Fix IsInjured call on miraged entities.

ea208f19a3 introduced an "IsInjured" function, used in the GUIInterface.
Mirages must mock this function and this was missed in the original
diff.

Tested By: wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D2018
This was SVN commit r22411.
This commit is contained in:
wraitii
2019-06-29 17:17:07 +00:00
parent 445a5d8855
commit 56ed4c1dc8
@@ -24,6 +24,7 @@ Mirage.prototype.Init = function()
this.hitpoints = null;
this.repairable = null;
this.unhealable = null;
this.IsInjured = null;
this.capturePoints = [];
this.maxCapturePoints = 0;
@@ -104,12 +105,14 @@ Mirage.prototype.CopyHealth = function(cmpHealth)
this.maxHitpoints = cmpHealth.GetMaxHitpoints();
this.hitpoints = cmpHealth.GetHitpoints();
this.repairable = cmpHealth.IsRepairable();
this.injured = cmpHealth.IsInjured();
this.unhealable = cmpHealth.IsUnhealable();
};
Mirage.prototype.GetMaxHitpoints = function() { return this.maxHitpoints; };
Mirage.prototype.GetHitpoints = function() { return this.hitpoints; };
Mirage.prototype.IsRepairable = function() { return this.repairable; };
Mirage.prototype.IsInjured = function() { return this.injured; };
Mirage.prototype.IsUnhealable = function() { return this.unhealable; };
// Capture data