forked from mirrors/0ad
Make generic the infantry swordsman idles so it can be used by all sword infantry shield kinds.
Add base variant file for the romans/infantry_swordsman_c3.xml. This was SVN commit r23052.
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@@ -33,6 +33,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_ready.xml"/>
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<variant file="biped/formations/testudo_top.xml"/>
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<variant file="biped/formations/testudo_front.xml"/>
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<variant file="biped/formations/testudo_front_left.xml"/>
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@@ -1,8 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/swordsman/idle_relax_shieldarm.dae" name="idle" speed="100"/>
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<animation file="biped/infantry/swordsman/idle_relax_shieldarm.dae" name="idle" speed="90"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/jog_relax_shieldarm.dae" name="Walk" speed="12"/>
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<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_relax_shieldarm.dae" name="Run" id="run2" speed="9"/>
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@@ -1,8 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<variant name="Base" frequency="1">
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<animations>
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<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" id="idle1" speed="100"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield.dae" name="idle" id="idle2" speed="90"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_f.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_g.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/idle_relax_shield_a.dae" name="Idle" id="idle8" frequency="1" speed="80"/>
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<animation file="biped/infantry/swordsman/jog_relax_shield.dae" name="Walk" speed="12"/>
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<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run1" speed="8"/>
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<animation file="biped/infantry/swordsman/run_ready_shield.dae" name="Run" id="run2" speed="9"/>
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