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forked from mirrors/0ad

New Celt Spearman animations:

Including:

New idles Relaxed (6).

New naming convention following Art_Naming Convention
https://trac.wildfiregames.com/wiki/ArtFileNamingConventions

Also included a fix in the attack hoplite variant.


Renaming _Gaul to _Celt since this animations gonna be used by both
factions (Gaul/Brit)

Added variant for the ptolemaic galatians

This was SVN commit r23106.
This commit is contained in:
Alexandermb
2019-10-28 15:14:10 +00:00
parent 64bae4328e
commit e1d6acf008
32 changed files with 75 additions and 42 deletions
@@ -52,7 +52,7 @@
</variant>
</group>
<group>
<variant file="biped/base_gaul_fanatic.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -49,7 +49,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_gaul.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -95,7 +95,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -96,7 +96,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -96,7 +96,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -86,7 +86,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -92,7 +92,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -2,12 +2,12 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_gaul_fanatic.xml">
<variant>
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_L"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/gaul_infantry_spearman_c.xml" attachpoint="root"/>
</props>
</variant>
@@ -49,17 +49,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant frequency="1" name="Attack_melee">
<props>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant frequency="1" name="Run">
<props>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
@@ -97,7 +97,7 @@
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/base_spearman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -105,7 +105,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_gaul.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -52,7 +52,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_gaul.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -182,7 +182,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_gaul.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -56,7 +56,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -35,7 +35,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -175,7 +175,7 @@
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="attack_melee">
<animations>
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_a.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_b.dae" name="Attack_melee" id="attack2" speed="30"/>
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_c.dae" name="Attack_melee" id="attack3" speed="30"/>
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_01.dae" name="Attack_melee" id="attack1" speed="30"/>
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_02.dae" name="Attack_melee" id="attack2" speed="30"/>
<animation event="0.5" file="biped/infantry/hoplite/attack_melee_03.dae" name="Attack_melee" id="attack3" speed="30"/>
</animations>
</variant>
@@ -1,8 +1,11 @@
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle1" speed="30"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle2" speed="31"/>
<animation file="biped/infantry/hoplite/idle_relax.dae" name="Idle" id="idle3" speed="32"/>
<animation file="biped/infantry/hoplite/idle_relax_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/hoplite/idle_relax_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk1" speed="7"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk2" speed="8"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Walk" id="walk3" speed="9"/>
@@ -1,11 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/spearman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_a.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_b.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_c.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_d.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_e.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_long_a.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/spearman/idle_relax_shield_celt_01.dae" name="Idle" id="idle1" frequency="10" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_celt_02.dae" name="Idle" id="idle2" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_celt_03.dae" name="Idle" id="idle3" frequency="2" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_celt_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_celt_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_long_celt_01.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/spearman/idle_relax_shield_celt_01.dae" name="Idle" id="idle7" frequency="1" speed="80"/>
<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk1" speed="30"/>
<animation file="biped/infantry/spearman/walk_relax_shield.dae" name="Walk" id="walk2" speed="32"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>
<animation file="biped/infantry/spearman/run_relax_shield.dae" name="Run" id="run3" speed="10"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_a.dae" name="Attack_melee" id="attack1" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_b.dae" name="Attack_melee" id="attack2" speed="120"/>
<animation event="0.5" file="biped/infantry/swordsman/attack_melee_shield_d.dae" name="attack_melee" id="attack3" speed="120"/>
<animation file="biped/infantry/promotion.dae" name="promotion" speed="80"/>
</animations>
</variant>
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<variant name="Base" frequency="1">
<animations>
<animation file="biped/infantry/swordsman/idle_relax_shield_gaul_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_gaul_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_gaul_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_gaul_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_gaul_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_gaul_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_celt_01.dae" name="Idle" id="idle1" frequency="8" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_celt_02.dae" name="Idle" id="idle2" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_celt_03.dae" name="Idle" id="idle3" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_celt_04.dae" name="Idle" id="idle4" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_celt_05.dae" name="Idle" id="idle5" frequency="3" speed="80"/>
<animation file="biped/infantry/swordsman/idle_relax_shield_celt_06.dae" name="Idle" id="idle6" frequency="1" speed="80"/>
<animation file="biped/infantry/swordsman/walk_relax_shield.dae" name="Walk" speed="30"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run1" speed="8"/>
<animation file="biped/infantry/swordsman/run_relax_shield.dae" name="Run" id="run2" speed="9"/>