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Siege Artillery rework.

Thread:
https://wildfiregames.com/forum/index.php?/topic/27286-task-siege-artillery-rework/#comments

Visual improvement of siege artillery stone/bolt throwers such as:

Lithobolos.
Oxybeles.
Scorpio.
Polybolos.
Ballista.

New models, New animations, New actors.

This was SVN commit r23285.
This commit is contained in:
Alexandermb
2019-12-27 01:02:49 +00:00
parent d3ce9b05b2
commit 8cf5a9eac4
150 changed files with 3272 additions and 92 deletions
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/ammo_bolt_med.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/front_bolt_med.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/projectile_bolt_med.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/ammo_stone_lrg.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/ammo_stone_med.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/ammo_stone_sml.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/projectile_stone_lrg.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/projectile_stone_med.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="rock">
<mesh>props/siege_artillery/projectile_stone_sml.dae</mesh>
<textures>
<texture file="gaia/stone_temperate_granite.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/lever_sml.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -3,19 +3,22 @@
<castshadow/>
<group>
<variant frequency="1" name="Gastraphetes">
<mesh>props/gastraphetes.dae</mesh>
<mesh>props/siege_artillery/gastraphetes_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation event="0.92" file="mechanical/gastraphetes_attack.dae" load="0.75" name="attack_ranged" speed="100"/>
<animation file="mechanical/gastraphetes_idle.dae" name="idle" speed="100"/>
<animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Idle" speed="100" />
<animation event="0.92" load="0.70" file="mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/gastraphetes_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -7,7 +7,7 @@
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gastraphetes.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/gastraphetes.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_back.xml" attachpoint="back"/>
</props>
<textures>
@@ -11,72 +11,98 @@
</variant>
</group>
<group>
<variant frequency="1" name="Samnite-Attic-01">
<variant frequency="1" name="Camelus_Samnite-Attic-01">
<props>
<prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-02">
<variant frequency="1" name="Camelus_Samnite-Attic-02">
<props>
<prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-03">
<variant frequency="1" name="Camelus_Samnite-Attic-03">
<props>
<prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Attic-04">
<variant frequency="1" name="Camelus_Samnite-Attic-04">
<props>
<prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Samnite-Phrygian-01">
<variant frequency="1" name="Camelus_Samnite-Phrygian-01">
<props>
<prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Rome-Montefortino-01">
<variant frequency="1" name="Camelus_Rome-Montefortino-01">
<props>
<prop actor="props/units/helmets/samnite_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="6" name="Cuirass">
<variant frequency="1" name="Camelus_Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Camelus_Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="6" name="Camelus_Cuirass">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
<texture file="skeletal/samnite_isp_e_1.dds" name="Camelus_baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-tripledisc">
<variant frequency="2" name="Camelus_pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_a_1.dds" name="Camelus_baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-square">
<variant frequency="2" name="Camelus_pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_a_2.dds" name="Camelus_baseTex"/>
</textures>
</variant>
<variant frequency="2" name="pectoral-muscle">
<variant frequency="2" name="Camelus_pectoral-muscle">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
<texture file="skeletal/kart_csp_a_3.dds" name="Camelus_baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Roman Scale Mail">
<variant frequency="2" name="Camelus_Roman Scale Mail">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/>
<texture file="skeletal/rome_su1_extraordinarii.dds" name="Camelus_baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Roman Chainmail">
<variant frequency="1" name="Camelus_Roman Chainmail">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
<texture file="skeletal/rome_su3_marian_legion.dds" name="Camelus_baseTex"/>
</textures>
</variant>
</group>
@@ -89,7 +115,7 @@
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant frequency="1" name="Camelus_Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Carthaginian-Bronze-01">
<props>
<prop actor="props/units/helmets/cart_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Carthaginian-Bronze-02">
<props>
<prop actor="props/units/helmets/cart_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-Bronze-Black">
<props>
<prop actor="props/units/helmets/hele_thracian_br.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-Bronze">
<props>
<prop actor="props/units/helmets/hele_thracian_b6.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Phrygian-Bronze">
<props>
<prop actor="props/units/helmets/hele_phrygian_b10.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_citizen_soldier.xml"/>
<variant file="biped/attack_ranged_lithobolos_med_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Carthaginian-Bronze-01">
<props>
<prop actor="props/units/helmets/cart_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Carthaginian-Bronze-02">
<props>
<prop actor="props/units/helmets/cart_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-Bronze-Black">
<props>
<prop actor="props/units/helmets/hele_thracian_br.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-Bronze">
<props>
<prop actor="props/units/helmets/hele_thracian_b6.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Phrygian-Bronze">
<props>
<prop actor="props/units/helmets/hele_phrygian_b10.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_citizen_soldier.xml"/>
<variant file="biped/attack_ranged_lithobolos_med_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Carthaginian-Bronze-01">
<props>
<prop actor="props/units/helmets/cart_helmet_a.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Carthaginian-Bronze-02">
<props>
<prop actor="props/units/helmets/cart_helmet_b.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-Bronze-Black">
<props>
<prop actor="props/units/helmets/hele_thracian_br.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Thracian-Bronze">
<props>
<prop actor="props/units/helmets/hele_thracian_b6.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Phrygian-Bronze">
<props>
<prop actor="props/units/helmets/hele_phrygian_b10.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_citizen_soldier.xml"/>
<variant file="biped/attack_ranged_lithobolos_med_03.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,10 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
@@ -39,9 +40,35 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_oxybeles_fire_a.xml"/>
<variant file="biped/attack_ranged_oxybeles_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -2,10 +2,11 @@
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slave_male.xml">
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/kart_isp_e_1.dds" name="baseTex"/>
@@ -39,9 +40,35 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Greave-01">
<props>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-02">
<props>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-03">
<props>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
<variant frequency="1" name="Greave-04">
<props>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
<prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_oxybeles_fire_b.xml"/>
<variant file="biped/attack_ranged_oxybeles_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/siege_artillery/lithobolos_med_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/lithobolos_med_idle_01.dae" name="Idle" speed="100" />
<animation event="0.99" load="0.83" file="mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/lithobolos_med_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/carthaginians/lithobolos_med_infantry_a.xml" attachpoint="operator_01"/>
<prop actor="units/carthaginians/lithobolos_med_infantry_b.xml" attachpoint="operator_02"/>
<prop actor="units/carthaginians/lithobolos_med_infantry_c.xml" attachpoint="operator_03"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_ammo_med.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/oxybeles_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/oxybeles_idle_01.dae" name="Idle" speed="100" />
<animation event="0.99" load="0.25" file="mechanical/siege_artillery/oxybeles_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/oxybeles_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_ammo_med.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wagon kart rock">
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
@@ -12,11 +12,12 @@
</animations>
<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/kart_rock_packed.xml" attachpoint="cargo"/>
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/carthaginians/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_c" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
@@ -15,7 +15,7 @@
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/carthaginians/oxybeles_infantry_a.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_03.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_04.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_light_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_light_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_citizen_soldier.xml"/>
<variant file="biped/attack_ranged_lithobolos_med_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_citizen_soldier.xml"/>
<variant file="biped/attack_ranged_lithobolos_med_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant file="biped/base_citizen_soldier.xml"/>
<variant file="biped/attack_ranged_lithobolos_med_03.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_oxybeles_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/athen_epilektos_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Helmets-Pilos-01">
<props>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Boeotian-01">
<props>
<prop actor="props/units/helmets/hele_boeotian.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Illyrian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-01">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b1.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-02">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b2.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-03">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b3.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-04">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b4.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Chalcidean Helmet-05">
<props>
<prop actor="props/units/helmets/hele_chalcidean_b5.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_oxybeles_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_a"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_c"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_d"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
<mesh>props/special/wagon_two_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/lithobolos_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/lithobolos_idle_01.dae" name="Idle" speed="100" />
<animation event="0.98" load="0.38" file="mechanical/siege_artillery/lithobolos_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
</animations>
<props>
<prop actor="units/hellenes/lithobolos_infantry_a.xml" attachpoint="operator_01"/>
<prop actor="units/hellenes/lithobolos_infantry_b.xml" attachpoint="operator_02"/>
<prop actor="units/hellenes/lithobolos_infantry_b.xml" attachpoint="operator_03"/>
<prop actor="units/hellenes/lithobolos_infantry_c.xml" attachpoint="operator_04"/>
<prop actor="units/hellenes/lithobolos_infantry_d.xml" attachpoint="operator_05"/>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/lithobolos_light_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/lithobolos_light_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.38" file="mechanical/siege_artillery/lithobolos_light_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/lithobolos_light_death_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/hellenes/lithobolos_light_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/hellenes/lithobolos_light_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/siege_artillery/lithobolos_med_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/lithobolos_med_idle_01.dae" name="Idle" speed="100" />
<animation event="0.99" load="0.83" file="mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/lithobolos_med_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/hellenes/lithobolos_med_infantry_a.xml" attachpoint="operator_01"/>
<prop actor="units/hellenes/lithobolos_med_infantry_b.xml" attachpoint="operator_02"/>
<prop actor="units/hellenes/lithobolos_med_infantry_c.xml" attachpoint="operator_03"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/tower_artillery_projectile.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_ammo_med.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/oxybeles_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/oxybeles_idle_01.dae" name="Idle" speed="100" />
<animation event="0.99" load="0.25" file="mechanical/siege_artillery/oxybeles_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/oxybeles_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/hellenes/oxybeles_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/hellenes/oxybeles_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/bolt_ammo_med.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -15,8 +15,9 @@
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_c" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
@@ -14,8 +14,8 @@
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/athenians/oxybeles_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/oxybeles_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/athenians/lithobolos_infantry_d.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Thracian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_med_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,40 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Thracian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_med_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Thracian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_med_03.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Thracian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_polybolos_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_egyptian_e.xml" attachpoint="head"/>
</props>
<textures>
<texture file="skeletal/ptol_isp_a_1.png" name="baseTex"/>
<texture file="skeletal/ptol_isp_a_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Hele Thracian Helmet-01">
<props>
<prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-02">
<props>
<prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Hele Thracian Helmet-03">
<props>
<prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_polybolos_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/lithobolos_med_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/lithobolos_med_idle_01.dae" name="Idle" speed="100" />
<animation event="0.99" load="0.83" file="mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/lithobolos_med_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/ptolemies/lithobolos_med_infantry_a.xml" attachpoint="operator_01"/>
<prop actor="units/ptolemies/lithobolos_med_infantry_b.xml" attachpoint="operator_02"/>
<prop actor="units/ptolemies/lithobolos_med_infantry_c.xml" attachpoint="operator_03"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_ammo_med.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/polybolos_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.85" file="mechanical/siege_artillery/polybolos_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/ptolemies/polybolos_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -15,8 +15,9 @@
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/ptolemies/ballista_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/ballista_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="engineer_c" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
@@ -14,8 +14,8 @@
<props>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
<prop actor="units/ptolemies/spear_infantry_a.xml" attachpoint="engineer_a"/>
<prop actor="units/ptolemies/spear_infantry_b.xml" attachpoint="engineer_b"/>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_med_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_med_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_ballista_med_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_lithobolos_03.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_rome_ballista_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_scorpio_01.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_citizen_soldier.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/rome_helmet_montefortino.xml" attachpoint="helmet"/>
<prop actor="props/units/tools/siege_lever.xml" attachpoint="weapon_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a-rome-chainmail-1a">
<textures>
<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1b">
<textures>
<texture file="skeletal/rome_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-chainmail-1c">
<textures>
<texture file="skeletal/rome_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-1a">
<textures>
<texture file="skeletal/rome_subarmalis_1_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-2a">
<textures>
<texture file="skeletal/rome_subarmalis_2_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="a-rome-subarmalis-3a">
<textures>
<texture file="skeletal/rome_subarmalis_3_a.png" name="baseTex"/>
<texture file="skeletal/rome_subarmalis_1_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_scorpio_02.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/rome_ballista_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/rome_ballista_idle_01.dae" name="Idle" speed="100" />
<animation event="0.98" load="0.38" file="mechanical/siege_artillery/rome_ballista_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
</animations>
<props>
<prop actor="units/romans/ballista_operator_a.xml" attachpoint="operator_01"/>
<prop actor="units/romans/ballista_operator_b.xml" attachpoint="operator_02"/>
<prop actor="units/romans/ballista_operator_b.xml" attachpoint="operator_03"/>
<prop actor="units/romans/ballista_operator_c.xml" attachpoint="operator_04"/>
<prop actor="units/romans/ballista_operator_d.xml" attachpoint="operator_05"/>
<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/rome_ballista_02.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/rome_ballista_med_idle_01.dae" name="Idle" speed="100" />
<animation event="0.99" load="0.83" file="mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/rome_ballista_med_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/romans/ballista_med_infantry_a.xml" attachpoint="operator_01"/>
<prop actor="units/romans/ballista_med_infantry_b.xml" attachpoint="operator_02"/>
<prop actor="units/romans/ballista_med_infantry_c.xml" attachpoint="operator_03"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/stone_projectile_med.xml" attachpoint="projectile"/>
<prop actor="props/units/siege_artillery/stone_ammo_med.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele rock">
<variant frequency="1" name="Base">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
@@ -12,15 +12,17 @@
</animations>
<mesh>props/special/wagon_four_wheel_empty.dae</mesh>
<props>
<prop actor="props/units/rome_rock_packed.xml" attachpoint="cargo"/>
<prop actor="props/units/hele_rock_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
<prop actor="units/romans/ballista_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_infantry_b.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_operator_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_operator_a.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
<prop actor="units/romans/ballista_operator_a.xml" attachpoint="engineer_c" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,17 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Scorpio">
<mesh>structural/scorpio_pivot.dae</mesh>
<props>
<prop actor="units/romans/scorpio_operator.xml" attachpoint="operator"/>
<prop actor="props/units/rome_scorpio_weapon.xml" attachpoint="weapon"/>
</props>
<variant name="Type-A">
<mesh>props/siege_artillery/scorpio_01.dae</mesh>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.38" file="mechanical/siege_artillery/scorpio_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/scorpio_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/romans/scorpio_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -2,16 +2,25 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/celt_trader.dae</mesh>
<variant frequency="1" name="Base">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle1" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle2" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" id="idle3" speed="80"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Run" speed="10"/>
</animations>
<mesh>props/special/wagon_two_wheel_empty.dae</mesh>
<props>
<prop actor="units/romans/scorpio_operator.xml" attachpoint="trader"/>
<prop actor="props/units/rome_scorpio_packed_h.xml" attachpoint="donkey"/>
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/romans/trader_h.xml" attachpoint="horse"/>
<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="engineer_a" maxheight="20" minheight="-20"/>
<prop actor="units/romans/scorpio_infantry_a.xml" attachpoint="engineer_b" maxheight="20" minheight="-20"/>
</props>
<textures>
<texture file="null_white.dds" name="baseTex"/>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>player_trans.xml</material>
</actor>

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