vladislavbelov
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9757cc2539
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Removes direct shader binding, uses BeginPass always following e1374252b7.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4431
This was SVN commit r26199.
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2022-01-11 05:56:44 +00:00 |
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vladislavbelov
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2e38c117d2
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Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c.
This was SVN commit r26197.
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2022-01-10 17:58:51 +00:00 |
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vladislavbelov
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0cda752ec3
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Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
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2022-01-10 16:51:43 +00:00 |
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vladislavbelov
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795fb070af
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Removes asking GL of current bind framebuffer to avoid syncs.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
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2022-01-09 07:36:56 +00:00 |
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vladislavbelov
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95318d34ff
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Removes redundant layer check added in f715b73f4f.
Reported By: Freagarach
This was SVN commit r26189.
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2022-01-08 13:44:40 +00:00 |
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vladislavbelov
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9924450d36
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Moves default GL state setup to GL device.
This was SVN commit r26187.
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2022-01-07 22:21:22 +00:00 |
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vladislavbelov
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5610c71fc6
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Fixes rendering big screenshot pieces onto screen, refs 52a8793450.
This was SVN commit r26186.
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2022-01-07 20:15:48 +00:00 |
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vladislavbelov
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f715b73f4f
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Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
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2022-01-07 20:00:41 +00:00 |
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vladislavbelov
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15c40861b4
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Separates terrain alphamap combining and uploading.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
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2022-01-07 14:33:54 +00:00 |
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vladislavbelov
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9d7457da9b
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Removes ogl_tex usage from CRenderer.
This was SVN commit r26181.
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2022-01-06 23:23:36 +00:00 |
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vladislavbelov
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b061a7ead4
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Optimizes FBO usages for LOSTexture and water shore foam.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4418
This was SVN commit r26180.
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2022-01-06 22:44:54 +00:00 |
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vladislavbelov
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9bc3dd4699
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Fixes terrain overlay texture upload after fd976456d7.
Reported By: nwtour
This was SVN commit r26176.
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2022-01-06 14:16:32 +00:00 |
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vladislavbelov
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912202ff0c
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Uses core GL functions for GLSL shaders.
Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
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2022-01-06 11:41:04 +00:00 |
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vladislavbelov
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cee0ce48eb
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Disables redundant mipmap generation for postprocessing.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4417
This was SVN commit r26174.
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2022-01-06 11:09:42 +00:00 |
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vladislavbelov
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27c8771a3a
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Fixes debug drawing of a null shadow texture introduced in 36107cb7e1, appeared after abc3190c03.
Reported By: nwtour
This was SVN commit r26173.
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2022-01-06 11:04:45 +00:00 |
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vladislavbelov
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f07fa81661
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Renames LOS framebuffer object to follow CC.
This was SVN commit r26171.
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2022-01-05 15:37:59 +00:00 |
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vladislavbelov
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fd976456d7
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Performs texture uploads via DeviceCommandContext interface.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
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2022-01-05 14:49:54 +00:00 |
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Stan
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0a8d382657
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Fix OpenGL ES 2.0 Warnings.
This was SVN commit r26167.
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2022-01-04 20:54:37 +00:00 |
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vladislavbelov
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5e3426794c
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Moves frame rendering function to CRenderer and combines with making screenshots.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
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2022-01-04 18:13:45 +00:00 |
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vladislavbelov
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87b5c233c5
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Splits CRenderer part about scene to CSceneRenderer.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
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2022-01-04 13:29:01 +00:00 |
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Stan
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3d2be697a2
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Fix OpenGL ES build after ae32055c9b.
This was SVN commit r26163.
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2022-01-04 00:21:37 +00:00 |
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vladislavbelov
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2f90becb28
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Removes SkipSubmit and unused friends from Renderer.
This was SVN commit r26162.
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2022-01-03 12:16:16 +00:00 |
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vladislavbelov
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3e6b0780fa
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Removes unused Renderer friends of removed classes, refs 8753f881ee, 6bc33fe8bd.
This was SVN commit r26161.
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2022-01-03 12:00:37 +00:00 |
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vladislavbelov
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3b8f1cdc04
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Moves Renderer internals class out of the global namespace.
This was SVN commit r26160.
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2022-01-03 11:11:58 +00:00 |
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vladislavbelov
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6dc0abebdb
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Removes unused includes from Renderer.
This was SVN commit r26159.
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2022-01-03 10:59:41 +00:00 |
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vladislavbelov
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4fba543488
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Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
This was SVN commit r26158.
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2022-01-03 10:49:12 +00:00 |
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Stan
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7afe489214
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Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
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2022-01-03 10:29:34 +00:00 |
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vladislavbelov
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273d336364
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Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2.
This was SVN commit r26156.
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2022-01-03 09:39:54 +00:00 |
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vladislavbelov
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e9070a2630
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Removes rand function usage from Atlas and unused rand include from particles.
This was SVN commit r26153.
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2022-01-02 22:35:17 +00:00 |
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vladislavbelov
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e547704a54
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Removes rand function usage from test_cache_adt.
This was SVN commit r26152.
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2022-01-02 22:32:38 +00:00 |
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vladislavbelov
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8347c94e3a
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Moves game load progress update function from GameSetup to CGUIManager.
This was SVN commit r26150.
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2022-01-01 12:23:24 +00:00 |
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vladislavbelov
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7b8c66ec9f
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Adds config settings for borderless fullscreen and window modes.
Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4106
This was SVN commit r26148.
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2021-12-31 12:05:48 +00:00 |
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vladislavbelov
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202e248c93
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Removes cinema path recording from atlas added in 2c71c22045 and not removed with ffmpeg in [[SVN:9520]], 4c395f4bf2 and 47b26e56d3.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4411
This was SVN commit r26147.
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2021-12-31 10:35:56 +00:00 |
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vladislavbelov
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c9ba9299a3
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Ignores sampler settings for multisample GL textures.
Reported By: Stan
This was SVN commit r26144.
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2021-12-30 17:31:16 +00:00 |
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vladislavbelov
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abc3190c03
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Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
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2021-12-30 16:37:51 +00:00 |
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vladislavbelov
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e4455a8e8f
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Speedups terrain painting tab in Atlas by asynchronous texture loading.
Tested By: Silier, Stan
Differential Revision: https://code.wildfiregames.com/D4405
This was SVN commit r26142.
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2021-12-30 16:24:07 +00:00 |
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Stan
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ae32055c9b
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Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
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2021-12-30 15:07:17 +00:00 |
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Stan
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b74fd6d4a2
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Use the high performance GPU on Windows by default.
Reviewed by: @vladislavbelov
Accepted by: @asterix
Differential Revision: https://code.wildfiregames.com/D4401
This was SVN commit r26140.
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2021-12-30 13:57:40 +00:00 |
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vladislavbelov
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92cf0c784c
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Removes Handle from ShaderProgram to use more high-level objects.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4403
This was SVN commit r26138.
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2021-12-29 07:07:08 +00:00 |
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vladislavbelov
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b9e4c14083
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Fixes out of bounds access in SkyManager after 0837e369cf.
This was SVN commit r26136.
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2021-12-28 10:50:42 +00:00 |
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vladislavbelov
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3591220361
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Removes redundant ogl usage to process data on CPU combining terrain alpha map.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4399
This was SVN commit r26129.
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2021-12-28 06:41:06 +00:00 |
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vladislavbelov
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136f4621af
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Fixes crash for ARB shaders because they don't provide actual locations, triggered after c2c3a3b663.
Reported By: nwtour
This was SVN commit r26127.
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2021-12-27 21:27:56 +00:00 |
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vladislavbelov
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0837e369cf
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Moves PostProcManager and SkyManager to GL texture class continuing 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4398
This was SVN commit r26126.
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2021-12-27 21:01:43 +00:00 |
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Stan
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c4de86973d
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Fix Haiku detection introduced in cc65e0e8a2
Patch by: @xone47
Differential Revision: https://code.wildfiregames.com/D4396
This was SVN commit r26125.
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2021-12-27 18:59:44 +00:00 |
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bb
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cbb7177fc1
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Fix two comments from d95550248b
This was SVN commit r26124.
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2021-12-27 16:30:58 +00:00 |
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bb
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6ed690f102
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Add script to remove unneeded info from .po files
Differential Revision: D4264
This was SVN commit r26123.
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2021-12-27 14:31:32 +00:00 |
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vladislavbelov
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3cb60353e1
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Removes unused h_mgr includes.
This was SVN commit r26122.
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2021-12-27 11:47:16 +00:00 |
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vladislavbelov
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9696df3c28
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Removes unused ogl/ogl_tex includes.
This was SVN commit r26121.
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2021-12-27 10:11:26 +00:00 |
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vladislavbelov
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60a422b668
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Moves water textures and terrain alpha composite map to GL texture class following 57ba7c4a1c.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4394
This was SVN commit r26120.
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2021-12-27 08:14:47 +00:00 |
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vladislavbelov
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f59f637cbb
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Cleanups TerrainTextureEntry a little, removes commented member from 88ab3f0f5b.
This was SVN commit r26118.
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2021-12-26 20:39:13 +00:00 |
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