forked from mirrors/0ad
@@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_javelin_relax.xml">
|
||||
<mesh>props/new/capes/f_cape_long.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/cape_attack_ranged_cavalry_javelin.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/m_cape_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hero.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_javelin_relax.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/cape_attack_ranged_cavalry_javelin.xml" />
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_swordsman_ready_shield.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,25 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_javelin_relax.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/cape_attack_ranged_cavalry_javelin.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_javelin.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
-23
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="capes/base.xml">
|
||||
<textures>
|
||||
<texture file="props/cape_hd_beige.png" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_swordsman_relax.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter.xml"/>
|
||||
<variant file="biped/rider/promotion.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_ready_shield.xml">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,20 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_ready.xml">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_ready.xml">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
-19
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="capes/base.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_reverse.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml"/>
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
-18
@@ -1,18 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_ready_shield.xml">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/promotion_shield.xml"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml" />
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_a.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter.xml"/>
|
||||
<variant file="biped/rider/promotion.xml" />
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
-24
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_a.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
-24
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
-24
@@ -1,24 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/cape_hd.dds" name="baseTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
|
||||
<variant file="biped/rider/cape_carry_meat.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Idle"/>
|
||||
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
|
||||
<variant file="biped/rider/promotion_shield.xml" />
|
||||
<variant file="biped/cape_gather_meat.xml"/>
|
||||
<variant file="biped/rider/death_shield.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
Reference in New Issue
Block a user