1
0
forked from mirrors/0ad

Commit Graph

  • d3328f9358 Adds non-strict search to the Atlas entity list vladislavbelov 2020-01-20 20:42:54 +00:00
  • 702d92ec86 Delete duplicate and deprecated unit icons. Stan 2020-01-20 18:37:05 +00:00
  • d584d2dcde Update hero icons and names Stan 2020-01-20 14:02:32 +00:00
  • 02f39840c2 Show an error message instead of triggering a debug breakpoint if a GUI page attempts to include a directory or file from an invalid path. elexis 2020-01-20 09:58:03 +00:00
  • 5ca68a38ef Rewrite Gamesetup AIConfig page to use class syntax, decouple settings and move it to the Gamesetup subfolder context, refs #5322, #5387. elexis 2020-01-20 09:29:43 +00:00
  • d33f1c7321 Remove not needed checks and code for VS2015 [VS2013 -> VS2015] Angen 2020-01-19 12:43:41 +00:00
  • 63d8d579d7 Options page dropdown support for per-value hovered tooltips. elexis 2020-01-18 20:40:33 +00:00
  • 0550315161 Gamesetup subpages support. elexis 2020-01-18 19:42:58 +00:00
  • 7c72cb7bb9 Reports SDL builtin and runtime versions and video backend in hwdetect report. vladislavbelov 2020-01-18 16:45:50 +00:00
  • 1750b0b34c Fixes GLES mode builds on Mesa and running on Intel Iris drivers. vladislavbelov 2020-01-17 21:13:51 +00:00
  • 220f1be652 Allow to garrison animals. Angen 2020-01-17 09:40:34 +00:00
  • 163d710952 Update auras when a formation member renames Angen 2020-01-17 09:32:52 +00:00
  • df314f2974 Refactors Preprocessor testing and adds more tests vladislavbelov 2020-01-16 00:02:22 +00:00
  • 215447a761 Upgrade the Ogre GLSL Preprocessor Add #elif support and some fixes. Stan 2020-01-15 18:20:36 +00:00
  • eafd44cfc5 Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. elexis 2020-01-15 16:00:37 +00:00
  • fedcc2f0f1 Delete two unused old icons. Stan 2020-01-15 15:46:53 +00:00
  • f5808baac8 Don't continue to process pending netmessages in the gamesetup_mp page after having switched to the session page already. elexis 2020-01-15 13:34:07 +00:00
  • f82fd8ed5c Fix lineendings. elexis 2020-01-15 13:24:17 +00:00
  • b59257a53f Nerf citizen javelinist team bonuses, because they allowed too quick reinforcements and economy boom. elexis 2020-01-15 12:06:21 +00:00
  • cca241c322 Fix some oversights in the gamesetup class rewrite 34138a7764/D2483 and one in the landscape gamesetup option D2564/af15d5972d. elexis 2020-01-15 11:51:42 +00:00
  • 193e607677 gui/manual/intro.txt interpunction Gallaecio 2020-01-15 09:42:28 +00:00
  • 49415f8716 Splits debug display of frustums for an easier debugging of a culling and shadows vladislavbelov 2020-01-14 23:51:29 +00:00
  • dc56447328 Optimize resource trickle by not running timers when not necessary. Stan 2020-01-14 21:48:32 +00:00
  • a852bffeaa Standardize modmod buttons width bb 2020-01-14 21:02:48 +00:00
  • af15d5972d Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. elexis 2020-01-14 07:02:40 +00:00
  • 0307a642fe Fix gamesetup infinite loop when selecting a falsy (sandbox) AI difficulty following 34138a7764/D2483. elexis 2020-01-14 05:46:37 +00:00
  • c926b53917 Optimize some props by not using transparency. Stan 2020-01-13 23:26:43 +00:00
  • c942189aac Optimize some helmets by not using transparency when not necessary. EOL Noticed by: @vladislavbelov This was SVN commit r23389. Stan 2020-01-13 23:25:56 +00:00
  • 69258604cc Optimize some structures, by not using transparency when not necessary. EOL Noticed by: @vladislavbelov This was SVN commit r23388. Stan 2020-01-13 23:24:55 +00:00
  • 79cbb95d12 Move the credits button on main menu bb 2020-01-13 18:33:03 +00:00
  • b0b2f0701d Credit Inari in the credits instead of the commit message of dbb69285a5. Itms 2020-01-13 07:47:30 +00:00
  • dbb69285a5 Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094. Itms 2020-01-12 20:19:56 +00:00
  • 601892a2bb Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379. Itms 2020-01-12 20:04:22 +00:00
  • ae6c6bdbeb Fix head rotation not being properly exported in the resource approaching animation. Alexandermb 2020-01-12 14:33:56 +00:00
  • 19f4e3ef28 Let splash radius be affected by modifications and rename GetSplashDamage to GetSplashData. Angen 2020-01-12 13:37:14 +00:00
  • a84a896672 Use specific walking variants when approaching gathering Angen 2020-01-12 13:21:09 +00:00
  • 34138a7764 Gamesetup class rewrite, fixes #5322, refs #5387. elexis 2020-01-11 20:14:17 +00:00
  • 6159797710 Fix spear being reverse while attacking for ptolemies spearman Alexandermb 2020-01-11 18:54:21 +00:00
  • 5854ca30d1 Fix a duplicated attack animation in the spearman variants. Alexandermb 2020-01-11 18:52:29 +00:00
  • c659bfd195 Tool idle animations, and improvement of cape movement on walking with tools. Alexandermb 2020-01-11 18:31:23 +00:00
  • b6300eb417 Reorder rendering passes to decrease a possible driver synchronization vladislavbelov 2020-01-11 15:25:05 +00:00
  • c0185c0970 Modify specular maps of rome cardiopylax and hellenic cuirass in order to get a more bronze - like gloss Alexandermb 2020-01-11 14:22:06 +00:00
  • 63cbcf2eb5 reduce excessive capitalization in game options Gallaecio 2020-01-11 12:08:28 +00:00
  • 58b116fb4a main menu item tooltip corrections. Gallaecio 2020-01-11 12:00:14 +00:00
  • 9b9410c923 [gui] building → structure Gallaecio 2020-01-11 10:58:43 +00:00
  • bbcd9b34cc Removes obsolete sys_cursor. Refs D2557. vladislavbelov 2020-01-10 23:45:40 +00:00
  • 604ec667f3 Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. vladislavbelov 2020-01-10 22:36:22 +00:00
  • 39986f80e1 Adds const to PathfinderPassability where possible. vladislavbelov 2020-01-10 20:37:59 +00:00
  • c3ded34cf7 Improves performance of Atlas terrain elevation by updating the only changed terrain. vladislavbelov 2020-01-10 19:54:35 +00:00
  • 7567f56c71 Fix wrong Single-player main menu item tooltip and some indentation from adf448db4d, as reported by Freagarach, apply 3968760129/D2312 to that string. elexis 2020-01-10 19:17:46 +00:00
  • d12e5a9df0 Do not allow to override formation animation variants chosen when walking and define remaining combat variants Angen 2020-01-10 10:03:15 +00:00
  • 900573e01c Fix missing phalanx animations Angen 2020-01-10 09:33:24 +00:00
  • ae341353d8 Fix units not reentering FORMATIONMEMBER.IDLE when no orders left Angen 2020-01-10 09:31:22 +00:00
  • 34db988888 Remove front step from melee attacking animations making them more natural. Alexandermb 2020-01-10 00:40:28 +00:00
  • f6f84d657f Adjust female mesh: Alexandermb 2020-01-10 00:26:52 +00:00
  • bd58e3ba1d Set last carried resource after promotion/transformation Angen 2020-01-09 21:21:38 +00:00
  • e7ab2c9b3f Support order defined animation variants for formation Angen 2020-01-09 20:53:13 +00:00
  • 2a363df67d Standardize fortress actor names. EOL to native. Stan 2020-01-09 13:37:16 +00:00
  • 2f3d862dae Update material settings to match basic_trans_parallax_spec.xml Stan 2020-01-09 11:53:23 +00:00
  • 5d2dd16126 Optimize some shields and shield props by not using basic_trans saving in some cases a few hundreds of polygons. Stan 2020-01-09 10:50:51 +00:00
  • 840375818e Optimize weapons meshes by not using basic_trans when not necessary. Stan 2020-01-09 09:46:58 +00:00
  • bc43a1a66e moved generic parent template moved (four) specific structures corrected ai file(s) accordingly corrected appropiate map files (five scenarios and one skirmish) moved one sound moved an icon moved the remaining art files for consistency. Stan 2020-01-09 08:56:29 +00:00
  • ed54ad3486 Do not face point after movement for formation walk Angen 2020-01-08 21:37:19 +00:00
  • 46ea62f717 Remove formation speed multipliers introduced in 06e01ef944 based on 56b8fe31fd Angen 2020-01-08 17:07:14 +00:00
  • 9cd6ebed41 Fix space in seleucid temple pediment. This is against the art naming conventions, and it breaks Phabricator Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2544 This was SVN commit r23344. Stan 2020-01-07 20:45:04 +00:00
  • d52e995deb Fix camel blanket issue while gathering meat. Alexandermb 2020-01-07 20:38:14 +00:00
  • 4a719e92aa Fix maps with StartingTechnologies (Carthaginian Demo map) following 8de5c26540/D1024, refs #4589, D2483. elexis 2020-01-07 14:41:13 +00:00
  • 626822e2ce Fix aiconfig dialog errors in multiplayer mode following b120404141, refs #3911 when reducing playercount and following 86c151ebaa/D1684 when unassigning the AI, reported by smiley and Freagarach. elexis 2020-01-07 13:30:09 +00:00
  • 385377820b athen_gymnasion.xml → athen_gymnasium.xml Add some special maps for the old hellenes/gymnasium.xml actor. Comments by: @Angen Based on a patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2208 This was SVN commit r23340. Stan 2020-01-07 10:14:00 +00:00
  • 3b6e933c2b Correct sword prop for six units Change the weapon of gaul infantry swordmen to (Celtic) csword, because all other Celtic swordsmen (cavalry, champions, heroes, ptol mercenaries) use it already and the spatha is a Roman cavalry sword; Change the weapon of athen cavalry swordsmen to falcata (kopis/makhaira), a chopping sword, because ancient sources (e.g. Xenophon) emphasize cavalry used that, not a xiphos (similar to gladius or akinakes), a short stabbing sword, unsuitable for horsemen. Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2033 This was SVN commit r23339. Stan 2020-01-06 21:23:37 +00:00
  • a4ad73430e Improve generic and specific names of healers. Stan 2020-01-06 20:45:34 +00:00
  • 154987ede9 gui/credits/*.json white space corrections Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2516 This was SVN commit r23337. Stan 2020-01-06 14:40:13 +00:00
  • f1bd2a40e0 Add Genava55 to the credits as discussed here https://wildfiregames.com/forum/index.php?/topic/25184-task-current-issues-with-celtic-units-and-guideline-for-the-next/page/6/&tab=comments#comment-390751. Stan 2020-01-06 11:20:41 +00:00
  • 8e48e1b17e Adds optional fixed shadows without swimming effect vladislavbelov 2020-01-05 22:44:39 +00:00
  • e7caa135e0 Texture Update: New Iberian Unit Textures wackyserious 2020-01-05 15:00:02 +00:00
  • a8f241da5d Adds snapping to edges for buildings vladislavbelov 2020-01-05 01:08:05 +00:00
  • cf7635f57b Remove JSInterface_Lobby IsRankedGame function duplicitous with g_GameAttributes.settings.RatingEnabled && !g_IsReplay, refs #3550, D2483. elexis 2020-01-04 17:10:12 +00:00
  • b9dc24d5ec Fix cart_tower_bolt, ptol_tower_bolt civs broken since d4db7d2e0b. elexis 2020-01-04 16:02:17 +00:00
  • e2ac957ddc Texture Update: Linothorax variants (Thespian, Italian and Greek) wackyserious 2020-01-04 12:03:23 +00:00
  • 8bf7ab3c8d Fix texture name in carthaginian infantry_swordsman_e Angen 2020-01-03 14:19:16 +00:00
  • df109bd246 Fix XmppClient upon registration or entering wrong password following 2cccd9825d/D2412. elexis 2020-01-02 22:14:14 +00:00
  • 616a6db6b3 Fix style, Cc and slightly refactor ProductionQueue Angen 2020-01-02 20:29:07 +00:00
  • 8abc7c051b Include Pyrogenesis.h and os_path.h where needed vladislavbelov 2020-01-02 18:07:40 +00:00
  • f96f0ec78e Throw JS exceptions instead of C++ breakpoints if lobby JS code calls a JSInterface_Lobby function under an invalid circumstance. elexis 2020-01-01 21:49:13 +00:00
  • e4bb7f7fb7 Forgot the new tag LordGood 2020-01-01 10:50:35 +00:00
  • 0286bd2245 Sahyadri Buttes map and wind sway added to areca palm LordGood 2020-01-01 10:47:10 +00:00
  • 64ea9868b8 Texture Update: Athenian Marines, Hellenic Thureophoroi and Theban Sacred Band wackyserious 2020-01-01 02:08:17 +00:00
  • 5ad75fa580 Precompiled logic update [Windows build] Angen 2019-12-31 13:58:48 +00:00
  • 1f65e3df66 Remove default civs and invalid gamesettings from Obedska Bog and Obedska Bog Night as in 7cf83f19fd following d3ce9b05b2, de5d5f39c4. elexis 2019-12-29 19:29:07 +00:00
  • 821935cb7d Remove some unused files noticed by @Vladislav and the checkrefs.pl script with --unused-files Stan 2019-12-29 18:32:30 +00:00
  • 14318bf206 Rename a png file pretending to be a DDS file. Add EOL Native property to the XML file. Stan 2019-12-29 18:24:41 +00:00
  • 1e6a888c11 Add missing attack_capture variants on some heros as conversed with @faterbushido Alexandermb 2019-12-29 16:37:36 +00:00
  • 2bf3bef76e Fix trader variants as well as replace saddle prop point with rider. Alexandermb 2019-12-29 16:34:13 +00:00
  • cc7071c691 Upgrade NVTT to version 2.1.1, fixes #4549. Itms 2019-12-29 11:21:33 +00:00
  • fcac07213f Update libsodium to 1.0.18, built on Windows with toolset v140_xp. Itms 2019-12-28 18:12:43 +00:00
  • 8b560d2380 Some walking with tool's animations. Alexandermb 2019-12-28 14:58:30 +00:00
  • 792e51b3dd [UnitAI] Fix return value on "enter" according to FSM logic Angen 2019-12-28 13:43:18 +00:00
  • d7bf234ad7 Fix some wrong folders with latest two committs. Alexandermb 2019-12-28 13:16:07 +00:00
  • 67514fb9ce Automatically cancel packing or unpacking based on given order Angen 2019-12-28 11:40:24 +00:00
  • 3051c90955 Inform player that second market is too close to setup trade route Angen 2019-12-28 11:15:05 +00:00