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a27.1
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v0.28.0
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a01
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a27.1
a27.1-rc1
a27.1-rc2
a27.1-rc3
v0.28.0
v0.28.0-rc0
v0.28.0-rc1
v0.28.0-rc2
v0.28.0-rc3
v0.28.0-rc4
-
e1bde4c337
Fix tests following
945d1ba2e6
wraitii
2019-07-14 14:57:38 +00:00 -
4f62cc3ee7
Remove the unused variable proto from the ComponentManager in
e9e05f4efc.
elexis
2019-07-14 14:13:15 +00:00 -
945d1ba2e6
Fix IDLE-related infinite loops by moving stateful calls to IDLE.timer.
wraitii
2019-07-14 11:40:27 +00:00 -
b43904aae1
Unit Motion - optimisations to avoid recomputing paths too often
wraitii
2019-07-14 11:08:15 +00:00 -
5c642611c4
Vertex pathfinder - fixes to quadrant optimisation to ensure units don't take detours around obstructions.
wraitii
2019-07-14 10:19:18 +00:00 -
d0e6111ea1
Enable eslint rule no-floating-decimal and remove all superfluous floating decimal points.
elexis
2019-07-14 10:03:10 +00:00 -
e53fb0a8d7
Make sure hunting units don't forget about the initial herd position (fix for
8a38cfb7cf)
wraitii
2019-07-14 09:38:17 +00:00 -
69f7a48dd9
Fix UB following
57362f7fa3, which could cause a crash when serialising.
wraitii
2019-07-14 09:24:37 +00:00 -
5fe08f1471
Actually use variable added in
80d9a44ab5. Refs #5501.
historic_bruno
2019-07-14 05:15:51 +00:00 -
80d9a44ab5
Fixes #5501 null pointer exception in AtlasUI on Windows.
historic_bruno
2019-07-14 05:02:43 +00:00 -
7300dd186e
Cleanup MapGenerator.cpp, use VfsPath, create RegisterScriptFunctions, add header comments, register TERRAIN_TILE_SIZE directly.
elexis
2019-07-13 21:41:09 +00:00 -
e06285279a
Vertex pathfinder: add the domain edges back to improve behaviour (reverts
c42160ec10)
wraitii
2019-07-13 16:01:10 +00:00 -
055c848c1a
Unit Motion - improve PathResult/Obstructed move handling
wraitii
2019-07-13 15:53:21 +00:00 -
3823023434
Sync trader_cart_idle Animation with the horse idle animation lenght in order to work properly.
Alexandermb
2019-07-13 14:37:24 +00:00 -
ac5b7fdc34
Add periods and caps to the JSDOCs in Damage.js
bb
2019-07-12 19:39:18 +00:00 -
3c2f15ee8b
Fix lineendings.
elexis
2019-07-12 17:40:40 +00:00 -
d5a3437882
Unify the magic number indicating the number of impassable tiles at the map edge redundant in the Pathfinder, RangeManager and MapGenerator.
elexis
2019-07-12 16:38:51 +00:00 -
dcf5bad7fd
Unit motion - Check the return value of ComputeGoal and handle failure cases
wraitii
2019-07-12 16:16:13 +00:00 -
a573460c65
Updates library LICENSE.txt for libsodium and macOS patches
historic_bruno
2019-07-12 15:25:12 +00:00 -
57362f7fa3
UnitMotion - remove m_PathState, which is redundant with other variables.
wraitii
2019-07-12 14:49:32 +00:00 -
1ecac53a38
Fixes GnuTLS build on macOS.
historic_bruno
2019-07-11 21:48:50 +00:00 -
1918fd11d4
fixing Build atlasUI inside xcode missing libpng, libjpeg
trompetin17
2019-07-11 16:13:57 +00:00 -
e674da7e5e
Unit Motion - Remove m_FinalGoal in favour of recomputing when necessary.
wraitii
2019-07-10 18:57:53 +00:00 -
54f7a09a54
Unit Motion - make sure units that die while moving don't keep their obstruction
wraitii
2019-07-10 18:43:21 +00:00 -
bbc2e84160
Unit Motion - combine Goal computation logic from MoveToPoint and MoveToTarget
wraitii
2019-07-10 18:41:17 +00:00 -
7d610d3412
Remove redundant checks in HandleObstructedMove performed already by PathResult
wraitii
2019-07-09 19:59:43 +00:00 -
4ca448a686
Fix Formation walking / other orders with the new UnitMotion
wraitii
2019-07-09 19:58:44 +00:00 -
a1dc9cadd8
UnitMotion / AI - remove the special 'move' animation, make UnitMotion inform the visual actor directly.
wraitii
2019-07-09 19:56:28 +00:00 -
09e129bce2
Adds an tool to pick water high by terrain click in Atlas.
vladislavbelov
2019-07-09 18:16:55 +00:00 -
8a32b0b3d4
Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times.
elexis
2019-07-09 00:18:48 +00:00 -
7cf6244110
Formation animation refactor - use animation variants instead of special move override.
wraitii
2019-07-08 18:23:44 +00:00 -
3c3f85ce98
Unit Motion - remove m_State
wraitii
2019-07-08 18:09:21 +00:00 -
54ffd9df94
Various Unit AI fixes following UM / UAI changes
wraitii
2019-07-08 18:06:37 +00:00 -
01161e3451
Fix build without precompiled headers following the Atlas UTF8 fix in
800bf0da24and ThreadUtil include removal inba736916fc.
elexis
2019-07-07 21:52:52 +00:00 -
61a346e55b
Add damage container also in the examples, following
f4babd9b34
bb
2019-07-05 18:15:42 +00:00 -
a70374b1da
Improvements to gather order when out or resources and fix
8a38cfb7cf
wraitii
2019-07-04 19:55:09 +00:00 -
da2f644428
Adds a possibility to disable saving of replay in autostart mode.
vladislavbelov
2019-07-03 21:36:40 +00:00 -
99a341f379
UnitMotion - account for target's movement in ComputeTargetPosition (improve chasing behaviour).
wraitii
2019-07-03 18:09:31 +00:00 -
58018a1056
UnitMotion - rename CheckTargetMovement to PathingUpdateNeeded for clarity, and improve the logic.
wraitii
2019-07-03 18:06:53 +00:00 -
f990cd2381
Ensure units do get in attacking range since that range can change over time because of elevation differences.
wraitii
2019-07-03 18:05:11 +00:00 -
8a38cfb7cf
Return Gathering to A23 behaviour - Make units try to gather near the target resource's position instead of their position.
wraitii
2019-07-03 17:57:16 +00:00 -
5fef05d780
UnitMotion - make ComputeTargetPosition return a position for point goals
wraitii
2019-07-02 07:29:31 +00:00 -
5568bd4c16
UnitMotion - Explicit handling of movement errors (such as target death) in Combat.Approaching
wraitii
2019-07-02 06:49:27 +00:00 -
ff9d162c8c
Make sure states are exited if the movement update fails.
wraitii
2019-07-01 19:51:21 +00:00 -
44aef27b78
Adapt unitMotion to edge-edge distance checks.
wraitii
2019-07-01 19:50:06 +00:00 -
d2c88acf44
Fix
3e43ddd869: s/target/this.gatheringTarget
wraitii
2019-07-01 19:02:00 +00:00 -
bdb742488a
Cleanup UnitAI's FaceTowardsTarget function and allow units without a unitMotion in that.
bb
2019-07-01 12:32:57 +00:00 -
3a77eb25d3
Fix ESLint semicolon-related warnings
bb
2019-07-01 11:09:19 +00:00 -
b20f357764
Don't use the opposite edge in UnitAI range checks.
wraitii
2019-06-30 19:05:04 +00:00 -
69d3e76fd2
Unit Motion - Stop when targets have an invalid position.
wraitii
2019-06-30 19:00:27 +00:00 -
3e43ddd869
Fix
0b41e8ee61, make units again properly hunt animals that died in FoW.
wraitii
2019-06-30 18:55:26 +00:00 -
f42d97c6f3
Fix some animals "roaming" state not working correctly (units seem stuck in place)
wraitii
2019-06-30 18:53:25 +00:00 -
a7573ae911
Fix IsInjured overwrite in
56ed4c1dc8
wraitii
2019-06-29 19:42:58 +00:00 -
56ed4c1dc8
Fix IsInjured call on miraged entities.
wraitii
2019-06-29 17:17:07 +00:00 -
445a5d8855
Clean up technologie data files:
bb
2019-06-28 15:58:21 +00:00 -
6cde90104a
Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
Itms
2019-06-27 22:36:04 +00:00 -
8babfe2330
Refactors camera projections - makes projection functions of camera more clear.
vladislavbelov
2019-06-26 22:54:05 +00:00 -
ec4d84c72f
Removes unused and obsolete LightingModel.
vladislavbelov
2019-06-26 22:30:23 +00:00 -
3b77a0fba1
Update the minimap, range overlay renderer, and status bars when a player's color is changed in Atlas.
vladislavbelov
2019-06-26 19:16:57 +00:00 -
da13a6c734
Fix missing slash in common-api of entity. The mistype was introduced in
c1e86161b5.
vladislavbelov
2019-06-26 18:04:33 +00:00 -
352ce9b41c
Add the new keyword for BigTiger's maps.
Stan
2019-06-25 21:08:29 +00:00 -
fe2bb77e0f
Skybox calculation - fix regression of
9376609ee8introduced in01a8138780
wraitii
2019-06-25 19:23:57 +00:00 -
47256dca84
Add Krinkle to 0 A.D.'s programming credits
wraitii
2019-06-25 19:22:46 +00:00 -
844462b0c0
#5445
trompetin17
2019-06-25 05:05:06 +00:00 -
3573c87fc8
Makes rendering helpers (culling camera, frustums) be available through the developer overlay.
vladislavbelov
2019-06-23 20:17:44 +00:00 -
98f6866814
Remove two duplicate textures and models. They were incorrectly added in
4981cdedadin the flow of new objects.
Stan
2019-06-22 20:50:47 +00:00 -
abc0beb07d
Teak, dragon bamboo, scaled down some baked normal and ao maps larger than the base map, minor edits to areca palm
LordGood
2019-06-19 08:16:38 +00:00 -
1c4de428cb
may have forgotten an actor file, also areca palms
LordGood
2019-06-18 17:57:13 +00:00 -
b77336b491
bananas and strangler figs
LordGood
2019-06-18 16:04:28 +00:00 -
6d0a91a886
Fix a little glitch on the Athenian storehouse.
Stan
2019-06-18 12:14:54 +00:00 -
44d699b432
Remove three unused capes.
Stan
2019-06-18 09:34:15 +00:00 -
afca278486
Improve starting position camera for Oceanside (2) Patch by: BigTiger This was SVN commit r22387.
Stan
2019-06-17 22:34:41 +00:00 -
4ac8ea7989
3 New temperate maps by BigTiger.
Stan
2019-06-17 18:24:09 +00:00 -
0df4d130cf
New particle actors by BigTiger.
Stan
2019-06-17 18:23:41 +00:00 -
1d841a71fe
New terrain textures by BigTiger for the temperate biome.
Stan
2019-06-17 18:23:16 +00:00 -
4981cdedad
New bushes, trees (Oaks, firs, Birch) by Big Tiger, as well as new cliffs, and decals.
Stan
2019-06-17 18:22:07 +00:00 -
4967d176b9
Define variables before mentioning them in scripted component tests, and add a linter rule for this.
Itms
2019-06-16 20:48:28 +00:00 -
f4babd9b34
Wrap damage types in a Damage element in XML templates to prepare for genericizing them.
wraitii
2019-06-16 17:08:27 +00:00 -
61db02790c
Fix cppformat failures on MacOS tests.
wraitii
2019-06-16 15:25:17 +00:00 -
9e8a43401e
fixed anomaly in doum palm
LordGood
2019-06-15 19:43:22 +00:00 -
7a25c9e88e
Holly oaks, fixing some weird normals on the atlas cedar, and a few edits to the quarry stone and texture maps I don't remember doing, but I can trust past me to have made good decisions, right?
LordGood
2019-06-15 19:00:12 +00:00 -
190f8d3566
Calculate entity limit counts correctly when SpawnUnits fails in ProductionQueue.
wraitii
2019-06-15 17:27:24 +00:00 -
5992943f43
Fix resource-returning order sometimes not working correctly (introduced by
0c20afdfda)
wraitii
2019-06-15 15:07:27 +00:00 -
d1fb66d2a7
Cleanups BoundingBoxAxisAligned and fixes coding styles a bit.
vladislavbelov
2019-06-12 20:23:14 +00:00 -
3e53d05298
Fixes includes and forward declarations in CPatchRData.
vladislavbelov
2019-06-12 20:03:22 +00:00 -
2bcf4f678b
Refactors Developer Overlay using an object instead of global functions.
vladislavbelov
2019-06-12 19:21:44 +00:00 -
63e1c9ff1a
Fix typo in
0b41e8ee61.
wraitii
2019-06-11 20:09:40 +00:00 -
0b41e8ee61
Fix leftovers from
0c20afdfda- improve repairing, chasing and fleeing behaviour.
wraitii
2019-06-11 20:06:25 +00:00 -
98f609df1d
UnitMotion - Change "Possibly At Destination" logic.
wraitii
2019-06-11 19:52:40 +00:00 -
8ac104b07a
Fix 'gliding' behaviour at the end of movement by moving the PossiblyAtDestination check earlier.
wraitii
2019-06-11 18:51:55 +00:00 -
f04bdd84ae
UnitMotion - Split Move() into several functions
wraitii
2019-06-11 17:25:59 +00:00 -
ad4594e55d
UnitMotion - move TryGoingStraight before the core of the 'Move' logic
wraitii
2019-06-10 19:35:02 +00:00 -
36341b5d6c
UnitMotion - Handle obstruction moving flag similarly to m_CurSpeed
wraitii
2019-06-10 19:33:24 +00:00 -
1adf9560b8
Unit Motion - update our current speed even when we have not moved.
wraitii
2019-06-10 18:27:27 +00:00 -
017cb504ee
Drop an indentation level in UnitMotion.
wraitii
2019-06-10 17:15:27 +00:00 -
eee977fd7d
Fix wrong actor file for persian cavalry javelinist base actor when gathering meat Patch by: @Angen Differential Revision: https://code.wildfiregames.com/D1967 This was SVN commit r22359.
Stan
2019-06-10 10:13:24 +00:00 -
641a1a4b85
Remove duplication of attack variant from Kush hero 'hero_infantry_archer_amanirenas.xml'.
Stan
2019-06-10 10:11:07 +00:00 -
70e22e2923
Unit Motion - Face point when calling StopMoving()
wraitii
2019-06-09 17:06:24 +00:00 -
f2db913a7d
Unit Motion - remove the m_Moving variable
wraitii
2019-06-09 17:04:18 +00:00 -
6e6f7699d0
Fix repairing/garrisoning range checks following
4fda917f46
wraitii
2019-06-09 16:59:27 +00:00