1
0
forked from mirrors/0ad

Camel riders animations re-export.

This was SVN commit r23049.
This commit is contained in:
Alexandermb
2019-10-05 00:52:32 +00:00
parent 170bfed010
commit 2a1681d5c7
40 changed files with 68 additions and 71 deletions
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation file="biped/camel_rider_archer_attack_hip.dae" event="0.35" name="attack_ranged" load="0.75" speed="200"/>
<animation file="biped/rider/camelry/archer/attack_hip.dae" event="0.35" name="attack_ranged" load="0.75" speed="200"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation file="biped/camel_rider_archer_attack_right.dae" event="0.35" name="attack_ranged" load="0.75" speed="200"/>
<animation file="biped/rider/camelry/archer/attack_right.dae" event="0.35" name="attack_ranged" load="0.75" speed="200"/>
</animations>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_ranged">
<animations>
<animation file="biped/camel_rider_javelinist_attack_bag.dae" event="0.40" name="attack_ranged" load="0.85" speed="100"/>
<animation file="biped/rider/camelry/javelinist/attack_bag.dae" event="0.40" name="attack_ranged" load="0.85" speed="100"/>
</animations>
<props>
<prop attachpoint="weapon_R"/>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_slaughter">
<animations>
<animation file="biped/camel_rider_attack_slaughter.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/camel_rider_attack_slaughter.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
<animation file="biped/rider/camelry/attack_slaughter.dae" event="0.5" name="attack_slaughter" id="attack1" speed="100"/>
<animation file="biped/rider/camelry/attack_slaughter.dae" event="0.5" name="attack_slaughter" id="attack2" speed="100"/>
</animations>
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/camel_rider_archer_idle_relax.dae" name="idle" id="idle1" speed="80"/>
<animation file="biped/camel_rider_archer_idle_relax.dae" name="idle" id="idle2" speed="80"/>
<animation file="biped/camel_rider_archer_idle_relax.dae" name="idle" id="idle3" speed="80"/>
<animation file="biped/camel_rider_archer_trot_relax.dae" name="Walk" speed="10"/>
<animation file="biped/camel_rider_archer_run.dae" name="Run" speed="14"/>
<animation file="biped/camel_rider_archer_attack_capture.dae" name="attack_capture" speed="100"/>
<animation file="biped/camel_rider_archer_death.dae" name="death" speed="100"/>
<animation file="biped/rider/camelry/archer/idle_relax.dae" name="idle" id="idle1" speed="80"/>
<animation file="biped/rider/camelry/archer/idle_relax.dae" name="idle" id="idle2" speed="80"/>
<animation file="biped/rider/camelry/archer/idle_relax.dae" name="idle" id="idle3" speed="80"/>
<animation file="biped/rider/camelry/archer/trot_relax.dae" name="Walk" speed="10"/>
<animation file="biped/rider/camelry/archer/run.dae" name="Run" speed="14"/>
<animation file="biped/rider/camelry/archer/attack_capture.dae" name="attack_capture" speed="100"/>
<animation file="biped/rider/camelry/archer/death.dae" name="death" speed="100"/>
</animations>
</variant>
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/camel_rider_javelinist_idle_relax.dae" name="idle" id="idle1" speed="80"/>
<animation file="biped/camel_rider_javelinist_idle_relax.dae" name="idle" id="idle2" speed="80"/>
<animation file="biped/camel_rider_javelinist_idle_relax.dae" name="idle" id="idle3" speed="80"/>
<animation file="biped/camel_rider_javelinist_trot_relax.dae" name="Walk" speed="10"/>
<animation file="biped/camel_rider_archer_run.dae" name="Run" speed="14"/>
<animation file="biped/camel_rider_archer_attack_capture.dae" name="attack_capture" speed="100"/>
<animation file="biped/camel_rider_javelinist_death.dae" name="death" speed="100"/>
<animation file="biped/rider/camelry/javelinist/idle_relax.dae" name="idle" id="idle1" speed="80"/>
<animation file="biped/rider/camelry/javelinist/idle_relax.dae" name="idle" id="idle2" speed="80"/>
<animation file="biped/rider/camelry/javelinist/idle_relax.dae" name="idle" id="idle3" speed="80"/>
<animation file="biped/rider/camelry/javelinist/trot_relax.dae" name="Walk" speed="10"/>
<animation file="biped/rider/camelry/archer/run.dae" name="Run" speed="14"/>
<animation file="biped/rider/camelry/archer/attack_capture.dae" name="attack_capture" speed="100"/>
<animation file="biped/rider/camelry/javelinist/death.dae" name="death" speed="100"/>
</animations>
</variant>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="carry_meat">
<animations>
<animation file="biped/camel_rider_carry_meat.dae" name="Walk" speed="10"/>
<animation file="biped/camel_rider_carry_meat_idle.dae" name="Idle" speed="80"/>
<animation file="biped/rider/camelry/carry_meat.dae" name="Walk" speed="10"/>
<animation file="biped/rider/camelry/carry_meat_idle.dae" name="Idle" speed="80"/>
</animations>
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="gather_meat">
<animations>
<animation file="biped/camel_rider_gather_meat.dae" name="gather_meat" speed="80"/>
<animation file="biped/rider/camelry/gather_meat.dae" name="gather_meat" speed="80"/>
</animations>
</variant>
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="promotion">
<animations>
<animation file="biped/camel_rider_promotion.dae" name="promotion" speed="80"/>
<animation file="biped/rider/camelry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>