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Fix IsInjured call on miraged entities.
ea208f19a3 introduced an "IsInjured" function, used in the GUIInterface.
Mirages must mock this function and this was missed in the original
diff.
Tested By: wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D2018
This was SVN commit r22411.
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@@ -24,6 +24,7 @@ Mirage.prototype.Init = function()
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this.hitpoints = null;
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this.repairable = null;
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this.unhealable = null;
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this.IsInjured = null;
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this.capturePoints = [];
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this.maxCapturePoints = 0;
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@@ -104,12 +105,14 @@ Mirage.prototype.CopyHealth = function(cmpHealth)
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this.maxHitpoints = cmpHealth.GetMaxHitpoints();
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this.hitpoints = cmpHealth.GetHitpoints();
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this.repairable = cmpHealth.IsRepairable();
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this.injured = cmpHealth.IsInjured();
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this.unhealable = cmpHealth.IsUnhealable();
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};
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Mirage.prototype.GetMaxHitpoints = function() { return this.maxHitpoints; };
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Mirage.prototype.GetHitpoints = function() { return this.hitpoints; };
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Mirage.prototype.IsRepairable = function() { return this.repairable; };
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Mirage.prototype.IsInjured = function() { return this.injured; };
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Mirage.prototype.IsUnhealable = function() { return this.unhealable; };
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// Capture data
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