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e547704a545f597ada5fa6b217a0424cdce1950e
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vladislavbelov
e547704a54
Removes rand function usage from test_cache_adt.
...
This was SVN commit r26152.
2022-01-02 22:32:38 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
gui
Moves game load progress update function from GameSetup to CGUIManager.
2022-01-01 12:23:24 +00:00
i18n
…
lib
Removes rand function usage from test_cache_adt.
2022-01-02 22:32:38 +00:00
lobby
…
maths
…
mocks
…
network
…
pch
…
ps
Moves game load progress update function from GameSetup to CGUIManager.
2022-01-01 12:23:24 +00:00
renderer
Ignores sampler settings for multisample GL textures.
2021-12-30 17:31:16 +00:00
rlinterface
…
scriptinterface
Drops custom utf16 string implementation (from
cdd3317ded
), uses C++11 one.
2021-11-29 12:10:41 +00:00
simulation2
Drops custom utf16 string implementation (from
cdd3317ded
), uses C++11 one.
2021-11-29 12:10:41 +00:00
soundmanager
…
third_party
…
tools
Removes cinema path recording from atlas added in
2c71c22045
and not removed with ffmpeg in [[SVN:9520]],
4c395f4bf2
and
47b26e56d3
.
2021-12-31 10:35:56 +00:00
main.cpp
Moves game load progress update function from GameSetup to CGUIManager.
2022-01-01 12:23:24 +00:00
test_setup.cpp
…