Logo
Explore Help
Sign In
mirrors/0ad
1
0
Fork 2
You've already forked 0ad
mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-04 08:47:05 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
ae32055c9b9ad4c8d701ae3e1b1b1da2b26df59a
0ad/source
T
History
Stan ae32055c9b Add support for GL_KHR_debug in Debug Mode.
Based on a patch by: @linkmauve
Reviewed by: @vladislavbelov
Differential Revision: https://code.wildfiregames.com/D2488
This was SVN commit r26141.
2021-12-30 15:07:17 +00:00
..
collada
Forbids using more than 64 bones for GPU skinning.
2021-12-13 19:22:27 +00:00
graphics
Removes Handle from ShaderProgram to use more high-level objects.
2021-12-29 07:07:08 +00:00
gui
Removes unused h_mgr includes.
2021-12-27 11:47:16 +00:00
i18n
…
lib
Add support for GL_KHR_debug in Debug Mode.
2021-12-30 15:07:17 +00:00
lobby
…
maths
…
mocks
…
network
…
pch
…
ps
Add support for GL_KHR_debug in Debug Mode.
2021-12-30 15:07:17 +00:00
renderer
Add support for GL_KHR_debug in Debug Mode.
2021-12-30 15:07:17 +00:00
rlinterface
…
scriptinterface
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
simulation2
Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one.
2021-11-29 12:10:41 +00:00
soundmanager
…
third_party
…
tools
Fix two comments from d95550248b
2021-12-27 16:30:58 +00:00
main.cpp
Use the high performance GPU on Windows by default.
2021-12-30 13:57:40 +00:00
test_setup.cpp
…
Powered by Gitea Version: 1.26.2 Page: 1414ms Template: 118ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API