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Commit Graph

  • 5b17a3573a Celtic Carnyx + some animations. Alexandermb 2019-11-18 19:44:39 +00:00
  • af41aa3e06 Gladiator Helmets Alexandermb 2019-11-18 19:20:24 +00:00
  • 3c25bc6c54 Archers animation adjusment on attack_ranged Alexandermb 2019-11-18 19:16:47 +00:00
  • 60f71cd7f2 Move leg positions on elephant idles to give a more natural look. Alexandermb 2019-11-18 19:01:18 +00:00
  • 2837d48878 Replace asian elephants on carthaginian units by African Forest as discussed in the thread: https://wildfiregames.com/forum/index.php?/topic/26967-something-on-elephants/&tab=comments#comment-384561 Alexandermb 2019-11-18 18:25:27 +00:00
  • e96af27463 lol let a mod file slip through again LordGood 2019-11-18 05:53:47 +00:00
  • d4db7d2e0b Bolt tower and ampitheater commit, updated ptolemaic sentry tower while I was at it, and radiant flame texture added for directionless fire effects, babylonian tower template switched to persian denomination for potential upgradeability LordGood 2019-11-18 01:12:41 +00:00
  • e0393304c2 Give the Macedonian defense towers the ability to upgrade into artillery towers LordGood 2019-11-16 17:25:26 +00:00
  • 5a691463a3 Update sprintf.js library from 1.0.2 to 1.1.2. elexis 2019-11-14 13:00:35 +00:00
  • 9809598224 Remove ready variant from infantry_spearman_e.xml of the roman faction. Alexandermb 2019-11-13 22:54:45 +00:00
  • 23f31aa1fe Show helmets when doing citizen duty as it sometimes confused players. Remove unused baskets, and show helmets. Also hide bows. Stan 2019-11-13 21:57:19 +00:00
  • b1f25e2879 Fix typo in particle actor. Stan 2019-11-13 07:25:14 +00:00
  • a536cbac9e Additional attack_ranged variants for capes whitout projectiles props avoiding unnecesary draw calls. Alexandermb 2019-11-13 03:15:56 +00:00
  • 92cbcf85e5 Rename CProgressBar numeric "caption" setting to "progress" to distinguish it from the Button, Input, Text and Tooltip "caption" setting values that are tag-formatted texts. elexis 2019-11-12 16:53:19 +00:00
  • c16eddaedc Rewrite loading screen to use class semantics, refs #5387. elexis 2019-11-12 15:54:09 +00:00
  • 235e238f9d Fix 34ce0f865d resetting the cursor after calling the GUI pages script "init" function, refs #539. elexis 2019-11-12 14:43:58 +00:00
  • aca8b9fffc Small typo on the recent committ Alexandermb 2019-11-12 00:19:05 +00:00
  • 2531c22b73 Remove props from cape variants by adding cape specific variants. Alexandermb 2019-11-12 00:15:23 +00:00
  • 20df0a8b54 Broke a thing, tweaked artillery tower projectile gravity LordGood 2019-11-11 16:03:31 +00:00
  • 22f659b66e Improved particle effects for the artillery towers. New shrapnel texture by Lordgood Reviewed by: @Lordgood Thread: https://wildfiregames.com/forum/index.php?/topic/27223-task-improve-artillery-tower-particles/ Stan 2019-11-11 15:03:52 +00:00
  • 662127fc56 Sound and gravity commit, hungarian oaks too. Keep your eyes and ears open for potential errors while playtesting https://wildfiregames.com/forum/index.php?/topic/27220-differentiating-unit-sounds/&tab=comments#comment-387731 https://wildfiregames.com/forum/index.php?/topic/25431-task-trees/page/14/&tab=comments#comment-387445 LordGood 2019-11-11 11:14:50 +00:00
  • 4ba6620486 New bluefin tuna mesh and shoal. Stan 2019-11-11 10:04:49 +00:00
  • d3cc5523ae New animations for Slingers and Archers. Alexandermb 2019-11-10 14:14:22 +00:00
  • 6a97c59c67 Change CGUIManager::SendEventToAll to send to all GUI pages. elexis 2019-11-06 00:30:18 +00:00
  • 992d740a58 Delete dead "chat" simulation command, "chat" GUIInterface notification type, "aichat" NetClient message and useless "debug-print" simulation command. elexis 2019-11-05 22:35:37 +00:00
  • 570891e362 Fix session quickload taking ownership of frozen objects by providing a clone following 003d588d13/D2302 and a report by minohaka. elexis 2019-11-05 14:24:24 +00:00
  • 403784966e New Roman Republican and Imperial Shields. Alexandermb 2019-11-04 21:15:50 +00:00
  • 8df87d3e58 arty tower icon element looks more like catapult stones than cannonballs LordGood 2019-11-04 16:53:18 +00:00
  • cbbb08759a Assign greaves to thracian black cloak and seleucids/infantry_swordsman_e.xml. Alexandermb 2019-11-03 23:44:26 +00:00
  • f7b1e2903c Add 5th attack animation for keep sync with cape. Alexandermb 2019-11-03 23:43:15 +00:00
  • a1f3d9bf73 Fix warning messages mentioned by @stan Alexandermb 2019-11-02 14:34:42 +00:00
  • 03e07ed0a8 Fix of variants following 80e13ea74a Alexandermb 2019-11-02 04:25:42 +00:00
  • 67f9f225e5 Helmets miscelaneous fix: Alexandermb 2019-11-02 04:22:33 +00:00
  • 2a5b53ac41 Remove unused variant. Alexandermb 2019-11-02 03:56:55 +00:00
  • 80e13ea74a Standarize Capes for make them easier to handle. Alexandermb 2019-11-02 03:55:00 +00:00
  • b9956629cf Texture Update: Gallic Tunics (Basic rank) wackyserious 2019-11-02 02:51:48 +00:00
  • b6e5d691e3 Several new animations and adjusments: Alexandermb 2019-11-02 01:21:17 +00:00
  • 3d73816ba2 New Ptol Spearman animations: Alexandermb 2019-11-02 01:06:33 +00:00
  • 367e60ce1a Texture Update: 1.) Ptolemaic Thureophoroi (Melee) - Elite Rank 2.) Ptolemaic Royal Agema wackyserious 2019-11-01 23:50:09 +00:00
  • 7c21b8b056 Texture Update: Athenian Hoplite (Advanced rank) wackyserious 2019-11-01 23:36:45 +00:00
  • 7e081b555f TimeNotificationOverlay and Ambient class, refs #5387. elexis 2019-10-30 14:39:44 +00:00
  • 205dba32c7 Cheats GUI container class, refs #5387. elexis 2019-10-30 14:06:27 +00:00
  • 6b573d9249 Move session network status overlay to a separate class, refs #5387 and fix pause hotkey disabling for non-hosting observers following e3f43f6352/D2378. elexis 2019-10-30 13:48:27 +00:00
  • bc6da5e3f2 SessionMessageBox class, refs #5387. elexis 2019-10-30 11:14:55 +00:00
  • 3617689230 Fix performance improvement (50 microsec/call) valuesetting missing in 38e06fce7e/D2391, reported by Stan in 1348c936b1. elexis 2019-10-30 10:35:36 +00:00
  • 1348c936b1 Fix FPS/realtime/matchtime/ceasefire overlay counter visibility following 38e06fce7e/D2391 when starting with all counters disabled or starting a match with ceasefire disabled but ceasefire counter enabled, reported by Polakrity. elexis 2019-10-29 16:28:36 +00:00
  • f615b71c30 Remove unused variant following e1d6acf008 Alexandermb 2019-10-28 19:08:08 +00:00
  • a89ad97898 Rename the remaining files after 210121d09a Alexandermb 2019-10-28 18:53:11 +00:00
  • 20edc5e45d Remove idle_relax_long in base_spearman_shield_relax.xml variant. Alexandermb 2019-10-28 15:54:28 +00:00
  • 210121d09a Rename animations based on Art_Naming Convention https://trac.wildfiregames.com/wiki/ArtFileNamingConventions Alexandermb 2019-10-28 15:52:35 +00:00
  • e1d6acf008 New Celt Spearman animations: Alexandermb 2019-10-28 15:14:10 +00:00
  • 64bae4328e Toggle mainmenu submenus instead of opening the same submenu on repeated clicks. elexis 2019-10-28 13:55:54 +00:00
  • 7b9b9d5dd5 Revert session z="0" removal in 702cdbf0c7/D2292, since the value of the "default" style value for "z" is overwritten by CGUI::Xeromyces_ReadObject and since these session/ z values are necessary for correct display, refs 31a2dd294e. elexis 2019-10-28 12:50:30 +00:00
  • f7161ad5c6 Support deleting GUI Object event handlers following af9c336b43, refs #5387. elexis 2019-10-28 11:35:04 +00:00
  • 8061bd360f New Hoplite animations: Alexandermb 2019-10-27 15:54:14 +00:00
  • fa01d4ff32 Fix warnings mentioned by @stan in this thread: Alexandermb 2019-10-27 15:20:51 +00:00
  • 7dc64ecf9f New pikeman animations: Alexandermb 2019-10-27 14:34:29 +00:00
  • ece4a323eb Fix wrong playerID used for the controlAll developer overlay option in 96a6a136b6/D2383. elexis 2019-10-27 14:15:56 +00:00
  • 3aa4ac7b00 Fix Atlas complaining again, this time for the objectives dialog from e3f43f6352, refs 966b1608da. elexis 2019-10-27 13:40:11 +00:00
  • 38e06fce7e Rewrite FPS/Realtime/Gametime/Ceasefire counters to use object semantics using class notation, refs #5387. elexis 2019-10-27 12:39:28 +00:00
  • abe2ec9c75 deleting broken template that slipped through LordGood 2019-10-27 08:52:41 +00:00
  • 21106e011f Artillery tower master commit, Keep your eyes open for errors, everything's good on my end but my subversion is filthy LordGood 2019-10-26 16:42:35 +00:00
  • 0ce0340bf5 Small mainmenu style cleaup following adf448db4d/D2240, refs #5387. elexis 2019-10-26 13:30:26 +00:00
  • 8b17110dfc New gaul idles for swordsman and new pikeman attacking animations. Alexandermb 2019-10-25 13:23:12 +00:00
  • 3fc18b9be3 Make options page agnostic of session page and implement RangeOverlayManager GUI class, refs #5387, #4747. elexis 2019-10-25 11:56:20 +00:00
  • b859195064 Decouple panel entities code from session code and use class notation, refs #5387, #3000, #1902, #1802, d7d1d8ccb5. elexis 2019-10-22 17:53:22 +00:00
  • 688a2a00a8 Move researched tech progress overlay to a separate file, use class notation, refs #5387. elexis 2019-10-21 23:05:04 +00:00
  • ba993d4610 Refactor session lobby bot client code to use object orientation, refs #5387. elexis 2019-10-21 15:00:59 +00:00
  • c7a04e219b Remove hardcoding and quadruplication of the StatisticsTracker unit and building classes following 1d3ac14d35, refs #686. elexis 2019-10-21 08:48:17 +00:00
  • 3791748a32 New Elm trees. Stan 2019-10-21 06:36:16 +00:00
  • cf64aa4304 New lavender actors. Thread: https://wildfiregames.com/forum/index.php?/topic/25431-task-trees/page/13/ Stan 2019-10-20 20:52:34 +00:00
  • 6ca05322e0 Rephrase the tooltip of Reload Cache to avoid confusion Gallaecio 2019-10-20 11:20:44 +00:00
  • a0d6bd8e91 list heroes after champions and correct some structure tooltips Gallaecio 2019-10-20 10:57:26 +00:00
  • 96a6a136b6 Rewrite developer overlay to use class syntax, one class per checkbox, a class for the EntityState overlay and TimeWarp debug feature, refs #5387. elexis 2019-10-19 00:26:34 +00:00
  • 6ec5855136 Rewrite session menu code to use object orientation, finish off menu.js, refs #5387, adf448db4d / D2240. elexis 2019-10-18 14:11:43 +00:00
  • 0f581e4398 Prepare some animations for the upcoming new shields "Roman Scutum". Alexandermb 2019-10-18 04:00:26 +00:00
  • 3899c9c7d2 Fix broken camel animations. Alexandermb 2019-10-17 17:40:24 +00:00
  • fbe57d2066 Commit files missing in previous commit e3f43f6352 / D2378. elexis 2019-10-17 15:22:18 +00:00
  • e3f43f6352 Implement session event subscription system and rewrite TopPanel, PlayerViewControl, GameSpeed, Pausing, ObjectivesDialog to use object orientation, refs #5387. elexis 2019-10-17 15:08:56 +00:00
  • ed11b3f039 Some tweak to animation in the 2nd swordsman shield attack Alexandermb 2019-10-17 04:22:57 +00:00
  • b69ffee9b1 Fix PanelEntButton undefined, by not trying to fill gui elements that don't exist bb 2019-10-15 14:24:08 +00:00
  • b99fc1a24d Add new rubble for the gaul civic_center. Stan 2019-10-13 17:16:52 +00:00
  • 34325ac4e3 Refactor trade dialog and barter panel buttons to use object orientation, refs #23, #2311, #4366, #5387, 8cbab40137, 749c4d5270, 5f95bca6b0, a934dfad5f. elexis 2019-10-13 03:43:42 +00:00
  • f2778ea7b4 Fix atlas complaining about the diplomacy dialog following 6814a983e1/D2365, refs 966b1608da. elexis 2019-10-13 03:04:08 +00:00
  • 1578079f3d Fix the last remaining warnings introduced by 2a1681d5c7 Add a parent variant for the camelry gather variants Make the camelry use those variants so that they get the custom knife. Remove the glitching basket for camelry, as its gather_meat and they do not use it anyway. Remove the bow while gathering as well. If it should be displayed, it should either be on the camel, or on the unit shoulder. Stan 2019-10-12 16:24:13 +00:00
  • 197ab42bd2 Remove catch of critical PSERROR_Scripting exceptions in the GUI that is obsolete for the intended case and wrong for the unintended case. elexis 2019-10-11 19:30:28 +00:00
  • a01e68a4ea Don't leak all GUI objects on name ambiguity following 5cc814759f and remove ERROR_GROUP GUI. elexis 2019-10-11 16:20:50 +00:00
  • bd914702fb Fix missing file in previous (diplomacy dialog class rewrite), refs 6814a983e1/D2365, reported by Freagarach. elexis 2019-10-11 15:47:59 +00:00
  • 6814a983e1 Refactor diplomacy dialog to use object orientation paradigm using the class keyword, refs #5387. elexis 2019-10-11 12:28:12 +00:00
  • 44b03ed823 Remove unused variant and replace rider run animation in base_spearman_shield_reverse_attack.xml Alexandermb 2019-10-09 23:36:18 +00:00
  • d4dffa0dbf Replace elephant_asian_armored_03.dae wrong mesh with the respective mesh. Alexandermb 2019-10-07 01:43:48 +00:00
  • 47f5c27eec Rewrite session chat to use hierarchical object oriented design using class syntax, refs #5387. elexis 2019-10-06 14:42:12 +00:00
  • b76239cbe7 Fix "Didn't find any objects in the scene" in elephant_asian_armored_03.dae Alexandermb 2019-10-05 15:25:07 +00:00
  • fe8f284869 Remove duplicated vertex groups and props from elephants Alexandermb 2019-10-05 14:51:22 +00:00
  • dc21504b5d Fix weight on ship sails missing in the mastiff. Alexandermb 2019-10-05 14:20:50 +00:00
  • e61d6ac8d2 Remove unused animation and tweak levy idle ready. Alexandermb 2019-10-05 13:21:07 +00:00
  • a5c2cc6cd5 Replace gather meat animation on camel riders. Alexandermb 2019-10-05 13:19:23 +00:00
  • ae50e10339 Add missing garrisoned flag on the cart temple missing since 9a4fcd55a8 Reported by: @faction02 Thread: https://wildfiregames.com/forum/index.php?/topic/26896-fixed-ninja-stuff-or-bug/&tab=comments#comment-386061 Stan 2019-10-05 12:27:06 +00:00
  • 8cd9d402fe Correct button hovering following 8190293f8b / D2325, clarify difference between IsMouseOver and IsMouseHovering following 5122b0f906. elexis 2019-10-05 09:58:31 +00:00
  • 92f7df696d Make generic the infantry swordsman idles so it can be used by all sword infantry shield kinds. Alexandermb 2019-10-05 02:11:58 +00:00