Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-06-28 20:49:21 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
e547704a545f597ada5fa6b217a0424cdce1950e
0ad/source
T
History
vladislavbelov e547704a54 Removes rand function usage from test_cache_adt.
This was SVN commit r26152.
2022-01-02 22:32:38 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Removes binding native GLuint textures from public ShaderProgram API.
2021-12-30 16:37:51 +00:00
gui
Moves game load progress update function from GameSetup to CGUIManager.
2022-01-01 12:23:24 +00:00
i18n
…
lib
Removes rand function usage from test_cache_adt.
2022-01-02 22:32:38 +00:00
lobby
…
maths
…
mocks
…
network
…
pch
…
ps
Moves game load progress update function from GameSetup to CGUIManager.
2022-01-01 12:23:24 +00:00
renderer
Ignores sampler settings for multisample GL textures.
2021-12-30 17:31:16 +00:00
rlinterface
…
scriptinterface
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
simulation2
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
soundmanager
…
third_party
…
tools
Removes cinema path recording from atlas added in 2c71c22045 and not removed with ffmpeg in [[SVN:9520]], 4c395f4bf2 and 47b26e56d3.
2021-12-31 10:35:56 +00:00
main.cpp
Moves game load progress update function from GameSetup to CGUIManager.
2022-01-01 12:23:24 +00:00
test_setup.cpp
…
Powered by Gitea Version: 1.26.2 Page: 1534ms Template: 112ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API