feneur
6abd49d60a
#Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
...
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
Ykkrosh
51b58328f7
Fix negative 'unlogged' time in profiler at start of game.
...
Remove redundant Reset call.
This was SVN commit r9047.
2011-03-08 16:58:07 +00:00
Ykkrosh
8a0cbe009a
Stop the AI wasting time chasing after any animals except chickens.
...
Make the AI behave better when it can't find any viable food sources.
This was SVN commit r9046.
2011-03-08 01:40:44 +00:00
Ykkrosh
9787f963ba
Minor adjustments to feedback details
...
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
Pureon
910c1b7c67
make bridge unselectable entity
...
This was SVN commit r9044.
2011-03-08 00:09:17 +00:00
Pureon
a77c807e06
Simple bridge demo map
...
This was SVN commit r9043.
2011-03-07 22:31:00 +00:00
Ykkrosh
18f44bebbc
Add workaround for missing tree shadows on certain graphics drivers
...
This was SVN commit r9042.
2011-03-07 00:34:03 +00:00
Pureon
21785dc97c
hele wall and wall tower obstruction stat changes
...
This was SVN commit r9041.
2011-03-06 14:38:06 +00:00
WhiteTreePaladin
4261983c9d
Fix reveal map checkbox after winning
...
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
WhiteTreePaladin
ecbe92bdda
automatically reveal map when a player wins
...
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
Ykkrosh
b4d9ab336b
Simplify hiding of system cursor on non-Windows.
...
Fixes #683 .
This was SVN commit r9038.
2011-03-06 00:48:26 +00:00
Ykkrosh
7d6cfe58de
Fix non-PCH build
...
This was SVN commit r9037.
2011-03-06 00:01:23 +00:00
Ykkrosh
6f9da85d9f
Improve performance of full state hash computation, by skipping script components that are known to have no data.
...
Switch to much quicker (and less comprehensive) per-turn hashing in
multiplayer games.
This was SVN commit r9036.
2011-03-05 22:30:32 +00:00
Ykkrosh
20ebaa5b79
Fix units getting stuck inside foundations
...
This was SVN commit r9035.
2011-03-05 22:18:29 +00:00
Mythos_Ruler
52d767a404
This was SVN commit r9034.
2011-03-05 19:59:46 +00:00
Mythos_Ruler
c562ed6894
Fixed obstruction.
...
This was SVN commit r9033.
2011-03-05 19:59:02 +00:00
Ykkrosh
22e16e4554
Make builders look for nearby foundations to help with, once they finish their own building
...
This was SVN commit r9032.
2011-03-05 17:38:15 +00:00
Ykkrosh
08d5e7bf66
Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
...
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
Ykkrosh
c0383ffc30
Fix units not auto-gathering after a group is given a construction order
...
This was SVN commit r9030.
2011-03-05 15:56:24 +00:00
Mythos_Ruler
b914f82d2a
Celt ram edit.
...
This was SVN commit r9029.
2011-03-05 15:36:22 +00:00
Ykkrosh
d62e9de7da
Fix shift-click building placement
...
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
Ykkrosh
18cdbd9eab
Increase tile-based pathfinder maximum search range, so it's at least enough to reach from one side of Acropolis to the other
...
This was SVN commit r9026.
2011-03-05 14:38:08 +00:00
Ykkrosh
18a2968919
Fix errors when starting multiplayer games
...
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
Ykkrosh
d3929b6af1
Actually, delete the cpuid() inline asm entirely since it still causes various problems in various compilers
...
This was SVN commit r9024.
2011-03-05 14:11:57 +00:00
Ykkrosh
712a92caa1
Save PIC register in cpuid() to fix "can't find a register in class 'BREG'" error in some versions of GCC
...
This was SVN commit r9023.
2011-03-05 13:53:02 +00:00
Ykkrosh
18798c3f8d
OS X build fix
...
This was SVN commit r9022.
2011-03-05 13:49:36 +00:00
WhiteTreePaladin
637412cb5a
update name for alpha 4
...
update default single player map for alpha 4
This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
Ykkrosh
e608d9269a
Load entity templates for the AI via the progressive loader.
...
Display message while loading the map list for the setup screen.
This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
Pureon
19c8ca3ef4
siege ram trained sound effect added
...
This was SVN commit r9018.
2011-03-05 00:43:26 +00:00
Pureon
8b655f4f99
Celt siege ram produced in fortress buildings
...
This was SVN commit r9017.
2011-03-05 00:21:09 +00:00
Ykkrosh
e6ebfa2ab9
Fix tests
...
This was SVN commit r9016.
2011-03-04 23:22:09 +00:00
Ykkrosh
2229c10e05
Delete rint/rintf emulation for Windows, since it got broken (the tests fail) and we don't use it any more
...
This was SVN commit r9015.
2011-03-04 23:16:04 +00:00
Ykkrosh
09cbe4f341
Disable debug messages when instantiating AIs
...
This was SVN commit r9014.
2011-03-04 21:50:30 +00:00
Ykkrosh
cae4b1b1af
Hide useless 'server name' field on setup screen
...
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
Ykkrosh
3e7731e8ca
Stop units wasting their lives chasing animals they'll never be able to catch.
...
Let AI players collect treasures.
This was SVN commit r9012.
2011-03-04 21:42:39 +00:00
Ykkrosh
3a5ca7fdbc
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
...
Fixes #573 .
This was SVN commit r9011.
2011-03-04 20:02:05 +00:00
Ykkrosh
bec4c6437b
Make non-combat units flee when under melee attack, and not attack enemies automatically.
...
Fixes #703 .
This was SVN commit r9010.
2011-03-04 14:36:41 +00:00
Ykkrosh
3e22cf4cae
Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
...
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
Ykkrosh
2ef1b9a867
Make projectiles that miss their target continue until hitting the terrain.
...
Fixes #706 .
This was SVN commit r9008.
2011-03-04 00:43:48 +00:00
Ykkrosh
6bcce22a88
Tell the profiler about a few more bits of code
...
This was SVN commit r9007.
2011-03-03 22:38:01 +00:00
Ykkrosh
58ae08522f
Let local.cfg override the hardware-dependent defaults set by hwdetect
...
This was SVN commit r9005.
2011-03-03 01:49:49 +00:00
Ykkrosh
1c1564daaf
Make profiler JSON output much more concise.
...
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.
This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
Ykkrosh
16a4eb36dd
Various minor optimisations.
...
Enable SpiderMonkey method JIT in Release mode.
Add Engine.ProfileStart/Engine.ProfileStop functions for scripts.
Fix AI to clone initial entity data and shared metadata.
This was SVN commit r9003.
2011-03-03 00:16:14 +00:00
Ykkrosh
8d2d4a8505
Fix profile parser
...
This was SVN commit r9002.
2011-03-03 00:14:23 +00:00
Ykkrosh
dbc6d27411
Optimise obstruction grid updates in the common case when terrain hasn't changed
...
This was SVN commit r9001.
2011-02-28 01:24:12 +00:00
Ykkrosh
794584ea11
Optimise tile-based pathfinder, particularly for large maps.
...
This was SVN commit r9000.
2011-02-28 00:35:53 +00:00
Ykkrosh
cb0e322a61
# Minor AI fixes.
...
Avoid script errors on Miletus.
Use pre-existing female citizens as workers.
Fix autostart.
This was SVN commit r8999.
2011-02-27 19:20:36 +00:00
Ykkrosh
b15ea0691f
Attempt to improve AI selection in the game setup screen.
...
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
Ykkrosh
d045258c29
Let exceptions in GUI script events triggered by script setters propagate out of the setter, so error messages aren't useless.
...
This was SVN commit r8997.
2011-02-27 17:57:32 +00:00
Ykkrosh
eb163c8d24
Improve reporting of extensions promoted into GL 1.2
...
This was SVN commit r8996.
2011-02-27 14:25:04 +00:00
Ykkrosh
18b317bc19
# Improve animal AI, based on patch from Badmadblacksad.
...
Fixes #563 .
This was SVN commit r8995.
2011-02-27 13:34:22 +00:00
Pureon
83d0492fca
New Celt fishing boat. Hele fishing boat update.
...
This was SVN commit r8993.
2011-02-26 22:52:58 +00:00
Ykkrosh
407b1ef80f
Bump hwdetect version, to identify reports that include recent bugfixes
...
This was SVN commit r8992.
2011-02-26 19:41:01 +00:00
janwas
bb562ce179
fixes:
...
avoid reporting a (not-present) third-level cache for Athlon X2 that
don't have one
add better documentation of cache information
ensure we're running on the same CPU while retrieving cache/TLB
descriptors
wgfx: always check all known graphics driver names (more robust in the
face of changing gfx_card strings), correct the intel driver name
This was SVN commit r8991.
2011-02-26 19:22:02 +00:00
janwas
567a698628
check all file names known to belong to a GPU's drivers instead of trying to rule out 32/64 bit variants
...
fixes #737
This was SVN commit r8990.
2011-02-26 17:10:09 +00:00
Ykkrosh
4f8dc9c777
Fix script error message when starting Atlas
...
This was SVN commit r8989.
2011-02-26 00:19:02 +00:00
Ykkrosh
6d7c27edfe
Fix occasionally rendering just terrain and no models when starting a game
...
This was SVN commit r8988.
2011-02-26 00:07:16 +00:00
Ykkrosh
92e84a9112
Fix keys like F11 triggering two events when sent from Atlas to the game engine
...
This was SVN commit r8987.
2011-02-25 23:53:09 +00:00
Ykkrosh
f0ea32cb8d
Import user-report server side code
...
This was SVN commit r8986.
2011-02-25 19:46:01 +00:00
janwas
4e8c305c6e
sync with work - export app_hooks_update; add boost replacement FileExists and FileSize; avoid conflict with stdint.h;
...
remove asm rintf implementation (sse is faster); avoid the need for an
external 64-bit asm file with vc2008/vc2010; allow arbitrarily long
command line args
This was SVN commit r8985.
2011-02-25 16:31:42 +00:00
janwas
d805ef356e
FileExists -> VfsFileExists (see next commit)
...
scriptInterface: fix bool cast warning
This was SVN commit r8984.
2011-02-25 16:30:55 +00:00
Ykkrosh
77fe5c9e40
Disable shadows and fancy-water by default on some slower graphics devices.
...
See #623 .
This was SVN commit r8983.
2011-02-25 02:00:57 +00:00
Ykkrosh
a903b4c9d3
Fix #684 (disable S3TC on R600 drivers).
...
Clean up hwdetect a tiny bit.
This was SVN commit r8982.
2011-02-25 01:31:00 +00:00
Ykkrosh
0378500bdc
Fix #712 (remove S3TC warning).
...
Add timer to S3TC decoder so it's still easy to determine if it was
used.
This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
Ykkrosh
f4f36af852
Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740 .
...
This was SVN commit r8980.
2011-02-24 21:49:24 +00:00
Ykkrosh
798278a6c1
Fix template validation error
...
This was SVN commit r8979.
2011-02-24 21:45:25 +00:00
Ykkrosh
63f958878d
Fix GUI errors and glitches when placing buildings and not moving the mouse.
...
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
Ykkrosh
e16681f0e5
Fix destruction queue warnings when using some GUI features with time-warp enabled
...
This was SVN commit r8976.
2011-02-24 02:05:06 +00:00
Ykkrosh
f6c1d98c9a
Fix #739 (test failures).
...
Use JSON in debug serializer output unless it fails due to e.g. cyclic
values, in which case use toSource.
Disable file stats code by default, since its output isn't used.
This was SVN commit r8975.
2011-02-24 00:32:38 +00:00
Ykkrosh
059a53dd37
Fix startup hang on OS X, caused by using timers before initialising them
...
This was SVN commit r8974.
2011-02-23 09:19:41 +00:00
Ykkrosh
6b783aebd6
Try to fix build errors
...
This was SVN commit r8973.
2011-02-22 21:50:26 +00:00
Ykkrosh
0c1e05d672
Fix typo
...
This was SVN commit r8972.
2011-02-22 20:15:59 +00:00
Ykkrosh
e370223d1d
Fix register handle leak
...
This was SVN commit r8971.
2011-02-21 22:25:51 +00:00
Ykkrosh
abe07e096a
Build fix
...
This was SVN commit r8970.
2011-02-21 22:22:49 +00:00
Ykkrosh
9bbda8b80b
HTTP proxy discovery for Windows
...
This was SVN commit r8969.
2011-02-21 21:54:47 +00:00
Ykkrosh
25039d3aff
Fix build errors with old glext.h.
...
Report full cache details, and lsb-release when available.
This was SVN commit r8968.
2011-02-21 18:56:23 +00:00
Ykkrosh
ee8b193cdb
Fix profiler crash differently
...
This was SVN commit r8967.
2011-02-21 11:57:01 +00:00
janwas
a155809447
avoid crash due to null pointer in profiler (triggered by returning from the root node)
...
This was SVN commit r8966.
2011-02-21 09:41:11 +00:00
janwas
8f59d52697
sync with work; fix compile error due to lack of boost/serialization in 0ad svn
...
This was SVN commit r8965.
2011-02-21 09:23:51 +00:00
Ykkrosh
d75d9c3b75
Make the script profiler more useful, by giving the filename/line for anonymous functions.
...
Fix the turn-based profiler a bit.
This was SVN commit r8964.
2011-02-21 02:16:12 +00:00
Ykkrosh
0be515280b
Memoize some common entity lists in AI scripts.
...
This was SVN commit r8963.
2011-02-21 02:14:45 +00:00
Kimball
4ba59510b5
Corral with new type of roof.
...
This was SVN commit r8962.
2011-02-20 23:50:52 +00:00
Ykkrosh
807663cd54
Fix uninitialised value
...
This was SVN commit r8961.
2011-02-20 20:52:35 +00:00
Ykkrosh
d7a243343d
Add per-turn counts to profiler, as well as per-frame.
...
Remove percent-of-parent and percent-of-frame timings since they're not
particularly useful.
Simplify profiler update code by using RingBuf.
Handle profiler keys via character codes rather than keysyms, to
hopefully work with different keyboard layouts.
Make console intercept all keys, to stop digits, shift-D, etc having
unexpected side-effects.
Disable console copy/paste when console is inactive.
This was SVN commit r8960.
2011-02-20 20:50:26 +00:00
Ykkrosh
b24396740c
Disable XML validation when loading templates for AI, to save startup time
...
This was SVN commit r8959.
2011-02-20 20:45:39 +00:00
Ykkrosh
6ba12dd2ff
Pretty-print JS values in debug serializer
...
This was SVN commit r8958.
2011-02-20 20:44:36 +00:00
Ykkrosh
720bb3c87d
Remove unnecessary rooting
...
This was SVN commit r8957.
2011-02-20 20:44:13 +00:00
Ykkrosh
e8a650bc30
Const-correctness
...
This was SVN commit r8956.
2011-02-20 20:42:54 +00:00
Pureon
2501b42447
Celt warship and merchant ship updates. New Celt sail textures
...
This was SVN commit r8955.
2011-02-20 14:40:15 +00:00
Pureon
28354159db
Added eyecandy bridge edges.
...
This was SVN commit r8954.
2011-02-20 12:27:12 +00:00
Ykkrosh
5f64937d02
Skip detecting some not-very-useful GL values that cause errors in some drivers
...
This was SVN commit r8953.
2011-02-20 11:46:48 +00:00
Ykkrosh
c29f2d26b3
Add some more stuff to hwdetect, because there can never be too much
...
This was SVN commit r8951.
2011-02-20 00:54:36 +00:00
Ykkrosh
e91434a23d
Extend isImplementedInCore up to GL 3.0
...
This was SVN commit r8950.
2011-02-20 00:52:50 +00:00
Ykkrosh
b2f5dd1b62
Non-PCH build fixes
...
This was SVN commit r8949.
2011-02-19 22:30:34 +00:00
WhiteTreePaladin
ffa8bf5ea4
added missing word and reworded some text
...
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
janwas
1a2a7677fd
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
...
This was SVN commit r8947.
2011-02-19 21:24:39 +00:00
WhiteTreePaladin
007985332b
formatted feedback dialog to look a little nicer
...
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
janwas
a02a5d8e5e
refactor graphics driver detect code, ensure both variants return name.dll(version)
...
This was SVN commit r8945.
2011-02-19 20:46:43 +00:00
janwas
83569c8f13
detect when detecting OpenGL driver version failed because the driver didn't describe itself in the registry;
...
fall back to detecting the version of the driver DLL (whose name we
guess)
This was SVN commit r8944.
2011-02-19 20:24:38 +00:00
janwas
7445342b61
wdll_ver: avoid errors while reading DLL version due to (lack of) FS redirection
...
UserReport: avoid windows iterator debugging warning due to invalid
operator[]
This was SVN commit r8942.
2011-02-19 19:15:00 +00:00
Ykkrosh
06a088efa8
Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
...
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
janwas
1b1230ca3e
wgl compile fix: add types required by new wglext.h
...
wutsname fix (noticed by Philip from hwdetect information, thanks!):
uname.release wasn't always set.
BinarySerializer.h: warning fix
This was SVN commit r8940.
2011-02-19 18:00:09 +00:00
Ykkrosh
f3372bf11d
Add some rough performance reporting.
...
Make the profiler converge a bit faster.
This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
Ykkrosh
3e13c300cc
Fix non-PCH build error
...
This was SVN commit r8938.
2011-02-19 00:46:14 +00:00
Ykkrosh
ceb4bc9b94
Report more hardware details
...
This was SVN commit r8937.
2011-02-19 00:39:32 +00:00
Ykkrosh
3e1f09a58f
Fix missing newline in GL error reporting
...
This was SVN commit r8936.
2011-02-19 00:38:08 +00:00
Ykkrosh
c7f647ae73
Don't bother initialising shadow map textures with data that will never be used.
...
Add some profiling in the shadow rendering code.
This was SVN commit r8934.
2011-02-18 23:41:27 +00:00
Ykkrosh
04dcbd294c
Push the near clip plane further out, to reduce z-fighting
...
This was SVN commit r8933.
2011-02-18 23:38:28 +00:00
Ykkrosh
d600a400fe
Fix GUI text input box scrollbars not moving when the window is resized.
...
This was SVN commit r8932.
2011-02-18 22:49:24 +00:00
Ykkrosh
387b801aed
Fix tooltip crash/corruption, caused by inconsistently changing types.
...
This was SVN commit r8931.
2011-02-18 22:36:39 +00:00
Kimball
a9e920a467
Iberian corral (still needs new footprint)
...
This was SVN commit r8930.
2011-02-17 23:09:04 +00:00
Ykkrosh
1c7e33b528
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
...
Handle most CStr8/CStrW conversions via UTF-8 instead of effectively
assuming Latin-1.
Return UTF-8 strings from Xeromyces API.
This was SVN commit r8929.
2011-02-17 20:08:20 +00:00
Ykkrosh
4f724056d5
Remove some unused bits from CRenderer
...
This was SVN commit r8927.
2011-02-16 22:40:15 +00:00
Ykkrosh
3d997365d8
Fix CStr numeric constructors on 32-bit platforms.
...
Remove unnecessary assignment operators.
This was SVN commit r8926.
2011-02-16 21:14:08 +00:00
Ykkrosh
0da7e822ff
# Add opt-in automatic feedback system.
...
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.
This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
Ykkrosh
1c3c962ea1
Import libcurl for Windows
...
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
Ykkrosh
3d992ffea6
GCC build fix
...
This was SVN commit r8923.
2011-02-15 16:40:23 +00:00
janwas
ddba0cc311
topology.cpp: fix for non-contiguous APIC IDs
...
wcpu: avoid undefined shift right on 64-CPU systems (caught via
assertion)
filesystem: add wrename
path_util: add std::wstring variants of common boost::filesystem
routines
This was SVN commit r8922.
2011-02-15 10:38:11 +00:00
Pureon
90c60c6580
Hele fishing boat update
...
This was SVN commit r8921.
2011-02-13 19:02:21 +00:00
Ykkrosh
fca69efd76
Fix build for GCC 4.5
...
This was SVN commit r8920.
2011-02-13 18:38:22 +00:00
Ykkrosh
11837204b6
Fix archive builder to not compress the recently-renamed terrain blend textures
...
This was SVN commit r8919.
2011-02-13 17:37:33 +00:00
Pureon
6d798804c3
Quieter resource gathering
...
This was SVN commit r8918.
2011-02-13 17:01:22 +00:00
Ykkrosh
65af9307ea
Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
...
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
Ykkrosh
dbd3de82ff
Fix #705 (tooltips go off screen when displayed near a corner), based on patch from Leonard
...
This was SVN commit r8916.
2011-02-13 12:16:31 +00:00
Ykkrosh
c7056490b2
Restrict the initial window size to the screen size (hopefully fixes #532 ).
...
This was SVN commit r8915.
2011-02-12 21:21:07 +00:00
Pureon
608c7f0e70
Celt siege ram texture update
...
This was SVN commit r8914.
2011-02-12 00:20:22 +00:00
Ykkrosh
eb074ba28c
Fix #495 (warn when locale is bogus), based on patch from darrenhoffman and sergiovier
...
This was SVN commit r8913.
2011-02-12 00:19:59 +00:00
Pureon
7476bad7e2
New siege ram sounds added. Celt siege ram files.
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This was SVN commit r8912.
2011-02-12 00:01:21 +00:00
Ykkrosh
aa8c3a9ea9
Fixed #582 (add camera reset command in Atlas), based on patch from stilz
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This was SVN commit r8911.
2011-02-11 23:56:55 +00:00
Ykkrosh
9b25df5958
Fix #591 (Disable sounds for units in FoW/SoD), based on patch from Bogi
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This was SVN commit r8910.
2011-02-11 23:02:19 +00:00
Ykkrosh
fb738766ea
Recompute building placement preview every turn, so its colour responds to changes in the environment
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This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
Pureon
6cd212a68d
Female acknowledgement sound placeholder
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This was SVN commit r8908.
2011-02-11 00:40:25 +00:00
Ykkrosh
804e817cf5
Fix rendering of main menu buttons after leaving a game
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This was SVN commit r8907.
2011-02-10 23:58:33 +00:00
Ykkrosh
11bc751fd3
Save replay log's commands.txt in new locations when playing multiple games in a single session
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This was SVN commit r8906.
2011-02-10 23:57:19 +00:00
Pureon
ec97d271d6
Added bark sounds to celt war dog
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This was SVN commit r8905.
2011-02-10 23:24:10 +00:00
Ykkrosh
a1ef809904
Fix error when returning resources before having ever collected any
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This was SVN commit r8904.
2011-02-10 23:09:28 +00:00
Ykkrosh
b73c544f2a
Fix warning
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This was SVN commit r8903.
2011-02-10 22:55:41 +00:00
Pureon
72f1e46b97
Gathering sounds for Celt and Hele infantry units
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This was SVN commit r8902.
2011-02-10 20:52:29 +00:00
Ykkrosh
78e174af7d
Fix auto-gathering after constructing fields.
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Fix building on top of animal corpses.
Fix builders getting in the way of their own building.
This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
Ykkrosh
b8925fbbc9
# Support AI construction of buildings.
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Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499 ).
Stop farms and fishes blocking movement (fixes #534 ).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.
This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
Mythos_Ruler
556664d477
Animation speed tweaks.
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This was SVN commit r8898.
2011-02-09 23:26:43 +00:00
Pureon
ddb7bf21f6
Temp fix to fortress_new projectile attachpoint error
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This was SVN commit r8897.
2011-02-09 22:36:17 +00:00
Pureon
c63fb49154
Added resource gathering sounds to celt and hellene females
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This was SVN commit r8896.
2011-02-09 20:55:35 +00:00
Ykkrosh
64f02d5b47
Remove misleadingly obsolete package scripts
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This was SVN commit r8895.
2011-02-09 16:36:08 +00:00
Pureon
7a38272e55
This was SVN commit r8894.
2011-02-08 21:51:51 +00:00
Pureon
ae48a18258
This was SVN commit r8893.
2011-02-08 21:51:24 +00:00
Ykkrosh
66f2bc6d57
Flip iteration order in LOS texture blur to improve performance
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This was SVN commit r8892.
2011-02-06 11:39:06 +00:00
Ykkrosh
57e5bb878a
Initial terrible AI player scripts.
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This was SVN commit r8891.
2011-02-05 20:35:34 +00:00
Ykkrosh
ff785853ad
Expand the selection-state box so the text can all fit in.
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This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
Ykkrosh
aa1fcfd20c
Change fog-of-war blur to use a better filter.
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This was SVN commit r8889.
2011-02-05 18:19:28 +00:00
Ykkrosh
bf3d5c75f0
Be more robust to broken terrain property files.
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This was SVN commit r8888.
2011-02-05 13:13:57 +00:00
Ykkrosh
caad072347
Expand pathfinder boundaries to stop units disappearing off the edge of the visible map.
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This was SVN commit r8887.
2011-02-03 19:40:41 +00:00
Ykkrosh
02e7eb69ff
# Add solid black sides to the map, to hide underwater terrain.
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This was SVN commit r8886.
2011-02-03 14:36:54 +00:00
Ykkrosh
c710e718aa
Windows fixes
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This was SVN commit r8884.
2011-02-03 02:33:37 +00:00
Ykkrosh
cb78822f19
Delete some unused bits.
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This was SVN commit r8883.
2011-02-03 01:17:16 +00:00
Ykkrosh
fe21c5e023
# Rewrite fog-of-war rendering.
...
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.
This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
Ykkrosh
1e02fe70a7
Add texture limits to hwdetect
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This was SVN commit r8881.
2011-01-31 18:59:37 +00:00
Mythos_Ruler
81ac9285b6
This was SVN commit r8880.
2011-01-31 05:25:38 +00:00
Mythos_Ruler
0e0f16dedb
Template for super cav swordsmen.
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This was SVN commit r8879.
2011-01-31 05:08:11 +00:00
Ykkrosh
18189ef4fc
Simplify terrain blend rendering to use non-indexed arrays
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This was SVN commit r8878.
2011-01-30 14:43:35 +00:00
Ykkrosh
566bbf0fa0
Fix assertion failure when running pre-game GUI
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This was SVN commit r8877.
2011-01-30 02:14:44 +00:00
Ykkrosh
1243fbaa8c
Fix accidental line duplication
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This was SVN commit r8876.
2011-01-29 21:30:23 +00:00
Ykkrosh
5e618e1526
Remove redundant bounds check
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This was SVN commit r8875.
2011-01-29 21:14:49 +00:00
Ykkrosh
6af877a1cb
Fix Windows crash caused by calling js_free (which calls free from the wrong CRT).
...
Fix some warnings.
This was SVN commit r8873.
2011-01-29 17:50:42 +00:00
Ykkrosh
03c75100ab
# Fix terrain blending logic.
...
Add terrain priority rendering mode in Atlas.
Fix terrain painting in Atlas to be less profligate with priority
values.
Support hotloading of blend textures.
Clean up some trivial things.
This was SVN commit r8872.
2011-01-29 16:31:48 +00:00
Ykkrosh
d0bc4253c9
Add new terrain blend textures.
...
Delete old low-quality ones.
This was SVN commit r8871.
2011-01-29 16:28:41 +00:00
Ykkrosh
63bd39d4a5
Fix perspective calculation in CCamera::GetScreenCoordinates.
...
Fixes #99 .
This was SVN commit r8870.
2011-01-28 21:51:59 +00:00
janwas
fd46b9e370
fixes/improvements from work:
...
file/wfilesystem: avoid error dialog when opening a file that doesn't
exist
precompiled/pch_warnings: remove push/pop that prevented our warning
disables to applying to other code. update comments
topology: refactor APIC field access and add support for constructing
APIC ID from topology
waio: add file_attribute_normal
wsysdep: slightly safer sys_generate_random_bytes implementation
This was SVN commit r8869.
2011-01-28 13:40:07 +00:00
Ykkrosh
0d8ffa58dc
AoE3Ed build fixes
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This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
Ykkrosh
c3b734775b
Simplify component interface: remove explicit context parameter, use GetSimContext() instead.
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This was SVN commit r8867.
2011-01-16 14:08:38 +00:00
Ykkrosh
f39f279132
Add AI script code to provide a cleaner API around the engine interface.
...
Handle AIProxy entirely through scripts.
Support structured clones of script values.
Improve performance.
Support multiple script contexts sharing a runtime.
Use a separate context per AI player.
This was SVN commit r8866.
2011-01-15 23:35:20 +00:00
Ykkrosh
dd501b2a5a
# Add initial basic player AI framework.
...
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.
This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
Ykkrosh
1051d10f54
Add "chat" command.
...
Simplify deletion of multiple entities.
Simplify some setTimeouts.
This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
Ykkrosh
23a3dfe755
Fix typo in error message.
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This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
Ykkrosh
d8cd31d4b6
Add probably-unnecessary script serialization test.
...
This was SVN commit r8862.
2011-01-12 12:13:11 +00:00
Ykkrosh
19548a7379
Fix use of uninitialised variable.
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This was SVN commit r8861.
2011-01-12 12:11:31 +00:00
feneur
0e02272fb5
#Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
...
closes #714
This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
Ykkrosh
aaef1b0d74
Add script for generating mostly-useless component interaction graphs.
...
Fix some components to use more standard syntax.
This was SVN commit r8857.
2011-01-07 20:31:48 +00:00
janwas
002e3f5606
minor fixes from work; also add sys_WideFromArgv
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This was SVN commit r8856.
2011-01-04 19:53:38 +00:00
fcxSanya
a0d2d89863
Fixed Cost element in template_unit_mechanical_siege_ballista template
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This was SVN commit r8855.
2011-01-03 13:42:57 +00:00
fcxSanya
9af7747d76
Adding necessary BuildRestrictions/Category element to some templates
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This was SVN commit r8854.
2011-01-03 13:36:40 +00:00
EmjeR
75136d84d2
This was SVN commit r8853.
2011-01-03 03:10:29 +00:00
Kimball
a992bd23ca
Better shuttle meat.
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This was SVN commit r8852.
2011-01-02 13:10:01 +00:00
Kimball
31effd1cb3
This was SVN commit r8851.
2011-01-02 13:09:19 +00:00
Kimball
d6f82d6e8f
This was SVN commit r8850.
2011-01-02 12:16:07 +00:00
Kimball
c627c4abff
This was SVN commit r8849.
2011-01-02 12:15:40 +00:00
Kimball
e21ca2f64d
Fixed all Iberian actors for new simulation system, added Iberian healer (though currently without art assets).
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This was SVN commit r8848.
2011-01-02 12:14:59 +00:00
ShieldBearer
47f9768da8
# New Roman House
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This was SVN commit r8846.
2010-12-31 12:41:10 +00:00
Ykkrosh
2fa3c554de
Windows build fixes
...
This was SVN commit r8845.
2010-12-30 20:10:04 +00:00
Ykkrosh
40933c06e1
Primitive support for gamepad camera movement
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This was SVN commit r8844.
2010-12-30 19:45:13 +00:00
Kimball
37c1c2e9b8
One last fix
...
This was SVN commit r8843.
2010-12-28 06:20:20 +00:00
Kimball
564c54c1cf
Fixed corral
...
This was SVN commit r8842.
2010-12-28 06:12:12 +00:00
Kimball
1d05ed7c31
Kart corral updates
...
This was SVN commit r8841.
2010-12-27 07:23:01 +00:00
Kimball
a0add039bd
New carthaginian corral
...
This was SVN commit r8840.
2010-12-27 05:24:28 +00:00
feneur
16be9799fb
Edited the about dialog to reflect the present more open development model.
...
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
feneur
95044194be
fixed where the descriptions for both Shift + WheelUp and Shift + WheelDown said the same thing, now it should be correct (please fix it if I made any mistake)
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This was SVN commit r8838.
2010-12-23 20:48:37 +00:00
Kimball
e98c18ce04
This was SVN commit r8837.
2010-12-19 17:10:19 +00:00
evanssthomas
5e3049f6b2
BuildLimits. Needs some configuration changes to work
...
This was SVN commit r8836.
2010-12-11 23:19:17 +00:00
Ykkrosh
2fd6e2e8cc
Fix some more warnings
...
This was SVN commit r8835.
2010-12-11 12:35:50 +00:00
Ykkrosh
802f22485b
Fix some warnings on Windows
...
This was SVN commit r8834.
2010-12-11 12:33:02 +00:00
Ykkrosh
ad3f33dd27
Build fix for very old SDL
...
This was SVN commit r8833.
2010-12-11 02:25:21 +00:00
Ykkrosh
11b767e235
Stop unit deletion prompt text overlapping the window border
...
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
Ykkrosh
89b294d536
Disable compression for more UI textures with noticeable artifacts
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This was SVN commit r8831.
2010-12-09 22:06:11 +00:00
Ykkrosh
7a9e12613d
Update release number
...
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
janwas
ba2a9d7af3
improvements from work: [update-workspaces required]
...
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling
This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
historic_bruno
78f2924f9c
Changed default maps
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This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
Mythos_Ruler
76a67755bc
Garrison flag for wall turret.
...
This was SVN commit r8826.
2010-12-09 00:03:19 +00:00
Mythos_Ruler
c7a31987bb
Moar garrison flag work.
...
This was SVN commit r8825.
2010-12-08 23:34:33 +00:00
Mythos_Ruler
5cf1995e2c
Fixing up some garrison flag stuff and projectile stuff.
...
This was SVN commit r8824.
2010-12-08 23:10:24 +00:00
Mythos_Ruler
0b511e33a7
This was SVN commit r8823.
2010-12-08 21:26:50 +00:00
Mythos_Ruler
be4b262919
Removed the dudes from the top of the wall gate. Made a bolt projectile for the Oxybeles.
...
This was SVN commit r8822.
2010-12-08 21:26:08 +00:00
evanssthomas
549a4fc51a
Garrisoning bug fixes
...
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
Mythos_Ruler
e486e6fefb
Adjusted health/train time of the Corrals.
...
This was SVN commit r8820.
2010-12-08 19:41:12 +00:00
Mythos_Ruler
a80b139a28
Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features.
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This was SVN commit r8819.
2010-12-08 19:29:48 +00:00
Mythos_Ruler
2cfd3abf08
This was SVN commit r8818.
2010-12-08 19:16:49 +00:00
Ykkrosh
e853dd1079
Display "garrisoned" prop on buildings containing units
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This was SVN commit r8817.
2010-12-08 19:03:57 +00:00
Ykkrosh
2540e17f45
Fix non-PCH builds
...
This was SVN commit r8816.
2010-12-08 18:54:05 +00:00
Mythos_Ruler
3dc6ddc8de
Garrison unload button.
...
This was SVN commit r8815.
2010-12-08 18:46:59 +00:00
Ykkrosh
ac3e40fe8f
Disable compression for some loading screen textures, to improve quality
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This was SVN commit r8812.
2010-12-08 16:23:35 +00:00
Ykkrosh
f04c2561b7
Various resource shuttling improvements. Fixes #672 .
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This was SVN commit r8811.
2010-12-08 16:12:04 +00:00
Ykkrosh
0b0b11d2e0
Fix occasional assertion failure in time warp mode
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This was SVN commit r8810.
2010-12-08 16:09:53 +00:00
historic_bruno
e710fd25b4
Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
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This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
Mythos_Ruler
76ac9e7f84
This was SVN commit r8808.
2010-12-06 23:24:07 +00:00
Mythos_Ruler
0f30f08da5
This was SVN commit r8807.
2010-12-06 23:22:54 +00:00
Mythos_Ruler
b7240dc3fe
This was SVN commit r8806.
2010-12-06 22:50:08 +00:00
Mythos_Ruler
1932f695c4
Fixes #699
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This was SVN commit r8805.
2010-12-06 21:30:56 +00:00
Mythos_Ruler
4f67615774
Fixes #701
...
This was SVN commit r8804.
2010-12-06 21:27:35 +00:00
Ykkrosh
8ddef2fee0
Add fast-forward/rewind commands, to help with testing.
...
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
k776
c2f4f56ad6
Add the Demo keyword to one last map
...
This was SVN commit r8802.
2010-12-06 04:59:44 +00:00
historic_bruno
9714b5dd53
Keyword clean-ups
...
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
historic_bruno
6a20743dc3
Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
...
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
Mythos_Ruler
01f699b62d
Too much stuff to itemize. I'm lazy.
...
This was SVN commit r8799.
2010-12-06 02:20:57 +00:00
historic_bruno
637b471769
Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
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This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
Ykkrosh
f2e1443631
Fix playtest mode in Atlas.
...
This was SVN commit r8797.
2010-12-05 21:09:20 +00:00
Mythos_Ruler
4eb9c898ac
Tropic Terrains completely redone.
...
This was SVN commit r8796.
2010-12-05 17:03:01 +00:00
Ykkrosh
1b9d3fc289
Fix F10 key to open session menu.
...
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
Mythos_Ruler
15a663b91c
New Iberian Walls
...
This was SVN commit r8794.
2010-12-05 13:30:04 +00:00
Mythos_Ruler
62dae2279b
Updated the map.
...
This was SVN commit r8793.
2010-12-05 12:10:03 +00:00
historic_bruno
1201956b93
Additional cleaning up of logging: removed LOG_CATEGORY macro definitions.
...
This was SVN commit r8792.
2010-12-05 08:50:33 +00:00
historic_bruno
19dbbb816d
Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
...
This was SVN commit r8791.
2010-12-05 08:41:55 +00:00
historic_bruno
67f08751f9
Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
...
This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
historic_bruno
95da3789cd
Handle SDL_ACTIVEEVENT which notifies us of mouse focus change. If mouse focus is lost don't render cursor, reverting back to OS style. When focus is regained, render cursor again. Fixes #626
...
This was SVN commit r8789.
2010-12-05 05:17:28 +00:00
Ykkrosh
819bacd538
Automatically disable audio on OS X since it's stupid and broken.
...
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
Ykkrosh
5df240d97d
Disable broken GUI error reporter on OS X
...
This was SVN commit r8787.
2010-12-04 19:09:41 +00:00
Ykkrosh
53b1447007
Fix what looks like miscompilation with GCC 4.0 on OS X
...
This was SVN commit r8786.
2010-12-04 19:06:13 +00:00
Ykkrosh
4575c26616
Disable compression of public.zip ( fixes #671 ).
...
This was SVN commit r8785.
2010-12-04 15:57:55 +00:00
Ykkrosh
4b37898ab9
Fix tests.
...
This was SVN commit r8784.
2010-12-04 15:08:18 +00:00
Mythos_Ruler
1de0ce051f
This was SVN commit r8783.
2010-12-04 00:12:51 +00:00
Ykkrosh
74114bf09a
Handle XMB caching with the same system as texture caching.
...
Fixes #694 .
This was SVN commit r8782.
2010-12-04 00:08:26 +00:00
WhiteTreePaladin
6e37762e3c
fix some more issues with the loading tips
...
This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
WhiteTreePaladin
83f297182e
Fix tip loading issue with pre-converted textures
...
This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
Mythos_Ruler
6662195f66
New desert plants! Updated Death Canyon with the new plants.
...
This was SVN commit r8779.
2010-12-03 21:33:45 +00:00
evanssthomas
238925f927
Minor garrisoning related tweaks
...
This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
Mythos_Ruler
3b817d2162
Moved the sails from structural/ to props/ (which is what they are).
...
This was SVN commit r8777.
2010-12-03 19:22:56 +00:00
Mythos_Ruler
cf2638da09
This was SVN commit r8776.
2010-12-03 14:42:19 +00:00
Mythos_Ruler
88a21a6e8a
The Persian trireme was already in the Public mod and properly scaled. Ask next time before committing junk.
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This was SVN commit r8775.
2010-12-03 02:37:09 +00:00
Ykkrosh
252d9b831b
Revert bogus config changes
...
This was SVN commit r8774.
2010-12-03 01:21:49 +00:00
EmjeR
c917a2d6a7
This was SVN commit r8773.
2010-12-03 00:42:27 +00:00
EmjeR
c6593fd0ce
This was SVN commit r8772.
2010-12-03 00:40:58 +00:00
EmjeR
ef6cba9fe9
This was SVN commit r8771.
2010-12-03 00:40:40 +00:00
EmjeR
e5792285ab
This was SVN commit r8770.
2010-12-02 23:58:00 +00:00
EmjeR
4a66605e49
This was SVN commit r8769.
2010-12-02 23:46:28 +00:00
EmjeR
b0dc3c72c9
This was SVN commit r8768.
2010-12-02 23:45:11 +00:00
EmjeR
8086433e2b
This was SVN commit r8767.
2010-12-02 23:42:59 +00:00
EmjeR
6b0f06f839
This was SVN commit r8766.
2010-12-02 23:42:14 +00:00
EmjeR
88efdd5cbb
This was SVN commit r8765.
2010-12-02 23:29:12 +00:00
EmjeR
a7a858b9c0
This was SVN commit r8764.
2010-12-02 23:28:31 +00:00
EmjeR
11f7296188
Persian Trireme updated (added detail)
...
This was SVN commit r8763.
2010-12-02 21:51:37 +00:00
Mythos_Ruler
da3fd69276
Iberian ship textures.
...
This was SVN commit r8762.
2010-12-02 20:08:29 +00:00
Ykkrosh
ead65712eb
Delete obsolete archbuild tool
...
This was SVN commit r8761.
2010-12-02 18:05:16 +00:00
Ykkrosh
a6ca28ccf9
Fix reference to big screenshot key (see #627 ).
...
This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
Mythos_Ruler
f9fb602445
Iberian sail.
...
This was SVN commit r8759.
2010-12-01 18:29:24 +00:00
Mythos_Ruler
85d093eae1
Made a garrison flag. Added it to the Greek Civic Centre and scout Tower for testing.
...
This was SVN commit r8758.
2010-12-01 10:40:25 +00:00
Mythos_Ruler
1a7f927946
This was SVN commit r8757.
2010-12-01 07:33:26 +00:00
evanssthomas
c09d6dcb83
Added garrison & repair button on the unit's command panel
...
This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
Mythos_Ruler
1a1bed1294
This was SVN commit r8755.
2010-11-30 16:16:53 +00:00
Ykkrosh
a58e7cfb4c
Fix call to renamed function
...
This was SVN commit r8754.
2010-11-30 15:39:48 +00:00
Ykkrosh
6b4478209b
Fix accidental use of hard-coded constant.
...
Don't bother recomputing terrain speeds multiple times per turn.
This was SVN commit r8753.
2010-11-30 14:48:04 +00:00
Ykkrosh
ab186c2b16
Update UnitMotion logic, to partially simplify it.
...
Do all pathfinding asynchronously.
Recalculate paths when the target has moved.
Fix vertex pathfinder start point heuristic, to avoid finding
zero-length paths.
When units fail to reach a resource to gather, look for another resource
of the same type.
This was SVN commit r8751.
2010-11-30 12:31:54 +00:00
Ykkrosh
3401672887
Update pathfinding demo map for testing.
...
This was SVN commit r8750.
2010-11-30 12:28:51 +00:00
Ykkrosh
e509887341
Complain better about invalid player IDs.
...
This was SVN commit r8749.
2010-11-30 12:27:38 +00:00
Ykkrosh
3b405efc6b
Increase serializer reserved buffer space to cope with huge maps.
...
This was SVN commit r8748.
2010-11-30 12:24:46 +00:00
WhiteTreePaladin
89b0f3a9d7
New session tooltip styles
...
This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
Mythos_Ruler
103aacd035
Misc stuff.
...
This was SVN commit r8746.
2010-11-29 22:00:57 +00:00
Mythos_Ruler
f17d318359
Projectile for Celtic warship.
...
This was SVN commit r8745.
2010-11-29 20:19:05 +00:00
WhiteTreePaladin
6e602c15cd
Renamed tips
...
Shorted Spartan tip text
This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
Mythos_Ruler
f60485be02
New Hellenes Mill. Deleted old mill assets.
...
This was SVN commit r8743.
2010-11-29 17:55:22 +00:00
Mythos_Ruler
e4694b2d9c
updated meshes
...
This was SVN commit r8742.
2010-11-29 15:01:11 +00:00
Mythos_Ruler
693425c716
New Greek corral by Amish.
...
This was SVN commit r8741.
2010-11-29 14:21:19 +00:00
Ykkrosh
bee013b586
Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
...
This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
Mythos_Ruler
7ee0ba6e07
This was SVN commit r8739.
2010-11-29 12:12:46 +00:00
Mythos_Ruler
75d6eec95d
This was SVN commit r8738.
2010-11-29 08:36:35 +00:00
Mythos_Ruler
9b9eaed50f
This was SVN commit r8737.
2010-11-29 08:35:40 +00:00
Mythos_Ruler
28edb498d3
This was SVN commit r8736.
2010-11-28 19:03:23 +00:00
WhiteTreePaladin
c922912ac5
Cleaned up loading files
...
Changed single player start game text
This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
WhiteTreePaladin
e53616f857
Fix non power-of-two middle progress bar section dimensions
...
This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
Mythos_Ruler
8019ee8b5f
This was SVN commit r8733.
2010-11-28 16:08:58 +00:00
Mythos_Ruler
f06eba3da5
yet another awesome tip. :)
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This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
Mythos_Ruler
9ab58ce6e8
Another great "tip".
...
This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
Mythos_Ruler
216eeea5c9
Updated the Celt ship portraits. Made an Iberian fishing boat.
...
This was SVN commit r8730.
2010-11-28 14:10:32 +00:00
Mythos_Ruler
31717a71ba
Removed rally command from these buildings, since they neither have garrison capacity nor do they train anything.
...
This was SVN commit r8729.
2010-11-28 13:18:35 +00:00
Mythos_Ruler
1ebcd2e7e3
This was SVN commit r8728.
2010-11-28 11:56:15 +00:00
Mythos_Ruler
4cd93b6105
This was SVN commit r8727.
2010-11-28 09:17:43 +00:00
Mythos_Ruler
1f02df5abc
Moved some things. Deleted other things. Updated a few maps.
...
This was SVN commit r8726.
2010-11-28 09:15:26 +00:00
Mythos_Ruler
7819c4707c
Moving a lot of stuff. Deleting duplicate objects.
...
This was SVN commit r8725.
2010-11-28 08:19:41 +00:00
Mythos_Ruler
98687bfbf6
Removing duplicate and unnecessary textures.
...
This was SVN commit r8724.
2010-11-28 08:13:25 +00:00
Mythos_Ruler
1b0f3498fe
Moved from Internal.
...
This was SVN commit r8723.
2010-11-28 07:54:13 +00:00
Mythos_Ruler
94aee121fd
Removing duplicate or unnecessary textures
...
This was SVN commit r8722.
2010-11-28 07:53:16 +00:00
Mythos_Ruler
3de4ed7649
Added decals to the Greek buildings.
...
Updated Saharan Oases.
New "underbrush" object.
This was SVN commit r8721.
2010-11-28 06:46:45 +00:00
Mythos_Ruler
6ff423e45b
changed tooltip
...
This was SVN commit r8720.
2010-11-28 04:24:25 +00:00
WhiteTreePaladin
9837f6207f
New session dialog style
...
This was SVN commit r8719.
2010-11-28 01:39:31 +00:00
WhiteTreePaladin
2640f4c346
Changed victory/defeat dialogs to new session dialog style
...
Changed title of exit game dialog
Only show resources carried when the quantity is greater than 1
This was SVN commit r8718.
2010-11-27 21:58:19 +00:00
WhiteTreePaladin
e486467430
Changed delete dialog text again (to make for easier translating later)
...
This was SVN commit r8717.
2010-11-27 20:11:42 +00:00
WhiteTreePaladin
961a50b0a2
Changed delete dialog text
...
This was SVN commit r8716.
2010-11-27 20:03:16 +00:00
WhiteTreePaladin
0b0cd938d5
Made settings and menu use new dialog
...
Made chat and ESC hotkey interact better with the dialog
Made command icons reference individual icons rather than sheets
Removed menu object cache
This was SVN commit r8715.
2010-11-27 19:46:12 +00:00
Mythos_Ruler
bbe49141ec
Lots of building stuff.
...
This was SVN commit r8714.
2010-11-27 17:18:29 +00:00
WhiteTreePaladin
3c318af2e0
Started work on new dialogs for session GUI style
...
Resized quote area in loading screen
This was SVN commit r8713.
2010-11-27 17:06:32 +00:00
Mythos_Ruler
c1cc8d3a19
Updating the Cycladic Archipelago map.
...
This was SVN commit r8712.
2010-11-27 12:37:23 +00:00
Mythos_Ruler
6c793d6663
Slightly updated greek building texture.
...
This was SVN commit r8711.
2010-11-27 12:15:42 +00:00
Mythos_Ruler
e30698c0c1
New Greek gymnasion by Amish. :)
...
This was SVN commit r8709.
2010-11-27 09:46:51 +00:00
WhiteTreePaladin
bbd6f50af9
Resize quote area so that long quotes don't get cut off
...
This was SVN commit r8708.
2010-11-27 08:57:09 +00:00
WhiteTreePaladin
51312f84c4
Add gradient to tip image
...
Resize tip images to fill out rectangle
This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
WhiteTreePaladin
ed0fe5b47b
Shrink space between tip title and message
...
This was SVN commit r8706.
2010-11-27 08:10:22 +00:00
Mythos_Ruler
1197d7872e
Redone tips screenshots. New shadow overlay.
...
This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
WhiteTreePaladin
9edd94f0fa
Make tip image 512x384 (inside border dimensions)
...
This was SVN commit r8704.
2010-11-27 07:59:13 +00:00
WhiteTreePaladin
08bfe7b7f9
tweaked image sizes
...
This was SVN commit r8703.
2010-11-27 07:45:27 +00:00
Mythos_Ruler
55b6fbc669
4th tip. Made tip images use transparency.
...
This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
Mythos_Ruler
8bcf6b782f
tips
...
This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
Mythos_Ruler
90b4e85b51
New Chinese ships for a mod some of the guys are working on.
...
This was SVN commit r8700.
2010-11-27 04:56:20 +00:00
WhiteTreePaladin
db22548ecb
New loading screen style (may need more polishing)
...
This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
Mythos_Ruler
6d51c3a751
For Kimball, forever may he reign.
...
This was SVN commit r8698.
2010-11-26 14:13:08 +00:00
Mythos_Ruler
ddd2f2a193
Made Units Demo map bigger to accommodate all the entities.
...
This was SVN commit r8697.
2010-11-26 10:39:56 +00:00
Mythos_Ruler
e5d5a76384
This was SVN commit r8696.
2010-11-26 10:21:59 +00:00
Mythos_Ruler
cc3d9de386
New berry bushes. Finished Cycladic Archipelago.
...
This was SVN commit r8695.
2010-11-26 07:08:18 +00:00
Mythos_Ruler
5f6dce1b6e
Testing stuff for Bob.
...
This was SVN commit r8694.
2010-11-26 05:52:51 +00:00
Mythos_Ruler
710c32b712
New Persian sails.
...
This was SVN commit r8693.
2010-11-26 04:12:15 +00:00
Mythos_Ruler
959da16fdf
New texture for the Roman Quinquereme (and remapped mesh). The ekdromos now slings his shield onto his back when he throws his spears.
...
This was SVN commit r8692.
2010-11-26 03:09:23 +00:00
Mythos_Ruler
35344e243e
Wrinkles for the Celt sail textures.
...
This was SVN commit r8691.
2010-11-26 00:53:03 +00:00
fcxSanya
0d0af824e7
Treasures collected counter for summary screen
...
This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
Ykkrosh
f959390d0b
Mostly fix hypothetical thread/fork interaction dangers
...
This was SVN commit r8689.
2010-11-25 16:11:16 +00:00
Mythos_Ruler
7820c51673
#New loading screen assets.
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This was SVN commit r8688.
2010-11-25 06:51:01 +00:00
Ykkrosh
404f7d4caa
Don't put 64-bit OS X code in the 32-bit-only file. Do put it in the 64-bit-only file.
...
This was SVN commit r8687.
2010-11-24 17:08:00 +00:00
Mythos_Ruler
8fe513aba5
1) Added decals to some Iberian buildings. 2) New Greek house variations. 3) skeleton eyecandy thing.
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This was SVN commit r8686.
2010-11-24 06:04:03 +00:00
Mythos_Ruler
8148987e59
Added the "cheering" idle animations to the Celt super infantryman so people can see the animations that we could use for capturing buildings and leveling-up.
...
Also added a skull eyecandy object. lol
This was SVN commit r8685.
2010-11-24 03:09:16 +00:00
Ykkrosh
94dca529b1
Fix OS X build errors
...
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
Mythos_Ruler
5672275298
edited starting resources and teams.
...
This was SVN commit r8683.
2010-11-23 04:24:48 +00:00
Mythos_Ruler
180ab8a748
#New Celt ships.
...
Some new siege engines. Caution: They need a lot of work.
This was SVN commit r8682.
2010-11-23 02:54:38 +00:00
Ykkrosh
f378a63d94
Add some tests for UnitAI.
...
Fix said tests for UnitAI.
Hopefully fix #647 too.
Document HFSM interface a bit.
Add Engine.DumpSimState() console command for debugging.
This was SVN commit r8681.
2010-11-22 20:12:04 +00:00
WhiteTreePaladin
78ae72d87a
Message to let players know formations don't work yet
...
This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
fcxSanya
e4d356c3bf
Map exploration counter for summary screen
...
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
Ykkrosh
333492b4a9
Add SetInterval to Timer.
...
Add tests for Timer.
This was SVN commit r8678.
2010-11-21 19:27:53 +00:00
evanssthomas
fe5c7cb978
Buildings now target units randomly. Firing interval also made random
...
This was SVN commit r8677.
2010-11-21 18:41:13 +00:00
historic_bruno
47246c8155
Fixes #572 . Changed MoveCameraToTarget so that for minimap scrolling it will ignore changes in Y position, to maintain previous zoom level as expected (constraint keeps the new view from being inappropriate)
...
This was SVN commit r8676.
2010-11-21 04:59:59 +00:00
historic_bruno
2963422173
Add screenshot location logging w/ rendered console message. Rendered messages are hidden before screenshot is taken. Fixes #675
...
This was SVN commit r8675.
2010-11-21 01:25:16 +00:00
historic_bruno
e7b859b8a5
Add allied victory condition to EndGameManager, defaults to true for now because we can't change teams, but later it can be changed during setup
...
This was SVN commit r8674.
2010-11-21 00:35:08 +00:00
WhiteTreePaladin
e1fa9cd22b
Show resource subtype in GUI if main type is treasure
...
This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
fcxSanya
68a63d62c8
Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
...
This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
fcxSanya
7e41f6d664
Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites.
...
This was SVN commit r8670.
2010-11-20 21:37:31 +00:00
Ykkrosh
80888a7325
Avoid buffer overflow assertion failures when dumping stack trace on Windows.
...
Try to be marginally less likely to get stuck in infinite recursion.
This was SVN commit r8669.
2010-11-20 21:26:22 +00:00
Mythos_Ruler
ed5d91e71f
blood
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This was SVN commit r8668.
2010-11-20 21:09:11 +00:00
Mythos_Ruler
35e43e133b
This was SVN commit r8667.
2010-11-20 21:06:28 +00:00
Ykkrosh
1d8972a540
Add automatic 'root' prop point when loading old PMDs
...
This was SVN commit r8666.
2010-11-20 20:16:06 +00:00
Mythos_Ruler
eeb9fc2145
Resized the Persian trireme a little.
...
This was SVN commit r8665.
2010-11-20 19:48:44 +00:00
Mythos_Ruler
fee8668887
PMDs can't use 'root' prop point, so I removed the blood prop.
...
This was SVN commit r8664.
2010-11-20 19:48:10 +00:00
Ykkrosh
c36fc2b8d7
Add script-based system for doing messy stuff based on system configuration.
...
Display warning for certain broken NVIDIA drivers.
This was SVN commit r8663.
2010-11-20 19:46:49 +00:00
WhiteTreePaladin
2925ab4ce4
Ghosted version labels in session GUI
...
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
Ykkrosh
74c19b5015
Add xmessage-based GUI dialog box for debug messages on Linux ( fixes #663 ).
...
Switch out of fullscreen before displaying dialog boxes.
Add Engine.DebugWarn for testing.
This was SVN commit r8661.
2010-11-20 17:14:45 +00:00
Mythos_Ruler
e971c85da5
map tweaks
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This was SVN commit r8660.
2010-11-20 11:50:06 +00:00
Mythos_Ruler
c6491b1916
Added blood to animal deaths. Muahahahahahahaha.
...
This was SVN commit r8659.
2010-11-20 09:31:14 +00:00
Mythos_Ruler
17e580ec42
Rate adjustment.
...
This was SVN commit r8658.
2010-11-20 07:09:20 +00:00
Ykkrosh
64bd264fc0
Attempt to fix GUI script interaction with JITs.
...
Simplify some other GUI script interface code.
This was SVN commit r8657.
2010-11-20 00:45:58 +00:00
Ykkrosh
2c8e683214
Fix toString on non-loaded sounds
...
This was SVN commit r8656.
2010-11-20 00:44:35 +00:00
Mythos_Ruler
ab8bb65611
Adjusting rates
...
This was SVN commit r8655.
2010-11-19 23:07:07 +00:00
Mythos_Ruler
a481209669
Updated the ship attacks map with the new ships.
...
This was SVN commit r8654.
2010-11-19 07:07:56 +00:00
Mythos_Ruler
d95a87a5c6
New islands man, work in progress.
...
This was SVN commit r8653.
2010-11-19 05:32:25 +00:00
historic_bruno
f20a6dcfc8
Fixed bug where players would not initialize resource counts properly from scenario
...
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00
historic_bruno
f236fb7bd1
Fixed bug where gaia was not treated as attackable (fences could not be destroyed)
...
This was SVN commit r8651.
2010-11-18 23:25:42 +00:00
Mythos_Ruler
21acf61d69
This was SVN commit r8650.
2010-11-18 07:40:57 +00:00
Mythos_Ruler
ffd184fdd3
added name and description to map.
...
This was SVN commit r8649.
2010-11-18 07:09:29 +00:00
Mythos_Ruler
3d3720026a
Updated Saharan Oases with some more starting treasures, teams, and lower starting resources.
...
This was SVN commit r8648.
2010-11-18 07:01:35 +00:00
historic_bruno
aa9788a40e
Fix team index bug in game setup GUI
...
This was SVN commit r8647.
2010-11-18 06:51:10 +00:00
Mythos_Ruler
bf295edda6
shooting fortresses
...
This was SVN commit r8646.
2010-11-18 06:16:43 +00:00
Mythos_Ruler
d8bc3635a2
Adjusted the desert stone.
...
Adjusted costs and other things for defensive structures.
Continued work on the Saharan Oases map.
This was SVN commit r8645.
2010-11-18 05:53:40 +00:00
Mythos_Ruler
12944d1fdc
removed the Corinthian trireme entity (but not the actor).
...
This was SVN commit r8644.
2010-11-18 03:00:04 +00:00
Mythos_Ruler
1ea07fad83
Moved basket to the female's back.
...
This was SVN commit r8643.
2010-11-18 02:27:20 +00:00
Mythos_Ruler
ee86e13be6
Deleted some overlapping textures. Moved Roman and Persian ships from Internal to Public.
...
This was SVN commit r8641.
2010-11-17 23:51:04 +00:00
Mythos_Ruler
23cb21ada4
1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen.
...
This was SVN commit r8640.
2010-11-17 21:30:00 +00:00
evanssthomas
f1f1a44031
Made changes to BuildingAI based on Philip's comments
...
This was SVN commit r8639.
2010-11-17 18:25:00 +00:00
Ykkrosh
f0476b61fb
Fix #476 (Use JS_New for ScriptInterface::CallConstructor)
...
This was SVN commit r8638.
2010-11-17 16:56:11 +00:00
evanssthomas
222095fa44
Added Building AI, and some small changes to GarrisonHolder
...
This was SVN commit r8636.
2010-11-17 07:30:25 +00:00
Ykkrosh
404456ee8e
Fix int8_t redefinition errors in VC2010
...
This was SVN commit r8635.
2010-11-17 03:02:04 +00:00
Ykkrosh
f286ce0b13
Fix crash when loading zero-length config files
...
This was SVN commit r8634.
2010-11-17 01:39:14 +00:00
Ykkrosh
b13e6ae293
Fix script to rebuild SpiderMonkey properly
...
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
Ykkrosh
93861485fb
Add a script to clean up broken builds of bundled libraries
...
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
Ykkrosh
bd3bd084c0
Support new SpiderMonkey API.
...
wposix: Define int8_t compatibly with SpiderMonkey.
Remove unused camera, lightenv JS interfaces.
Remove most of vector JS interface.
Remove some of the redundant JS string conversion functions.
Remove unneeded vmem, _lodBias functions.
Clean up some formatting.
This was SVN commit r8629.
2010-11-16 23:00:52 +00:00
Ykkrosh
9c521ceb3b
Add minimum range to range queries
...
This was SVN commit r8627.
2010-11-16 20:43:15 +00:00
Mythos_Ruler
ccca9554c6
#Update for Saharan Oases.
...
This was SVN commit r8626.
2010-11-16 00:36:23 +00:00
Mythos_Ruler
b7e4b197f2
Fixed meat gathering props for the Celt spearman.
...
This was SVN commit r8625.
2010-11-15 21:28:45 +00:00
WhiteTreePaladin
efd0b14029
Make fishing ship not gather treasure
...
This was SVN commit r8624.
2010-11-15 21:25:22 +00:00
Mythos_Ruler
11cf570faf
Fixed some ship problems. Edited cavalry.
...
This was SVN commit r8623.
2010-11-15 21:05:42 +00:00
Ykkrosh
13d2e44ff5
Run GC frequently in the simulation script context, to keep memory usage down
...
This was SVN commit r8622.
2010-11-15 15:03:40 +00:00
Mythos_Ruler
58a95ba95c
fixed meat gathering animation
...
This was SVN commit r8621.
2010-11-15 05:11:39 +00:00
Mythos_Ruler
70019ed81c
Made civ centres more expensive.
...
This was SVN commit r8620.
2010-11-15 04:00:55 +00:00
Mythos_Ruler
4328476b67
Actors variations for shuttling.
...
This was SVN commit r8619.
2010-11-15 03:48:28 +00:00
WhiteTreePaladin
d65e47dda0
Properly center loaded resource text
...
Add attack stats to "armour" icon
This was SVN commit r8618.
2010-11-15 03:38:01 +00:00
Mythos_Ruler
ce085e7930
Prop point testing for the wall gate.
...
This was SVN commit r8617.
2010-11-15 02:21:27 +00:00
Ykkrosh
6a74b798ab
Support prop_ prefix in Collada files, as well as prop-
...
This was SVN commit r8616.
2010-11-15 02:18:49 +00:00
Ykkrosh
816c810791
Windows fix
...
This was SVN commit r8614.
2010-11-15 00:48:34 +00:00
Ykkrosh
4a1bc8e11a
Optimise LOS visibility updates
...
This was SVN commit r8613.
2010-11-15 00:36:15 +00:00
Ykkrosh
bfbd47ffec
Fix initial unit separation in combat demo map
...
This was SVN commit r8612.
2010-11-15 00:34:34 +00:00
Mythos_Ruler
e68900e5c4
New metal and stone shuttling. Test out on 'Resources Demo' map. Use spearman and cavjav.
...
This was SVN commit r8611.
2010-11-15 00:18:03 +00:00
historic_bruno
293e5e33ec
Changed GUI mouse event handling so that button events use the mouse position at the time of the button state change. Fixed minimap message handling to respect out-of-order events. Fixes #669
...
This was SVN commit r8610.
2010-11-14 22:47:39 +00:00
Mythos_Ruler
6b444ea23b
Testing a wall gate to see if static prop points will work.
...
This was SVN commit r8609.
2010-11-14 22:33:02 +00:00
WhiteTreePaladin
042972e298
Renamed "session_new" to "session"
...
This was SVN commit r8608.
2010-11-14 20:32:38 +00:00
Mythos_Ruler
b0e9f7197b
Once more.
...
This was SVN commit r8607.
2010-11-14 19:57:48 +00:00
Mythos_Ruler
577aebe467
This was SVN commit r8606.
2010-11-14 19:27:14 +00:00
Mythos_Ruler
51e10e185e
And again.
...
This was SVN commit r8605.
2010-11-14 19:16:37 +00:00
Mythos_Ruler
1fde5cd4c7
Again, with feeling.
...
This was SVN commit r8604.
2010-11-14 19:11:24 +00:00
fcxSanya
c1c8f64f0d
Move statistics from GuiInterface.GetSimulationState to GuiInterface.GetExtendedSimulationState
...
This was SVN commit r8603.
2010-11-14 19:09:13 +00:00
Mythos_Ruler
15327ac40b
Added projectile dummy object to the hele Scout tower for evan.
...
This was SVN commit r8602.
2010-11-14 18:53:36 +00:00
Mythos_Ruler
43a4667745
Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities.
...
This was SVN commit r8601.
2010-11-14 05:50:30 +00:00
Mythos_Ruler
90d7c0a54f
#Another prop for resource shuttling.
...
This was SVN commit r8600.
2010-11-14 04:21:39 +00:00
Mythos_Ruler
eab9f540af
Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder.
...
This was SVN commit r8599.
2010-11-14 02:27:54 +00:00
Mythos_Ruler
cbbca4d3da
Basket for shuttling grain.
...
This was SVN commit r8598.
2010-11-14 00:44:23 +00:00
Mythos_Ruler
62da7e1b37
The Celtic basic spearman now carries brontosaurus burgers when shuttling meat.
...
This was SVN commit r8597.
2010-11-14 00:10:23 +00:00
Mythos_Ruler
acc229f367
new vase food.treasure. New vase meshes. A brontoburger slab.
...
This was SVN commit r8596.
2010-11-13 23:49:50 +00:00
WhiteTreePaladin
74ed8cf464
Adjusted size of resource icons
...
This was SVN commit r8595.
2010-11-13 22:19:17 +00:00
Ykkrosh
8798b7671c
Use separate mode when carrying meat.
...
Fix tests.
This was SVN commit r8594.
2010-11-13 21:39:39 +00:00
historic_bruno
f4b0b72aa8
Fixed bug introduced by recent change to input.js: diplomacy is properly read to determine enemy players for attacking
...
This was SVN commit r8593.
2010-11-13 20:49:58 +00:00
Ykkrosh
58b33af168
Support X mouse buttons on Windows
...
This was SVN commit r8591.
2010-11-13 19:51:15 +00:00
Ykkrosh
10820ae3f8
Add a map for some resource testing
...
This was SVN commit r8590.
2010-11-13 19:16:16 +00:00
Ykkrosh
4100a13e0a
# Add resource shuttling.
...
Add resource-carrying animations/props to an actor for testing.
Warn more quietly about invalid cursor names.
This was SVN commit r8589.
2010-11-13 19:15:29 +00:00
Mythos_Ruler
6325a1eafe
Adjusting build times.
...
This was SVN commit r8588.
2010-11-13 06:27:00 +00:00
WhiteTreePaladin
2b70b43086
Based selection groups off of a new tag which must contain a valid template name.
...
<SelectionGroupName>unit_template_name_b</SelectionGroupName>
This was SVN commit r8587.
2010-11-13 05:35:40 +00:00
Mythos_Ruler
af4c2c091d
Removed stone_light. Adjusted the footprint of the field entity.
...
This was SVN commit r8586.
2010-11-13 04:19:09 +00:00
Mythos_Ruler
6c7f9f7b8d
#Treasure objects.
...
This was SVN commit r8585.
2010-11-13 03:44:38 +00:00
Mythos_Ruler
513ff50926
Food treasures.
...
This was SVN commit r8584.
2010-11-13 02:57:04 +00:00
historic_bruno
3cefbbe253
Modified UnitAI to respect diplomatic status of players, allies can no longer be attacked, and fixed some related bugs in player init
...
This was SVN commit r8583.
2010-11-13 02:36:53 +00:00
Ykkrosh
25cd781641
Support horizontal scroll wheels for camera rotation
...
This was SVN commit r8582.
2010-11-13 01:00:54 +00:00
Mythos_Ruler
e1aaedcc32
Alternate Persian emblems.
...
This was SVN commit r8581.
2010-11-13 00:35:18 +00:00
Mythos_Ruler
490574bc03
Emblems
...
This was SVN commit r8578.
2010-11-12 23:37:56 +00:00
Mythos_Ruler
36d7ef65a6
Treasure/Ruins tweaks and additions.
...
This was SVN commit r8577.
2010-11-12 22:31:19 +00:00
fcxSanya
245f29b798
Summary screen. Closes #638 .
...
This was SVN commit r8576.
2010-11-12 22:24:49 +00:00
Mythos_Ruler
6c3368886b
Bigger Iberian emblem.
...
This was SVN commit r8575.
2010-11-12 19:05:30 +00:00
WhiteTreePaladin
ff3c7b46f4
Added food.treasure, wood.treasure, stone.treasure, wood.ruins, stone.ruins
...
Added placeholder cursor for ruins
Added entities for testing these types
This was SVN commit r8574.
2010-11-12 18:58:33 +00:00
Mythos_Ruler
52ad8a836d
New idle animation for the Greek archers.
...
Some updated faction emblems.
A new Metal portrait.
This was SVN commit r8573.
2010-11-12 05:33:12 +00:00
Mythos_Ruler
75eb6847af
Shield tweaks.
...
This was SVN commit r8572.
2010-11-12 04:34:46 +00:00
Mythos_Ruler
f3c5a2383b
#Some cool new treasure objects. Lots of map tweaks as well.
...
Added treasure gathering for ships. It would be cool to have
food.treasure, wood.treasure, and stone.treasure gathering types in
addition to the current metal.treasure.
This was SVN commit r8571.
2010-11-12 03:08:23 +00:00
Mythos_Ruler
6cb66b7ef1
Moved from Internal
...
This was SVN commit r8570.
2010-11-12 01:08:53 +00:00
Mythos_Ruler
1a1f7caee1
Moved to Public.
...
This was SVN commit r8569.
2010-11-12 01:08:17 +00:00
Mythos_Ruler
46bde9969e
Made a "poleis" branch emblem sprite.
...
This was SVN commit r8568.
2010-11-11 19:50:06 +00:00
Mythos_Ruler
4dc5766273
New Celt emblem
...
This was SVN commit r8567.
2010-11-11 19:39:48 +00:00
WhiteTreePaladin
c5f0b5d7be
Hide the lower session panel if nothing is selected
...
This was SVN commit r8566.
2010-11-11 16:00:53 +00:00
Ykkrosh
83285504cb
Disable RTTI in test project, for consistency
...
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
Mythos_Ruler
8494a5bc4c
Moar tweaking.
...
This was SVN commit r8564.
2010-11-10 02:58:33 +00:00
Mythos_Ruler
0036f1ce9c
Map tweaks.
...
This was SVN commit r8563.
2010-11-10 02:48:33 +00:00
Mythos_Ruler
f452c79e46
Fixed civ for Hellenic Buildings. Continued work on Belgian Bog.
...
This was SVN commit r8562.
2010-11-09 14:44:03 +00:00
WhiteTreePaladin
7d26b8eefd
Roman civ sprite
...
This was SVN commit r8561.
2010-11-08 23:52:44 +00:00
Mythos_Ruler
c03c2f0168
Fixed hoplite prop switching (heads) when gathering meat.
...
Tweaked maps.
New "Bog" map, w.i.p.
Tweaked ship health.
This was SVN commit r8560.
2010-11-08 23:40:45 +00:00
WhiteTreePaladin
dde2cd38be
Show Population Cost in unit training buttons
...
Show Population Bonus in unit construction buttons
This was SVN commit r8559.
2010-11-08 23:23:52 +00:00
janwas
6e74c53ee9
fix file/dir mode bits
...
fixes #648
also fix self-test on ICC 12
This was SVN commit r8558.
2010-11-08 15:02:05 +00:00
WhiteTreePaladin
0517d41275
Removed extraneous cancel button from multiplayer setup dialogs
...
Adjusted the right side of the bottom panel in the session GUI
Renamed "dev console" to "dev overlay" in the chat message to be more
consistent
This was SVN commit r8557.
2010-11-08 14:49:40 +00:00
janwas
6935a03743
remove no-longer needed GLU dependency; avoids delay-load warning.
...
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
janwas
24f1a00190
avoid setting executable bit in files/dirs we create
...
thanks to fabio for reporting + a suggested fix.
fixes #648
This was SVN commit r8554.
2010-11-08 10:39:52 +00:00
janwas
6b4d5091b3
fixes from work: use ICC bswap intrinsics instead of fallbacks; update UNUSED2 to work with ICC; update mahaf for Win7
...
This was SVN commit r8553.
2010-11-08 10:01:12 +00:00
Mythos_Ruler
9c53fda749
Misc. art stuff.
...
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
Mythos_Ruler
85fc7cae52
Cleaning up the props.
...
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
Mythos_Ruler
323cda17c3
cleaning
...
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
Mythos_Ruler
ffa6c14a24
More cleaning.
...
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
Mythos_Ruler
a7059092cb
cleaning
...
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
Mythos_Ruler
dafc0e6dbd
This was SVN commit r8547.
2010-11-07 23:32:02 +00:00
Ykkrosh
e43eb0c18b
# Various hotkey fixes and cleanups.
...
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.
This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
janwas
a13836bd68
safely handle zero-sized XMB files ensuing from a crash while loading
...
fixes #662
This was SVN commit r8545.
2010-11-07 16:14:13 +00:00
Ykkrosh
644b9aedea
# Add double-click and triple-click selection modes, based on patch by Christoph and evans.
...
Fixes #515 .
This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
janwas
f45c74c368
thread-safety fixes to debug.cpp - most functions were already reentrant, just CAS-ified the assert suppression flags.
...
(NB: the debug_filter stuff remains non-reentrant because it's usually
only called from main() or at least the main thread)
closes #654
This was SVN commit r8543.
2010-11-06 19:14:16 +00:00
janwas
3407983e98
remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting
...
This was SVN commit r8542.
2010-11-06 19:11:40 +00:00
Mythos_Ruler
b4d6ad9f0b
Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
...
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
Mythos_Ruler
43665f09c5
Fixed some template stuff.
...
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
WhiteTreePaladin
741477926c
Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
...
This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
WhiteTreePaladin
e7b5f9eeb9
Allow up to 24 construction or training buttons
...
Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again
This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
Mythos_Ruler
c1daf9a9bc
This was SVN commit r8537.
2010-11-05 13:22:06 +00:00
Mythos_Ruler
4f4c19be85
new portraits
...
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
Mythos_Ruler
c2bafa78cb
A bunch of stuff.
...
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
historic_bruno
dbcd004844
Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
...
This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
Mythos_Ruler
4a9ae1de17
Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
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This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
Mythos_Ruler
31f263d688
This was SVN commit r8532.
2010-11-04 01:07:00 +00:00
Mythos_Ruler
b3f2363c2d
Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
...
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
Mythos_Ruler
3ebbd8a9ce
tweaks on these buildings to make them buildable under certain circumstances.
...
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
Mythos_Ruler
0b48fc0484
Added costs to these buildings.
...
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
Ykkrosh
818ea52c3b
Delete obsolete non-working i18n code
...
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
Ykkrosh
ec5d4a9f9e
Attempt to fix build error with intrinsics on 32-bit Linux
...
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
Ykkrosh
81f5e0ac5f
Allow continuing playing when a client leaves a multiplayer game ( fixes #620 ).
...
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.
This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
Mythos_Ruler
786279fb95
New minimap circle.
...
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
Mythos_Ruler
2186ac8e76
Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
...
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
Mythos_Ruler
947ce01f68
Got rid of the whale entities giving an error.
...
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
janwas
383cf7b220
cleanup:
...
use intrinsics for cpu_AtomicAdd and cpu_CAS, get rid of the
corresponding assembly implementations. (wrapper functions are necessary
at work because mere declarations aren't enough to export the functions
from DLL)
also remove no longer needed fminf
This was SVN commit r8521.
2010-11-02 13:38:56 +00:00
Ykkrosh
540925aa32
Add a rubbish experimental FPS camera view
...
This was SVN commit r8520.
2010-11-01 21:40:29 +00:00
Mythos_Ruler
1b9f198520
Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
...
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
Mythos_Ruler
6351102705
trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
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This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
janwas
52851faeb6
cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed
...
This was SVN commit r8517.
2010-11-01 11:09:03 +00:00
janwas
b27d6d38e3
thread-safe timer monotonicity check. fixes #653
...
(agree that DBL_EPSILON is an unnecessary hack, since division by
(t+eps)-(t) will yield a number not much more useful than infinity)
This was SVN commit r8516.
2010-11-01 10:19:22 +00:00
janwas
657ec9aa45
WIP timer thread safety:
...
CAS functions now implemented directly in external asm files (avoids
wrapper functions)
reinstated cpu_CAS64 (checking ARCH_IA32 at every call site is onerous)
(temporarily disable timer monotonicity check)
This was SVN commit r8515.
2010-11-01 09:54:03 +00:00
janwas
2b9774aa05
fix: alt+enter -> resize window -> maximize window failed to generate a resize event
...
This was SVN commit r8514.
2010-11-01 09:04:55 +00:00
Ykkrosh
aefc87f226
Windows fixes
...
This was SVN commit r8513.
2010-10-31 22:26:41 +00:00
Ykkrosh
602b99c397
Fix water rendering in "reveal map" mode.
...
This was SVN commit r8512.
2010-10-31 22:07:57 +00:00
Ykkrosh
5d764f1435
Run network server in a separate thread, to minimise latency.
...
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.
This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
Ykkrosh
034504f536
Remove misleading wposix declaration of unimplemented gettimeofday.
...
This was SVN commit r8510.
2010-10-31 21:58:30 +00:00
Mythos_Ruler
5b1f0b2b19
Tweaked the map description.
...
This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
Mythos_Ruler
909d9d84cb
Work in progress--Acropolis 256 Radius map.
...
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
Mythos_Ruler
94a57d141a
This was SVN commit r8507.
2010-10-31 15:17:27 +00:00
Mythos_Ruler
491f4592a7
This was SVN commit r8506.
2010-10-31 15:00:28 +00:00
Ykkrosh
62c90b5dc4
Fix tests
...
This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
feneur
a952767f48
Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
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This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
Ykkrosh
8dc7eca77a
Autobuilder fixes
...
This was SVN commit r8502.
2010-10-30 20:39:23 +00:00
Ykkrosh
1840bb3507
Stop units walking outside the edges of circular maps.
...
Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
historic_bruno
21b0504ca5
Adding the missing player_defaults.json for #590
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This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
Ykkrosh
10c5dbcba4
Fix Atlas and autostart.
...
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.
This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
Ykkrosh
d6bf303740
Clean up line endings
...
This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
historic_bruno
5567727bd1
New maps get player data per #590 , and some minor bugfixes
...
This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
historic_bruno
22672e69d9
Info icons for #590
...
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
historic_bruno
9ee44bd9b8
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590 .
...
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
Mythos_Ruler
0b978d5e26
hacked in the attack for Persian trireme too.
...
This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
Mythos_Ruler
fcf9fbf10d
Hacked in some ship ranged attacks to play with.
...
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
Ykkrosh
97019c3a5a
Fix launching Atlas from the main menu
...
This was SVN commit r8491.
2010-10-29 21:04:59 +00:00
Mythos_Ruler
4f452eccde
This was SVN commit r8490.
2010-10-29 20:14:37 +00:00
Mythos_Ruler
4b8fcaa135
Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
...
This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
Mythos_Ruler
70cfff0f05
started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
...
This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
Ykkrosh
dd5ff36363
Fix Linux build error ( fixes #651 ).
...
This was SVN commit r8487.
2010-10-29 15:48:46 +00:00
janwas
0c3d69ae29
fixes from work: clarify that cpu_MemoryBarrier has no runtime cost by renaming to COMPILER_FENCE and moving to code_annotation.h; fix 32-bit Parallel Studio 2011 warning.
...
This was SVN commit r8486.
2010-10-29 12:54:51 +00:00
Mythos_Ruler
8f532b81cd
Fixed oasis map AGAIN. Fixed names of some units. Slave template.
...
This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
janwas
825bbf8f51
parallel studio 2011 warning fixes
...
This was SVN commit r8484.
2010-10-28 12:22:11 +00:00
Mythos_Ruler
af235da6f4
#Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
...
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
Mythos_Ruler
12bea99ea1
Fixed some purple blobs.
...
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
Mythos_Ruler
c5b5fa8e6f
Fixed the purple blobs.
...
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
Mythos_Ruler
6576b64ce0
Cleaning up the field entities.
...
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
Mythos_Ruler
c6c1b2b549
This was SVN commit r8479.
2010-10-27 10:35:58 +00:00
Mythos_Ruler
93cd028616
Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
...
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
Mythos_Ruler
7120014451
This was SVN commit r8477.
2010-10-27 06:22:29 +00:00
Mythos_Ruler
5db9465b25
A bunch of new portraits. The hero portraits are just temp until they are painted.
...
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
Mythos_Ruler
45a99a393d
New Greek merchant ship. Model is not final though.
...
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
Mythos_Ruler
7d7127a1bb
Scaled down the Roman Quinquereme.
...
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
Mythos_Ruler
728e03cee2
This was SVN commit r8473.
2010-10-26 11:34:34 +00:00
Mythos_Ruler
64b9824d5a
tweaks
...
This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
Mythos_Ruler
f4b27e22b0
A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
...
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
Ykkrosh
02aa8499ed
Partial experimental version of circular maps
...
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
Mythos_Ruler
09b2a4ade8
#Starting some work on Carthage.
...
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
Mythos_Ruler
b053bc846b
Fixed a stat error.
...
This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
Mythos_Ruler
cb859d15da
This was SVN commit r8467.
2010-10-25 12:10:11 +00:00
Mythos_Ruler
6a024a86b9
Rudimentary ship stats.
...
This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
Mythos_Ruler
ecf1e0556e
This was SVN commit r8465.
2010-10-25 10:26:58 +00:00
Mythos_Ruler
4deaa14456
added descriptions to maps.
...
This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
Mythos_Ruler
791c4f52fa
Continued unit balancing. Edited actor projectiles animation times, etc.
...
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
Mythos_Ruler
504eb3b12b
This was SVN commit r8461.
2010-10-25 04:29:15 +00:00
WhiteTreePaladin
7492f458e0
Allow garrisoning of siege weapons in the Fortress
...
Civil Center can now hold 20 units
Temple can now garrison units (15)
This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
Mythos_Ruler
b680e95e25
New epic Greek temple, primarily for eye candy. UV mapped by Amish.
...
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
WhiteTreePaladin
6373c2cfcb
Made GUI always visible
...
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers
This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
WhiteTreePaladin
b100ba5a08
Show a 1 when only a single unit remains garrisoned (re-fixes #610 )
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This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
Ykkrosh
2b2cac2a8d
Fix tests
...
This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
Mythos_Ruler
dcd7211d34
Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
...
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
WhiteTreePaladin
ec27e78e60
Clear out the displayed garrison quantity number if no units are garrisoned
...
This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
WhiteTreePaladin
3521c8f51e
Made garrisoning based on the quantity of units, not the population cost of those units.
...
This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
WhiteTreePaladin
7f52ca875b
Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
...
This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
WhiteTreePaladin
0aaddf62aa
Garrisoning for buildings based on patch by Evans ( fixes #610 )
...
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
Ykkrosh
bcc5c87045
Fix bandbox selection of out-of-world entities
...
This was SVN commit r8450.
2010-10-23 21:48:18 +00:00
Ykkrosh
e13196e7a2
Fix serialization of most components
...
This was SVN commit r8449.
2010-10-23 19:59:40 +00:00
Ykkrosh
73286885d9
Fix race condition when enabling S3TC in Atlas
...
This was SVN commit r8448.
2010-10-23 19:58:45 +00:00
Mythos_Ruler
6d0e59c0a3
Fixed ownership of some trees.
...
This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
Mythos_Ruler
a6925ded91
Moar animal portraits. Stock or CC where possible.
...
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
Mythos_Ruler
eb2e2c4244
Some updated portraits.
...
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
Ykkrosh
9e499cdec5
# Fix hotkey bugs.
...
Simplify hotkey system to use strings consistently.
Restrict scope of GUI hotkey bindings to the associated page.
Avoid hard-coding list of hotkeys.
Clean up the code a little bit and fix some bugs.
Remove unused "!" prefix for key negation.
Fixes #567 .
This was SVN commit r8444.
2010-10-23 02:37:00 +00:00
Mythos_Ruler
f6154b0d89
Temp portraits for public Roman units.
...
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
Mythos_Ruler
cf2ce4870e
This was SVN commit r8442.
2010-10-23 01:13:56 +00:00
Ykkrosh
9de72d1d19
Fix internal icons too
...
This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
Ykkrosh
24fb9cd313
Split unit icon sheets into individual textures, for easier editing
...
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
Mythos_Ruler
e8000c7a90
This was SVN commit r8439.
2010-10-22 10:52:35 +00:00
Mythos_Ruler
9227eeb5ec
Block wall texture for giant Greek temple.
...
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
ShieldBearer
8ddb6f98a4
This was SVN commit r8437.
2010-10-22 10:06:10 +00:00
Mythos_Ruler
4a9292b2e3
This was SVN commit r8436.
2010-10-22 04:27:25 +00:00
Mythos_Ruler
c15d777762
#Editing stats for Super Cavalry and special Roman units.
...
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
Mythos_Ruler
eba84f32f6
Updating Super Infantry templates.
...
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
Ykkrosh
3eed24a338
Fix Mesa S3TC-enabling to work in Atlas
...
This was SVN commit r8433.
2010-10-21 23:44:54 +00:00
Mythos_Ruler
48121bcef6
Icon portraits at 128x128 please.
...
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
Ykkrosh
eb8ca841cd
Add special "colour:r g b a" sprite syntax to GUI. Fixes #616 , based on patch from historic_bruno.
...
This was SVN commit r8431.
2010-10-21 21:22:40 +00:00
Ykkrosh
e188683bab
Preserve cursor-grabbing across alt-tabs on Windows (probably fixes #508 ).
...
This was SVN commit r8430.
2010-10-21 21:09:41 +00:00
Ykkrosh
a596323ea6
Avoid bogus GCC warnings about uninitialised values
...
This was SVN commit r8429.
2010-10-21 20:33:27 +00:00
Ykkrosh
c0a7a36f7a
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
...
Remove some unnecessary script-exposed functions, and move some more
into the Engine namespace.
This was SVN commit r8428.
2010-10-21 19:54:59 +00:00
ShieldBearer
55741aed44
This was SVN commit r8427.
2010-10-21 15:11:26 +00:00
ShieldBearer
06b3457c5f
This was SVN commit r8426.
2010-10-21 10:24:25 +00:00
Mythos_Ruler
faacb80004
This was SVN commit r8425.
2010-10-21 10:20:56 +00:00
ShieldBearer
c78c16d607
two new portrait icons
...
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
Mythos_Ruler
d6720e00a4
Tweaked animation speeds for new Roman units.
...
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
Mythos_Ruler
fdb002a334
This was SVN commit r8422.
2010-10-21 09:04:06 +00:00
Mythos_Ruler
aade0de3b4
This was SVN commit r8420.
2010-10-21 09:00:30 +00:00
Mythos_Ruler
5e84f57a04
Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
...
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
Mythos_Ruler
2cd62a04d2
This was SVN commit r8418.
2010-10-21 08:24:00 +00:00
Mythos_Ruler
c34aa82c5d
This was SVN commit r8417.
2010-10-21 08:23:31 +00:00
Mythos_Ruler
a99005976d
Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
...
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
Mythos_Ruler
ceb5dd1dfd
Wood texture looks less like chocolate cake.
...
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
Mythos_Ruler
4256055f58
#Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
...
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
Mythos_Ruler
c5045ecfa7
This was SVN commit r8413.
2010-10-17 21:27:24 +00:00
WhiteTreePaladin
38e2ebfee7
Give female citizens enough attack to get a chicken in one hit
...
This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
Mythos_Ruler
0e09f952a0
chickens are now skittish. ;)
...
This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
Mythos_Ruler
a0b1b5c4e1
chicken health reduced.
...
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
WhiteTreePaladin
add040f7e1
Hide city phase indicator
...
This was SVN commit r8409.
2010-10-17 20:13:02 +00:00
Mythos_Ruler
2a9cbe9a19
1. Re-exported the Celt fishing ship (was missing mast).
...
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.
3. Fixed wall Foundation Actors.
4. Enabled building of fishing boats from docks
(template_structure_military_dock).
5. Nerfed javelinist and archer attack.
This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
WhiteTreePaladin
937769035a
Only show formation icons for units
...
This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
WhiteTreePaladin
43f2be44ba
label
...
This was SVN commit r8405.
2010-10-17 18:57:51 +00:00
Ykkrosh
eca237647e
Play victory/defeat music at appropriate times.
...
Stop ambient sounds when returning to main menu.
This was SVN commit r8404.
2010-10-17 18:30:36 +00:00
Ykkrosh
7b7e98ea7b
Delete obsolete version of GUI files
...
This was SVN commit r8403.
2010-10-17 18:28:53 +00:00
Ykkrosh
c486e5cde0
Add victory/defeat music files
...
This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
Ykkrosh
4b3f1e8aaa
Allow camera closer to edge of map when zoomed in
...
This was SVN commit r8401.
2010-10-17 16:26:02 +00:00
Ykkrosh
6a15b78c98
Increase multiplayer turn length to mask the effects of latency.
...
This was SVN commit r8400.
2010-10-17 16:07:43 +00:00
janwas
d11bc41d9a
move support for GL swap control into wsdl (based on patch from wacko)
...
fixes #523
This was SVN commit r8399.
2010-10-17 08:55:47 +00:00
Mythos_Ruler
7fbc3c42b3
This was SVN commit r8398.
2010-10-17 03:04:02 +00:00
Mythos_Ruler
fffece9128
map tweaks.
...
This was SVN commit r8397.
2010-10-17 02:40:51 +00:00
Mythos_Ruler
0a756380bf
This was SVN commit r8396.
2010-10-17 02:37:31 +00:00
WhiteTreePaladin
c2918cdf32
Fixes health bar not showing when multiple units that have health are selected
...
This was SVN commit r8395.
2010-10-17 02:34:07 +00:00
WhiteTreePaladin
b5313de1c7
Fixed infinitely tall health bar when selecting multiple trees, rocks, or other things without health
...
This was SVN commit r8394.
2010-10-17 02:26:20 +00:00
Mythos_Ruler
ecdb5740fe
Temporarily using the old Celt Market actor until a new market is made.
...
This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
Mythos_Ruler
b22e72d1d8
This was SVN commit r8392.
2010-10-17 01:50:05 +00:00
Mythos_Ruler
5617480db2
Renamed some objects.
...
This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
Mythos_Ruler
7839fe4c2b
Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
...
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
Mythos_Ruler
9ccff5d5d6
Fishing boats fixed. Edited fishing demo map.
...
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
Mythos_Ruler
ae7af8ed4d
New Greek fishing boat. There seems to be a problem with the entity though.
...
This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
Mythos_Ruler
46efdbbb45
Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
...
This was SVN commit r8387.
2010-10-16 23:36:47 +00:00
Mythos_Ruler
76e96a83c5
A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
...
This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
Ykkrosh
556a40ff08
Fix JSON parse error in maps
...
This was SVN commit r8385.
2010-10-16 23:07:40 +00:00
Ykkrosh
0666dd6074
Uglily initialise player civ assignments to match their starting civ centre
...
This was SVN commit r8384.
2010-10-16 23:07:20 +00:00
Mythos_Ruler
1e53fa2e27
deleted the Mountain pass map.
...
This was SVN commit r8383.
2010-10-16 22:31:22 +00:00
WhiteTreePaladin
5ca46883e6
Limit training queue size
...
(Fixes #613 )
This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
Ykkrosh
1f4eb955ee
Make fields and fences brown on the minimap
...
This was SVN commit r8381.
2010-10-16 21:03:58 +00:00
Mythos_Ruler
2188fd6507
Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
...
This was SVN commit r8380.
2010-10-16 20:59:37 +00:00
Ykkrosh
f3afa9c005
Improve obstruction shapes of some wall-related objects
...
This was SVN commit r8379.
2010-10-16 20:50:51 +00:00
Ykkrosh
f4df65d7f1
Change default maps to newer ones
...
This was SVN commit r8378.
2010-10-16 20:49:29 +00:00
WhiteTreePaladin
468816aaea
Show chat message when the developer console is opened or closed. (For SHIFT-D hotkey)
...
This was SVN commit r8377.
2010-10-16 19:57:26 +00:00
WhiteTreePaladin
86cb0db407
Fix chat input not getting cleared when ESC is pressed
...
Allow chat messages to be sent internally (bypass chat input box)
Show chat message when the developer console is opened or closed.
(moved dev console back to the right side)
This was SVN commit r8376.
2010-10-16 19:49:48 +00:00
Ykkrosh
fe5bd12301
Fix --without-pch build
...
This was SVN commit r8375.
2010-10-16 17:10:00 +00:00
Mythos_Ruler
db2b7ed62b
This was SVN commit r8374.
2010-10-16 03:08:27 +00:00
Mythos_Ruler
6ebd688589
Added descriptions to some maps.
...
This was SVN commit r8373.
2010-10-16 02:28:44 +00:00
Ykkrosh
ee55b92667
Avoid wasting address space on currently-broken cache (see #611 ).
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This was SVN commit r8371.
2010-10-15 23:20:28 +00:00
Ykkrosh
094ccc6a98
Fix playing of sound files in archives (by disabling proper streaming).
...
This was SVN commit r8370.
2010-10-15 23:06:14 +00:00
Ykkrosh
ee8d49200a
Fix formation movement loop when switching from column
...
This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
Ykkrosh
eec07b3f85
Fix missing main menu music when S3TC warning is displayed, by removing archive builder from GUI startup.
...
This was SVN commit r8368.
2010-10-15 14:10:36 +00:00
Ykkrosh
835609df20
Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
...
This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
Mythos_Ruler
fbe809287c
This was SVN commit r8366.
2010-10-15 08:53:00 +00:00
Mythos_Ruler
86f0e0ba32
Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
...
This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
Mythos_Ruler
5efa4ac15a
This was SVN commit r8364.
2010-10-15 06:20:26 +00:00
Mythos_Ruler
71108ff458
#New Camel fauna.
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This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
Mythos_Ruler
8191e8d1dc
This was SVN commit r8362.
2010-10-15 04:38:05 +00:00
Mythos_Ruler
c6f50be71b
This was SVN commit r8361.
2010-10-15 04:37:42 +00:00
Mythos_Ruler
7bbc19c791
testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
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This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
Mythos_Ruler
87782e3242
This was SVN commit r8359.
2010-10-15 03:42:13 +00:00
Mythos_Ruler
659515f89d
Cleaning
...
This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
Mythos_Ruler
5040068948
This was SVN commit r8357.
2010-10-15 01:35:30 +00:00
Ykkrosh
a1a7264aec
Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575 ).
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This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
Mythos_Ruler
8edd28c43c
Decal for Celt CC. New Celt Temple.
...
This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
Ykkrosh
3cedddf60d
Disable rank icons
...
This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
janwas
2270961d14
VC2010 fix
...
This was SVN commit r8353.
2010-10-14 09:39:41 +00:00
Ykkrosh
3d2b17f1bf
Fix some warnings on Windows
...
This was SVN commit r8352.
2010-10-13 21:58:31 +00:00
WhiteTreePaladin
3fce7d86f3
Temporarily re-enable fake formations in GUI
...
This was SVN commit r8350.
2010-10-13 21:40:56 +00:00
Mythos_Ruler
fa9d51cbb1
This was SVN commit r8349.
2010-10-13 21:27:55 +00:00
WhiteTreePaladin
0c61f34db1
Reference group count by name instead of templateName
...
This was SVN commit r8347.
2010-10-13 20:16:03 +00:00
WhiteTreePaladin
bd3ffd2c6a
Reworked EntityGroups
...
Moved selection size check into selection.js
This was SVN commit r8346.
2010-10-13 19:48:13 +00:00
Mythos_Ruler
888afbccb5
Made the war dog 1 pop. Fixed an attack range thing where the dog was unable to attack or hunt.
...
This was SVN commit r8345.
2010-10-13 19:28:52 +00:00
Ykkrosh
7b59550cc3
Fix #612 (passing a program object to glDeleteShader via pglDeleteObjectARB)
...
This was SVN commit r8344.
2010-10-13 16:45:27 +00:00
Ykkrosh
c1967848d2
# Fix units killing their own farms
...
This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
Mythos_Ruler
8abfa5ec89
slight color tweak
...
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
Mythos_Ruler
2559496fdf
A new stoa for the Greeks.
...
This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
Mythos_Ruler
f41434e3f6
This was SVN commit r8340.
2010-10-13 00:39:04 +00:00
Mythos_Ruler
9e71973135
This was SVN commit r8339.
2010-10-12 06:11:19 +00:00
Mythos_Ruler
be6aab1f93
Added description to Macedonia map. Completely changed the Gold Rush map. It will be a lot cooler. Will complete it before the weekend.
...
This was SVN commit r8338.
2010-10-12 05:23:10 +00:00
Mythos_Ruler
78c0312542
edited some Health for animals. (Elephants needed Health boost)
...
This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
Mythos_Ruler
1013082de6
Footprint and Status bar height tweaks.
...
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
Mythos_Ruler
c99357c880
Tweaked cavalry footprints/obstruction to be consistent.
...
This was SVN commit r8335.
2010-10-12 04:11:12 +00:00
Mythos_Ruler
d08f6b7c46
This was SVN commit r8334.
2010-10-12 01:52:56 +00:00
Mythos_Ruler
e82ed0f7ae
Beginning to add new single icons to the game. :)
...
This was SVN commit r8333.
2010-10-12 01:46:29 +00:00
WhiteTreePaladin
9909675b68
Made EntityGroups more efficient
...
"Ability to add units to or remove from an already selected group of
units" based on patch by k776 (modified to avoid going over the max
selection size)
(Fixes #602 )
This was SVN commit r8332.
2010-10-11 17:24:06 +00:00
Ykkrosh
1cdc8d1726
Warn about some obsolete documentation
...
This was SVN commit r8331.
2010-10-11 17:03:58 +00:00
Mythos_Ruler
4af13e4ce1
This was SVN commit r8330.
2010-10-11 15:27:39 +00:00
janwas
6f62ef3f3c
better ChooseCacheSize: always clamp to 500 MB, remove assertion (refs #611 )
...
This was SVN commit r8329.
2010-10-11 07:03:53 +00:00
Mythos_Ruler
a37399b33b
Fixed a few stats.
...
This was SVN commit r8328.
2010-10-10 22:17:49 +00:00
Mythos_Ruler
0b51957faf
This was SVN commit r8327.
2010-10-10 21:27:43 +00:00
Ykkrosh
ab6702ffaa
Fix typo in comment
...
This was SVN commit r8326.
2010-10-10 19:14:22 +00:00
Mythos_Ruler
0b418f887b
This was SVN commit r8325.
2010-10-10 17:40:33 +00:00
ShieldBearer
40eabf0441
This was SVN commit r8324.
2010-10-10 16:07:40 +00:00
ShieldBearer
96162bf2b4
This was SVN commit r8323.
2010-10-10 15:12:44 +00:00
janwas
fecac5a7be
# add support for streaming sounds, not just loading them entirely into memory (avoids stalls when switching music tracks)
...
very belated revision/integration of Heron/Kyniker's patch (thanks!)
ogg fixes: ensure file remains open by holding a shared_ptr. avoid
returning 0 (success) when bytesRead==requestedSize.
closes #100
This was SVN commit r8322.
2010-10-10 12:08:51 +00:00
janwas
c9cc7d9784
skip populating directories when mounting and scanning archives => reduces startup time by about half a second when archives are present.
...
also disable archive stats (currently unused) and refactor directory
creation/association logic.
This was SVN commit r8321.
2010-10-10 10:22:11 +00:00
Mythos_Ruler
3b38240d4f
Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
...
This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
janwas
48360edf21
noticed during testing that the file cache is much smaller than our dataset; added logic to choose a decent size. rebuild-workspaces required.
...
wversion: move into separate component from wutil to allow inclusion
from GameSetup without pulling in windows.h (causes conflicts)
This was SVN commit r8319.
2010-10-09 21:14:08 +00:00
WhiteTreePaladin
2399c283ce
Removed unnecessary health component from fish which made fishing impossible
...
This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
janwas
c9ebacaa36
fix assertion under heavy cache usage due to 32-bit overflow (c.f. http://www.wildfiregames.com/forum/index.php?showtopic=13622 )
...
This was SVN commit r8317.
2010-10-09 18:12:11 +00:00
janwas
7f0b055907
warn when VFS directory creation fails due to an existing file of the same name (was seeing a crash due to a Zip file I had created in the cache directory)
...
This was SVN commit r8316.
2010-10-09 17:53:25 +00:00
Ykkrosh
a4e47abf34
Stop suggesting the now-unnecessary libtxc_dxtn when S3TC support is missing
...
This was SVN commit r8315.
2010-10-09 16:07:41 +00:00
Ykkrosh
184779e00e
# Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
...
Fixes #588 .
This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
Ykkrosh
5d1ad60d18
Fix aliasing error in NVTT ( fixes #605 ).
...
Bump texture cache version number, to invalidate potentially-incorrect
cached textures.
This was SVN commit r8313.
2010-10-08 23:34:55 +00:00
Mythos_Ruler
db9a2eecee
Adjusted resource value of the Metal Mines.
...
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
Ykkrosh
b62b316c56
Delete obsolete scripts
...
This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
Ykkrosh
dd3bf54e4c
Add translation to desktop file (see #492 )
...
This was SVN commit r8310.
2010-10-08 14:08:54 +00:00
Ykkrosh
7b6775ee9f
Fix building with NVTT
...
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
Mythos_Ruler
43b110a43b
Final 3 waypoint flags.
...
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
WhiteTreePaladin
3f7941d5c2
Hide the health bar when a unit containing resources is killed
...
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
Ykkrosh
46d5fff269
Use zipped data files and pre-converted textures in release distributions
...
This was SVN commit r8306.
2010-10-07 19:57:31 +00:00
Ykkrosh
5eedb07297
Fix selection of loading screen textures with pre-converted texture cache
...
This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
Ykkrosh
8dda4db8d8
Remove obsolete pmdexp tool
...
This was SVN commit r8303.
2010-10-07 18:50:49 +00:00
Ykkrosh
0436dc4cb9
Fix memory leak
...
This was SVN commit r8302.
2010-10-07 18:42:35 +00:00
Ykkrosh
ff983a7114
Remove obsolete file
...
This was SVN commit r8301.
2010-10-07 18:40:30 +00:00
Ykkrosh
0c170e2e01
Add test for NVTT bug
...
This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
Ykkrosh
7ebf258033
Fix tests
...
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
Ykkrosh
7b82173bad
Avoid potential integer overflow in pathfinder
...
This was SVN commit r8298.
2010-10-06 23:50:07 +00:00
Ykkrosh
de673be78a
Fix likely cause of "unexpected PathResult" warnings
...
This was SVN commit r8297.
2010-10-06 22:17:34 +00:00
Ykkrosh
368b07b04e
# Add hunting (animals get killed before gathering meat from them)
...
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
WhiteTreePaladin
69b2581ff0
Preparation for garrison code
...
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
WhiteTreePaladin
1784c67c8b
Changed background icon for total unit count
...
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
Mythos_Ruler
a4fad2a549
This was SVN commit r8293.
2010-10-06 05:17:12 +00:00
WhiteTreePaladin
ca223eeb5b
Made multiple unit selection health bar vertical again
...
Increased unit selection icons to 16
Added total unit count
This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
WhiteTreePaladin
ff8477c339
Made unit selection icons the same size as the formation icons
...
This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
ShieldBearer
f05e403ee5
This was SVN commit r8290.
2010-10-05 17:44:51 +00:00
ShieldBearer
22920d34d9
This was SVN commit r8289.
2010-10-05 17:44:14 +00:00
Ykkrosh
9dfa21b558
Fix off-by-one error (glDrawRangeElements expects the *inclusive* upper bound of indexes)
...
This was SVN commit r8288.
2010-10-05 15:54:04 +00:00
Mythos_Ruler
5e197be0b4
This was SVN commit r8287.
2010-10-05 10:09:16 +00:00
Mythos_Ruler
3092691690
This was SVN commit r8286.
2010-10-05 09:13:40 +00:00
Mythos_Ruler
0baa84f6ab
texture for Celt temple
...
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
ShieldBearer
e9d3bf05a8
This was SVN commit r8284.
2010-10-05 09:08:40 +00:00
Mythos_Ruler
9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
...
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
Mythos_Ruler
759da20346
Some new wood textures.
...
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
Mythos_Ruler
e2bbdd2448
This was SVN commit r8281.
2010-10-05 05:36:07 +00:00
Mythos_Ruler
a399c2af03
Round roof for a Celt building.
...
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
Mythos_Ruler
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
Ykkrosh
9872cb17b8
Deselect units that disappear into fog-of-war.
...
Fixes #596 .
This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
Ykkrosh
f662e069b1
Tighten schema for ranks, to help detect errors
...
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
Ykkrosh
19066998c1
Show rank icon on selected units
...
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
ShieldBearer
bf77f61b0f
This was SVN commit r8274.
2010-10-04 17:58:02 +00:00
Ykkrosh
f2e96f3f3c
Reduce brightness of fogged objects.
...
This was SVN commit r8273.
2010-10-04 17:35:13 +00:00
Ykkrosh
ab77ec40e4
Fix highlighting of obstructed building placement previews.
...
Prevent building in non-visible areas.
Fixes #594 .
This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
Ykkrosh
6b5b35c245
Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
...
Fixes #581 .
This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
Ykkrosh
caba7cbe8f
Fix #586 (setting sound.mastergain to 0), based on patch from historic_bruno
...
This was SVN commit r8270.
2010-10-04 12:07:17 +00:00
Ykkrosh
d77e70389b
Fix #585 (Windows support for font builder), based on patch from historic_bruno
...
This was SVN commit r8269.
2010-10-04 12:00:22 +00:00
Ykkrosh
795be260be
Improve docs
...
This was SVN commit r8268.
2010-10-04 11:38:43 +00:00
Mythos_Ruler
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
...
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
Mythos_Ruler
ec681ce8a8
This was SVN commit r8266.
2010-10-04 07:00:44 +00:00
Mythos_Ruler
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
...
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
ShieldBearer
bd17bc349e
This was SVN commit r8264.
2010-10-04 06:36:00 +00:00
Mythos_Ruler
f8853fe7b2
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
...
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
Mythos_Ruler
deadd4d31e
Footprints.
...
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
Mythos_Ruler
50ed028dcb
New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
...
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
Mythos_Ruler
47c9f8144c
This was SVN commit r8260.
2010-10-04 00:11:07 +00:00
Mythos_Ruler
c146fe24ba
sunset sky
...
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
Mythos_Ruler
b8bd93d22b
Deleted the old 'temp' portrait sheets.
...
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
Ykkrosh
cc0a680a21
Increase box/column formation switching distance
...
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
WhiteTreePaladin
eff766d6b9
Made ESC close out open dialogs rather than offer to close the game
...
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code
This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
Ykkrosh
2cc6280d70
Fix OOS
...
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
Ykkrosh
59c8ecfa3d
Use voices for infantry/cavalry units.
...
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.
This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
Ykkrosh
aa32677784
Restore highlighting of units on hover.
...
Optimise overlay code a bit.
This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
Mythos_Ruler
a47227daaa
#New Celt Market
...
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
Mythos_Ruler
91a644df3c
This was SVN commit r8251.
2010-10-03 02:51:36 +00:00
Mythos_Ruler
bf177d6a7d
Messed with the sizes of the Health bars. See what everyone thinks.
...
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
Ykkrosh
9a0db9713e
Add resource supply status bars.
...
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.
This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
Mythos_Ruler
1d32223e1a
Tweaked the names of these units.
...
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
Mythos_Ruler
21a07af553
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
...
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
WhiteTreePaladin
f9b5bd37ca
Removed button background from command icons
...
This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
Mythos_Ruler
cd12571845
This was SVN commit r8245.
2010-10-02 22:32:39 +00:00
Mythos_Ruler
96f417ab3b
Control-group icons.
...
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
Ykkrosh
7412e5563a
Switch to column formation when moving longer distances.
...
Increase minimum box formation width to 5.
This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
Ykkrosh
7ea522a484
# Add on-screen health bars
...
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
Mythos_Ruler
5e9a968bd6
This was SVN commit r8240.
2010-10-02 04:01:25 +00:00
WhiteTreePaladin
4afcd057f6
Made lower panel sprites same scale
...
Adjusted vertical spacing of player and unit names.
This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
Mythos_Ruler
3eb50d0763
command icons moved to a 32x32 cell grid. :)
...
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
WhiteTreePaladin
d2f07800ed
Fixed bug where resource bar sometimes covered the health bar
...
This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
WhiteTreePaladin
8a01e11db7
Health bar shows average for multiple selections
...
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet
This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
Ykkrosh
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
...
Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
Mythos_Ruler
4b3e819b67
Celt scout tower variation.
...
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
Mythos_Ruler
3e03a8ae10
#Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
...
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00
Mythos_Ruler
607e176b9b
This was SVN commit r8231.
2010-10-01 07:21:15 +00:00
Mythos_Ruler
9d923233ac
This was SVN commit r8230.
2010-10-01 07:17:22 +00:00
Mythos_Ruler
138a937f6d
This was SVN commit r8229.
2010-10-01 04:43:35 +00:00
Mythos_Ruler
3631c12337
This was SVN commit r8228.
2010-10-01 04:37:16 +00:00
Mythos_Ruler
71b469c115
New Celtic Outpost.
...
This was SVN commit r8227.
2010-10-01 04:24:39 +00:00
Mythos_Ruler
91c5101e48
This was SVN commit r8226.
2010-10-01 04:23:35 +00:00
Mythos_Ruler
317abe51d4
Tweaked some templates. New 'heal' cursor for Healers (eventually). New 'command' icons for the GUI.
...
This was SVN commit r8225.
2010-10-01 02:36:08 +00:00
Mythos_Ruler
009f0c035d
This was SVN commit r8224.
2010-10-01 01:56:28 +00:00
WhiteTreePaladin
53abdf4717
Fixed the size of the menu and civ icon sprites
...
This was SVN commit r8223.
2010-10-01 01:13:43 +00:00
Mythos_Ruler
f76d3da89a
Redone faction emblems for UI ribbon. 64x64 now.
...
This was SVN commit r8222.
2010-10-01 01:01:11 +00:00
Mythos_Ruler
c49489dda5
This was SVN commit r8221.
2010-10-01 00:17:31 +00:00
Mythos_Ruler
20a87d1477
Toned down the yellow color of the gold UI borders.
...
This was SVN commit r8220.
2010-09-30 23:57:55 +00:00
Mythos_Ruler
b9ec3cbce3
This was SVN commit r8219.
2010-09-30 23:41:03 +00:00
Ykkrosh
6bcf4f25c8
Fix CStr parsing to be independent of locale, so that it doesn't break when GTK+ changes the locale.
...
This was SVN commit r8218.
2010-09-30 23:17:41 +00:00
WhiteTreePaladin
729cf72d2b
More GUI fixes. Specifically, making panel textures size appropriately in different resolutions.
...
Smaller panel image with less dark on the sides.
This was SVN commit r8217.
2010-09-30 23:01:24 +00:00
WhiteTreePaladin
61fa8d29f6
Some more in-game GUI progress. Multiple selections now look more like the mockup, but all the stats icons and bars still reference the first unit. I will fix that part later.
...
This was SVN commit r8216.
2010-09-30 22:39:45 +00:00
Mythos_Ruler
ae2e61f90c
This was SVN commit r8215.
2010-09-30 04:01:22 +00:00
Mythos_Ruler
81788eb55d
#New Celt Barracks.
...
This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
WhiteTreePaladin
54142e5ee8
Some more progress towards Michael's GUI design.
...
This was SVN commit r8213.
2010-09-29 21:55:51 +00:00
Mythos_Ruler
0be4b5858f
This was SVN commit r8212.
2010-09-29 11:41:25 +00:00
Mythos_Ruler
fadc725c4e
Moar eye candy and an update the Arcadia II.
...
This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
Mythos_Ruler
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
...
This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
Mythos_Ruler
8f979d3250
New foundation mesh and actor for the Corrals. Tweaked the corral entities for gameplay testing. Tweaked the fauna footprint radius.
...
This was SVN commit r8209.
2010-09-29 06:20:21 +00:00
Mythos_Ruler
c9a2a97c25
Deleted cursor DDS files per Philip.
...
This was SVN commit r8208.
2010-09-28 21:20:46 +00:00
Mythos_Ruler
8035840fa8
hellenes portrait sheet in PNG
...
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
WhiteTreePaladin
41819d3189
Moved notification area to rest on right side of lower panel.
...
(Hide right panel when not used)
This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
WhiteTreePaladin
4e897394dc
Fixed some overlapping issues
...
Added menu hotkey
This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
WhiteTreePaladin
b2278e56a6
Fixed menu graphics
...
Misc consistency improvements
Added pause hotkey
This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
WhiteTreePaladin
ac11a5cf28
Fixed chat dialog graphics
...
This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
WhiteTreePaladin
93e81319e8
Added civ icon
...
Fixed Settings Dialog graphics
This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
ShieldBearer
7b419170ad
updated the lion mesh
...
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
WhiteTreePaladin
ea7c2e569c
Michael's new GUI layout
...
(I made some changes to some parts which can always be changed back.
It's still a work in progress.)
This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
Mythos_Ruler
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
Mythos_Ruler
abb0e3fcd2
Fixed icon.
...
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
Mythos_Ruler
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
...
This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
Mythos_Ruler
ba6d3d3fb7
New cursor. Don't worry, I backed up the old one.
...
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
Mythos_Ruler
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
...
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
Mythos_Ruler
0ef9ec916c
Tweaked foundation sizes.
...
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
Mythos_Ruler
d7801ea211
New Celt kennel and tavern.
...
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
Mythos_Ruler
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
Mythos_Ruler
85178ae88d
I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
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This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
Ykkrosh
82691683cb
Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
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Remove obsolete IsNewSimulation function.
This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
Mythos_Ruler
9bdbc3906f
A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
...
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
Mythos_Ruler
8c16820d5b
Playing with LOS ranged of towers to make them useful to use.
...
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
Mythos_Ruler
28fe458c51
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00
Mythos_Ruler
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
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This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
Mythos_Ruler
d964683536
This was SVN commit r8185.
2010-09-26 01:46:01 +00:00
Mythos_Ruler
be92780300
Gave Celtic house a smaller foundation.
...
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
Mythos_Ruler
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
...
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
WhiteTreePaladin
7f3a628e0b
Some small aesthetic changes to selection details area
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This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
WhiteTreePaladin
fa1dc05de2
New GUI layout
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Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes
This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
Mythos_Ruler
0974a06321
#New Celtic Corral and Greek Wall Gate.
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This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
Mythos_Ruler
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
...
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
Mythos_Ruler
46de88a518
Texture for the Hellenes wall gate.
...
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
ShieldBearer
7313601bcb
This was SVN commit r8176.
2010-09-25 03:43:38 +00:00
Mythos_Ruler
87b5602910
This was SVN commit r8175.
2010-09-25 01:13:23 +00:00
Mythos_Ruler
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
feneur
3d58ea8816
Amish's lioness added
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This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
Ykkrosh
58026a3c6d
Fix bug with failing to reset GL state when sometimes necessary
...
This was SVN commit r8172.
2010-09-24 21:42:41 +00:00
Ykkrosh
6d82bfaabf
Disable some profiler calls that are frequent enough to significantly affect performance
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This was SVN commit r8171.
2010-09-24 21:33:07 +00:00
Ykkrosh
ede71ea791
Inline common vector/matrix operations, for performance.
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Remove some redundant vector methods.
Compute skinning for positions and normals simultaneously.
(These changes reduce skinning cost by >50%.)
This was SVN commit r8170.
2010-09-24 16:54:20 +00:00
Ykkrosh
46b79f8a6d
Scale minimap LOS texture down, to reduce update/upload costs.
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Reduce minimap LOS update frequency.
This was SVN commit r8169.
2010-09-24 16:52:29 +00:00
Mythos_Ruler
7531cab8a6
Added lions to the map.
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This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
Ykkrosh
4e065b52c2
Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
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This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
Mythos_Ruler
1775d7b244
#More eyecandy stuff.
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This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
ShieldBearer
94261c036c
#New fauna lion
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This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
Mythos_Ruler
d0d879d3f6
Some new fallen columns eye candy.
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This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
Ykkrosh
85deca90e4
Fix projectiles in FoW
...
This was SVN commit r8163.
2010-09-23 13:09:35 +00:00
Ykkrosh
e1082e5adb
Fix warnings
...
This was SVN commit r8162.
2010-09-23 12:54:16 +00:00
Ykkrosh
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
Mythos_Ruler
8886841860
This was SVN commit r8159.
2010-09-22 06:48:14 +00:00
Mythos_Ruler
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
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This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
ShieldBearer
45bd668934
This was SVN commit r8156.
2010-09-22 06:22:24 +00:00
Mythos_Ruler
6f69e02490
This was SVN commit r8155.
2010-09-22 03:55:26 +00:00
Mythos_Ruler
ac7a170f95
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
Mythos_Ruler
9ed1b9b773
A water-worn terrain texture for savanna biome.
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This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
Mythos_Ruler
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
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This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
Mythos_Ruler
f509de5a45
This was SVN commit r8151.
2010-09-22 00:26:01 +00:00
Mythos_Ruler
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
...
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
Mythos_Ruler
97b8db723c
A wing texture for Pegasus.
...
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
Ykkrosh
000b7250a2
Use slightly higher quality texture compression in archive-builder mode
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This was SVN commit r8148.
2010-09-20 16:34:09 +00:00
Mythos_Ruler
5db5aa6ad9
#New giraffe fauna.
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This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
Mythos_Ruler
2897b737fd
This was SVN commit r8146.
2010-09-20 06:19:50 +00:00
Mythos_Ruler
76c5874a8c
New Savanna "metal mine" slab entities and textures.
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This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
Mythos_Ruler
bc68a32076
Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
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This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
Mythos_Ruler
643decf96f
Moved savanna terrains to Public Mod.
...
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
Mythos_Ruler
127a0f3d7d
This was SVN commit r8142.
2010-09-20 02:48:29 +00:00
Mythos_Ruler
86b6ccd7e9
Moar savanna terrain stuff
...
This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
Mythos_Ruler
ce44425289
This was SVN commit r8140.
2010-09-20 02:22:23 +00:00
Mythos_Ruler
ae5baaadec
Updating the Savanna terrains.
...
This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
Mythos_Ruler
ea80667dfc
#Organizing and revamping some terrain stuff for Alpha II. ;)
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This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
Ykkrosh
3d8d354a18
# Optimise spatial queries.
...
This was SVN commit r8136.
2010-09-19 18:08:56 +00:00
Mythos_Ruler
6465bd66ff
Fixed a couple of things.
...
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
Mythos_Ruler
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
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This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
Ykkrosh
84b04f37db
Fix more warning.
...
This was SVN commit r8133.
2010-09-18 18:59:04 +00:00
Ykkrosh
b9eb283174
Fix warning.
...
Set thread name for texture converter.
This was SVN commit r8132.
2010-09-18 18:56:06 +00:00
Ykkrosh
3c35d5e469
Convert broken unloadable .dds file to .png
...
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
Ykkrosh
0d172264f8
# Add -archivebuild mode to generate .zip files for releases, with automatic compression of textures.
...
Fix terrain manager to understand .cached.dds files.
Fix IArchiveWriter so you can pass it absolute paths of files to load,
and different relative paths for storing inside the archive.
Fix fs_util::ForEachFile when called on the VFS root.
This was SVN commit r8130.
2010-09-18 18:21:00 +00:00
Mythos_Ruler
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
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This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
Mythos_Ruler
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
Mythos_Ruler
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
Mythos_Ruler
79915a17a5
An additional Grass color variation, plus playing with the city tile feature.
...
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
Mythos_Ruler
15da9d9602
Arcadia I and II map tweaks.
...
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
Ykkrosh
4c92b7b596
Add primitive tool for generating profile graphs
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This was SVN commit r8124.
2010-09-17 21:03:57 +00:00
Ykkrosh
2362d938cd
Fix loading maps
...
This was SVN commit r8123.
2010-09-17 20:47:47 +00:00
Ykkrosh
8a98102195
Fix serialize/deserialize API asymmetry.
...
Add serialization support to more components.
This was SVN commit r8122.
2010-09-17 17:53:26 +00:00
Ykkrosh
a29bb003f2
Fix warning message in replays
...
This was SVN commit r8121.
2010-09-17 17:50:43 +00:00
Ykkrosh
db047e5bee
Cache message JS conversions, to make broadcasts faster
...
This was SVN commit r8120.
2010-09-17 17:49:39 +00:00
Ykkrosh
bd38d9d34f
Fix log replayer to load terrain properties.
...
Add profiler to replayer.
Add replay hash verification.
This was SVN commit r8119.
2010-09-17 17:45:50 +00:00
Ykkrosh
fd68a95bad
Fix map reader to load all necessary simulation data even when graphics are disabled
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This was SVN commit r8118.
2010-09-17 17:43:12 +00:00
Ykkrosh
624e8490a2
Increase script memory limit more
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This was SVN commit r8117.
2010-09-17 17:40:44 +00:00
Mythos_Ruler
9faaeeebd4
The map seemed to have a problem with it, so I am remaking it.
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This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
Mythos_Ruler
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
Mythos_Ruler
474b91fabf
Added description to map and Stone to the center.
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This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
Mythos_Ruler
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
Mythos_Ruler
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
Mythos_Ruler
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
Mythos_Ruler
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
...
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
Ykkrosh
bd94273801
Stop using sem_init, since it's not supported on OS X.
...
Avoid calling any GL functions during tests (since GL isn't loaded).
This was SVN commit r8108.
2010-09-12 20:59:18 +00:00
Ykkrosh
1cc4d358d7
Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
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This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
Mythos_Ruler
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
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This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
Mythos_Ruler
7cba57c2dd
PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
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This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
Ykkrosh
f3c9a59d29
Fix layout errors and crash with Atlas terrain previews.
...
Fix warning.
This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
Ykkrosh
c8eaee35cc
Add initial texture conversion settings.
...
Replace button texture with higher-quality PNG.
This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
Ykkrosh
96a8c7bd91
Remove default LOD bias.
...
Disable GL automatic mipmap generation.
This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
Ykkrosh
f12fa90e4b
Add data files for texture manager tests.
...
This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
Ykkrosh
67a94572ec
# Add new texture loading system with automatic compression.
...
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.
This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
Ykkrosh
b15c5c1c45
Add anisotropic filtering support to ogl_tex.
...
Shrink some OglTex fields so that it fits in the size limit.
Add function to efficiently read the 1x1 mipmap level's colour.
Add RGB->RGBA and BGR->RGBA transforms.
Fix DXT1a detection logic.
Fix OglTex_validate failing when ogl_max_tex_size == -1 (e.g. before
ogl_Init is called).
This was SVN commit r8097.
2010-09-10 20:37:54 +00:00
Ykkrosh
ad02ab726d
Expose VFS file priorities.
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This was SVN commit r8096.
2010-09-10 20:29:38 +00:00
Ykkrosh
5b7afe3606
Fix zip file detection.
...
This was SVN commit r8095.
2010-09-10 20:28:48 +00:00
Ykkrosh
dee3cb84b5
Fix S3TC decoder bug.
...
Add S3TC decoder test.
Fix texture codec test to not be a no-op, then disable it since it
fails.
Add DDS mipmap removal transform.
This was SVN commit r8094.
2010-09-10 20:25:23 +00:00
Ykkrosh
aadbf53a2a
Add nvtt to build system
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This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
Mythos_Ruler
933fb2dc9f
new Greek Wall
...
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
WhiteTreePaladin
9a337d434b
Fixes button layout in multiplayer setup based on patch by fcxSanya ( Fixes #560 )
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This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
Ykkrosh
a901a2a207
Fix #566 (test failure)
...
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
Mythos_Ruler
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
Mythos_Ruler
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
Mythos_Ruler
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
Mythos_Ruler
71ba55c3ba
This was SVN commit r8084.
2010-09-06 00:11:44 +00:00
Mythos_Ruler
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
janwas
c0c8132dd4
fix VFS real path retrieval for files mounted from multiple directories (e.g. mods)
...
closes #564
GetRealPath was too simplistic and just asked the directory *most
recently mounted* into the file's VFS directory for its path. the
correct solution is to ask the file's loader for its path. the archiver
IFileLoader new returns the archive's pathname as the real path.
also simplified VfsFile's interface.
This was SVN commit r8082.
2010-09-05 21:41:45 +00:00
WhiteTreePaladin
0864ba4fb4
Fixed main menu parchment buttons ( Fixes #561 )
...
Switched placement of load game and cancel buttons
This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
janwas
f5f65c23c0
OSX compat: remove cpu_CAS64 wrapper, since intptr_t and i64 apparently aren't compatible types. IA-32 code should call ia32_asm_CAS64 if it wants to CAS 64-bit values.
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This was SVN commit r8080.
2010-09-05 15:38:34 +00:00
janwas
2e7436434d
warning fixes: mostly size_t vs. specialized API type and other type conversion.
...
added player_id_t typedef and INVALID_PLAYER, use that instead of -1.
also added sanity checks to cpu.cpp to ensure ARCH_* is correct (see
http://www.wildfiregames.com/forum/index.php?showtopic=13327&hl= )
and further predefined macros to arch.h just to be sure.
This was SVN commit r8079.
2010-09-05 09:38:30 +00:00
WhiteTreePaladin
178d45d0e2
Added regular size cancel / close buttons to several menu areas ( Fixes #558 and #560 )
...
Moved main menu buttons to top right
This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
Ykkrosh
b1e32f9542
Fix tests
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This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
Ykkrosh
6c7830df3f
Rename CTextureManager and CTextureEntry since they are only for terrain textures
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This was SVN commit r8076.
2010-09-04 21:26:52 +00:00
Ykkrosh
014d504e3a
Fix FAT-tolerant timestamp comparison
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This was SVN commit r8075.
2010-09-04 16:46:10 +00:00
Mythos_Ruler
5068304a73
This was SVN commit r8074.
2010-09-04 16:41:50 +00:00
Mythos_Ruler
b2290a22ba
This was SVN commit r8073.
2010-09-04 16:23:44 +00:00
Ykkrosh
1c535b6a8a
Fix #544 (Fall back to windowed mode if fullscreen fails), based on patch from oln
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This was SVN commit r8072.
2010-09-04 14:49:12 +00:00
Ykkrosh
fae4a3da24
Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
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This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
Ykkrosh
0fa0181f0c
Fix #554 (camera should be always inside the terrain), based on patch from markelov
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This was SVN commit r8070.
2010-09-04 12:50:27 +00:00
Mythos_Ruler
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
WhiteTreePaladin
086d522050
Made structures reference new buildings icon sheet
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This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
Mythos_Ruler
b9e288301b
This was SVN commit r8067.
2010-09-04 01:01:17 +00:00
Mythos_Ruler
e89c761cce
This was SVN commit r8066.
2010-09-04 00:44:04 +00:00
Mythos_Ruler
ef752ebd53
This was SVN commit r8065.
2010-09-03 22:04:16 +00:00
WhiteTreePaladin
e88760f7c1
Made comment consistent with changes
...
This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
Ykkrosh
5e15a0279e
Print JS stack trace when reporting exceptions.
...
Increase maximum logger message size.
Fix GC bug.
This was SVN commit r8063.
2010-09-03 20:06:17 +00:00
Ykkrosh
5cc04d44f8
Fix some script errors
...
This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
WhiteTreePaladin
7f680afd0a
Fixed unhandled event 'ResourceGather' in the PASSIVE state
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This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
Ykkrosh
1fb90357b2
Fix build error
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This was SVN commit r8059.
2010-09-03 10:09:41 +00:00
Ykkrosh
2b57f4f998
# Initial support for formation movement.
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Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.
This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
Ykkrosh
ece6b58188
Fix crash in replay mode.
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Disable audio properly in replay mode.
This was SVN commit r8057.
2010-09-03 09:50:16 +00:00
Ykkrosh
b712efac07
Optimise vertex pathfinder (typically ~6x faster).
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This was SVN commit r8056.
2010-09-03 09:44:41 +00:00
Ykkrosh
188a3cab12
Split pathfinder into multiple files, to make it more manageable.
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This was SVN commit r8055.
2010-09-03 09:32:12 +00:00
Mythos_Ruler
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
Mythos_Ruler
38f29e055c
#New Greek Scout Tower and textures.
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This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
Mythos_Ruler
bf4ea39457
This was SVN commit r8052.
2010-08-31 01:55:14 +00:00
WhiteTreePaladin
90e4672c8d
Removed unnecessary null assignment
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This was SVN commit r8051.
2010-08-30 14:43:26 +00:00
Mythos_Ruler
1cbd528b94
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
Mythos_Ruler
f5b32e0ff5
This was SVN commit r8049.
2010-08-30 01:03:54 +00:00
Mythos_Ruler
4e3186c8a2
This was SVN commit r8048.
2010-08-30 00:49:14 +00:00
Ykkrosh
ae4e03f1e5
Fix config typo
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This was SVN commit r8047.
2010-08-29 20:04:39 +00:00
Ykkrosh
1936acc8a8
Fix #557 (Minor improvements to non-fancy water fresnel effect), based on patch from hex539
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This was SVN commit r8046.
2010-08-29 14:13:39 +00:00
Ykkrosh
0858b76bed
Fix #556 (Minimap camera outline clips incorrectly), based on patch from Jayschwa
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This was SVN commit r8045.
2010-08-29 13:31:19 +00:00
Ykkrosh
81f4347c71
Fix #553 (build error when wxUSE_ON_FATAL_EXCEPTION disabled), based on patch from Karlik
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This was SVN commit r8044.
2010-08-29 12:51:52 +00:00
Ykkrosh
99d56959aa
Fix #552 (compile with new boost (1.44+)), based on patch from Karlik
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This was SVN commit r8043.
2010-08-29 12:44:13 +00:00
Mythos_Ruler
660ce1bcb8
This was SVN commit r8042.
2010-08-29 04:25:13 +00:00
Mythos_Ruler
714573c442
Deleting Latium map and will replace with a new one soon.
...
This was SVN commit r8041.
2010-08-29 01:41:58 +00:00
Mythos_Ruler
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
Mythos_Ruler
ed0c6c72c8
added auto-smooth group
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This was SVN commit r8039.
2010-08-28 23:50:07 +00:00
Mythos_Ruler
0273df2943
#New texture for Greek military and economic buildings.
...
This was SVN commit r8038.
2010-08-28 22:15:40 +00:00
WhiteTreePaladin
0a98fbaba2
Cache the Entity States and Templates to increase performance
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This was SVN commit r8037.
2010-08-28 21:12:52 +00:00
Mythos_Ruler
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
Mythos_Ruler
f1c0370e9e
This was SVN commit r8035.
2010-08-26 21:57:52 +00:00
Mythos_Ruler
3f5661a90e
Adjusted build times for buildings.
...
This was SVN commit r8034.
2010-08-26 02:51:02 +00:00
Mythos_Ruler
f574d32339
#Low-detail 'Gold Rush' map for players who have uncomfortable lag playing other more detailed maps.
...
This was SVN commit r8033.
2010-08-26 02:21:59 +00:00
Mythos_Ruler
e2b55d56a6
Tweaked the tooltips again.
...
This was SVN commit r8032.
2010-08-26 01:14:14 +00:00
Mythos_Ruler
2c5c4bc292
Re-worded the tooltips a little bit.
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This was SVN commit r8031.
2010-08-24 02:34:04 +00:00
Ykkrosh
c78dffb19f
Fix tests
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This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
Ykkrosh
5fbbc27dfd
Fix crash when calling JSFastNatives with too few arguments (they don't guarantee to give the number requested in the definition)
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This was SVN commit r8028.
2010-08-23 14:30:13 +00:00
Mythos_Ruler
b9b5f1461a
This was SVN commit r8027.
2010-08-22 19:20:37 +00:00
Ykkrosh
ac9340584c
Fix building when wxWidgets has TIFF support disabled
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This was SVN commit r8026.
2010-08-22 18:06:46 +00:00
Mythos_Ruler
0e2dd1671c
This was SVN commit r8025.
2010-08-22 18:03:21 +00:00
Ykkrosh
3abe355b7c
Disable implementation of os_cpu_SetThreadAffinityMask on Linux, since it's not necessary and it causes errors.
...
Should fix #547 .
This was SVN commit r8024.
2010-08-22 11:23:50 +00:00
Ykkrosh
28ee4fdb5d
Fix template error when creating foundations
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This was SVN commit r8023.
2010-08-22 10:09:01 +00:00
Ykkrosh
2cff131a87
Fix #545 (Grab mouse in fullscreen), based on patch from Jayschwa
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This was SVN commit r8022.
2010-08-22 10:00:22 +00:00
Ykkrosh
dab8365978
Make GUI buttons respond to multiple rapid clicks
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This was SVN commit r8021.
2010-08-22 01:00:57 +00:00
Ykkrosh
a9b11b780e
Fix right clicks passing through GUI objects and triggering unit commands.
...
Fix cursor displaying unit commands when over a GUI object.
This was SVN commit r8020.
2010-08-21 23:58:08 +00:00
Ykkrosh
674f516f83
Fix #546 (Water continues to flow during pause), based on patch from Jayschwa
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This was SVN commit r8019.
2010-08-21 22:50:57 +00:00
Ykkrosh
2529ae2a7b
Fix #543 (Replace skybox with black background), based on patch from Jayschwa
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This was SVN commit r8018.
2010-08-21 22:43:35 +00:00
Ykkrosh
715a2715c9
Fix #541 (Strange shape of camera view on minimap), based on patch from lubos
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This was SVN commit r8017.
2010-08-21 22:06:44 +00:00
Ykkrosh
87cf84fb4c
Fix #538 (Atlas has wrong icon in Start menu)
...
This was SVN commit r8016.
2010-08-21 22:02:07 +00:00
Ykkrosh
a41dd1d736
# Add repair command.
...
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.
This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
Ykkrosh
b38e032c7e
# Population limits.
...
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.
This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
Ykkrosh
d2f7973c29
Fix system-dependent crash on exiting
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This was SVN commit r8013.
2010-08-21 16:26:34 +00:00
Mythos_Ruler
445a300a3a
Rebalanced the gather speeds for Advanced and Elite unit levels. Players will need to research econ techs in order to speed up gathering.
...
This was SVN commit r8012.
2010-08-21 00:55:00 +00:00
Mythos_Ruler
92dfdd64cb
#Larger icon sheet for Buildings.
...
This was SVN commit r8011.
2010-08-20 04:40:09 +00:00
Mythos_Ruler
aec91893cd
This was SVN commit r8010.
2010-08-20 00:51:28 +00:00
Mythos_Ruler
9a316f21e0
This was SVN commit r8009.
2010-08-20 00:27:38 +00:00
Mythos_Ruler
4bb65aaf45
This was SVN commit r8008.
2010-08-19 23:33:45 +00:00
Ykkrosh
fed57d7bee
Add primitive .3do (TA/Spring) model conversion tool.
...
This was SVN commit r8007.
2010-08-19 21:59:08 +00:00
Ykkrosh
9fa5af5fbf
Avoid crash when loading texture named "".
...
Report texture-loading errors.
This was SVN commit r8006.
2010-08-19 21:58:27 +00:00
Ykkrosh
90207a5018
Add barely-tested support for prop points on static meshes (see #243 - needs more testing).
...
Automatically triangulate meshes.
This was SVN commit r8005.
2010-08-19 21:57:43 +00:00
WhiteTreePaladin
aa65eb2008
Fixed empty tooltips from displaying a small, empty square
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This was SVN commit r8004.
2010-08-19 14:57:51 +00:00
WhiteTreePaladin
dfa155f6b9
Simplified the main selected unit's icon tooltip
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This was SVN commit r8003.
2010-08-19 14:09:00 +00:00
Mythos_Ruler
5a745eb1c7
This was SVN commit r8002.
2010-08-19 03:55:45 +00:00
Mythos_Ruler
09a64be42f
This was SVN commit r8001.
2010-08-18 02:56:24 +00:00
Mythos_Ruler
ad841c3e02
This was SVN commit r8000.
2010-08-18 02:47:38 +00:00
Mythos_Ruler
20b2e744ae
This was SVN commit r7999.
2010-08-18 02:22:33 +00:00
Mythos_Ruler
be6fe81ad1
This was SVN commit r7998.
2010-08-18 02:19:26 +00:00
Mythos_Ruler
65358cb9fe
This was SVN commit r7997.
2010-08-18 02:15:59 +00:00
Mythos_Ruler
fe9d2d291e
This was SVN commit r7996.
2010-08-18 01:27:03 +00:00
WhiteTreePaladin
5ee7f7b178
Reworked selection details and rank code
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Added rank tag to templates to avoid string parsing
This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
Mythos_Ruler
e3b6d47b95
This was SVN commit r7994.
2010-08-17 05:43:26 +00:00
Mythos_Ruler
0405ebd7a6
Added a cheeky tooltip to the pyramids.
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This was SVN commit r7993.
2010-08-17 02:43:17 +00:00
Mythos_Ruler
7dd4bdb2ed
This was SVN commit r7992.
2010-08-17 02:26:37 +00:00
Mythos_Ruler
723653fdbc
This was SVN commit r7991.
2010-08-17 02:24:47 +00:00
Mythos_Ruler
e44c87543f
This was SVN commit r7990.
2010-08-17 01:18:15 +00:00
Mythos_Ruler
d9aa52af8e
Edited tooltips.
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This was SVN commit r7989.
2010-08-17 01:13:29 +00:00
WhiteTreePaladin
7a2fac889f
Enabled template tooltips
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This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
Mythos_Ruler
f64e4c71cf
This was SVN commit r7987.
2010-08-17 00:13:18 +00:00
Mythos_Ruler
03cdd1aa9a
This was SVN commit r7986.
2010-08-17 00:13:03 +00:00
Mythos_Ruler
ae4ce3b097
This was SVN commit r7985.
2010-08-17 00:12:39 +00:00
WhiteTreePaladin
ee642bd030
Animal icons by Mario Machado
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This was SVN commit r7984.
2010-08-16 15:58:40 +00:00
Ykkrosh
7a8d1f9542
Add files used for https://launchpad.net/~wfg/+archive/0ad
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This was SVN commit r7983.
2010-08-16 01:36:22 +00:00
Mythos_Ruler
d401e8a401
This was SVN commit r7982.
2010-08-16 01:28:31 +00:00
Mythos_Ruler
c7bcca97cf
This was SVN commit r7981.
2010-08-16 01:23:17 +00:00
Mythos_Ruler
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
Mythos_Ruler
2c65a3d5dd
#New Egyptian Obelisk eye candy by Brightgalrs.
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This was SVN commit r7979.
2010-08-15 23:24:04 +00:00
Mythos_Ruler
1fc3b198ba
This was SVN commit r7978.
2010-08-15 23:22:09 +00:00
Mythos_Ruler
0258d6614f
This was SVN commit r7977.
2010-08-15 22:15:19 +00:00
Mythos_Ruler
7525aecc17
#Gather food from Apple Trees.
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This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
Mythos_Ruler
57584e80ec
This was SVN commit r7975.
2010-08-15 21:05:06 +00:00
Mythos_Ruler
cd76d5c4b7
Gazelle horns.
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This was SVN commit r7974.
2010-08-15 20:27:21 +00:00
Mythos_Ruler
5323ba6299
This was SVN commit r7973.
2010-08-15 19:11:39 +00:00
Mythos_Ruler
85774db1c4
#Egyptian Cliff textures.
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This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
Ykkrosh
b44636d10f
Fix uninstaller to remove link
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This was SVN commit r7971.
2010-08-15 16:31:05 +00:00