forked from mirrors/0ad
Rename animations based on Art_Naming Convention https://trac.wildfiregames.com/wiki/ArtFileNamingConventions
Requested by @Stan This was SVN commit r23107.
This commit is contained in:
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@@ -9,9 +9,9 @@
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -9,8 +9,8 @@
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -9,8 +9,8 @@
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<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_ready_shieldsmall.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/spearman/attack_melee_01.dae" name="Attack_melee" id="attack1" speed="30"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="100"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -1,20 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/spearman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_long_a.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_long_01.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Ready">
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<animations>
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<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle1" speed="30"/>
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<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle2" speed="31"/>
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<animation file="biped/infantry/spearman/idle_ready_shield.dae" name="Idle" id="idle3" speed="32"/>
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<animation file="biped/infantry/spearman/walk_ready_shield.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/spearman/walk_ready_shield.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -0,0 +1,20 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/spearman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_long_01.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -7,15 +7,14 @@
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<animation file="biped/infantry/spearman/idle_relax_shield_celt_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_celt_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_long_celt_01.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/spearman/idle_relax_shield_celt_01.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk1" speed="30"/>
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<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk2" speed="32"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="Attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="Attack_melee" id="attack2" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack3" speed="120"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -9,9 +9,9 @@
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<animation file="biped/infantry/swordsman/run_ready_2h.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_ready_2h.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/swordsman/run_ready_2h.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_a.dae" name="attack_melee" id="attack1" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_b.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_c.dae" name="attack_melee" id="attack3" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_01.dae" name="attack_melee" id="attack1" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_03.dae" name="attack_melee" id="attack3" speed="100"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -9,9 +9,9 @@
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<animation file="biped/infantry/swordsman/run_relax_2h.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_relax_2h.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/swordsman/run_relax_2h.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_a.dae" name="attack_melee" id="attack1" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_b.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_c.dae" name="attack_melee" id="attack3" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_01.dae" name="attack_melee" id="attack1" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_2h_03.dae" name="attack_melee" id="attack3" speed="100"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -7,9 +7,9 @@
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<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -8,9 +8,9 @@
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
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<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
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<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
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<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
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</animations>
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</variant>
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@@ -1,17 +1,21 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_04.dae" name="Idle" id="idle4" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_05.dae" name="Idle" id="idle5" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_05.dae" name="attack_melee" id="attack5" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_03.dae" name="Idle" id="idle3" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_05.dae" name="Idle" id="idle5" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_ready_shield_long_celt_01.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/walk_ready_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_05.dae" name="attack_melee" id="attack5" speed="100"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -1,22 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/walk_relax_shield.dae" name="Walk" speed="30"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -11,10 +11,10 @@
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_04.dae" name="attack_melee" id="attack4" speed="120"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shieldarm.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,21 +1,21 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shieldarm.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldarm_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -7,9 +7,9 @@
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
@@ -1,21 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<variant name="Base" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/idle_relax_shield_07.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
|
||||
<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
|
||||
<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run3" speed="10"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_a.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_b.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_c.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_01.dae" name="attack_melee" id="attack1" speed="120"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_02.dae" name="attack_melee" id="attack2" speed="100"/>
|
||||
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shieldsmall_03.dae" name="attack_melee" id="attack3" speed="80"/>
|
||||
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
|
||||
</animations>
|
||||
</variant>
|
||||
|
||||
Reference in New Issue
Block a user