leper
082af749f0
Actually remove all unlisted translations.
...
This was SVN commit r17298.
2015-11-21 20:00:20 +00:00
Itms
229e850dba
Fix a compiler warning.
...
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo
fc6af83c2a
cleanup 5b335442fb
...
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb
fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
...
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
leper
08df9e8533
Update built on OS X to 1.6.19.
...
This was SVN commit r17291.
2015-11-19 23:47:41 +00:00
leper
ee8f9516eb
Update translations to be included in the release.
...
This was SVN commit r17290.
2015-11-19 23:09:49 +00:00
mimo
3cbbf31173
revert 6e0e607b20 as it prevented to open the developper overlay in autostart games
...
This was SVN commit r17288.
2015-11-19 22:28:30 +00:00
mimo
0b2da13dea
never edit a patch before commiting !
...
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
621b22265f
petra: fix some units staying idle after recovering capture points to their own structures
...
This was SVN commit r17285.
2015-11-19 22:09:57 +00:00
mimo
9b0ed97d05
fixes and performance improvements in hierarchical pathfinder, fixes #3621
...
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
mimo
4a2a155090
petra: do not sent a tribute to a defeated player
...
This was SVN commit r17283.
2015-11-19 20:04:21 +00:00
wraitii
6e0e607b20
Temporary fix for #3551 in the interest of having a fair A19. Prohibit deverloper overlay cheats when cheats are disabled. Patch by elexis. Refs #3551
...
This was SVN commit r17282.
2015-11-19 17:27:27 +00:00
wraitii
9e35f7d68b
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612 .
...
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
mimo
83191580c0
cleanup of 34fd23e920 to make l.... happy
...
This was SVN commit r17277.
2015-11-16 18:59:10 +00:00
wraitii
9819b23529
I should not commit half-finished debug code.
...
This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
scythetwirler
09285ec257
Fixes #3507 . Patch by Palaxin.
...
This was SVN commit r17275.
2015-11-16 18:37:00 +00:00
wraitii
70164a02c4
Handle double-clicks on list elements better. Patch by elexis.
...
Fixes #3574
This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
scythetwirler
721c731567
Decreases slinger walkspeed so they have a slightly harder time slaughtering skirmishers.
...
This was SVN commit r17271.
2015-11-15 22:01:11 +00:00
JoshuaJB
c2f3d61a80
Fix #3613 by adding the visibility component to triggers. Patch by elexis.
...
This was SVN commit r17270.
2015-11-15 21:23:35 +00:00
scythetwirler
2e3b7f5906
Lessens the effect of another very powerful aura.
...
This was SVN commit r17269.
2015-11-15 20:38:56 +00:00
scythetwirler
678cd646bd
Lessens the effect of a very powerful aura.
...
This was SVN commit r17268.
2015-11-15 20:26:37 +00:00
mimo
afef406e18
petra: fix cases where the ai would wrongly think a resource is inaccessible (because of missing reset of its internal flags)
...
This was SVN commit r17267.
2015-11-15 19:35:40 +00:00
mimo
025e28be83
fix test broken in 34fd23e920, fix #3614
...
This was SVN commit r17266.
2015-11-15 17:48:25 +00:00
wraitii
39f572af88
Stop processing turns after a replay finishes. Patch by elexis. Fixes #3581
...
The animations continue because we currently have no easy way to stop
interpolating. My suggestion would be to implement a network
synchronised pause and use something like that.
This was SVN commit r17265.
2015-11-15 15:08:46 +00:00
mimo
34fd23e920
optimize the finding of new target (no changes on the output) when lots of units involved, fixes #3605
...
This was SVN commit r17264.
2015-11-15 13:19:21 +00:00
leper
6b8dc7684a
Return in case we do not have any available JS timer slots instead of accessing OOB memory.
...
This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
wraitii
f1f0fa1f8f
Fix a typo. Thanks stan for noticing.
...
This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
leper
fcb1008fa3
Fix wolfhound actor. Patch by stanislas69. Fixes #3608 .
...
This was SVN commit r17259.
2015-11-14 21:45:27 +00:00
scythetwirler
e7040784ff
Adds an update trigger or else rating list isn't updated on join.
...
This was SVN commit r17258.
2015-11-14 20:26:41 +00:00
Enrique
c93eb938cc
New mastiff and wolfhound units with full animations modeled by Micket (Thanks Micket, they're awesome!)
...
three variations of mastiff texture for its different ranks with
different armor levels.
Wolfhound unit not yet applied to the template, but it has its own
animations
New rhino unit, modeled by Micket too. It has a duplicated template from
the bear as placeholder.
This was SVN commit r17257.
2015-11-14 20:07:21 +00:00
wraitii
3760891131
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
...
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
14f53315d6
Fix previous commit and OOS and rejoin. I need to get my hands on the guy that decided "init" wasn't called on deserialize.
...
This was SVN commit r17254.
2015-11-14 18:41:52 +00:00
scythetwirler
3473828735
Makes some powerful techs harder to obtain or less effective.
...
This was SVN commit r17253.
2015-11-14 17:29:00 +00:00
wraitii
ebbabb01f5
Other small JS performance improvement.
...
This was SVN commit r17252.
2015-11-14 16:07:48 +00:00
wraitii
4e492ab7fa
Optimize PerformGather in ResourceGatherer.js after the Tracelogger revelead it was a performance hotspot. Should be about twice as fast.
...
Optimizations were: caching gathering rates and removing a useless
message.
This was SVN commit r17251.
2015-11-14 12:26:33 +00:00
mimo
092206b12e
Finding new targets can be really slow when lot of units are involved. In Combat demo huge for example, it could represent more than 30% of the simulation time. Part of it is because we loop several times on all identity classes of all enemy units, and most of the time for nothing. This patch avoids the useless loops, and adds some cleanup.
...
In addition, when testing if we can't attack a units, Capture and
Slaughter were used even if not applicable.
This was SVN commit r17250.
2015-11-13 17:47:31 +00:00
wraitii
e7fb75a680
Initialize new variables correctly.
...
This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
wraitii
e9271025dc
Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
...
This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
wraitii
bc0048d592
Update rallypoint coordinates for rallypoints targeting entities ("attack", "repair"...). Fixes #3597
...
This was SVN commit r17243.
2015-11-12 17:39:46 +00:00
wraitii
9357cce112
Math is hard
...
This was SVN commit r17242.
2015-11-12 17:32:33 +00:00
wraitii
3febc387d5
Styling fixes.
...
This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
wraitii
52443dfe80
Fix an erroneous ENSURE in PatchRData and move it where it will be very slightly clearer. Fixes #3598
...
This was SVN commit r17240.
2015-11-12 17:22:44 +00:00
fabio
da7bd0c92c
Improved action-capture icon, designed by stan and wraitii.
...
Fixes #3595 .
This was SVN commit r17239.
2015-11-12 09:46:31 +00:00
wraitii
913545aa41
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
...
Also make sure we don't include Geometry.h where it's not necessary.
This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3
Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
...
Original patch by mimo. Refs #3588
This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
wraitii
c2928c44d4
Make farm props sway in the wind (they sway very lightly).
...
This was SVN commit r17235.
2015-11-11 19:12:06 +00:00
wraitii
a138bed96b
Fix an issue where units did not notice other moving units with my latest commits.
...
This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
wraitii
cc199c4cca
Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
...
This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
fabio
56baae08c3
Fix action-capture icon transparency and optimize with optipng -o 5 and advdef -z -4
...
Refs: #2823
This was SVN commit r17230.
2015-11-11 13:34:15 +00:00
wraitii
06cb37ff74
Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
...
This was SVN commit r17229.
2015-11-11 13:29:06 +00:00
wraitii
607955489d
Check if units are in the world in UnitRenderer::PickAllEntitiesAtPoint. Probably fixes #3587 , though I'm not sure as it proved unreproducible.
...
This was SVN commit r17228.
2015-11-11 13:27:13 +00:00
wraitii
1b00bfc98d
Change the capture icon to something that looks like two flags instead of a weird red blob. Icon by Stan.
...
This was SVN commit r17227.
2015-11-11 13:24:41 +00:00
wraitii
3b13fb7608
Improve unitMotion behavior. When a unit's path is obstructed, it will now try shortpathing around an increasingly large search range, to optimize behavior in trivial cases where it just needs to go around a unit.
...
Also stop trying too hard when we are close to the destination and our
only order is to move there.
This should result in a slight optimization of the behavior, as well as
slightly more sanity overall.
This was SVN commit r17226.
2015-11-11 12:49:24 +00:00
wraitii
3ddd72c1a4
Fix a rare case where units might get stuck around other idle entities, and clarify a related comment.
...
Refs #3471
This was SVN commit r17225.
2015-11-11 12:28:38 +00:00
wraitii
c42160ec10
Fix an issue where units could not go around large obstructions when short-pathing as it ran in the search-space "walls", reported by gamebot. Fixes #3593 .
...
This is also a very slight optimization.
This was SVN commit r17224.
2015-11-11 12:23:11 +00:00
Itms
2f6f0bd477
Serialize everything that is needed by UpdateVisibilityData instead of assuming everything as dirty.
...
Fixes #3271 .
This was SVN commit r17223.
2015-11-11 12:15:57 +00:00
fabio
8b0bca0556
Fix action-capture icon transparency.
...
Refs: #2823
This was SVN commit r17222.
2015-11-11 11:45:39 +00:00
leper
9e0ef737b2
Fix Athenian town phase description.
...
This was SVN commit r17219.
2015-11-11 03:27:38 +00:00
leper
5f7ce1089a
Fix translation comments.
...
This was SVN commit r17218.
2015-11-11 03:27:34 +00:00
leper
32da740f14
Allow kicking/banning players from gamesetup and session. Patch by elexis. Fixes #3241 .
...
This was SVN commit r17217.
2015-11-11 02:05:23 +00:00
wraitii
d3ff090ce7
Fix an OOS issue where, on ownership change, units affected by speed-modifying technologies did not update their speed.
...
This was SVN commit r17215.
2015-11-10 23:31:06 +00:00
leper
f0deeab899
Rename commands to g_Commands.
...
This was SVN commit r17213.
2015-11-09 23:25:34 +00:00
mimo
51ec6f4728
improve function RasterizeRectWithClearance, about 40% faster, ref #3588
...
This was SVN commit r17212.
2015-11-09 21:16:46 +00:00
leper
35b0478f70
Improve Mauryan corral specific name. Patch by stanislas69. Fixes #3555 .
...
This was SVN commit r17211.
2015-11-09 16:49:53 +00:00
wraitii
0ba9fa1cc1
Optimize RasterizeRectWithClearance slightly further. Thanks mimo for noticing.
...
This was SVN commit r17209.
2015-11-08 18:08:49 +00:00
wraitii
313d324fac
Fix some cases of unit "dancing". Thanks to Elexis for nagging me.
...
This was SVN commit r17208.
2015-11-08 17:55:23 +00:00
wraitii
fe040c695f
Change the shape rasterization to not use DistanceToSquare, which often called sqrt. This apparently reduces total turn time by as much as 5% (!)
...
Refs #3368
This was SVN commit r17207.
2015-11-08 17:24:59 +00:00
scythetwirler
cb025bb725
Removes extraneous check from XpartaMuPP. Fixes #3568 .
...
This was SVN commit r17206.
2015-11-08 17:09:59 +00:00
wraitii
dd6d09521c
Not sure how but I messed up the previous commit.
...
This was SVN commit r17205.
2015-11-08 16:44:08 +00:00
wraitii
42d0e6d46e
Optimize the hierarchical pathfinder's "makeGoalReachable" slightly. Does not affect simulation results.
...
This was SVN commit r17204.
2015-11-08 16:39:43 +00:00
mimo
cd025b2069
fix typo
...
This was SVN commit r17203.
2015-11-08 13:09:49 +00:00
mimo
7c2f178634
petra: do not try to train females if not available in templates, only a temporary fix waiting for #3586
...
This was SVN commit r17202.
2015-11-08 13:05:56 +00:00
wraitii
8f00293a58
Assign proper alternatives to some terrian materials. Fixes #3585
...
This was SVN commit r17200.
2015-11-07 19:43:41 +00:00
mimo
d569fe63b4
petra: don't loose time approaching a target entity if it was captured in the meantime
...
This was SVN commit r17199.
2015-11-07 18:12:55 +00:00
wraitii
c319ff062d
Partial fix to a formation "gliding" issue, unsure so far what is causing this.
...
This was SVN commit r17198.
2015-11-07 17:36:31 +00:00
wraitii
3163c9d4a2
Fix a rare issue with the short-range pathfinder where units took odd paths when the target was beyond the search zone.
...
This was SVN commit r17197.
2015-11-07 14:33:55 +00:00
mimo
ad4edba3dc
move a bit an unreachable tree, fixes #3584
...
This was SVN commit r17196.
2015-11-07 14:22:10 +00:00
wraitii
eed9739031
Make terrain conform to the materialmgr.quality setting. Make quality 0.0 remove triplanar texturing and tree swaying effect.
...
In consequence, pick a sensible default at 2.0 so that new players have
a somewhat good looking game.
This was SVN commit r17195.
2015-11-06 20:55:07 +00:00
wraitii
2d7074e8d6
Fix unused variables left behind.
...
This was SVN commit r17194.
2015-11-06 20:42:12 +00:00
wraitii
596025df71
Fix a bug in [17163] that could get units with a large passability class stuck.
...
This was SVN commit r17192.
2015-11-06 20:33:13 +00:00
wraitii
e26b59c917
Changes to unitMotion.
...
Make sure we do not treat as circles entities that we really should
treat as squares (such as trees). This fixes an issue reported by Stan.
Make sure we never forget about our destination if we are blocked by
unit obstructions. This makes sure that units in a group but not in
formation will not be blocked by the other units, and probably makes the
general behavior more sane. Helps following [17166]
Refs #3505 , #3471 , #3376
This was SVN commit r17191.
2015-11-06 20:09:18 +00:00
wraitii
9efd79e240
Fix an issue where square diagonals were incorrectly handled when checking the distance to the target. Fixes #3577 properly. Patch by mimo.
...
Decrease fishing ship gathering range in consequence (revert [17178]).
This was SVN commit r17190.
2015-11-06 19:56:52 +00:00
wraitii
1ed3761859
Fix style issues and redundant code in [17161] and [17163].
...
This was SVN commit r17189.
2015-11-06 19:48:08 +00:00
scythetwirler
2126b53b9d
Fixes interpolation of flying objects.
...
This was SVN commit r17187.
2015-11-06 16:56:39 +00:00
mimo
33398baa90
petra: only units which have effectively started an attack should be stopped when the attack is aborted, fixes #3582
...
This was SVN commit r17185.
2015-11-05 20:52:41 +00:00
mimo
83bba7bdfc
revert e0771b98dd which was based on misunderstanding of the algo, and fix the inverted_circle case, refs #3577
...
This was SVN commit r17184.
2015-11-05 19:22:04 +00:00
wraitii
05547bf36f
Fix an oversight.
...
This was SVN commit r17182.
2015-11-05 16:52:19 +00:00
wraitii
071c5317f4
I have noticed from walking on a bridge everyday to work that reflections are more distorted when vieved at an angle. This is a quick attempt at imitating this effect.
...
This was SVN commit r17181.
2015-11-04 21:08:24 +00:00
JoshuaJB
a9323da01b
Fix #3566 by fixing an off-by-one error in the final replay turn logic. Patch by elexis.
...
This was SVN commit r17180.
2015-11-04 20:33:34 +00:00
wraitii
815b0e4e03
Change tree obstruction sizes following [17161] as it looks better and will help units navigate through forests.
...
This was SVN commit r17179.
2015-11-04 20:14:39 +00:00
wraitii
12d8753eff
Bump fishing ships gathering range since their obstruction size was effectively increased with the new pathfinder. This resulted in them sometimes not being able to deposit their resources at docks.
...
Fixes #3577 , reported by maxticatrix through elexis.
This was SVN commit r17178.
2015-11-04 19:49:56 +00:00
wraitii
8f1853b8d8
Prevent accidental overwriting of replays in very rare cases while we wait for a better solution.
...
Refs #3255
This was SVN commit r17177.
2015-11-04 19:26:40 +00:00
wraitii
f91478c730
Fix an oversight in the obstruction manager that lead to possibly the most insidious OOS error we've seen so far.
...
Fixes #3292 .
This was SVN commit r17176.
2015-11-04 18:51:47 +00:00
leper
bc6727a23a
Show a message about cheats being enabled in gamesetup. Patch by elexis. Fixes #3546 .
...
This was SVN commit r17175.
2015-11-03 20:44:53 +00:00
scythetwirler
9138bff64e
Increases pierce armour of ranged siege.
...
This was SVN commit r17174.
2015-11-03 20:14:04 +00:00
scythetwirler
9b8180ffe8
Slight nerf reduction.
...
This was SVN commit r17173.
2015-11-03 18:46:12 +00:00
scythetwirler
54b405a0d0
Reduces effectiveness of early camel rush
...
This was SVN commit r17172.
2015-11-03 18:19:11 +00:00
JoshuaJB
e527a5c321
Fix #3525 and #3399 by recalculating territories on request to GetTerritoryPercentage. Patch by elexis
...
This was SVN commit r17171.
2015-11-02 07:32:43 +00:00
JoshuaJB
6493974800
Fix #2676 by only acknowledging commands matching the sender's name if cheats are disabled. Based on patch by historic_bruno.
...
This was SVN commit r17170.
2015-11-02 03:20:44 +00:00
mimo
a897fac229
petra: fix a rare serialization bug where an entity inside an army was killed on the same turn it was serialized
...
This was SVN commit r17169.
2015-11-01 18:54:29 +00:00
wraitii
3ba435ae35
Lowers the minrange of towers and the briton fortress, which were too big and resulted in units close to them being impossible to attack. This seems like an oversight and not a feature, as we currently do not have murder holes or similar technologies.
...
I left outpost minrange higher so that it's actually safe to attack
outposts when you reach their foot. Seemed realistic.
Fixes #3559
This was SVN commit r17167.
2015-11-01 17:22:43 +00:00
wraitii
1694913b16
Make "no formation" the default setting but keep formations activated to help pathfinding in A19. Use at your own risk. Refs #3505 and #3565 .
...
Also make rabbit, chicken and shark no longer obstruct movement, to
further help with pathfinding. These may or may not be udpated later.
Refs #3562 . Fixes #3497 .
This was SVN commit r17166.
2015-11-01 17:10:19 +00:00
mimo
e5765ba1ef
petra: do not react to pseudo-attacks (recovering capture points) from allies
...
This was SVN commit r17165.
2015-11-01 17:09:09 +00:00
mimo
d9e9345be2
fix some indentation of 6e05a00929
...
This was SVN commit r17164.
2015-11-01 16:47:53 +00:00
wraitii
357203a90f
Pathfinding changes: unit-unit collisions now allow for some overlap, so units can get closer to each other, which I found improved pathfinding considerably.
...
Also fix a potential issue I noticed in some cases, though that
particular fix implies scrapping waypoints, so if units seem to get
lost, please report so and I'll revert those changes.
I can't find any way to get units stuck with this patch.
This was SVN commit r17163.
2015-11-01 13:38:48 +00:00
wraitii
14038d4cd8
Fix more pathfinding issues.
...
Change the way the long-range pathfinder rasterisation works slightly so
that we have a better compatibility with the short-range pathfinder.
Should fix the "stuck units" issues, though I am not sure so I am not
marking them as fixed so far. Refs #3471 , #3505 , and possibly #3292 .
Caveat: I am now using clearance of 0.8 for "default" class, which might
have side-effects: please report anything weird.
Also fix leftover style issues.
This was SVN commit r17161.
2015-11-01 07:28:43 +00:00
JoshuaJB
4428c1e690
Fix #3537 with better rating state enforcement. Patch by elexis.
...
This was SVN commit r17160.
2015-10-31 21:19:58 +00:00
JoshuaJB
a6111ff8b7
Fix #3309 by capping m_DeltaSimTime in NetTurnManager.cpp. Patch by elexis. Review by Philip.
...
This was SVN commit r17159.
2015-10-31 21:04:47 +00:00
wraitii
6acfec0f44
Fix a logic error in the hierarchical pathfinder that resulted in it not updating all passability classes correctly. Fixes #3538 , refs #3292 (it fixes one of the cases, but not the examples).
...
Also features style fixes, thanks leper for noticing.
This was SVN commit r17158.
2015-10-31 20:47:47 +00:00
wraitii
a3f467ae4e
Make resources have a static, passable obstruction. Ought to be a temporary fix. Fixes #3530
...
See #3530#comment:9 for a proper fix to this issue.
This was SVN commit r17156.
2015-10-31 15:28:42 +00:00
mimo
4d804cf26b
fix typo in 6e05a00929
...
This was SVN commit r17155.
2015-10-31 13:42:14 +00:00
mimo
6e05a00929
fix obstruction of target entity not taken into account in short pathfinder, closes #3539
...
This was SVN commit r17154.
2015-10-31 13:37:34 +00:00
mimo
9a623cb302
only decay towards connected tiles, fixes #3558
...
This was SVN commit r17153.
2015-10-31 13:26:59 +00:00
wraitii
8494e36aa8
Revert the logic change in 9da482ead4. This commit removed the checks in UnitMotion against structures, which should have been fine except the short-range pathfinder and the long-range pathfinder are not entirely compatible (check out #3532 for details). This behavior was probably slightly optimized, but it was too clever for its own good in the current state of the pathfinder, might be reintroduced later.
...
This resulted in ALL "units inside obstructions" issues.
Thanks to elexis for the testing.
Fixes #3532 , #3450 .
Refs #3538 (still OOSes), #3410 (unitmotion remains buggy for
formations, but this is only aesthethic.)
Probably affects #3471 and #3505 , but those are not fixed.
This was SVN commit r17152.
2015-10-31 08:43:31 +00:00
JoshuaJB
e895b044e7
Fix #3553 by removing a superfluous warning. Patch by elexis.
...
This was SVN commit r17151.
2015-10-31 07:21:09 +00:00
JoshuaJB
c517bc2aab
Double-click to join game/load replay. Fixes #3557 . Patch by elexis.
...
This was SVN commit r17150.
2015-10-31 06:05:18 +00:00
JoshuaJB
108633affd
Fix #3415 . Removes 'ghost' scrollbar bounding to enable extreme-right hover and selection in dropdowns. Patch by elexis.
...
This was SVN commit r17149.
2015-10-31 05:40:43 +00:00
JoshuaJB
230654f6ca
Correct celtic champion swordsman running animation speed. Fixes #3542 . Patch by stanislas69.
...
This was SVN commit r17148.
2015-10-31 04:12:43 +00:00
JoshuaJB
3e7dd53aa1
Hotfix #3549 for A19. Don't save ip and player name during lobby-initiated joins.
...
This was SVN commit r17147.
2015-10-31 04:10:04 +00:00
mimo
2a26db2dc2
fix passability of mauryan support elephant, refs #3539
...
This was SVN commit r17146.
2015-10-26 23:14:26 +00:00
mimo
e0771b98dd
fix switch between square or circle approximation in UnitMotion, refs #3539
...
This was SVN commit r17145.
2015-10-26 22:59:26 +00:00
mimo
f4cb822d9d
do the circle approximation also in INVERTED goals in UnitMotion, refs #3405
...
This was SVN commit r17143.
2015-10-18 20:23:02 +00:00
mimo
70d5e4e318
fix the INVERTED_CIRCLE and INVERTED_SQUARE PathGoal, fixes #3405
...
This was SVN commit r17142.
2015-10-18 20:21:20 +00:00
mimo
d7b8e0fb79
do not assume a max number of players in the ai api
...
This was SVN commit r17141.
2015-10-17 17:04:28 +00:00
mimo
cb7c25768a
Petra: some cleanups
...
This was SVN commit r17140.
2015-10-17 17:01:26 +00:00
mimo
496dc13952
remove orphan function after ef4a1e261c, patch by stanislas69
...
This was SVN commit r17139.
2015-10-17 16:55:21 +00:00
historic_bruno
21992c0827
Fixes incorrect build restriction message for MaxDistance, patch by karamel, fixes #3529
...
This was SVN commit r17138.
2015-10-17 09:47:01 +00:00
mimo
82590753d7
fix a moved function, fixes #3531
...
This was SVN commit r17137.
2015-10-16 17:14:39 +00:00
historic_bruno
070a7259ad
Fixes more dialog button order issues, based on patch by stanislas69, fixes #3524
...
This was SVN commit r17135.
2015-10-15 04:07:37 +00:00
historic_bruno
b97e565017
Fixes path formatting in Windows OOS error message, patch by elexis, fixes #3498
...
This was SVN commit r17134.
2015-10-15 03:50:45 +00:00
historic_bruno
c0b4e78801
Fixes stream serialization bug on OS X 10.8 and older, which caused instant OOS in multiplayer games, fixes #3108 .
...
Fixes test failures on OS X 10.7 and older, refs #3109
This was SVN commit r17133.
2015-10-15 03:31:30 +00:00
historic_bruno
4043c56518
Fixes global init order bug that caused OOS between OS X and other platforms, fixes #3499 . May improve pathfinding behavior in some cases, please test!
...
This was SVN commit r17132.
2015-10-15 02:51:12 +00:00
mimo
32dafe707d
cleanup and simplification of 38af159598, fixes #3519
...
This was SVN commit r17130.
2015-10-12 17:12:36 +00:00
historic_bruno
78f6551b83
Fixes some incorrect texture references found by checkrefs.pl, refs #2524
...
This was SVN commit r17129.
2015-10-11 22:28:02 +00:00
historic_bruno
3122792da8
Fixes missing reference in Iberian corral, patch by elexis, fixes #3520
...
This was SVN commit r17128.
2015-10-11 22:01:56 +00:00
scythetwirler
4994dfb26a
Avoids RuntimeError: dictionary changed size during iteration
...
This was SVN commit r17127.
2015-10-11 20:47:52 +00:00
mimo
9db4fb5ddb
fix typo in Game.cpp
...
This was SVN commit r17126.
2015-10-11 11:12:27 +00:00
mimo
93a14b595f
var inside loop was not redefined to undef, replace it by let, fixes #3513
...
This was SVN commit r17125.
2015-10-11 11:04:53 +00:00
mimo
b0f267b61c
fix typo in UnitMotion, fixes #3474
...
This was SVN commit r17124.
2015-10-11 11:00:11 +00:00
sanderd17
f5348c6dd6
Introduce less rounding errors in the falloff to allow a more precise territory calculation. Fixes #3334 . Based on code by elexis.
...
This was SVN commit r17122.
2015-10-11 09:01:50 +00:00
historic_bruno
fd5f9c547b
Updates OS X libs build script to use miniupnpc 1.9.20151008
...
This was SVN commit r17120.
2015-10-10 23:53:54 +00:00
mimo
1ac5ccff0b
fix the ceaseFire gui, patch by elexis, fixes #3413
...
This was SVN commit r17118.
2015-10-10 16:51:52 +00:00
historic_bruno
40acf66ba9
Fixes hotkey bugs introduced in a07add11c6, patch by elexis. Fixes #3495
...
This was SVN commit r17116.
2015-10-10 07:22:07 +00:00
historic_bruno
02628b8902
Removes unused pathfinder consts, patch by stanislas69. Fixes #3500
...
This was SVN commit r17115.
2015-10-10 06:48:42 +00:00
mimo
a90d2cd43a
fix JS undefined property warning, patch by Evulant (AlThePhoenix), fixes #3496
...
This was SVN commit r17114.
2015-10-09 21:57:34 +00:00
mimo
412779684c
improves 38af159598
...
This was SVN commit r17113.
2015-10-09 18:14:53 +00:00
mimo
d73734ff50
fix wrong chat colors, patch by AlThePhoenix, fixes #3489
...
This was SVN commit r17112.
2015-10-09 17:54:39 +00:00
mimo
38af159598
fix UnitAI state of turrets, fix #3481
...
This was SVN commit r17111.
2015-10-08 21:59:52 +00:00
mimo
1b3ee1195c
remove some useless ternary operators in ai api
...
This was SVN commit r17110.
2015-10-08 21:19:00 +00:00
mimo
ef4a1e261c
fix standGround units not attacking, patch by karamel, fixes #3284
...
This was SVN commit r17109.
2015-10-08 20:48:05 +00:00
mimo
03b00b0041
revert d5c758eef3 and better fix of #3430 , fixes #3466
...
This was SVN commit r17108.
2015-10-06 20:59:13 +00:00
mimo
3bf05c81fc
temple aura should only affect healable units, fixes #3482
...
This was SVN commit r17107.
2015-10-05 20:45:39 +00:00
mimo
86d81c5baa
fix attackAsFormation of special formations, fixes #3086
...
This was SVN commit r17106.
2015-10-05 20:40:14 +00:00
historic_bruno
2767ae83d7
Fixes button order in delete unit confirmation dialog, fixes #3483
...
This was SVN commit r17105.
2015-10-05 01:47:20 +00:00
Itms
e0093c8ecc
Remove an unused function (it was used by the old pathfinder).
...
This was SVN commit r17103.
2015-10-04 18:02:16 +00:00
mimo
b11b16a99a
petra: fix edge case where the AI could not build houses
...
This was SVN commit r17102.
2015-10-04 17:58:55 +00:00
Itms
2505a2ec70
Remove a preprocessor ambiguity, fixes #3480 .
...
This was SVN commit r17101.
2015-10-04 17:21:36 +00:00
mimo
395c90372e
fishing ships are not expected to be able to move in formation
...
This was SVN commit r17100.
2015-10-03 17:50:50 +00:00
mimo
b2ed9d79cc
fix Aegean sea RMS, patch by stanislas69
...
This was SVN commit r17099.
2015-10-03 17:45:17 +00:00
Itms
cfe4a2e568
Fix a cause of serialization problems. Fixes #3450 .
...
This was SVN commit r17097.
2015-10-03 11:02:12 +00:00
Itms
bb997f6cae
Fix previous commit.
...
This was SVN commit r17096.
2015-10-03 10:32:30 +00:00
Itms
d60940ac59
Code improvements and style fixes.
...
This was SVN commit r17095.
2015-10-03 08:27:19 +00:00
Itms
dc69aed954
Remove some old and unused code.
...
This was SVN commit r17094.
2015-10-02 18:27:10 +00:00
mimo
4e95efacb8
temporarily disable the AttackAsFormation, refs #3086
...
This was SVN commit r17093.
2015-10-01 20:38:02 +00:00
leper
9a8c88216a
Copy capture points for mirages. Fixes #3475 .
...
This was SVN commit r17092.
2015-10-01 16:32:48 +00:00
leper
102358a5cb
Fix build for recent versions of miniupnpc.
...
This was SVN commit r17091.
2015-09-30 21:32:54 +00:00
leper
061c7f6058
Const ref.
...
This was SVN commit r17090.
2015-09-30 20:28:23 +00:00
leper
b0a6979242
Source the spidermonkey patch script. Fixes #3462 .
...
This was SVN commit r17089.
2015-09-30 20:28:13 +00:00
mimo
a345edee75
petra: fix inconsistencies in the (rare) case the AI choose to launch an attack against gaia units
...
This was SVN commit r17088.
2015-09-29 19:31:39 +00:00
mimo
3a06d3a08b
fix team chat, patch by elexis, fixes #3464
...
This was SVN commit r17087.
2015-09-29 18:53:30 +00:00
mimo
d5c758eef3
change immediately to IDLE state when no more orders, fixes #3430
...
This was SVN commit r17086.
2015-09-27 17:32:55 +00:00
Itms
2132f868b8
Replace the rectangle rasterization algorithm by the original version from Philip's branch.
...
The current version is flawed (it doesn't handle the partially
obstructed cells as it should).
Refs #3410 .
This was SVN commit r17084.
2015-09-27 16:46:26 +00:00
mimo
a7e0dc1534
update attack and heal range queries, patch by leper, fixes #3080
...
This was SVN commit r17082.
2015-09-27 12:23:40 +00:00
mimo
31b29b98ad
petra: implement first choice between capture and attack, fixes #3459
...
This was SVN commit r17081.
2015-09-26 22:25:37 +00:00
mimo
fb10249cd8
cleaning of the AI api for capture/attack choice, refs #3459
...
This was SVN commit r17080.
2015-09-26 22:06:54 +00:00
mimo
1f5bb8d62e
fix some flaws revealed by the fix #3430
...
This was SVN commit r17079.
2015-09-26 21:41:35 +00:00
mimo
9cc477c5ef
let the garrison regeneration rate depends on the phase, fixes #3434
...
This was SVN commit r17077.
2015-09-24 22:15:58 +00:00
mimo
82f3ee7384
fix typo in previous commit
...
This was SVN commit r17076.
2015-09-24 21:57:43 +00:00
mimo
037fe8282e
fix initialization of this.oldAttackType used for resetting the attack anims, fix #3221
...
This was SVN commit r17075.
2015-09-24 21:55:09 +00:00
mimo
aceff9ab15
fix rallyPoint on market foundation
...
This was SVN commit r17074.
2015-09-24 21:06:06 +00:00
Itms
831c386856
Make the structure tree support paired technologies. Patch by s0600204, fixes #3401 .
...
This was SVN commit r17073.
2015-09-24 19:54:59 +00:00
Itms
0e80c9c945
Make the territory decay rate a decimal value. Fixes #3449 .
...
This was SVN commit r17072.
2015-09-24 19:52:36 +00:00
Itms
b19d900a02
Fix fb6b86f928, fixes #3218 .
...
This was SVN commit r17071.
2015-09-24 17:40:49 +00:00
Itms
8c146cb325
Fix missing rounding in the GUI. Patch by stanislas69, fixes #3245 .
...
This was SVN commit r17070.
2015-09-24 17:36:40 +00:00
Itms
315143424c
New berry bush colors, texture updated by stanislas69. Fixes #3377 .
...
This was SVN commit r17069.
2015-09-24 17:21:45 +00:00
Itms
dcf8e66aca
Update the goal serialization for 03d2c5e40b. Fixes #3425 .
...
This was SVN commit r17068.
2015-09-24 17:13:39 +00:00
Yves
a1a61be547
Also patch SpiderMonkey on OSX.
...
This was SVN commit r17067.
2015-09-24 12:04:15 +00:00
Itms
a564ccaf11
Update version name: This will be A19 Syllepsis, which means "Capture" in Ancient Greek.
...
This was SVN commit r17065.
2015-09-23 21:18:44 +00:00
Itms
de2f97a9cc
Fix translation of starting resources, patch by elexis, refs #3355
...
This was SVN commit r17064.
2015-09-23 21:12:31 +00:00
mimo
a68d5dae0d
fix developper overlay in visual replay, patch by elexis, fixes #3435
...
This was SVN commit r17063.
2015-09-23 20:28:22 +00:00
mimo
1456db00fc
reduce the increase of decayRate from 5060b1bb4f
...
This was SVN commit r17062.
2015-09-22 18:53:29 +00:00
mimo
71c52f15e9
reduce the increase of decayRate from 5060b1bb4f
...
This was SVN commit r17061.
2015-09-22 18:52:57 +00:00
scythetwirler
5060b1bb4f
Make loyalty drain on decaying buildings much more punishing.
...
This was SVN commit r17060.
2015-09-22 03:05:16 +00:00
mimo
14aaa7c640
add some missing semicolon
...
This was SVN commit r17059.
2015-09-21 21:08:58 +00:00
mimo
676358e634
some cleanups of the AIs
...
This was SVN commit r17057.
2015-09-21 17:26:19 +00:00
Itms
b830233498
Fix previous commit, some new files didn't pass through.
...
This was SVN commit r17055.
2015-09-21 17:14:26 +00:00
Itms
d64b95b28c
An awesome Visual Replay menu, made by elexis. Fixes #3258 .
...
This was SVN commit r17054.
2015-09-21 17:00:21 +00:00
scythetwirler
7002af5b9c
Some capturing nerfs.
...
This was SVN commit r17053.
2015-09-20 19:09:02 +00:00
Itms
ff7aa57931
Complete c19903936b.
...
This was SVN commit r17052.
2015-09-20 14:26:21 +00:00
mimo
107015861c
move map description, refs #3258 , patch by elexis
...
This was SVN commit r17051.
2015-09-20 12:44:01 +00:00
mimo
3317e6c68b
rename autostart visualreplay, refs #3258 , patch by elexis
...
This was SVN commit r17050.
2015-09-20 12:29:59 +00:00
Itms
2971852f27
Fix map selection in the lobby gamesetup. Patch by elexis.
...
This was SVN commit r17049.
2015-09-20 10:44:29 +00:00
Itms
c19903936b
Correct a missed translation comment and fix translation contexts in the simulation settings.
...
This was SVN commit r17048.
2015-09-20 10:37:45 +00:00
mimo
0db7ea2dd2
still another bunch of missing semicolon signaled by jshint
...
This was SVN commit r17047.
2015-09-19 13:04:33 +00:00
mimo
4235c67764
still another bunch of cleanup (mainly missing semicolon) signaled by jshint
...
This was SVN commit r17046.
2015-09-19 12:55:58 +00:00
mimo
0b86bbd424
another bunch of cleanup (mainly missing semicolon) signaled by jshint
...
This was SVN commit r17045.
2015-09-19 12:50:48 +00:00
mimo
e42e02d4fe
bunch of cleanup (mainly missing semicolon) signaled by jshint
...
This was SVN commit r17044.
2015-09-19 12:41:21 +00:00
mimo
e2bfba740b
sanitize matchsettings, patch by elexis, fixes #3431
...
This was SVN commit r17043.
2015-09-19 12:35:10 +00:00
Itms
fb6b86f928
Use the good material for the destroyed roman camp actor. Patch by stanislas69, fixes #3218 .
...
This was SVN commit r17042.
2015-09-19 12:18:27 +00:00
Itms
881f80a26a
Highlight all player names in the lobby chat. Patch by stanislas69, fixes #3281 .
...
This was SVN commit r17041.
2015-09-19 12:15:06 +00:00
mimo
4996d28110
change player color in gamesetup in random and skirmish maps, patch by elexis and stanislas69, fixes #1580
...
This was SVN commit r17040.
2015-09-18 21:54:43 +00:00
Itms
c24f2b1414
Revert a wrongly committed WIP change.
...
This was SVN commit r17038.
2015-09-18 19:54:19 +00:00
Itms
7b84c26a44
Fix some issues reported on Transifex.
...
This was SVN commit r17037.
2015-09-18 19:51:56 +00:00
Itms
0c043b5bdb
Fix edge case in the UnitAI state machine. Fixes #3429 .
...
This was SVN commit r17036.
2015-09-18 17:07:32 +00:00
Itms
4da5d571fc
Move the AI data to the new simulation settings system. Patch by elexis. Refs #3355 .
...
This was SVN commit r17034.
2015-09-18 16:36:52 +00:00
mimo
4655196d6f
petra: exit immediately when no entities, fix #3110
...
This was SVN commit r17033.
2015-09-17 18:19:06 +00:00
mimo
57a094268c
petra: some tweaks and cleanings
...
This was SVN commit r17032.
2015-09-17 17:58:34 +00:00
mimo
749637dc84
Move the map types to the new simulation settings system. Patch by elexis. Refs #3355 .
...
This was SVN commit r17031.
2015-09-17 17:55:27 +00:00
Itms
b478b9742a
Workaround for a specific case of #3410 , where units could stand on a committed foundation. Just check for units and order them to leave during all the building.
...
Refs #3410 .
This was SVN commit r17029.
2015-09-17 16:34:30 +00:00
Itms
b77ad821c2
Reenable formations and fix/improve the communication between UnitAI and UnitMotion. With the new pathfinder some path requests can be completed instantaneously, so UnitAI has to handle MoveStarted messages even in the IDLE state.
...
Please note that this commit makes #3410 really visible. Formation
members might pass through buildings.
Refs #3410 , #3337 .
This was SVN commit r17028.
2015-09-17 16:31:23 +00:00
mimo
fc45777793
delay the ownerShip only after the entity is spawned, fix #3422
...
This was SVN commit r17027.
2015-09-16 09:33:38 +00:00
mimo
21619a4705
Move the victory conditions to the new simulation settings system. Patch by elexis. Refs #3355,#3001
...
This was SVN commit r17026.
2015-09-16 09:22:36 +00:00
mimo
4e716699d7
cleanup of EntityState caching
...
This was SVN commit r17025.
2015-09-15 21:34:31 +00:00
mimo
7e18c0fd9e
determineAction only when needed
...
This was SVN commit r17024.
2015-09-15 18:39:03 +00:00
mimo
012bf32673
petra: improve detection of threatening enemy units, complete and fix 7ac0a4a3db, fixes #3418
...
This was SVN commit r17023.
2015-09-15 18:29:57 +00:00
leper
7eefcbe8c5
Do not use non-static data member initializer.
...
GCC 4.6 does not support those and initializing it in the ctor is a lot
clearer in this case.
This was SVN commit r17022.
2015-09-15 00:55:03 +00:00
leper
a65a8472f9
Mark some const functions as such.
...
This was SVN commit r17021.
2015-09-13 20:59:10 +00:00
mimo
e7f736fd0f
Move the game speeds to the new simulation settings system. Patch by elexis. Refs #3355
...
This was SVN commit r17019.
2015-09-13 19:15:07 +00:00
mimo
ae3aad704d
fix previous commit
...
This was SVN commit r17018.
2015-09-13 19:06:14 +00:00
mimo
9816e7c92d
Rename some variables to point out that they are only used in visual replay. Add script function IsVisualReplay. Refs #9 #3355 , patch by elexis
...
This was SVN commit r17017.
2015-09-13 19:03:33 +00:00
mimo
7ac0a4a3db
petra: improve detection of threatening enemy units
...
This was SVN commit r17016.
2015-09-13 17:25:18 +00:00
mimo
4964303f54
petra: be more restrictive to attack a field, refs #3406
...
This was SVN commit r17015.
2015-09-13 17:21:48 +00:00
Itms
ae6475fcc0
Fix a typo, patch by godlikeldh.
...
This typo didn't have any influence since dirty unit shapes are usually
discarded during the rasterization (they don't block long-range
pathfinding). Switching the order of a check in RasterizeHelper prevents
performance problems to a really small extent.
This was SVN commit r17014.
2015-09-13 10:18:37 +00:00
Itms
03d2c5e40b
Support inverted goals with the long-range pathfinder. This allows units to flee and should fix problems with ranged units too close to their targets. Fixes #3405 , refs #3372 .
...
Now that units flee it's necessary to fix the unit chasing: this commit
reintroduces some code from 298115f4c5 that disappeared with the
committing of the new pathfinder. Refs #1537 .
Also includes some style improvements to the UnitMotion code.
This was SVN commit r17013.
2015-09-13 09:33:09 +00:00
leper
bbcf996531
Move the population cap to the new simulation settings system. Patch by elexis. Refs #3355 .
...
This was SVN commit r17012.
2015-09-13 00:32:34 +00:00
leper
8bb21e251a
Make Tuscan Acropolis skirmish map playable. Changes by stanislas69. Fixes #2970 .
...
This was SVN commit r17011.
2015-09-12 20:59:19 +00:00
leper
73c210f6fb
Clean up line endings.
...
This was SVN commit r17010.
2015-09-12 20:58:59 +00:00
leper
bdd6dd0f2f
JS component cleanup.
...
This was SVN commit r17009.
2015-09-12 20:58:57 +00:00
mimo
f271dd2bc1
fix display in structure tree of techs researchable only at a later phase than their availability, #fix #3411 , patch by S0600204
...
This was SVN commit r17008.
2015-09-12 20:02:14 +00:00
mimo
29f7f56f60
Add the starting resources to the new simulation settings system, refs #3355 , patch by elexis
...
This was SVN commit r17007.
2015-09-12 19:29:42 +00:00
Itms
a3767c3236
Add the ceasefire settings to the new simulation settings system.
...
Patch by elexis, refs #3355 .
This was SVN commit r17006.
2015-09-12 09:48:35 +00:00
mimo
979ea476b7
petra: do no make a trade route between too nearby markets
...
This was SVN commit r17005.
2015-09-11 18:06:26 +00:00
leper
8507a7bc27
Create commands.txt only when actually starting the game. Patch by elexis. Fixes #3408 .
...
This was SVN commit r17004.
2015-09-11 17:44:50 +00:00
leper
558695365d
Add some documentation about system components. Fixes #3315 .
...
This was SVN commit r17003.
2015-09-11 04:10:26 +00:00
leper
fc051d94cc
Add check for non-passable (likely water-only) maps to territory percentage calculation.
...
Patch by s0600204. Fixes #3407 .
This was SVN commit r17002.
2015-09-11 02:16:21 +00:00
mimo
7842aa0468
petra: do not loose time attacking useless structures
...
This was SVN commit r17001.
2015-09-10 19:27:18 +00:00
mimo
dff16f664e
make fences not capturable (as walls and palisades)
...
This was SVN commit r17000.
2015-09-10 19:26:06 +00:00
Itms
9da482ead4
Based on previous experimental changes, major update to the unit motion.
...
With this change, units will not check their movement against all
obstructions when moving: terrain and static obstructions are assumed to
be handled by the long-range pathfinder.
However, when static obstructions are changed, the paths have to be
invalidated. In order to minimize the performance impact, units will
check for obstructions when they move after a passability change. If
they collide with something, they will recompute a path that will take
into account the new passability map.
Also includes some code cleanup. This patch should not change
performance a lot: the lower number of checks should give a small
performance improvement while using the message broadcasting system
should hurt it a bit.
Fixes #3376 , #3337 , #1914 .
This was SVN commit r16998.
2015-09-10 18:12:13 +00:00
JoshuaJB
8b437a0b1c
Fix #3386 , patch by elexis.
...
This was SVN commit r16997.
2015-09-10 05:30:18 +00:00
mimo
00a51404c9
cleanup of some for ... in loops on arrays (replaced by for ... of)
...
This was SVN commit r16996.
2015-09-09 18:21:17 +00:00
mimo
6213db17dd
petra: some tweaks in trade techs
...
This was SVN commit r16995.
2015-09-09 18:00:53 +00:00
mimo
ec6ae9d601
avoid that ships block allied docks, fix #3402
...
This was SVN commit r16994.
2015-09-09 17:37:44 +00:00
Itms
3f37ac44d6
Correctly fix the splashscreen typo.
...
This was SVN commit r16993.
2015-09-08 19:23:47 +00:00
mimo
bd355c531a
petra: fix and complete c1efebab15
...
This was SVN commit r16992.
2015-09-07 18:14:50 +00:00
mimo
a40fdd52d9
fix typo in 19d8c631be
...
This was SVN commit r16991.
2015-09-07 18:00:59 +00:00
leper
5a685b84ca
Recompute the cost grid in the TerritoryManager when needed. Patch by s0600204. Fixes #3399 , #3400 .
...
This was SVN commit r16990.
2015-09-06 22:35:38 +00:00
mimo
c1efebab15
petra: do not always try to capture (depends on garrison inside target)
...
This was SVN commit r16989.
2015-09-06 18:39:46 +00:00
Itms
19d8c631be
Commit an updated version of the splashscreen for the new pathfinder.
...
This was SVN commit r16988.
2015-09-06 09:08:55 +00:00
historic_bruno
4e3b933b11
Fixes some issues in checkrefs.pl: soundgroups have new gender and lang tags, PMP version bump, GUI XML can include directories, civ data path changed
...
This was SVN commit r16987.
2015-09-06 04:42:28 +00:00
Itms
448b8248cf
Revert my experimental changes from the previous days. Hopefully I can design something that doesn't introduce a ton of new issues. Refs #3376
...
This was SVN commit r16986.
2015-09-05 18:20:08 +00:00
Itms
1d89d05956
Don't try to short-path to non-point goals, because the algorithm won't deal with connectivity. Fixes another bug reported in #3363 .
...
This was SVN commit r16985.
2015-09-04 20:43:05 +00:00
mimo
2a7dc39d07
some cleanups of gui code
...
This was SVN commit r16984.
2015-09-04 17:50:04 +00:00
mimo
9e3ee0e849
Petra: make a bit more use of cavalry
...
This was SVN commit r16983.
2015-09-04 17:47:54 +00:00
Itms
3005637370
Make a compromise between f240374b28 and f134ac63bb by making the filtering of pathfinding-blocking shapes conditional.
...
Those shapes need to be taken into account when computing a short path,
but they need to be discarded when checking movements or they will
create long/short inconsistencies.
This was SVN commit r16981.
2015-09-03 20:09:25 +00:00
leper
ad9736b5a5
Fix Arabic plural equation in tinygettext.
...
Patch by SafaAlfulaij taken from
https://github.com/tinygettext/tinygettext/pull/8 .
This was SVN commit r16980.
2015-09-03 16:42:05 +00:00
Itms
847fbea820
Apparently SVN messed up when I applied the patch for 0c14436c26, so fix it.
...
Also include some fixes to elexis's oversights, refs #3355 .
This was SVN commit r16979.
2015-09-03 07:32:32 +00:00
mimo
c0d8645a6d
remove some unnecessary object<->array copies + some parentheses cleanup
...
This was SVN commit r16978.
2015-09-02 18:14:26 +00:00
Itms
7d6553099f
Fix wrong offset when clicking too close to the header of sortable lists. Also added some code comments.
...
Patch by elexis, fixes #3391
This was SVN commit r16976.
2015-09-02 17:55:02 +00:00
Itms
0c14436c26
Move player and team number limits to a centralized file which will also eventually hold various kinds of settings.
...
Patch by elexis, refs #3355
This was SVN commit r16975.
2015-09-02 17:45:01 +00:00
Itms
8dde1cda94
Style cleanup, and remove a wrong TODO.
...
This was SVN commit r16974.
2015-09-02 17:40:31 +00:00
Itms
0c4c6e499d
Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
...
Fixes #3372
This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
mimo
bcc75b2156
fix buggy test
...
This was SVN commit r16972.
2015-09-02 17:11:29 +00:00
Itms
f134ac63bb
Revert most of f240374b28 which was actually bad. It caused units to get stuck because the obstructions won't block the same paths when rasterized on the grid and when directly tested for collisions.
...
As a general rule, pathfinding-blocking shapes should not be tested
against for movements. Only the passability grid should be considered.
As the algorithm which tests paths on this grid was fixed in 1c9ea56800 ,
it can be safely used.
Fixes #3376 .
This was SVN commit r16971.
2015-09-02 15:50:16 +00:00
mimo
5ff31a1e33
small cleanup of unit_actions.js
...
This was SVN commit r16970.
2015-09-01 20:49:37 +00:00
mimo
c599019b0a
fix crash when switching to gaia perspective while controlAllUnits is enabled
...
This was SVN commit r16969.
2015-09-01 20:46:49 +00:00
mimo
025391db35
fix behavior when under alert, fixes #3273
...
This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
leper
2c87ccb66e
Fix typo causing errors for building placement.
...
This was SVN commit r16967.
2015-08-30 23:07:25 +00:00
historic_bruno
9451cf38f7
Fixes Esc key opening options dialog in match setup, introduced by a964e83c79
...
This was SVN commit r16966.
2015-08-30 21:31:03 +00:00
Itms
8a8a3b8377
Revert a wrong piece of code from 63e42fbd31. Refs #3293
...
This was SVN commit r16965.
2015-08-30 20:32:22 +00:00
scythetwirler
1a15131d2d
Lobby bot optimizations.
...
This was SVN commit r16964.
2015-08-30 17:50:16 +00:00
Itms
63e42fbd31
Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths.
...
Patch by elexis, fixes #3293 .
This was SVN commit r16963.
2015-08-30 17:47:18 +00:00
Itms
f47cb2c711
Fix the OOS reported by elexis in #3335 , and clean some whitespace and style.
...
The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.
Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.
This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
JoshuaJB
45a39e7dfd
Fix 3171 by moving some logic to C++. These changes do not optimize the presence buffer and only fix the state bug.
...
This was SVN commit r16961.
2015-08-30 12:56:48 +00:00
leper
2aef62d65f
Handle backrefs properly for maps and sets. Fixes #3374 .
...
Allocate the tag for the backreference before deserializing the content,
to match the order of serializing.
This was SVN commit r16959.
2015-08-30 04:51:16 +00:00
leper
acf7b7aefb
Some gamesetup and in-game messages code convention related cleanup. Based on patch by elexis.
...
This was SVN commit r16958.
2015-08-30 03:34:07 +00:00
leper
870237cce4
Do not create range queries in case we aren't at war with anyone. Fixes #3382 .
...
This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
leper
8befb23db3
In-game chat code cleanup. Based on patches by elexis.
...
This was SVN commit r16956.
2015-08-30 02:21:17 +00:00
leper
57f340f906
Fix player rejoins. Refs #3242 .
...
This was SVN commit r16955.
2015-08-30 02:03:50 +00:00
leper
c9893b3dd0
Test serialization of nested maps. Refs #3164 , #3374 .
...
This was SVN commit r16954.
2015-08-30 00:06:39 +00:00
leper
90a99a1589
Prevent observers from using most chat commands. Refs #2879 .
...
Chat prefixed with /all could circumvent the check. Fix this by only
allowing /me.
(Note that this is not a full solution, see #3270.)
Refactors the cheat and chat input code based on changes in some of
elexis' patches.
This was SVN commit r16953.
2015-08-29 23:30:41 +00:00
leper
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
...
Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
leper
8217fa1a0e
Warn about range queries that can never return any results.
...
This was SVN commit r16951.
2015-08-29 22:49:49 +00:00
leper
6f0850f6bc
Improve UnitAI's FindNearby* functions.
...
Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
leper
31113cb8c3
UnitAI cleanup.
...
Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
leper
5a7b4e380a
Rename some occurences of *Man to cmp*Manager.
...
This was SVN commit r16948.
2015-08-29 22:49:42 +00:00
leper
2b1c128b66
Change the attack hotkey to Ctrl.
...
This is both easier to press, and also does not introduce any hotkey
conflict.
This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
leper
39343a8c84
Fix test failure.
...
This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
Itms
e56dddbefb
Optionally allow observers to rejoin a game when they weren't here during the game setup.
...
Patch by elexis, fixes #3242 .
This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
Itms
8e70140ec2
Handle properly static shapes that overlap the edge of the map (likely to happen with square maps).
...
This should fix #3364 .
This was SVN commit r16944.
2015-08-28 11:38:14 +00:00
mimo
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
...
This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
leper
34555ad70c
Enhance i18n extractor to support a single context for a json file. Patch by elexis. Refs #3355 .
...
This was SVN commit r16942.
2015-08-27 19:07:36 +00:00
Itms
d129ae3cd8
Fix a special situation where map control percentage wasn't computed properly.
...
Also improve the code and fix a typo.
Based on patch by s0600204, fixes #3378 .
This was SVN commit r16941.
2015-08-27 16:26:32 +00:00
mimo
e3208c8784
fix rallyPoint on foundation, (it worked only by chance because all structures are repairable)
...
This was SVN commit r16940.
2015-08-25 15:39:11 +00:00
leper
b9ab8f5855
Explicitly include public's mod.json in Windows packages.
...
Also clean up some unused options in the dist script.
This was SVN commit r16939.
2015-08-25 12:55:05 +00:00
Itms
217a478ac7
Improved materials for wooden towers (spec maps, AO maps, parallax). Patch and AO map by stanislas69, fixes #3352 .
...
This was SVN commit r16938.
2015-08-24 07:09:05 +00:00
Itms
8923768bff
Fix spelling of "Feminization" in the summary screen and in associated code.
...
This was SVN commit r16935.
2015-08-23 18:00:17 +00:00
Itms
47bca54228
Fixes the computation of team values for some of the summary counters, and reorder columns. Refs #3311
...
This was SVN commit r16934.
2015-08-23 17:57:51 +00:00
Itms
a63b7a0126
Add ability to query the map control percentage, and use this value in the summary screen. Patch by s0600204, fixes #3321
...
This was SVN commit r16933.
2015-08-23 17:44:37 +00:00
Itms
b694ab41d9
Show the number of trade carts and looted resources in the summary screen. Patch by bb, fixes #3311
...
This was SVN commit r16932.
2015-08-22 17:57:41 +00:00
leper
74c420f658
GUI code cleanup. Fixes #3354 .
...
Lots of code style fixes:
* type [*&]varname -> type[*&] varname
* else
if (...)
->
else if (...)
* Spaces around some ops.
* i++ -> ++i.
* switch-case style fixes.
* Indentation fixes.
* Removing some commented out code.
* include header sorting
* Changed multiple pointer var declarations to be one per line.
* Removed strange spaces in some places.
* Changed some include header guards to be consistent with the rest of
the codebase.
* Use UNUSED() instead of UNUSED2().
Some small code fixes:
* Using .find() instead of .count() == 0.
* !.empty() instead of .size() == 0.
* Range-based for loops.
* Making some member functions const by small changes.
* Adds GetScrollBarPos(idx) const for this.
* Using early returns/continues in some places.
* Uses size_t for some loops in CList and COList.
* Removes unused heading element (not attribute) from COList.
* Use ENSURE in one case where some custom code did something similar.
* Made some parameters const ptrs/refs.
* Change removal loop in GUItext.cpp to erase-unique.
* Made some static things const.
* Allow iterating over children of IGUIObject with range-based for
loops by
exposing begin() and end() (rename from ChildrenIt{Begin,End}()) and
use it.
Comments:
* Comment COList.
* Update a few comments.
* Remove useless or duplicated comments.
This was SVN commit r16931.
2015-08-21 17:08:41 +00:00
Itms
d821601978
Revert changes when clicking "Cancel" in the options page.
...
Patch by Stefan, fixes #3324
This was SVN commit r16930.
2015-08-21 07:54:21 +00:00
Itms
c7edc09f51
Revert 7cc2d65ec7.
...
The problem caused by nested Maps is actually #3374 .
Cloning the data object saved by the !AuraManager fixes #3188 .
Also, using Map fixes a serialization problem, refs #3375 .
On top of those changes, some reordering of add/multiply to avoid any
ordering mistake.
Fixes #3164 , Refs #3374
This was SVN commit r16929.
2015-08-21 07:29:08 +00:00
Itms
a63e9c521d
Optionally limit the framerate in menus to 50 FPS, to save power. Patch by elexis, fixes #2882
...
This was SVN commit r16927.
2015-08-20 13:22:44 +00:00
Itms
ba82743777
Some range-based for loops.
...
This was SVN commit r16926.
2015-08-20 12:58:41 +00:00
Itms
b2e8a241d2
Properly check loaded scripts in the second simulation instance of a serialization test. Fixes #3238
...
This was SVN commit r16925.
2015-08-20 12:52:29 +00:00
Itms
1ab3a4a02d
Fix 6506bc20cb, refs #3238
...
This was SVN commit r16924.
2015-08-20 12:49:43 +00:00
leper
558d43bac5
Replace some functor structs with lambdas, closures or range-based fors.
...
This was SVN commit r16923.
2015-08-19 03:33:04 +00:00
leper
36c6b50944
Revert emplace for associative containers. Fixes #3366 .
...
GCC < 4.8.0 does not support emplace for those.
See https://gcc.gnu.org/bugzilla/show_bug.cgi?id=44436 .
This was SVN commit r16922.
2015-08-19 03:32:47 +00:00
leper
674f49f1a8
Remove generated test files during clean-workspaces.sh. Patch by otero. Fixes #3275 .
...
Also remove two generated and disabled test files.
This was SVN commit r16921.
2015-08-19 01:30:09 +00:00
Itms
bd8f9b7824
Fix enemy corpses visible in the fog of war. Fixes #3179 .
...
This was SVN commit r16919.
2015-08-16 09:29:34 +00:00
Itms
1c9ea56800
Fix the CheckLineMovement algorithm. Added some comments and a test to avoid problems.
...
This addresses some "stuck units" cases.
This was SVN commit r16918.
2015-08-13 16:21:39 +00:00
Itms
01de76f4be
Code improvements for the hierarchical pathfinder: cache hits and variable initialization.
...
This was SVN commit r16917.
2015-08-11 15:21:11 +00:00
Itms
28ef270571
Enhance the MakeGoalReachable algorithm to handle better non-point goals.
...
Fixes #3363 , #3297 .
This was SVN commit r16915.
2015-08-11 09:47:08 +00:00
Itms
f7a7b687fc
Don't send TerrainChanged messages when painting the terrain, as terrain texture doesn't influence passability.
...
This was SVN commit r16914.
2015-08-10 11:55:43 +00:00
leper
e263c8f1de
Remove EnableSSE2 for Windows builds. Fixes #3361 .
...
Since we do not require SSE2 on *nix requiring it on Windows makes no
sense,
it also breaks the game for some users.
This was SVN commit r16912.
2015-08-03 19:57:42 +00:00
leper
c333ae3fc2
Escape [ char in a gui caption.
...
This was SVN commit r16911.
2015-08-02 23:10:08 +00:00
mimo
3c8fe51712
complete b3f7b8633a for (un)packing
...
This was SVN commit r16910.
2015-08-02 17:24:04 +00:00
leper
ec96c737ee
Actually use vpObj instead of obj, and use it in all cases. Refs #3354 .
...
This was SVN commit r16909.
2015-08-02 14:40:51 +00:00
mimo
b3f7b8633a
fix incoherent UnitAI state when changing ownership of a cheering or garrisoned unit
...
This was SVN commit r16908.
2015-08-02 09:39:08 +00:00
mimo
591771a0be
make siege tower able to capture, fixes #3356
...
This was SVN commit r16907.
2015-08-02 09:32:47 +00:00
leper
94302a4149
Move engine version to common file. Patch by elexis. Fixes #3359 .
...
This was SVN commit r16906.
2015-08-01 23:03:13 +00:00
leper
701f1dbb51
Fix sudden main-menu background jumps. Patch by s0600204. Fixes #3312 .
...
This was SVN commit r16905.
2015-08-01 23:02:57 +00:00
mimo
2a6eac3bd4
Petra: fix order of event processing in defenseManager
...
This was SVN commit r16904.
2015-07-31 16:55:38 +00:00
leper
217a500d60
Add missing license headers. Fixes #3357 .
...
This was SVN commit r16903.
2015-07-31 11:28:14 +00:00
Itms
1a8096a920
Reliably send the ReplayFinished message at the very end of visual replays. Patch by elexis.
...
This was SVN commit r16902.
2015-07-30 21:55:34 +00:00
leper
a4e606c575
TerrainTextureManager cleanup.
...
This was SVN commit r16901.
2015-07-30 21:51:01 +00:00
leper
c5aad60776
Actually stop iterating if retval != INFO::OK. Also fix comments.
...
This was SVN commit r16900.
2015-07-30 21:50:58 +00:00
leper
15a4c813d6
Add support for AArch64 (ARM64). Patch by tbm. Fixes #3345 .
...
This was SVN commit r16899.
2015-07-30 19:52:55 +00:00
leper
0868d03e74
Fix previous commit.
...
This was SVN commit r16898.
2015-07-30 17:27:27 +00:00
leper
2238a18aee
Close and free replay streams. Based on patch by elexis.
...
This was SVN commit r16897.
2015-07-30 16:43:22 +00:00
leper
4f91b16d0f
Allow pausing during visual replays. Patch by elexis. Refs #3341 .
...
This was SVN commit r16896.
2015-07-30 15:55:19 +00:00
leper
47336b770f
Add clipping to OList cells. Patch by elexis. Fixes #3353 .
...
This was SVN commit r16895.
2015-07-30 01:33:48 +00:00
leper
8bfe16cac8
Use in-place construction.
...
This was SVN commit r16894.
2015-07-29 23:44:17 +00:00
leper
c5eb9b7bb7
Range-based for for VfsPath loops.
...
This was SVN commit r16893.
2015-07-29 23:44:12 +00:00
leper
540cf75794
L10n code cleanup.
...
This was SVN commit r16892.
2015-07-29 23:44:05 +00:00
mimo
356b08ec5d
update heroes and their auras for capture, fixes #3331
...
This was SVN commit r16891.
2015-07-29 17:54:08 +00:00
mimo
f2f3076bd7
minor cleanup
...
This was SVN commit r16890.
2015-07-29 17:50:04 +00:00
mimo
7b81f9a866
add garrison flag for wooden tower, patch from stanislas69, fixes #3059
...
This was SVN commit r16889.
2015-07-29 17:15:40 +00:00
leper
a07add11c6
Some range-based for loops and some style cleanup.
...
This was SVN commit r16888.
2015-07-29 01:07:23 +00:00
leper
b4d517c261
Fix infinite loop in key code to key name mapping.
...
Also make some data const and construct data in-place.
This was SVN commit r16887.
2015-07-29 01:07:18 +00:00
Itms
2cae918059
Same as previous commit, but nicer. Refs #3329
...
This was SVN commit r16886.
2015-07-27 20:39:46 +00:00
Itms
c81f243b58
Use the mirage data to determine the best attack in case of capture attack. Fixes #3329
...
This was SVN commit r16885.
2015-07-27 19:54:40 +00:00
leper
851e863892
Remove animation name compatibility mapping.
...
10 years should have given everyone enough time to move to the new
naming scheme.
This was SVN commit r16884.
2015-07-27 01:08:29 +00:00
leper
be36bec6df
Replace a translation string by an equivalent that is already used thrice.
...
This was SVN commit r16883.
2015-07-27 01:08:27 +00:00
leper
da48c8c26f
Some const refs and one const function.
...
This was SVN commit r16882.
2015-07-27 01:08:25 +00:00
leper
bd53e9d736
Remove unused ah_translate code.
...
This was SVN commit r16881.
2015-07-27 01:08:15 +00:00
mimo
2a655d1363
cleanup of 4054e5cb04
...
This was SVN commit r16880.
2015-07-26 14:54:52 +00:00
mimo
27de859f9b
Petra: minor tweaks in farming
...
This was SVN commit r16879.
2015-07-26 14:49:01 +00:00
mimo
4054e5cb04
make a wooden tower template for each civ, refs #3059
...
This was SVN commit r16878.
2015-07-26 14:43:21 +00:00
mimo
edd03ad557
disable the delete button when less than 50% cp, fixes #3300 , patch by bb
...
This was SVN commit r16877.
2015-07-22 17:06:06 +00:00
leper
eb47670cd1
Some string fixes reported by translators.
...
This was SVN commit r16874.
2015-07-21 21:19:41 +00:00
mimo
a61c7560eb
petra: minor attack tweaks
...
This was SVN commit r16873.
2015-07-21 19:30:54 +00:00
leper
b0a5087dda
Prevent observers from pausing the game. Patch by Stefan. Fixes #3341 .
...
This was SVN commit r16871.
2015-07-19 23:03:03 +00:00
Itms
f240374b28
Fix a number of short/long range pathfinder inconsistencies revealed by 128a603287.
...
This was SVN commit r16869.
2015-07-18 12:33:40 +00:00
Itms
1e79b3a8af
Update templates to reflect the recent obstruction changes for units.
...
Fixes #3294 .
This was SVN commit r16868.
2015-07-18 12:30:26 +00:00
Itms
128a603287
Use the terrain-only grid for terrain edges in the short pathfinder algorithm. This grid is updated on each terrain change, whereas the passability grid is updated once a turn. This caused OOS on rejoin, fixes #3292 .
...
However, using the terrain-only grid reveals one discrepancy between the
short pathfinder (which uses unit radii) and the long one (which uses
unit clearances). So I implemented the change proposed by sanderd17 in
#3294 , which is removing unit radius and using only the pathfinder
clearance. Refs #3294
Now some tweaking has to be done in the templates, so that units get a
passability class suited to their apparent size. In the meantime the
unit motion is quite bugged.
This was SVN commit r16867.
2015-07-18 08:37:49 +00:00
mimo
35071dd44b
allow changing the trading gain with tech + rework of market techs, fixes #3326
...
This was SVN commit r16866.
2015-07-17 19:27:15 +00:00
mimo
a0d21e8d9e
do not fill changedTemplateInfo when no AIs to prevent OOS, refs #3133
...
This was SVN commit r16865.
2015-07-17 17:45:15 +00:00
mimo
b471975332
improve consistency between decay and regen rates for buildings, fixes #3332
...
This was SVN commit r16864.
2015-07-16 18:29:53 +00:00
Itms
76d5374e77
Some string changes based on translators' feedback.
...
This was SVN commit r16863.
2015-07-16 17:07:55 +00:00
mimo
f9440a964a
minor petra tweaks
...
This was SVN commit r16860.
2015-07-15 17:29:06 +00:00
Itms
8fc4ecaa6b
Fix previous commit, stupid typo...
...
This was SVN commit r16859.
2015-07-15 16:57:23 +00:00
Itms
b58f8ab969
Serialize the activation flag of the scripted Visibility component.
...
Currently only preview entities are affected, and they are not
serialized, but it could break a lot of things in the future.
This was SVN commit r16858.
2015-07-15 16:55:05 +00:00
Itms
39d93ea17c
Change the handling of modified entities in the visibility update.
...
The game has to deal with situations such as: the visibility of an
entity changes, a mirage is created for it -> the mirage visibility is
updated -> the entity visibility is updated back.
All of this process now happens in the same turn, and all updates are
guaranteed to be performed. This fixes a source of serialization errors
and rejoin OOSes.
Fixes #3107
This was SVN commit r16857.
2015-07-15 16:46:59 +00:00
Itms
9f1b85d562
Remove a useless global terrain update when modifying environment settings in Atlas.
...
Also make sure that the settings are updated in the game view in a
non-hacky way.
This was SVN commit r16855.
2015-07-14 17:08:02 +00:00
wraitii
b0386d7fab
Fix gamesetup for observer games. Thanks to elexis
...
This was SVN commit r16854.
2015-07-14 11:26:14 +00:00
mimo
d08279ceb6
some fixes for petra
...
This was SVN commit r16853.
2015-07-13 13:05:14 +00:00
mimo
74b600d661
modify also capture points in the civ specific techs affecting structure health, fixes #3333
...
This was SVN commit r16852.
2015-07-13 12:46:26 +00:00
mimo
c946ebbf7c
prevent structures without territory influence to decay in allied territory
...
This was SVN commit r16851.
2015-07-12 18:46:44 +00:00
Itms
04982b0bf5
Fix compiler warning
...
This was SVN commit r16849.
2015-07-12 16:49:26 +00:00
mimo
f74215e96c
rounding needed for houses with popBonus%5 != 0, fixes #3328
...
This was SVN commit r16848.
2015-07-12 15:23:34 +00:00
Itms
0f10e21ab1
Keep ownership when changing formation. Fixes #3154 , fix proposed by sanderd17.
...
This was SVN commit r16847.
2015-07-12 08:48:31 +00:00
Itms
edf6e909b2
...aaaaand I forgot this guy.
...
This was SVN commit r16846.
2015-07-12 08:11:30 +00:00
Itms
0d32afd688
Improve the style of GUI string text call functions.
...
This was SVN commit r16845.
2015-07-12 08:09:55 +00:00
Itms
0682190def
Don't postpone rendering of icons when they are at the end of a GUI string.
...
Fixes #2502
This was SVN commit r16844.
2015-07-12 07:38:04 +00:00
mimo
9161cd7e24
petra: rework of the management of captured/decaying structures
...
This was SVN commit r16843.
2015-07-11 17:00:21 +00:00
Itms
0c45e3b5d0
Correctly compute the masks for shared visibility updates. The old code was working only because of luck when shared vision was always reciprocal.
...
Refs #2055 , fixes #3327
This was SVN commit r16842.
2015-07-11 16:45:09 +00:00
mimo
c4389abceb
let petra use wooden towers in village phase
...
This was SVN commit r16841.
2015-07-09 20:46:09 +00:00
Itms
1b88eaf1cd
Do not reset victory conditions when changing map selection. The behavior is now coherent with everything else (players, etc.) when selecting random maps.
...
Patch by elexis, fixes #3209
This was SVN commit r16840.
2015-07-09 16:52:12 +00:00
Itms
b3fa75529b
All work and no play... refs #3253
...
This was SVN commit r16839.
2015-07-08 19:17:32 +00:00
Itms
cf21c34e3f
Give players and bots their actual name during the game, for better experience.
...
Patch by elexis, fixes #3253
This was SVN commit r16838.
2015-07-08 19:03:14 +00:00
Itms
542061dbed
Handle gaps in the teams list in the summary screen, plus code cleanup.
...
Patch by elexis, fixes #3323
This was SVN commit r16837.
2015-07-08 17:01:34 +00:00
mimo
4a0bb47a62
AI: various cleanings and fixes
...
This was SVN commit r16836.
2015-07-07 17:32:35 +00:00
Itms
aa78c1be66
Make the connectivity grid generation algorithm of the hierarchical pathfinder a bit less stupid.
...
This was SVN commit r16834.
2015-07-05 20:32:52 +00:00
Itms
11c9471ad6
Change back the long pathfinder to take into account non-pathfinding classes, but only when reloading, to avoid impacting the performance.
...
Also make the GetPassabilityClasses functions use references instead of
wild allocations. Use a reference when passing pass classes to the AI
worker.
This was SVN commit r16833.
2015-07-05 19:14:52 +00:00
Itms
0e4e3754e9
Update the passability grid properly when changing the map shape or the water height. Also include a fix for a possible bad memory access.
...
This was SVN commit r16832.
2015-07-04 21:25:57 +00:00
JoshuaJB
7ca2084e89
Fix #3072
...
This was SVN commit r16831.
2015-07-04 18:00:51 +00:00
mimo
b7a1b9fbd4
fixes some wonder templates
...
This was SVN commit r16830.
2015-07-04 16:46:20 +00:00
mimo
32252ea00c
fix persian conscription_cavalry which needs persian levy_cavalry
...
This was SVN commit r16829.
2015-07-03 17:01:19 +00:00
Itms
512f69379b
Fix the male variation of non-Roman healers. Fixes #3318
...
This was SVN commit r16828.
2015-07-02 16:59:16 +00:00
Itms
3018359576
Improve a little bit Atlas performance when modifying terrain elevation.
...
This was SVN commit r16827.
2015-07-01 19:13:56 +00:00
mimo
e500de4dc6
AI: clean up
...
This was SVN commit r16826.
2015-06-30 19:10:57 +00:00
Itms
30e5f032d8
Adapt Atlas to the new pathfinder. Fixes #3298
...
This was SVN commit r16824.
2015-06-29 19:59:41 +00:00
mimo
6a9019564e
AI: clean up some obsolete code
...
This was SVN commit r16823.
2015-06-28 19:08:00 +00:00
leper
7b298cccdb
Increase bench size to meet minimum obstruction size. Fixes #3316 .
...
This was SVN commit r16822.
2015-06-28 19:05:22 +00:00
wraitii
dc29884f6e
Fix a shader glitch I left in when removing conditional defines. Fixes #3119 .
...
We ought to add more anisotropic filtering on normal textures with
parallax too or it breaks the effect too quickly.
This was SVN commit r16821.
2015-06-28 13:16:05 +00:00
Itms
e0838c5326
Update the pathfinder docs.
...
This was SVN commit r16820.
2015-06-27 15:16:21 +00:00
mimo
3efa4be02c
AI completes the removal of the JS pathfinder and fixes naval transport
...
This was SVN commit r16819.
2015-06-27 13:30:44 +00:00
Itms
575d708fca
Correct the outpost tooltip for capturing.
...
Adapt the Theatron tooltip to the new specific name of the technology.
Add a final stop.
This was SVN commit r16818.
2015-06-25 20:14:45 +00:00
mimo
0b8597fd2d
Petra: improve performance of initialization in naval maps
...
This was SVN commit r16817.
2015-06-25 18:19:12 +00:00
Itms
e1a34eb4ea
Handle (de)serialization of the AI pathfinder.
...
This was SVN commit r16815.
2015-06-24 20:24:58 +00:00
Itms
0b7343dccc
Preserve the dirtiness informations of the passability grid at deserialization for proper AI updates.
...
Refs #3310
This was SVN commit r16814.
2015-06-24 20:15:06 +00:00
mimo
ae0c051e83
Petra: remove some huge spikes when profiling
...
This was SVN commit r16813.
2015-06-24 18:42:09 +00:00
Itms
152d39d8a6
Fix save/load games, and use the new code to enhance the tests.
...
This was SVN commit r16812.
2015-06-23 20:39:11 +00:00
mimo
4f331c1359
cleanup of previous commits
...
This was SVN commit r16810.
2015-06-22 20:04:11 +00:00
mimo
7ac4b53cb8
AI: start switch from the internal JS pathFinder to the c++ one, thanks to Itms implementation. Still wip
...
This was SVN commit r16809.
2015-06-22 17:19:24 +00:00
mimo
d045bb87d6
fix the market placement following new pathFinder changes
...
This was SVN commit r16808.
2015-06-22 16:49:49 +00:00
mimo
fae2caed1a
adapt AIs to changes in e6d1afe48b
...
This was SVN commit r16807.
2015-06-22 16:47:42 +00:00
Itms
e6d1afe48b
Add a terrain passability class for water. Fixes #3308
...
This was SVN commit r16806.
2015-06-22 15:30:23 +00:00
leper
1793a96c14
Actually remove the unused expression.
...
This was SVN commit r16805.
2015-06-21 20:44:31 +00:00
leper
495aa7bec5
Expose TemplateExists() to RM scripts.
...
This was SVN commit r16804.
2015-06-21 20:22:34 +00:00
historic_bruno
c5814ef76c
Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
...
This was SVN commit r16803.
2015-06-21 19:22:12 +00:00
leper
ae4dfe294d
Actually state the file instead of the directory in some error messages.
...
This was SVN commit r16802.
2015-06-21 18:46:33 +00:00
leper
5a0b9b0e70
Fix some issues found by static analysis (clang-analyzer and cppcheck).
...
This was SVN commit r16801.
2015-06-21 18:46:31 +00:00
leper
caa8f51c2e
Annotate custom assert for clang-analyzer.
...
This was SVN commit r16800.
2015-06-21 18:46:23 +00:00
mimo
30d96af5a2
a bit of cleanup in petra naval code
...
This was SVN commit r16799.
2015-06-20 20:49:31 +00:00
mimo
92832b1dc7
Petra fixes for naval maps
...
This was SVN commit r16797.
2015-06-19 21:09:41 +00:00
leper
bbafed7fbf
Lobby code cleanup.
...
This was SVN commit r16796.
2015-06-19 17:25:28 +00:00
sanderd17
cc4af6d2d4
Allies only share vision when researching a tech. Based on patch by niektb. Fixes #2055
...
This was SVN commit r16795.
2015-06-19 09:24:55 +00:00
Itms
1830c6346b
Revert most of 989f164500, and add a comment to prevent people from making the same mistake.
...
This code used to make units with the pass class "ship-small" blocked
nearly everywhere.
This was SVN commit r16794.
2015-06-18 19:54:30 +00:00
mimo
eeee79e7f3
AI fix for building placement + some cleanings
...
This was SVN commit r16793.
2015-06-18 19:19:24 +00:00
leper
c6ca83949c
Prevent players from rejoining that were not present on game start. Patch by elexis. Fixes #3305 .
...
This was SVN commit r16792.
2015-06-18 18:20:54 +00:00
Itms
9701a85554
Fix a possible problem with grid updates. Refs #3296 .
...
This was SVN commit r16791.
2015-06-18 16:31:38 +00:00
sanderd17
e7707f0f0c
Fix issue with OOS in replays. Patch by elexis
...
This was SVN commit r16790.
2015-06-18 15:29:03 +00:00
mimo
008fb80855
AI: remove code from old pathFinder
...
This was SVN commit r16789.
2015-06-17 21:03:49 +00:00
Itms
989f164500
Make the terrain analysis slightly more efficient for pathfinding passability classes, and fix a mistake introduced in 1709353e2c.
...
This was SVN commit r16787.
2015-06-17 20:48:41 +00:00
Itms
155c6e6ccd
Properly initialize the AI pathfinder, and clean whitespace.
...
This was SVN commit r16786.
2015-06-17 20:35:23 +00:00
mimo
1c29b21b69
adapt the AI to 1709353e2c, fixes #3295
...
This was SVN commit r16785.
2015-06-17 20:30:57 +00:00
Itms
1709353e2c
Changes the general behavior of non-pathfinding passability classes, in order to make the handling of foundation obstructions less difficult. This will allow the AI to be fixed, as reported in #3295 .
...
Also some cleanup and comments updates.
Refs #3295 .
This was SVN commit r16784.
2015-06-17 20:19:53 +00:00
leper
4b8f0c9fb9
Change ResourceTrickle schema to match all other resource schemas. Patch by s0600204. Fixes #3303 .
...
This was SVN commit r16783.
2015-06-17 15:26:06 +00:00
sanderd17
b8fce56821
Implement sortable columns for the gui, and use them in the lobby. Patch by Vladislav. Fixes #2405 .
...
This was SVN commit r16781.
2015-06-17 09:10:50 +00:00
scythetwirler
2ff4c60859
Adjusts some capturing parameters.
...
This was SVN commit r16779.
2015-06-16 19:41:08 +00:00
leper
a568b42bf9
Code cleanup.
...
This was SVN commit r16778.
2015-06-16 14:35:16 +00:00
Itms
c8a5708654
Fix tests.
...
This was SVN commit r16777.
2015-06-15 19:48:42 +00:00
scythetwirler
fcf7344537
Nerfs fire rate of garrisoned ships.
...
This was SVN commit r16776.
2015-06-15 16:39:42 +00:00
scythetwirler
fdb99a5c8c
Buffs melee cavalry HP.
...
This was SVN commit r16775.
2015-06-15 16:36:26 +00:00
scythetwirler
dc97eeb5e5
Re-enables promotions.
...
This was SVN commit r16774.
2015-06-15 16:31:26 +00:00
leper
8380b67f94
Move GUI schemas to the mod mod. Fix some validation related errors in the mod mod.
...
Check if the used directory exists before trying to add a validator.
Refs #245 .
This was SVN commit r16773.
2015-06-15 16:00:26 +00:00
leper
7887734ef0
Add attack notifications for capture attacks. Patch by Vladislav. Fixes #3257 .
...
This was SVN commit r16772.
2015-06-15 01:16:51 +00:00
leper
68ea5f37f4
Remove unused ctors. Fixes compilation with GCC 4.6.
...
This was SVN commit r16771.
2015-06-14 23:50:38 +00:00
historic_bruno
4af117434d
Fixes clang unused parameter warning
...
This was SVN commit r16770.
2015-06-14 23:45:15 +00:00
trompetin17
25a7d79d1e
FIXE ERROR: CCmpPosition::GetPosition called on entity when IsInWorld is false, when you save a map with garrisoned units, thx to daniel for report
...
This was SVN commit r16769.
2015-06-14 22:17:39 +00:00
historic_bruno
0a67de37bc
Fixes clang warning about unknown warning group -Wunused-but-set-variable
...
This was SVN commit r16768.
2015-06-14 21:07:42 +00:00
historic_bruno
47b4530245
Replaces usage of readlink -f in update-workspaces.sh with a perl one-liner, for compatibility with BSD and OS X, fixes #916
...
This was SVN commit r16767.
2015-06-14 20:43:12 +00:00
historic_bruno
2128cfbcb8
Updates readme.txt with new visual replay option, refs #9
...
This was SVN commit r16765.
2015-06-14 19:59:19 +00:00
Itms
473b282265
Refactor the grid update code. Should give a significant performance boost to the simulation update.
...
Also fixes some bad code that could lead to hidden bugs.
Fixes #3296 , thanks elexis for testing ;)
This was SVN commit r16764.
2015-06-14 19:22:07 +00:00
historic_bruno
0e7f0f861b
Fixes A19 map converter script to be compatible with Python 2 (uses struct instead of to_bytes and from_bytes)
...
This was SVN commit r16763.
2015-06-14 17:53:12 +00:00
Itms
d676b047a0
Move ~LongPathfinder after the declaration of LongOverlay.
...
Also improve the style.
This was SVN commit r16762.
2015-06-13 21:02:01 +00:00
historic_bruno
c3546cbf51
Fixes Polybolos template inconsistencies.
...
Fixes Palisade Angle Spike obstruction size failing new minimum
requirement.
This was SVN commit r16761.
2015-06-13 19:01:59 +00:00
scythetwirler
6b9b863747
Increases fortress build time and cost and nerfs attack and armour of crush-dealing Mauryan champion swordsmen.
...
This was SVN commit r16760.
2015-06-13 16:50:01 +00:00
scythetwirler
d52a71ae31
Nerfs ranged units, though to a lesser extent for skirmishers/javelinists.
...
This was SVN commit r16759.
2015-06-13 16:48:37 +00:00
scythetwirler
a9ac2edce5
Decrases phasing time and costs.
...
This was SVN commit r16758.
2015-06-13 16:46:29 +00:00
scythetwirler
e5419cf19b
Decreases HP of peacocks and both HP and crush armour of female citizens.
...
This was SVN commit r16757.
2015-06-13 16:44:47 +00:00
sanderd17
2a657a7eb7
Fix changing ownership to -1
...
This was SVN commit r16756.
2015-06-13 13:02:10 +00:00
sanderd17
204dcf201c
Improve ownership changes by only giving the cp of the old owner to the new owner.
...
This was SVN commit r16755.
2015-06-13 09:53:15 +00:00
trompetin17
30efa73a38
FIX error: comparison between pointer and integer ('IReplayLogger *' and 'int') introduced in [16727] over osx
...
This was SVN commit r16754.
2015-06-13 02:42:21 +00:00
mimo
534b8076e4
Petra: check if the location of a new foundation is under enemy fire (only implemented for some structures for the time being)
...
This was SVN commit r16753.
2015-06-12 20:30:25 +00:00
Itms
6581796103
New long-range pathfinder.
...
Based on Philip's work located at
http://git.wildfiregames.com/gitweb/?p=0ad.git;a=shortlog;h=refs/heads/projects/philip/pathfinder
Includes code by wraitii, sanderd17 and kanetaka.
An updated version of docs/pathfinder.pdf describing the changes in
detail will be committed ASAP.
Running update-workspaces is needed after this change.
Fixes #1756 .
Fixes #930 , #1259 , #2908 , #2960 , #3097
Refs #1200 , #1914 , #1942 , #2568 , #2132 , #2563
This was SVN commit r16751.
2015-06-12 18:58:24 +00:00
mimo
aa1512a662
code cleaning in petra
...
This was SVN commit r16750.
2015-06-11 20:11:08 +00:00
mimo
1442b7e913
Petra: fix some capture cases not handled by 61f3d80ab0
...
This was SVN commit r16749.
2015-06-11 19:20:52 +00:00
sanderd17
fd3d697edf
Make it easier to add different backgrounds
...
This was SVN commit r16747.
2015-06-11 09:08:46 +00:00
mimo
61f3d80ab0
Petra: the AI now destroy captured buildings it can't keep
...
This was SVN commit r16746.
2015-06-10 18:16:03 +00:00
mimo
12d4209eed
fix typo
...
This was SVN commit r16745.
2015-06-10 16:41:34 +00:00
sanderd17
1395b441e0
Clean up advanced and elite templates by defining the modifications as technologies. This will not alter gameplay for now, as the advanced and elite units are disabled in game. Fixes #2620
...
This was SVN commit r16744.
2015-06-10 14:41:00 +00:00
mimo
1811323f95
Petra: small fixes in trade and attack
...
This was SVN commit r16743.
2015-06-09 19:06:59 +00:00
sanderd17
752aac16ee
Fix Seleucid actor file to be valid under the actor RNG
...
This was SVN commit r16742.
2015-06-09 15:24:46 +00:00
sanderd17
950d361c15
Fix the material Relax NG files.
...
This was SVN commit r16741.
2015-06-09 15:15:19 +00:00
sanderd17
fe0bb4ab4e
Fix Iberian tower and barracks to be valid under the actor RNG
...
This was SVN commit r16740.
2015-06-09 13:33:40 +00:00
sanderd17
fe71300e07
Move some fish to the sea. Fixes #3289
...
This was SVN commit r16739.
2015-06-09 13:18:24 +00:00
sanderd17
40f2762170
Fix healer support template
...
This was SVN commit r16738.
2015-06-08 14:50:16 +00:00
sanderd17
558461a792
Fix female support template
...
This was SVN commit r16737.
2015-06-08 14:44:20 +00:00
historic_bruno
a964e83c79
Fixes button order consistency in a few places: resign confirmation, manual, splashscreen, fixes #2837 . NOTE: the convention is Cancel/Back button on the left, other action buttons are to the right. Please report any you find that don't match that!
...
Adds hotkey.cancel mapped to the Escape key, which is now used for
closing/canceling in-game dialogs, fixes #2636 , #3200 . Please report any
dialogs where Esc doesn't work!
This was SVN commit r16736.
2015-06-08 03:07:45 +00:00
leper
7cac7cd65e
Add RNC to RNG conversion script that uses trang. Fixes #245 .
...
Also fix the material.rnc.
This was SVN commit r16734.
2015-06-07 23:52:52 +00:00
leper
a18fbd12ec
XML validation. Based on patch by historic_bruno. Refs #245 .
...
This was SVN commit r16733.
2015-06-07 21:56:52 +00:00
mimo
f260e75499
improve display of timing options, patch by Vladislav, fixes #2894
...
This was SVN commit r16732.
2015-06-07 20:58:51 +00:00
mimo
6a1ee7137c
fix starting techs
...
This was SVN commit r16731.
2015-06-07 12:13:40 +00:00
Itms
2457b69fb3
Fix const attribute for some function parameters.
...
This was SVN commit r16730.
2015-06-07 09:24:19 +00:00
mimo
ce19d55176
AIs: remove the hardcoded athen phases
...
This was SVN commit r16729.
2015-06-06 15:41:04 +00:00
Itms
be93b31411
Visual replay of command files, patch by elexis.
...
Works with the command line argument
"-replay-visual=/path/to/commands.txt". It is not integrated to the main
menu GUI yet.
Refs #9 .
This was SVN commit r16727.
2015-06-06 08:45:49 +00:00
sanderd17
e9c27d4066
Fix wrong technology application as discovered by wowgetoffyourcellphone and niektb
...
This was SVN commit r16726.
2015-06-05 10:39:10 +00:00
sanderd17
a839adc615
Fix Carthagian healer voices. Patch by karamel. Fixes #3220
...
This was SVN commit r16725.
2015-06-05 09:12:26 +00:00
mimo
4a7994a595
improve indentation in previous tag
...
This was SVN commit r16724.
2015-06-04 21:26:01 +00:00
mimo
f1f8479ffe
fix entityLimits with replaced tech
...
This was SVN commit r16723.
2015-06-04 21:24:34 +00:00
mimo
06e71f56ca
Petra: units now have less dead time before getting their orders
...
This was SVN commit r16722.
2015-06-04 19:35:56 +00:00
mimo
3c139b1022
make the unitai idle propriety consistent with its state at unit creation
...
This was SVN commit r16721.
2015-06-04 19:00:42 +00:00
sanderd17
abab4a71af
Add loading-screen tip about territory decay, and update other tips to the current state of the game.
...
This was SVN commit r16720.
2015-06-04 17:24:31 +00:00
sanderd17
fcc992feae
Fix math
...
This was SVN commit r16719.
2015-06-04 16:06:37 +00:00
sanderd17
cdbc775531
Fix code style
...
This was SVN commit r16718.
2015-06-04 15:36:34 +00:00
sanderd17
79d2af3e26
Split up different status bars for even easier moddability + add a capture bar (thanks again to Vladislav for making this possible). Refs #3233
...
This was SVN commit r16716.
2015-06-04 13:55:45 +00:00
sanderd17
14bfbbf9d4
Allow sprites to have color multiplication, which allows player-colored bars. Patch by Vladislav. Fixes #3233
...
This was SVN commit r16715.
2015-06-04 12:16:52 +00:00
historic_bruno
f6f4f83784
Fixes instant multiplayer crash on OS X Lion (10.7). libc++ had a bug where it set eofbit on reading the last character in a stringstream, we compare gcount with the expected length as a workaround to detect real eofs. Fixes #3109 .
...
This was SVN commit r16714.
2015-06-04 05:11:47 +00:00
trompetin17
6506bc20cb
Fixes #3238 , SetGlobal 'TriggerHelper' called multiple times
...
This was SVN commit r16713.
2015-06-03 20:34:59 +00:00
mimo
65e442eea5
this varying ceaseFireTimeRemaining was disturbing when ceasefire was inactive and display selection state activated
...
This was SVN commit r16712.
2015-06-03 17:16:11 +00:00
mimo
aa41651fda
remove a useless splice
...
This was SVN commit r16711.
2015-06-02 20:58:18 +00:00
mimo
a286091470
mostly some cleanings of AI code + a petra fix when a player is defeated
...
This was SVN commit r16710.
2015-06-02 20:52:12 +00:00
sanderd17
ffdacbb612
Fix issues with technologies and pop bonus/cost. Patch by Vladislav. Fixes #3236
...
This was SVN commit r16709.
2015-06-02 14:33:21 +00:00
historic_bruno
2092ed4396
Removes use of 'register' storage class, deprecated in C++11. Fixes -Wdeprecated-register build warnings in clang, fixes #3068 .
...
This was SVN commit r16708.
2015-06-02 03:20:04 +00:00
mimo
040bdd14db
fix some selectionGroups
...
This was SVN commit r16707.
2015-06-01 21:04:31 +00:00
leper
c3b8923ff7
Update tinygettext.
...
Updates tinygettext to upstream commit
0e34a55e514763a48f8abe7812405ffe722a31f4.
No actual code changes from the previously bundled version, but it was
relicensed to zlib.
Keeps the addition of precompiled.h and win32 dirent.
This was SVN commit r16705.
2015-06-01 01:09:19 +00:00
leper
f71be3c764
Use iterators for XMBAttributeList and XMBElementList. Fixes #3269 .
...
This was SVN commit r16704.
2015-06-01 00:29:35 +00:00
leper
d3da00dc99
Fix some issues found by static analysis.
...
Actually abort in case of recursive includes again. Refs #2622 .
This was SVN commit r16703.
2015-06-01 00:29:23 +00:00
mimo
9854d04794
Petra: react to PlayerDefeated events for target choice
...
This was SVN commit r16701.
2015-05-31 19:53:23 +00:00
sanderd17
f009b52c0f
Fix null-reference
...
This was SVN commit r16700.
2015-05-31 12:23:08 +00:00
leper
b5e22a22ea
Fix error message missed in f680caa14f. Refs #3118 .
...
This was SVN commit r16699.
2015-05-30 22:25:54 +00:00
mimo
c1594c4bc8
Petra: add missing changes in previous commit
...
This was SVN commit r16698.
2015-05-30 19:15:36 +00:00
mimo
9408860acc
Petra: some code reshuffling + small bug fixes
...
This was SVN commit r16697.
2015-05-30 19:12:01 +00:00
sanderd17
b738772d65
Fix typo
...
This was SVN commit r16696.
2015-05-29 19:51:48 +00:00
sanderd17
2ae17391ae
Fix AI to use the same bitmask as set in e68ef21334
...
This was SVN commit r16695.
2015-05-29 18:28:46 +00:00
sanderd17
f1445b16c6
IsAlly -> IsMutualAlly, and move the divide-by-zero check
...
This was SVN commit r16693.
2015-05-29 07:16:54 +00:00
sanderd17
e68ef21334
Don't decay when connected to connected allied territory, and also allow the decay script to determine which parts of the territory should blink
...
This was SVN commit r16692.
2015-05-29 07:02:16 +00:00
mimo
f4432330e1
cleaning
...
This was SVN commit r16691.
2015-05-28 20:42:01 +00:00
mimo
f200815de4
AI: avoid creating some unused maps and cleanings
...
This was SVN commit r16690.
2015-05-28 20:35:05 +00:00
historic_bruno
e5727980da
Adds debug output to display return code of failing SHGetFolderPathW, refs #3267
...
This was SVN commit r16688.
2015-05-27 02:02:32 +00:00
mimo
37357326f7
Petra: improve storehouse placement and fix some inconsistencies with new pathFinder refs #2960
...
This was SVN commit r16687.
2015-05-26 21:45:04 +00:00
leper
57407172e8
Plural translations.
...
This was SVN commit r16686.
2015-05-26 16:29:22 +00:00
sanderd17
1d7b394752
Fix male death. Refs #3220
...
This was SVN commit r16685.
2015-05-26 16:04:26 +00:00
leper
e638af5422
Clean up some unused variables and assignments.
...
This was SVN commit r16684.
2015-05-26 15:40:07 +00:00
leper
4ccc9130ba
Add missing include.
...
This was SVN commit r16683.
2015-05-26 15:40:04 +00:00
sanderd17
60f784900a
Fix the territory influence weight to fit into an u16 number. (no idea why the buildings have so many different weights though).
...
This was SVN commit r16682.
2015-05-26 14:25:23 +00:00
sanderd17
2424604329
Add some structure to the voice files. Use the structure in the templates to enable parameters. Resample the voices to be mono/positional. Patch by karamel. Fixes #3220
...
This was SVN commit r16681.
2015-05-26 12:25:10 +00:00
sanderd17
b65c232e51
Allow setting rallypoint on enemy entities. Patch by maveric, fixes #1046
...
This was SVN commit r16680.
2015-05-26 10:59:09 +00:00
sanderd17
84ba6c0719
Include string fixes from Itms again
...
This was SVN commit r16679.
2015-05-25 16:06:53 +00:00
sanderd17
6752389c98
Let technologies replace other technologies, and use this for the town and city phase. Main implementation by niektb, structree fix by s0600204. Fixes #3208
...
This was SVN commit r16678.
2015-05-25 15:52:02 +00:00
sanderd17
0054486dba
Implement methods to find the neighbour of a certain territory, and use it for territory decay. Fixes #3204
...
This was SVN commit r16676.
2015-05-25 14:17:45 +00:00
leper
c93c1c92eb
Replace std::auto_ptr uses by std::unique_ptr since the former is deprecated.
...
This was SVN commit r16674.
2015-05-25 01:23:27 +00:00
Itms
5b2e9c95e7
More encoding fixes and EOL changes, fixes #3262
...
This was SVN commit r16672.
2015-05-24 19:07:05 +00:00
Itms
3b106c352d
Upload back the reviewed technologies, two of them were badly encoded. See ce31be2055 and 04e7c99b1b.
...
This was SVN commit r16671.
2015-05-24 17:53:59 +00:00
Itms
bbf3422f01
Enhance the alert buttons by moving them to the garrisoning panel. Also add a new icon for the maximum level of alert.
...
Suggestion and testing by rogue-spectre, fixes #2474 .
This was SVN commit r16670.
2015-05-24 13:51:02 +00:00
Itms
b2e2e47205
Update some old templates in the Combat demo map.
...
This was SVN commit r16669.
2015-05-24 13:05:40 +00:00
Itms
04e7c99b1b
Temporarily revert ce31be2055 for technologies, refs #3262 .
...
Also add a forgotten change for the Athenian wonder.
This was SVN commit r16668.
2015-05-24 11:37:10 +00:00
Itms
599a2daa85
Amend previous commit, reported by qwertz
...
This was SVN commit r16667.
2015-05-24 09:37:31 +00:00
Itms
ce31be2055
General review of Greek specific names. I didn't bother to go through Seleucids, who might be modified, and I ignored the history section most of the time because we don't use it anywhere anymore AFAIK.
...
My reference was the "Abrégé du dictionnaire Grec - Français" by A.
Bailly.
This was SVN commit r16666.
2015-05-24 09:11:57 +00:00
mimo
57afd0091b
petra cleanings and tweaks
...
This was SVN commit r16664.
2015-05-21 20:23:21 +00:00
leper
f98a1cf9ac
Show a different notification if livestock is attacked. Patch by fcxSanya. Fixes #3176 .
...
This was SVN commit r16663.
2015-05-20 22:40:10 +00:00
leper
f64538b6ee
Actually handle multiple notifications instead of one per turn. Patch by elexis. Fixes #3222 .
...
This was SVN commit r16662.
2015-05-20 22:09:59 +00:00
leper
ec4d0183ad
Use the actual player name in MP. Patch by elexis. Refs #3252 .
...
This was SVN commit r16661.
2015-05-20 15:02:20 +00:00
sanderd17
7ca255c3fa
Clarify time elapsed in summary screen. Patch by qwertz. Fixes #3128
...
This was SVN commit r16660.
2015-05-20 09:08:07 +00:00
sanderd17
a7b6e44717
Fix player names in trade tooltips. Patch by elexis. Fixes #3252
...
This was SVN commit r16659.
2015-05-20 08:30:19 +00:00
sanderd17
122155bb65
Allow observers to see the wonder victory message. Patch by elexis. Fixes #3226
...
This was SVN commit r16658.
2015-05-20 08:11:03 +00:00
sanderd17
1723fbcca8
Cleanup some ceasefire code. Patch by elexis. Fixes #2749
...
This was SVN commit r16657.
2015-05-20 07:25:25 +00:00
mimo
6dcf636d7c
fix attackable players in unitai, refs #2749
...
This was SVN commit r16656.
2015-05-19 20:10:19 +00:00
mimo
4947818c52
petra tweak
...
This was SVN commit r16655.
2015-05-19 17:11:09 +00:00
trompetin17
07351999fd
Fixes #3248 , patch by elexis
...
This was SVN commit r16654.
2015-05-17 22:11:41 +00:00
Itms
8b4b8431e3
Small cleanup, based on a change from one of Philip's old patches
...
This was SVN commit r16653.
2015-05-16 09:39:27 +00:00
mimo
ce558ddf56
petra now try to regain capture points of its own structure, plus some bug fixes
...
This was SVN commit r16652.
2015-05-14 20:09:45 +00:00
mimo
4b9e11eedd
a few fixes and tweaks for petra
...
This was SVN commit r16651.
2015-05-13 15:37:49 +00:00
mimo
d41671044a
petra: additional bugfixes and tweaks
...
This was SVN commit r16649.
2015-05-10 20:21:00 +00:00
trompetin17
20877632ce
Fix 1vs1 Game, Fix Resign double message
...
This was SVN commit r16648.
2015-05-10 16:12:55 +00:00
Yves
a39aa76e62
These temporary roots aren't needed anymore with SpiderMonkey 31
...
This was SVN commit r16647.
2015-05-10 09:01:39 +00:00
mimo
ae34c4a079
petra: let units avoid attacking palisades when a better target is possible
...
This was SVN commit r16644.
2015-05-09 19:05:24 +00:00
mimo
bbe4a30a56
improve the fix of b30e7ca26b for lag when failed ejection of lots of units
...
This was SVN commit r16643.
2015-05-09 18:16:41 +00:00
mimo
5a6a848eb2
some code cleaning in petra
...
This was SVN commit r16642.
2015-05-09 17:53:24 +00:00
mimo
552c3ede69
petra: add protection when no boarding point found, fix #3232
...
This was SVN commit r16641.
2015-05-09 17:23:57 +00:00
leper
707a89dc5e
Add hotkey to select idle units only to manual. See 347ffabaeb.
...
This was SVN commit r16640.
2015-05-09 17:09:06 +00:00
mimo
1155bf589b
petra: fix bug in garrisoning following capture adaptation
...
This was SVN commit r16639.
2015-05-08 18:48:51 +00:00
mimo
c8e964f0e9
fix wrong test from d21c0026ec
...
This was SVN commit r16638.
2015-05-08 17:48:40 +00:00
mimo
074408b114
fixes #3101 , patch by elexis
...
This was SVN commit r16637.
2015-05-08 15:21:09 +00:00
mimo
b30e7ca26b
fix lag when a garrisoned ship is destroyed in the middle of water
...
This was SVN commit r16636.
2015-05-08 15:11:32 +00:00
LordGood
d664fadc38
Seleucid Fortress commit
...
This was SVN commit r16635.
2015-05-08 04:12:58 +00:00
trompetin17
e4a5d5b4dd
Added Conquest Strutures and Conquest Units in victory modes, fixes #2976 , refs #1649
...
This was SVN commit r16634.
2015-05-08 03:06:14 +00:00
mimo
399daeddbf
prevent loading of templates in AIManager when no AIs, fixes #3101
...
This was SVN commit r16633.
2015-05-07 19:09:39 +00:00
Itms
3aad4d8e30
Revert 2b7ba4ff0b by adding a way to specify globally disabled templates.
...
Refs #3174
This was SVN commit r16632.
2015-05-06 20:43:49 +00:00
leper
8e44687ae3
Properly fix #3223 .
...
The previous commit destroyed the context while it was still in use.
This was SVN commit r16631.
2015-05-06 20:28:28 +00:00
Itms
2b7ba4ff0b
Disable the Ptolemaic lighthouse on some maps with a lot of little water spots.
...
Refs #3174 .
This was SVN commit r16629.
2015-05-06 18:48:13 +00:00
Itms
642500b49e
Make the Ptolemaic lighthouse reveal the shore on the entire map.
...
Fixes #3174
This was SVN commit r16628.
2015-05-06 18:47:02 +00:00
leper
4db041e3c6
Stop leaking g_ScriptStatsTable in replay mode. Fixes #3223 .
...
This was SVN commit r16627.
2015-05-05 22:34:41 +00:00
mimo
03bc22510b
fix entities deserialization in AIInterface and remove duplicates entities and templates in sharedAI, refs #3060 and fixes #1089
...
This was SVN commit r16626.
2015-05-05 20:38:43 +00:00
sanderd17
709c667ddd
Add different icons to the range auras. Icons by niektb. Fixes #3224
...
This was SVN commit r16625.
2015-05-05 14:09:58 +00:00
sanderd17
d21c0026ec
Add optional ceasefire time to the game. Patch by elexis. Fixes #2749
...
This was SVN commit r16624.
2015-05-05 13:38:36 +00:00
leper
7f606250f8
Fix build failure on GCC 4.6.
...
This was SVN commit r16623.
2015-05-04 19:37:25 +00:00
sanderd17
f5107ad189
Fix OOS caused by saving build progress. Fixes #3217
...
This was SVN commit r16622.
2015-05-04 12:49:11 +00:00
leper
b8a20c958c
Do not serialize properties for Sets. Serialization tests for Map and Set.
...
This was SVN commit r16620.
2015-05-04 01:41:09 +00:00
mimo
ee17247ee5
petra: some fixes in tech researches
...
This was SVN commit r16619.
2015-05-03 16:13:21 +00:00
sanderd17
0a44d24c96
Flip the overlay sprites face around to show the non-mirrored side. Now sprites are rendered correctly (which should have happened in d4794b5474).
...
This was SVN commit r16617.
2015-05-03 15:55:17 +00:00
leper
7a70c475df
Improve rejoin messages. Patch by elexis. Fixes #1949 .
...
This was SVN commit r16614.
2015-05-03 02:06:17 +00:00
leper
ecf229046a
String fixes.
...
This was SVN commit r16613.
2015-05-02 22:35:13 +00:00
sanderd17
d4794b5474
Flip aura icons correctly
...
This was SVN commit r16612.
2015-05-02 20:01:03 +00:00
sanderd17
27560e72fe
Visualise auras by adding status icons to affected units. Implement the visualisation for the temple aura. Fixes #3180
...
This was SVN commit r16611.
2015-05-02 16:15:59 +00:00
sanderd17
18a97cc82a
Add structure tree to the game session. Based on patch by Louhike. Fixes #3101
...
This was SVN commit r16610.
2015-05-02 12:22:25 +00:00
leper
a9afa61a7b
Serialization support for ES6 Sets.
...
This was SVN commit r16608.
2015-05-01 23:04:28 +00:00
leper
af37b00f4b
Add QueryMiragedInterface. Fixes #3189 .
...
QueryMiragedInterface allows to make writing Mirage-aware code
(GuiInterface)
simpler and less prone to error.
Replaces ResourceSupply's GetGatherers() with GetNumGatherers() as the
former
was never used in a way other than the second.
This was SVN commit r16607.
2015-05-01 17:03:37 +00:00
mimo
7d20695412
petra: fixes and tweaks of the previous commits for capture
...
This was SVN commit r16606.
2015-05-01 14:13:59 +00:00
mimo
385c47fe6b
do not transfer the unused full gatherer list to the AIs, refs #3189
...
This was SVN commit r16605.
2015-05-01 12:53:41 +00:00
leper
7d8dee27cc
Autocomplete observer nicks in-game. Patch by elexis. Fixes #3203 .
...
This was SVN commit r16604.
2015-04-30 22:12:56 +00:00
leper
d3de7c6594
Adjust gui Relax NG grammar for size parsing changes in 5ce12c2263.
...
Moves sound_group grammar files to the mod mod to prevent an error
loading it with #245 .
This was SVN commit r16603.
2015-04-30 22:05:46 +00:00
mimo
522bd8b37c
petra: let the ai capture gaia structures
...
This was SVN commit r16602.
2015-04-30 19:07:28 +00:00
sanderd17
fe9eeedd66
Serialise messages in the GuiInterface to allow players to see them on a saved game or after a rejoin. Fixes #3185
...
This was SVN commit r16601.
2015-04-30 18:01:38 +00:00
leper
41113f6f9b
Adjust gui Relax NG grammar to <repeat> changes in 622614de02.
...
This was SVN commit r16600.
2015-04-30 04:39:50 +00:00
mimo
43a31ce494
petra: use a map instead of object for garrison bookkeeping
...
This was SVN commit r16599.
2015-04-29 19:44:41 +00:00
mimo
b0f7c00622
petra: continuation on capture adaptation
...
This was SVN commit r16598.
2015-04-29 17:59:29 +00:00
sanderd17
6389dba54f
Allow players to unload all their units when garrisoned in allied buildings. Patch by maveric. Fixes #2857
...
This was SVN commit r16597.
2015-04-29 17:32:17 +00:00
leper
e758701da5
Include missing header.
...
This was SVN commit r16595.
2015-04-29 15:54:08 +00:00
leper
7d953ff0a7
Fix compiler warning.
...
This was SVN commit r16594.
2015-04-29 00:07:48 +00:00
sanderd17
296d363812
Remove forgotten warning
...
This was SVN commit r16593.
2015-04-28 13:12:13 +00:00
sanderd17
5e5799a45a
Fix tests
...
This was SVN commit r16592.
2015-04-28 12:16:33 +00:00
sanderd17
7cc2d65ec7
Revert b0c74699b0 until problems with nested maps are solved. Refs #3164
...
This was SVN commit r16591.
2015-04-28 12:13:48 +00:00
sanderd17
1e98b7d37e
Add useful decay message for the AI, and fix a style issue
...
This was SVN commit r16590.
2015-04-27 18:38:00 +00:00
mimo
f9a025ba6b
petra: some cleanings and tweaks
...
This was SVN commit r16589.
2015-04-27 18:34:24 +00:00
sanderd17
04c4e666de
Put territory decay in the Capture regen timer to avoid jumpyness of GUI elements
...
This was SVN commit r16588.
2015-04-27 18:04:58 +00:00
sanderd17
40eb747bc4
Express tooltip for placing defensive buildings in meters. Patch by maveric. Fixes #3079
...
This was SVN commit r16587.
2015-04-27 13:47:47 +00:00
fabio
502e1a3960
Use SDL2 by default everywhere.
...
SDL1 can still be forced passing --sdl1 to update-workspaces.sh.
Eventually, if no blocking issues arise, SDL1 support could be dropped
after next release.
This was SVN commit r16586.
2015-04-27 08:49:16 +00:00
fabio
487d6a1afc
When using SDL2 recommend a >= 2.0.2 version to avoid incurring in possible bugs with older versions.
...
This was SVN commit r16585.
2015-04-27 07:56:34 +00:00
mimo
8ff8667ed0
add initialization of capturePoints in AIProxy + some cleanings
...
This was SVN commit r16584.
2015-04-26 18:07:55 +00:00
sanderd17
42c04cdad2
Show the maximum population setting in a tooltip. Patch by elexis. Fixes #3197
...
This was SVN commit r16583.
2015-04-26 09:42:54 +00:00
sanderd17
a959fcf337
Disable resign button after resigning once. Patch by elexis. Fixes #3193
...
This was SVN commit r16582.
2015-04-26 08:57:26 +00:00
sanderd17
8099fe01de
Drop off resources when building dropsite. Patch by maveric. Fixes #3093
...
This was SVN commit r16581.
2015-04-26 08:35:10 +00:00
sanderd17
604538a63a
Fix issue with preferences in BuildingAI. Refs #1731
...
This was SVN commit r16580.
2015-04-26 08:21:43 +00:00
mimo
6c13bd92fd
improve 632c8bd17e
...
This was SVN commit r16579.
2015-04-25 17:29:22 +00:00
mimo
632c8bd17e
petra: continuation of adaptation to capture
...
This was SVN commit r16578.
2015-04-25 17:00:15 +00:00
sanderd17
4d1dee171e
Explicitely add the UnitAI target to the BuildingAI target list to circumvent the range mismatch. Refs #1731
...
This was SVN commit r16577.
2015-04-25 12:54:34 +00:00
sanderd17
9a8c03093b
Fix line endings of some template files, and add the native line endings svn prop
...
This was SVN commit r16576.
2015-04-25 09:33:42 +00:00
sanderd17
d7960fa775
Try out some replacement animations for capturing on athenian infantry
...
This was SVN commit r16575.
2015-04-25 08:16:55 +00:00
mimo
9b5560b383
fix rounding when returning resources from aborted foundation, patch by elexis, fixes #3132
...
This was SVN commit r16574.
2015-04-24 17:51:27 +00:00
mimo
e8accbe565
petra: inform allied players when advancing to the next phase, patch by maveric, fixes #2757
...
This was SVN commit r16573.
2015-04-24 17:37:46 +00:00
leper
e0606468df
Translate some tooltips as plurals. Unify aura tooltip code.
...
This was SVN commit r16571.
2015-04-23 18:58:39 +00:00
leper
6e58781e51
Make Sicilia Nomad a skirmish map and fix the description.
...
This was SVN commit r16570.
2015-04-23 17:33:49 +00:00
sanderd17
7f74f7d218
Make capture attack visible in Atlas
...
This was SVN commit r16569.
2015-04-23 17:14:15 +00:00
leper
5cbf2404af
Fix tower tech tooltip. Patch by elexis. Fixes #3191 .
...
This was SVN commit r16568.
2015-04-23 00:33:54 +00:00
leper
bda45f6526
Clarify the XpartaMuPP readme. Fixes #3163 .
...
Also converts it to markdown.
This was SVN commit r16567.
2015-04-22 23:43:59 +00:00
leper
2e6a248ade
Pass some properties as null instead of undefined to circumvent serializer limitations. Based on patch by elexis. Fixes #3187 .
...
This was SVN commit r16566.
2015-04-22 22:10:18 +00:00
trompetin17
d8f1f19f94
Save game type and victory scripts before random map is selected. Fixes #3184
...
This was SVN commit r16565.
2015-04-22 13:48:45 +00:00
sanderd17
d08fdf43d7
Fix some issues with capturing and miraged entities
...
This was SVN commit r16564.
2015-04-22 09:59:59 +00:00
sanderd17
6c7eb93e1c
Add temporary capture cursor
...
This was SVN commit r16563.
2015-04-22 08:20:41 +00:00
mimo
885aec20dd
fix a typo in 9be10939cb
...
This was SVN commit r16562.
2015-04-21 19:25:54 +00:00
mimo
625cfb79d3
petra: another fix for capture events
...
This was SVN commit r16561.
2015-04-21 19:00:51 +00:00
sanderd17
7bb30ef6b0
Fix some more flags
...
This was SVN commit r16560.
2015-04-21 17:58:07 +00:00
mimo
9be10939cb
petra: react to more capture events and some tweaks on attacks
...
This was SVN commit r16559.
2015-04-21 17:15:19 +00:00
sanderd17
2972cb3202
Small fix
...
This was SVN commit r16558.
2015-04-21 14:33:28 +00:00
sanderd17
fa878c2f31
Force attack instead of capture when the attack hotkey is pressed
...
This was SVN commit r16557.
2015-04-21 13:21:19 +00:00
sanderd17
701663afaa
Add minimap ping alert for capture attack
...
This was SVN commit r16556.
2015-04-21 08:27:26 +00:00
sanderd17
999f3e3497
Fix gui problem when selecting a combination of capturable and non-capturable entities
...
This was SVN commit r16554.
2015-04-20 16:26:58 +00:00
sanderd17
6766401510
Fix the resign problem with capturing
...
This was SVN commit r16553.
2015-04-20 16:22:48 +00:00
leper
535d612e06
Small fixes.
...
This was SVN commit r16552.
2015-04-20 14:51:06 +00:00
sanderd17
a8c44d947c
Fix tests
...
This was SVN commit r16551.
2015-04-20 07:47:07 +00:00
sanderd17
ad27deeb9d
Implement building capturing. Fixes #996
...
This was SVN commit r16550.
2015-04-20 07:45:45 +00:00
mimo
751c46c60b
petra: let the AI know it can build a new base around a captured cc,refs #996
...
This was SVN commit r16549.
2015-04-18 18:28:02 +00:00
mimo
b8b3f66027
petra: improve attack management and let some parameters vary with maxpopulation, fixes #3173
...
This was SVN commit r16548.
2015-04-17 18:43:07 +00:00
Itms
a0cf780e1e
Amend 5c84c3e9e5
...
This was SVN commit r16547.
2015-04-16 13:17:58 +00:00
trompetin17
2042e6b2d4
Added TriggerScripts Reload(Hotloading) when you change the file and save
...
This was SVN commit r16546.
2015-04-16 04:30:51 +00:00
Itms
06916dde43
Yet another fix for the gamesetup persistent settings.
...
Patch by elexis, fixes #3165
This was SVN commit r16545.
2015-04-15 21:22:39 +00:00
Itms
5c84c3e9e5
Some entities (like birds) can have negative positions without being marked as out-of-world.
...
Refs #2430
This was SVN commit r16544.
2015-04-15 12:19:47 +00:00
sanderd17
120ff2c60c
Fix the structure tree a second time, this should also work on Windows.
...
This was SVN commit r16542.
2015-04-15 09:10:05 +00:00
Itms
6aa99d762f
Add a new spatial subdivision, based on an old patch by wraitii.
...
This subdivision is faster but less precise, so range queries get more
entities and are a bit slower (up to 1ms approx.), but the overall gain
on a simulation update is always positive and can reach 10ms per frame.
For now, this new subdivision is only used by the range manager,
integrating it in the obstruction manager might be sensible.
Refs #2430
This was SVN commit r16540.
2015-04-14 21:33:43 +00:00
mimo
a0340efab8
fix an unfortunate typo affecting the AIs
...
This was SVN commit r16539.
2015-04-14 20:23:42 +00:00
mimo
1ea1755ee7
Petra: follow-up on changes to deal with capture
...
This was SVN commit r16538.
2015-04-14 20:14:39 +00:00
sanderd17
a980d8fdfc
Fix structure tree by allowing undefined templates in the productionqueue
...
This was SVN commit r16537.
2015-04-14 18:45:02 +00:00
mimo
03506a0eec
fix typo creating 71fb9ef162
...
This was SVN commit r16536.
2015-04-13 21:04:49 +00:00
sanderd17
71fb9ef162
Add AI safety guard. I had a game with an undefined template, but that shouldn't happen at that point.
...
This was SVN commit r16535.
2015-04-13 10:10:38 +00:00
historic_bruno
b6bcfdbb2e
Fixes missing newlines in debug_printf, patch by elexis, fixes #3056
...
This was SVN commit r16534.
2015-04-12 19:38:31 +00:00
mimo
d139a75de3
new button in diplomacy to request an attack to allies, works also for AIs, fix #3157
...
This was SVN commit r16533.
2015-04-11 18:46:05 +00:00
mimo
7fbab6dd10
Petra: update the target of an attack when it has been captured
...
This was SVN commit r16532.
2015-04-11 18:26:47 +00:00
Itms
01673b4c58
Add the -ooslog support for replays. Refs #3169 , see also a7b18d02bf.
...
This was SVN commit r16531.
2015-04-11 18:12:35 +00:00
sanderd17
528dc9179a
Fix mace and ptol skirmish replacements
...
This was SVN commit r16529.
2015-04-10 11:58:12 +00:00
mimo
41550ea849
add a missing protection following changes for capture
...
This was SVN commit r16528.
2015-04-09 19:53:03 +00:00
sanderd17
d41fb4612f
Fix athen archer selection
...
This was SVN commit r16527.
2015-04-09 17:36:27 +00:00
sanderd17
27601c5b8b
Adapt naval manager to deal with structures from different civs. Similar to 107185d7dd
...
This was SVN commit r16526.
2015-04-09 12:27:03 +00:00
sanderd17
eb9e7ee84d
Make all champion, hero and siege producing buildings ready for capture. Fixes #2614 (hopefully)
...
This was SVN commit r16525.
2015-04-09 09:44:24 +00:00
sanderd17
2700f74dd3
Make docks ready to capture. Refs #2614
...
This was SVN commit r16524.
2015-04-09 08:22:29 +00:00
sanderd17
bdfedb1c49
Rename Seleucid mercenary units to reflect their mercenary state
...
This was SVN commit r16523.
2015-04-09 08:08:20 +00:00
sanderd17
b92fac170a
Rename ptolemaic mercenary units to reflect their mercenary state
...
This was SVN commit r16522.
2015-04-09 07:44:16 +00:00
sanderd17
6250990bfd
Make barracks ready to capture. Refs #2614
...
This was SVN commit r16521.
2015-04-09 07:15:50 +00:00
mimo
107185d7dd
adapt the AI API to deal with structures from different civs for capture
...
This was SVN commit r16519.
2015-04-08 16:23:39 +00:00
sanderd17
19692c0acc
Fix entity names in map files.
...
This was SVN commit r16518.
2015-04-08 08:15:47 +00:00
mimo
358b1c06d8
Petra: start changes needed to support capture
...
This was SVN commit r16514.
2015-04-07 20:23:12 +00:00
sanderd17
1dcfd75e62
Fix typo
...
This was SVN commit r16513.
2015-04-07 13:34:26 +00:00
sanderd17
b0c74699b0
Use Maps instead of Objects in the Auramanager to improve performance. Also remove the IonMonkey v24 workaround. Refs #2684
...
This was SVN commit r16512.
2015-04-07 09:52:06 +00:00
sanderd17
481cf0f754
Modify ProductionQueue of Civil Centres in preparation of capturing. Refs #2614
...
This was SVN commit r16511.
2015-04-07 07:37:25 +00:00
sanderd17
b4cbc14490
Style fixes
...
This was SVN commit r16510.
2015-04-07 07:15:59 +00:00
leper
abe6347554
Some cheat code cleanup.
...
This was SVN commit r16509.
2015-04-06 22:43:54 +00:00
leper
cf527707da
Revert "Improve ARRAY_SIZE." ( 7afaacda19).
...
constexpr and noexcept are only supported by VS November 2013 CTP.
This was SVN commit r16508.
2015-04-06 21:24:53 +00:00
JoshuaJB
f2c76cc75d
Fix a number of issues related to historical messages and initial join in the multiplayer lobby. Fixes #3156
...
This was SVN commit r16507.
2015-04-06 19:33:37 +00:00
sanderd17
71a84682ad
Fix the productionQueue for capturing. Needs the AI to be fixed in a similar way, and still needs template changes to see the full effect. Refs #2614
...
This was SVN commit r16506.
2015-04-06 15:02:37 +00:00
sanderd17
c8401bd737
Rename cart mercenary units to distinguish them from regular units
...
This was SVN commit r16505.
2015-04-06 12:47:12 +00:00
sanderd17
165bebb00e
Rename some _2_ templates to regular names. This is possible since the pikemen were renamed too
...
This was SVN commit r16504.
2015-04-06 12:08:45 +00:00
sanderd17
97ef1c542d
Rename spearmen with pikes into pikemen. This avoids problems with civs that have both pikemen and spearmen.
...
This was SVN commit r16503.
2015-04-06 11:49:23 +00:00
sanderd17
8eebb5d118
Rename Athen marine archer as a special unit should have a non-standard name
...
This was SVN commit r16502.
2015-04-06 11:23:02 +00:00
JoshuaJB
2b57410021
Better tested summary screen update. Also make modern tooltip style more consistant with the general light on dark theme.
...
This was SVN commit r16501.
2015-04-06 06:17:09 +00:00
leper
18ff57c316
Update version in mod.json.
...
This was SVN commit r16500.
2015-04-05 17:14:47 +00:00
leper
7afaacda19
Improve ARRAY_SIZE.
...
This was SVN commit r16499.
2015-04-05 16:50:26 +00:00
trompetin17
a6a2914882
Fix error when you paste entities over another entity and you try to rotate at the same time while pressing alt/shift key
...
This was SVN commit r16497.
2015-04-04 21:45:11 +00:00
mimo
43508ce3a0
some petra code reshuffling
...
This was SVN commit r16496.
2015-04-04 15:38:53 +00:00
sanderd17
c735f9a579
Revert wrong commit 14b7e7568c
...
This was SVN commit r16495.
2015-04-04 09:11:05 +00:00
sanderd17
14b7e7568c
Rename athen archer, as it's not a default unit. Naming it as a default unit makes any capture code more difficult.
...
This was SVN commit r16494.
2015-04-04 08:56:14 +00:00
sanderd17
0131f2e4d5
Fix gamesetup options for lobby games
...
This was SVN commit r16493.
2015-04-03 09:40:50 +00:00
Gallaecio
dfd7978cb2
fix typo (particate → participate)
...
This was SVN commit r16492.
2015-04-03 07:39:25 +00:00
mimo
8d3d9616a2
be more generic with starting entities of nomad maps
...
This was SVN commit r16491.
2015-04-02 21:01:19 +00:00
mimo
afbf6e8e40
cleanings of AIInterface
...
This was SVN commit r16490.
2015-04-02 20:28:02 +00:00
mimo
1482a84875
replace some slow (foreach in) loops
...
This was SVN commit r16489.
2015-04-02 20:22:33 +00:00
sanderd17
0e2c30c7d2
Reduce the strength of the elevation brushes in Atlas.
...
This was SVN commit r16488.
2015-04-02 13:43:47 +00:00
leper
4e763ef26e
Move civ JSON files to simulation/data. Patch by MattDoerksen. Fixes #2562 .
...
This was SVN commit r16485.
2015-04-01 23:48:33 +00:00
leper
7695d2fcb9
Refine checks for invalid player ids for mirages. Patch by elexis. Fixes #3149 .
...
This was SVN commit r16484.
2015-04-01 23:48:26 +00:00
leper
41863d6ae2
Explicitly cast to unsigned to fix a warning.
...
This was SVN commit r16483.
2015-04-01 23:48:23 +00:00
sanderd17
96410ee9a4
Fix heightmap rectangle. Take the water plain height as the base plane, instead of a hardcoded value.
...
This was SVN commit r16482.
2015-04-01 14:17:18 +00:00
sanderd17
aa808baabf
Fix the stumped maps in Alpine Mountains
...
This was SVN commit r16481.
2015-03-31 17:30:59 +00:00
sanderd17
ebb57aa516
Fix tests by enlarging the precision bumped in 7ed45213a9
...
This was SVN commit r16479.
2015-03-31 16:56:09 +00:00
sanderd17
7ed45213a9
Allow heightmaps to be 8 times as high by lessening precisions. Includes conversion script and modified standard maps. Bump the map version number. Fixes #3112
...
This was SVN commit r16478.
2015-03-31 16:48:31 +00:00
leper
a84765fc75
Add all non-structure starting entities to Unknown Nomad. Patch by elexis. Fixes #3153 .
...
This was SVN commit r16477.
2015-03-30 23:44:48 +00:00
leper
072afdcede
Fix line endings for random maps.
...
This was SVN commit r16476.
2015-03-30 23:41:12 +00:00
mimo
b5593bf1a9
petra changes in the choice of player to be attacked
...
This was SVN commit r16475.
2015-03-30 20:21:46 +00:00
sanderd17
ec9a49562b
Remove debug warning + fix typo
...
This was SVN commit r16474.
2015-03-30 18:49:54 +00:00
sanderd17
a05f146c79
Disable data gathering in AIInterface when no AI players are loaded
...
This was SVN commit r16473.
2015-03-30 18:44:02 +00:00
sanderd17
8712ad835c
Fix buildingAI in case of modifications (techs, auras, ownership changes, ...) + clean up the code a bit
...
This was SVN commit r16472.
2015-03-30 09:25:20 +00:00
mimo
809cc074fa
petra: small tweaks and cleanings
...
This was SVN commit r16471.
2015-03-29 13:01:38 +00:00
mimo
569b5e244d
fix computation of foundation refund when destroyed, fixes #3132
...
This was SVN commit r16470.
2015-03-26 19:17:37 +00:00
sanderd17
798cd2963e
Add option to disable treasures on skirmish and random maps
...
This was SVN commit r16469.
2015-03-26 08:31:50 +00:00
leper
1cd41e33c6
Niektb's Northern Island skirmish map.
...
This was SVN commit r16468.
2015-03-25 19:50:37 +00:00
mimo
61590f28d3
let AIProxy deal with new entities created without ownership, fixes #3142
...
This was SVN commit r16467.
2015-03-25 18:22:23 +00:00
leper
3e98d379ab
LordGood's Alpine Mountains skirmish map with some modifications by niektb.
...
This was SVN commit r16466.
2015-03-25 15:56:30 +00:00
trompetin17
2fe444269e
Game Speed display over UI, Fixes #3129
...
This was SVN commit r16465.
2015-03-25 13:20:54 +00:00
Pureon
6bc34da330
Emblem button states
...
This was SVN commit r16464.
2015-03-25 00:35:52 +00:00
leper
5950d16500
Some structree improvements for issues exposed by mods. Changes by s0600204.
...
This was SVN commit r16463.
2015-03-24 18:12:42 +00:00
leper
c73c9370ee
Update tinygettext. Fixes #2522 .
...
Updates to upstream changeset f71a8e5e84bffadd61ac93768b332262989844fd,
with some additions
that will be submitted upstream (without the addition of precompiled.h
and win32 dirent).
This was SVN commit r16462.
2015-03-24 17:47:08 +00:00
mimo
28abcb3bcc
cache some formation info in gui + some cleanings, see #3078
...
This was SVN commit r16460.
2015-03-23 18:38:27 +00:00
mimo
a430e03d1d
Petra: fix for nested loops using same loop index
...
This was SVN commit r16459.
2015-03-23 18:06:31 +00:00
leper
58d955e426
Some cleanup.
...
This was SVN commit r16458.
2015-03-23 13:34:23 +00:00
mimo
e35970b700
Petra: rewrite of the dock placement. It should be more robust and compatible with the new pathfinder now
...
This was SVN commit r16457.
2015-03-22 22:00:59 +00:00
mimo
64adec79da
fix a wrong copy&paste in 86054bcf7e
...
This was SVN commit r16456.
2015-03-22 21:51:57 +00:00
historic_bruno
dec4552ffe
Removes special handling of fullscreen toggle on OS X w/ SDL 1.2, which is no longer used
...
This was SVN commit r16453.
2015-03-21 21:01:01 +00:00
leper
f680caa14f
Escape lobby game names. Fixes #3118 .
...
This was SVN commit r16452.
2015-03-21 16:24:29 +00:00
mimo
09ff1f8bea
fix some cases where a water nomad random map could end up without water
...
This was SVN commit r16451.
2015-03-19 21:43:55 +00:00
historic_bruno
89107d1406
Fixes grayscale PNG handling, there is no need to convert them all to RGB and 4741e896c4 broke special font texture handling. Instead, only grayscale with alpha PNGs will be converted to RGBA (they fail to load otherwise).
...
Removes warning about converting grayscale textures, refs #1640 .
This was SVN commit r16449.
2015-03-19 03:04:01 +00:00
historic_bruno
2a1fcc88e3
Expands game speed dropdown by 10 pixels to accommodate German text and hopefully most other languages
...
This was SVN commit r16448.
2015-03-19 01:43:04 +00:00
mimo
5dd3cbb254
Random nomad maps are now in default filter.
...
The number of starting units has been increased to speedup the startup
(building of cc)
Treasures are added when the starting resources are not sufficient to
either build a dock in water maps, or build a cc in land maps.
This was SVN commit r16447.
2015-03-17 22:03:33 +00:00
mimo
bed480c433
remove some obsolete variables after #16416
...
This was SVN commit r16446.
2015-03-17 21:43:48 +00:00
leper
e288bb7c4e
Some gamesetup cleanup. Refs #3049 .
...
This was SVN commit r16445.
2015-03-16 23:56:42 +00:00
leper
312155d22f
Use arrays for specifying StartingTechnologies, DisabledTechnologies, and DisabledTemplates.
...
Also add an example for StartingTechnologies to the Carthagian sandbox
map. Refs #1404 .
This was SVN commit r16444.
2015-03-16 21:54:32 +00:00
leper
09796350c8
Fix changephase cheat broken in af8a6f5e8c.
...
This was SVN commit r16443.
2015-03-16 18:50:51 +00:00
leper
46d17483db
Remove --with-system-miniupnpc.
...
It was deprecated in 776567d9b2 . Either use a system provided miniupnpc,
or use --without-miniupnpc.
This was SVN commit r16442.
2015-03-16 04:35:01 +00:00
historic_bruno
14f5eed8c7
Restores action-heal cursor from 1d3adefacc now that the engine supports indexed color PNGs, refs #2823
...
This was SVN commit r16440.
2015-03-16 02:38:03 +00:00
historic_bruno
4741e896c4
Improves handling of PNG textures based on GdkPixbuf's setup_png_transformations. The PNG decoder should now support grayscale, RGB or indexed color; bit depth up to 16; and interlacing. Fixes #1640 , refs #2823 , #3082
...
This was SVN commit r16439.
2015-03-16 02:28:00 +00:00
historic_bruno
b1c4e29ac8
Fixes inconsistencies in spelling of colour/color by preferring "color" (only wxWidgets remains with some API that requires "colour"), fixes #1029 .
...
NOTE: requires update-workspaces and may require correction of some
modded actors/scenarios
This was SVN commit r16438.
2015-03-15 23:59:48 +00:00
leper
7334f76af6
Fix some issues in af8a6f5e8c.
...
This was SVN commit r16437.
2015-03-15 23:56:18 +00:00
historic_bruno
1ae38b8d06
Deletes folder missed in 99cb4b42fd
...
This was SVN commit r16436.
2015-03-15 23:25:46 +00:00
historic_bruno
99cb4b42fd
Deletes old autobuilder files.
...
Deletes old dds_analyse.pl script.
Updates tools LICENSE.txt
This was SVN commit r16435.
2015-03-15 22:18:02 +00:00
historic_bruno
333c4401b9
Deletes obsolete entity converter tool.
...
Deletes unmaintained contributors.txt list, see forum topic for more
useful list: http://wildfiregames.com/forum/index.php?showtopic=15542
This was SVN commit r16434.
2015-03-15 21:38:43 +00:00
mimo
2395204011
fixes some typos in previous commits
...
This was SVN commit r16433.
2015-03-15 20:58:33 +00:00
mimo
2b6bde800c
some changes to let Petra build structures with the new PathFinder branch
...
This was SVN commit r16432.
2015-03-15 18:25:03 +00:00
Itms
caf89fa04e
Rename ps/Overlay(.h|.cpp) to ps/Shapes(.h|.cpp), fixes a TODO located in graphics/Overlay.h.
...
The file name did not match the content.
Also little cleanup of some unnecessary includes.
This was SVN commit r16431.
2015-03-15 18:06:32 +00:00
wraitii
f29d059617
Remove conditional defines as those served a very doubtful purpose with parallax, replacing it with something dynamic in the shader. This cleans the C++ side of the renderer as conditional defines were very ugly.
...
This was SVN commit r16430.
2015-03-15 12:22:36 +00:00
wraitii
5a4ddb52a2
Change the tooltip for number of builders to give more useful information and add one on the healthbar of foundations.
...
This was SVN commit r16429.
2015-03-15 12:00:28 +00:00
wraitii
5d6f95321d
Fix actor errors revealed by 618fe81814.
...
This was SVN commit r16428.
2015-03-15 11:45:33 +00:00
wraitii
618fe81814
Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches).
...
Also add a shortcut for some defines to clean-up material files slightly
and make the link between sampler and shader more explicit.
This was SVN commit r16427.
2015-03-15 11:37:26 +00:00
mimo
372a016311
do not let animals be preferredTarget
...
This was SVN commit r16426.
2015-03-15 11:30:04 +00:00
mimo
24cdf6b851
Petra: check EjectHealth level before trying to garrison
...
This was SVN commit r16425.
2015-03-15 10:57:04 +00:00
mimo
866e00d154
Petra AI now warns its allies when in need of a tribute
...
This was SVN commit r16424.
2015-03-15 10:28:48 +00:00
mimo
cb2da36527
few tunings for Petra
...
This was SVN commit r16423.
2015-03-15 10:20:20 +00:00
mimo
86054bcf7e
reduce time of some rndm map generation, i.e. alpine_lakes is about 3 times faster now
...
This was SVN commit r16422.
2015-03-15 10:08:16 +00:00
mimo
a3335b39e5
fix AI init crash when more than 255 disconnected regions in some random maps
...
This was SVN commit r16421.
2015-03-15 10:00:16 +00:00
mimo
09dc9e6f1d
fix rounding problem in AI health, fixes #2446
...
This was SVN commit r16420.
2015-03-15 09:54:48 +00:00
mimo
47cb6c01db
fix #16416
...
This was SVN commit r16419.
2015-03-15 09:52:15 +00:00
leper
e41ec77eb6
Remove unused file.
...
This was SVN commit r16417.
2015-03-15 04:16:31 +00:00
leper
af8a6f5e8c
Removes generic hele and celt civs. Based on patch by prodigalson and
...
comments by s0600204. Fixes #2619 .
Also removes the theb civ json file.
This was SVN commit r16416.
2015-03-15 04:16:24 +00:00
leper
82b08db6ec
Remove grouping from civ info screen. Only show playable civs. Refs #2619 .
...
Does not use loadCivData(true) as the civ info screen can also be opened
from the
gamesetup screen and both use g_CivData.
This was SVN commit r16415.
2015-03-15 04:15:59 +00:00
leper
38a007f6fa
Properly escape a string.
...
This was SVN commit r16414.
2015-03-15 04:15:57 +00:00
leper
6f3e682484
Extract strings from the structree. Fixes #3064 .
...
This was SVN commit r16413.
2015-03-15 04:15:53 +00:00
leper
3c093ef741
Update lobby room.
...
This was SVN commit r16412.
2015-03-15 04:15:45 +00:00