Freagarach
794fa82efb
Warn when finding an entity with Reasearcher/Trainer but without ProductionQueue.
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As requested by @Silier and @Stan.
Following 0c4f59d0a7 .
Differential revision: https://code.wildfiregames.com/D4404
Comments by: @Silier, @smiley, @Stan
This was SVN commit r26200.
2022-01-11 06:34:07 +00:00
vladislavbelov
9757cc2539
Removes direct shader binding, uses BeginPass always following e1374252b7.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4431
This was SVN commit r26199.
2022-01-11 05:56:44 +00:00
vladislavbelov
2e38c117d2
Fixes comments of CLOSTexture and CTerritoryTexture following 57ba7c4a1c.
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This was SVN commit r26197.
2022-01-10 17:58:51 +00:00
vladislavbelov
0cda752ec3
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4430
This was SVN commit r26196.
2022-01-10 16:51:43 +00:00
vladislavbelov
795fb070af
Removes asking GL of current bind framebuffer to avoid syncs.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4422
This was SVN commit r26193.
2022-01-09 07:36:56 +00:00
Freagarach
98d213a9cd
Fix modifications to unspecified techCostMultipliers.
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8d80a2186e removed the values for the tech cost multipliers from the
templates, since the component uses those default values, but failed to
account for modifications thereof.
Those weren't applied since the template value didn't exist.
This changes that to iterating over all resources.
Reported by: @Langbart
Differential revision: https://code.wildfiregames.com/D4409
Tested by: @Langbart
Fixes : #6408
This was SVN commit r26192.
2022-01-09 06:32:30 +00:00
vladislavbelov
95318d34ff
Removes redundant layer check added in f715b73f4f.
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Reported By: Freagarach
This was SVN commit r26189.
2022-01-08 13:44:40 +00:00
vladislavbelov
9924450d36
Moves default GL state setup to GL device.
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This was SVN commit r26187.
2022-01-07 22:21:22 +00:00
vladislavbelov
5610c71fc6
Fixes rendering big screenshot pieces onto screen, refs 52a8793450.
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This was SVN commit r26186.
2022-01-07 20:15:48 +00:00
vladislavbelov
f715b73f4f
Uploads cube textures in SkyManager via DeviceCommandContext.
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Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4421
This was SVN commit r26185.
2022-01-07 20:00:41 +00:00
vladislavbelov
15c40861b4
Separates terrain alphamap combining and uploading.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4419
This was SVN commit r26184.
2022-01-07 14:33:54 +00:00
vladislavbelov
9d7457da9b
Removes ogl_tex usage from CRenderer.
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This was SVN commit r26181.
2022-01-06 23:23:36 +00:00
vladislavbelov
b061a7ead4
Optimizes FBO usages for LOSTexture and water shore foam.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4418
This was SVN commit r26180.
2022-01-06 22:44:54 +00:00
Stan
dfafdcd792
Bump version of the desktop file to 1.4 the latest stable version according to @nwtour on https://code.wildfiregames.com/D3475 .
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Noticed by: @asterix and @dynamofox on cf56f36a3b
This was SVN commit r26179.
2022-01-06 20:28:49 +00:00
Stan
cf56f36a3b
Fix two typos noticed by @Nescio, and use the performance GPU on Linux too.
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Patch by: @DynamoFox, @nwtour
Comments by: @bb
Differential Revision: https://code.wildfiregames.com/D3475
This was SVN commit r26178.
2022-01-06 19:40:15 +00:00
Stan
de2a368924
Modify 0ad.desktop to accept a file as an argument to allow installing mods by drag & drop on the icon.
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Patch by: @nwtour
Accepted by: @Freagarach
Differential Revision: https://code.wildfiregames.com/D4410
This was SVN commit r26177.
2022-01-06 19:34:20 +00:00
vladislavbelov
9bc3dd4699
Fixes terrain overlay texture upload after fd976456d7.
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Reported By: nwtour
This was SVN commit r26176.
2022-01-06 14:16:32 +00:00
vladislavbelov
912202ff0c
Uses core GL functions for GLSL shaders.
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Tested By: nwtour, Stan
Differential Revision: https://code.wildfiregames.com/D4416
This was SVN commit r26175.
2022-01-06 11:41:04 +00:00
vladislavbelov
cee0ce48eb
Disables redundant mipmap generation for postprocessing.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4417
This was SVN commit r26174.
2022-01-06 11:09:42 +00:00
vladislavbelov
27c8771a3a
Fixes debug drawing of a null shadow texture introduced in 36107cb7e1, appeared after abc3190c03.
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Reported By: nwtour
This was SVN commit r26173.
2022-01-06 11:04:45 +00:00
vladislavbelov
f07fa81661
Renames LOS framebuffer object to follow CC.
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This was SVN commit r26171.
2022-01-05 15:37:59 +00:00
vladislavbelov
fd976456d7
Performs texture uploads via DeviceCommandContext interface.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4415
This was SVN commit r26170.
2022-01-05 14:49:54 +00:00
Stan
07c0d95467
Write a GLSL equivalent for overlay_solid.
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Fixes #6403
Patch by: z0rg
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D4406
This was SVN commit r26168.
2022-01-04 21:14:41 +00:00
Stan
0a8d382657
Fix OpenGL ES 2.0 Warnings.
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This was SVN commit r26167.
2022-01-04 20:54:37 +00:00
vladislavbelov
5e3426794c
Moves frame rendering function to CRenderer and combines with making screenshots.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4414
This was SVN commit r26166.
2022-01-04 18:13:45 +00:00
vladislavbelov
87b5c233c5
Splits CRenderer part about scene to CSceneRenderer.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4412
This was SVN commit r26165.
2022-01-04 13:29:01 +00:00
Stan
3d2be697a2
Fix OpenGL ES build after ae32055c9b.
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This was SVN commit r26163.
2022-01-04 00:21:37 +00:00
vladislavbelov
2f90becb28
Removes SkipSubmit and unused friends from Renderer.
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This was SVN commit r26162.
2022-01-03 12:16:16 +00:00
vladislavbelov
3e6b0780fa
Removes unused Renderer friends of removed classes, refs 8753f881ee, 6bc33fe8bd.
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This was SVN commit r26161.
2022-01-03 12:00:37 +00:00
vladislavbelov
3b8f1cdc04
Moves Renderer internals class out of the global namespace.
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This was SVN commit r26160.
2022-01-03 11:11:58 +00:00
vladislavbelov
6dc0abebdb
Removes unused includes from Renderer.
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This was SVN commit r26159.
2022-01-03 10:59:41 +00:00
vladislavbelov
4fba543488
Unifies providing SkyManager and WaterManager like other managers, refs b889826a3d.
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This was SVN commit r26158.
2022-01-03 10:49:12 +00:00
Stan
7afe489214
Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
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Fixes #6028
Differential Revision: https://code.wildfiregames.com/D4402
This was SVN commit r26157.
2022-01-03 10:29:34 +00:00
vladislavbelov
273d336364
Removes unused Atlas functionality to set clear color added in 2f53eea71a and removed in 0d6882dad2.
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This was SVN commit r26156.
2022-01-03 09:39:54 +00:00
vladislavbelov
e9070a2630
Removes rand function usage from Atlas and unused rand include from particles.
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This was SVN commit r26153.
2022-01-02 22:35:17 +00:00
vladislavbelov
e547704a54
Removes rand function usage from test_cache_adt.
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This was SVN commit r26152.
2022-01-02 22:32:38 +00:00
Angen
f6d2961a81
Fix bug where scenario map was not loading as revealed when set to revealed.
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Introduced in dd90dbf8b5 .
Differential revision: D4305
Fixes : #6356
Patch by: @Jammyjamjamman
Comments by: @Stan, @andy5995, @vladislavbelov, @Langbart, @Freagarach
Tested by: @Freagarach, @Langbart
This was SVN commit r26151.
2022-01-01 18:15:59 +00:00
vladislavbelov
8347c94e3a
Moves game load progress update function from GameSetup to CGUIManager.
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This was SVN commit r26150.
2022-01-01 12:23:24 +00:00
vladislavbelov
7b8c66ec9f
Adds config settings for borderless fullscreen and window modes.
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Tested By: bb, Langbart
Differential Revision: https://code.wildfiregames.com/D4106
This was SVN commit r26148.
2021-12-31 12:05:48 +00:00
vladislavbelov
202e248c93
Removes cinema path recording from atlas added in 2c71c22045 and not removed with ffmpeg in [[SVN:9520]], 4c395f4bf2 and 47b26e56d3.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4411
This was SVN commit r26147.
2021-12-31 10:35:56 +00:00
vladislavbelov
c9ba9299a3
Ignores sampler settings for multisample GL textures.
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Reported By: Stan
This was SVN commit r26144.
2021-12-30 17:31:16 +00:00
vladislavbelov
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
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Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
2021-12-30 16:37:51 +00:00
vladislavbelov
e4455a8e8f
Speedups terrain painting tab in Atlas by asynchronous texture loading.
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Tested By: Silier, Stan
Differential Revision: https://code.wildfiregames.com/D4405
This was SVN commit r26142.
2021-12-30 16:24:07 +00:00
Stan
ae32055c9b
Add support for GL_KHR_debug in Debug Mode.
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Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
Stan
b74fd6d4a2
Use the high performance GPU on Windows by default.
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Reviewed by: @vladislavbelov
Accepted by: @asterix
Differential Revision: https://code.wildfiregames.com/D4401
This was SVN commit r26140.
2021-12-30 13:57:40 +00:00
vladislavbelov
92cf0c784c
Removes Handle from ShaderProgram to use more high-level objects.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4403
This was SVN commit r26138.
2021-12-29 07:07:08 +00:00
vladislavbelov
b9e4c14083
Fixes out of bounds access in SkyManager after 0837e369cf.
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This was SVN commit r26136.
2021-12-28 10:50:42 +00:00
Angen
70bd982c85
Fix OnOwnershipChanged missing in ResourceTrickle
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This was SVN commit r26135.
2021-12-28 10:03:49 +00:00
Angen
e552f1280e
Fix certain modifiers not being cleared corectly from cache
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Issue noticed by Exodarion.
After researching technology for resourcetrickle modifiers were
returning old cached value because modifiers were not cleared for
structure when it was build and changed owner from invalid_owner to the
player so old values were kept.
Cause:
global cache depends on originalvalue.
Health and other modifiers use also player-wide modifiers and result
from that is used as the key, what means global cache is never used
because originalvalue will differ in that case.
That does not look to be case for resourcetrickle and possibly for
another scenarios.
Modifiers that get cached on init and do not get changed by player-wide
modifiers in combination with ownership being changed afterwards will
bug.
Since we dont reset cache for ownership going from invalid_player, the
old global cache is kept and used.
Another solution would be to not cache on init, but thats workaround to
hide the issue.
Differential revision: D4395
This was SVN commit r26134.
2021-12-28 10:01:36 +00:00
Freagarach
2c33c28a09
Add the ability to do simple (de)serialisation cycle in the JS unit tests. (And change the PQ, Trainer and Researcher serialisation.)
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To catch e.g. typos.
- Use the same structure in the ProductionQueue item (de)serialisation
as in Trainer and Researcher.
- Also iterate over the serialisable attributes on deserialize, as
proposed by @elexis (on IRC), for its symmetry.
Proposed by: @Stan
Differential revision: D4388
This was SVN commit r26133.
2021-12-28 08:23:59 +00:00