Clean up technologie data files:

- put modification each on an own line
 - space/tab correct
 - space correct objects
 - remove trailling 0's

Partially requested by: Stan
Patch By: Nescio
Differential Revision: https://code.wildfiregames.com/D1953
This was SVN commit r22408.
This commit is contained in:
bb
2019-06-28 15:58:21 +00:00
parent 6cde90104a
commit 445a5d8855
148 changed files with 803 additions and 580 deletions
@@ -8,9 +8,9 @@
"researchTime": 60,
"tooltip": "Range +10 meters for bow-wielding units. Archer units better accuracy and -20% train time, but also -20% health.",
"modifications": [
{ "value": "Attack/Ranged/MaxRange", "add": 10.0 },
{ "value": "Attack/Ranged/MaxRange", "add": 10 },
{ "value": "Attack/Ranged/Spread", "multiply": 0.8 },
{ "value": "Vision/Range", "add": 10.0 },
{ "value": "Vision/Range", "add": 10 },
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Health/Max", "multiply": 0.8 }
],
@@ -8,14 +8,16 @@
"ptol": "Prometōpídion"
},
"description": "Metal armor for a horse's face.",
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0},
{"value": "Armour/Pierce", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 }
],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,15 +1,17 @@
{
"genericName": "Chamfron",
"description": "Metal armor for a horse's body.",
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450},
"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 },
"supersedes": "armor_cav_01",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0},
{"value": "Armour/Pierce", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 }
],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,13 +9,15 @@
"ptol": "Prometōpídion"
},
"description": "Metal armor for a horse's face.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"any": [{"tech": "phase_town"},{"civ": "brit"},{"civ": "gaul"}]},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_plates_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 }
],
"affects": ["Cavalry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,16 +9,17 @@
"rome": "Lorica Ferrea"
},
"description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 600},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_cuirass_empire.png",
"researchTime": 40,
"tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},
{"value": "Armour/Pierce", "add": 2.0},
{"value": "Cost/Resources/metal", "add": 50}],
{ "value": "Armour/Hack", "add": 2 },
{ "value": "Armour/Pierce", "add": 2 },
{ "value": "Cost/Resources/metal", "add": 50 }
],
"affects": ["Hero"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -14,14 +14,16 @@
"gaul": "Spolas"
},
"description": "Quilted linen or leather body armor for infantrymen.",
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 350},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_leather.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0},
{"value": "Armour/Pierce", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 }
],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -11,15 +11,17 @@
"cart": "Linothorakes"
},
"description": "Laminated linen body armor for infantrymen.",
"cost": {"food": 0, "wood": 1000, "stone": 0, "metal": 450},
"cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 },
"supersedes": "armor_infantry_01",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_pteruges.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack and Pierce Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0},
{"value": "Armour/Pierce", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 },
{ "value": "Armour/Pierce", "add": 1 }
],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -15,13 +15,15 @@
"gaul": "Spolas"
},
"description": "Quilted linen or leather body armor for infantrymen.",
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
"requirements": {"any": [{"tech": "phase_town"},{"civ": "brit"},{"civ": "gaul"}]},
"cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 },
"requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_leather.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 }
],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -12,13 +12,15 @@
"cart": "Linothorakes"
},
"description": "Laminated linen body armor for infantrymen.",
"cost": {"food": 100, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"cost": { "food": 100, "wood": 100, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_pteruges.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 }
],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -5,13 +5,15 @@
"rome": "Lorica Squamata"
},
"description": "Body armor reinforced with bronze scales.",
"cost": {"food": 150, "wood": 0, "stone": 0, "metal": 150},
"requirements": {"tech": "phase_city"},
"cost": { "food": 150, "wood": 0, "stone": 0, "metal": 150 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_plates_gold.png",
"researchTime": 40,
"tooltip": "All Infantry +1 Hack Armor Level.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],
"modifications": [
{ "value": "Armour/Hack", "add": 1 }
],
"affects": ["Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -5,15 +5,16 @@
"rome": "Lorica Musculata"
},
"description": "Body armor fashioned completely of bronze. Only the best soldiers were equipped with such body armor, as it was very expensive and time-consuming to fabricate.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "armor_cuirass_bronze.png",
"researchTime": 40,
"tooltip": "Champions +2 Hack Armor Levels, but also +10 Metal Cost.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},
{"value": "Cost/Resources/metal", "add": 10}],
{ "value": "Armour/Hack", "add": 2 },
{ "value": "Cost/Resources/metal", "add": 10 }
],
"affects": ["Champion"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -9,13 +9,15 @@
"sele": "Aspidískos"
},
"description": "Plywood construction for large shields.",
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 0},
"requirements": {"any": [{"tech": "phase_town"},{"civ": "brit"},{"civ": "gaul"}]},
"cost": { "food": 0, "wood": 50, "stone": 0, "metal": 0 },
"requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "shields_generic_wood.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +2 Pierce Armor Levels.",
"modifications": [{"value": "Armour/Pierce", "add": 2.0}],
"modifications": [
{ "value": "Armour/Pierce", "add": 2 }
],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,13 +9,15 @@
"sele": "Aspís"
},
"description": "The best shields have reinforcements either on the corners (Roman scutum) or around the rim (Greek aspis).",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "shields_generic_bronze.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
"modifications": [{"value": "Armour/Pierce", "add": 1.0}],
"modifications": [
{ "value": "Armour/Pierce", "add": 1 }
],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,14 +9,15 @@
"sele": "Khalkaspís"
},
"description": "A bronze skin hammered over the face of the shield.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "shields_generic_gold.png",
"researchTime": 40,
"tooltip": "Infantry Spearmen +1 Pierce Armor Level.",
"modifications": [
{"value": "Armour/Pierce", "add": 1.0}],
{ "value": "Armour/Pierce", "add": 1 }
],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,15 +9,16 @@
"sele": "Argyraspís"
},
"description": "Only the most celebrated soldiers had shields faced with silver, as did the famous 'Silver Shields' regiment in Alexander the Great's army.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "shields_generic_silver.png",
"researchTime": 40,
"tooltip": "Champions +2 Pierce Armor Levels, but also +10 Metal Cost.",
"modifications": [
{"value": "Armour/Pierce", "add": 2.0},
{"value": "Cost/Resources/metal", "add": 10}],
{ "value": "Armour/Pierce", "add": 2 },
{ "value": "Cost/Resources/metal", "add": 10 }
],
"affects": ["Champion"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,18 +1,18 @@
{
"genericName": "Lead hull sheathing",
"description": "Lead sheathing protects ship hulls.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 350},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 350 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"supersedes": "armor_ship_hypozomata",
"icon": "armor_ship_gold.png",
"researchTime": 40,
"tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},
{"value": "Armour/Pierce", "add": 2.0},
{"value": "Armour/Crush", "add": 2.0}
{ "value": "Armour/Hack", "add": 2 },
{ "value": "Armour/Pierce", "add": 2 },
{ "value": "Armour/Crush", "add": 2 }
],
"affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,18 +1,18 @@
{
"genericName": "Hypozomata undergirding",
"description": "The hypozomata braces the structure of a ship.",
"cost": {"food": 0, "wood": 150, "stone": 0, "metal": 150},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 150, "stone": 0, "metal": 150 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"supersedes": "armor_ship_reinforcedhull",
"icon": "armor_ship_silver.png",
"researchTime": 40,
"tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},
{"value": "Armour/Pierce", "add": 2.0},
{"value": "Armour/Crush", "add": 2.0}
{ "value": "Armour/Hack", "add": 2 },
{ "value": "Armour/Pierce", "add": 2 },
{ "value": "Armour/Crush", "add": 2 }
],
"affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,17 +1,17 @@
{
"genericName": "Reinforced hull",
"description": "Wooden reinforcement beams for ship hulls.",
"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "armor_ship_bronze.png",
"researchTime": 40,
"tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.",
"modifications": [
{"value": "Armour/Hack", "add": 2.0},
{"value": "Armour/Pierce", "add": 2.0},
{"value": "Armour/Crush", "add": 2.0}
{ "value": "Armour/Hack", "add": 2 },
{ "value": "Armour/Pierce", "add": 2 },
{ "value": "Armour/Crush", "add": 2 }
],
"affects": ["Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -10,13 +10,15 @@
"rome": "Hasta"
},
"description": "A long spear made specifically for cavalry.",
"cost": {"food": 0, "wood": 50, "stone": 0, "metal": 150},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 50, "stone": 0, "metal": 150 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "spear_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 2.0}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "add": 2 }
],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,15 +9,17 @@
"rome": "Hasta"
},
"description": "Training increases melee attack.",
"cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350},
"requirements": {"tech": "phase_town"},
"cost": { "food": 500, "wood": 750, "stone": 0, "metal": 350 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "horse_trainer.png",
"researchTime": 40,
"tooltip": "+20% melee cavalry attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,16 +9,18 @@
"rome": "Hasta"
},
"description": "Replaces bronze weapons with iron.",
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500},
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 500 },
"supersedes": "attack_cavalry_melee_01",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "spear_cavalry.png",
"researchTime": 40,
"tooltip": "Equip your melee cavalry with better weapons. +20% melee cavalry attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Cavalry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,15 +9,17 @@
"rome": "Hasta"
},
"description": "Training increases ranged attack.",
"cost": {"food": 500, "wood": 750, "stone": 0, "metal": 350},
"requirements": {"tech": "phase_town"},
"cost": { "food": 500, "wood": 750, "stone": 0, "metal": 350 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "horse_rider.png",
"researchTime": 40,
"tooltip": "+20% ranged cavalry attack.",
"modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Cavalry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,16 +9,18 @@
"rome": "Hasta"
},
"description": "Replaces bronze weapons with iron.",
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 500},
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 500 },
"supersedes": "attack_cavalry_ranged_01",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horse_rider.png",
"researchTime": 40,
"tooltip": "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack.",
"modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Cavalry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,15 +9,15 @@
"rome": "Fortitudo"
},
"description": "Guard units have uncommon bravery and valor in battle.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_hero_side.png",
"researchTime": 40,
"tooltip": "Guard units have uncommon courage and valor in battle. Champions +2 attack.",
"modifications": [
{"value": "Attack/Melee/Damage/Hack", "add": 2.0, "affects": "Champion Melee"},
{"value": "Attack/Ranged/Damage/Pierce", "add": 2.0, "affects": "Champion Ranged"}
{ "value": "Attack/Melee/Damage/Hack", "add": 2, "affects": "Champion Melee" },
{ "value": "Attack/Ranged/Damage/Pierce", "add": 2, "affects": "Champion Ranged" }
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -9,15 +9,17 @@
"rome": "Pugio"
},
"description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
"requirements": {"tech": "phase_town"},
"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "sword.png",
"researchTime": 40,
"tooltip": "+20% melee infantry attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,16 +1,18 @@
{
"genericName": "Iron Weapons",
"description": "Using iron instead of bronze gave weapons additional power.",
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 450},
"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 450 },
"supersedes": "attack_infantry_melee_01",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "sword_cross.png",
"researchTime": 40,
"tooltip": "+20% melee infantry attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Melee/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -8,15 +8,17 @@
"ptol": "Átaktoi"
},
"description": "Training increases damage of ranged infantry units.",
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 250},
"requirements": {"tech": "phase_town"},
"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 250 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "arrow.png",
"researchTime": 40,
"tooltip": "+20% ranged infantry attack.",
"modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -8,16 +8,18 @@
"ptol": "Átaktoi"
},
"description": "Training increases damage of ranged infantry units.",
"cost": {"food": 500, "wood": 500, "stone": 250, "metal": 350},
"cost": { "food": 500, "wood": 500, "stone": 250, "metal": 350 },
"supersedes": "attack_infantry_ranged_01",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "javelin_thong.png",
"researchTime": 40,
"tooltip": "+20% ranged infantry attack.",
"modifications": [{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2},
{"value": "Attack/Ranged/Damage/Crush", "multiply": 1.2}],
"modifications": [
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 }
],
"affects": ["Infantry Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -8,20 +8,20 @@
"sele": "Dýnamis"
},
"description": "The will to fight is crucial to victory.",
"cost": {"food": 1500, "wood": 1500, "stone": 1500, "metal": 1500},
"requirements": {"tech": "phase_city"},
"cost": { "food": 1500, "wood": 1500, "stone": 1500, "metal": 1500 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "clenched_fist.png",
"researchTime": 40,
"tooltip": "Inspire your troops with higher pay. All land and naval army +25% attack.",
"modifications": [
{"value": "Attack/Melee/Damage/Hack", "multiply": 1.25},
{"value": "Attack/Melee/Damage/Pierce", "multiply": 1.25},
{"value": "Attack/Melee/Damage/Crush", "multiply": 1.25},
{"value": "Attack/Ranged/Damage/Hack", "multiply": 1.25},
{"value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25},
{"value": "Attack/Ranged/Damage/Crush", "multiply": 1.25}
],
{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.25 },
{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.25 },
{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.25 },
{ "value": "Attack/Ranged/Damage/Hack", "multiply": 1.25 },
{ "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.25 },
{ "value": "Attack/Ranged/Damage/Crush", "multiply": 1.25 }
],
"affects": ["Melee", "Ranged"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -2,16 +2,16 @@
"pair": "pair_walls_01",
"genericName": "Rubble Materials",
"description": "Using rubble materials reduces the costs and build times of walls.",
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 200, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "stone_blocks_brown.png",
"researchTime": 40,
"tooltip": "City walls -20% build time, but -1 crush armor level.",
"modifications": [
{"value": "Cost/BuildTime", "multiply": 0.8},
{"value": "Armour/Crush", "add": -1.0}
{ "value": "Cost/BuildTime", "multiply": 0.8 },
{ "value": "Armour/Crush", "add": -1 }
],
"affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_celt_mercs_1",
"genericName": "Celtic Mercenary Captain",
"description": "Celtic mercenaries have their metal cost decreased.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_silver.png",
"researchTime": 40,
"tooltip": "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"modifications": [
{ "value": "Cost/Resources/metal", "add": -20 }
],
"affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_celt_mercs_2",
"genericName": "Gallic Mercenary General",
"description": "Celtic mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 40,
"tooltip": "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"modifications": [
{ "value": "Cost/Resources/metal", "add": -20 }
],
"affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_iberian_mercs_1",
"genericName": "Lusitanian Mercenary Captain",
"description": "Iberian mercenaries have their metal cost decreased.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_silver.png",
"researchTime": 40,
"tooltip": "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"modifications": [
{ "value": "Cost/Resources/metal", "add": -20 }
],
"affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_iberian_mercs_2",
"genericName": "Celtiberian Mercenary General",
"description": "Iberian mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 40,
"tooltip": "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"modifications": [
{ "value": "Cost/Resources/metal", "add": -20 }
],
"affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_italian_mercs_1",
"genericName": "Italiote Mercenary Captain",
"description": "Italian mercenaries have their metal cost decreased.",
"cost": {"food": 100, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "helmet_corinthian_silver.png",
"researchTime": 40,
"tooltip": "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"modifications": [
{ "value": "Cost/Resources/metal", "add": -20 }
],
"affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_italian_mercs_2",
"genericName": "Italiote Mercenary General",
"description": "Italian mercenaries have their metal cost decreased.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 40,
"tooltip": "Hire an Italiote mercenary general to reduce cost -20 metal for Italian mercenaries.",
"modifications": [{"value": "Cost/Resources/metal", "add": -20}],
"modifications": [
{ "value": "Cost/Resources/metal", "add": -20 }
],
"affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,13 +1,15 @@
{
"genericName": "Colonization",
"description": "Carthaginians established many trading centers as colonies and ultimately held dominion over 300 cities and towns in North Africa alone.",
"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 500},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "political_face.png",
"researchTime": 60,
"tooltip": "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build time.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.75 }
],
"affects": ["Civic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "Exploration",
"description": "Nobody knew better than the Carthaginians where in the ancient world they were going and going to go; their merchant traders had missions to everywhere.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "armor_ship_gold.png",
"researchTime": 60,
"tooltip": "Carthaginians were explorers. All Traders and Ships +25% vision range.",
"modifications": [{"value": "Vision/Range", "multiply": 1.25}],
"modifications": [
{ "value": "Vision/Range", "multiply": 1.25 }
],
"affects": ["Trader", "Ship"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,13 +1,15 @@
{
"genericName": "Phoenician Naval Architects",
"description": "Significantly increase build speed of batches of ships at the Shipyard.",
"cost": {"food": 200, "wood": 200, "stone": 0, "metal": 0},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 200, "wood": 200, "stone": 0, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "calipers.png",
"researchTime": 40,
"tooltip": "Shipyard increased batch construction speed bonus.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"modifications": [
{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
],
"affects": ["Shipyard"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_celt_mercs_1",
"genericName": "Celtic Alliance",
"description": "Celtic mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 40,
"tooltip": "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_celt_mercs_2",
"genericName": "Gallic Hegemony",
"description": "Celtic mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 40,
"tooltip": "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Celt Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_iberian_mercs_1",
"genericName": "Iberian Alliance",
"description": "Iberian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 40,
"tooltip": "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_iberian_mercs_2",
"genericName": "Iberian Hegemony",
"description": "Iberian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 40,
"tooltip": "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Iberian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_italian_mercs_1",
"genericName": "Italiote Alliance",
"description": "Italian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 100, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "clenched_fist.png",
"researchTime": 40,
"tooltip": "Ally with Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,13 +2,15 @@
"pair": "carthaginians/pair_italian_mercs_2",
"genericName": "Italiote Hegemony",
"description": "Italian mercenaries have their train time decreased.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 200},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 0, "stone": 200, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 40,
"tooltip": "Subjugate Italiote towns to reduce recruit time -20% for Italian mercenaries.",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.8}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Italian Mercenary"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,13 +1,15 @@
{
"genericName": "Advanced Celtic Mercenaries",
"description": "Upgrade all of your Celtic mercenaries to Advanced rank.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "upgrade_advanced.png",
"researchTime": 40,
"tooltip": "Upgrade all of your Celtic mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Celtic Mercenaries technology.",
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0 }
],
"affects": ["Celt Basic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,13 +1,15 @@
{
"genericName": "Advanced Iberian Mercenaries",
"description": "Upgrade all of your Iberian mercenaries to Advanced rank.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "upgrade_advanced.png",
"researchTime": 40,
"tooltip": "Upgrade all of your Iberian mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Iberian Mercenaries technology.",
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0 }
],
"affects": ["Iberian Basic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,13 +1,15 @@
{
"genericName": "Advanced Italiote Mercenaries",
"description": "Upgrade all of your Italiote mercenaries to Advanced rank.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 300},
"requirements": {"all": [{"tech": "phase_town"}, {"civ": "cart"}]},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 300 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "upgrade_advanced.png",
"researchTime": 40,
"tooltip": "Upgrade all of your Italiote mercenaries to Advanced rank. This increases their military prowess, but decreases their resource gathering rates -25%. Unlocks Elite Italiote Mercenaries technology.",
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0 }
],
"affects": ["Italian Basic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,14 +1,16 @@
{
"genericName": "Elite Celtic Mercenaries",
"description": "Upgrade all of your Celtic Mercenaries to Elite rank.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "upgrade_elite.png",
"researchTime": 40,
"supersedes": "carthaginians/upgrade_rank_advanced_celts",
"tooltip": "Upgrade all of your Celtic mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0 }
],
"affects": ["Celt Advanced"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,14 +1,16 @@
{
"genericName": "Elite Iberian Mercenaries",
"description": "Upgrade all of your Iberian Mercenaries to Elite rank.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "upgrade_elite.png",
"researchTime": 40,
"supersedes": "carthaginians/upgrade_rank_advanced_iberian",
"tooltip": "Upgrade all of your Iberian mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0 }
],
"affects": ["Iberian Advanced"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -1,14 +1,16 @@
{
"genericName": "Elite Italiote Mercenaries",
"description": "Upgrade all of your Italiote Mercenaries to Elite rank.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "cart"}]},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "cart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "upgrade_elite.png",
"researchTime": 40,
"supersedes": "carthaginians/upgrade_rank_advanced_italiote",
"tooltip": "Upgrade all of your Italiote mercenaries to Elite rank. This increases their military prowess, but decreases their resource gathering rates another -25%.",
"modifications": [{"value": "Promotion/RequiredXp", "replace": 0}],
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0 }
],
"affects": ["Italian Advanced"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -4,11 +4,11 @@
"description": "Carthaginians built their city walls in three concentric circuits. These walls were never breached. Even when the city was taken by the Romans, it was via the city's harbor, not by storming its walls.",
"icon": "wall.png",
"tooltip": "Carthaginian walls, gates, and wall towers have 3x the health of a standard wall, but also cost twice as much and take twice as long to build.",
"requirements": {"civ": "cart"},
"requirements": { "civ": "cart" },
"modifications": [
{"value": "Health/Max", "multiply": 3.0},
{"value": "Cost/BuildTime", "multiply": 2.0},
{"value": "Cost/Resources/stone", "multiply": 2.0}
{ "value": "Health/Max", "multiply": 3 },
{ "value": "Cost/BuildTime", "multiply": 2 },
{ "value": "Cost/Resources/stone", "multiply": 2 }
],
"affects": ["StoneWall"]
}
@@ -2,13 +2,13 @@
"genericName": "Wooden Construction",
"autoResearch": true,
"description": "Celtic structures were mostly made of wood with rubble foundations.",
"requirements": {"any": [{"civ": "brit"},{"civ": "gaul"}]},
"requirements": { "any": [{ "civ": "brit" }, { "civ": "gaul" }] },
"icon": "wooden_buildings.png",
"tooltip": "Celtic buildings have 20% less health, but are also 20% cheaper and faster to construct.",
"modifications": [
{"value": "Health/Max", "multiply": 0.8},
{"value": "Capturable/CapturePoints", "multiply": 0.8},
{"value": "Cost/BuildTime", "multiply": 0.8}
{ "value": "Health/Max", "multiply": 0.8 },
{ "value": "Capturable/CapturePoints", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["Structure"]
}
@@ -2,13 +2,13 @@
"genericName": "Hellenic Architecture",
"autoResearch": true,
"description": "The Greeks used stone construction from early Mycenaean times.",
"requirements": {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]},
"requirements": { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] },
"icon": "ionic_column.png",
"tooltip": "All structures have 10% more health and capture points, but also take 10% longer to build.",
"modifications": [
{"value": "Health/Max", "multiply": 1.1},
{"value": "Capturable/CapturePoints", "multiply": 1.1},
{"value": "Cost/BuildTime", "multiply": 1.1}
{ "value": "Health/Max", "multiply": 1.1 },
{ "value": "Capturable/CapturePoints", "multiply": 1.1 },
{ "value": "Cost/BuildTime", "multiply": 1.1 }
],
"affects": ["Structure"]
}
@@ -5,8 +5,10 @@
},
"autoResearch": true,
"description": "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of 5 million square kilometers, with a population of close to 60 million people. The Mauryan regents held the title Emperor of Emperors and commanded a standing army of 600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably the largest army of its time.",
"requirements": {"civ": "maur"},
"requirements": { "civ": "maur" },
"icon": "population.png",
"tooltip": "Mauryas have a 10% higher maximum population limit.",
"modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}]
"modifications": [
{ "value": "Player/MaxPopulation", "multiply": 1.1 }
]
}
@@ -2,12 +2,12 @@
"genericName": "Wooden Walls",
"autoResearch": true,
"description": "The Mauryas built their city walls out of wood, an abundant natural resource in India.",
"requirements": {"civ": "maur"},
"requirements": { "civ": "maur" },
"icon": "wooden_walls.png",
"tooltip": "Mauryan city walls have -20% less health and -20% less build time.",
"modifications": [
{"value": "Health/Max", "multiply": 0.8},
{"value": "Cost/BuildTime", "multiply": 0.8}
{ "value": "Health/Max", "multiply": 0.8 },
{ "value": "Cost/BuildTime", "multiply": 0.8 }
],
"affects": ["StoneWall"]
}
@@ -2,8 +2,10 @@
"genericName": "Great King's Levy",
"autoResearch": true,
"description": "The Persians could and did levy a large number of infantry during wartime due to the sheer size of the Achaemenid Empire and the way in which it was set-up. In general the Persian infantry was well trained and fought with great tenacity. However while this was true the infantry were poor hand-to-hand, close combat fighters. Also, with the exception of the elite regiments, the Persian infantry was not a standing professional force.",
"requirements": {"civ": "pers"},
"requirements": { "civ": "pers" },
"icon": "population.png",
"tooltip": "Persians have a 10% higher maximum population limit.",
"modifications": [{"value": "Player/MaxPopulation", "multiply": 1.1}]
"modifications": [
{ "value": "Player/MaxPopulation", "multiply": 1.1 }
]
}
@@ -4,6 +4,8 @@
"description": "The Spartans did not have the largest army in the world, but they did have the best army in the world for their time. What they didn't have in quantity, they made up with quality. It was said that Sparta did not need strong city walls, for its men were its walls.",
"icon": "population.png",
"tooltip": "Spartans have 10% less maximum population.",
"requirements": {"civ": "spart"},
"modifications": [{"value": "Player/MaxPopulation", "multiply": 0.9}]
"requirements": { "civ": "spart" },
"modifications": [
{ "value": "Player/MaxPopulation", "multiply": 0.9 }
]
}
@@ -1,12 +1,14 @@
{
"genericName": "Stockbreeding",
"description": "Breeding livestock for food.",
"cost": {"food": 50, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"cost": { "food": 50, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"icon": "meat.png",
"researchTime": 40,
"tooltip": "Breed time -25% for domestic animals (sheep, goats, cattle, etc.).",
"modifications": [{"value": "Cost/BuildTime", "multiply": 0.75}],
"modifications": [
{ "value": "Cost/BuildTime", "multiply": 0.75 }
],
"affects": ["Domestic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,17 +1,17 @@
{
"genericName": "Baskets",
"description": "Increases shuttling capacity for all resources.",
"cost": {"food": 300, "wood": 300, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"cost": { "food": 300, "wood": 300, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "gather_basket_empty.png",
"researchTime": 40,
"tooltip": "Workers use baskets. +5 shuttle capacity for all resources.",
"modifications": [
{"value": "ResourceGatherer/Capacities/food", "add": 5},
{"value": "ResourceGatherer/Capacities/wood", "add": 5},
{"value": "ResourceGatherer/Capacities/stone", "add": 5},
{"value": "ResourceGatherer/Capacities/metal", "add": 5}
{ "value": "ResourceGatherer/Capacities/food", "add": 5 },
{ "value": "ResourceGatherer/Capacities/wood", "add": 5 },
{ "value": "ResourceGatherer/Capacities/stone", "add": 5 },
{ "value": "ResourceGatherer/Capacities/metal", "add": 5 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
@@ -1,18 +1,18 @@
{
"genericName": "Horse-drawn Carts",
"description": "Increases shuttling capacity for all resources.",
"cost": {"food": 1000, "wood": 1000, "stone": 0, "metal": 0},
"cost": { "food": 1000, "wood": 1000, "stone": 0, "metal": 0 },
"supersedes": "gather_capacity_wheelbarrow",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "handcart_empty.png",
"researchTime": 40,
"tooltip": "Workers use horse-drawn carts. +10 shuttle capacity for all resources.",
"modifications": [
{"value": "ResourceGatherer/Capacities/food", "add": 10},
{"value": "ResourceGatherer/Capacities/wood", "add": 10},
{"value": "ResourceGatherer/Capacities/stone", "add": 10},
{"value": "ResourceGatherer/Capacities/metal", "add": 10}
{ "value": "ResourceGatherer/Capacities/food", "add": 10 },
{ "value": "ResourceGatherer/Capacities/wood", "add": 10 },
{ "value": "ResourceGatherer/Capacities/stone", "add": 10 },
{ "value": "ResourceGatherer/Capacities/metal", "add": 10 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
@@ -1,14 +1,16 @@
{
"genericName": "Salting Fish",
"description": "Salting allows to preserve fish longer.",
"cost": {"food": 200, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_town"},
"cost": { "food": 200, "wood": 100, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase. Requires Fishing Net.",
"supersedes": "gather_fishing_net",
"icon": "fish.png",
"researchTime": 30,
"tooltip": "Fishing Boats +20 food capacity.",
"modifications": [{"value": "ResourceGatherer/Capacities/food", "add": 20}],
"modifications": [
{ "value": "ResourceGatherer/Capacities/food", "add": 20 }
],
"affects": ["FishingBoat"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,18 +1,18 @@
{
"genericName": "Wheelbarrow",
"description": "Increases shuttling capacity for all resources.",
"cost": {"food": 500, "wood": 500, "stone": 0, "metal": 0},
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
"supersedes": "gather_capacity_basket",
"requirements": {"tech": "phase_town"},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wheelbarrow_empty.png",
"researchTime": 40,
"tooltip": "Workers use wheelbarrows. +5 shuttle capacity for all resources.",
"modifications": [
{"value": "ResourceGatherer/Capacities/food", "add": 5},
{"value": "ResourceGatherer/Capacities/wood", "add": 5},
{"value": "ResourceGatherer/Capacities/stone", "add": 5},
{"value": "ResourceGatherer/Capacities/metal", "add": 5}
{ "value": "ResourceGatherer/Capacities/food", "add": 5 },
{ "value": "ResourceGatherer/Capacities/wood", "add": 5 },
{ "value": "ResourceGatherer/Capacities/stone", "add": 5 },
{ "value": "ResourceGatherer/Capacities/metal", "add": 5 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
@@ -1,14 +1,16 @@
{
"genericName": "Fertilizer",
"description": "Extra nutrients for farms.",
"cost": {"food": 0, "wood": 500, "stone": 0, "metal": 250},
"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
"supersedes": "gather_farming_training",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "olives.png",
"researchTime": 40,
"tooltip": "Workers +25% farming rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25}],
"modifications": [
{ "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.25 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "Iron Plow",
"description": "A horse drawn instrument to turn the sod.",
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 100},
"requirements": {"tech": "phase_village"},
"cost": { "food": 0, "wood": 200, "stone": 0, "metal": 100 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "plow.png",
"researchTime": 40,
"tooltip": "Equip your workers with iron plows. +15% farming rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,14 +1,16 @@
{
"genericName": "Gather Training",
"description": "Training for workers to increase farm gathering speed.",
"cost": {"food": 0, "wood": 300, "stone": 0, "metal": 150},
"cost": { "food": 0, "wood": 300, "stone": 0, "metal": 150 },
"supersedes": "gather_farming_plows",
"requirements": {"tech": "phase_town"},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "farming_training.png",
"researchTime": 40,
"tooltip": "Workers +15% farming rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/food.grain", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "Fishing Net",
"description": "Nets improve the productivity of fishing boats.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "fishing_net.png",
"researchTime": 30,
"tooltip": "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish.",
"modifications": [{"value": "ResourceGatherer/Rates/food.fish", "multiply": 1.30}],
"modifications": [
{ "value": "ResourceGatherer/Rates/food.fish", "multiply": 1.3 }
],
"affects": ["FishingBoat"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "Iron Ax Heads",
"description": "Increases wood gathering rates for trees.",
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50},
"requirements": {"tech": "phase_village"},
"cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "wood_axe.png",
"researchTime": 40,
"tooltip": "Workers +15% lumbering rate for trees.",
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,14 +1,16 @@
{
"genericName": "Sharp Ax Heads",
"description": "Increases wood gathering rates for trees.",
"cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150},
"cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 },
"supersedes": "gather_lumbering_strongeraxes",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "wood_axe.png",
"researchTime": 40,
"tooltip": "Workers +50% lumbering rate for trees.",
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.50}],
"modifications": [
{ "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.5 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,14 +1,16 @@
{
"genericName": "Stronger Ax",
"description": "Increases wood gathering rates for trees.",
"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50},
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 },
"supersedes": "gather_lumbering_ironaxes",
"requirements": {"tech": "phase_town"},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "wood_axe.png",
"researchTime": 40,
"tooltip": "Workers +15% lumbering rate for trees.",
"modifications": [{"value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/wood.tree", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,14 +6,16 @@
"athen": "Heílōtes"
},
"description": "Increases stone gathering rates.",
"cost": {"food": 250, "wood": 0, "stone": 0, "metal": 50},
"cost": { "food": 250, "wood": 0, "stone": 0, "metal": 50 },
"supersedes": "gather_mining_servants",
"requirements": {"tech": "phase_town"},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_stone.png",
"researchTime": 40,
"tooltip": "Compel serfs to help your workers mine stone. +15% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,12 +6,14 @@
"athen": "Doûloi"
},
"description": "Increases stone gathering rates.",
"cost": {"food": 200, "wood": 0, "stone": 0, "metal": 50},
"requirements": {"tech": "phase_village"},
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 50 },
"requirements": { "tech": "phase_village" },
"icon": "mining_stone.png",
"researchTime": 40,
"tooltip": "Hire servants to help mine stone. +15% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,14 +1,16 @@
{
"genericName": "Shaft Mining",
"description": "Increases metal gathering rates.",
"cost": {"food": 0, "wood": 250, "stone": 0, "metal": 50},
"cost": { "food": 0, "wood": 250, "stone": 0, "metal": 50 },
"supersedes": "gather_mining_wedgemallet",
"requirements": {"tech": "phase_town"},
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "mining_metal.png",
"researchTime": 40,
"tooltip": "Develop shaft mining. +15% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -5,14 +5,16 @@
"mace": "Mines of Krenides"
},
"description": "Increases metal gathering rates.",
"cost": {"food": 0, "wood": 1000, "stone": 150, "metal": 150},
"cost": { "food": 0, "wood": 1000, "stone": 150, "metal": 150 },
"supersedes": "gather_mining_shaftmining",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_metal.png",
"researchTime": 40,
"tooltip": "Strike a vein of precious silver. +50% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.50}],
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.5 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,14 +6,16 @@
"athen": "Andrápoda"
},
"description": "Increases stone gathering rates.",
"cost": {"food": 1000, "wood": 0, "stone": 150, "metal": 150},
"cost": { "food": 1000, "wood": 0, "stone": 150, "metal": 150 },
"supersedes": "gather_mining_serfs",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "mining_stone.png",
"researchTime": 40,
"tooltip": "Buy slaves to help your workers mine for stone. +50% stone gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.50}],
"modifications": [
{ "value": "ResourceGatherer/Rates/stone.rock", "multiply": 1.5 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,12 +1,14 @@
{
"genericName": "Wedge and Mallet",
"description": "Increases metal gathering rates.",
"cost": {"food": 0, "wood": 200, "stone": 0, "metal": 50},
"requirements": {"tech": "phase_village"},
"cost": { "food": 0, "wood": 200, "stone": 0, "metal": 50 },
"requirements": { "tech": "phase_village" },
"icon": "mining_metal.png",
"researchTime": 40,
"tooltip": "Equip your workers with helpful tools. +15% metal gathering rate.",
"modifications": [{"value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15}],
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.15 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,12 +1,14 @@
{
"genericName": "Wicker Baskets",
"description": "Baskets for foraging.",
"cost": {"food": 0, "wood": 100, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"cost": { "food": 0, "wood": 100, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"icon": "gather_basket.png",
"researchTime": 40,
"tooltip": "Equip your foragers with wicker baskets. +50% fruit foraging rate.",
"modifications": [{"value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5}],
"modifications": [
{ "value": "ResourceGatherer/Rates/food.fruit", "multiply": 1.5 }
],
"affects": ["Worker"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "Living Conditions",
"description": "Units garrisoned in Barracks heal over time.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_town"},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "bandage.png",
"researchTime": 40,
"tooltip": "Units gain health over time while garrisoned in Barracks.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "add": 1}],
"modifications": [
{ "value": "GarrisonHolder/BuffHeal", "add": 1 }
],
"affects": ["Barracks"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,13 +6,16 @@
"athen": "Olympic Pantheon"
},
"description": "Increases the healing and vision range of all healers.",
"cost": {"food": 400, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_town"},
"cost": { "food": 400, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_range.png",
"researchTime": 40,
"tooltip": "Healers +5 Healing and Vision Range.",
"modifications": [{"value": "Heal/Range", "add": 5.0}, {"value": "Vision/Range", "add": 5.0}],
"modifications": [
{ "value": "Heal/Range", "add": 5 },
{ "value": "Vision/Range", "add": 5 }
],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,14 +6,17 @@
"athen": "Akadḗmeia"
},
"description": "Increases the healing and vision range of all healers.",
"cost": {"food": 800, "wood": 0, "stone": 0, "metal": 400},
"cost": { "food": 800, "wood": 0, "stone": 0, "metal": 400 },
"supersedes": "heal_range",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_range.png",
"researchTime": 40,
"tooltip": "Healers +5 Healing and Vision Range.",
"modifications": [{"value": "Heal/Range", "add": 5.0}, {"value": "Vision/Range", "add": 5.0}],
"modifications": [
{ "value": "Heal/Range", "add": 5 },
{ "value": "Vision/Range", "add": 5 }
],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,13 +6,15 @@
"athen": "Sphágia"
},
"description": "Increases the Healing Rate of all healers.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_town"},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "healing_rate.png",
"researchTime": 40,
"tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "multiply": 0.8}],
"modifications": [
{ "value": "Heal/Rate", "multiply": 0.8 }
],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,14 +6,16 @@
"athen": "Hippocratic Oath"
},
"description": "Increases the Healing Rate of all healers.",
"cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 500},
"cost": { "food": 1000, "wood": 0, "stone": 0, "metal": 500 },
"supersedes": "heal_rate",
"requirements": {"tech": "phase_city"},
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "healing_rate.png",
"researchTime": 40,
"tooltip": "Healers +25% healing rate.",
"modifications": [{"value": "Heal/Rate", "multiply": 0.8}],
"modifications": [
{ "value": "Heal/Rate", "multiply": 0.8 }
],
"affects": ["Healer"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -6,13 +6,15 @@
"athen": "Eleusian Mysteries"
},
"description": "Units garrisoned in a temple are healed faster.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "cauldron.png",
"researchTime": 40,
"tooltip": "Temples +50% garrisoned healing rate.",
"modifications": [{"value": "GarrisonHolder/BuffHeal", "multiply": 1.5}],
"modifications": [
{ "value": "GarrisonHolder/BuffHeal", "multiply": 1.5 }
],
"affects": ["Temple"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "The Loom",
"description": "The loom allowed the creation of finer clothing for settlers. Women of the household were taught from a young age how to weave on the loom, and subsequently spent a large share of their lives working with it.",
"cost": {"food": 150, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"tech": "phase_village"},
"cost": { "food": 150, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Village Phase.",
"icon": "loom.png",
"researchTime": 40,
"tooltip": "+50% health for female citizens.",
"modifications": [{"value": "Health/Max", "multiply": 1.50}],
"modifications": [
{ "value": "Health/Max", "multiply": 1.5 }
],
"affects": ["FemaleCitizen"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,13 +1,15 @@
{
"genericName": "Battlefield Medicine",
"description": "Unlock health regeneration for your units.",
"cost": {"food": 1000, "wood": 0, "stone": 0, "metal": 250},
"requirements": {"tech": "phase_city"},
"cost": { "food": 1000, "wood": 0, "stone": 0, "metal": 250 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "asclepius_rod.png",
"researchTime": 40,
"tooltip": "Organic units will slowly regenerate health over time when idle.",
"modifications": [{"value": "Health/IdleRegenRate", "add": 0.5}],
"modifications": [
{ "value": "Health/IdleRegenRate", "add": 0.5 }
],
"affects": ["Unit Organic"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -2,15 +2,15 @@
"pair": "pair_walls_01",
"genericName": "Geometric Masonry",
"description": "Using geometric masonry increases the sturdiness of defensive walls.",
"cost": {"food": 0, "wood": 0, "stone": 200, "metal": 0},
"requirements": {"tech": "phase_town"},
"cost": { "food": 0, "wood": 0, "stone": 200, "metal": 0 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "stone_blocks.png",
"researchTime": 40,
"tooltip": "City walls +2 crush armor levels, but +10% build time.",
"modifications": [
{"value": "Cost/BuildTime", "multiply": 1.1},
{"value": "Armour/Crush", "add": 2.0}
{ "value": "Cost/BuildTime", "multiply": 1.1 },
{ "value": "Armour/Crush", "add": 2 }
],
"affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
@@ -6,13 +6,15 @@
"athen": "Doratismós"
},
"description": "Spear fighting training increases damage of infantry spear units.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 100},
"requirements": {"all": [{"tech": "phase_city"}, {"any": [{"civ": "athen"},{"civ": "mace"},{"civ": "spart"}]}]},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 100 },
"requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "athen" }, { "civ": "mace" }, { "civ": "spart" }] }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "spear.png",
"researchTime": 40,
"tooltip": "Spearmen +2 hack attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 2.0}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "add": 2 }
],
"affects": ["Infantry Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,16 +1,16 @@
{
"genericName": "The Agoge",
"description": "Spartans were housed and trained from a young age to be superlative warriors and to endure any hardship a military life can give them.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 500},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "spart"}]},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "spart" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "agoge.png",
"researchTime": 60,
"tooltip": "+25% health for spear infantry, but also +10% train time.",
"modifications": [
{"value": "Health/Max", "multiply": 1.25},
{"value": "Cost/BuildTime", "multiply": 1.1}
{ "value": "Health/Max", "multiply": 1.25 },
{ "value": "Cost/BuildTime", "multiply": 1.1 }
],
"affects": ["Spear Infantry"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -2,7 +2,7 @@
"genericName": "Iphicratean Reforms",
"description": "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos).",
"cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 },
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]},
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 60,
@@ -1,15 +1,15 @@
{
"genericName": "Athenian Long Walls",
"description": "The Long Walls of Athens were constructed under the auspices of the wily Themistocles and extended 6 km from the city to the port of Piraeus. This secured the city's sea supply routes and prevented an enemy from starving out the city during a siege.",
"cost": {"food": 0, "wood": 0, "stone": 250, "metal": 250},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "athen"}]},
"cost": { "food": 0, "wood": 0, "stone": 250, "metal": 250 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "crenelations.png",
"researchTime": 60,
"tooltip": "Build stone walls in neutral territory.",
"modifications": [
{"value": "BuildRestrictions/Territory", "replace": ["own", "neutral"]}
{ "value": "BuildRestrictions/Territory", "replace": ["own", "neutral"] }
],
"affects": ["StoneWall"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
}
@@ -4,7 +4,8 @@
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": {
"all": [
{ "tech": "phase_city" }, { "civ": "kush" }]
{ "tech": "phase_city" }, { "civ": "kush" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "high_priest.png",
@@ -10,13 +10,15 @@
"rome": "Pugio"
},
"description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 50},
"requirements": {"any": [{"tech": "phase_town"},{"civ": "brit"},{"civ": "gaul"}]},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 50 },
"requirements": { "any": [{ "tech": "phase_town" }, { "civ": "brit" }, { "civ": "gaul" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "sword.png",
"researchTime": 40,
"tooltip": "Melee infantry +1 hack attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 1.0}],
"modifications": [
{ "value": "Attack/Melee/Damage/Hack", "add": 1 }
],
"affects": ["Infantry Melee"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -8,13 +8,15 @@
"sele": "Sidḗreai Aikhmaí"
},
"description": "Using iron instead of bronze gave spears additional piercing power.",
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 200},
"requirements": {"tech": "phase_city"},
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "spear.png",
"researchTime": 40,
"tooltip": "All Spear units +2 hack attack.",
"modifications": [{"value": "Attack/Melee/Damage/Hack", "add": 2.0}],
"modifications": [
{ "value": "Attack/Damage/Melee/Hack", "add": 2 }
],
"affects": ["Spear"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -1,15 +1,15 @@
{
"genericName": "Persian Architecture",
"description": "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa.",
"cost": {"food": 0, "wood": 200, "stone": 200, "metal": 0},
"requirements": {"all": [{"tech": "phase_village"}, {"civ": "pers"}]},
"cost": { "food": 0, "wood": 200, "stone": 200, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_village" }, { "civ": "pers" }] },
"icon": "stone_blocks.png",
"researchTime": 60,
"tooltip": "All Persian structures +25% health and capture points, but also +20% build time.",
"modifications": [
{"value": "Cost/BuildTime", "multiply": 1.20},
{"value": "Capturable/CapturePoints", "multiply": 1.25},
{"value": "Health/Max", "multiply": 1.25}
{ "value": "Cost/BuildTime", "multiply": 1.2 },
{ "value": "Capturable/CapturePoints", "multiply": 1.25 },
{ "value": "Health/Max", "multiply": 1.25 }
],
"affects": ["Structure"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
@@ -2,7 +2,7 @@
"genericName": "Equine Transports",
"description": "Early Achaemenid rulers acted towards making Persia the first great Asian empire to rule the seas. The Great King behaved favourably towards the various sea peoples in order to secure their services, but also carried out various marine initiatives. During the reign of Darius the Great, for example, a canal was built in Egypt and a Persian navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the Persian navy were retrofitted to carry horses and their riders.",
"cost": { "food": 0, "wood": 300, "stone": 0, "metal": 300 },
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]},
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horse_rider.png",
"researchTime": 60,
@@ -2,13 +2,15 @@
"genericName": "Cavalry Conscription",
"supersedes": "persians/training_levy_cavalry",
"description": "Significantly increase training speed of cavalry at the stables by training them in large batches or battalions.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horse_rider.png",
"researchTime": 40,
"tooltip": "Faster batch training speed for the Stables.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"modifications": [
{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
],
"affects": ["Stable"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -2,13 +2,15 @@
"genericName": "Infantry Conscription",
"supersedes": "persians/training_levy_infantry",
"description": "Significantly increase training speed of soldiers at the Barracks by training them in large batches or battalions.",
"cost": {"food": 500, "wood": 0, "stone": 0, "metal": 0},
"requirements": {"all": [{"tech": "phase_city"}, {"civ": "pers"}]},
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] },
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "fist_spear.png",
"researchTime": 40,
"tooltip": "Faster batch training speed for the Barracks.",
"modifications": [{"value": "ProductionQueue/BatchTimeModifier", "add": -0.1}],
"modifications": [
{ "value": "ProductionQueue/BatchTimeModifier", "add": -0.1 }
],
"affects": ["Barracks"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -14,9 +14,9 @@
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Silver Owls civ bonus grants an extra +10% metal gather rate to all workers. Citizen soldiers max health increased by +10%. All structures +9 garrisoned regeneration rate.",
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 9.0, "affects": "Structure" }
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -14,9 +14,9 @@
"researchTime": 60,
"tooltip": "Advance to City Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by another +50%. Citizen soldiers max health increased by +10%. All structures +9 garrisoned regeneration rate.",
"modifications": [
{ "value": "TerritoryInfluence/Radius", "multiply": 1.50, "affects": "CivCentre" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.5, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.1, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 9.0, "affects": "Structure" }
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}
@@ -14,9 +14,9 @@
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants an extra +10% metal gather rate to all workers. Citizen soldiers max health increased by +20%. All structures +7 garrisoned regeneration rate.",
"modifications": [
{ "value": "ResourceGatherer/Rates/metal.ore", "multiply": 1.1, "affects": "Worker" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.30, "affects": "CivCentre" },
{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" },
{ "value": "Health/Max", "multiply": 1.2, "affects": "CitizenSoldier" },
{ "value": "Capturable/GarrisonRegenRate", "add": 7.0, "affects": "Structure" }
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }
],
"soundComplete": "interface/alarm/alarm_phase.xml"
}

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