ShieldBearer
3c5bf35f81
This was SVN commit r10288.
2011-09-16 12:20:18 +00:00
Mythos_Ruler
f8443f6ef9
Updated Greek penteconter portrait.
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This was SVN commit r10287.
2011-09-15 22:34:40 +00:00
Mythos_Ruler
9aede79908
Fixed tooltip.
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This was SVN commit r10286.
2011-09-15 21:46:25 +00:00
historic_bruno
b1d98cff04
Fixes in-game music playing (assume filename always contains ogg extension). Fixes #956 .
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This was SVN commit r10285.
2011-09-15 05:19:36 +00:00
Mythos_Ruler
170fc8e8b0
Changed selection and complete sounds.
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This was SVN commit r10284.
2011-09-15 03:56:24 +00:00
Mythos_Ruler
3ce370aadb
Walls demo
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This was SVN commit r10283.
2011-09-15 03:39:29 +00:00
Mythos_Ruler
8e0a4557ed
Fixed shields for Carth spearman.
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This was SVN commit r10282.
2011-09-14 23:34:34 +00:00
WhiteTreePaladin
45aedb2874
Should fix the music errors in Atlas (related to #956 ) thanks to Ben's suggestion. I think this should be handled at a lower level, but this should do for now.
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This was SVN commit r10281.
2011-09-14 12:46:34 +00:00
historic_bruno
da94100582
Fixes Jubot mills facing the wrong direction.
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This was SVN commit r10280.
2011-09-14 03:08:05 +00:00
WhiteTreePaladin
aba6a7f118
Reorder dialog buttons for consistency
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This was SVN commit r10279.
2011-09-14 00:43:19 +00:00
historic_bruno
d4ffe7c887
Adds Alpha number and name to main menu. Fixes #955 .
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Inverts (i)nfo button sprites.
Shrinks tooltip box so it doesn't obstruct the background.
This was SVN commit r10278.
2011-09-13 23:58:16 +00:00
Mythos_Ruler
4d40c8dc7d
Berry bush updates.
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This was SVN commit r10276.
2011-09-13 23:32:12 +00:00
historic_bruno
c3075c8e5b
Fixes AI building angles to face bottom right corner of the map.
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Cleans up the same concept in random maps.
This was SVN commit r10275.
2011-09-13 22:51:43 +00:00
OmriLahav
d63e9eaef4
This was SVN commit r10274.
2011-09-13 16:28:40 +00:00
ShieldBearer
cbc1198f19
This was SVN commit r10273.
2011-09-13 15:49:25 +00:00
WhiteTreePaladin
b65b7d95e7
Make the progress bar finish early so that the user can actually see it finish. Display percent progress rather than details.
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This was SVN commit r10272.
2011-09-13 12:24:13 +00:00
ShieldBearer
348fa3347c
This was SVN commit r10271.
2011-09-13 08:32:34 +00:00
Mythos_Ruler
e219bb5832
Different decal
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This was SVN commit r10270.
2011-09-13 04:56:46 +00:00
WhiteTreePaladin
95d36130e4
Gave more room to chat portion of game setup screen. If we need more room for player slots later, we can always take some from the chat space.
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This was SVN commit r10268.
2011-09-13 02:02:36 +00:00
WhiteTreePaladin
c362ce0565
Convert spaces to tabs in main menu files
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This was SVN commit r10267.
2011-09-13 01:28:49 +00:00
Mythos_Ruler
a69f957c86
More entity tweaks. Alexander and Cretan Archer.
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This was SVN commit r10266.
2011-09-13 01:13:29 +00:00
Mythos_Ruler
8a3318240f
Updated tooltips.
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This was SVN commit r10265.
2011-09-13 01:08:50 +00:00
WhiteTreePaladin
7e6098a19f
Remove exit button from corner of main menu screen
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This was SVN commit r10264.
2011-09-13 01:06:29 +00:00
WhiteTreePaladin
97e4f0fd5d
Update alpha version label, change default single player map, update scripts music system
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This was SVN commit r10263.
2011-09-13 00:45:33 +00:00
Pureon
eb5a83fc8f
New Carthaginian camel trader
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This was SVN commit r10262.
2011-09-12 23:58:11 +00:00
Mythos_Ruler
782bf32e53
This was SVN commit r10261.
2011-09-12 23:35:48 +00:00
Mythos_Ruler
bf8a0bda32
Berry Bushes texture
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This was SVN commit r10260.
2011-09-12 22:47:09 +00:00
Mythos_Ruler
e9d7aa1879
Tweaked the female building animation speed.
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This was SVN commit r10259.
2011-09-12 20:46:20 +00:00
fcxSanya
eccf787ec8
Fix test for GuiInterface. Fixes #957 .
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This was SVN commit r10258.
2011-09-12 14:57:58 +00:00
ShieldBearer
6629323f8d
This was SVN commit r10257.
2011-09-12 10:47:33 +00:00
WhiteTreePaladin
b1247e77cd
fix start/stop music in settings, double ingame menu speed
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This was SVN commit r10256.
2011-09-12 02:21:20 +00:00
WhiteTreePaladin
b50fa144f3
The underlying sound system needs some work, so just get scripts sound working better.
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This was SVN commit r10255.
2011-09-11 22:42:40 +00:00
Pureon
9c66b4d4f3
Cart scout tower model updates
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This was SVN commit r10254.
2011-09-11 19:44:28 +00:00
Pureon
c198e27e89
Updates to Cart civ centre and wall tower
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This was SVN commit r10253.
2011-09-11 19:16:10 +00:00
OmriLahav
f21eb03bf2
This was SVN commit r10252.
2011-09-11 17:46:26 +00:00
ShieldBearer
bdc1946dc3
This was SVN commit r10251.
2011-09-11 14:08:48 +00:00
ShieldBearer
cccfaecdfe
This was SVN commit r10250.
2011-09-11 13:30:16 +00:00
WhiteTreePaladin
be69735582
Trying to clean up music in the scripts. It is still broken.
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This was SVN commit r10249.
2011-09-11 03:30:41 +00:00
Mythos_Ruler
7d95a68a20
This was SVN commit r10248.
2011-09-11 03:06:59 +00:00
janwas
80df13f47b
add support for recursive mutex on windows; ensure h_mgr uses them (pthread doesnt guarantee default type is recursive)
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This was SVN commit r10247.
2011-09-10 22:51:51 +00:00
Mythos_Ruler
579f1acb6f
A couple of new loading screen "tips."
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This was SVN commit r10246.
2011-09-10 22:08:44 +00:00
Mythos_Ruler
424410ea07
Some portrait updates.
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This was SVN commit r10245.
2011-09-10 21:27:51 +00:00
Mythos_Ruler
96787667cb
Scorpio tweaks
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This was SVN commit r10244.
2011-09-10 20:17:24 +00:00
janwas
78fe8e1e62
h_mgr: fix simple double-free warning triggered at shutdown when an object's child was freed AND the all objects were forcibly freed (complicated by the fact that the pool allocator overwrites freed storage, which made this appear to be a tag conflict).
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fixes #860 , #915 , #920
This was SVN commit r10243.
2011-09-10 20:04:01 +00:00
Mythos_Ruler
f7a7e9765a
Moved Roman Scorpion to Public as an Alpha 7 Easter Egg.
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This was SVN commit r10242.
2011-09-10 19:38:29 +00:00
Mythos_Ruler
7e3ca5516f
Projectile work on Carth Ballista actor.
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This was SVN commit r10241.
2011-09-10 19:27:36 +00:00
Pureon
7c0c044fa8
Kart ballista shifted root, smoothed some faces, uv edits
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This was SVN commit r10240.
2011-09-10 09:34:50 +00:00
WhiteTreePaladin
db137737ba
Because we don't randomly change to new tracks and some of the existing ambient ones are too annoying if played constantly, we'll just set a default for now.
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This was SVN commit r10239.
2011-09-10 01:49:30 +00:00
Mythos_Ruler
d2adbca5c6
Updated shrouds texture.
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This was SVN commit r10238.
2011-09-09 20:00:21 +00:00
ShieldBearer
a4bf03996b
This was SVN commit r10237.
2011-09-09 09:55:22 +00:00
ShieldBearer
5233e4c0a7
This was SVN commit r10236.
2011-09-09 09:25:24 +00:00
Mythos_Ruler
f2de3ea2ee
Tweaked death anim speeds.
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This was SVN commit r10235.
2011-09-09 01:24:47 +00:00
Mythos_Ruler
2f1f528f1c
Capes for Gallic mercenary swordsmen
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This was SVN commit r10234.
2011-09-09 01:12:32 +00:00
historic_bruno
0eeffd05bd
Adds max player population to sim state, based on patch from quantumstate. Fixes #951 .
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This was SVN commit r10233.
2011-09-09 00:45:06 +00:00
historic_bruno
b8a375656e
Fixes bug in player init (AI is configured by game setup, not always matching map settings).
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This was SVN commit r10232.
2011-09-09 00:28:56 +00:00
Pureon
486e002008
Giraffe, infant, lion, lioness death animations
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This was SVN commit r10231.
2011-09-08 22:56:01 +00:00
Mythos_Ruler
3082da9be9
Fixed
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This was SVN commit r10230.
2011-09-08 21:50:00 +00:00
feneur
d5c664e36e
# In-game manual updated to mention AI, map filters, and random maps.
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This was SVN commit r10229.
2011-09-08 17:21:52 +00:00
Mythos_Ruler
3eb4d73438
This was SVN commit r10228.
2011-09-08 09:13:54 +00:00
ShieldBearer
0e5ef2f2e8
This was SVN commit r10227.
2011-09-08 07:26:20 +00:00
Mythos_Ruler
0a168f8436
This was SVN commit r10226.
2011-09-08 07:09:33 +00:00
ShieldBearer
f489e1205a
new icons for the embassies
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This was SVN commit r10225.
2011-09-08 07:04:46 +00:00
Mythos_Ruler
aa6ad53e80
Shroud texture for ships
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This was SVN commit r10224.
2011-09-08 07:00:00 +00:00
ShieldBearer
255bb29ab8
This was SVN commit r10223.
2011-09-08 06:00:33 +00:00
ShieldBearer
5f720dcace
This was SVN commit r10222.
2011-09-08 05:56:54 +00:00
WhiteTreePaladin
10b94a6741
Until we deal with networked mode, return to main menu after match. Removed some console.write statements.
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This was SVN commit r10220.
2011-09-08 04:18:12 +00:00
WhiteTreePaladin
bab589e8a3
Tweaked game setup screen options area.
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This was SVN commit r10219.
2011-09-08 04:04:04 +00:00
WhiteTreePaladin
d22656034e
Tweaked summary screen.
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This was SVN commit r10218.
2011-09-08 03:59:12 +00:00
WhiteTreePaladin
238792a524
Reworked game setup and loading screens, and adjusted title decoration for some windows.
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This was SVN commit r10217.
2011-09-08 03:49:57 +00:00
Mythos_Ruler
19e258d36c
Oasis tweaks.
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Oasis III with 2 Carthage players.
Updated animations for Italian swordsman.
New portrait for shipyard.png
#Islands random map script.
This was SVN commit r10216.
2011-09-08 03:35:31 +00:00
historic_bruno
c12d2ac0be
This was SVN commit r10215.
2011-09-08 03:03:08 +00:00
historic_bruno
9e2d97a9c0
Fixes actor viewer button (label didn't update after switching tools).
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This was SVN commit r10214.
2011-09-08 03:00:56 +00:00
Mythos_Ruler
06d95fb861
This was SVN commit r10213.
2011-09-08 00:39:57 +00:00
Mythos_Ruler
8fa5e80043
Carthage building names.
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This was SVN commit r10212.
2011-09-08 00:20:00 +00:00
WhiteTreePaladin
bc59102801
Make menu start out higher so that it is not visible when it is not opened (it appeared as a gold band around menu button)
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This was SVN commit r10211.
2011-09-08 00:19:38 +00:00
Pureon
b6f1251089
cart mechanical siege ballista xml
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This was SVN commit r10210.
2011-09-07 23:43:24 +00:00
Pureon
4332f37462
Siege ballista entity setup
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This was SVN commit r10209.
2011-09-07 23:38:44 +00:00
Pureon
2a0c04c930
Fix prop error on cart wall towers
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This was SVN commit r10208.
2011-09-07 23:26:18 +00:00
Mythos_Ruler
cd3277d101
Maps fix #950 .
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#New units for Carthage.
This was SVN commit r10206.
2011-09-07 23:01:54 +00:00
historic_bruno
e3c3dd1026
Fixes missing template in Bridge Demo map.
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This was SVN commit r10205.
2011-09-07 22:04:15 +00:00
Pureon
f6120eb8e6
Carthaginian ballista unit
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This was SVN commit r10204.
2011-09-07 21:37:14 +00:00
Mythos_Ruler
a088a9e3aa
This was SVN commit r10203.
2011-09-07 21:26:17 +00:00
janwas
63c7d3d52f
fix warning about missing registry key (happens on one system for unknown reasons)
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see
http://www.wildfiregames.com/forum/index.php?showtopic=14058&pid=225336&st=50&#entry225336
This was SVN commit r10202.
2011-09-07 19:15:20 +00:00
WhiteTreePaladin
185571845f
Renaming cancel button to main menu which makes more sense when returning from a match.
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This was SVN commit r10201.
2011-09-07 02:07:38 +00:00
WhiteTreePaladin
b65f8ae23a
Return to game setup directly from the summary screen. (BFME2 does this; will see if it's any good.)
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This was SVN commit r10200.
2011-09-07 02:03:11 +00:00
WhiteTreePaladin
550cac253d
Resize stances panel to fit better and move delete command to end of list.
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This was SVN commit r10199.
2011-09-07 01:54:08 +00:00
Mythos_Ruler
3f0f1f78fb
Portraits for Carthaginian Bireme and Quinquereme.
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This was SVN commit r10198.
2011-09-07 01:51:09 +00:00
WhiteTreePaladin
85f60c4d28
New session tooltip colors and some code cleanup.
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This was SVN commit r10197.
2011-09-07 01:43:56 +00:00
ryan827
56ce7f7809
Added new sounds for mining and lumbering
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- Ryan
This was SVN commit r10196.
2011-09-06 21:43:19 +00:00
ryan827
21c52b5dcd
Added new sounds for mining and lumbering
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- Ryan
This was SVN commit r10195.
2011-09-06 21:37:49 +00:00
WhiteTreePaladin
7a7ebaa983
Allow ingame menu to reverse, add sounds to all menu buttons, and some organizing and cleanup
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This was SVN commit r10194.
2011-09-06 18:15:27 +00:00
Mythos_Ruler
1a76c3b848
Tweaked Sicilia map.
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This was SVN commit r10193.
2011-09-06 05:16:44 +00:00
historic_bruno
81191a6ea7
Fixes garrisoned units disappearing when eject occurs too frequently. See #910 .
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This was SVN commit r10192.
2011-09-06 03:11:16 +00:00
Mythos_Ruler
0210288ef1
Sacred Band Cavalry Easter egg unit. Trainable from the Carthaginian Tophet structure.
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This was SVN commit r10191.
2011-09-06 02:15:35 +00:00
historic_bruno
8b33f5cfd2
Fixes UI becoming unresponsive when ordering units to garrison.
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This was SVN commit r10190.
2011-09-06 02:06:24 +00:00
Mythos_Ruler
e100f7264b
This was SVN commit r10189.
2011-09-05 19:10:27 +00:00
ShieldBearer
db3deba8dd
This was SVN commit r10187.
2011-09-05 10:32:37 +00:00
ShieldBearer
d9a56d2765
This was SVN commit r10185.
2011-09-05 04:24:26 +00:00
Mythos_Ruler
c4eb410d0d
Fixed devotio calling missing texture.
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This was SVN commit r10184.
2011-09-04 22:31:13 +00:00
Pureon
5b120012df
cart long wall gate upgrade mesh and actor
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This was SVN commit r10183.
2011-09-04 12:35:47 +00:00
WhiteTreePaladin
cf667d335a
Reorganize sound functions, play new defeat music, clean up some tab versus space issues.
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This was SVN commit r10182.
2011-09-04 01:54:54 +00:00
ShieldBearer
d578f53ee2
This was SVN commit r10181.
2011-09-03 16:30:29 +00:00
ShieldBearer
ac76bd6fef
Carth Bireme Update
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This was SVN commit r10180.
2011-09-03 05:06:36 +00:00
WhiteTreePaladin
dfcabe4db3
Adjust main menu background scrolling speed and make submenu use random sounds when opening.
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This was SVN commit r10179.
2011-09-03 03:18:40 +00:00
WhiteTreePaladin
8f26bff788
Fix menu and dev commands overlay issue. Add music to Carthage civ file.
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This was SVN commit r10177.
2011-09-03 02:12:14 +00:00
Ykkrosh
cb7a4f8b1a
Hopefully fix replay mode
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This was SVN commit r10175.
2011-09-02 23:47:26 +00:00
Mythos_Ruler
33fef3a6fb
This was SVN commit r10174.
2011-09-02 22:51:42 +00:00
Mythos_Ruler
832c4d3a57
Added Carthage to Serengeti map. Tweaks to Celt SB and Celtic "Trireme."
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This was SVN commit r10173.
2011-09-02 22:10:47 +00:00
Mythos_Ruler
cef1c1b69a
Some updated portraits.
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This was SVN commit r10172.
2011-09-02 21:46:32 +00:00
OmriLahav
e0ed496458
This was SVN commit r10170.
2011-09-02 14:45:58 +00:00
historic_bruno
89532feab6
Fixes Atlas file open dialog on OS X (filters not shown by default in wxOSX 2.9).
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This was SVN commit r10168.
2011-09-02 02:27:55 +00:00
historic_bruno
706153f8ee
This was SVN commit r10167.
2011-09-02 00:40:00 +00:00
historic_bruno
e847f5f69e
Removes old mapgen scripts.
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This was SVN commit r10166.
2011-09-02 00:37:23 +00:00
WhiteTreePaladin
05c5596827
Fix squished menu background and make clicking on background hide the submenu
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This was SVN commit r10165.
2011-09-02 00:33:19 +00:00
historic_bruno
ec6b9dfc28
Fixes broken color to string conversion in UI. Fixes #939 .
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This was SVN commit r10164.
2011-09-02 00:24:30 +00:00
Mythos_Ruler
65f3126f04
Fixed the rocks on the left edge of this menu background piece. Just need someone to tweak up the code so it isn't crunched. :)
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This was SVN commit r10163.
2011-09-01 21:56:45 +00:00
Mythos_Ruler
a28a5ef934
This was SVN commit r10162.
2011-09-01 19:59:07 +00:00
Mythos_Ruler
e2ad017092
Carthaginian entity tweaks. Made Super Dock construct biremes and quinqueremes. Adjusted cost and health for embassies. Made the commercial port less expensive.
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This was SVN commit r10161.
2011-09-01 19:30:56 +00:00
ShieldBearer
48aabdf177
This was SVN commit r10160.
2011-09-01 11:08:46 +00:00
historic_bruno
90fdd26cf1
Sets default wxFileDialog filters in Atlas.
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This was SVN commit r10159.
2011-09-01 04:47:45 +00:00
WhiteTreePaladin
d5b8a39fdd
Fix misaligned text in dialogs
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This was SVN commit r10158.
2011-09-01 03:27:30 +00:00
WhiteTreePaladin
5c7b1d8241
Make pause text larger
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This was SVN commit r10157.
2011-09-01 02:54:05 +00:00
WhiteTreePaladin
ee0c812b67
Tweaked style of manual and history
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This was SVN commit r10156.
2011-09-01 02:49:02 +00:00
WhiteTreePaladin
142bd05380
Menu: removed autohiding, doubled speed, added sound effects. GUI art: changed gold titlebar back to bronze, made progressbar consistent with titlebar. Repositioned start game button.
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This was SVN commit r10155.
2011-09-01 02:36:38 +00:00
historic_bruno
1389f11b6e
Applies Yves' latest patch for premake4.
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Fixes test generation path in XCode and MSVC.
Fixes PCH dependency tracking in GCC. Fixes #903 .
Fixes PCH being included in its own input (caused GCC bus error).
Ensures premake4 gets rebuilt on *nix after running clean-workspaces.sh.
Updates Windows premake4 binary.
This was SVN commit r10154.
2011-09-01 01:58:04 +00:00
historic_bruno
1433bd9ad9
Fixes gaia animals without UnitAI (e.g. fish) blocking foundation construction, by destroying them. Fixes #936 .
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This was SVN commit r10153.
2011-08-31 23:41:55 +00:00
Mythos_Ruler
2d10077581
This was SVN commit r10152.
2011-08-31 16:04:49 +00:00
Mythos_Ruler
a267c64ff7
Gold border frame
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This was SVN commit r10151.
2011-08-31 15:54:44 +00:00
WhiteTreePaladin
0fe7cd7edc
Some small layout alignment tweaks/fixes
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This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
WhiteTreePaladin
c23497f326
Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
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This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
WhiteTreePaladin
7d2411e6cb
Convert win / loss dialogs to new style.
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This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
WhiteTreePaladin
2469fdf8c6
Convert delete dialog to new style. Fixes #937
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This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
WhiteTreePaladin
9a00398e24
Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
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This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
Mythos_Ruler
b48c35c512
After a lot of playtesting, I've adjusted the build limits on the Fortresses and Scout Towers. See if these are 'ok'.
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This was SVN commit r10145.
2011-08-31 02:07:35 +00:00
Mythos_Ruler
cda3a7eedf
Tweaked ship health and Super Dock health.
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Disabled <TerritoryDecay> for some miscellaneous things.
This was SVN commit r10144.
2011-08-31 01:08:58 +00:00
historic_bruno
07d48a5c9a
Prevents gaia buildings from decaying in enemy territories.
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This was SVN commit r10143.
2011-08-30 23:53:34 +00:00
Mythos_Ruler
7429cc2b95
Updated Cart trireme portrait.
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Added Carthaginians to map.
This was SVN commit r10142.
2011-08-30 23:28:49 +00:00
EmjeR
fd52ec7786
This was SVN commit r10141.
2011-08-30 23:23:51 +00:00
historic_bruno
1ff6d44f9e
Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859 .
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This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
EmjeR
a9e3368c8b
Persian Trireme Updated
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This was SVN commit r10139.
2011-08-30 22:24:07 +00:00
Mythos_Ruler
4530b45665
Updated Carth Sandbox.
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This was SVN commit r10138.
2011-08-30 21:30:16 +00:00
Pureon
8a096711ae
Update to Italian embassy building
...
This was SVN commit r10137.
2011-08-30 20:14:18 +00:00
Mythos_Ruler
7b4f6dece1
Props for the Iberian embassy.
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This was SVN commit r10136.
2011-08-30 05:11:22 +00:00
Mythos_Ruler
05afd7796c
Improvements to the Cart Wall entities and to the general wall templates.
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Removed pop bonus for embassies.
This was SVN commit r10135.
2011-08-30 00:01:07 +00:00
historic_bruno
e8253249a2
Switches Atlas player panel to our custom ColourDialog for consistency.
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This was SVN commit r10134.
2011-08-29 22:27:58 +00:00
historic_bruno
fc7d303ee4
Adjusts Atlas sidebar and bottombar to look better on different platforms.
...
This was SVN commit r10133.
2011-08-29 22:12:20 +00:00
Pureon
a4fbf46deb
Updates to Carthaginian building models
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This was SVN commit r10132.
2011-08-29 20:07:26 +00:00
historic_bruno
6366ad728f
Fixes Atlas toolbar in wxOSX (only Realize() it after creation).
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Fixes terrain preview not displaying first page in wxOSX.
Formats terrain page labels more nicely.
Adds a bunch of tooltips.
This was SVN commit r10131.
2011-08-29 03:50:29 +00:00
WhiteTreePaladin
ded514644e
Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
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This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
historic_bruno
769a927446
Changes Atlas toolbar construction to use CreateToolBar instead of explicitly setting it (which doesn't work on wxOSX 2.9).
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Adds a call to Atlas_GLSetCurrent after setting Atlas resolution on OS X
(otherwise the canvas doesn't seem to update properly).
This was SVN commit r10129.
2011-08-28 21:10:45 +00:00
Mythos_Ruler
c1b6b6d76e
This was SVN commit r10128.
2011-08-28 19:50:46 +00:00
Mythos_Ruler
ce17fc4e3f
This was SVN commit r10127.
2011-08-28 19:49:46 +00:00
Pureon
ba4de704b0
Carthaginian building updates
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This was SVN commit r10126.
2011-08-28 17:44:35 +00:00
ShieldBearer
8c09b777e2
This was SVN commit r10125.
2011-08-28 10:58:12 +00:00
Pureon
3dc491efb7
Updates to Carthaginian buildings
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This was SVN commit r10124.
2011-08-28 10:34:39 +00:00
historic_bruno
47e1e23721
Fixes bug on object panel (assert fail when map was loaded before the panel was displayed).
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This was SVN commit r10123.
2011-08-28 05:57:09 +00:00
WhiteTreePaladin
4185aa348a
change button height from 32 to 28
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This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
WhiteTreePaladin
ad6c4b6abe
removed close button from ingame menu, updated button texture
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This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
WhiteTreePaladin
ab5d1f8482
Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
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This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
WhiteTreePaladin
6146d948ad
hide yellow border between main menu and submenu
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This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
historic_bruno
f2b61d2e56
Fixes Atlas canvas on OS X (needs to be shown before setting GL context - fixes invalid drawable error).
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This was SVN commit r10118.
2011-08-28 00:28:06 +00:00
historic_bruno
cd6ce56632
Fixes some Atlas button layouts with wxWidgets 2.9 (wxGridSizer seems preferable to wxBoxSizer for equally sized buttons).
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This was SVN commit r10117.
2011-08-27 23:43:18 +00:00
WhiteTreePaladin
52b73d4445
Make ingame exit button leave the current game rather than exit the entire program
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This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
WhiteTreePaladin
0e81ee4f60
Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
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This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
WhiteTreePaladin
e933986351
removed session dialog, updated ingame menu
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This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
Pureon
e33124631b
Projectile nodes added to civ centre mesh
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This was SVN commit r10113.
2011-08-27 21:35:34 +00:00
WhiteTreePaladin
3b958b4a1c
Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
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This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
WhiteTreePaladin
abda9576b1
Updated panel style and made main menu "x" exit game without confirmation
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This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
WhiteTreePaladin
ae866e2cb4
Fix typo in tooltip
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This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
WhiteTreePaladin
e1cb8f6e10
Update main menu buttons tooltip text
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This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
WhiteTreePaladin
e909567004
Convert most dialogs over to new style
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This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
WhiteTreePaladin
2915e9a85e
Update submenu code
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This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
Ykkrosh
8729d1115d
Render territory borders in non-shader render path.
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Add basic support for fixed-function implementations of shader API.
This was SVN commit r10106.
2011-08-27 14:31:24 +00:00
ShieldBearer
9d25dad969
This was SVN commit r10105.
2011-08-27 13:18:35 +00:00
Pureon
be02410dd4
Updates to cart civ centre and superdock meshes
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This was SVN commit r10104.
2011-08-27 11:01:09 +00:00
WhiteTreePaladin
fc958db168
moved some buttons to second tier, updated style of history section
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This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
historic_bruno
29dc9c3094
Fixes bug in Atlas player panel (AtIter definition must be checked before incrementing).
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This was SVN commit r10102.
2011-08-26 22:58:55 +00:00
Mythos_Ruler
dace16913f
Update to Carthaginian Sandbox
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This was SVN commit r10101.
2011-08-26 22:37:02 +00:00
Mythos_Ruler
fcc02d85c4
This was SVN commit r10100.
2011-08-26 22:35:07 +00:00
historic_bruno
bb77e3a300
Changes player panel spin controls to use default style.
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This was SVN commit r10099.
2011-08-26 22:11:30 +00:00
WhiteTreePaladin
53de4a8d5d
remove ghost=true to allow clicking on communication buttons
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This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
WhiteTreePaladin
9f6f4d8bd1
Beginning of the submenu
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This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
WhiteTreePaladin
072751858b
polish the alpha version label
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This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
historic_bruno
2d1fe050b9
Fixes use of deprecated wxWidgets constants as they don't work on all platforms (only when the library was built with WXWIN_COMPATIBILITY_2_6).
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This was SVN commit r10095.
2011-08-26 01:56:14 +00:00
Pureon
9090545852
Scenario only embassy simulation template
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This was SVN commit r10094.
2011-08-25 23:43:03 +00:00
Pureon
0a3b120aa8
Basic Italiote embassy mesh placeholder
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This was SVN commit r10093.
2011-08-25 23:07:22 +00:00
Pureon
b059824b76
Cart embassy updates
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This was SVN commit r10092.
2011-08-24 23:14:15 +00:00
Pureon
cbebe83b37
Cart celtic embassy update
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This was SVN commit r10091.
2011-08-24 21:03:28 +00:00
Mythos_Ruler
f9ef989f6d
Carthage embassy and unit updates.
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Some Barracks cost updates.
This was SVN commit r10090.
2011-08-24 19:30:06 +00:00
janwas
9a53cc1395
__SSE[2]__ didn't work on MSVC/ICC after all; introduce HAVE_SSE[2] instead
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This was SVN commit r10089.
2011-08-24 09:23:44 +00:00
WhiteTreePaladin
1890b1df49
Align tags to avoid confusion
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This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
WhiteTreePaladin
81121ca1e8
Add alpha warning back
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This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
WhiteTreePaladin
bf5e94c6e4
Adjusted main menu panel background
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This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
WhiteTreePaladin
8a4443e4c7
Update styles to match mockup better
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This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
historic_bruno
37dad6eb62
This was SVN commit r10084.
2011-08-24 02:54:31 +00:00
historic_bruno
85336397a3
Don't render neutral territory borders on minimap.
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This was SVN commit r10083.
2011-08-24 00:28:48 +00:00
historic_bruno
f9dc6d9d69
Removes superfluous test build configuration from premake4.
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This was SVN commit r10082.
2011-08-24 00:15:00 +00:00
historic_bruno
60985a3bc9
Fixes training queue behavior when spawning fails due to lack of space (the queue will be blocked). Fixes #893 .
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Changes training queue to support partial batch success and removal.
This was SVN commit r10081.
2011-08-23 22:43:34 +00:00
Pureon
9e487bac30
Carthaginian embassy buildings update
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This was SVN commit r10080.
2011-08-23 21:09:13 +00:00
Ykkrosh
13dc7a9210
Fix non-PCH build
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This was SVN commit r10079.
2011-08-23 17:48:06 +00:00
Mythos_Ruler
192107a522
New "standing stone" treasures.
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Updated Gallic Fields with Standing Stone treasures.
Updated Celtic Temple to not use the large celt_struct texture. One more
building to go before we can delete this texture forever.
This was SVN commit r10078.
2011-08-23 06:24:05 +00:00
Mythos_Ruler
d204180ed0
Road demo map
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This was SVN commit r10077.
2011-08-23 04:07:43 +00:00
WhiteTreePaladin
976529d280
Fix size issue with main menu panel shading
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This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
WhiteTreePaladin
762aad3be5
Clean up some styles
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This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
Mythos_Ruler
eb9d5c9f39
This was SVN commit r10074.
2011-08-23 03:38:45 +00:00
Mythos_Ruler
05122a4e80
This was SVN commit r10073.
2011-08-23 03:38:32 +00:00
WhiteTreePaladin
dc2b2aeff4
Converted some more screens over
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This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
Mythos_Ruler
a5a8367ed8
#Temperate stone road decals.
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This was SVN commit r10071.
2011-08-23 03:08:18 +00:00
Mythos_Ruler
c84d31e298
Cart tophet extra building.
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Touched up the smoke particle.
Took territory effect away from Super Dock.
Touched up the Cart temple footprint.
This was SVN commit r10069.
2011-08-23 01:44:01 +00:00
WhiteTreePaladin
605e9f97bf
Update chat dialog and some labels in game setup to new style
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This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
WhiteTreePaladin
0cd825e552
Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
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This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
Pureon
f627229294
kart embassy actor and mesh commit
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This was SVN commit r10066.
2011-08-22 23:14:07 +00:00
Ykkrosh
e13aeee36c
Report desktop display size (not just window size)
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This was SVN commit r10065.
2011-08-22 22:34:59 +00:00
historic_bruno
27e5581d27
Fixes Atlas player panel getting out of sync with simulation. Fixes #927 .
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Fixes object panel not being notified of map loading.
Fixes bug where opening a new map before using the player panel
prevented default player data being displayed for new players.
Fixes wxGTK 2.8 bug: wxChoicebook control doesn't update the choice
control when adding/removing pages.
Notifies player that deleting player in Atlas will delete all their
objects (and gives them the option).
Changes DeleteObject to DeleteObjects to support multiple selections.
Implements undo for map resize (experimental).
Removes annoying debug message from attempted undo of map settings.
Tweaks a few Atlas UI controls.
This was SVN commit r10064.
2011-08-22 21:45:39 +00:00
Mythos_Ruler
a4dc290c23
Map tweaks.
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This was SVN commit r10063.
2011-08-22 19:15:55 +00:00
WhiteTreePaladin
da438151f0
adjust border around pre-release warning text
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This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
WhiteTreePaladin
d9c65c82cf
More work on main menu, and added new button style
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This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
ShieldBearer
32f68b7a4b
This was SVN commit r10060.
2011-08-22 12:10:22 +00:00
janwas
ed959b8da7
minor fixes: add missing arena.cpp; add required NONCOPYABLE annotation; fix UNUSED2 to work in the case of references.
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This was SVN commit r10059.
2011-08-22 08:54:56 +00:00
WhiteTreePaladin
a6f5784c5c
Remove junk characters from beginning of Alpha Warning
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This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
WhiteTreePaladin
f2f0263a3d
Made menu panel use a more relative layout to work better with lower resolutions
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This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
historic_bruno
9af4851508
Adds few more animation to Atlas actor viewer (promotion, feeding, garrisoned).
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This was SVN commit r10056.
2011-08-22 04:11:21 +00:00
Pureon
4bd86230b1
Old Cart civ centre files renamed
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This was SVN commit r10055.
2011-08-21 16:10:17 +00:00
Pureon
b37185f6db
Cart civ centre update
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This was SVN commit r10054.
2011-08-21 16:06:20 +00:00
janwas
6c859fc6bb
add documentation on pointer types and RESTRICT as per yesterday's meeting
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This was SVN commit r10053.
2011-08-21 15:09:09 +00:00
Ykkrosh
509f4387d7
Fix build
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This was SVN commit r10052.
2011-08-21 13:10:44 +00:00
janwas
881d3cebf4
lay groundwork for more efficient and flexible allocators. add new sysdep/vm that provides access to additional features on Windows (large pages, autocommit). add Pool/Arena allocators that avoid overhead and support arbitrary storage (not just the expensive virtual memory allocator in DynArray)
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This was SVN commit r10051.
2011-08-21 11:00:09 +00:00
janwas
3eb1ed0139
(actually remove)
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This was SVN commit r10050.
2011-08-21 10:31:23 +00:00
janwas
c26a369762
remove Bucket allocator (superseded by upcoming Arena/Pool with expandable Storage policies)
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This was SVN commit r10049.
2011-08-21 10:30:35 +00:00
Mythos_Ruler
1c2472e67a
Lowered TerritoryDecay from 20 to 5 (hps).
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Disabled territory decay for Docks.
This was SVN commit r10048.
2011-08-21 05:06:05 +00:00
Mythos_Ruler
6368331412
Map tweaks.
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This was SVN commit r10047.
2011-08-21 02:13:34 +00:00
Mythos_Ruler
d92e74ee51
This was SVN commit r10046.
2011-08-21 01:02:01 +00:00
historic_bruno
730a89152c
Fixes typecast performance warning in MSVC.
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This was SVN commit r10045.
2011-08-21 00:09:28 +00:00
janwas
5406a68959
feature request by philip: instead of refusing to load textures larger than the OpenGL limit, ensure they have mipmaps (unless it's s3tc, which would be too expensive to recompress) and skip levels until it fits
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This was SVN commit r10043.
2011-08-20 17:56:12 +00:00
Ykkrosh
36d897c694
# New menu background image
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This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
Mythos_Ruler
d05d410b46
thicker mast
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This was SVN commit r10041.
2011-08-20 16:17:51 +00:00
Mythos_Ruler
82e044c790
This was SVN commit r10040.
2011-08-20 05:59:25 +00:00
Mythos_Ruler
947efe70d1
#Greek trireme changes.
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This was SVN commit r10039.
2011-08-20 05:12:32 +00:00
ShieldBearer
5d116c2b8f
This was SVN commit r10038.
2011-08-19 14:27:40 +00:00
Ykkrosh
5f07107609
Fix build with wxWidgets 2.9
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This was SVN commit r10037.
2011-08-18 23:38:11 +00:00
Ykkrosh
49af1880f8
Fix tests
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This was SVN commit r10035.
2011-08-18 21:12:15 +00:00
Ykkrosh
308cb26dd4
# Health decay for buildings not in a civ center's territory.
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This was SVN commit r10034.
2011-08-18 20:28:53 +00:00
Ykkrosh
6b26820090
Build fix
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This was SVN commit r10033.
2011-08-18 11:16:52 +00:00
Mythos_Ruler
5c3f3c2e15
This was SVN commit r10032.
2011-08-18 04:05:10 +00:00
historic_bruno
36c6318296
This was SVN commit r10031.
2011-08-18 03:28:32 +00:00
Mythos_Ruler
a0fb46b5d6
#3rd new Celtic Market. :)
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#Horse fauna entity.
This was SVN commit r10030.
2011-08-18 00:33:22 +00:00
historic_bruno
89c22993a4
Adds terrain fill (bucket) tool to Atlas.
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This was SVN commit r10029.
2011-08-17 23:44:52 +00:00
Mythos_Ruler
5a2d7365f9
This was SVN commit r10028.
2011-08-17 21:58:50 +00:00
Ykkrosh
b12845e6b4
Avoid shaders on GeForce FX, for performance.
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Update list of Intel device names.
This was SVN commit r10027.
2011-08-17 21:42:32 +00:00
Ykkrosh
8872bad668
AoEO BAR compatibility in AoE3Ed
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This was SVN commit r10026.
2011-08-17 16:17:22 +00:00
Ykkrosh
e8f6be0bf3
Fix GCC build (only reference SIMD types when supported by the compiler (though this might not work in MSVC))
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This was SVN commit r10025.
2011-08-17 13:41:25 +00:00
janwas
9f97610cb2
refactor: remove "wrapping" and "read" functionality for DynArray (in preparation for replacing it with template policies for more flexible Pool etc.)
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This was SVN commit r10024.
2011-08-17 08:38:53 +00:00
Mythos_Ruler
939f056794
Preliminary work on Roman units.
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This was SVN commit r10023.
2011-08-17 07:23:54 +00:00
historic_bruno
7bd2f1c925
Temp fix for autobuild: VC2008 doesn't define hypotf.
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This was SVN commit r10021.
2011-08-17 04:34:20 +00:00
historic_bruno
7679d1073b
Fixes garrison behavior for ships - they no longer unload units underwater. See #893 .
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Fixes behavior when ships are destroyed (garrisoned units at the time
will also be killed).
Updates ship templates accordingly.
This was SVN commit r10020.
2011-08-17 01:43:23 +00:00
Ykkrosh
b9df1d3451
Be less grossly inefficient when computing minimap territory texture
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This was SVN commit r10019.
2011-08-16 23:39:16 +00:00
historic_bruno
fab7bf4fcf
Fixes manifest dependencies for Actor Editor. Fixes #924 .
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This was SVN commit r10018.
2011-08-16 22:08:47 +00:00
Ykkrosh
609f1643d5
Fix -Wconversion warnings in simulation code.
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Cast to smaller integer types explicitly.
Generally avoid platform-dependent types (size_t) in simulation code.
Use float versions of math.h functions, not double.
This was SVN commit r10017.
2011-08-16 11:18:32 +00:00
Mythos_Ruler
b40b5b8414
Adjusting territory effects.
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This was SVN commit r10016.
2011-08-16 05:01:35 +00:00
historic_bruno
a13f38c9b4
Moves build limits counter to BuildLimits component, to avoid some weirdness with BuildRestrictions for preview entities (caused some warnings in Atlas).
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This was SVN commit r10015.
2011-08-16 04:44:15 +00:00
historic_bruno
a85c8218e9
Fixes player diplomacy init (again)
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This was SVN commit r10014.
2011-08-16 04:03:57 +00:00
Mythos_Ruler
ec973ee005
This was SVN commit r10013.
2011-08-16 03:42:42 +00:00
Chakakhan
18c48492ef
Added cast to convert from unsigned to int
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This was SVN commit r10012.
2011-08-16 02:01:11 +00:00
Chakakhan
0f0ac2bcd5
Fixes #898
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This was SVN commit r10011.
2011-08-16 01:01:39 +00:00
Mythos_Ruler
cda5dfbf12
New foundation for Hellene dock.
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Tweaking warship attacks.
This was SVN commit r10010.
2011-08-15 04:02:01 +00:00
historic_bruno
ff85950cb7
Disables build restrictions and limits for AIs (until they can be fixed).
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Simplifies player diplomacy/team setup.
This was SVN commit r10008.
2011-08-15 00:25:22 +00:00
historic_bruno
1b8471da1f
Changes shore definition to distance on land (all water included) for better dock placement.
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Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.
This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
historic_bruno
132f9bd63b
Fixes bug in Atlas random map generator UI.
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This was SVN commit r10006.
2011-08-14 06:11:35 +00:00
historic_bruno
7b27fcb716
Disables water rendering in the actor viewer.
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This was SVN commit r10005.
2011-08-13 23:00:58 +00:00
historic_bruno
8e5f87f240
Adjusts random map starting entities to face consistent direction.
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This was SVN commit r10004.
2011-08-13 00:54:24 +00:00
Mythos_Ruler
5288cda0ba
Greek warship sail.
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This was SVN commit r10003.
2011-08-12 15:19:48 +00:00
ShieldBearer
ecee073860
#New Greek Trireme
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This was SVN commit r10002.
2011-08-12 12:08:21 +00:00
Ykkrosh
68fe745eb7
Fix packaging scripts for 5-digit revision numbers
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This was SVN commit r10001.
2011-08-11 18:16:00 +00:00
Mythos_Ruler
9be60bf29d
Unit texture updates. Getting rid of "high" res texture folder.
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This was SVN commit r10000.
2011-08-11 18:11:39 +00:00
Mythos_Ruler
e4c6cd8b85
This was SVN commit r9999.
2011-08-11 17:58:08 +00:00
Mythos_Ruler
13705a71e0
cleanup
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This was SVN commit r9998.
2011-08-11 17:57:37 +00:00
Mythos_Ruler
ca0f54f17a
Moving textures.
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This was SVN commit r9997.
2011-08-11 17:51:45 +00:00
Mythos_Ruler
dc909411a8
This was SVN commit r9996.
2011-08-11 17:46:01 +00:00
Mythos_Ruler
d724ff2b69
Remove rally point for House (females previous removed)
...
This was SVN commit r9995.
2011-08-11 06:39:06 +00:00
Mythos_Ruler
a681ff1189
Projectile prop point work for Civic Centres and Fortresses.
...
New foundation for Iberian Dock.
This was SVN commit r9994.
2011-08-11 03:48:52 +00:00
Mythos_Ruler
26e249797f
Removed legacy description.
...
This was SVN commit r9993.
2011-08-11 01:45:36 +00:00
Mythos_Ruler
bcebde9c8e
#Unit balancing for Carthaginian unit ranks. Closes #923
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This was SVN commit r9992.
2011-08-11 01:41:49 +00:00
historic_bruno
e51849b29f
Fixes incorrect distance calculation.
...
Improves dock foundation snapping.
This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
Mythos_Ruler
19ae44ad17
This was SVN commit r9990.
2011-08-10 23:54:37 +00:00
historic_bruno
819f354cca
Removes Devil. Fixes #666 .
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Adds no_delayload to OpenAL, which has been causing startup problems.
This was SVN commit r9989.
2011-08-10 23:15:40 +00:00
historic_bruno
2726f6ed88
Changes GetFocus to return points above water.
...
Fixes camera following of boats.
This was SVN commit r9988.
2011-08-10 22:45:55 +00:00
historic_bruno
d605e85ae5
Removes ColourTester utility (needs update-workspaces).
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Adds busy cursor to Atlas map generator.
This was SVN commit r9987.
2011-08-10 22:23:35 +00:00
Mythos_Ruler
6d2ff5162e
Made female only trainable from the Civ Centre, then made them train faster. This is a test to see what everybody thinks.
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This was SVN commit r9986.
2011-08-09 23:10:05 +00:00
Mythos_Ruler
5fd0d3b543
New foundation for Carth Market.
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This was SVN commit r9985.
2011-08-09 23:05:54 +00:00
fcxSanya
0adcad8662
Change promoted unit health to the same percent of hitpoints as unit had before promotion. Closes #922 .
...
This was SVN commit r9984.
2011-08-09 18:42:21 +00:00
Mythos_Ruler
c513b5e35e
Foundation for the Super Dock. Updated Carthaginians Sandbox demo map.
...
This was SVN commit r9983.
2011-08-09 18:20:31 +00:00
historic_bruno
a02eb067f4
Makes Carthaginians selectable in game setup and random maps
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This was SVN commit r9982.
2011-08-08 20:13:11 +00:00
ShieldBearer
0952fa879c
This was SVN commit r9981.
2011-08-08 07:13:58 +00:00
Mythos_Ruler
511a36e45a
This was SVN commit r9980.
2011-08-08 02:44:41 +00:00
Mythos_Ruler
ed3d4c5197
A couple of dock foundations. Tweaked some Carth dock stuff.
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This was SVN commit r9979.
2011-08-08 02:38:32 +00:00
historic_bruno
4a2adece07
Fixes class types for Atlas pathfinding overlay
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This was SVN commit r9978.
2011-08-08 01:04:18 +00:00
Mythos_Ruler
065e13b4d5
Pikemen walk at 6.0 now.
...
This was SVN commit r9977.
2011-08-07 19:25:59 +00:00
Pureon
5570126bca
Carthaginian dock and superdock files.
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This was SVN commit r9976.
2011-08-07 10:46:18 +00:00
Mythos_Ruler
336c938296
Beefed walking speeds.
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This was SVN commit r9974.
2011-08-07 06:17:59 +00:00
Mythos_Ruler
633c366847
Roman Arch
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This was SVN commit r9973.
2011-08-07 03:03:06 +00:00
Ykkrosh
b9bd7ff86e
Fix signed/unsigned comparison warning
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This was SVN commit r9972.
2011-08-06 12:31:48 +00:00
historic_bruno
f378e2e651
Implements building restrictions (by terrain, territory, category, and distance). See #41 . Fixes #804 , #287 .
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Implements build limits. See #687 .
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893 .
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.
This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
ShieldBearer
76e6b04c71
Greek Trireme Model
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This was SVN commit r9969.
2011-08-06 08:04:33 +00:00
Mythos_Ruler
c5b512584a
New kart roof tile color.
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This was SVN commit r9967.
2011-08-05 07:42:48 +00:00
Mythos_Ruler
52eabed63d
Resized the carthaginian trade ship. Tweaked its texture color. Added cargo prop.
...
This was SVN commit r9966.
2011-08-05 04:43:54 +00:00
Mythos_Ruler
fc5c998dc6
Some updates to Necropolis--trees and such.
...
This was SVN commit r9965.
2011-08-04 22:40:10 +00:00
Ykkrosh
81c9a9b1f1
Fix build with old GCC
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This was SVN commit r9964.
2011-08-04 21:36:57 +00:00
Mythos_Ruler
93125e29d4
This was SVN commit r9963.
2011-08-04 19:15:24 +00:00
janwas
083e7a41fd
fix typo
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This was SVN commit r9962.
2011-08-04 17:27:14 +00:00
janwas
0748c5a75e
cleanup and simplification of the really old h_mgr code.
...
replace array-of-pages data structure with demand-committed VM => allows
simple allocation of new resources without having to search for the
first free index. I suspect the cause of multiple reported bugs (refs
#860 , #899 , #915 ) was a race. Most issues are fixed, but the pool's
freelist also needs to be made thread-safe and lock-free. this has
performance and 64-bit portability implications, so I'll leave it for
later (Pool is due for some serious refactoring anyway).
please post a comment if this or similar issues persist.
This was SVN commit r9961.
2011-08-04 17:11:16 +00:00
janwas
22191bfcc6
Windows fix (smaller type conversion)
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This was SVN commit r9960.
2011-08-04 15:31:01 +00:00
Mythos_Ruler
fad5182d6c
This was SVN commit r9959.
2011-08-04 00:51:33 +00:00
Mythos_Ruler
9ed3b3f801
Tweaks to the skies textures.
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This was SVN commit r9958.
2011-08-04 00:49:54 +00:00
Mythos_Ruler
154bee8f5c
More vision adjustments.
...
This was SVN commit r9957.
2011-08-03 22:57:52 +00:00
Mythos_Ruler
5d992994d4
Territory demo map.
...
Updated vision ranges and territory ranges for templates.
This was SVN commit r9956.
2011-08-03 01:24:06 +00:00
Ykkrosh
2d662a1228
Add WELL512 RNG
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This was SVN commit r9955.
2011-08-02 22:58:10 +00:00
Ykkrosh
94e9a8b459
Fix hang with Boost 1.47
...
This was SVN commit r9954.
2011-08-02 21:07:58 +00:00
Mythos_Ruler
acbb59d982
Some texture and actor updates, specifically in regards to capes.
...
This was SVN commit r9953.
2011-08-02 02:14:10 +00:00
Ykkrosh
6aeb5c64de
# Remove SoD inside territories.
...
Fix some serialisation issues.
This was SVN commit r9951.
2011-08-01 21:25:12 +00:00
Ykkrosh
9430de3d85
Support TerrainChanged messages in scripts, and report use of unsupported messages
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This was SVN commit r9950.
2011-08-01 21:01:06 +00:00
WhiteTreePaladin
7e67e816c9
Add small 'X' exit button to corner
...
This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
Mythos_Ruler
bd3c395d00
This was SVN commit r9948.
2011-08-01 02:46:29 +00:00
WhiteTreePaladin
6bcb3f5695
A very rough attempt at the new main menu style.
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This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
Pureon
0401d07659
kart_struct texture update. Updates to civcentre, market, temple models
...
This was SVN commit r9946.
2011-07-31 16:51:51 +00:00
Ykkrosh
22cf7d4d83
Fix #913 (corrupted map file)
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This was SVN commit r9945.
2011-07-31 12:19:06 +00:00
janwas
6304797cbd
pool - safely handle zero-sized allocations ( fixes #909 )
...
snd_mgr - remove no longer needed hacks for native OpenAL
implementations
test_wdbg_sym.h - belated commit of warning fix
This was SVN commit r9944.
2011-07-31 09:42:57 +00:00
Mythos_Ruler
14fbdb9aae
This was SVN commit r9943.
2011-07-31 07:41:34 +00:00
Mythos_Ruler
f258ce921d
Territory tweaks for structures. Playtest and see what you think.
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This was SVN commit r9942.
2011-07-31 04:52:53 +00:00
Mythos_Ruler
0cf9dbf9c6
Cavalry version for the cape. New updated shields for Cart and Samnite units.
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This was SVN commit r9941.
2011-07-31 04:41:20 +00:00
Mythos_Ruler
f73a44527d
Miscellaneous stuff, like Kart Samnite unit stuff, and brand new capes.
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This was SVN commit r9940.
2011-07-31 01:42:41 +00:00
Ykkrosh
e7ac0926a7
Replace console prefix-search behaviour with more standard history navigation, based on patch by Ross Bearman.
...
Fixes #906 .
This was SVN commit r9939.
2011-07-30 23:06:09 +00:00
fcxSanya
3cc1c7e24e
Templates sorting utility. Closes #801 .
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This was SVN commit r9938.
2011-07-30 20:20:34 +00:00
fcxSanya
328d33b9e9
Simulation templates sorting in internal mod. See #801 .
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This was SVN commit r9937.
2011-07-30 20:18:21 +00:00
fcxSanya
2ecbfa81c3
Simulation templates sorting. See #801 .
...
This was SVN commit r9936.
2011-07-30 20:09:46 +00:00
ShieldBearer
22f2878c26
This was SVN commit r9935.
2011-07-30 18:34:08 +00:00
Ykkrosh
a1f925a378
Fix broken entity reference
...
This was SVN commit r9934.
2011-07-30 16:40:42 +00:00
Ykkrosh
b63cc7b18d
Delete seemingly bogus file
...
This was SVN commit r9933.
2011-07-30 16:38:32 +00:00
Ykkrosh
04ec40259b
Use player colours for territory borders in minimap
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This was SVN commit r9932.
2011-07-30 12:07:27 +00:00
Ykkrosh
4e4a5fd8a6
Increase territory border thickness
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This was SVN commit r9931.
2011-07-30 12:06:07 +00:00
Ykkrosh
8fee3d8ef8
# New territory border rendering.
...
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.
This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
ShieldBearer
239685d754
#New Carthaginian Merchant Ship
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This was SVN commit r9927.
2011-07-27 15:23:14 +00:00
Mythos_Ruler
e7677a48e2
1 more Samnite shield texture.
...
This was SVN commit r9926.
2011-07-27 05:32:40 +00:00
Mythos_Ruler
29a178d9d6
Samnite portraits.
...
This was SVN commit r9925.
2011-07-27 05:06:06 +00:00
Mythos_Ruler
8a400f7b97
#Samnites.
...
#Greek shield guides.
This was SVN commit r9924.
2011-07-27 04:48:44 +00:00
historic_bruno
b892d35fea
Removes ConquestCritical token from fauna units, so they don't count against victory. Fixes #911 .
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This was SVN commit r9923.
2011-07-26 22:26:49 +00:00
Pureon
f32beb879b
Kart wall and tower testing
...
This was SVN commit r9922.
2011-07-26 20:13:30 +00:00
Mythos_Ruler
8bc942d271
A bunch of "Samnite" i.e. Italic Cavalry stuff.
...
This was SVN commit r9921.
2011-07-26 06:35:29 +00:00
Pureon
27e895b1b0
Closed palisade gate
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This was SVN commit r9920.
2011-07-25 17:53:05 +00:00
Mythos_Ruler
2a9e7f9449
Unit actor work. Updated some portraits. Started work on a samnite shield, but the collada files are being goofy (looks like the normals are flipped, but they aren't).
...
This was SVN commit r9919.
2011-07-25 08:56:54 +00:00
Mythos_Ruler
3afbab309a
Tweaks to Carth corral.
...
Made the palisade fort shoot from the proper place.
This was SVN commit r9917.
2011-07-25 01:53:18 +00:00
Mythos_Ruler
713197b98d
This was SVN commit r9916.
2011-07-25 00:53:20 +00:00
Pureon
3b70097dbe
New palisade Outpost, Watchtower, and Spike structures
...
This was SVN commit r9915.
2011-07-25 00:10:20 +00:00
Pureon
cbbc4e148b
Updates to some of the palisade models
...
This was SVN commit r9914.
2011-07-25 00:00:41 +00:00
Mythos_Ruler
5516f11fc2
This was SVN commit r9913.
2011-07-24 22:20:30 +00:00
Mythos_Ruler
3d9d6bd3dc
Greek wall tower shoots from the proper place now.
...
Tweaks to the black capes.
This was SVN commit r9912.
2011-07-24 22:19:19 +00:00
historic_bruno
cdfeeab25f
Fixes Atlas non-PCH build.
...
This was SVN commit r9911.
2011-07-24 21:50:58 +00:00
Pureon
c072e8a85d
New Kart corral files
...
This was SVN commit r9910.
2011-07-24 21:42:38 +00:00
historic_bruno
f0fe1b0b28
Fixes rmgen to use GetCivData and handle invalid/unfinished civs.
...
This was SVN commit r9909.
2011-07-24 20:04:04 +00:00
Ykkrosh
b2837e2878
Fix compatibility more with Boost 1.47
...
This was SVN commit r9907.
2011-07-24 11:59:57 +00:00
Ykkrosh
955f94976e
# New dynamic territories design
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This was SVN commit r9906.
2011-07-24 11:42:35 +00:00
Ykkrosh
78fd3a2ba2
Fix compatibility with Boost 1.47
...
This was SVN commit r9905.
2011-07-24 11:41:06 +00:00
Mythos_Ruler
2612cd511d
This was SVN commit r9904.
2011-07-24 09:18:42 +00:00
Mythos_Ruler
51b99950c4
Thespian Melanochitones.
...
This was SVN commit r9903.
2011-07-24 08:52:06 +00:00
Mythos_Ruler
18f6d55dc0
#Italic Cavalry stuff.
...
This was SVN commit r9902.
2011-07-24 05:45:58 +00:00
historic_bruno
813fed5b9e
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
...
Adds some starting entities to unfinished civs.
This was SVN commit r9901.
2011-07-24 03:28:18 +00:00
Mythos_Ruler
17d8807566
Touched up some animal stuff. Added Asian elephant entity.
...
This was SVN commit r9900.
2011-07-23 21:17:16 +00:00
ShieldBearer
3f950d1774
Elven Ship(under the name noldor_ship_trireme)
...
This was SVN commit r9899.
2011-07-23 10:24:36 +00:00
Mythos_Ruler
44742dd78d
#Hannibal updated.
...
This was SVN commit r9898.
2011-07-22 21:48:35 +00:00
Mythos_Ruler
cdd10cf8d2
#New Carthaginian shields.
...
This was SVN commit r9894.
2011-07-22 06:07:11 +00:00
Mythos_Ruler
a32dff97b5
Sail textures.
...
This was SVN commit r9893.
2011-07-21 23:19:03 +00:00
Mythos_Ruler
7ff8b75c89
Tooltip for Carthaginian Temple.
...
This was SVN commit r9892.
2011-07-21 05:35:41 +00:00
historic_bruno
153357f640
Replaces architecture-dependent cpuid function with inline GCC assembly. Should fix #670 by eliminating nasm dependency.
...
This was SVN commit r9891.
2011-07-21 01:44:29 +00:00
Ykkrosh
f9d7c1246d
# Initial support for territories
...
This was SVN commit r9889.
2011-07-20 19:48:06 +00:00
Ykkrosh
cdbd347466
Fix inconsistent function prototype ( fixes #897 )
...
This was SVN commit r9888.
2011-07-20 19:44:31 +00:00
janwas
15df4aa4be
OS X fix: if os_cpu_ClockFrequency reports an unknown/invalid value, measure the frequency instead; also avoid reporting invalid freqs in system_info
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This was SVN commit r9886.
2011-07-20 08:10:36 +00:00
Ykkrosh
ce42cd611a
Update release packaging script for recent library changes
...
This was SVN commit r9884.
2011-07-19 17:30:49 +00:00
historic_bruno
8da2640f5e
Fixes no-PCH build
...
This was SVN commit r9883.
2011-07-19 09:00:15 +00:00
historic_bruno
83f7639ac9
Removes hacks for typed array initialization
...
This was SVN commit r9882.
2011-07-19 08:52:17 +00:00
Mythos_Ruler
b2be81c51f
#Mauritanian Archers.
...
This was SVN commit r9881.
2011-07-19 07:59:32 +00:00
Mythos_Ruler
0b5e959a31
Some updates to Oasis II map.
...
This was SVN commit r9880.
2011-07-18 23:29:15 +00:00
Mythos_Ruler
8ed6a0b335
This was SVN commit r9879.
2011-07-18 23:07:33 +00:00
Ykkrosh
840a404952
Regenerate makefiles for modified Premake using unmodified Premake, for OS X compatibility
...
This was SVN commit r9878.
2011-07-18 21:42:41 +00:00
Ykkrosh
708e9cea05
Fix looping of non-streaming sounds
...
This was SVN commit r9877.
2011-07-18 17:56:17 +00:00
Ykkrosh
9edfe0fbcd
Fix clean-workspaces script for new SpiderMonkey
...
This was SVN commit r9876.
2011-07-18 17:32:07 +00:00
janwas
b738f27283
hopefully fix non-Windows build errors
...
This was SVN commit r9875.
2011-07-18 15:25:48 +00:00
Ykkrosh
ead45aa957
Report XML parse errors better in validator tool
...
This was SVN commit r9874.
2011-07-18 14:57:41 +00:00
Ykkrosh
65d87eaee7
Fix XML error and probable typo
...
This was SVN commit r9873.
2011-07-18 13:35:29 +00:00
Ykkrosh
c33246d603
Fix build errors
...
This was SVN commit r9872.
2011-07-18 11:10:13 +00:00
janwas
0d23e3f333
post-alpha sync with work.
...
debug stack trace fixes, remove more asm, change CONTINUE/OK scheme to
OK/ALL_COMPLETE, fix tests
This was SVN commit r9871.
2011-07-18 09:21:56 +00:00
janwas
2d9e473483
fix for non-contiguous APIC IDs within a single package (happens on recent Intel CPUs)
...
This was SVN commit r9870.
2011-07-18 08:08:06 +00:00
Mythos_Ruler
bb3e37725d
#Added ranks to Carthaginian units.
...
#Updated some temperate biome terrain textures.
This was SVN commit r9869.
2011-07-18 06:31:57 +00:00
Mythos_Ruler
edb063dbc8
Temporary fishing boat (Greek) and merchant ship (Iberian) for Carthage.
...
Touched up maps.
This was SVN commit r9868.
2011-07-18 03:48:24 +00:00
Mythos_Ruler
af5fad90fa
UI Portraits for fauna.
...
This was SVN commit r9867.
2011-07-18 02:01:33 +00:00
Mythos_Ruler
7c47df6c8e
Touched up Mediterranean Coves map.
...
UI Portrait for Palisades.
This was SVN commit r9866.
2011-07-18 01:18:56 +00:00
Mythos_Ruler
68c978ea75
Additional Cretan Date Palms.
...
New and Updated UI Portraits.
This was SVN commit r9865.
2011-07-18 00:31:42 +00:00
Mythos_Ruler
37d7769d53
Carthaginian portraits.
...
This was SVN commit r9864.
2011-07-17 20:09:08 +00:00
janwas
aeddb5fb48
avoid warning when running a second instance and Mahaf is enabled
...
This was SVN commit r9863.
2011-07-17 19:19:33 +00:00
Ykkrosh
a31ce6a3ce
Fix "hides overloaded virtual function" warnings in Clang
...
This was SVN commit r9862.
2011-07-17 17:30:07 +00:00
janwas
be3eb579d4
fix another cast runtime error
...
This was SVN commit r9861.
2011-07-17 14:48:23 +00:00
Mythos_Ruler
d20582e1dc
Slight color correction.
...
This was SVN commit r9860.
2011-07-17 04:55:25 +00:00
Mythos_Ruler
426bd5561d
Added some Cretan Date Palms.
...
This was SVN commit r9859.
2011-07-17 04:38:13 +00:00
Mythos_Ruler
5eec0485f1
#New Cretan Date Palms.
...
This was SVN commit r9858.
2011-07-17 04:00:12 +00:00
Ykkrosh
ea7f65818a
Avoid release-mode-only warning
...
This was SVN commit r9857.
2011-07-17 01:26:04 +00:00
Mythos_Ruler
7d0b5e2b39
This was SVN commit r9856.
2011-07-17 00:54:57 +00:00
Mythos_Ruler
b8819cfe75
Increased walking speed 0.5 for almost all units.
...
This was SVN commit r9855.
2011-07-17 00:54:39 +00:00
Ykkrosh
2f0bd8d8b0
Upgrade to SpiderMonkey 1.8.5 ( fixes #734 )
...
This was SVN commit r9852.
2011-07-16 23:24:14 +00:00
Ykkrosh
c7ba150c40
Fix handling of update-workspaces arguments on Windows
...
This was SVN commit r9849.
2011-07-16 22:17:47 +00:00
Ykkrosh
364f76c5ff
Fix rare use of uninitialised values
...
This was SVN commit r9847.
2011-07-16 19:52:48 +00:00
janwas
dd054c8d97
acpi: fix cast error (caught by runtime check)
...
x86_x64: simplify MSC version check
This was SVN commit r9846.
2011-07-16 17:27:07 +00:00
Mythos_Ruler
4ca278c48f
A new skybox.
...
Moved billboards from Internal to Public.
Gave the Persian trireme 3 banks of oars for testing.
This was SVN commit r9845.
2011-07-16 08:49:49 +00:00
Mythos_Ruler
516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
Mythos_Ruler
5870b77865
Sicilia complete.
...
This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
Mythos_Ruler
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
Mythos_Ruler
84608d7001
Palisade "forts" now have ranged attack.
...
This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
Mythos_Ruler
dcc8042e61
A few updated unit portraits.
...
This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
Mythos_Ruler
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
Mythos_Ruler
d86bb7cf73
Gallic Fields, final (I think).
...
A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
Ykkrosh
0aba4006cc
Fix object path for .asm files in VC200x
...
This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
Ykkrosh
e8e4d37c8d
Set up manifest via linkoptions for test executable
...
This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
Mythos_Ruler
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
Mythos_Ruler
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
...
Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
Ykkrosh
b551a744cc
Premake4 binary for Windows
...
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
Ykkrosh
1e470d37ff
Pre-generated Premake4 build files
...
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
Ykkrosh
befba20acb
Fix Makefile dependency generation.
...
Fix PCH dependency to work with parallel builds.
This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
Ykkrosh
0dc3ae487d
Premake4 build scripts for the game, from Yves (plus minor tweaks)
...
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
Ykkrosh
76ff2cc83a
Non-standard Premake4 patches from Yves (plus minor tweaks).
...
Add nasm support.
Add cxxtest support.
Some other fixes.
This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
Ykkrosh
fcab9e3b5e
Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
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This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
Ykkrosh
8eb7af4ac9
Be a bit more robust to build environment changes.
...
Reduce some module dependencies.
Clean up some unused instantiations.
This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
Mythos_Ruler
a3e88e6705
Temperate stone and metal quarries.
...
Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
Mythos_Ruler
de2f377ee0
Changed Tholos to Prytaneion.
...
Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
Mythos_Ruler
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
Mythos_Ruler
ce7ffb24ff
Celtic Fortress is a wip map.
...
Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
Ykkrosh
ca42649c5b
Fix MSVC warning
...
This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
Ykkrosh
f28ae0d427
Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
...
This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
Ykkrosh
7f74693052
Disable culling of transparent objects in shadows/reflections, to fix trees
...
This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
Mythos_Ruler
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
...
Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
Mythos_Ruler
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
...
This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
Ykkrosh
b08e142193
Graphics optimisations and features from eihrul.
...
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
Pureon
5ada37e8fa
Wooden bridge edge files
...
This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
Pureon
6e13e0fa49
Update to palisade wall 3D models
...
This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
Mythos_Ruler
7a4d86b58f
Javelin Updates.
...
This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
Mythos_Ruler
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
...
This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
Pureon
af57bc2262
Palisade spikes template files
...
This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
Mythos_Ruler
e03138ea22
fixed projectiles
...
This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
Pureon
c8c7799528
Palisades committed. Some need obstruction offset
...
This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fcxSanya
fe878cedc2
Fix promotion element in Carthage units templates
...
This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
Mythos_Ruler
9c3b41644a
Stats tweaks.
...
This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
Mythos_Ruler
6217522b6f
Add lava terrain set to the terrain tabs.
...
This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
Mythos_Ruler
6396ad950a
Updated Demetrius portrait.
...
This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
Mythos_Ruler
799bc98d86
Moving more Carthage stuff from Internal to Public.
...
This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
Mythos_Ruler
704ce541ba
Move Carthage from Internal to Public.
...
This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
Mythos_Ruler
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
historic_bruno
bb33a259b6
Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
...
This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
Pureon
21830623d5
Temporary user interface button sounds
...
This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
Mythos_Ruler
51c574bcc5
Made the siege tower's status bar bigger.
...
This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
Mythos_Ruler
0496007f5e
Added <GenericNames> to some Greek units.
...
This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
Mythos_Ruler
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
Mythos_Ruler
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
...
Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
historic_bruno
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
...
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
Ykkrosh
20ebb2b829
Fix incorrect string type in log message on non-Windows
...
This was SVN commit r9790.
2011-07-09 18:41:58 +00:00
Mythos_Ruler
c964904e1b
Carthaginian units actor fixes.
...
This was SVN commit r9789.
2011-07-09 05:24:33 +00:00
Mythos_Ruler
5169a05237
Fixed something in the description.
...
This was SVN commit r9787.
2011-07-09 03:00:34 +00:00
Ykkrosh
a4637c25d0
Fix no-PCH builds
...
This was SVN commit r9786.
2011-07-08 15:07:08 +00:00
Pureon
dff4add6a6
Making unfinished Neareastern Badlands map hidden
...
This was SVN commit r9784.
2011-07-07 23:25:53 +00:00
historic_bruno
e0eed68835
Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
...
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
Ykkrosh
1771545a3b
Stop BuildingAI picking up messages for other components' range queries
...
This was SVN commit r9782.
2011-07-07 23:07:36 +00:00
historic_bruno
e705e366d6
Fixes missing templates in Peloponnese map
...
This was SVN commit r9781.
2011-07-07 22:54:14 +00:00
Ykkrosh
db9e05d83e
Bump version number
...
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
Ykkrosh
58c33071d6
Disable unnecessary noisy AI greeting message
...
This was SVN commit r9779.
2011-07-07 22:18:55 +00:00
Ykkrosh
871d321050
Fix undefined property warning
...
This was SVN commit r9778.
2011-07-07 22:14:37 +00:00
Ykkrosh
6371afbc76
Remove the rarely-used source code option from the Windows installer. See #855 .
...
This was SVN commit r9777.
2011-07-07 20:11:47 +00:00
Ykkrosh
b6d04004b6
Avoid errors when using planes in formations, by not allowing them to join formations
...
This was SVN commit r9776.
2011-07-07 17:05:22 +00:00
Mythos_Ruler
519b0020ba
Updated text from "Super" to "Champion."
...
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
Mythos_Ruler
bc7991028b
Preliminary Carthaginian stuff. Will move Carthage to Public very soon after Alpha VI release.
...
This was SVN commit r9774.
2011-07-07 06:58:26 +00:00
Mythos_Ruler
fed5830189
Updated shield pattern.
...
This was SVN commit r9773.
2011-07-07 06:06:07 +00:00
Mythos_Ruler
c1eb1c3b7a
Fixed portrait.
...
This was SVN commit r9771.
2011-07-07 03:54:14 +00:00
Mythos_Ruler
65baa6d567
Quick update to Acropolis II
...
This was SVN commit r9770.
2011-07-07 03:18:30 +00:00
Ykkrosh
899f5105b9
Fix glwprintf errors on OS X with non-ASCII strings, by setting LC_CTYPE to UTF-8
...
This was SVN commit r9768.
2011-07-06 21:19:59 +00:00
Ykkrosh
e9b3bcf467
Disable building Atlas by default on OS X
...
This was SVN commit r9766.
2011-07-06 20:14:25 +00:00
Jubal
df9270a892
Hopefullyfixeslag.
...
This was SVN commit r9765.
2011-07-06 18:04:30 +00:00
historic_bruno
1bc2db56ea
Stops unit following when other object selected. Fixes #775
...
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
Mythos_Ruler
d2d631d2ed
This was SVN commit r9763.
2011-07-05 06:00:52 +00:00
Mythos_Ruler
ba52ff7604
made Triremes and Quinquiremes able to garrison siege engines.
...
Added some sound stuff to all siege weapons.
Tweaked siege tower.
This was SVN commit r9762.
2011-07-05 05:59:28 +00:00
Ykkrosh
315dfbff5d
Fix use of outdated cached transform when computing bounding boxes.
...
Should fix #867 .
This was SVN commit r9761.
2011-07-05 00:12:00 +00:00
historic_bruno
c766f40da3
Changes Cantabrian Highlands random map to temperate biome
...
This was SVN commit r9760.
2011-07-04 23:54:04 +00:00
Pureon
f8c62201b2
Siege tower update
...
This was SVN commit r9759.
2011-07-04 20:50:52 +00:00
Jubal
2763c7817d
In theory, should make buildings point in the right direction.
...
This was SVN commit r9758.
2011-07-04 17:40:13 +00:00
Ykkrosh
528b833db0
Fix assertion failure in replay mode
...
This was SVN commit r9757.
2011-07-04 15:17:46 +00:00
Mythos_Ruler
fc2b89a780
This was SVN commit r9756.
2011-07-03 23:23:01 +00:00
Mythos_Ruler
3c6789747b
This was SVN commit r9755.
2011-07-03 22:32:26 +00:00
Mythos_Ruler
9d7a5da65a
#New Thracian unit.
...
Tweaked Acropolis II.
This was SVN commit r9754.
2011-07-03 22:26:12 +00:00
Ykkrosh
f01097b23c
Avoid crash when pressing 'h' while multiplayer host game setup screen is loading
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This was SVN commit r9753.
2011-07-03 18:36:43 +00:00
Jubal
4065cb1cd2
Few minor tweaks.
...
This was SVN commit r9750.
2011-07-03 09:43:31 +00:00
Jubal
b4d0c09569
Building directions now 100% random. Can set it to a specific angle if we'd prefer, but someone needs to tell me what.
...
This was SVN commit r9749.
2011-07-03 08:46:30 +00:00
Mythos_Ruler
c9b2273532
Fixed an error with the Iberian fortress.
...
This was SVN commit r9748.
2011-07-03 07:52:52 +00:00
Mythos_Ruler
f138be6565
#New Greek shields patterns.
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This was SVN commit r9747.
2011-07-03 06:10:02 +00:00
historic_bruno
972ca3cd22
Increases unit selection limit to 200 (equal to max population). See #789
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This was SVN commit r9745.
2011-07-02 23:04:59 +00:00
Pureon
3da5afd8d5
Stop siege tower garrisoning itself inside itself
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This was SVN commit r9744.
2011-07-02 22:52:17 +00:00
Mythos_Ruler
5c4b6e2320
Fixes #878
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This was SVN commit r9743.
2011-07-02 22:26:51 +00:00
Mythos_Ruler
9b601d7ad4
Map updates to fix moved templates.
...
This was SVN commit r9741.
2011-07-02 17:47:23 +00:00
Mythos_Ruler
12eb4919be
Stone and Metal added.
...
This was SVN commit r9740.
2011-07-02 17:17:07 +00:00
Jubal
9a6f90b90d
This was SVN commit r9739.
2011-07-02 16:57:51 +00:00
Jubal
3756aaef48
This might help speed a fraction.
...
This was SVN commit r9738.
2011-07-02 16:49:26 +00:00
Jubal
6267a61962
This was SVN commit r9737.
2011-07-02 15:32:16 +00:00
Jubal
7bba760801
This was SVN commit r9736.
2011-07-02 15:29:20 +00:00
Jubal
f1eb662cf6
This was SVN commit r9735.
2011-07-02 15:29:08 +00:00
Jubal
8612600a13
This was SVN commit r9734.
2011-07-02 15:27:35 +00:00
Pureon
5183a5d4de
Mechanical siege tower update
...
This was SVN commit r9733.
2011-07-02 11:56:57 +00:00
Pureon
4139140916
# Giraffe, giraffe infant, lion, and lioness movement animations by Athos
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This was SVN commit r9732.
2011-07-02 10:37:45 +00:00
Pureon
f833529e63
skeletons xml update
...
This was SVN commit r9731.
2011-07-02 10:17:10 +00:00
Mythos_Ruler
885c220e9f
This was SVN commit r9730.
2011-07-02 06:15:35 +00:00
Mythos_Ruler
8da4334a85
Re-skinned Belgian Bog.
...
This was SVN commit r9729.
2011-07-02 02:06:41 +00:00
Mythos_Ruler
fa812a5ac5
A bunch of texture additions and changes, mostly to temperate terrains.
...
This was SVN commit r9728.
2011-07-02 02:04:15 +00:00
Mythos_Ruler
805dbe7640
Some new Greek shields.
...
This was SVN commit r9727.
2011-07-02 01:46:19 +00:00
historic_bruno
4d188452f8
Adds ownership checks to UI selections.
...
Adds ownership and diplomacy checks to Commands.js (fixes #880 ).
Adds control all units setting to Player component (network synced).
Adds helpers for diplomacy checks - use these instead of directly
accessing diplomacy array.
Fixes tests according to these changes.
This was SVN commit r9726.
2011-07-02 00:06:39 +00:00
historic_bruno
24f981cb2c
Adds hack for random map data saved as typed arrays (see #658 )
...
This was SVN commit r9725.
2011-06-30 23:09:59 +00:00
Mythos_Ruler
3dc70800ee
Changed tooltip to reflect the current uselessness of this structure.
...
This was SVN commit r9724.
2011-06-30 21:56:51 +00:00
Mythos_Ruler
c7fd1eaaf2
Tweaking some temperate terrains.
...
This was SVN commit r9723.
2011-06-29 04:49:25 +00:00
Mythos_Ruler
834271b878
Some updated maps.
...
This was SVN commit r9722.
2011-06-29 02:49:41 +00:00
historic_bruno
6ba00117e0
Fixes bug in Atlas player editor: saving team as "None" had no effect
...
This was SVN commit r9721.
2011-06-29 00:57:02 +00:00
Ykkrosh
996a32125c
Add per-player LOS-reveal flag.
...
Reveal LOS for Gaia and AI players (fixes #879 ).
Use player_id_t slightly more consistently in interfaces.
This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
janwas
d9c944c975
fix one last super_unit - at least given the following search criteria:
...
Find all "super_unit", Match case, Subfolders, Find Results 1,
"0ad\svn\binaries\data", "*.xml;*.xsl;*.xslt;*.xsd;*.dtd"
0ad\svn\binaries\data\mods\public\art\actors\units\celts\boudicca_chariot.xml(16):
<prop actor="units/celts/super_unit_4_d.xml" attachpoint="driver"/>
This was SVN commit r9717.
2011-06-28 19:32:49 +00:00
Pureon
7ee28348ec
Garrison multiplier for hele siege tower
...
This was SVN commit r9716.
2011-06-28 19:11:46 +00:00
Ykkrosh
709260e339
Fix occasional script error with planes
...
This was SVN commit r9715.
2011-06-28 18:26:29 +00:00
Ykkrosh
151539a92b
Fix #882 (test failure)
...
This was SVN commit r9714.
2011-06-28 18:25:38 +00:00
Chakakhan
293adad0ba
Fix #829 - Stuck units bug
...
This was SVN commit r9713.
2011-06-28 07:27:03 +00:00
Mythos_Ruler
da79f8edbe
Last Champion fix. Or is it? <_<
...
This was SVN commit r9712.
2011-06-28 04:46:44 +00:00
Mythos_Ruler
f0c2c15d3f
Champion fix for this unit.
...
This was SVN commit r9711.
2011-06-28 04:42:02 +00:00
Mythos_Ruler
7f79dcd379
Champion FIX for maps.
...
This was SVN commit r9710.
2011-06-28 04:28:09 +00:00
Mythos_Ruler
91a972238a
Champion FIXES commit.
...
This was SVN commit r9709.
2011-06-28 04:19:01 +00:00
Mythos_Ruler
520788cafb
Champions. Commit #3 .
...
This was SVN commit r9708.
2011-06-28 04:02:54 +00:00
Mythos_Ruler
ac0576f326
Champions. Commit #2 .
...
This was SVN commit r9707.
2011-06-28 03:56:04 +00:00
Mythos_Ruler
75c1ae84d5
This was SVN commit r9706.
2011-06-28 03:30:35 +00:00
Mythos_Ruler
d8725c1df7
This was SVN commit r9705.
2011-06-28 03:29:12 +00:00
Mythos_Ruler
f3fe7aaa67
Changing nomenclature from "Super Units" to "Champions." Commit Part 1.
...
This was SVN commit r9704.
2011-06-28 03:24:50 +00:00
Mythos_Ruler
c2f9496a4f
Temp solution to Ship finished sound.
...
This was SVN commit r9703.
2011-06-28 01:52:40 +00:00
Mythos_Ruler
f4e773f7ba
Celt Temple costs Wood, not Stone.
...
Greek Fortress builds the new Greek siege tower.
Females have order acknowledgments. This is a temp solution until we
have dedicated female sounds.
Added verbal acknowledgments to the Priests as well.
Siege Tower stat tweaks.
This was SVN commit r9702.
2011-06-28 01:50:42 +00:00
Mythos_Ruler
85e49e9d13
Fixed a team error on the map.
...
This was SVN commit r9701.
2011-06-28 01:30:58 +00:00
WhiteTreePaladin
7baab8e221
Moved stances and idle worker button to more appropriate locations
...
This was SVN commit r9700.
2011-06-28 01:09:55 +00:00
historic_bruno
a8fdcfde59
Fixes broken autostart for random maps with AI
...
This was SVN commit r9699.
2011-06-27 23:27:25 +00:00
Mythos_Ruler
bdde44d9aa
Balancing war elephants.
...
This was SVN commit r9698.
2011-06-27 22:43:36 +00:00
Pureon
a7ea5ed3ae
Hele siege tower basic setup
...
This was SVN commit r9697.
2011-06-27 22:43:03 +00:00
Mythos_Ruler
20030f1515
This was SVN commit r9696.
2011-06-27 22:41:17 +00:00
Mythos_Ruler
d78d4f7169
# Moved Roman and Carthaginian Champion Units to Public.
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This was SVN commit r9695.
2011-06-27 22:23:03 +00:00
Mythos_Ruler
c276a45fae
Tweaked Greek Farmstead and Gymnasion.
...
This was SVN commit r9694.
2011-06-27 21:45:37 +00:00
Pureon
552d81e1c9
Temple select OGG file update
...
This was SVN commit r9693.
2011-06-27 20:01:44 +00:00
Pureon
aef4db11c0
Sound effects for wall gate
...
This was SVN commit r9691.
2011-06-27 19:56:29 +00:00
Mythos_Ruler
f044c7f6df
This was SVN commit r9690.
2011-06-27 06:55:13 +00:00
Mythos_Ruler
c8f63fc366
Updated license wording for CGTextures.
...
This was SVN commit r9689.
2011-06-27 05:47:25 +00:00
Mythos_Ruler
0ff7997d9f
Moving the last of the terrains.
...
This was SVN commit r9688.
2011-06-27 05:39:53 +00:00
Mythos_Ruler
2c9835cbc4
Moving and deleting terrains.
...
This was SVN commit r9687.
2011-06-27 05:11:17 +00:00
Mythos_Ruler
27b68a5a88
Deleting from Internal
...
This was SVN commit r9686.
2011-06-27 04:51:29 +00:00
Mythos_Ruler
25bbfb81c4
This was SVN commit r9685.
2011-06-27 04:50:25 +00:00
Mythos_Ruler
89d388669d
This was SVN commit r9684.
2011-06-27 04:28:30 +00:00
Mythos_Ruler
2e1200fa8c
This was SVN commit r9683.
2011-06-27 04:27:08 +00:00
Mythos_Ruler
0503fea0d8
This was SVN commit r9682.
2011-06-27 04:25:11 +00:00
Mythos_Ruler
45017504aa
This was SVN commit r9681.
2011-06-27 04:22:18 +00:00
Mythos_Ruler
9da83a992e
Renaming and deleting some terrains, preparing to move to Public.
...
This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
Mythos_Ruler
b43ca11379
This was SVN commit r9679.
2011-06-27 03:29:34 +00:00
Mythos_Ruler
577aaedc7c
Portrait for plane.
...
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
Mythos_Ruler
a47ef2060a
Updated the Plane entity.
...
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
Mythos_Ruler
a64f1356cb
P-51 Mustang
...
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
Pureon
ff1277d4d8
Barracks select sound fix
...
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
Pureon
421df0a53c
Selection sound effect xml files updated
...
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
Ykkrosh
31832cd9ae
Initialise minimap and LOS textures properly
...
This was SVN commit r9673.
2011-06-26 21:47:07 +00:00
Ykkrosh
3f51747440
Fix uninitialised value
...
This was SVN commit r9672.
2011-06-26 21:45:58 +00:00
Pureon
9901f47065
Universal select audio file update
...
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
Pureon
cc70aacdb7
Added new building constructed and selected sound effects
...
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
Ykkrosh
1f20444e4c
Trigger 'constructed' sound when a building finishes construction
...
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
Chakakhan
df2e499efc
Post code review version - previous commit was pre code review version.
...
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
Chakakhan
2aedf48304
#788 Eliminate delay in path finding (and therefore moving)
...
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
historic_bruno
5bc125a91f
Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
...
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
Badmadblacksad
d89eafaf83
stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
...
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
Mythos_Ruler
95756627ec
New aeroplane stuff.
...
Polishing up the Persian cataphract.
More edits to Peloponnese map.
This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
Badmadblacksad
fed56af8a7
avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
...
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
Badmadblacksad
c8b0d7c11c
fix a small bug related to units stances and gathering
...
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
historic_bruno
8bdc1b0882
Enforces max population limit, cleans up population variables in Player component. See #862
...
Max population defaults to 200
This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
historic_bruno
33e8ac6fa5
Applies Kenny's patch for CInput pasting behavior ( fixes #640 )
...
Simplifies some clipboard hotkeys
This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
Ykkrosh
92fcb737cd
Attempt minor improvements to stances code (see #865 ).
...
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595 ).
This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
Mythos_Ruler
4e809a02e8
Moving some prop actors over.
...
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
Mythos_Ruler
1bf469755f
This was SVN commit r9655.
2011-06-24 05:19:23 +00:00
Mythos_Ruler
99f9d3f159
Bunch of helmet fixes and random other stuff.
...
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
Mythos_Ruler
94460f6994
Moved the rest of the props to Public with MOVE command.
...
Moved Persian Cataphract and War Elephant to Public.
This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
Mythos_Ruler
53d1293da9
Added treasures and other stuff to Peloponnese.
...
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
Mythos_Ruler
90a06957e9
This was SVN commit r9651.
2011-06-24 02:49:06 +00:00
Mythos_Ruler
1ce1cfea45
Hero Stars
...
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
historic_bruno
195c7a00e9
Adds player settings shortcut to Atlas map panel. Fixes #874
...
Tweaks some control positions and layouts for consistency
This was SVN commit r9649.
2011-06-23 22:38:26 +00:00
Mythos_Ruler
bd80c1ea42
Stars for public heroes *(to be replaced with something better in the future).
...
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
Ykkrosh
05898c75d1
# Increase maximum camera distance
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This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
janwas
492e49da38
add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
...
also refactored wclipboard
closes #511
This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
historic_bruno
889f4698f2
Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
...
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
Mythos_Ruler
b99b37387b
Updated cliff texture. Updated Peloponnese map.
...
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
historic_bruno
abdc846a65
Adds getInt to AtlasObject
...
Uses this instead of wxAtoi for consistency, and adds brief comment
about why wxAtof should be avoided
This was SVN commit r9643.
2011-06-21 02:56:49 +00:00
janwas
ef4df42895
add support for .dylib on OS X based on patch by Yves (thanks!)
...
c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14173&pid=220828&st=0&#entry220828
This was SVN commit r9642.
2011-06-20 20:06:51 +00:00
Mythos_Ruler
d41e859b67
#Updated Iberian Corral by Zaggy.
...
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
Mythos_Ruler
5005398619
Update to the Peloponnese map. Still incomplete.
...
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
Ykkrosh
10481ca174
Avoid potentially dangerous locale-dependent atof functions
...
This was SVN commit r9639.
2011-06-19 19:51:53 +00:00
Mythos_Ruler
9b930d9617
Test 'selected' stance icon
...
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
Ykkrosh
9965c1ef1b
Remove label that is no longer labelling anything
...
This was SVN commit r9636.
2011-06-19 14:55:43 +00:00
Ykkrosh
db5e483266
Fix typo in comment
...
This was SVN commit r9635.
2011-06-19 14:18:07 +00:00
historic_bruno
74f849ad0b
Adds message when profiler snapshot is first saved (Shift+F11)
...
This was SVN commit r9633.
2011-06-17 23:40:13 +00:00
Badmadblacksad
e01917b961
Entities faces toward themself. fixed.
...
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
Badmadblacksad
71a6775b92
Stances draft, refs #865
...
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
Mythos_Ruler
032794b7c8
This was SVN commit r9629.
2011-06-16 22:58:14 +00:00
Mythos_Ruler
578936d7d0
Moved all the Skies to Public.
...
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
Mythos_Ruler
86505030cb
Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
...
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
Mythos_Ruler
0dcaa3d9a1
Greece real-world map. Work-In-Progress.
...
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
Mythos_Ruler
3a9f7b9884
Some terrain texture updates and moves.
...
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
Mythos_Ruler
80391fc30a
Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
...
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
historic_bruno
3be43ede41
Adds rotation to starting camera (currently unused)
...
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
Mythos_Ruler
2fa7c8aeca
Moving terrain assets to Public.
...
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
historic_bruno
9e486cd6e3
Fixes bug in Atlas camera control (clear button didn't erase the setting)
...
This was SVN commit r9620.
2011-06-14 01:03:35 +00:00
historic_bruno
3e4d74480d
Adds AI control to Atlas player panel
...
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)
This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
WhiteTreePaladin
7e1cbf6ece
increase length of main menu version number field to accommodate longer version text
...
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
historic_bruno
29edc1b8e9
Delete previous player icon and use Michael's
...
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
Mythos_Ruler
543c02c149
This was SVN commit r9614.
2011-06-10 19:16:04 +00:00
Mythos_Ruler
ec1e1a4042
Undo and redo icons for Atlas.
...
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
Mythos_Ruler
b3e7b80b68
New players icon.
...
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
historic_bruno
4a3230a870
This was SVN commit r9610.
2011-06-09 23:52:29 +00:00
historic_bruno
0c803f99e8
This was SVN commit r9609.
2011-06-09 23:47:20 +00:00
historic_bruno
23f1072a2e
Adds player editor to Atlas scenario editor. See #91
...
Fixes object panel so the list of players updates correctly.
Atlas map settings are now observable and shared between various panels.
Fixes panels for maps missing settings (caused JSON error)
Changes map reader so that entities with invalid players cause a warning
but are not added to the game. That prevents further errors. Fixes #869
Uses map size choices from simulation/data/map_sizes.json instead of
multiple locations. Fixes #787
Prepares Atlas map settings for undo/redo support
This was SVN commit r9608.
2011-06-09 23:45:12 +00:00
Ykkrosh
266977bc78
Attempt to fix manifest problems in autobuild.
...
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
Ykkrosh
2c58b07223
# Add experimental fighter planes.
...
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
Ykkrosh
1357000401
Fix #805 more so it doesn't ignore the second click on non-double-clickable buttons.
...
This was SVN commit r9604.
2011-06-09 17:30:34 +00:00
Ykkrosh
7b8a33f374
Fix tests.
...
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
Ykkrosh
5132f814e3
Clean up some formatting and comments.
...
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
Ykkrosh
902b33a181
Remove redundant code for animal fleeing, and don't omit expected arguments.
...
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
Ykkrosh
28d952404e
Improve selection details debug display.
...
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
Ykkrosh
8720b4a220
Fix Atlas saving game type under wrong property name.
...
This was SVN commit r9599.
2011-06-09 16:39:31 +00:00
Mythos_Ruler
8eadd4e25f
#Ship balance.
...
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
Mythos_Ruler
24b0e1cafb
This was SVN commit r9597.
2011-06-08 21:12:57 +00:00
Mythos_Ruler
f1c1f400c9
Lots of Helmet stuff.
...
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
Badmadblacksad
24cca252e3
Ranged units always face their targets when attacking. fixes #831
...
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
Badmadblacksad
43d817bc22
--
...
This was SVN commit r9593.
2011-06-06 19:39:19 +00:00
Badmadblacksad
9906a86a2e
Support double-click on unit group buttons. patch by Merolum. fixes #805 .
...
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
Mythos_Ruler
6b0cbd10c3
Finished the new Cycladic Archipelago map.
...
Added promotion animations to some units.
Added triple-click to Hypaspists and Roman Legions.
This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
Mythos_Ruler
18dd17ea4a
fixed a Scipio animation problem. Edited some Roman stuff.
...
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
Mythos_Ruler
d0560bd93e
Playtesting a water map, I came to the conclusion that ships took way too long to build.
...
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
Badmadblacksad
304d4e82f0
(minor) fix an animation event value
...
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
Mythos_Ruler
d892403f90
Adjusted the look of the Persian temple.
...
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
Mythos_Ruler
091cba16c6
Flipped the Iberian Civ Centre so it faces the correct way.
...
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
Mythos_Ruler
916b4b7e92
Pureon's map, with my edits. Now turning it back over to him for his own edits.
...
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
Mythos_Ruler
97528d25f1
This was SVN commit r9583.
2011-06-04 03:14:49 +00:00
janwas
6feb143e61
OS X compile fix
...
This was SVN commit r9582.
2011-05-30 23:06:16 +00:00
janwas
ef74ad7f7b
OS X compile fix (hopefully): add definition for O_DIRECT
...
This was SVN commit r9581.
2011-05-30 21:49:33 +00:00
janwas
034881d30c
sync with work. simplify wnuma, refactor+fix topology (bugs: APIC IDs array didn't correspond to OS processor number; couldn't handle noncontiguous APIC ID field values)
...
This was SVN commit r9580.
2011-05-30 13:00:20 +00:00
Ykkrosh
f25407e7fb
Fix typo
...
This was SVN commit r9579.
2011-05-30 11:51:14 +00:00
Mythos_Ruler
8ecf3aa1b5
Bumped up the Wood in trees from 150 to 200.
...
Reoriented the Carthaginian House C to face South East.
Working on a new version of Cycladic Archipelago II.
This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
Ykkrosh
ce647cf8e3
Add a manifest hack to fix building in VC2008+, when loading DLLs built in VC2005
...
This was SVN commit r9576.
2011-05-29 21:13:21 +00:00
Ykkrosh
59124006c8
Work around problem with quote keys in Windows on an Apple machine
...
This was SVN commit r9575.
2011-05-29 21:12:09 +00:00
Ykkrosh
c2677b4bb0
Upgrade game and build system to ENet 1.3
...
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
janwas
e3d87b0375
remove no longer necessary lowlevel wsock implementation (superseded by enet) since the delay load hook isn't compatible with a DLL packaging of enet.
...
-> cstr serialization uses lib/byte_order.h instead of htons; removed
hostname/IP from system_info (Philip agrees its utility is negligible)
This was SVN commit r9572.
2011-05-29 19:59:51 +00:00
Ykkrosh
acb48663d7
Windows fixes
...
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
Ykkrosh
6bdafee6a0
Update Atlas sidebar buttons slightly
...
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
Ykkrosh
fa7855f3d9
Delete now-unused wxJavaScript library
...
This was SVN commit r9568.
2011-05-29 15:46:07 +00:00
Ykkrosh
a81f180dd6
Remove Atlas UI scripting support
...
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
Ykkrosh
dc2035efc9
Move Atlas map settings from JS to C++.
...
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.
This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
Ykkrosh
1618aa9c36
Add missing file for actor viewer
...
This was SVN commit r9565.
2011-05-29 14:57:54 +00:00
Mythos_Ruler
f1c4904071
Map tweaks.
...
Rain particle experiment.
This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
Mythos_Ruler
ea36fdad2d
New forestfloor texture for Mediterranean biome.
...
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
Mythos_Ruler
bb5a66ac35
Moved Gambia River map to Public.
...
Moved Fog sky to Public.
Made separate fish entities.
This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
Mythos_Ruler
0f616d42c6
This was SVN commit r9561.
2011-05-28 03:09:40 +00:00
Mythos_Ruler
9b70228997
Updated the terrains of The Massacre of Delphi.
...
New "Gambia River" map using Tropic terrains.
This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
Ykkrosh
07e307c49a
Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
...
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
Ykkrosh
4496fcd2df
Restore some old Atlas files
...
This was SVN commit r9558.
2011-05-27 21:48:23 +00:00
Ykkrosh
755802d0ce
Fix build errors
...
This was SVN commit r9556.
2011-05-27 13:32:34 +00:00
historic_bruno
5da713af2f
Removes debugging output from Latium rms
...
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
historic_bruno
1bf2598429
Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
...
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
Mythos_Ruler
293f7cbae0
This was SVN commit r9553.
2011-05-26 03:16:14 +00:00
Mythos_Ruler
a3705a7d11
Updated SMOKE particles. They look much much nicer now. Enjoy!
...
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
Mythos_Ruler
2c05745c7d
Flipped the Celt Barracks so it points to the "front" where units come out.
...
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
janwas
34186dd017
refactor file interface. requires workspace update
...
- separate file_system_util into vfs functions (-> vfs/vfs_util) and
file_system (avoids ugly fs_util namespace prefix)
- get rid of non-portable O_BINARY_NP etc. flags
- use standard O_WRONLY etc. flags instead of LIO_WRITE; but avoid the
need for specifying O_CREAT|O_TRUNC
- only open files for aio when O_DIRECT is specified (which 0ad does
not) - avoids wasting time and security issues
- return file descriptor directly instead of via output param
- waio: safer FCB mechanism that avoids mixing descriptors between lowio
and aio
This was SVN commit r9550.
2011-05-25 10:39:13 +00:00
Mythos_Ruler
ceea205782
This was SVN commit r9549.
2011-05-25 05:45:49 +00:00
janwas
7600c3862b
refactor gfx detection code (interface), allow exporting from DLL (required at work)
...
This was SVN commit r9546.
2011-05-24 14:17:47 +00:00
janwas
f1a1f023df
reinstate aligned_allocator.h (required at work)
...
further fixes to preserve the last error while building error messages
somewhat more accurate NUMA factor computation
This was SVN commit r9545.
2011-05-23 14:10:45 +00:00
Mythos_Ruler
d7f4935dce
This was SVN commit r9544.
2011-05-23 01:50:45 +00:00
Mythos_Ruler
2239a261ee
Last new Greek house variant.
...
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
Mythos_Ruler
003037e102
Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
...
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
Mythos_Ruler
501f72ec0c
Map updates. Terrain updates.
...
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
Mythos_Ruler
171917d0c6
Terrain updates
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This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
Mythos_Ruler
2c6fc32a57
This was SVN commit r9539.
2011-05-20 19:37:59 +00:00
Mythos_Ruler
2f94551716
New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
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This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
Ykkrosh
84030de9b7
Fix compile error with Boost 1.39 (ambiguous overloads)
...
This was SVN commit r9536.
2011-05-20 14:45:04 +00:00
Mythos_Ruler
608db46c16
Tweaks to the map
...
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
Ykkrosh
1075e206f7
Fix some format string errors
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This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
Badmadblacksad
069f567f7e
check that enemy units don't leave foundations. based on patch from Stork. fixes #724
...
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
Badmadblacksad
1fac936d68
fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
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This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
Mythos_Ruler
ea455fa983
Fixed some issues with Belgian Bog
...
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
Ykkrosh
a6d519e70f
Fix #779 differently, to avoid problems with building on top of cheering units
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This was SVN commit r9528.
2011-05-15 23:51:51 +00:00
Ykkrosh
fd65a492d9
Add button to promote selected units, for testing
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This was SVN commit r9527.
2011-05-15 21:53:24 +00:00
historic_bruno
b9f04a3d27
Fixes some scenario bugs. Fixes #856 , #857
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This was SVN commit r9526.
2011-05-15 20:43:34 +00:00
Badmadblacksad
d5d5fd3b7d
units are not stuck on construction sites anymore. fixes #779
...
This was SVN commit r9525.
2011-05-15 20:30:54 +00:00
Ykkrosh
6539456746
Fix format string
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This was SVN commit r9524.
2011-05-15 19:52:46 +00:00
Ykkrosh
f4b55a9acf
Fix non-PCH build
...
This was SVN commit r9523.
2011-05-15 19:51:33 +00:00
Mythos_Ruler
87a44a6b38
This was SVN commit r9522.
2011-05-15 18:17:41 +00:00
Mythos_Ruler
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
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This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
janwas
0ea42d3185
avoid stomping on the last error while dumping stack
...
refs #849
This was SVN commit r9519.
2011-05-15 00:00:01 +00:00
Mythos_Ruler
886bc301d9
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
Jubal
65b75fbb7f
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
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This was SVN commit r9517.
2011-05-14 20:31:33 +00:00
janwas
45d358dd9a
add code to output both affected paths in case separators are being mixed
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This was SVN commit r9516.
2011-05-14 20:25:32 +00:00
Ykkrosh
2dff290c28
Fix entity validation errors
...
This was SVN commit r9515.
2011-05-14 19:15:43 +00:00
Ykkrosh
05688548d0
Fix a bogus Doxygen comment
...
This was SVN commit r9513.
2011-05-14 17:27:14 +00:00
Ykkrosh
a976045f0f
Report filename in Collada warning messages.
...
Skip harmless warnings about missing materials in Collada files.
This was SVN commit r9512.
2011-05-14 16:43:08 +00:00
janwas
963960fafa
no longer warn when SetFileValidData fails, as it does on all FAT volumes (boo)
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fixes #849
This was SVN commit r9511.
2011-05-14 10:37:42 +00:00
Ykkrosh
edd8ef2bf2
Fix units in formation blocking construction and not moving out of the way (see #779 ).
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Make non-movement-blocking buildings (e.g. farms) not require units to
move out of the way.
This was SVN commit r9510.
2011-05-13 20:32:41 +00:00
Ykkrosh
c41b7904d2
Fix burst of particles when starting to construct a building.
...
Fix crash when particle XML loading failed.
This was SVN commit r9509.
2011-05-13 19:36:56 +00:00
Ykkrosh
03b87f9a8d
Fix typo
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This was SVN commit r9508.
2011-05-13 19:32:19 +00:00
Ykkrosh
123c00763a
Use JuBot by default.
...
Fixes #774 .
This was SVN commit r9507.
2011-05-12 23:55:35 +00:00
Ykkrosh
b741feafb1
Add global deepcopy() function in scripts, to do a structured clone of objects.
...
Remove an unused include.
This was SVN commit r9506.
2011-05-12 23:50:42 +00:00
historic_bruno
ff7cc75055
Fixes garrisoning bug (units don't have to approach buildings in order to garrison)
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This was SVN commit r9505.
2011-05-12 21:48:59 +00:00
Ykkrosh
ba66de2143
Fix #835 more comprehensively (the same bug affects other actions performed on nearby targets while moving)
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This was SVN commit r9504.
2011-05-12 21:27:15 +00:00
Mythos_Ruler
6b499bdc8a
Armour for Persian cataphract.
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This was SVN commit r9503.
2011-05-12 05:10:56 +00:00
Mythos_Ruler
fc9a9789e0
Extra starting resources for Median Oasis.
...
Added XP value to mechanical units.
This was SVN commit r9502.
2011-05-12 03:59:01 +00:00
Badmadblacksad
8a434aae1b
Ensure units don't move while gathering. fixes #835
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This was SVN commit r9501.
2011-05-11 19:34:39 +00:00
Mythos_Ruler
b96a3f74c2
This was SVN commit r9500.
2011-05-11 17:05:21 +00:00
Badmadblacksad
afd8a79f9c
fix #842
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This was SVN commit r9499.
2011-05-11 16:10:40 +00:00
historic_bruno
025a00340e
Fixes garrisoned units being found as idle (even if they are, we can't select them, so skip them instead). Fixes #844 .
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Garrisoned units now remain in the GARRISONED state until explicitly
ungarrisoned
This was SVN commit r9498.
2011-05-11 04:05:05 +00:00
Mythos_Ruler
cda5c5f5c9
Promotion stuff.
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This was SVN commit r9497.
2011-05-09 07:32:57 +00:00
Mythos_Ruler
aad79f54d1
This was SVN commit r9496.
2011-05-09 07:26:03 +00:00
Mythos_Ruler
14ecca8052
Lots of work on Temperate and Tropical biome terrains.
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This was SVN commit r9495.
2011-05-09 06:37:17 +00:00
Ykkrosh
1420a229ff
Fix various position-related errors with garrisoned units.
...
Fix some formatting consistency.
This was SVN commit r9494.
2011-05-09 02:02:00 +00:00
Mythos_Ruler
33a2a50d2c
This was SVN commit r9493.
2011-05-09 01:45:47 +00:00
Mythos_Ruler
84817e1a6f
Updated some cavalry attack event times.
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This was SVN commit r9492.
2011-05-09 01:22:44 +00:00
historic_bruno
834b3fc134
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
historic_bruno
2eeaf9f5af
Deleting broken audio files (to be replaced next)
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This was SVN commit r9490.
2011-05-08 22:53:57 +00:00
janwas
452670738a
fix StatusDescription (remove unnecessary and wrong cast)
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This was SVN commit r9489.
2011-05-08 20:09:31 +00:00
Mythos_Ruler
cf80b9bb97
Fixed a bunch of trees being Player 1
...
This was SVN commit r9488.
2011-05-08 16:16:27 +00:00
Mythos_Ruler
4ca43e453e
Made aggressive animals a little more formidable. Previously they only has 1H1P attack.
...
This was SVN commit r9487.
2011-05-08 16:12:47 +00:00
Mythos_Ruler
8be54aac90
This was SVN commit r9486.
2011-05-08 15:23:34 +00:00
janwas
9b7cdef124
ensure WHRT debug messages are always displayed (in case of compatibility trouble)
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refs #709
This was SVN commit r9485.
2011-05-08 09:14:21 +00:00
OmriLahav
2ed0c665b6
Updated Ogg file size.
...
This was SVN commit r9483.
2011-05-08 08:10:05 +00:00
Mythos_Ruler
343101588b
This was SVN commit r9482.
2011-05-08 05:23:26 +00:00
Mythos_Ruler
821556c50e
This was SVN commit r9481.
2011-05-08 04:27:12 +00:00
Mythos_Ruler
a0de656c60
Updated description.
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This was SVN commit r9480.
2011-05-08 04:22:36 +00:00
Mythos_Ruler
be5e4933d8
Added shields to Celt cav skirmisher Advanced and Elite to differentiate from the Basic.
...
Finalized Acropolis II. Please playtest. It's a 1v1 acropolis-style map
with the Mediterranean assets.
This was SVN commit r9479.
2011-05-08 04:19:05 +00:00
Mythos_Ruler
ede48a077b
Edited some actors so that the melee sound effect happens at the correct time. I may need to go through all of the melee cavalry unit actors and do this.
...
New Acropolis II map for Alpha 5. Nearly complete. Is already playable.
This was SVN commit r9478.
2011-05-08 03:24:12 +00:00
janwas
7ed9a84252
avoid double-free when sounds are reclaimed and then freed.
...
fixes #833
This was SVN commit r9477.
2011-05-07 17:34:47 +00:00
janwas
b82913ea14
make explicit that both iterator debugging and _SECURE_SCL (which is less than iterator debugging) are disabled in release builds
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This was SVN commit r9476.
2011-05-07 16:46:28 +00:00
janwas
46e5db4dc4
fix build with ICC
...
This was SVN commit r9475.
2011-05-07 15:47:20 +00:00
WhiteTreePaladin
9837e23808
Changed release name
...
This was SVN commit r9474.
2011-05-07 15:23:11 +00:00
WhiteTreePaladin
1a17fde105
Change health bar tooltip from hitpoints to health
...
This was SVN commit r9473.
2011-05-07 02:57:23 +00:00
Ykkrosh
c49f4c677b
Fix bogus error messages when errno=0
...
This was SVN commit r9472.
2011-05-07 00:14:43 +00:00
Ykkrosh
5bda00c230
Fix test
...
This was SVN commit r9471.
2011-05-07 00:14:17 +00:00
historic_bruno
0fc0335285
Tweaks resources in all random maps.
...
Updates progress steps for random maps.
Latium is not circular, so explicitly set that.
Fixes some weirdness with Atlas random map generation.
This was SVN commit r9470.
2011-05-06 23:50:30 +00:00
Ykkrosh
f6ffe7f121
Fix triple-click's accepted inter-click timing to match double-click's
...
This was SVN commit r9468.
2011-05-06 22:24:03 +00:00
Ykkrosh
cd7abda9f1
Handle triple-click selections a bit more efficiently
...
This was SVN commit r9467.
2011-05-06 22:22:56 +00:00
Ykkrosh
b2bf04c5ae
Reduce projectile decay time
...
This was SVN commit r9466.
2011-05-06 21:53:33 +00:00
Ykkrosh
e90470020b
Try to make the pathfinder less likely to get stuck
...
This was SVN commit r9465.
2011-05-06 21:52:15 +00:00
Mythos_Ruler
c1ed608291
Modified starting resources.
...
This was SVN commit r9464.
2011-05-06 19:35:34 +00:00
Mythos_Ruler
05cf7d0249
Added a new "bridge" across the center and some eye candy stuff. :)
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This was SVN commit r9463.
2011-05-06 19:10:37 +00:00
janwas
f608b44d1d
fix self-test and map load on Windows (avoid mixing dir separators).
...
add more specific error codes (used at work)
This was SVN commit r9462.
2011-05-06 18:45:30 +00:00
Mythos_Ruler
e7e2e03bb9
Changed tooltip to read "Experience" instead of simply "XP." This is to help spell it out better for the players who may not be familiar with our internal nomenclature.
...
This was SVN commit r9461.
2011-05-06 18:29:01 +00:00
Ykkrosh
15e4500a01
Fix tests
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This was SVN commit r9460.
2011-05-06 17:04:32 +00:00
Mythos_Ruler
cb612b17b5
Rebalancing some armour stats.
...
This was SVN commit r9459.
2011-05-06 16:46:08 +00:00
janwas
0a7aeb23f7
smbios fix
...
This was SVN commit r9458.
2011-05-06 14:54:46 +00:00
WhiteTreePaladin
6f3761a73a
shrink displayed rank icons to actual resolution of 16x16
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This was SVN commit r9457.
2011-05-06 02:19:36 +00:00
historic_bruno
022950a540
Documents AI autostart option in readme
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This was SVN commit r9455.
2011-05-05 22:10:09 +00:00
Ykkrosh
1da3cdb498
Fix build errors
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This was SVN commit r9453.
2011-05-05 20:24:22 +00:00
historic_bruno
a8c087d46b
Missing files
...
This was SVN commit r9451.
2011-05-05 20:07:51 +00:00
Ykkrosh
45426ac21c
Probably fix build error
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This was SVN commit r9450.
2011-05-05 18:06:36 +00:00
Mythos_Ruler
5ed18a103d
Tweaked the colors a bit.
...
This was SVN commit r9449.
2011-05-05 16:54:04 +00:00
Ykkrosh
a7aed9957d
Build fix
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This was SVN commit r9448.
2011-05-05 16:24:06 +00:00
janwas
5c76bc12fa
refactor status code definitions: allow modules to define an array of them (more convenient+efficient).
...
merge ERR::NO_SYS, NOT_IMPLEMENTED into NOT_SUPPORTED
renderer: remove unnecessary ogl_shader include
This was SVN commit r9447.
2011-05-05 13:03:34 +00:00
janwas
fd561cb88b
hotloading fix on Windows
...
refs #781
This was SVN commit r9446.
2011-05-05 10:50:47 +00:00
janwas
a741fb2f33
fix ChooseCacheSize - more simple, no longer relies on available-memory reporting (because Linux has a weird understanding of "available")
...
closes #611 , refs #832
This was SVN commit r9445.
2011-05-05 09:53:07 +00:00
historic_bruno
508f56d2dd
Fixes bug in triple-click unit selection for units without a SelectionGroupName defined. In this case, triple-click will behave the same as double-click.
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This was SVN commit r9444.
2011-05-05 02:06:53 +00:00
historic_bruno
26de01cdd1
Adjusts unit selection behavior to account for ranks. Triple-click now selects units regardless of their rank.
...
Adds modifier hotkey to select units offscreen.
Fixes #826 .
This was SVN commit r9443.
2011-05-05 01:27:49 +00:00
WhiteTreePaladin
f423e269e2
shrunk rank icons
...
This was SVN commit r9442.
2011-05-05 00:19:48 +00:00
WhiteTreePaladin
141cc51573
reference new rank icons
...
This was SVN commit r9441.
2011-05-05 00:10:43 +00:00
Mythos_Ruler
99e45311ab
Possible new rank insignia.
...
This was SVN commit r9440.
2011-05-04 23:15:03 +00:00
Mythos_Ruler
db0a2f8cef
Made promotions a little easier for this release so it is more obvious for end users who install the Alpha.
...
This was SVN commit r9439.
2011-05-04 22:36:31 +00:00
WhiteTreePaladin
3bffcff90d
update experience bar tooltip text and style
...
This was SVN commit r9438.
2011-05-04 22:20:49 +00:00
janwas
dcec9c4ca9
gracefully handle the case where the file cache is full of data still referenced elsewhere.
...
fixes #832
This was SVN commit r9437.
2011-05-04 22:19:38 +00:00
Mythos_Ruler
002c40ede4
Some miscellaneous stuff. Also Fixes #828
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This was SVN commit r9436.
2011-05-04 21:51:29 +00:00
historic_bruno
fffcdbbf21
Balances random map resources.
...
Attempts to avoid "invalid argument" errors in typed arrays by forcing
them to integer (see #658 ).
Removes script preloading from map generator (VFS is thread-safe now)
Removes thread checking from ScriptInterface file loading functions.
Adjusts starting entities in civ data.
This was SVN commit r9435.
2011-05-04 21:24:25 +00:00
Ykkrosh
d6b073df22
Fix typo
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This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
WhiteTreePaladin
1ba34b973f
clean up
...
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
WhiteTreePaladin
dd264f46cf
make music civ specific
...
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
OmriLahav
da40ea8e2c
First 3 completed score pieces from Omri: Celts Peace 1, Hellens Peace 1 and Iberians Peace 1 - 04.05.11.
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This was SVN commit r9428.
2011-05-04 15:39:33 +00:00
Ykkrosh
fa16181e84
Fix build error in tests.
...
Don't call wrealpath on the value returned by GetArg0, since it breaks
the tests and changes the semantics of that function.
This was SVN commit r9427.
2011-05-04 14:40:14 +00:00
Ykkrosh
b560ff5fb7
Fix warning from cccd6849a7
...
This was SVN commit r9426.
2011-05-04 14:18:16 +00:00
janwas
9719432ff9
fix memory leak (wasn't freeing the entire chain of SMBIOS structures)
...
This was SVN commit r9425.
2011-05-04 13:08:09 +00:00
janwas
a7152270f4
Path now goes to some trouble to prevent mixing / and \ slashes (causes trouble when hotloading, and some Windows APIs can't handle it, either)
...
WARNING: that means stuff like Path(nativeDataPath/"art/") is forbidden
and will raise errors on Windows when nativeDataPath contains \. always
use /"" to add a trailing slash. never embed "/" in OsPath component
strings (it's OK for VFS strings since they consistently use /).
wdir_watch, CmdLineArgs: avoid mixed separators
wutil: remove overzealous assertion (infinite recursion if an error
arose before we create a window)
refs #781
This was SVN commit r9424.
2011-05-04 12:16:51 +00:00
janwas
7523894760
ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive)
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This was SVN commit r9423.
2011-05-04 12:10:17 +00:00
Mythos_Ruler
6c3b41db3f
New minimap buttons ready for implementation.
...
This was SVN commit r9422.
2011-05-04 05:55:53 +00:00
Ykkrosh
9733affb05
Fix non-PCH build
...
This was SVN commit r9419.
2011-05-04 01:17:09 +00:00
Ykkrosh
962fb41729
Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
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This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
Ykkrosh
16a654ccae
Fix script tests.
...
Fixes #827 .
This was SVN commit r9416.
2011-05-03 23:16:16 +00:00
WhiteTreePaladin
1a6e75de4e
updated alpha version name - fixes #816
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This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
Mythos_Ruler
b26d543da1
Fixes #821
...
This was SVN commit r9414.
2011-05-03 19:44:08 +00:00
Ykkrosh
178a700c16
Fix build
...
This was SVN commit r9412.
2011-05-03 15:58:25 +00:00
janwas
cce3bebe0c
fix error propagation/avoid SetLastError pollution
...
This was SVN commit r9411.
2011-05-03 13:46:35 +00:00
janwas
cccd6849a7
cleanup (requires update-workspaces)
...
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h
This was SVN commit r9410.
2011-05-03 12:38:42 +00:00
Mythos_Ruler
114ca8e4ce
Changed map lighting.
...
This was SVN commit r9409.
2011-05-03 01:44:59 +00:00
Mythos_Ruler
0734122a9d
Added some stone quarries to the map.
...
This was SVN commit r9408.
2011-05-03 01:39:45 +00:00
Mythos_Ruler
04f5a34f2d
New Mediterranean stonemine "quarry."
...
This was SVN commit r9407.
2011-05-03 01:25:43 +00:00
Mythos_Ruler
ae0ac056b3
Changed lighting.
...
This was SVN commit r9406.
2011-05-03 01:14:01 +00:00
Ykkrosh
333c62a490
Report errors in GL limit detection properly.
...
Report slightly more detailed RAM and CPU data.
This was SVN commit r9405.
2011-05-02 23:46:56 +00:00
Mythos_Ruler
0a4a7683b9
Deleted some random particles hanging around.
...
This was SVN commit r9404.
2011-05-02 23:40:15 +00:00
Pureon
548ed2e4eb
Celt wall turret projectile error fix
...
This was SVN commit r9403.
2011-05-02 22:36:26 +00:00
Mythos_Ruler
7ac1ca1122
This was SVN commit r9402.
2011-05-02 22:10:33 +00:00
historic_bruno
aa38415b3f
Changes default scenario to Death Canyon. Fixes #820 .
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This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
Mythos_Ruler
8ec73ac5d1
Tinkering with XP/promotions
...
This was SVN commit r9400.
2011-05-02 21:46:29 +00:00
historic_bruno
b4889d5346
Fixes broken team init (based on patch by Stork). Fixes #814 .
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This was SVN commit r9399.
2011-05-02 20:34:48 +00:00
Pureon
b8595fd196
palisade texture and spike walls added
...
This was SVN commit r9398.
2011-05-02 19:52:33 +00:00
fcxSanya
ed105d3ad1
Disable promotion component for elite Iberian units.
...
This was SVN commit r9397.
2011-05-02 19:44:16 +00:00
fcxSanya
e8e0d0b576
Promotion animation for Iberian units.
...
This was SVN commit r9396.
2011-05-02 19:31:42 +00:00
fcxSanya
a523dc48ac
Add missing file for units promotion.
...
This was SVN commit r9395.
2011-05-02 17:42:48 +00:00
historic_bruno
e2f006e1a5
Changes Atlas keyword list to checkboxes, which properly reflect a scenario's keywords.
...
This was SVN commit r9394.
2011-05-02 16:29:53 +00:00
Ykkrosh
674eaa1283
Latest version of user-report server code
...
This was SVN commit r9393.
2011-05-02 15:47:12 +00:00
Ykkrosh
0b996bbe75
Prevent selecting unusable civs in random map setup. Fixes #813 .
...
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
fcxSanya
7499b23991
Units promotion. Closes #697 .
...
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
Pureon
e8a2ed69f7
Selection sounds added to siege ballista and onager
...
This was SVN commit r9390.
2011-05-02 14:48:02 +00:00
historic_bruno
c02818ceea
Tweaks random map appearance and resource placement.
...
Cleans up rmgen library.
Fixes bug in bound checking for circular maps.
This was SVN commit r9388.
2011-05-01 22:29:58 +00:00
Pureon
e297dac1a5
Initial structure destruction sound effects added.
...
This was SVN commit r9387.
2011-05-01 22:10:40 +00:00
Pureon
884f4bbbf1
Iberian and Hele wall tower garrison flags
...
This was SVN commit r9386.
2011-05-01 21:06:18 +00:00
Ykkrosh
bfd6614b55
# Add support for many formation shapes, based on patch from Badmadblacksad.
...
See #13 .
This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
Mythos_Ruler
adc0d79d8b
Fixes ticket #808 .
...
This was SVN commit r9384.
2011-05-01 20:15:59 +00:00
Mythos_Ruler
1008d60bc3
Deleted some JPEGS out of the props folder.
...
This was SVN commit r9383.
2011-05-01 17:11:02 +00:00
Mythos_Ruler
564524df54
This was SVN commit r9382.
2011-05-01 17:07:24 +00:00
Mythos_Ruler
4112523878
This was SVN commit r9381.
2011-05-01 17:07:11 +00:00
Mythos_Ruler
b34259449f
This was SVN commit r9380.
2011-05-01 17:06:47 +00:00
Jubal
126c2276cd
This was SVN commit r9379.
2011-05-01 15:03:51 +00:00
Jubal
02ed11ac54
Removes references to Testbot, replaces with JuBot.
...
This was SVN commit r9378.
2011-05-01 15:02:33 +00:00
janwas
88c44c7d73
smbios: add support for structures 34,35,36,39,41 (found on rather new BIOS)
...
This was SVN commit r9377.
2011-05-01 12:18:45 +00:00
Mythos_Ruler
f88c61911b
Spring Cleaning.
...
This was SVN commit r9376.
2011-05-01 06:44:00 +00:00
Mythos_Ruler
c108a13505
This was SVN commit r9375.
2011-05-01 05:24:38 +00:00
Mythos_Ruler
cf78c42761
Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish).
...
This was SVN commit r9374.
2011-05-01 01:25:32 +00:00
Mythos_Ruler
7087281573
A few updated terrains and I added another ramp to each side of the Death Canyon plateaus.
...
This was SVN commit r9373.
2011-05-01 00:27:12 +00:00
Pureon
df6ab6688e
Iberian and Celt civ centre garrison nodes added
...
This was SVN commit r9372.
2011-04-30 22:45:58 +00:00
Ykkrosh
b371686fb7
Rename class to prevent conflict between generated auto_ptr symbols in Atlas and engine
...
This was SVN commit r9371.
2011-04-30 21:08:53 +00:00
janwas
1636f062a3
make VFS thread-safe, per long-standing request by Philip
...
This was SVN commit r9369.
2011-04-30 15:57:43 +00:00
janwas
635c2a12e2
add error code for file not found. return error code from io::Load, warn and return from io::Store (both without triggering assertions).
...
remove out of date comment in io.cpp
fixes #811
This was SVN commit r9368.
2011-04-30 15:41:19 +00:00
Ykkrosh
9a125ac5a1
Fix typo
...
This was SVN commit r9367.
2011-04-30 15:27:27 +00:00
Ykkrosh
3ac72813ef
Relinquish CPU when running RMS scripts, to speed up loading on single-core machines
...
This was SVN commit r9366.
2011-04-30 15:18:11 +00:00
Ykkrosh
791ecee26b
Build fixes
...
This was SVN commit r9365.
2011-04-30 13:55:55 +00:00
janwas
5ca66fc757
cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
...
This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
janwas
0720025073
cleanup
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reduce dependency on PCH. move KiB constants to alignment, ARRAY_SIZE to
code_annotation.h.
move glext_funcs.h to external_libraries/glext_funcs.h, move part of
ogl.h to external_libraries/opengl.h
remove unused saturating arithmetic functions
This was SVN commit r9363.
2011-04-30 13:22:46 +00:00
janwas
4663ac0fe7
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
...
the old debug_assert always ran and tested the expression, which slows
down release builds. wrapping them in #ifndef NDEBUG is clumsy. the new
ASSERT behaves like assert and ENSURE like the old debug_assert. Let's
change any time-critical but not-super-important ENSURE to ASSERT to
speed up release builds. (already done in bits.h and unique_range.h)
This was SVN commit r9362.
2011-04-30 13:01:45 +00:00
janwas
6c915291cc
cleanup (requires update-workspaces):
...
major refactor of wfilesystem - remove gotos and workaround for FAT file
times
replace more round_up of constants with Align<>
remove old unused allocators (STL aligned, matrix, some shared_ptr)
move allocator utils into separate headers.
remove lockfree, wterminal
avoid testing __cplusplus
This was SVN commit r9361.
2011-04-30 12:34:28 +00:00
Ykkrosh
188c020ae0
Fix reading outside buffer, when terrain alpha maps are 8-bit.
...
Change alpha map composite texture to 8-bit to avoid wasting memory.
Warn about non-square alpha maps.
This was SVN commit r9360.
2011-04-30 11:46:23 +00:00
Jubal
1dcbb02958
This fixes the error messages at game start, makes a few final weaks to training queues, and changes the first base strategy to a small raid rather than the huge 3-prong assault.
...
This was SVN commit r9359.
2011-04-30 11:26:32 +00:00
janwas
9bdb54bc76
fix failure to preallocate disk space on Windows by always rounding up the file size regardless of the io::Parameters
...
This was SVN commit r9358.
2011-04-30 09:13:10 +00:00
Mythos_Ruler
0b46d58ae8
A couple updated desert terrains. Updated Necropolis map.
...
This was SVN commit r9357.
2011-04-30 07:39:41 +00:00
Ykkrosh
e292c55e94
Delete warning-prone unused unusable event recording code
...
This was SVN commit r9355.
2011-04-30 00:06:30 +00:00
Ykkrosh
f22e40b64c
Fix warning
...
This was SVN commit r9354.
2011-04-29 23:55:47 +00:00
Ykkrosh
335e7db6be
Fix build more
...
This was SVN commit r9353.
2011-04-29 23:30:29 +00:00
janwas
34ba390a0d
build fix for pre-C++0x compilers.
...
archive_zip, stream: work around possibly missing support for
std/tr1::bind in GCC by defining a functor manually
also renamed RVREF to RVALUE_REF and ensured RVALUE can convert from
both lvalue and rvalue.
io: avoid dodgy constants and possible overflow by using blockSize=0 to
indicate "don't split"
This was SVN commit r9352.
2011-04-29 22:55:35 +00:00
Ykkrosh
1139124451
Fix some build errors and warnings
...
This was SVN commit r9351.
2011-04-29 20:38:13 +00:00
janwas
2374caac3e
major refactor of file/io and alignment code. requires update-workspaces
...
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
support for pre-issue/post-completion hooks and preallocation.
io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
built-in size. avoids expensive thread-safe reference counting in
shared_ptr.
cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)
This was SVN commit r9350.
2011-04-29 19:10:34 +00:00
historic_bruno
7ed6a164ba
Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209 .
...
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
Ykkrosh
d2e06ecdbb
Fix some obstruction shapes.
...
Fixes #808 .
This was SVN commit r9348.
2011-04-29 17:51:27 +00:00
Ykkrosh
cb380a9b1c
Simplify profile report code. Bump version number to make it easily distinguishable.
...
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
Ykkrosh
d96fefd4a4
Fix linker errors with GCC 4.6, and some warnings.
...
This was SVN commit r9346.
2011-04-29 16:32:58 +00:00
Ykkrosh
8af82baf67
# Minor particle system fixes.
...
Support emitters that are fully running as soon as the game starts.
Fix particle clumping when moving from off-screen to on-screen, by
computing updates more incrementally.
Fix overzealous culling of models with particle emitters.
Add particles to renderer stats.
This was SVN commit r9345.
2011-04-29 12:26:31 +00:00
Mythos_Ruler
96eb76f860
This was SVN commit r9344.
2011-04-29 03:11:02 +00:00
Mythos_Ruler
5f634930e2
This was SVN commit r9343.
2011-04-29 03:04:52 +00:00
Mythos_Ruler
affea0f2ce
#Updated Iberian unit stats and balance.
...
This was SVN commit r9342.
2011-04-29 02:33:11 +00:00
Pureon
17ee62bc0b
Iberian and Celt outpost garrison flags
...
This was SVN commit r9341.
2011-04-28 22:51:38 +00:00
historic_bruno
67ca7461cd
Adds Skip method to SGUIMessage which works more or less like wxEvent.Skip: GUI objects can allow other event handlers to process an input event after they finish.
...
Allows hotkey handling of mousewheel events after minimap. Fixes #673 .
Adds SendEvent to GUI objects, used in place of separate calls to
HandleMessage and ScriptEvent.
This was SVN commit r9340.
2011-04-28 20:42:11 +00:00
janwas
9d5539a215
fix runtime check error - see http://www.wildfiregames.com/forum/index.php?showtopic=14656&pid=218675&st=0&#entry218675
...
thanks to Yves for reporting this + suggesting the fix.
This was SVN commit r9339.
2011-04-28 17:13:55 +00:00
Mythos_Ruler
f69c013d68
Beginnings of balancing Iberian units.
...
This was SVN commit r9338.
2011-04-28 05:35:52 +00:00
Mythos_Ruler
587b41016f
Fixed the scale of the decal.
...
This was SVN commit r9337.
2011-04-28 03:09:03 +00:00
historic_bruno
fb411d3f39
Fixes slightly broken game attributes and setup.
...
Includes random map size and seed in reportPerformance. Fixes #793 .
Fixes loading screen to use actual map names.
This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
Pureon
fbfecbf802
fortress_briton garrison flag
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This was SVN commit r9335.
2011-04-27 22:04:16 +00:00
Pureon
24a1d91feb
iber_fortress garrison flag added
...
This was SVN commit r9334.
2011-04-27 21:35:29 +00:00
Ykkrosh
4e74798585
Be more robust to visibility checks outside the map. Fixes #765 .
...
This was SVN commit r9333.
2011-04-27 21:03:08 +00:00
Pureon
6da0027b32
fortress_gallic garrison flag added
...
This was SVN commit r9332.
2011-04-27 21:02:01 +00:00
Ykkrosh
e4b530fb1a
Clean up some GL state explicitly
...
This was SVN commit r9331.
2011-04-27 20:12:58 +00:00
Mythos_Ruler
e9e0f0035f
This was SVN commit r9330.
2011-04-27 17:07:52 +00:00
Mythos_Ruler
88f6633b22
Tweaked the Median Oasis map a bit. Slowed down the slinger projectile a little bit so we can see it in-flight. :)
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This was SVN commit r9329.
2011-04-27 14:38:02 +00:00
Mythos_Ruler
6e2bfa0f07
This was SVN commit r9328.
2011-04-27 12:12:01 +00:00
Ykkrosh
a872e4a6ad
Attempt to fix reported GL error
...
This was SVN commit r9327.
2011-04-27 09:41:28 +00:00
Pureon
9759362b62
New celt temple. celt_struct texture changes. Renaming old temples to stone monuments
...
This was SVN commit r9326.
2011-04-26 22:40:08 +00:00
Mythos_Ruler
51c7a6d193
This was SVN commit r9325.
2011-04-26 22:03:21 +00:00
Mythos_Ruler
baabff617d
Iberian Spearman animation line fixed. It was calling an empty animation line in the actor.
...
This was SVN commit r9324.
2011-04-26 21:55:58 +00:00
Mythos_Ruler
7a0b545286
New Acropolis map called "Necropolis."
...
This was SVN commit r9323.
2011-04-26 21:48:50 +00:00
Ykkrosh
8e20c00dd3
# Add numbered unit selection groups, based on patch from Badmadblacksad.
...
Fixes #773 .
This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
Mythos_Ruler
0a66f8a188
Larger siege texture.
...
This was SVN commit r9321.
2011-04-25 07:07:25 +00:00
Mythos_Ruler
b3ec9b35a5
#3 new Loading Tips.
...
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
Mythos_Ruler
1272587a3e
#5 new Loading Tips.
...
Map tweaks and updates.
This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
Mythos_Ruler
0a1313a9ff
#New tips images.
...
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
Mythos_Ruler
6468bfa2c4
Name fix.
...
This was SVN commit r9317.
2011-04-24 16:52:02 +00:00
Mythos_Ruler
3698b9acd4
This was SVN commit r9316.
2011-04-24 05:58:05 +00:00
Mythos_Ruler
4f3fe0f64c
Updated some Iberian unit animations.
...
This was SVN commit r9315.
2011-04-24 05:55:29 +00:00
Mythos_Ruler
a39da292fe
This was SVN commit r9314.
2011-04-24 05:31:08 +00:00
Mythos_Ruler
7e4f3cd44c
Map adjustments.
...
This was SVN commit r9313.
2011-04-23 23:37:43 +00:00
Mythos_Ruler
84b17115a2
Matching the Iberian names with the Design Document.
...
This was SVN commit r9312.
2011-04-23 22:26:55 +00:00
Mythos_Ruler
df847cd9c2
Attack animation speeds
...
This was SVN commit r9311.
2011-04-23 21:51:51 +00:00
Ykkrosh
2d0c183afb
Fix use of uninitialised variable, causing errors randomly when GL_ARB_fragment_program_shadow is missing
...
This was SVN commit r9310.
2011-04-23 18:51:47 +00:00
Jubal
17eae9d92a
This was SVN commit r9309.
2011-04-23 18:34:03 +00:00
Ykkrosh
2d04d78db8
Disable apparently buggy shader mode on r300c drivers. Fixes #780 .
...
This was SVN commit r9308.
2011-04-23 17:06:27 +00:00
Mythos_Ruler
f0286a72e3
Ram tweaks.
...
This was SVN commit r9307.
2011-04-23 15:59:59 +00:00
Mythos_Ruler
775b6589c0
This was SVN commit r9306.
2011-04-23 15:56:44 +00:00
Ykkrosh
213b344820
Disable shadows/fancywater by default on more Intel devices. Fixes #623 for now.
...
Add script to help verify correctness of hwdetect.
This was SVN commit r9305.
2011-04-23 15:39:20 +00:00
Mythos_Ruler
9f7eef5a1c
Lots of Neareastern Badlands stuff.
...
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
Mythos_Ruler
d7497a71d1
This was SVN commit r9303.
2011-04-23 02:39:47 +00:00
Mythos_Ruler
0cd16d8464
New badlands terrains
...
This was SVN commit r9302.
2011-04-23 02:39:24 +00:00
Mythos_Ruler
5c768f803d
This was SVN commit r9301.
2011-04-22 19:50:05 +00:00
Mythos_Ruler
f9e5bbb8b0
Added Iberians to the map.
...
This was SVN commit r9300.
2011-04-22 19:31:30 +00:00
Ykkrosh
5a773d4ca0
Be robust to null proxy URL strings. Should fix #778 .
...
This was SVN commit r9299.
2011-04-22 16:05:00 +00:00
Ykkrosh
c82d619cc4
Make decals only rotate around the Y axis, to avoid buggy stretched appearance when rotated non-horizontally
...
This was SVN commit r9298.
2011-04-22 13:19:23 +00:00
Mythos_Ruler
d9cbf6c9a8
Attempting to implement Blood for killed units. It's not quite working as I hoped.
...
The Roman super unit has the blood attached to his chest prop point.
Problem: The Blood decal gets stretched strangely.
The Persian super unit has the blood attached to his root prop point.
Problem: 1.) Blood doesn't look in the right spot when the unit's death
animation ends. 2.) The blood actor (decal) is not randomizing as it
should.
This was SVN commit r9297.
2011-04-22 04:10:04 +00:00
Mythos_Ruler
04dc0c2d3c
Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
...
Lots of unit and map tweaks. Names, stats, civs, etc.
Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.
This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
Mythos_Ruler
13b62f6613
Iberian javelinist tweaks.
...
This was SVN commit r9295.
2011-04-22 02:28:47 +00:00
Mythos_Ruler
dc98a4a06a
This was SVN commit r9294.
2011-04-21 17:27:26 +00:00
Mythos_Ruler
bd67ad73e3
Iberian Javelinist named and shields added.
...
This was SVN commit r9293.
2011-04-21 17:07:34 +00:00
Mythos_Ruler
0bd1b7edbd
Animation speeds.
...
This was SVN commit r9292.
2011-04-21 14:46:24 +00:00
historic_bruno
712eda131d
Random map tweaks for better, faster resource placement.
...
Moves some constants to rmgen library.
This was SVN commit r9291.
2011-04-21 14:13:13 +00:00
Pureon
38e4eda857
Adding building sounds to Celt, Hele, and Iberian units
...
This was SVN commit r9290.
2011-04-20 22:14:02 +00:00
Pureon
697c4731b4
preparing construction sound xml
...
This was SVN commit r9289.
2011-04-20 21:43:09 +00:00
Pureon
02d7fd1ed8
skeletons.xml addition
...
This was SVN commit r9288.
2011-04-20 19:43:59 +00:00
Ykkrosh
91ad17c685
Fix entity ID association with animations. Fixes #790 .
...
This was SVN commit r9286.
2011-04-20 00:04:05 +00:00
Ykkrosh
6d946cc58d
Fix badly-named variable
...
This was SVN commit r9285.
2011-04-20 00:02:59 +00:00
Ykkrosh
b35d3a5e3d
__cpuidex was added in VC2008 SP1, so don't use it if pre-SP1
...
This was SVN commit r9284.
2011-04-19 23:23:16 +00:00
WhiteTreePaladin
1caf223410
Max selection size now 64 units (may need further adjusting)
...
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
Ykkrosh
7ec3266da5
Fix assertion failures when running RMS in debug mode
...
This was SVN commit r9282.
2011-04-18 17:10:57 +00:00
historic_bruno
5759a54b32
Removes few remnants of rmgen from the binaries directory.
...
Updates readme.txt with new command line options.
This was SVN commit r9281.
2011-04-17 20:58:14 +00:00
Mythos_Ruler
ab32d3000f
This was SVN commit r9280.
2011-04-17 17:45:56 +00:00
Ykkrosh
458cfbf48c
Fix 64-bit build error
...
This was SVN commit r9279.
2011-04-16 22:57:00 +00:00
Mythos_Ruler
ecdffb6fbd
fire arrow
...
This was SVN commit r9278.
2011-04-16 19:32:56 +00:00
Mythos_Ruler
82af989a6e
Fire Arrows for a few structures.
...
This was SVN commit r9277.
2011-04-16 19:32:02 +00:00
ShieldBearer
a495f298e7
This was SVN commit r9276.
2011-04-16 14:27:52 +00:00
Pureon
f2b432cbe5
Iberian ram animations
...
This was SVN commit r9275.
2011-04-16 11:56:52 +00:00
Mythos_Ruler
87d97000e3
Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
...
Updated the name for the Roman legions.
Fixed footprint for Iberian Fortress.
This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
historic_bruno
fa001fdabe
Fixes a typo in Atlas UI scripts affecting actor viewer.
...
This was SVN commit r9273.
2011-04-16 05:09:20 +00:00
historic_bruno
b4503bb61e
Simplifies random map output, see #782 .
...
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.
This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
Mythos_Ruler
3adba8721a
Some map updates
...
This was SVN commit r9270.
2011-04-16 03:49:43 +00:00
Mythos_Ruler
de613274f0
Added a (not so) super secret unit for Alpha V. Other stuff.
...
This was SVN commit r9269.
2011-04-16 00:59:45 +00:00
Mythos_Ruler
ac81892517
Replaced Greeks with Iberians.
...
This was SVN commit r9268.
2011-04-16 00:11:18 +00:00
Mythos_Ruler
a52638873e
Adjusting some iberian units.
...
This was SVN commit r9267.
2011-04-15 23:35:53 +00:00
Mythos_Ruler
d445e9eb35
Fixed a mistake
...
This was SVN commit r9266.
2011-04-15 22:50:39 +00:00
Mythos_Ruler
9b227e4626
Added Iberians and Celts to the Serengeti map.
...
This was SVN commit r9265.
2011-04-15 22:39:42 +00:00
Mythos_Ruler
a60f0e0340
first of the minimap buttons.
...
This was SVN commit r9264.
2011-04-15 20:10:57 +00:00
Mythos_Ruler
098adf47f5
This was SVN commit r9263.
2011-04-15 06:18:37 +00:00
historic_bruno
481f570a0e
CMapGeneratorWorker thread safety issue. Fixes #783 .
...
VFS access moved to main thread, where random map scripts are preloaded
and stored prior to use by the worker thread.
Adds LoadGlobalScript to ScriptInterface, for evaluating script content
in the global scope.
This was SVN commit r9261.
2011-04-15 05:23:51 +00:00
Mythos_Ruler
225346ffc9
#Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle.
...
This was SVN commit r9260.
2011-04-15 05:05:07 +00:00
Mythos_Ruler
9c44e908d4
This was SVN commit r9259.
2011-04-15 02:15:26 +00:00
Pureon
e604035c97
Iberian healer update
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This was SVN commit r9257.
2011-04-15 00:07:49 +00:00
Mythos_Ruler
5e5e0354db
This was SVN commit r9256.
2011-04-14 23:48:09 +00:00
Pureon
b1a566800f
Rotate Iberian corral
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This was SVN commit r9255.
2011-04-14 23:12:29 +00:00
Pureon
cb2e1e8f21
Iberian corral fix
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This was SVN commit r9254.
2011-04-14 22:35:46 +00:00
Mythos_Ruler
76a22a6258
Sparkly metal mines. :)
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This was SVN commit r9253.
2011-04-14 21:34:00 +00:00
Ykkrosh
f072b47dc1
Warn earlier about some non-thread-safe calls.
...
This was SVN commit r9252.
2011-04-14 14:28:24 +00:00
Ykkrosh
57e6980465
Fix 64-bit build. Avoid using variable-sized types in Atlas message interface.
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This was SVN commit r9251.
2011-04-14 14:27:42 +00:00
Mythos_Ruler
d3c00a4c61
Added arrows to the Iberian Wall Tower.
...
This was SVN commit r9250.
2011-04-14 08:18:48 +00:00
ShieldBearer
bb81f679de
New Iberian Fortress.
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This was SVN commit r9249.
2011-04-14 06:24:08 +00:00
historic_bruno
bf53b6f3b5
This was SVN commit r9248.
2011-04-14 04:16:06 +00:00
historic_bruno
ad6f305359
Integrates random maps with Atlas. Fixes #460 .
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Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.
This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
Mythos_Ruler
3b8e216622
Beginning stages of balancing Iberian units.
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This was SVN commit r9246.
2011-04-13 23:26:34 +00:00
Mythos_Ruler
a627f4a34e
tweaked lighting
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This was SVN commit r9245.
2011-04-13 22:41:30 +00:00
Pureon
67b5bc2df3
Sling projectile colour and size updates
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This was SVN commit r9244.
2011-04-13 22:24:37 +00:00
Ykkrosh
73add20727
Load original Pagella .otf font with hinting explicitly disabled, instead of loading via .ttf
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This was SVN commit r9243.
2011-04-13 22:15:04 +00:00
Pureon
dac7b2d82b
Iberian fishing boat fixes
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This was SVN commit r9242.
2011-04-13 22:01:05 +00:00
Mythos_Ruler
22374de942
This was SVN commit r9241.
2011-04-13 21:40:34 +00:00
Pureon
17d67b87c3
Iberian sling projectiles
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This was SVN commit r9240.
2011-04-13 20:42:41 +00:00
Mythos_Ruler
22313c1356
Corral footprint.
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This was SVN commit r9239.
2011-04-13 19:33:18 +00:00
Mythos_Ruler
3f9d67889a
Some fixes to the Iberian Corral.
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This was SVN commit r9238.
2011-04-13 19:29:10 +00:00
Mythos_Ruler
24042bec50
Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one).
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This was SVN commit r9237.
2011-04-13 18:56:13 +00:00
Ykkrosh
5a8d291403
Remove old vertexshader renderpath option from Atlas
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This was SVN commit r9236.
2011-04-13 18:28:27 +00:00
Mythos_Ruler
a84f58ecb8
Added projectile to Iberian fortress. Fixed icons for Iberian ships.
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This was SVN commit r9235.
2011-04-12 20:27:49 +00:00
Mythos_Ruler
ef125b4d95
Animation speeds.
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This was SVN commit r9234.
2011-04-12 20:20:02 +00:00
Mythos_Ruler
d3b140fc5f
Move the body textures for the Carth and Iberian skirmishers over to Public.
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This was SVN commit r9233.
2011-04-12 19:44:51 +00:00
Mythos_Ruler
e841ff4095
tweaked the smoke duration to make the plume higher.
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This was SVN commit r9232.
2011-04-12 18:56:58 +00:00
Mythos_Ruler
f09af634cb
This was SVN commit r9231.
2011-04-12 18:50:03 +00:00
Mythos_Ruler
216e09afdd
Map tweaks.
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This was SVN commit r9230.
2011-04-12 07:55:57 +00:00
Mythos_Ruler
b330e8ce57
Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame).
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This was SVN commit r9229.
2011-04-12 03:49:32 +00:00
Mythos_Ruler
7414764298
Added Iberian javelinist. Need a name for him though (and added to the Wiki entry).
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This was SVN commit r9228.
2011-04-12 03:11:35 +00:00
Pureon
567d3aafea
Iberian resource gathering sounds and animation speed boost
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This was SVN commit r9227.
2011-04-11 20:42:03 +00:00
Ykkrosh
9526706b5c
Fix reference to old vertexshader mode
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This was SVN commit r9226.
2011-04-11 10:04:39 +00:00
Mythos_Ruler
64e72f464f
This was SVN commit r9225.
2011-04-11 00:39:21 +00:00
historic_bruno
818b02b0fc
Fixes a few error cases in the map generator.
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This was SVN commit r9224.
2011-04-10 22:21:15 +00:00
ShieldBearer
a5a2cd3a3c
New HP bars.
...
This was SVN commit r9222.
2011-04-10 10:34:49 +00:00
Mythos_Ruler
ebc31bfc43
Name updates.
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This was SVN commit r9221.
2011-04-10 05:36:29 +00:00
historic_bruno
942a45372c
Random maps generated in their own thread, loading GUI is updated with progress.
...
Fixes some bugs in game loader error handling.
This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
historic_bruno
469d0fe5c5
Remove rmgen tool.
...
Log error description when sound engine fails (instead of cryptic
LibError code).
This was SVN commit r9219.
2011-04-10 00:54:15 +00:00
janwas
a3812af176
smbios: avoid warning when no information is returned (happens on 32-bit XP)
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This was SVN commit r9218.
2011-04-09 17:09:48 +00:00
Mythos_Ruler
ee3190e0e9
Fixed some Iberian Monument issues.
...
This was SVN commit r9217.
2011-04-09 07:05:54 +00:00
Mythos_Ruler
8501fd441c
Moved from Internal to Public.
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This was SVN commit r9216.
2011-04-09 00:20:21 +00:00
Ykkrosh
c59f7bcb8f
Fix Clang warning ("operands of ? are integers of different signs")
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This was SVN commit r9214.
2011-04-09 00:07:21 +00:00
Ykkrosh
bd0063607a
Fix build in Clang
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This was SVN commit r9213.
2011-04-09 00:05:37 +00:00
Ykkrosh
7a8aefae34
Fix release-mode warnings in unused code
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This was SVN commit r9212.
2011-04-09 00:05:00 +00:00
Mythos_Ruler
fe51c90cf5
This was SVN commit r9211.
2011-04-08 23:58:43 +00:00
Mythos_Ruler
d7fa62b3e6
Tweaks to map. Replaced some stone mines with some stone quarries. Gave a stone quarry to the Player 4 starting area, which erroneously had no stone before.
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This was SVN commit r9210.
2011-04-08 23:52:33 +00:00
Mythos_Ruler
51f0141b6d
Moved from Internal to Public.
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This was SVN commit r9209.
2011-04-08 23:46:19 +00:00
Mythos_Ruler
815a6215e5
This was SVN commit r9208.
2011-04-08 23:45:45 +00:00
janwas
d46a892a5d
smbios: avoid displaying unknown maxError value; add enumerators for BIOS characteristics and extended characteristics
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This was SVN commit r9207.
2011-04-08 07:10:31 +00:00
Mythos_Ruler
832f8a5367
Dust particle tweaks.
...
This was SVN commit r9206.
2011-04-08 01:02:18 +00:00
Ykkrosh
8f6fda9626
Deallocate expired projectiles properly
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This was SVN commit r9205.
2011-04-08 00:11:27 +00:00
Mythos_Ruler
1b606ed276
This was SVN commit r9204.
2011-04-08 00:08:25 +00:00
Mythos_Ruler
5d84f0ad09
Shore waves textures for particles.
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This was SVN commit r9203.
2011-04-07 23:57:16 +00:00
Mythos_Ruler
98458988bd
name change
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This was SVN commit r9202.
2011-04-07 20:25:31 +00:00
Ykkrosh
50e30ae8af
Be more explicit about function types in font builder to fix crash
...
This was SVN commit r9201.
2011-04-07 19:59:34 +00:00
janwas
5b7dbe6bc9
smbios: more convenient interface that avoids having to check if the structures pointer is null (can still detect failure by checking whether all/guaranteed member pointers are zero)
...
This was SVN commit r9200.
2011-04-07 19:35:45 +00:00
janwas
b5c6868ac2
smbios SystemSlot fix: add missing field, avoid displaying unknown device/function numbers
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This was SVN commit r9199.
2011-04-07 19:28:24 +00:00
Mythos_Ruler
c754c63376
Greek naming tweaks.
...
This was SVN commit r9198.
2011-04-07 17:29:02 +00:00
Ykkrosh
aab98f90e0
Fix startup crash on non-Windows
...
This was SVN commit r9197.
2011-04-07 17:22:28 +00:00
Ykkrosh
e1b9083c41
Fix probable OS X build error
...
This was SVN commit r9196.
2011-04-07 17:18:32 +00:00
janwas
99aa427ffa
make use of SMBIOS information to detect CPU frequency and memory size
...
smbios fixes: also ignore max value (used by Dell BIOS to report invalid
MemoryDevice bit width); fix incorrect error check that caused 0 to be
returned on all but the first call; add implicit conversion operator to
allow using size without appending .value
This was SVN commit r9195.
2011-04-07 17:06:00 +00:00
Ykkrosh
e5e9e38532
Fix GCC 4.6 "set but not used" warnings
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This was SVN commit r9194.
2011-04-07 16:34:51 +00:00
historic_bruno
2b138f47db
Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764 .
...
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.
This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
Mythos_Ruler
2a6cfb36d2
#Decal fixing. :)
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This was SVN commit r9192.
2011-04-06 22:55:33 +00:00
Mythos_Ruler
98910972c6
This was SVN commit r9191.
2011-04-06 22:34:10 +00:00
Ykkrosh
ed62b49a74
Renderer simplification: Remove now-unused texgen stream.
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This was SVN commit r9190.
2011-04-06 22:09:58 +00:00
Ykkrosh
1866c2d3b7
Renderer simplification: Remove non-FBO shadow mode.
...
This was SVN commit r9189.
2011-04-06 22:08:51 +00:00
Ykkrosh
a1eb830f2c
Renderer simplification: Remove old non-depth-texture shadows.
...
This was SVN commit r9188.
2011-04-06 22:08:07 +00:00
Ykkrosh
7339a346e3
Renderer simplification: Remove fixed-function shadowing. Remove now-unused diffuse-only model lighting mode.
...
This was SVN commit r9187.
2011-04-06 22:07:13 +00:00
Ykkrosh
8753f881ee
Renderer simplification: Remove old vertexshader path.
...
This was SVN commit r9186.
2011-04-06 22:02:05 +00:00
historic_bruno
06903af31f
Fixes build warning in C/C++ preprocessor (moves initialization outside test expression)
...
This was SVN commit r9185.
2011-04-06 21:47:42 +00:00
Ykkrosh
8e0bfdfc33
Make actor entities stay visible in FoW.
...
This was SVN commit r9184.
2011-04-06 21:01:50 +00:00
Ykkrosh
a122f55bde
Avoid hardcoding the actor entity template details.
...
This was SVN commit r9183.
2011-04-06 21:01:00 +00:00
Ykkrosh
df4b74ccf6
Render animationless skeletal meshes in their bind pose at their current position, instead of rendering at the world's origin.
...
This was SVN commit r9182.
2011-04-06 13:49:05 +00:00
ShieldBearer
a751a2d6f6
added particles for all construction actors + changed color of particles to a more dusty tint
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This was SVN commit r9181.
2011-04-06 11:13:29 +00:00
ShieldBearer
59f4848333
This was SVN commit r9180.
2011-04-06 11:00:14 +00:00
Ykkrosh
3fb9d9e5f6
Fix tests
...
This was SVN commit r9178.
2011-04-06 00:53:35 +00:00
Ykkrosh
e9cc697c2b
Animate particles in the default editor view
...
This was SVN commit r9177.
2011-04-06 00:22:07 +00:00
Mythos_Ruler
8cb19ff1f3
Fixed civs
...
This was SVN commit r9176.
2011-04-06 00:13:47 +00:00
Ykkrosh
d03559f2c9
Add dust particles on under-construction buildings, varying based on number of active builders.
...
This was SVN commit r9175.
2011-04-06 00:11:40 +00:00
Ykkrosh
2fd4c62cbb
Remove some unused variable declarations
...
This was SVN commit r9174.
2011-04-06 00:04:35 +00:00
Mythos_Ruler
1956e2bd23
Map tweaks and new (work in progress) maps.
...
This was SVN commit r9173.
2011-04-05 23:45:51 +00:00
Ykkrosh
29dd635d3b
Fix decals and LOS texture in Actor Viewer, by slightly reducing use of globals.
...
Fix particles in Actor Viewer.
Expand terrain in Actor Viewer.
Change background to black so it blends with the LOS texture more
nicely.
This was SVN commit r9172.
2011-04-05 20:32:03 +00:00
janwas
329d044a9e
64-bit gcc warning fix
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This was SVN commit r9171.
2011-04-05 19:49:04 +00:00
Mythos_Ruler
67433e65eb
Added smoke to the flaming projectile rock. ;)
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This was SVN commit r9170.
2011-04-05 19:28:26 +00:00
janwas
dcde67038f
ICC compile fixes (VC's overload resolution is apparently quite different)
...
This was SVN commit r9169.
2011-04-05 17:45:47 +00:00
janwas
1c2e410b7d
final smbios improvements.
...
add comments
add support for bit flags
use wrapper classes and SFINAE instead of flags to detect enums / sizes
/ handles
avoid potential truncation of byte sizes
avoid displaying numeric_limits::min values ("unknown")
This was SVN commit r9168.
2011-04-05 17:14:18 +00:00
Ykkrosh
d3ba9a24d3
Fix GCC build errors ("explicit template specialization cannot have a storage class",
...
"need 'typename' before 'static_assert_<...>::type' because
'static_assert_<...>' is a dependent scope").
Fixes #767 .
This was SVN commit r9167.
2011-04-05 17:07:06 +00:00
ShieldBearer
99a1049ef9
added flame particle to hele_litho projectile and removed from female heads
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This was SVN commit r9166.
2011-04-05 16:50:48 +00:00
janwas
3dbb29d665
smbios improvements: add specializations for bool/Handle (no longer requires a flag); omit empty/meaningless fields
...
convert remaining enumerators to ENUM, lowercase them to avoid conflicts
with macros, wrap them in struct to allow identical enumerator names
This was SVN commit r9165.
2011-04-05 09:52:57 +00:00
ShieldBearer
c95b88a0c8
New particle textures and campfire.
...
This was SVN commit r9164.
2011-04-05 05:43:32 +00:00
janwas
f35da41a0c
smbios: minor fixes, add partial support for displaying enumerator names, move visitors to .cpp, use pragma pack regardless of compiler
...
This was SVN commit r9163.
2011-04-04 17:44:36 +00:00
janwas
68bc0a5651
smbios: add support for stringizing the structures
...
This was SVN commit r9162.
2011-04-04 16:50:02 +00:00
janwas
a2bad46f27
smbios fixes:
...
- memmove all bytes in the table, not just 8
- end pointer was off by 4
- add support for structures 8,10,22,26,27,28
This was SVN commit r9161.
2011-04-04 15:01:40 +00:00
Ykkrosh
6beb1ea89b
Exclude FCollada tests from Unix releases, since they rely on non-free data file Eagle.DAE
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This was SVN commit r9160.
2011-04-04 14:20:16 +00:00
Ykkrosh
1abbf8b64b
Old changes to compress releases better
...
This was SVN commit r9159.
2011-04-04 14:17:39 +00:00
Ykkrosh
0ddf2b0f34
Fix build on VC2008
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This was SVN commit r9157.
2011-04-03 21:41:17 +00:00
janwas
66807d40c1
windows build fix: use arb names/function pointers; +noncopyable/struct vs. class warning fix
...
This was SVN commit r9156.
2011-04-03 20:45:43 +00:00
janwas
3d21cf98f9
better aio error checking / avoid unnecessary repeated calls to aio_error (investigated on the occasion of the recent Linux aio trouble)
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This was SVN commit r9155.
2011-04-03 20:07:55 +00:00
Ykkrosh
a9531bd88c
Add missing files
...
This was SVN commit r9154.
2011-04-03 19:51:25 +00:00
janwas
231387d2da
linux compile fix (explicit instantiation must be at namespace scope), adjust end pointer to match 8 bytes removed in workaround
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This was SVN commit r9153.
2011-04-03 19:29:16 +00:00
Ykkrosh
9e1850bbe5
Set female citizens' heads on fire.
...
This was SVN commit r9152.
2011-04-03 19:16:20 +00:00
Ykkrosh
823e63a93b
# Initial version of new particle system.
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This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
janwas
01a0825c94
disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711 )
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This was SVN commit r9150.
2011-04-03 19:07:35 +00:00
Ykkrosh
384b8fa3e1
Delete old particle data files
...
This was SVN commit r9148.
2011-04-03 18:54:01 +00:00
Ykkrosh
253efdad57
Delete non-working particle system code
...
This was SVN commit r9147.
2011-04-03 18:49:48 +00:00
Ykkrosh
09413d940c
Delete an obsolete particle system editor
...
This was SVN commit r9145.
2011-04-03 18:44:20 +00:00
janwas
2c72e1f364
(requires update-workspaces)
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add initial SMBIOS implementation for retrieving system information
wacpi -> wfirmware (now also used to retrieve SMBIOS table)
This was SVN commit r9144.
2011-04-03 15:38:48 +00:00
Ykkrosh
1a072a3f37
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
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This was SVN commit r9143.
2011-04-02 12:51:42 +00:00
Ykkrosh
97c934ad1c
Apply unit shading colour in shader renderpath.
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Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).
This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
Ykkrosh
012c47057a
Optimise some matrix operations, based on patch from ortalo.
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Fixes #750 .
This was SVN commit r9141.
2011-04-01 18:33:47 +00:00
Ykkrosh
6d3d93c355
# Add idle worker button, based on patch from veprbl.
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Fixes #744 .
This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
Ykkrosh
ce85f4e825
Fix minimap ignoring GUI z-ordering.
...
This was SVN commit r9139.
2011-04-01 17:58:33 +00:00
Ykkrosh
5b7a23f75c
Make ResetCameraTarget more sensible if the camera was rotated.
...
This was SVN commit r9138.
2011-04-01 17:57:04 +00:00
janwas
6026330fce
updated version of Aken that includes support for MSR and static validation (-> .c instead of .cpp)
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closes #754 (please re-open if not)
This was SVN commit r9137.
2011-04-01 15:06:52 +00:00
janwas
d5b3201bfe
noted while checking MSR prerequisites that the previous HasNehalem is inaccurate. PLATFORM_INFO is also supported by newer processors (e.g. Sandy Bridge), whereas UNCORE_* are tied to Nehalem and Westmere => split up HasNehalem into HasPlatformInfo and HasUncore. (the latter has been replaced by a "system agent" in newer designs)
...
refs #754
This was SVN commit r9136.
2011-03-31 21:30:42 +00:00
Mythos_Ruler
bbc5d4142e
This was SVN commit r9135.
2011-03-31 04:45:06 +00:00
Mythos_Ruler
7d95b3bc62
Added Iberians to Gold Rush.
...
This was SVN commit r9134.
2011-03-31 02:23:40 +00:00
Mythos_Ruler
eac7d55675
Moved Cloudless skybox to Public.
...
This was SVN commit r9133.
2011-03-30 21:50:12 +00:00
Ykkrosh
1014da1f88
Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.
...
Add function to get pool usage, for debugging.
This was SVN commit r9132.
2011-03-30 21:42:35 +00:00
Mythos_Ruler
98fa860199
Adjusting lighting.
...
This was SVN commit r9131.
2011-03-30 13:57:37 +00:00
Mythos_Ruler
044eaaccf3
Messing with the new lighting.
...
This was SVN commit r9130.
2011-03-30 13:34:05 +00:00
janwas
fb872e0bd5
fix: update all pool freelist initializations to reflect the new invariant (prevents null-pointer dereference crash)
...
This was SVN commit r9129.
2011-03-28 21:10:41 +00:00
janwas
c396997009
fixes from work: avoid potential 0-pointer dereference in freelist, also avoid branching in freelist functions via sentinel
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wdll_main.h: avoid warning for DLLs using TLS
file_system_util.h: export functions
This was SVN commit r9128.
2011-03-28 12:28:29 +00:00
historic_bruno
0dfc72bc2c
Fixes filter behavior in setup when switching map type.
...
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.
This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
WhiteTreePaladin
daad510013
fix bug where AI would only train one unit type
...
This was SVN commit r9126.
2011-03-26 22:22:22 +00:00
Ykkrosh
53f522d220
Fix warning
...
This was SVN commit r9124.
2011-03-26 20:38:42 +00:00
Ykkrosh
d295dacb9b
# Add new renderer mode based on GL_ARB_fragment_program.
...
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.
This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
Ykkrosh
8b11b73226
Tweak OGRE preprocessor to fit in our code, and fix bug with #define inside #ifdef.
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This was SVN commit r9122.
2011-03-26 20:09:54 +00:00
Ykkrosh
d1241cd6e9
Import original OgreGLSLProcessor from OGRE 1.7.2
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This was SVN commit r9121.
2011-03-26 20:07:57 +00:00
Pureon
6e98a886ed
broken rope bridge eyecandy object added
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This was SVN commit r9120.
2011-03-26 09:32:03 +00:00
Pureon
e08c5e22a0
Added unit icon to Iberian siege ram
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This was SVN commit r9119.
2011-03-25 01:00:16 +00:00
Pureon
2a822eb4d4
Added Iberian siege ram unit
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This was SVN commit r9118.
2011-03-25 00:46:02 +00:00
Ykkrosh
afbfca17ce
Fix silhouettes being displayed for some models that always stick into the ground
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This was SVN commit r9117.
2011-03-24 23:54:08 +00:00
janwas
1eb5eeb225
minor fixes from integration with working copy at work.
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This was SVN commit r9116.
2011-03-24 09:05:06 +00:00
Ykkrosh
9193ba56f9
Build fixes and whatnot
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This was SVN commit r9115.
2011-03-23 21:15:22 +00:00
Pureon
4a2b47689b
kennel.png portrait width to 256px
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This was SVN commit r9114.
2011-03-23 20:32:14 +00:00
historic_bruno
0b8e3b3adf
Fixes rounding error on Latium map, would break with odd number of players. Fixes #761 .
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This was SVN commit r9113.
2011-03-23 20:25:46 +00:00
historic_bruno
8f658ee81d
Change remaining scenarios with "rome" civ. Fixes #758 .
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This was SVN commit r9112.
2011-03-23 20:16:10 +00:00
janwas
1f7e8d7194
per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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This was SVN commit r9111.
2011-03-23 16:56:27 +00:00
janwas
588bfa11bf
remove unnecessary utf8 includes
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This was SVN commit r9110.
2011-03-23 16:32:44 +00:00
janwas
0999ba0941
refactoring:
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- simplify sys_get_executable_name interface - return OsPath directly,
rename to sys_ExecutablePathname
- add validation of path components in GetDirectoryEntries
- replace multiple calls to GetModuleFileNameW with
sys_ExecutablePathname
- lift nearly all MAX_PATH limitations (required at work)
This was SVN commit r9109.
2011-03-23 16:14:47 +00:00
janwas
64a02932e3
refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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This was SVN commit r9108.
2011-03-23 14:43:35 +00:00
janwas
dcd192cb60
refactor path interface:
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- use wrapper class instead of std::wstring (reduces mixing of
strings/paths; allows safe+easy join via operator/ and convenient
case-insensitive comparison via operator==, avoids NativePathFromString,
similar to boost::filesystem)
- NativePath -> OsPath
- add hash and To/FromJSVal for Path
- add TS_ASSERT_PATH_EQUALS
- replace _wfopen_s with sys_OpenFile
- remove obsolete SortFiles/Directories
This was SVN commit r9107.
2011-03-23 13:36:20 +00:00
Mythos_Ruler
e39fb7d0de
This was SVN commit r9106.
2011-03-23 09:04:59 +00:00
Mythos_Ruler
8851028832
Moved face textures from Internal to Public.
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This was SVN commit r9105.
2011-03-23 08:59:23 +00:00
historic_bruno
f618605477
Changes default random map sizes.
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Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758 )
This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
Ykkrosh
575e3b0a69
Don't enable JITs when they can interfere with profiling.
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Fix dangerous trailing slashes.
This was SVN commit r9103.
2011-03-23 00:36:34 +00:00
Ykkrosh
e825a98671
Fix flag filtering of transparent models
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This was SVN commit r9102.
2011-03-22 23:09:38 +00:00
Ykkrosh
c4cd85bb98
Build fixes
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This was SVN commit r9100.
2011-03-22 18:46:39 +00:00
historic_bruno
5565b9e898
Fixes bugs in Latium map script. Changes default environment settings for random maps, adds environment setters
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This was SVN commit r9099.
2011-03-22 08:19:19 +00:00
historic_bruno
3050551eae
Move data for non-implemented civs to internal
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This was SVN commit r9098.
2011-03-22 02:53:53 +00:00
historic_bruno
46c54ef62c
Fixes missing texture in Neareastern Badlands random map
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This was SVN commit r9097.
2011-03-22 02:04:58 +00:00
historic_bruno
0e0ed94926
Implements random map system, fixes #6 .
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Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.
This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
historic_bruno
23ebe32b4c
Moving old random scripts to avoid conflicts
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This was SVN commit r9095.
2011-03-22 01:33:17 +00:00
Ykkrosh
c0a105432e
Use path types and conversions more consistently.
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This was SVN commit r9094.
2011-03-21 22:59:00 +00:00
Ykkrosh
5b7ea2371f
Fix some line endings.
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This was SVN commit r9093.
2011-03-21 22:47:02 +00:00
Ykkrosh
83271ec816
Fix build errors.
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Fix VFS root directory failing IsDirectory, which breaks the search for
textures.xml.
Fix incompatible change to loose cache name determination.
This was SVN commit r9092.
2011-03-21 21:06:08 +00:00
janwas
c3405e6f50
path improvements/fixes:
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- replace more std::wstring with Native or VfsPath; wstring_from_utf8 ->
NativePathFromString
- replace sequences of Join(Path(), Basename+extension) with
ChangeExtension in wsdl, CacheLoader
- add Path::IsDirectory to replace .empty() / path_is_dir_sep(.back()).
also changed behavior to reflect the fact that "" is the VFS root
_directory_
- Path::Join now allows 2 identical path types (e.g. VfsPath) or one
char* literal (prevents inadvertently introducing non-safe characters).
to convert from wstring or wchar_t, use an explicit ctor (e.g.
VfsPath(wchar_t_string))
This was SVN commit r9091.
2011-03-21 19:54:08 +00:00
janwas
6d25329412
# towards locale-independent pathnames on Linux
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c.f.
http://www.wildfiregames.com/forum/index.php?showtopic=14541&st=0&p=217250&#entry217250
and 2011-03-19 meeting
This was SVN commit r9090.
2011-03-21 17:53:13 +00:00
ShieldBearer
1da78409f9
New icon for celtic kennel
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This was SVN commit r9089.
2011-03-21 11:57:49 +00:00
janwas
9a22dc1351
warning fixes
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This was SVN commit r9088.
2011-03-21 11:55:49 +00:00
janwas
cec05f02ea
fix insidious OpenAL issue: the spec doesn't guarantee 0 isn't a valid source name => we need to use an out-of-band mechanism for specifying whether the source is valid.
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refs #557
This was SVN commit r9087.
2011-03-20 16:40:36 +00:00
Ykkrosh
2392eb6720
Skip reporting caches that were initialised but never filled in
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This was SVN commit r9086.
2011-03-19 15:17:14 +00:00
Ykkrosh
44e1a863e1
Fix cache detection assertion failure
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This was SVN commit r9085.
2011-03-19 15:16:14 +00:00
Ykkrosh
0af8cdc54a
Fix likely cache table typos, based on Intel Software Developer's Manual.
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This was SVN commit r9084.
2011-03-19 15:03:25 +00:00
janwas
fb499ff0d0
further refactoring of new cache detect code
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- add invariant - level/type are always valid, numEntries indicates
whether the cache is actually present and not disabled
- handle pseudo-descriptors 0xF0 and F1 (avoids warning)
This was SVN commit r9083.
2011-03-19 12:48:56 +00:00
historic_bruno
4ae8cfe858
Converted remaining old scenarios to the latest format (version 5). Support will soon be dropped from MapReader.
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This was SVN commit r9082.
2011-03-19 00:04:55 +00:00
Ykkrosh
89b7b6b52d
Avoid divide-by-zero on AMDs with missing caches
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This was SVN commit r9081.
2011-03-18 19:48:54 +00:00
Ykkrosh
25524dc99f
Fix tests
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This was SVN commit r9080.
2011-03-18 19:35:31 +00:00
Ykkrosh
22a651bb86
Fix assertion failure when no L3 cache.
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Fix typo.
This was SVN commit r9078.
2011-03-18 18:42:10 +00:00
Ykkrosh
ecbd0ae31b
Fix Windows build.
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Improve compatibility with GL1.3.
This was SVN commit r9077.
2011-03-18 18:07:18 +00:00
Ykkrosh
d805e764c5
# Render unit silhouettes when behind buildings.
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Fixes #144 .
Start using stencil buffer.
Simplify materials a little.
This was SVN commit r9076.
2011-03-18 16:57:54 +00:00
Ykkrosh
d49994a0b4
Explicitly clamp gl_FrontColor, for llvmpipe compatibility
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This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
janwas
5b91e2d7ab
move cache detection into separate file.
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add support for CPUID.2 cache descriptors (many Bothans died to bring us
this information)
simplify the API - use one structure to describe cache and TLB; only one
accessor for both.
HWDetect: version change, since dtlbs and itlbs are no longer
distinguished
fixes #752
This was SVN commit r9074.
2011-03-18 16:44:03 +00:00
Mythos_Ruler
875fce5e63
This was SVN commit r9073.
2011-03-17 07:52:01 +00:00
Mythos_Ruler
f73aff7016
Fixed parent code.
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This was SVN commit r9072.
2011-03-17 07:50:03 +00:00
Mythos_Ruler
b6cc8e9cf6
The Big Iberian Move™.
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This was SVN commit r9071.
2011-03-17 07:31:58 +00:00
Mythos_Ruler
be59aa012d
Iberian shield actors.
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This was SVN commit r9070.
2011-03-17 06:05:50 +00:00
Mythos_Ruler
730a119e4f
Moving stuff from Internal to Public. Ongoing project.
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This was SVN commit r9069.
2011-03-17 06:03:54 +00:00
Mythos_Ruler
d3ec3e7c7f
This was SVN commit r9068.
2011-03-17 06:02:34 +00:00
historic_bruno
e47e916853
This was SVN commit r9067.
2011-03-17 01:31:56 +00:00
Mythos_Ruler
78a54071c4
#Implemented remaining decals.
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This was SVN commit r9066.
2011-03-15 22:07:22 +00:00
Ykkrosh
9659ec298b
Fix off-by-one error in date logging, and rearrange to standard format.
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This was SVN commit r9065.
2011-03-15 20:29:29 +00:00
Ykkrosh
e70fae8d80
Stop using glMultiDrawElements since it's too buggy
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This was SVN commit r9064.
2011-03-14 21:57:09 +00:00
Ykkrosh
099dbdb24a
Fix use of uninitialised variable
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This was SVN commit r9063.
2011-03-14 21:54:44 +00:00
Ykkrosh
5fa577ea25
Attempt to fix shadowAlphaFix to generate FBOs in a more widely supported format
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This was SVN commit r9062.
2011-03-14 02:50:43 +00:00
Ykkrosh
612539f109
Don't bother creating shadow textures if shadows are disabled
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This was SVN commit r9061.
2011-03-14 02:49:53 +00:00
Mythos_Ruler
f0f87796f0
Farm field edit for decal
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This was SVN commit r9060.
2011-03-13 23:56:22 +00:00
Mythos_Ruler
28096de106
My first try at making a decal. :)
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This was SVN commit r9059.
2011-03-13 23:24:40 +00:00
Ykkrosh
8bb5f2e480
Add missed file
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This was SVN commit r9057.
2011-03-13 19:44:06 +00:00
Ykkrosh
77e2130ff2
Replace some decal meshes with real decals
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This was SVN commit r9056.
2011-03-13 19:26:01 +00:00
Ykkrosh
d24c93237c
# Initial version of terrain decal textures.
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Rejig CModel to support non-mesh-based props.
Avoid redundant recomputation for non-moving CRenderableObjects.
This was SVN commit r9055.
2011-03-13 19:22:05 +00:00
Ykkrosh
ba8163e248
# Explicitly triangulate terrain tiles.
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Store blend splats as indexed triangles.
Remove unnecessary copy of vertex data.
Fixes #169 .
This was SVN commit r9054.
2011-03-13 19:10:38 +00:00
Ykkrosh
fc2c54c39f
# Optimise terrain renderer.
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Batch patch splats by texture match.
Use VBOs for patch indices.
Fixes #722 .
This was SVN commit r9053.
2011-03-13 19:06:33 +00:00
Ykkrosh
2f28b07356
Support storing index data in VBOs.
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Use index VBOs in model renderers, for performance.
Be more explicit about static/dynamic VBOs.
Add VBO usage to renderer stats.
Clean up some obsolete unused code.
This was SVN commit r9052.
2011-03-13 18:58:09 +00:00
Ykkrosh
b70a0a5b5a
Latest version of user-report server code
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This was SVN commit r9051.
2011-03-12 02:36:20 +00:00
janwas
a0a245d0ec
sync with work. add u8_from_larger, sys_IsDebuggerPresent, wdll_main.h;
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robustify waio file mode and remove a safety check (since
OVERLAPPED.Internal is documented to be subject to change)
This was SVN commit r9050.
2011-03-11 16:29:27 +00:00