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forked from mirrors/0ad

Remove Unused Capes

Following 61b8a32ad5

This was SVN commit r23196.
This commit is contained in:
Alexandermb
2019-11-28 21:51:56 +00:00
parent 61b8a32ad5
commit b984590095
15 changed files with 0 additions and 335 deletions
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_relax.xml">
<mesh>props/new/capes/f_cape_long.dae</mesh>
<textures>
<texture file="props/cape_celt_boudicca.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/cape_attack_ranged_cavalry_javelin.xml"/>
<variant file="biped/rider/death_javelin.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/m_cape_medium.dae</mesh>
<textures>
<texture file="props/cape_hero.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_javelin_relax.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/cape_attack_ranged_cavalry_javelin.xml" />
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_swordsman_ready_shield.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,25 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_javelin_relax.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/cape_attack_ranged_cavalry_javelin.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_javelin.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="capes/base.xml">
<textures>
<texture file="props/cape_hd_beige.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/cape_attack_slaughter.xml"/>
<variant file="biped/rider/promotion.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion.xml" />
<variant file="biped/rider/cape_attack_slaughter.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="capes/base.xml"/>
</group>
<group>
<variant file="biped/base_cavalry_spearman_relax_reverse.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready_shield.xml">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion_shield.xml"/>
<variant file="biped/rider/cape_attack_slaughter_shield.xml" />
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_spearman_relax_a.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/cape_attack_slaughter.xml"/>
<variant file="biped/rider/promotion.xml" />
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield_a.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield_aspis.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/new/capes/cape_hd_medium.dae</mesh>
<textures>
<texture file="props/cape_hd.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield_aspis_reverse.xml"/>
<variant file="biped/rider/cape_carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/cape_attack_slaughter_shield.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/cape_gather_meat.xml"/>
<variant file="biped/rider/death_shield.xml"/>
</group>
<material>player_trans.xml</material>
</actor>