Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-04 04:06:34 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
b061a7ead4ad223bcda3549e9fb63151b2852c54
0ad/source
T
History
vladislavbelov b061a7ead4 Optimizes FBO usages for LOSTexture and water shore foam.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4418
This was SVN commit r26180.
2022-01-06 22:44:54 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
gui
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
i18n
…
lib
Fix OpenGL ES 2.0 Warnings.
2022-01-04 20:54:37 +00:00
lobby
…
maths
…
mocks
…
network
…
pch
…
ps
Uses core GL functions for GLSL shaders.
2022-01-06 11:41:04 +00:00
renderer
Optimizes FBO usages for LOSTexture and water shore foam.
2022-01-06 22:44:54 +00:00
rlinterface
…
scriptinterface
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
simulation2
Splits CRenderer part about scene to CSceneRenderer.
2022-01-04 13:29:01 +00:00
soundmanager
…
third_party
…
tools
Performs texture uploads via DeviceCommandContext interface.
2022-01-05 14:49:54 +00:00
main.cpp
Moves frame rendering function to CRenderer and combines with making screenshots.
2022-01-04 18:13:45 +00:00
test_setup.cpp
…
Powered by Gitea Version: 1.26.2 Page: 1207ms Template: 46ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API