix build error
...
This was SVN commit r8059.
2010-09-03 10:09:41 +00:00
Ykkrosh
2b57f4f998
# Initial support for formation movement.
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Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
Ykkrosh
ece6b58188
Fix crash in replay mode.
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Disable audio properly in replay mode.
This was SVN commit r8057.
2010-09-03 09:50:16 +00:00
Ykkrosh
b712efac07
Optimise vertex pathfinder (typically ~6x faster).
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This was SVN commit r8056.
2010-09-03 09:44:41 +00:00
Ykkrosh
188a3cab12
Split pathfinder into multiple files, to make it more manageable.
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This was SVN commit r8055.
2010-09-03 09:32:12 +00:00
Mythos_Ruler
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
Mythos_Ruler
38f29e055c
#New Greek Scout Tower and textures.
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This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
Mythos_Ruler
bf4ea39457
This was SVN commit r8052.
2010-08-31 01:55:14 +00:00
WhiteTreePaladin
90e4672c8d
Removed unnecessary null assignment
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This was SVN commit r8051.
2010-08-30 14:43:26 +00:00
Mythos_Ruler
1cbd528b94
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
Mythos_Ruler
f5b32e0ff5
This was SVN commit r8049.
2010-08-30 01:03:54 +00:00
Mythos_Ruler
4e3186c8a2
This was SVN commit r8048.
2010-08-30 00:49:14 +00:00
Ykkrosh
ae4e03f1e5
Fix config typo
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This was SVN commit r8047.
2010-08-29 20:04:39 +00:00
Ykkrosh
1936acc8a8
Fix #557 (Minor improvements to non-fancy water fresnel effect), based on patch from hex539
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This was SVN commit r8046.
2010-08-29 14:13:39 +00:00
Ykkrosh
0858b76bed
Fix #556 (Minimap camera outline clips incorrectly), based on patch from Jayschwa
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This was SVN commit r8045.
2010-08-29 13:31:19 +00:00
Ykkrosh
81f4347c71
Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik
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This was SVN commit r8044.
2010-08-29 12:51:52 +00:00
Ykkrosh
99d56959aa
Fix #552 (compile with new boost (1.44+)), based on patch from Karlik
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This was SVN commit r8043.
2010-08-29 12:44:13 +00:00
Mythos_Ruler
660ce1bcb8
This was SVN commit r8042.
2010-08-29 04:25:13 +00:00
Mythos_Ruler
714573c442
Deleting Latium map and will replace with a new one soon.
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This was SVN commit r8041.
2010-08-29 01:41:58 +00:00
Mythos_Ruler
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
Mythos_Ruler
ed0c6c72c8
added auto-smooth group
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This was SVN commit r8039.
2010-08-28 23:50:07 +00:00
Mythos_Ruler
0273df2943
#New texture for Greek military and economic buildings.
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This was SVN commit r8038.
2010-08-28 22:15:40 +00:00
WhiteTreePaladin
0a98fbaba2
Cache the Entity States and Templates to increase performance
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This was SVN commit r8037.
2010-08-28 21:12:52 +00:00
Mythos_Ruler
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
Mythos_Ruler
f1c0370e9e
This was SVN commit r8035.
2010-08-26 21:57:52 +00:00
Mythos_Ruler
3f5661a90e
Adjusted build times for buildings.
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This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
Mythos_Ruler
f574d32339
#Low-detail 'Gold Rush' map for players who have uncomfortable lag playing other more detailed maps.
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This was SVN commit r8033.
2010-08-26 02:21:59 +00:00
Mythos_Ruler
e2b55d56a6
Tweaked the tooltips again.
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This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
Mythos_Ruler
2c5c4bc292
Re-worded the tooltips a little bit.
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This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
Ykkrosh
c78dffb19f
Fix tests
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This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
Ykkrosh
5fbbc27dfd
Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
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This was SVN commit r8028.
2010-08-23 14:30:13 +00:00
Mythos_Ruler
b9b5f1461a
This was SVN commit r8027.
2010-08-22 19:20:37 +00:00
Ykkrosh
ac9340584c
Fix building when wxWidgets has TIFF support disabled
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This was SVN commit r8026.
2010-08-22 18:06:46 +00:00
Mythos_Ruler
0e2dd1671c
This was SVN commit r8025.
2010-08-22 18:03:21 +00:00
Ykkrosh
3abe355b7c
Disable implementation of os_cpu_SetThreadAffinityMask on Linux, since it's not necessary and it causes errors.
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Should fix #547 .
This was SVN commit r8024.
2010-08-22 11:23:50 +00:00
Ykkrosh
28ee4fdb5d
Fix template error when creating foundations
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This was SVN commit r8023.
2010-08-22 10:09:01 +00:00
Ykkrosh
2cff131a87
Fix #545 (Grab mouse in fullscreen), based on patch from Jayschwa
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This was SVN commit r8022.
2010-08-22 10:00:22 +00:00
Ykkrosh
dab8365978
Make GUI buttons respond to multiple rapid clicks
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This was SVN commit r8021.
2010-08-22 01:00:57 +00:00
Ykkrosh
a9b11b780e
Fix right clicks passing through GUI objects and triggering unit commands.
...
Fix cursor displaying unit commands when over a GUI object.
This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
Ykkrosh
674f516f83
Fix #546 (Water continues to flow during pause), based on patch from Jayschwa
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This was SVN commit r8019.
2010-08-21 22:50:57 +00:00
Ykkrosh
2529ae2a7b
Fix #543 (Replace skybox with black background), based on patch from Jayschwa
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This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
Ykkrosh
715a2715c9
Fix #541 (Strange shape of camera view on minimap), based on patch from lubos
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This was SVN commit r8017.
2010-08-21 22:06:44 +00:00
Ykkrosh
87cf84fb4c
Fix #538 (Atlas has wrong icon in Start menu)
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This was SVN commit r8016.
2010-08-21 22:02:07 +00:00
Ykkrosh
a41dd1d736
# Add repair command.
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Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
Ykkrosh
b38e032c7e
# Population limits.
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Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
Ykkrosh
d2f7973c29
Fix system-dependent crash on exiting
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This was SVN commit r8013.
2010-08-21 16:26:34 +00:00
Mythos_Ruler
445a300a3a
Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
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This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
Mythos_Ruler
92dfdd64cb
#Larger icon sheet for Buildings.
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This was SVN commit r8011.
2010-08-20 04:40:09 +00:00
Mythos_Ruler
aec91893cd
This was SVN commit r8010.
2010-08-20 00:51:28 +00:00
Mythos_Ruler
9a316f21e0
This was SVN commit r8009.
2010-08-20 00:27:38 +00:00
Mythos_Ruler
4bb65aaf45
This was SVN commit r8008.
2010-08-19 23:33:45 +00:00
Ykkrosh
fed57d7bee
Add primitive .3do (TA/Spring) model conversion tool.
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This was SVN commit r8007.
2010-08-19 21:59:08 +00:00
Ykkrosh
9fa5af5fbf
Avoid crash when loading texture named "".
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Report texture-loading errors.
This was SVN commit r8006.
2010-08-19 21:58:27 +00:00
Ykkrosh
90207a5018
Add barely-tested support for prop points on static meshes (see #243 - needs more testing).
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Automatically triangulate meshes.
This was SVN commit r8005.
2010-08-19 21:57:43 +00:00
WhiteTreePaladin
aa65eb2008
Fixed empty tooltips from displaying a small, empty square
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This was SVN commit r8004.
2010-08-19 14:57:51 +00:00
WhiteTreePaladin
dfa155f6b9
Simplified the main selected unit's icon tooltip
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This was SVN commit r8003.
2010-08-19 14:09:00 +00:00
Mythos_Ruler
5a745eb1c7
This was SVN commit r8002.
2010-08-19 03:55:45 +00:00
Mythos_Ruler
09a64be42f
This was SVN commit r8001.
2010-08-18 02:56:24 +00:00
Mythos_Ruler
ad841c3e02
This was SVN commit r8000.
2010-08-18 02:47:38 +00:00
Mythos_Ruler
20b2e744ae
This was SVN commit r7999.
2010-08-18 02:22:33 +00:00
Mythos_Ruler
be6fe81ad1
This was SVN commit r7998.
2010-08-18 02:19:26 +00:00
Mythos_Ruler
65358cb9fe
This was SVN commit r7997.
2010-08-18 02:15:59 +00:00
Mythos_Ruler
fe9d2d291e
This was SVN commit r7996.
2010-08-18 01:27:03 +00:00
WhiteTreePaladin
5ee7f7b178
Reworked selection details and rank code
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Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
Mythos_Ruler
e3b6d47b95
This was SVN commit r7994.
2010-08-17 05:43:26 +00:00
Mythos_Ruler
0405ebd7a6
Added a cheeky tooltip to the pyramids.
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This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
Mythos_Ruler
7dd4bdb2ed
This was SVN commit r7992.
2010-08-17 02:26:37 +00:00
Mythos_Ruler
723653fdbc
This was SVN commit r7991.
2010-08-17 02:24:47 +00:00
Mythos_Ruler
e44c87543f
This was SVN commit r7990.
2010-08-17 01:18:15 +00:00
Mythos_Ruler
d9aa52af8e
Edited tooltips.
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This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
WhiteTreePaladin
7a2fac889f
Enabled template tooltips
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This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
Mythos_Ruler
f64e4c71cf
This was SVN commit r7987.
2010-08-17 00:13:18 +00:00
Mythos_Ruler
03cdd1aa9a
This was SVN commit r7986.
2010-08-17 00:13:03 +00:00
Mythos_Ruler
ae4ce3b097
This was SVN commit r7985.
2010-08-17 00:12:39 +00:00
WhiteTreePaladin
ee642bd030
Animal icons by Mario Machado
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This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
Ykkrosh
7a8d1f9542
Add files used for https://launchpad.net/~wfg/+archive/0ad
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This was SVN commit r7983.
2010-08-16 01:36:22 +00:00
Mythos_Ruler
d401e8a401
This was SVN commit r7982.
2010-08-16 01:28:31 +00:00
Mythos_Ruler
c7bcca97cf
This was SVN commit r7981.
2010-08-16 01:23:17 +00:00
Mythos_Ruler
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
Mythos_Ruler
2c65a3d5dd
#New Egyptian Obelisk eye candy by Brightgalrs.
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This was SVN commit r7979.
2010-08-15 23:24:04 +00:00
Mythos_Ruler
1fc3b198ba
This was SVN commit r7978.
2010-08-15 23:22:09 +00:00
Mythos_Ruler
0258d6614f
This was SVN commit r7977.
2010-08-15 22:15:19 +00:00
Mythos_Ruler
7525aecc17
#Gather food from Apple Trees.
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This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
Mythos_Ruler
57584e80ec
This was SVN commit r7975.
2010-08-15 21:05:06 +00:00
Mythos_Ruler
cd76d5c4b7
Gazelle horns.
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This was SVN commit r7974.
2010-08-15 20:27:21 +00:00
Mythos_Ruler
5323ba6299
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
Mythos_Ruler
85774db1c4
#Egyptian Cliff textures.
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This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
Ykkrosh
b44636d10f
Fix uninstaller to remove link
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This was SVN commit r7971.
2010-08-15 16:31:05 +00:00