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f715b73f4f8a51cd2a33395fbce30c566e6609e1
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vladislavbelov f715b73f4f Uploads cube textures in SkyManager via DeviceCommandContext.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
2022-01-07 20:00:41 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
gui
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
i18n
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lib
Fix OpenGL ES 2.0 Warnings.
2022-01-04 20:54:37 +00:00
lobby
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maths
Removes rand function usage from tests to avoid non-uniform distributions.
2021-11-25 17:57:59 +00:00
mocks
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network
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pch
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ps
Uses core GL functions for GLSL shaders.
2022-01-06 11:41:04 +00:00
renderer
Uploads cube textures in SkyManager via DeviceCommandContext.
2022-01-07 20:00:41 +00:00
rlinterface
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scriptinterface
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
simulation2
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
soundmanager
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third_party
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tools
Separates terrain alphamap combining and uploading.
2022-01-07 14:33:54 +00:00
main.cpp
Moves frame rendering function to CRenderer and combines with making screenshots.
2022-01-04 18:13:45 +00:00
test_setup.cpp
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