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Commit Graph

  • acf524790c Camel update. Alexandermb 2019-12-28 03:49:18 +00:00
  • 4c96e5e23b Replace mace oxybeles visual actor with the new one. Alexandermb 2019-12-28 02:52:48 +00:00
  • 3b422ede91 Upload missing variants from 8cf5a9eac4 Alexandermb 2019-12-28 02:51:04 +00:00
  • a8f7668bc6 Add missing phalanx animation for carthaginian spearmen Angen 2019-12-27 20:24:02 +00:00
  • 503f0f280b Add missing group tag in b8690f7c54 Stan 2019-12-27 16:24:04 +00:00
  • 886b750fe9 Remove 462 polygons (4126 > 3664) on the Persian fishing ship by not using basic_trans.xml. Stan 2019-12-27 16:14:46 +00:00
  • b8690f7c54 Cleanup field actors. Remove basic_trans to default instead, and don't load more textures than needed. Stan 2019-12-27 16:04:48 +00:00
  • c9c8a47018 [AI] Small cleanup in defenseManager Angen 2019-12-27 14:03:32 +00:00
  • 072f48651b Add disabled cursor icon for trade route Angen 2019-12-27 10:37:27 +00:00
  • 8cf5a9eac4 Siege Artillery rework. Alexandermb 2019-12-27 01:02:49 +00:00
  • d3ce9b05b2 Night version of Obedska bog, with stan's new fireflies LordGood 2019-12-26 21:47:00 +00:00
  • b1a78ce285 Treat min range in the same manner as max range when computing goal Angen 2019-12-26 21:03:15 +00:00
  • de5d5f39c4 New Skirmish map Obedska Bog. LordGood 2019-12-26 12:30:13 +00:00
  • d8785cd477 Reorders the exceptions in the following files for consistency [EDIT]: Stan 2019-12-24 16:29:59 +00:00
  • 4fb6346063 Texture Update: Athenian and Roman unit textures wackyserious 2019-12-24 09:26:55 +00:00
  • 7cf83f19fd Clean Skirmish maps of default and invalid gamesetting values. elexis 2019-12-24 04:38:01 +00:00
  • c4f530be28 Atlas Valleys and Vesuvius skirmish maps LordGood 2019-12-23 12:08:56 +00:00
  • dd1678287d Marks unused arguments in macOS implementation of try_gui_display_error vladislavbelov 2019-12-21 14:31:47 +00:00
  • b276c9b76f Enable hardware S3TC on GLES too by using GL_EXT_texture_compression_s3tc vladislavbelov 2019-12-21 12:12:38 +00:00
  • e269466f51 Splits CameraController and adds ICameraController interface vladislavbelov 2019-12-21 00:44:18 +00:00
  • 091f3167e0 Use raise() instead of kill() for debug_break() vladislavbelov 2019-12-21 00:30:34 +00:00
  • d6d6cb0696 Refactors ownership of SOverlayTexturedLine in CCmpRangeOverlayRenderer vladislavbelov 2019-12-20 22:33:50 +00:00
  • eb3b7f089e Fix mod list filter Angen 2019-12-20 20:19:21 +00:00
  • 21070a4592 Fix second tasked garrison holder to pickup not reacting properly Angen 2019-12-20 20:05:19 +00:00
  • d931ea183e Fix promoted entities not retaining order queue after cc1ea7cca0. Angen 2019-12-20 19:53:59 +00:00
  • 0406509823 Merges two camera JS interface functions into the single one. vladislavbelov 2019-12-19 23:41:20 +00:00
  • e1cf1e16b9 Unbind the correct texture slot in SkyManager vladislavbelov 2019-12-19 21:41:01 +00:00
  • 4171d62d1b Workaround for L3 cache detection of Ryzen 3000 Imarok 2019-12-19 16:52:47 +00:00
  • 72fc4105e2 Linting: Remove "no-lone-blocks" rule for ESLint Imarok 2019-12-19 16:38:30 +00:00
  • dd891f6193 Fix User Reporter worker thread always using a full CPU-Thread Imarok 2019-12-18 17:19:56 +00:00
  • 244bffa61b Remove some unused old helper images as they shouldn't be packaged. Stan 2019-12-17 18:09:25 +00:00
  • 4e6eead260 Remove a unused png file which is now out of date following the new helmets update by @Alexandermb Stan 2019-12-17 16:07:25 +00:00
  • 02759a90f9 Fix khopesh_norm.png being huge. Stan 2019-12-17 16:00:12 +00:00
  • 9b99eb46a0 Remove an unused billboard. Stan 2019-12-17 15:56:51 +00:00
  • 49f0a8c95b Remove transparency from metal mines with no alpha in textures. It saves one drawcall per object and around 300 polys per mesh. Add missing materials. Add native EOL fixes indent. Stan 2019-12-17 13:54:19 +00:00
  • 400c90c67d Remove transparency in fauna actors that do not need it. Add a no_trans_spec.xml material. + Native eol and some ident fix. Stan 2019-12-17 12:02:23 +00:00
  • 8959ba2110 Texture Update: Carthaginian Units (Second part) wackyserious 2019-12-17 08:48:42 +00:00
  • 3af575abd0 Update the Jenkins scripts to match the current state, which uses Jenkins pipelines, Docker for reproductible build environments, and ZFS for space efficiency and robust incremental patching. refs #4419, refs #4312. Itms 2019-12-16 21:52:42 +00:00
  • f5c142fde8 Put the Windows patch testing Jenkins pipeline, written by Angen, under source control. Itms 2019-12-16 21:35:16 +00:00
  • 9d0b4db973 Fix formation members not getting rotation correctly when IDLE Angen 2019-12-16 20:38:10 +00:00
  • b5bac2a2a2 Fixes overlay renderer on fixed render path, it was introduced in 14bfbbf9d4. vladislavbelov 2019-12-16 18:45:03 +00:00
  • 8640282220 Texture Update: Carthaginian Units wackyserious 2019-12-16 13:41:54 +00:00
  • 0a584de3ce Correct the AI names in the maur.json civ file: Stan 2019-12-16 11:42:24 +00:00
  • 0540f5ebc6 Correct Greek specific names of structures. Stan 2019-12-16 11:30:05 +00:00
  • 14118a0835 Indicate vowel length in amphitheatre specific name. Stan 2019-12-16 11:16:52 +00:00
  • b2665437fc Allow calling timer_DisplayClientTotals multiple times. vladislavbelov 2019-12-14 22:49:44 +00:00
  • 6ada1d015d Allow modders to play an animation when objects with production queues are researching techs. Stan 2019-12-14 20:49:04 +00:00
  • 5d777d4d64 Move hardcoded gain per garrisoned trader on ship to template Angen 2019-12-14 20:30:56 +00:00
  • d0403bd3a8 Apply modifications to template values based on entity owner instead watching player Angen 2019-12-14 20:10:32 +00:00
  • 425fb6d93a Fix units not reentering FORMATIONMEMBER.IDLE when they are promoted or stopped Angen 2019-12-14 15:47:26 +00:00
  • df524c31d1 Do not allow minimum size drop to 0 because of population scale [Petra attack plan] Angen 2019-12-14 15:44:22 +00:00
  • 2fa18b1503 Replaces direct Camera member usage by appropriate method call (m_Orientation > GetOrientation()). vladislavbelov 2019-12-14 12:56:47 +00:00
  • a7b7486dea Set correct animation variant for formation member when starts to move Angen 2019-12-14 10:10:26 +00:00
  • 67a17a7a9d Fix healer "healing_m.dae" animation being unsync first and last frame. Alexandermb 2019-12-13 14:36:18 +00:00
  • df329d1b81 Optimise out of frustum rendering of texture overlays. vladislavbelov 2019-12-10 23:13:37 +00:00
  • 6110d108c1 Removes hard-coded clip planes from water shader. vladislavbelov 2019-12-10 21:39:09 +00:00
  • 9391756294 Add a more explicit message when requested animation rig does not match rigged model. Stan 2019-12-08 19:50:36 +00:00
  • 2b9e125ee5 Fix missing arrow on top of the action-remove-guard.png icon. Stan 2019-12-08 19:04:35 +00:00
  • 3a79451638 ComputeMotionParameters correctly when formation member is added or removed Angen 2019-12-08 13:59:33 +00:00
  • 4b8c82bbcb Allow to play different sound when building new structure and when repairing existing structure Angen 2019-12-07 18:42:26 +00:00
  • 0fa06de9b6 Refactor ColorActivateFastImpl function Angen 2019-12-07 18:17:08 +00:00
  • f4562b87b6 Remove duplication of code from WaterManager Angen 2019-12-07 15:32:47 +00:00
  • 51bdba7045 Show progress bar when upgrading entities Angen 2019-12-07 13:40:40 +00:00
  • 86acba17f0 Fix formation-walking infinite loop introduced in b807c39e6a Angen 2019-12-07 13:21:08 +00:00
  • b10b193020 Fix idle unit not attacking nearest unit. Angen 2019-12-07 13:01:42 +00:00
  • aef0c3c13a Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. Stan 2019-12-07 11:48:03 +00:00
  • 57abe7a644 Fix the Atlas build in the Windows autobuilder pipeline, refs #5574. Itms 2019-12-07 08:54:32 +00:00
  • c11fc6c0fc Add a missing group tag in ptolemies/camelry_archer_b_m.xml Alexandermb 2019-12-06 19:28:47 +00:00
  • 1fd64f0712 Fix incorrect variant on camels based on the reports of 61b8a32ad5 Unrelated but mentioned there. Alexandermb 2019-12-06 18:04:13 +00:00
  • a3941e8cca Fix UnitmotionFlying and implement CMessageMotionUpdate::FromJSVal In 32e8ed51aa have been changed message from MotionChanged to MotionUpdate and CMessageMotionUpdate::FromJSVal was not implemented to reflect changes in message structure. As a result UnitMotionFlying tries to send MotionChanged message which not only was renamed, but sending it from js is not supported anymore. Also reported at this thread: https://wildfiregames.com/forum/index.php?/topic/27294-cheats-error/ Angen 2019-12-06 17:36:25 +00:00
  • 53d00a63bb Fix boar running animation broken in 9229ed6c42 Patch by: @Vido This was SVN commit r23206. Stan 2019-12-05 12:10:34 +00:00
  • f1b07b2ff4 Remove forgot return from refactoring in 8446b92f1b Angen 2019-12-04 18:42:01 +00:00
  • 9119728bfc Fix boar walking animation broken in 9229ed6c42 Patch by: @Vido This was SVN commit r23204. Stan 2019-12-04 11:25:11 +00:00
  • e9179f0df8 Fix latest warnings mentioned by @Stan with checkref Alexandermb 2019-11-29 13:45:07 +00:00
  • f4fe197d04 Ops this didn't belong here. Alexandermb 2019-11-29 03:00:50 +00:00
  • 5f5f0af6f4 Sync horse trader death. Alexandermb 2019-11-29 01:57:59 +00:00
  • 3b7b04d001 Replace "horse_base" with "base" Alexandermb 2019-11-28 22:16:26 +00:00
  • 0c7c70c5b9 Remove an empty space on some capes. Alexandermb 2019-11-28 22:14:19 +00:00
  • b984590095 Remove Unused Capes Alexandermb 2019-11-28 21:51:56 +00:00
  • 61b8a32ad5 Horse actors and variants cleaning. Alexandermb 2019-11-28 21:38:21 +00:00
  • 1453c51cb6 Fix warning about attempted empty batch train occurring if g_BatchTrainingEntityAllowedCount % batchedSize == 0, refs #1432, #4059, 7e21db08d5, 2735494a92, 2e3ac4cf20, fixes #5602, reported by nani, reproduced by faction02. elexis 2019-11-25 20:59:21 +00:00
  • 5d2c20beb0 Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. elexis 2019-11-25 14:30:25 +00:00
  • acbfd21992 Remove cape redundant props. Stan 2019-11-24 16:37:37 +00:00
  • ec12025304 Add an orange firefly particle actor. Stan 2019-11-24 16:31:11 +00:00
  • 9230c107c5 Allow artists to add upgrade animations. Stan 2019-11-24 11:34:57 +00:00
  • 52f282a7e1 Move CGUI constructor to the top of its file following 5cc814759f. elexis 2019-11-24 10:26:48 +00:00
  • 427b975fdf Simplified double tower garrison classes with Freagarach's suggestion LordGood 2019-11-24 09:21:17 +00:00
  • c8a00adfd2 Add Balancing credits, refs #5444. elexis 2019-11-23 15:45:12 +00:00
  • da4c733c8c Add some missing historic credits, refs #5444. elexis 2019-11-23 15:37:31 +00:00
  • 4ff0320980 Split credits for "miscellaneous" categories into a Community and a History credits sections. elexis 2019-11-23 15:02:43 +00:00
  • 14bd613288 Amphitheater name fix, Gladiator commit and amphitheater integration, Maurya double towers, ptolemaic sentry tower actor update LordGood 2019-11-23 13:26:05 +00:00
  • 89f6205d94 Rename a dds file to use the proper extension. Stan 2019-11-23 10:03:14 +00:00
  • f7c639a79e remove "Goods" from trade window stings Gallaecio 2019-11-23 08:26:05 +00:00
  • 3968760129 Single Player → single-player Gallaecio 2019-11-23 08:10:36 +00:00
  • 27a949a1ea Rename Lobby.js to LobbyHandler.js to avoid filename conflict with lobby.js on case insensitive filesystems/APIs following 2cccd9825d/D2412, reported by Stan. elexis 2019-11-21 18:22:37 +00:00
  • 2cccd9825d Rewrite lobby page to use class semantics, add more gamedetails labels, improve performance using batch processing and caching and gain possibility for game creation/player-join/leave events, refs #5387. elexis 2019-11-21 13:44:41 +00:00
  • d9e34fc88e Fix c26d36c65c Stan 2019-11-20 19:53:51 +00:00
  • c26d36c65c Remove bow from praise animation and display helmets as for other gather animations Patch by: @Angen Differential Revision: https://code.wildfiregames.com/D2435 This was SVN commit r23170. Stan 2019-11-20 19:40:05 +00:00
  • 9b07c6bf44 Fix Carnyx mesh folder on actors Alexandermb 2019-11-20 17:44:44 +00:00
  • 075bcd0ce4 Fix Carthaginian polybolos not shooting fire projectiles. Also fix another variant. Stan 2019-11-20 13:18:36 +00:00