forked from mirrors/0ad
Remove transparency in fauna actors that do not need it. Add a no_trans_spec.xml material. + Native eol and some ident fix.
Noticed by: @vladislavbelov This was SVN commit r23253.
This commit is contained in:
@@ -32,5 +32,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -63,5 +63,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -29,5 +29,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -23,5 +23,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -23,5 +23,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -22,5 +22,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -18,5 +18,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -14,5 +14,5 @@
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<variant file="quadraped/base_elephant_death.xml"/>
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<variant file="quadraped/base_elephant_run.xml"/>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -15,5 +15,5 @@
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<variant file="quadraped/base_elephant_death.xml"/>
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<variant file="quadraped/base_elephant_run.xml"/>
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</group>
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<material>basic_trans_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -15,5 +15,5 @@
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<variant file="quadraped/base_elephant_death.xml"/>
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<variant file="quadraped/base_elephant_run.xml"/>
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</group>
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<material>basic_trans_spec.xml</material>
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<material>no_trans_spec.xml</material>
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</actor>
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@@ -16,5 +16,5 @@
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<variant file="quadraped/base_elephant_death.xml"/>
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<variant file="quadraped/base_elephant_run.xml"/>
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</group>
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<material>basic_trans_parallax_spec.xml</material>
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<material>no_trans_parallax_spec.xml</material>
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</actor>
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@@ -49,5 +49,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -4,24 +4,24 @@
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<float/>
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<group>
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<variant>
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<animations>
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<animation file="other/hawk_flight.dae" name="Walk" speed="10"/>
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<animation file="other/hawk_glide.dae" name="Walk" speed="3"/>
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<animation file="other/hawk_flight.dae" name="Idle" speed="40"/>
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<animation file="other/hawk_glide.dae" name="Idle" speed="3"/>
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</animations>
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<animations>
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<animation file="other/hawk_flight.dae" name="Walk" speed="10"/>
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<animation file="other/hawk_glide.dae" name="Walk" speed="3"/>
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<animation file="other/hawk_flight.dae" name="Idle" speed="40"/>
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<animation file="other/hawk_glide.dae" name="Idle" speed="3"/>
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</animations>
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<mesh>skeletal/hawk.dae</mesh>
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</variant>
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</group>
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<group>
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<variant name="hawk a">
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<textures>
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<texture file="skeletal/animal_hawk.png" name="baseTex"/>
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<texture file="skeletal/animal_hawk.png" name="baseTex"/>
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</textures>
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</variant>
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<variant name="hawk b">
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<textures>
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<texture file="skeletal/animal_hawk2.png" name="baseTex"/>
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<texture file="skeletal/animal_hawk2.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@@ -51,5 +51,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -45,5 +45,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -51,5 +51,5 @@
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -56,5 +56,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -3,35 +3,32 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Mesh">
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<animations>
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<animations>
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<animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_04.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_attack.dae" name="attack_melee" speed="100"/>
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<animation file="quadraped/feline_attack_02.dae" name="attack_melee" speed="100"/>
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<animation file="quadraped/feline_walk.dae" name="walk" speed="40"/>
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<animation file="quadraped/feline_run.dae" name="run" speed="20"/>
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<animation file="quadraped/feline_death.dae" name="Death" speed="100"/>
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<animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_idle_04.dae" name="Idle" speed="100"/>
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<animation file="quadraped/feline_attack.dae" name="attack_melee" speed="100"/>
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<animation file="quadraped/feline_attack_02.dae" name="attack_melee" speed="100"/>
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<animation file="quadraped/feline_walk.dae" name="walk" speed="40"/>
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<animation file="quadraped/feline_run.dae" name="run" speed="20"/>
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<animation file="quadraped/feline_death.dae" name="Death" speed="100"/>
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</animations>
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<mesh>skeletal/tiger.dae</mesh>
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<textures>
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<texture file="skeletal/animal_tiger.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="texture">
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<textures><texture file="skeletal/animal_tiger.png" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant frequency="100" name="Idle"/>
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<variant name="Run">
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<variant name="Run">
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<props>
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<prop actor="particle/dust_cav.xml" attachpoint="root"/>
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</props>
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@@ -4,25 +4,29 @@
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<group>
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<variant frequency="100" name="Mesh">
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<mesh>skeletal/wolf.dae</mesh>
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<animations>
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<animation file="quadraped/wolf_walk.dae" name="Walk" speed="75"/>
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<animation file="quadraped/wolf_run.dae" name="Run" speed="10"/>
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<animation file="quadraped/wolf_attack_01.dae" name="attack_melee" speed="165"/>
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<animation file="quadraped/wolf_attack_02.dae" name="attack_melee" speed="165"/>
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<animation file="quadraped/wolf_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/wolf_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/wolf_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/wolf_death_01.dae" name="death" speed="100"/>
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<animation file="quadraped/wolf_death_02.dae" name="death" speed="100"/>
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</animations>
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<animations>
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<animation file="quadraped/wolf_walk.dae" name="Walk" speed="75"/>
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<animation file="quadraped/wolf_run.dae" name="Run" speed="10"/>
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<animation file="quadraped/wolf_attack_01.dae" name="attack_melee" speed="165"/>
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<animation file="quadraped/wolf_attack_02.dae" name="attack_melee" speed="165"/>
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<animation file="quadraped/wolf_idle_01.dae" name="Idle" speed="100"/>
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<animation file="quadraped/wolf_idle_02.dae" name="Idle" speed="100"/>
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<animation file="quadraped/wolf_idle_03.dae" name="Idle" speed="100"/>
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<animation file="quadraped/wolf_death_01.dae" name="death" speed="100"/>
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<animation file="quadraped/wolf_death_02.dae" name="death" speed="100"/>
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</animations>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="fur-brown">
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<textures><texture file="skeletal/animal_wolf.png" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_wolf.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="4" name="fur-grey">
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<textures><texture file="skeletal/animal_wolf_grey.png" name="baseTex"/></textures>
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<variant frequency="4" name="fur-grey">
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<textures>
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<texture file="skeletal/animal_wolf_grey.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -33,5 +37,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -11,7 +11,9 @@
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<animation file="quadraped/zebra_death.dae" name="death" speed="100"/>
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</animations>
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<mesh>skeletal/zebra.dae</mesh>
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<textures><texture file="skeletal/animal_zebra.dds" name="baseTex"/></textures>
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<textures>
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<texture file="skeletal/animal_zebra.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@@ -27,5 +29,5 @@
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</props>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>default.xml</material>
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</actor>
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@@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<material>
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<alternative material="default.xml" quality="2"/>
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<required_texture name="baseTex"/>
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<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
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<shader effect="model"/>
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<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
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</material>
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