Itms
3f1b30a8e3
Update Translators credits and add texane to the list of contributors (refs #3863 ).
...
This was SVN commit r17964.
2016-03-28 00:23:04 +00:00
Itms
a517184150
Update the creditTranslators script for the A20 languages.
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This was SVN commit r17963.
2016-03-28 00:18:13 +00:00
elexis
d3255168b9
enet backward-compatibility fix, refs #2854 . Patch by texane, fixes #3863 .
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This was SVN commit r17960.
2016-03-27 23:27:37 +00:00
Itms
373107898c
Update the list of included languages for A20: Bulgarian, Hungarian and Swedish get in the team!
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This was SVN commit r17959.
2016-03-27 22:08:25 +00:00
elexis
ad34950780
Add a missing check to 347ffabaeb as the previous one throws errors in case a dead sheep lies in the selection rectangle.
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Thanks bb for reporting, refs #2407 .
This was SVN commit r17957.
2016-03-27 12:46:18 +00:00
Itms
6b2a3bb549
Translate the "Observer" choice in the observer mode player selection dropdown.
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This was SVN commit r17956.
2016-03-26 19:19:49 +00:00
Itms
c777e34cba
Properly fix the typo mentioned in 91ed318f0d. The ++i in the for loop already increments i so doing it once more is not wanted.
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Fixes #3854 .
This was SVN commit r17955.
2016-03-26 13:25:51 +00:00
sanderd17
6b212dc6ad
Fix promotion of barrack champions for the Macedonians. Fixes #3853 . Patch by fatherbushido.
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This was SVN commit r17954.
2016-03-26 11:21:49 +00:00
mimo
b0c74fdaa0
petra: fix a misbehaviour spotted by sanderd17, when the defenseManager tries to rescue units performing an attack
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This was SVN commit r17953.
2016-03-25 18:21:13 +00:00
elexis
c5ede78373
Require players to own a wonder for 10minutes (instead of 5) before declaring them the winner of wonder-victory games.
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This was SVN commit r17952.
2016-03-25 18:05:19 +00:00
sanderd17
6f0d0ff8f4
Round max hp of units in simulation. Refs #3855
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This was SVN commit r17951.
2016-03-25 12:51:48 +00:00
Itms
e8decfbd2b
Amend fdf7dabe18: the foundation component won't exist for a mirage (foundation inside the fog-of-war) so the miraged interface to it should be queried.
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Fixes #3849 .
This was SVN commit r17949.
2016-03-24 21:48:15 +00:00
elexis
aa64a92d1a
Ignore production hotkeys for observers instead of throwing errors on press.
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This was SVN commit r17948.
2016-03-24 21:26:34 +00:00
elexis
350422dcae
Fix whitespace (leading mixed whitespace, trailing whitespace and missing newlines).
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Remove three unused variables area, ix and iz.
Thanks mimo for reporting.
This was SVN commit r17947.
2016-03-24 15:53:53 +00:00
elexis
66267cb714
Remove a check for an edge case where the entrance of a bluff would be cutoff by the players territory.
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Instead, reserve some space at the bottom of the slope for an entrance.
Finetune the terrain textures of bluffs depending on the biome.
Patch by _kali, refs #3455 .
This was SVN commit r17946.
2016-03-24 15:34:36 +00:00
elexis
6312b71911
Improve the resource distribution on the map "Ambush" and maps using bluffs in general. Based on patch by _kali, refs #3455 .
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Bluffs:
Cover half instead of most of the area of bluffs with forests (to allow
placing CCs / forts there).
Proportionally reduce the likelyhood of placing metal/stone on bluffs.
Compensate the absence of forests on the savanna biome with more
straggler trees.
Ambush:
Place forests also on the mainland (so that players are not immediately
forced to expand to bluffs).
Reduce the amount of berries and animals a bit following 91e8248273 .
This was SVN commit r17945.
2016-03-24 14:54:47 +00:00
elexis
ebfd214a19
Return Infinity instead of undefined in BuildingAI.GetMaxArrowCount. Refs #3196 , #3846 and 82fa9d8f5b.
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Notice the previous check `if (count > this.GetMaxArrowCount())`
implicitly relied on
numerical comparisons returning false if one of the two arguments is
undefined.
This was SVN commit r17944.
2016-03-24 13:25:47 +00:00
elexis
58d3425ad4
Reduce the number of lobby gamelist updates by roughly 60-80% by eliminating duplicate packets, refs #3847 .
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This was SVN commit r17943.
2016-03-24 12:08:00 +00:00
Itms
572847ddd4
Revert 1f34a004e5.
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It breaks the Windows build by using time_t and it changes too many
things to the way lobby messages are processed to be entirely safe to
commit now.
Refs #3832 .
As a side effect it reverts e514aca599 , refs #3350 .
This was SVN commit r17941.
2016-03-23 21:58:23 +00:00
elexis
c58bbfaa14
Select observer for defeated players, but keep the current player selected on win.
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This was SVN commit r17940.
2016-03-23 13:49:59 +00:00
sanderd17
82fa9d8f5b
Fix counting issue with previous commit
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This was SVN commit r17939.
2016-03-23 10:01:27 +00:00
sanderd17
63d276b73b
Fix counting of arrows in buildings: don't remove entities twice from the garrisonholder. Fixes #3846
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This was SVN commit r17938.
2016-03-23 09:04:02 +00:00
elexis
e7deb587bb
Random-map-script cleanup.
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Use constants when checking for the biome type.
Remove unused code for nonexistent biomeID 0 from gaia.js.
This was SVN commit r17937.
2016-03-23 03:05:39 +00:00
elexis
cfb8a6e30e
Fix confusion between concat and push in map Frontier, patch by _kali.
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This was SVN commit r17936.
2016-03-23 02:06:06 +00:00
sanderd17
fc14e733bd
Change an Object into a Map, this should stop the deserializer of reordering the keys in some cases and stop an OOS on rejoining. Refs #3375
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This was SVN commit r17935.
2016-03-22 20:57:27 +00:00
mimo
c43ce2ca55
cleanup of missing semicolon
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This was SVN commit r17934.
2016-03-21 20:33:05 +00:00
elexis
1a02684cf7
Check for GUID, as the playerIndex doesn't distinguish between observers. Refs #1767 .
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(Avoid private messages where sender and addressee are identical).
This was SVN commit r17933.
2016-03-21 18:58:52 +00:00
mimo
f8d05ed5c3
fix petra serialization (add two variables forgotten, and remove two useless ones)
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This was SVN commit r17932.
2016-03-21 18:15:39 +00:00
sanderd17
820846b56b
Completely initialise Auras even before ownership is set. Fixes #3843
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This was SVN commit r17931.
2016-03-21 16:22:40 +00:00
elexis
0448a3de73
Lobby cleanup.
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Make sense of the spammonitor by using an object instead of an array and
introducing a global constant instead of using magic numbers.
This was SVN commit r17930.
2016-03-21 14:29:41 +00:00
elexis
e514aca599
Display chat-timestamps in the lobby in the correct timezone, refs #3350 .
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This was SVN commit r17929.
2016-03-21 13:53:22 +00:00
elexis
1f34a004e5
Add timestamps to the GUI/chat-notifications sent from XmppClient, even if it's not a historical message.
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Correct spammonitor behavior for historical messages and when returning
to the lobby from a game.
Patch by Josh, fixes #3832 .
This was SVN commit r17928.
2016-03-21 13:48:22 +00:00
elexis
86a309ad76
Show replay path in commandline interface.
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This was SVN commit r17927.
2016-03-21 12:09:21 +00:00
LordGood
f8a09cf5c1
Seleucid barracks model, actor, AO
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This was SVN commit r17926.
2016-03-21 10:25:01 +00:00
elexis
8f4daa9dd0
Lobby performance improvement.
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Since 8b437a0b1c , updatePlayerList() is called everytime a muc-message
is received, calling playersBox.SelectionChange(), calling
displayProfile() which requests the profile from the server again.
Similar cases should be handled in #3840 .
This was SVN commit r17924.
2016-03-21 03:44:01 +00:00
elexis
cfe169d2bc
Reduce lobbybot load by only requesting a ratinglist when actually opening the leaderboard (as suggested by scythetwirler).
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This was SVN commit r17923.
2016-03-21 01:51:05 +00:00
elexis
9e338f4461
Barter component cleanup. Replace deprecated for-each.
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This was SVN commit r17922.
2016-03-21 00:45:32 +00:00
elexis
10b6022557
Convert string to int conversion in the lobby-leaderboard.
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This was SVN commit r17921.
2016-03-21 00:38:31 +00:00
elexis
91e8248273
Make "Lion's Den" and "Empre" default maps.
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Add more animals/berries to "Ambush".
Improve placing of initial resources on all of _kali's maps.
* Increase distance from chickens to CC from `7` to `9` (to account for
roman CCs, refs #3836 )
* Increase number of initial trees from `5` to `25` (ensuring players
have enough wood to build a new CC)
* Avoid resource collisions by increasing the minDistance from `2` to
`4` (when not using angles)
* Ensure that initial resources are placed (by first placing mines and
adding retry-loops for the other resources)
Notice The loop can't be moved to `createObjectGroup` since
* the parameters (like `mAngle`) also need to randomized again
* we need to place initial resources in range of the actual
playerbase
This was SVN commit r17920.
2016-03-20 19:03:43 +00:00
Itms
b84b9a374a
Improve some strings based on translators' feedback.
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This was SVN commit r17919.
2016-03-20 18:58:59 +00:00
mimo
81948477df
fix the test when changing markets, fixes #3838
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This was SVN commit r17918.
2016-03-20 14:00:49 +00:00
scythetwirler
3025b4b8e3
Reduce query time of rating sorts.
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This was SVN commit r17917.
2016-03-20 05:17:15 +00:00
sanderd17
01b963b259
Update version names to A20
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This was SVN commit r17915.
2016-03-19 08:21:00 +00:00
elexis
d5059e8e23
Don't use that variable outside of scope.
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This was SVN commit r17913.
2016-03-18 17:54:22 +00:00
elexis
31fe2770f6
Update credits, refs #3234 .
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This was SVN commit r17912.
2016-03-18 14:58:13 +00:00
elexis
5c6ba10626
Remove blood from skeletons, refs #3455 .
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This was SVN commit r17911.
2016-03-18 14:02:47 +00:00
elexis
3337adcbbe
Remove unused variables, duplicate comments and trailing whitespace from volcanic lands.
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This was SVN commit r17910.
2016-03-18 12:04:17 +00:00
elexis
b623a3a9ff
Ensure initial trees are placed on volcanic lands and add missing semicolons. Patch by niektb, refs #3808 .
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This was SVN commit r17909.
2016-03-18 11:56:00 +00:00
sanderd17
0a8ed799f1
Revert tech applying to auras due to issues. Patch by fatherbushido. Fixes #3830
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This was SVN commit r17907.
2016-03-17 08:25:13 +00:00
sanderd17
d44c4fd5c6
Update manual to mention skirmish maps
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This was SVN commit r17906.
2016-03-17 08:13:52 +00:00
Itms
f7045b23ce
Fix some errors reported by translators on Transifex.
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This was SVN commit r17905.
2016-03-16 23:27:17 +00:00
Itms
19a218cd48
Change the language names for translation credits to the names in the original language.
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This removes the loophole in our release process, fixes #3827 .
This was SVN commit r17904.
2016-03-16 23:04:10 +00:00
Itms
6d52a71d4a
Include some new random maps by kali! Style updates by elexis and map previews by niektb.
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Refs #3455
This was SVN commit r17903.
2016-03-16 22:59:10 +00:00
sanderd17
94f9100ba1
Limit the length of error strings to prevent crashes when logging long strings
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This was SVN commit r17902.
2016-03-16 18:24:32 +00:00
mimo
29e0a23c8e
fix gui for non-sharable dropsites
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This was SVN commit r17901.
2016-03-16 16:13:18 +00:00
sanderd17
d033038d69
Also translate specific name in strucTree (translations already exist)
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This was SVN commit r17900.
2016-03-16 12:22:23 +00:00
mimo
c3324765d2
improved icon from niektb
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This was SVN commit r17899.
2016-03-15 20:22:19 +00:00
mimo
0863f20722
cleanup
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This was SVN commit r17898.
2016-03-15 18:27:17 +00:00
elexis
62f6aa07d0
Add missing round to the armor tooltip. Patch by fatherbushido, fixes #3817 .
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This was SVN commit r17897.
2016-03-15 05:12:22 +00:00
elexis
518ae4fcb2
Lock diplomacy for all players if the locked-teams setting is enabled, fixes #3702 .
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GUI fix in 17e6b316fa , simulation fix here.
Remove quadruplicated code!
Check in Commands.js as this one handles user input.
Don't check in Player.js as the function should be versatile enough to
change diplomacy from all components, even if teams are locked or
ceasefire active.
This was SVN commit r17896.
2016-03-15 04:53:13 +00:00
elexis
d61e315f4d
Fix few style issues remarked by leper.
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Add a unit (seconds) to the network-timeout warning.
Rename isChatAddressee to parseChatAddressee as it changes the message.
Early return for EnableOOSLog to avoid printing duplicate messages.
This was SVN commit r17895.
2016-03-15 04:37:41 +00:00
elexis
a2ecee4168
Rest of the previous commit, refs #3743 .
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This was SVN commit r17894.
2016-03-15 04:08:07 +00:00
elexis
d7fe1b6002
Allow observers to follow the commands and attacks of the currently viewed player, fixes #3743 .
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If enabled, the camera focuses on the affected units (source and target)
and selects them.
This was SVN commit r17893.
2016-03-15 04:02:15 +00:00
Itms
f1d99a9450
Fix a typo which made the "Exit" button in the in-game menu look weird. Thanks niektb for noticing!
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This was SVN commit r17892.
2016-03-14 19:47:34 +00:00
mimo
dd07241ef7
Petra: fix a bug in attackPlan spotted by leper
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This was SVN commit r17891.
2016-03-14 18:08:51 +00:00
elexis
c4f607f6e0
Random Map cleanup.
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Remove unneeded braces and comments.
Use ++i instead of i++.
Use foo.bar instead of foo["bar"].
Fix a comment.
This was SVN commit r17890.
2016-03-14 18:00:09 +00:00
sanderd17
87da09bf1b
Fix tests broken in 028e573759
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This was SVN commit r17889.
2016-03-14 17:50:56 +00:00
elexis
bedce1e617
Observer fix for shared-dropsites, refs #3791 .
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This was SVN commit r17887.
2016-03-14 01:23:09 +00:00
elexis
541a5567d8
Show the attack-notification to observers.
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Allow adding entities to the selection if they are owned by the observed
player.
This was SVN commit r17886.
2016-03-14 00:35:37 +00:00
Itms
a7b31398b0
Revert dbbc600dc3, refs #3745 , refs #3823
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This was SVN commit r17885.
2016-03-13 22:18:31 +00:00
mimo
f7ea533ab9
better icon from niektb, refs #3791
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This was SVN commit r17884.
2016-03-13 17:38:23 +00:00
Itms
9238fc8713
Fix oversight in dbbc600dc3: GetExtendedEntityState is far too demanding for performance, and it is not needed.
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Refs #3745
This was SVN commit r17883.
2016-03-13 17:06:12 +00:00
Itms
d84ad7799a
Limit arrows on certain buildings and ships. Patch by sanderd17, fixes #3196 .
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Balancing by elexis, reverts fcf7344537 in favor of the new total arrow
limit.
This was SVN commit r17882.
2016-03-13 17:02:18 +00:00
elexis
042c9a9334
Allow hosting matches with 8 players and up to 16 observers, fixes #3254 .
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The host can change the number of allowed observers in running games.
Make sure that joining observers won't take the "slot" of disconnected
players, fixes #3671 .
Send clients a new disconnect reason "Server full" instead of letting
them timeout.
This was SVN commit r17881.
2016-03-13 16:52:00 +00:00
Itms
dbbc600dc3
Workaround for the multiple-selection commands problem in the case of the back-to-work button. In this case a fix is really needed, as long as the system for handling the selection is not improved.
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Also fix the wrong documentation for some functions.
Patch by svott, fixes #3745 .
This was SVN commit r17880.
2016-03-13 16:44:21 +00:00
elexis
369ca4d012
Allow RMS authors to set the biomeID explicitly or to randomize excluding some biomes.
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Add missing semicolon for random_sky.
Fix some scope whitespace issues.
This was SVN commit r17879.
2016-03-13 14:13:38 +00:00
mimo
2022aad5d1
decrease the hack armour of fields to favor rushes
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This was SVN commit r17878.
2016-03-13 14:09:52 +00:00
elexis
6c8004c206
Player component cleanup.
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Fat-arrow.
Whitespace fixes for some selected objects.
Newlines to make it more readable.
++i instead of i++.
This was SVN commit r17877.
2016-03-13 13:49:37 +00:00
elexis
2e5969c395
Thanks Guuts for #3606 and the other patches you have worked on!
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This was SVN commit r17876.
2016-03-13 13:36:25 +00:00
mimo
028e573759
allow the use of allied dropsites using tech, fixes #3791
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This was SVN commit r17875.
2016-03-13 13:33:21 +00:00
Itms
bcfa626bc4
Improve 27b4df0978.
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This was SVN commit r17874.
2016-03-12 22:20:15 +00:00
Itms
26488bd892
Fix ugly all-bold tooltip for the multiple details area capture bar (reported by bb who has a good eyesight!)
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This was SVN commit r17871.
2016-03-12 18:36:28 +00:00
Itms
c9cecab0be
Remove libjpeg. Fixes #2828 .
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Based on patch by dalerank, tested on Windows, might need to be amended
for OSX.
This was SVN commit r17870.
2016-03-12 18:15:04 +00:00
sanderd17
753a79ff67
Fix messages.json
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This was SVN commit r17868.
2016-03-12 17:48:16 +00:00
Itms
b2f0544215
Delete some broken actor and art files, listed by stanislas69, refs #2524
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This was SVN commit r17867.
2016-03-12 15:46:26 +00:00
Itms
a4a1bcab94
Remove the now useless UnitMotion planning, and cleanup of CCmpUnitMotion.cpp (unused variables, whitespace). Fixes #3790 .
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This should have a noticeable impact on performance (in the good way!)
Thanks mimo for noticing something was off with the planning system!
This was SVN commit r17866.
2016-03-12 13:44:51 +00:00
Itms
27b4df0978
Improve some aura and technology descriptions where there was a confusion between speed and time.
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Patch by Palaxin, fixes #3600
This was SVN commit r17865.
2016-03-12 13:18:32 +00:00
mimo
2546eecbf3
fix modifications (by tech or aura) of garrison and formation auras, fixes #3799 , patch by fatherbushido
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This was SVN commit r17863.
2016-03-10 21:46:37 +00:00
elexis
18829e17c2
Fix comment following e0a9dfd5a2.
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This was SVN commit r17862.
2016-03-10 17:11:36 +00:00
elexis
e0a9dfd5a2
Allow changing the late-observer flag in a running game, fixes #3669 .
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Remove it from the game-attributes, since it is not used in the
simulation, nor are they supposed to change in running games.
This was SVN commit r17861.
2016-03-10 11:35:43 +00:00
elexis
2305218d9f
Optionnames are in lower case, refs #3604 .
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This was SVN commit r17860.
2016-03-10 11:16:15 +00:00
elexis
b71e7e3538
Petra chathelper cleanup.
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Inline variables used only once.
This was SVN commit r17859.
2016-03-10 10:44:52 +00:00
elexis
aa1e3f6d06
Session cleanup
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Simpler errorhandling when fetching GUIInterface-notifications.
This was SVN commit r17858.
2016-03-10 10:15:23 +00:00
Itms
4b636fc407
Add a precision to the instructions included in default.cfg.
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This was SVN commit r17857.
2016-03-09 21:48:41 +00:00
mimo
212d8e7dd0
cleanup of 98b4fe6d00
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This was SVN commit r17856.
2016-03-09 21:45:14 +00:00
elexis
04586c9e8b
Adapt the number-of-players GUI objects of the lobby to support 10 and more clients.
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This was SVN commit r17855.
2016-03-09 21:30:53 +00:00
mimo
98b4fe6d00
fixes confusion between markets when doing trade, fixes #3812 , patch by leper and fatherbushido
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This was SVN commit r17854.
2016-03-09 19:54:12 +00:00
elexis
7409fe4bec
Defeated players are not supposed to do stuff.
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Not sending resources on defeat also gives an incentive to completely
defeat players.
Patch by fatherbushido, refs #3265 .
This was SVN commit r17853.
2016-03-09 16:11:55 +00:00
elexis
2fea95530f
Quit if the user requested that while loading the replay list. Fixes #3446 .
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This was SVN commit r17852.
2016-03-09 16:06:41 +00:00
elexis
f2ed0098ee
Make the playername-deduplication ("User" -> "User (2)") optional.
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Have it disabled by default to fix #3604 .
Prevents players from rejoining as late-observers in case they timed-out
on the client-side but not on the server-side.
This was SVN commit r17851.
2016-03-09 15:02:38 +00:00
elexis
c0f321b52e
Add svott (refs #3736 ) and fpre (refs #3205 ) to the contributors.
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This was SVN commit r17850.
2016-03-09 14:33:41 +00:00
mimo
7c33658fdd
ships can be garrisoned in cart superDock with a heal rate, fixes #3810 , patch by fatherbushido
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This was SVN commit r17849.
2016-03-08 21:50:37 +00:00
mimo
a1c6d9149b
fix typo from 8725c3ae7a
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This was SVN commit r17848.
2016-03-08 18:49:06 +00:00
elexis
c7c8d9a5c7
Map previews for 3 random maps and some selected demo maps. Patch by yoreei, fixes #3798 .
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This was SVN commit r17847.
2016-03-08 17:29:18 +00:00
elexis
52bf894c50
Remove naval-tag from flood.
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(It can be played without any ships and naval maps are not offered by
default).
Thanks yoreei for reporting.
This was SVN commit r17846.
2016-03-08 14:00:44 +00:00
elexis
c511e9c4ec
To avoid unintentional joins, ask lobby users if they want to late-join the game as an observer before attempting to do so. Refs #3739 .
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Add selectedGame() to simplify some checks.
Add linebreaks to hostGame().
This was SVN commit r17845.
2016-03-08 00:18:21 +00:00
elexis
ea73e6b3b4
New random map script "Flood". Created by _kali and niektb, refs #3455 .
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This was SVN commit r17844.
2016-03-07 23:13:52 +00:00
elexis
35a13c5080
Remove trailing whitespace.
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This was SVN commit r17843.
2016-03-07 17:28:31 +00:00
elexis
f3ba295593
Add new contributor _kali to the randommap-script credits.
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Add existing contributors niektb and Stan to the map-section for the new
maps in alpha 20.
This was SVN commit r17842.
2016-03-07 17:12:34 +00:00
elexis
dd5cc3d02e
Gamesetup cleanup.
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Inline initializaiton of g_ServerName and fix a typo in e05c8263c5 .
This was SVN commit r17841.
2016-03-07 15:05:16 +00:00
elexis
fc0f496e3d
Fix indentation, refs #3803 .
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This was SVN commit r17840.
2016-03-07 11:44:03 +00:00
elexis
e827ebeb5c
Multiplayer-gamesetup cleanup.
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Eliminate deprecated for-each.
Quote object keys.
Remove unneeded sprintf from error() calls.
Remove unneeded comments.
Add linebreaks.
This was SVN commit r17839.
2016-03-07 11:42:52 +00:00
Itms
05bf260838
Fix the garrisoning flag for some Seleucid buildings, patch by stanislas69. Fixes #3631
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This was SVN commit r17838.
2016-03-07 11:38:00 +00:00
elexis
49c30ae4b8
Give credit to three awesome contributors, refs #3802 .
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This was SVN commit r17837.
2016-03-07 10:24:38 +00:00
elexis
231586f2fa
Aura cleanup.
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Eliminate deprecated for-each.
Remove unused variable auraNames.
Use array-filter instead of for-loop.
Fix whitespace.
Don't use affectedPlayers outside of scope.
This was SVN commit r17835.
2016-03-06 14:57:39 +00:00
elexis
b1cacacff1
Fix the test of the Player-component following c9b0db7f5f. Patch by fatherbushido, fixes #3803 , refs #3522 .
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This was SVN commit r17834.
2016-03-06 14:02:34 +00:00
elexis
b155a28698
Immediately set the fog-of-war instead of waiting for session.js to load, refs #3168 .
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This was SVN commit r17832.
2016-03-06 13:56:07 +00:00
mimo
5a8d7d1a58
petra cleanup
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This was SVN commit r17831.
2016-03-05 16:20:49 +00:00
Itms
bcf2c75513
New in-game Credits page, fixes #3744 .
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This was SVN commit r17830.
2016-03-05 11:52:08 +00:00
Itms
1504115c14
I shouldn't rename things.
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This was SVN commit r17829.
2016-03-05 11:43:14 +00:00
Itms
dfbf874d8b
Some string fixes.
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This was SVN commit r17828.
2016-03-05 11:30:27 +00:00
mimo
6451a4c3c1
Petra: improve choice of workers, fixes #3586 , patch from otero
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This was SVN commit r17827.
2016-03-04 17:08:45 +00:00
mimo
6b19eefdcb
cleanup of some foreach
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This was SVN commit r17826.
2016-03-04 16:51:52 +00:00
mimo
9d2b8a74b7
petra: do not let the ai build too much towers or fortresses
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This was SVN commit r17824.
2016-03-03 18:38:13 +00:00
mimo
d3e9aa2101
petra: complete changes started in 8d0223d6aa + some cleanup"
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This was SVN commit r17823.
2016-03-03 16:18:12 +00:00
mimo
7403b92785
petra cleanup: use some arrow functions for sort
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This was SVN commit r17822.
2016-03-02 17:10:26 +00:00
mimo
8d0223d6aa
petra: do not anymore assume that workers are necessarily builders and gatherers
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This was SVN commit r17821.
2016-03-02 16:58:02 +00:00
elexis
8725c3ae7a
Diplomacy-manager cleanup.
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Move resource-tributing button code to a custom function.
Shorten comment.
Reuse RESOURCES.
Inline tributeResource.
This was SVN commit r17820.
2016-03-02 16:56:44 +00:00
elexis
ed1afbebfc
Diplomacy-manager cleanup.
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Move the text setup to a custom function.
Reuse colorizePlayernameByID.
Add newlines.
This was SVN commit r17819.
2016-03-02 16:44:57 +00:00
elexis
17e6b316fa
Diplomacy manager cleanup.
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Move the diplomatic stance button initialization to a custom function.
Always hide the button if locked-teams is enabled, refs #3702 .
Inline setDiplomacy.
This was SVN commit r17818.
2016-03-02 16:38:05 +00:00
mimo
23d37f188a
cleanup of some missing tabs
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This was SVN commit r17817.
2016-03-02 16:25:14 +00:00
elexis
e99e7e33ba
Diplomacy manager cleanup.
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Split openDiplomacy into four smaller functions, starting with
diplomacyFormatAttackRequestButton in this commit.
Hide the button if the user has no allies and after defeat/win.
This was SVN commit r17816.
2016-03-02 16:23:46 +00:00
elexis
af396c9bf9
Player-component cleanup.
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Remove deprecated for-each and inline a variable.
This was SVN commit r17815.
2016-03-02 15:00:24 +00:00
elexis
458b4a6567
Prohibit user-initiated diplomacy-changes in the simulation while ceasefire is active, refs #2749 .
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This was SVN commit r17814.
2016-03-02 14:43:18 +00:00
elexis
012b686e7c
Two early returns. Refs #3265 .
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This was SVN commit r17813.
2016-03-02 13:42:47 +00:00
mimo
163af24a6c
cleanup in petra, patch by otero
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This was SVN commit r17812.
2016-03-01 17:57:19 +00:00
mimo
9c6082ec23
fix garrison aura from heros, patch by fatherbushido
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This was SVN commit r17811.
2016-03-01 17:19:16 +00:00
mimo
04c94da3cb
add some missing spaces in previous commit
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This was SVN commit r17810.
2016-03-01 17:12:38 +00:00
mimo
c9b0db7f5f
Techs can now modify an aura
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Wonder population bonus is now an aura (reverted when the wonder is
destroyed) with 10 pop (wonder) with an additionnal +40 with the tech
patch by fatherbushido
This was SVN commit r17809.
2016-03-01 17:10:42 +00:00
mimo
b88fd4fe09
fix typo from 8a3bbdf4db
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This was SVN commit r17808.
2016-02-29 17:21:35 +00:00
mimo
ba0700f612
garrisoning only works between mutual allies
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This was SVN commit r17806.
2016-02-28 12:58:52 +00:00
Itms
ae309ed550
Replace the inscription on the altar in the main menu background.
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The new inscription fits better with the scene, set in Sparta, and is
the Greek original epitaph written on the Cenotaph of Thermopylae,
according to Herodotus:
"Go, tell the Spartans, stranger passing by, that here, obedient to
their laws, we lie."
The previous inscription was apparently a fraction of a sentence and was
about Spartan foreign policy in Ionia.
Suggestion and research by Danny, art by wowgetoffyourcellphone.
This was SVN commit r17805.
2016-02-27 21:31:59 +00:00
elexis
c2fad862d8
Correct a typo in 2b0c40d7b2, thanks fede for reporting, fixes #3794 .
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This was SVN commit r17804.
2016-02-26 22:40:22 +00:00
mimo
652ec4f8e5
fix some resetting of gatherer walk animation
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This was SVN commit r17802.
2016-02-24 18:57:23 +00:00
mimo
ec43274e2b
drop carried resources when finishing to build a dropsite
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This was SVN commit r17801.
2016-02-24 18:49:28 +00:00
mimo
05cf535c58
do not drop resources when garrisoning in allied structure
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This was SVN commit r17800.
2016-02-24 17:45:13 +00:00
elexis
632901043e
Give the mauryan pillar of ashoka a trade speed bonus, fixes #3639 .
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This was SVN commit r17799.
2016-02-23 23:30:42 +00:00
elexis
4ebcae8fa6
Highlight unassigned players in the player-assignments dropdown. Sort by player index. Based on patch by dalerank, fixes #3508 .
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This was SVN commit r17798.
2016-02-23 22:40:43 +00:00
elexis
8b85b72dfc
Fix water-terrain painting following 6cc00f6a82. Based on patch by niektb.
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This was SVN commit r17797.
2016-02-23 17:47:55 +00:00
elexis
2b0c40d7b2
Translate some untranslated strings, refs #3665 .
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Add a chat message if the control-all units cheat was used, refs #2676 .
This was SVN commit r17796.
2016-02-23 17:29:39 +00:00
elexis
df42b9caba
Commands.js cleanup.
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This was SVN commit r17795.
2016-02-23 15:51:09 +00:00
elexis
e10ff35869
Commands.js cleanup. Remove unneeded characters of all sorts and use "early-continues".
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This was SVN commit r17794.
2016-02-23 15:04:28 +00:00
elexis
b60c6f6b15
Commands.js cleanup - fix whitespace.
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This was SVN commit r17793.
2016-02-23 14:52:20 +00:00
elexis
8a3bbdf4db
Commands.js cleanup. Fix remaining for-each loops and increment operators.
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This was SVN commit r17792.
2016-02-23 14:49:03 +00:00
elexis
e953ca23ba
Commands.js cleanup. Replace deprecated for-each.
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This was SVN commit r17791.
2016-02-23 14:36:50 +00:00
elexis
3a502c0d21
Commands.js cleanup, use fat-arrows.
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This was SVN commit r17790.
2016-02-23 14:13:46 +00:00
elexis
844566c787
Translate the developer-overlay notification at the receiving end, fixes #3304 .
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This was SVN commit r17789.
2016-02-23 12:27:34 +00:00
elexis
7a5d75be11
Better placement for initial resources on Island Stronghold, based on patch by niektb, refs #3455 .
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First place all starting entities before placing initial resources to
avoid placing them on each other.
Don't place initial mines near the territory of allies.
This was SVN commit r17788.
2016-02-23 11:51:16 +00:00
elexis
c6804aad35
Small RMS library style improvement.
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This was SVN commit r17787.
2016-02-23 10:46:32 +00:00
elexis
fc298eb3f5
Show time-notifications to observers, refs #3168 .
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This was SVN commit r17786.
2016-02-22 22:53:48 +00:00
elexis
b68654b52d
Inlining this is not possible due to the closure.
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This was SVN commit r17785.
2016-02-22 17:23:46 +00:00
elexis
97c3a166a8
Don't shoot an undocumented arrow from UnitAI if the entity also has a BuildingAI component shooting arrows. Fixes #3763 .
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Instead, add the arrow to the affected unit templates (except bireme and
trireme, refs #3196 ).
This was SVN commit r17784.
2016-02-22 17:01:16 +00:00
elexis
94ccb153a6
BuildingAI style fixes, refs #3763 .
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Remove a duplicate targetUnits-, some useless length-checks and unneeded
comments.
This was SVN commit r17783.
2016-02-22 16:44:57 +00:00
elexis
8f630789e6
Add/move the Mercenary tag to VisibleClasses, so that all mercenaries are influenced by auras and techs.
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Patch by fatherbushido, fixes #3770 .
This was SVN commit r17782.
2016-02-22 11:13:31 +00:00
elexis
6006edf031
Revert approach to detect offline players without remembering disconnect messages, since it doesn't work for entities of unassigned players. Refs #3677 .
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Remove unused AIManager.
Inline playerData.
This was SVN commit r17780.
2016-02-20 17:37:19 +00:00
mimo
6e9fd4ccf2
fix the ungarrison-all command from allied structures
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This was SVN commit r17779.
2016-02-20 15:04:00 +00:00
elexis
7918347342
Hide the offline-hint for gaia, refs #3677 .
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Inline some variables.
This was SVN commit r17777.
2016-02-19 14:36:36 +00:00
elexis
a32ed75bff
Fix a race-condition when two games have been started simultaneously and attempt to create the same replay directory, refs #3255 .
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Instead of triggering a debug-breakpoint, print a warning to stdout and
succeed in the N'th retry when having started N processes
simultaneously.
Previously the problem had been addressed by using the processID in the
directory name.
This was SVN commit r17776.
2016-02-19 11:22:32 +00:00
elexis
4cda0b7040
Don't show the offline hint for AI-assigned players, refs #3677 .
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This was SVN commit r17774.
2016-02-18 14:46:45 +00:00
elexis
6cc00f6a82
Reduce base-height of the random map island stronghold, so units don't walk too far into the water. Patch by niektb, refs #3455 .
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This was SVN commit r17773.
2016-02-18 13:50:10 +00:00
elexis
2e7e1c0b2b
Prevent the local client of the host from becoming disconnected in case of lag, fixes #2854 .
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This was SVN commit r17772.
2016-02-18 13:10:59 +00:00
elexis
f8b20d181d
Add chat-addressee dropdown, refs #1767 .
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Add observer-only chat and allow private messages from observer to
observer.
Prevent defeated players from using the team-chat, fixes #3441 .
This was SVN commit r17771.
2016-02-18 01:09:56 +00:00
elexis
365cbf5b64
Apply auras to resource costs of buildings. Fix some broken loops over a Map. Patch by fatherbushido, fixes #3769 .
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This was SVN commit r17770.
2016-02-17 23:27:36 +00:00
mimo
6289251b3b
Improve unitMotion in the final step before reaching the target,
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which decreases the proportion of units going back and forth around the
target
This was SVN commit r17769.
2016-02-17 19:00:34 +00:00
mimo
4584a81656
be less restrictive with fix for #3785
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This was SVN commit r17768.
2016-02-17 18:31:01 +00:00
elexis
5aa7a232a4
Ceasefiremanager cleanup.
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Let instead of var.
Remove unneeded comments.
Remove trailing whitespace.
This was SVN commit r17767.
2016-02-16 16:23:40 +00:00
mimo
41d7e64271
prevent short pathfinder to go into impassable region, fixes #3785
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This was SVN commit r17765.
2016-02-15 21:24:27 +00:00
mimo
a9376eeebb
update goal before pathing when moving target refs #3472 and improve unitMotion overlay
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This was SVN commit r17764.
2016-02-15 19:30:17 +00:00
elexis
c3ac6cf7fc
Save target-nodes (lookAt-coordinates) for cinematic-camera paths. Patch by Vladislav, refs #3301 .
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This was SVN commit r17763.
2016-02-15 17:18:59 +00:00
elexis
badc75b0ad
Show wall-aura in the construction tooltip. Patch by s0600204, fixes #3766 .
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This was SVN commit r17762.
2016-02-15 16:18:57 +00:00
elexis
5998d13442
Use date and sequential ID for replay-directorynames, fixes #3255 .
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Save replays in userdata (screenshots, savegames) and create one
subdirectory for every release.
This was SVN commit r17761.
2016-02-15 15:57:23 +00:00
elexis
ab57951198
Don't lose the player-offline hint on diplomacy change. Patch by dalerank, fixes #3677 .
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Also remove the "disconnected" property which has apparently never been
used since its introduction in 81f5e0ac5f .
This was SVN commit r17760.
2016-02-15 15:38:56 +00:00
elexis
5485f50948
Defeat the player if the only building owned is an athenian theatron. Patch by fatherbushido, refs #3229 .
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This was SVN commit r17759.
2016-02-15 13:08:59 +00:00
elexis
9ec4f35959
Improve and fix some wrong observer-checks that didn't take defeated players into account. Refs #3168 , #3215 .
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Introduce isPlayerObserver to easily cover that case.
Move some checks and updates into selectViewPlayer and eliminate
setObserverMode.
Initialize the music before changing the perspective.
This was SVN commit r17758.
2016-02-15 12:53:06 +00:00
elexis
e3bd2e3fa8
Session cleanup, some simplifications.
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This was SVN commit r17757.
2016-02-15 11:39:02 +00:00
elexis
823fe17dd4
Entity selection cleanup.
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Replace deprecated for-each and remove trailing whitespace.
This was SVN commit r17755.
2016-02-14 23:25:28 +00:00
mimo
cb4f8989f1
add a small vision range for aggressive/violent animals, refs #3783
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This was SVN commit r17754.
2016-02-14 17:08:55 +00:00
mimo
ecb65cd58d
petra cleanup
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This was SVN commit r17753.
2016-02-13 16:28:23 +00:00
elexis
2695e7c77b
Remove trailing whitespace, refs #3586 .
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This was SVN commit r17752.
2016-02-13 11:44:46 +00:00
elexis
3244d91add
Don't render a selection box instead of crashing due to ENSURE when elements are removed from a dropdownlist
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(while the list is rendered and the last element being selected).
This was SVN commit r17751.
2016-02-12 16:38:25 +00:00
mimo
07133ceb8c
fix sound options not propagated to sound manager when reverting/resetting options
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This was SVN commit r17749.
2016-02-09 19:00:10 +00:00
Itms
4ad601a301
Sorry for the surprise fix but that really hurts my eyes :p
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This was SVN commit r17748.
2016-02-09 16:12:52 +00:00
elexis
cd9106b664
Fix / finish previous commit.
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This was SVN commit r17747.
2016-02-09 14:34:59 +00:00
elexis
ca9d06d6ad
Correct handling of replays with no turns or only turn 0.
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Add a comment for 3ec3f0b160 .
Some style fixes.
This was SVN commit r17746.
2016-02-09 12:09:17 +00:00
elexis
4ac89001f4
Fix compile error for gcc 4.6, refs #3168 .
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This was SVN commit r17745.
2016-02-08 22:44:23 +00:00
mimo
ca19d42a68
fix typos in renderer's initialization, refs #3737
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This was SVN commit r17744.
2016-02-08 18:27:56 +00:00
elexis
ac1f935bad
Split GUI updates from onSimulationUpdate.
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This was SVN commit r17743.
2016-02-08 14:01:21 +00:00
mimo
a9de2bf397
cleanup of 971d70fa99
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This was SVN commit r17741.
2016-02-07 19:06:15 +00:00
mimo
971d70fa99
allows the user to restore the default game options, refs #3737
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This was SVN commit r17739.
2016-02-07 15:10:44 +00:00
mimo
43f358563c
when saving an option to file, write only that value and not all the content of the user configDB, refs #3737
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This was SVN commit r17738.
2016-02-07 11:31:23 +00:00
mimo
26f7a3df96
init configDB with renderer initial values, refs #3737
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This was SVN commit r17737.
2016-02-07 11:24:09 +00:00
elexis
a2f7d4d82a
Show fog of war in observermode, fixes #3168 .
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This was SVN commit r17735.
2016-02-06 12:56:41 +00:00
elexis
875a774da9
New random map "Island Stronghold" by _kali, reworked by niektb. Refs #3455 .
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This was SVN commit r17734.
2016-02-06 12:30:40 +00:00
elexis
b973eebeda
Add color indicator to the playerselection in observermode, refs #3168 .
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This was SVN commit r17733.
2016-02-06 12:19:02 +00:00
elexis
22f5b00fce
Implement network-warnings, fixes #3264 .
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Shows a notification if the local client or other players connections
timeout or have bad latency.
This was SVN commit r17730.
2016-02-04 17:14:46 +00:00
mimo
4d41bd9622
reorganize options, adding dependences, refs #3737
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This was SVN commit r17729.
2016-02-02 21:50:00 +00:00
elexis
6052716a78
Random-map-script cleanup.
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Move duplicate code of the area- and object-group placing methods to
retryPlacing and two coordinate-randomization functions.
Remove three unused functions (println obsolete since 0e0ed94926 ,
chooseRand and its helper argsToArray since before 34f1817869 ).
Inline local calls to GetMapSize() and IsCircularMap(). Keep unused
isCircularMap for API access. Cache variables when retrying.
Map-generation can finish 2% faster.
This was SVN commit r17728.
2016-02-02 16:33:36 +00:00
elexis
fdc67768f0
Random random-map-script cleanup.
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Simplify sortPlayers.
Use [] instead of new Array.
Remove unneeded braces.
Use JSDoc comments.
Use let instead of var.
This was SVN commit r17727.
2016-02-02 13:35:03 +00:00
elexis
b1fbc5b6bd
Add newlines, remove unneeded braces.
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This was SVN commit r17726.
2016-02-02 11:23:01 +00:00
elexis
254f6357f6
Fix a typo (terreins -> terrains).
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This was SVN commit r17725.
2016-02-02 10:56:39 +00:00
mimo
d8b0404281
petra: some tweaks to be able to better deal with maps like the Migration scenario
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i.e. maps with a small starting island, no initial population and no
initial gathering food
This was SVN commit r17723.
2016-01-29 19:41:34 +00:00
mimo
30bd2baeeb
fix Migration scenario map
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This was SVN commit r17722.
2016-01-29 18:53:09 +00:00
mimo
b65f2a338c
petra cleanup
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This was SVN commit r17720.
2016-01-28 19:44:18 +00:00
mimo
c46e64c4d2
fix dropdown option
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This was SVN commit r17719.
2016-01-28 18:44:50 +00:00
mimo
30d0bcd350
petra remove some useless code
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This was SVN commit r17718.
2016-01-28 18:30:39 +00:00
mimo
75d91c6a26
petra: fix account of foundation popbonus when checking if new houses are needed
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This was SVN commit r17717.
2016-01-27 18:30:49 +00:00
mimo
06eadf2bc4
petra cleanup + some tweaks
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This was SVN commit r17716.
2016-01-27 18:17:55 +00:00
mimo
564941c477
fix wall buildings after f34dc412b6, refs #3647
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This was SVN commit r17715.
2016-01-26 19:04:29 +00:00
mimo
91ed318f0d
fix typo
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This was SVN commit r17714.
2016-01-26 18:36:59 +00:00
mimo
08d326cef5
clone the rallypoint data from cmd, fixes #3751
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This was SVN commit r17713.
2016-01-26 18:03:06 +00:00
elexis
090f2ccfe5
Don't modify the command object. Refs #3647 .
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This was SVN commit r17712.
2016-01-26 17:58:15 +00:00
mimo
bb8ceba632
completes f34dc412b6 for non visual replays, refs #3751
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This was SVN commit r17711.
2016-01-25 20:37:26 +00:00
elexis
ab16ddb256
Show a more specific disconnect-message in case the host closed the server. Refs #3264 , #3570 .
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This was SVN commit r17710.
2016-01-25 12:56:30 +00:00
elexis
3ec3f0b160
Stop the animations at the end of visual replays, refs #3581 .
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This was SVN commit r17709.
2016-01-25 10:23:03 +00:00
elexis
e683751b4f
Delete code which became obsolete with 56bb858802.
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This was SVN commit r17708.
2016-01-25 09:57:33 +00:00
elexis
68f87cb556
Proportionally adapt cost for civ-specific fortresses since the generic template was changed in 6b9b863747.
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Thanks Hannibal Barca for reporting.
This was SVN commit r17706.
2016-01-25 00:38:33 +00:00
mimo
4a58c7f8b6
petra: improve performance of docks positioning (was really slow) + some cleanup
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This was SVN commit r17705.
2016-01-24 20:43:27 +00:00
elexis
7c6f35b2c0
Update the unit selection for observers, refs #3168 .
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Don't disable the deselect button.
This was SVN commit r17704.
2016-01-24 12:33:34 +00:00
Yves
199d38dfec
Work around clang bug to fix compiling.
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This was SVN commit r17703.
2016-01-24 10:34:38 +00:00
historic_bruno
4bff1ef1a9
Disables MSVC build warning C4003 "not enough actual parameters for macro", introduced by changes in Boost 1.57
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This was SVN commit r17700.
2016-01-24 01:03:39 +00:00
elexis
aa8541e8ce
2-player skirmish map "Golden Island". Created by scythetwirler and updated by niektb.
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This was SVN commit r17697.
2016-01-23 23:02:25 +00:00
Yves
1a66f510d0
Use const T& for parameters of some types in script-exposed native functions
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Using references matches the C++ coding style better and should improve
performance a bit in theory. It avoids 2 copies of T in case of the
functions registered with RegisterFunction (mainy used in the GUI). It
should also avoid one or two copies in case of
DEFINE_INTERFACE_METHOD_X, which is used in the simulation, but I
haven't bothered to count it there exactly.
It is now predefined which types have to be passed by const reference
and which are passed by value. Note that references can't be used as
out-parameters (to return multiple values to JS). This hasn't worked
before either and probably never will.
This was SVN commit r17696.
2016-01-23 15:17:56 +00:00
Yves
5f86beea6f
Replace HandleWrapper and avoid repoint function
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JS::Handle<T>::repoint gets removed with SpiderMonkey 38, so the
existing solution has to be replaced. The new approach should also be a
bit clearer. Named Return Value Optimization (NRVO) should avoid a
superfluous temporary for the return value in the generic template
function implementation of AssignOrFromJSVal.
Refs #3708
This was SVN commit r17695.
2016-01-23 14:42:59 +00:00
historic_bruno
b9f1125010
Fixes memory leak in TestPreprocessor. When using CPreprocessor::Parse "you must free() the result string only if the returned address is not inside the source text"
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This was SVN commit r17693.
2016-01-23 03:48:00 +00:00
elexis
27d04d0165
Close previously opened dialogs before opening a new one. Fixes #3535 . Also remove many duplicate calls.
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This was SVN commit r17692.
2016-01-23 03:40:31 +00:00
elexis
4fbd550cda
Correct z-ordering issue for chat panel and input form. Patch by dalerank, refs #3535 .
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This was SVN commit r17691.
2016-01-23 03:24:00 +00:00
elexis
c97a91f7bd
Change displayed string instead of throwing errors in case of unspecified civs in replays.
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This was SVN commit r17690.
2016-01-23 02:41:35 +00:00
elexis
5747619c39
Don't create replays without commands in case of running non-visual replay or an atlas simulation.
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Remove trailing whitespace.
This was SVN commit r17689.
2016-01-23 01:02:57 +00:00
mimo
dd7287c1c8
additionnal petra cleanup
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fix a case with foundation access not defined
This was SVN commit r17688.
2016-01-22 19:46:51 +00:00
mimo
c955d74330
petra cleanup (thanks to leper's suggestion)
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This was SVN commit r17687.
2016-01-22 18:45:28 +00:00
mimo
fdf7dabe18
check that the target can be built or repaired inside the canRepair function
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This was SVN commit r17685.
2016-01-21 20:49:57 +00:00
mimo
edb16dafbb
petra cleanup
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This was SVN commit r17684.
2016-01-21 20:38:56 +00:00
mimo
df7da846ad
some cleanup in ai api
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This was SVN commit r17683.
2016-01-21 20:23:19 +00:00
elexis
b5cb62ffa2
Remove error messages from the CinemaManager, since not having a GameView is expected in non-visual replay. Patch by Vladislav, refs #3301 .
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This was SVN commit r17682.
2016-01-21 13:07:52 +00:00
mimo
cccd33e7fe
petra cleanup
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This was SVN commit r17679.
2016-01-20 19:45:47 +00:00
mimo
87886b7b03
fix the AI for the switch to the Repairable component
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This was SVN commit r17678.
2016-01-20 19:04:38 +00:00
mimo
dd545bdbf1
petra cleanup
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This was SVN commit r17677.
2016-01-19 23:19:40 +00:00
elexis
0a64bf25cd
Sort globals, add JSDoc comments, remove trailing whitespace.
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This was SVN commit r17676.
2016-01-19 18:09:34 +00:00
elexis
5308b95aa8
Let observers change perspective. Refs #3168 .
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Disable the controls for observers (unless the developer-option is
enabled).
Don't check for g_IsObserver, since observers should be able to use the
developer overlay as well.
Update all GUI elements when changing the perspective using
onSimulationUpdate().
Enable observermode for defeated players.
This was SVN commit r17675.
2016-01-19 17:23:16 +00:00
elexis
0e48b7df75
Update the idle-worker-button onSimulationUpdate. Patch by svott, fixes #3736 .
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This was SVN commit r17674.
2016-01-19 16:04:59 +00:00
leper
f34dc412b6
Deep freeze simulation commands to prevent accidental updates. Fixes #3647 .
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This was SVN commit r17673.
2016-01-18 22:24:50 +00:00
elexis
e035e3e985
Restore the replay selection after deletion. Based on patch by dalerank, fixes #3473 .
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This was SVN commit r17672.
2016-01-18 20:16:45 +00:00
mimo
a6f8b3b3d7
rename the Close button, refs #3737
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This was SVN commit r17671.
2016-01-18 19:44:48 +00:00
elexis
a59833102f
Specify the default column sorting order in XML instead of JS.
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Ref #2405 , #3473 .
This was SVN commit r17670.
2016-01-18 19:23:14 +00:00
mimo
9481c168bd
petra cleanup
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This was SVN commit r17669.
2016-01-18 19:20:09 +00:00
elexis
69f4614768
Don't use two different default values ("name" and "") in JS for the default lobby sorting order in b8fce56821, refs #2405 .
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Supplement a variable g_GameStatusOrder missing in 66ec6dbf12 .
This was SVN commit r17668.
2016-01-18 18:29:16 +00:00
fabio
f8941ac668
boost_signals was removed in 940868398c.
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This was SVN commit r17667.
2016-01-18 16:46:32 +00:00
fabio
5d00d0ff8b
Update libpng to 1.6.21 + comments cleanup.
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This was SVN commit r17666.
2016-01-18 16:42:54 +00:00
elexis
7c40c67efa
Fix a bug in b8fce56821 which prevented the replaylist from being sorted correclty on init, refs #2405 , #3473 .
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The default column argument is given in XML and applied in
COList::SetupText() but it hasn't been stored, preventing JS from
knowing the selected column.
This was SVN commit r17665.
2016-01-18 14:45:13 +00:00
elexis
8827db201a
Remove the virtual keyword since this is a helper-function not used by the interface. Refs #3215 .
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This was SVN commit r17663.
2016-01-18 03:41:00 +00:00
elexis
8d2a73bf52
Show the aura of city walls in the structure tree. Patch by s0600204, refs #3655 .
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This was SVN commit r17662.
2016-01-18 03:24:26 +00:00
historic_bruno
48ba4d9cb4
Updates precompiled win32 SDL libs to 2.0.4 from libsdl.org.
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Fixes windows build with SDL 2.0.4, fixes #3138 , #3225
This was SVN commit r17658.
2016-01-17 23:11:37 +00:00
mimo
c20ee2ad5e
add dropdown capacity for options, fixes #2596
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remove use of eval for function execution
This was SVN commit r17657.
2016-01-17 21:50:54 +00:00
mimo
dc9d1fff11
restore sorting in template, refs #3741
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This was SVN commit r17656.
2016-01-17 15:44:38 +00:00
leper
cfb2216b8c
Remove JSDebugger. Closes #2419 , #2973 . Refs #410 , #2348 , #3708 .
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https://bugzilla.mozilla.org/show_bug.cgi?id=1069694
This was SVN commit r17655.
2016-01-17 00:34:33 +00:00
mimo
b4d11cf747
let farms have the terrain ownership, fixes #3741
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This was SVN commit r17654.
2016-01-16 12:47:33 +00:00
mimo
c4d9b64fe5
fix undef var when in petra debug
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This was SVN commit r17653.
2016-01-15 19:12:34 +00:00
leper
0d33ec31cc
Pass cmd to TryTransformWallToGate as that is used when debugging commands. Patch by dalerank. Fixes #3694 .
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This was SVN commit r17651.
2016-01-14 16:21:05 +00:00
elexis
327c0d0d00
Remove trailing whitespace. Refs #118 .
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This was SVN commit r17650.
2016-01-14 00:04:32 +00:00
elexis
419453e212
Allow randommap-scripts to set a custom fail-limit when placing objects. Patch by Stan, fixes #3567 .
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This was SVN commit r17649.
2016-01-13 23:51:46 +00:00
elexis
ad7c53e65a
Adapt the template for corrals to the limitation in UnitAI.CanGarrison. Refs #3412 .
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This was SVN commit r17648.
2016-01-13 23:33:08 +00:00
leper
c33d1e3741
Remove commented out code and comments invalid since 9542ecdd7e.
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This was SVN commit r17647.
2016-01-13 22:39:09 +00:00
mimo
aa7ef01105
rename reload to revert
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This was SVN commit r17646.
2016-01-13 22:32:42 +00:00
mimo
5c61f68600
Rework the logics of options loading to allow more flexibility (i.e. adding a min or max value for number inputs)
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Fix some problems when reloading saved options, refs #3511
Add the material quality option, refs #3737
Reload and Save buttons are only enabled when some options have changed.
This was SVN commit r17645.
2016-01-13 22:01:36 +00:00
elexis
cd22f9f722
Display all auras in the tooltips (even if there are some with an identical name). Patch by s0600204, fixes #3655 .
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Add an aura tooltip to the construction panel.
Remove duplicate tooltip code for the training panel.
Eliminate for-each and use the aura ID in GetTemplateDataHelper, since
only that is a unique identifier.
Change the name from "Hero Aura" to "Garrisoned Capture Aura" for that
aura that every hero has.
This was SVN commit r17644.
2016-01-13 19:32:17 +00:00
elexis
c9a22ec7c3
Show the population bonus of buildings in the structure tree. Patch by s0600204, fixes #3738 .
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Also fix a newline in the tooltip.
This was SVN commit r17643.
2016-01-13 18:44:30 +00:00
leper
fb92761c92
Use explicit types instead of auto.
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This was SVN commit r17642.
2016-01-13 00:42:55 +00:00
leper
27fab6bf1e
Constify Spatial.h a bit.
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While there don't check for null when delete-ing since that is a no-op,
use the proper type instead of auto, always swap when removing a single
element (instead of comparing .size() to 1), and clean up includes.
foobar
This was SVN commit r17641.
2016-01-13 00:20:22 +00:00
leper
e6a8cd8c5e
Do not redeclare a variable.
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This was SVN commit r17640.
2016-01-12 20:04:33 +00:00
elexis
ee6a5fd915
Extend defensive-stance tooltip and add quotes to object keys.
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This was SVN commit r17639.
2016-01-12 18:32:30 +00:00
elexis
a02f797169
Add unit-stance tooltips. Patch by bb, fixes #3385 .
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Reorder cases, correct indentation, remove unneeded variable and
sprintf.
This was SVN commit r17638.
2016-01-12 16:19:43 +00:00
leper
4107c2abb9
Fix link to documentation.
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This was SVN commit r17637.
2016-01-11 23:56:51 +00:00
mimo
83efc8363e
fix old typos in sound config
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This was SVN commit r17636.
2016-01-11 22:39:03 +00:00
leper
2ec4d87abf
Use .assign instead of operator=.
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This was SVN commit r17634.
2016-01-11 20:57:03 +00:00
leper
f4898c18d8
SpiderMonkey 38 removes the JS_LookupProperty{,ById} API. Refs #3708 .
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Use JS_GetProperty{,ById} instead.
Ensure that we break if someone tries to serialize a getter by using
something similar to what we used pre 47a03c3397 .
https://bugzilla.mozilla.org/show_bug.cgi?id=1094176
This was SVN commit r17633.
2016-01-11 20:03:33 +00:00
leper
39eb7fb243
Fix JS_SetGCZeal call.
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https://bugzilla.mozilla.org/show_bug.cgi?id=650978
https://bugzilla.mozilla.org/show_bug.cgi?id=742570
This was SVN commit r17632.
2016-01-11 20:03:31 +00:00
leper
775f856421
Use .assign instead of operator=.
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This was SVN commit r17631.
2016-01-11 20:03:28 +00:00
leper
d08044c8ad
JS_DumpHeap is removed in SpiderMonkey 38, since we have nothing using it remove it. Refs #3708 .
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https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
https://bugzilla.mozilla.org/show_bug.cgi?id=1122842
This was SVN commit r17630.
2016-01-11 20:03:09 +00:00
leper
785acdb1c6
Fix test failure on Windows.
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This was SVN commit r17629.
2016-01-11 20:03:01 +00:00
mimo
f0fc36138d
cleanup of previous patches
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This was SVN commit r17627.
2016-01-10 22:46:37 +00:00
mimo
3246b02cda
make easy AI levels easier and hard levels harders by also applying the bonus/malus to trade, fixes #3722
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add some info on AI levels in the AI config window
This was SVN commit r17626.
2016-01-10 21:57:01 +00:00
mimo
7fa2962c45
allows changing options for one session without having to save them, fixes #3511
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changes on text or number options are now detected without any need of
typing Return, fixes #2451
graphic options (using the renderer type) are now properly saved when
changed
sound options (using the function type) are still not saved
This was SVN commit r17625.
2016-01-10 21:41:34 +00:00
elexis
e9511d21d5
Fix bug in d4d05c6236.
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This was SVN commit r17624.
2016-01-10 17:25:40 +00:00
elexis
8c7b6dceaa
Show status-bars of all players to observers, fixes #3215 .
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This was SVN commit r17623.
2016-01-10 16:47:57 +00:00
elexis
8859f33b38
Rename PickFriendlyEntitiesOnScreen to PickPlayerEntitiesOnScreen.
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Rename PickFriendlyEntitiesInRect to PickPlayerEntitiesInRect.
Rename PickSimilarFriendlyEntities to PickSimilarPlayerEntities.
Add comment.
Refs #3215 .
This was SVN commit r17622.
2016-01-10 14:47:09 +00:00
fabio
4a9d6d2e5f
Update all OS X libraries to their latest versions (exlcuding currently unused libjpeg, see #2828 ). Some also include security fixes. Fixes #3721 .
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Also disable unused wxwidgets features. Patch by trompetin17, refs
#2924 .
Tested by wraitii.
This was SVN commit r17621.
2016-01-10 13:23:25 +00:00
elexis
893ca29723
Allow 10 clients to conncet to the server by default (allows 8 players and 2 observers). Refs #3254 .
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This was SVN commit r17620.
2016-01-10 01:06:07 +00:00
elexis
ead85b1572
Update the control-all-units checkbox when changing the perspective and onSimulationUpdate so that it always shows the correct value.
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This was SVN commit r17619.
2016-01-10 00:59:28 +00:00
elexis
9a623a8e00
Style fixes.
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This was SVN commit r17618.
2016-01-09 23:01:07 +00:00
elexis
6b710f35b0
Show the selection panels to observers / in replays, fixes #3731 .
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This allows observers to see the training queue, researched techs, unit
stance, constructable buildings, garrisoned units, market prices etc.
for all players without changing the perspective.
All buttons are disabled if the user isn't allowed to control the
affected player.
Notice updateUnitCommands() fills out the panel differently in case of
selecting an allied building.
Extends the GUIInterface methods "GetNeededResources",
"CheckTechnologyRequirements" and "IsTechnologyResearched" to optionally
take a different player-argument.
This was SVN commit r17617.
2016-01-09 22:01:08 +00:00
Itms
9b922ebadd
Remove invisible character introduced in deaa224785.
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This was SVN commit r17616.
2016-01-09 12:12:42 +00:00
Itms
629e73a768
Fix a compiler warning.
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This was SVN commit r17615.
2016-01-09 09:52:51 +00:00
leper
491cba314a
Translate some notification messages. Refs #3665 .
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This was SVN commit r17614.
2016-01-08 23:22:45 +00:00
leper
caa81a1d31
Remove garrison code duplication.
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This was SVN commit r17613.
2016-01-08 23:02:26 +00:00
Itms
deaa224785
Fix some Gallic leader names, based on historic_bruno's suggestions. Fixes #3675
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This was SVN commit r17612.
2016-01-08 20:12:25 +00:00
leper
87a93b2498
Add version command line option. Fixes #2965 .
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This was SVN commit r17611.
2016-01-08 19:35:33 +00:00
elexis
b4f187b8d4
Defeat the player if he/she has no more units, nor buildings that can train units. Fixes #3229 .
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This was SVN commit r17610.
2016-01-08 12:21:40 +00:00
elexis
5b60f2d1f6
Display the buildrate of foundations in the tooltip. Patch by bb, fixes #3395 .
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This was SVN commit r17609.
2016-01-08 11:53:48 +00:00
fabio
e1e4a00ad7
Enable sky by default. This is usually not needed during gameplay (no sky visible), but it is with cinematic, committed in 89aef0b6eb, where camera can point to the sky.
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Can still be disabled in game options menu.
Refs: #3301 .
This was SVN commit r17607.
2016-01-07 12:38:43 +00:00
elexis
1cc1ba2b17
Fix non-visual replaymode. Refs #3301 (cinematic camera). Patch by Vladislav. Bug reported by eternaf.
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This was SVN commit r17606.
2016-01-06 21:40:59 +00:00
mimo
a7743e95b9
cleanup of unused counters
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This was SVN commit r17605.
2016-01-06 21:15:58 +00:00
elexis
e0a1e2beb1
Session cleanup.
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Don't send the simstate as an argument of reportGame().
Eliminate a for-each loop.
Remove some superfluous comments.
This was SVN commit r17604.
2016-01-05 03:02:59 +00:00
leper
b18cd3254c
Test FixedVector{2,3}D script conversions, and test calling functions of the prototypes.
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Also ENSURE that the given value identifier is actually present in the
cache instead of creating one if it is not.
This was SVN commit r17603.
2016-01-04 21:41:40 +00:00
mimo
4c4beb8450
cleanup
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This was SVN commit r17602.
2016-01-04 18:10:04 +00:00
elexis
9f334036ef
Do not align object properties.
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Do not construct objects if they only contain two atomic elements.
Revert getDisconnectReason so as to have a custom message for the error
case. Add a warning.
This was SVN commit r17601.
2016-01-04 17:59:12 +00:00
leper
ab4668ac79
Remove legacy error codes from strings.
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This was SVN commit r17600.
2016-01-04 17:58:28 +00:00
leper
7a3f011587
Fix a typo.
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This was SVN commit r17599.
2016-01-04 17:05:43 +00:00
leper
5033fd6cbf
Some const and fix the indentation.
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This was SVN commit r17598.
2016-01-04 17:05:39 +00:00
mimo
24b14fe201
allow the AI to build near walls (but not gates), fixes #3725
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This was SVN commit r17596.
2016-01-03 21:04:23 +00:00
Yves
89aef0b6eb
Cinematic camera core functionality. Patch by Vladislav Belov.
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Based on existing code that was still around from an old(not working)
implementation.
Supports basic control from trigger scirpts (queue, start and stop
camera paths) and works in multiplayer.
This was SVN commit r17594.
2016-01-03 12:41:04 +00:00
Yves
d313a1934a
Code style cleanups for CinemaPath in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17593.
2016-01-02 20:14:14 +00:00
mimo
a32aa3b6cf
petra: use the proper attack number when deserializing, refs #3720
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This was SVN commit r17592.
2016-01-02 18:16:50 +00:00
elexis
036f985017
Add missing semicolons.
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Update timestamp.
This was SVN commit r17591.
2016-01-02 18:12:02 +00:00
mimo
8773d816ae
add specific regeneration when idle, fixes #3606 , patch by Guuts
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This was SVN commit r17590.
2016-01-02 18:10:10 +00:00
mimo
1d00164b6b
petra: make better use of the new fishing tech
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This was SVN commit r17589.
2016-01-02 17:50:56 +00:00
leper
d5d60d53ed
Replace JS_ASSERT (which is renamed to MOZ_ASSERT in SpiderMonkey 38) with TS_ASSERT, since the former was used for no apparent reason.
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This was SVN commit r17588.
2016-01-01 21:28:25 +00:00
JoshuaJB
9281aaf25e
Map more specific messages from the Gloox documentation to registration results and stanza errors in the lobby code. Also, don't request translation of more arcane errors. Fixes #3047
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This was SVN commit r17587.
2016-01-01 18:38:50 +00:00
mimo
371a41c216
seems that line was missing, with the result that garrisoned units sent a TerritoryPositionChanged message each turn
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This was SVN commit r17586.
2016-01-01 17:45:53 +00:00
mimo
7c89cfb3ba
fix typo in petra debug outputs
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This was SVN commit r17585.
2016-01-01 17:41:49 +00:00
JoshuaJB
9f9db45a03
Fix broken feedback display logic and broken error handling from ccb534259d. Additionally, streamline logic in prelobby.js and remove an unexplained check in lobby.js added by 76a1a84a58.
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This was SVN commit r17584.
2016-01-01 17:18:17 +00:00
elexis
ccb534259d
Major lobby cleanup.
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Create an object holding the handling of all netmessage types.
Display private messages sent by moderators.
Details:
Switch back the second and third argument of CreateSimpleMessage, so it
relates again to the switch/object.
Reduce the dimension/nesting of the object/switch from three to two.
Hence remove the useless "standard" and "internal" value send in the
text field.
Rename CreateSimpleMessage to CreateGUIMessage
Use the property "level" instead of "text" for "connect" and
"disconnect".
Remove the handling of the "connect" event in lobby.js, since it is
never called.
Translate the disconnect event.
Add comments and explicit checks to handleMessage and handleMUCMessage
to make obvious where they differ.
Remove the "message" property from those GUI messages, since it should
just use "text".
Move the login-fail handling to JS.
Remove useless sprintf calls from warning messages.
Inline some variables.
Add missing semicolons.
This was SVN commit r17581.
2015-12-31 17:08:23 +00:00
elexis
2bf194134b
Repairrate cleanup. Refs #3395 , patch by bb.
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Rename ratio to rate.
Simplify translation.
Round in GUI, not simulation.
Check for div/0.
Fix wrong variable name in test_GuiInterface.js.
This was SVN commit r17580.
2015-12-31 15:20:12 +00:00
elexis
75eed7cc79
Missing semicolons, two wrong commata, jshint ftw.
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This was SVN commit r17579.
2015-12-31 14:02:59 +00:00
Yves
a144ec7e08
Indentation corrections and other code style fixes in preparation for the cinematic camera patch.
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Refs #3301
This was SVN commit r17578.
2015-12-31 13:40:56 +00:00
elexis
460f17e6f7
Fix mauryan pillar of ashoka GUI panel bug. Refs #3639 .
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It can only be built while ashoka is alive.
Previously the structure was selectable from the panel but not placable
while he was absent.
This was SVN commit r17577.
2015-12-31 12:19:45 +00:00
elexis
f7a262fa4a
Remove trailing whitespace. Based on patch by otero, refs #3268 .
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This was SVN commit r17576.
2015-12-31 11:45:13 +00:00
Yves
8d9cfd66b8
Reorganize code in different files in prepartion for the cinematic camera patch (by Vladislav Belov).
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Refs #3301
This was SVN commit r17575.
2015-12-30 21:16:35 +00:00
fabio
969008befd
Add shebang to ease running the script as a program.
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Update replay command adding needed -mod=public.
This was SVN commit r17574.
2015-12-30 14:29:28 +00:00
mimo
36c08193ba
optimizes range queries, fixes #3717
...
This was SVN commit r17573.
2015-12-30 13:44:51 +00:00
elexis
082a32802b
Refresh the diplomacy and trade window in case the playerselection (change perspective) has changed.
...
This was SVN commit r17572.
2015-12-30 12:10:11 +00:00
elexis
aa8e0159a0
Only regain health while idle (Battlefield Medicine tech). Fixes #3606 , patch by Guuts.
...
This was SVN commit r17571.
2015-12-30 11:37:50 +00:00
elexis
6cdd99474a
Fix fail.
...
This was SVN commit r17570.
2015-12-30 11:17:50 +00:00
elexis
7648b4f482
Gamesetup and session cleanup.
...
Convert network commands to an object and simplify the formating of
system chat messages.
This was SVN commit r17569.
2015-12-29 15:29:24 +00:00
elexis
46a42c04ef
Gamesetup message cleanup.
...
Transform switch-statements into objects.
Make them more consistent, in particular the kick/ban and
ready-messages.
Also colorizes the playername in disconnect messages.
Fix a wrong comment in the network code and remove a duplicate check
(AIs).
This was SVN commit r17568.
2015-12-29 14:45:53 +00:00
elexis
9f65e90b60
Fix wrong errormessage in case of encountering a broken replay.
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This was SVN commit r17567.
2015-12-29 14:00:30 +00:00
elexis
f8ec158116
Session cleanup.
...
Transform trivial switch-statements to objects.
Move removeOldChatMessage right below addChatMessage, since it is only
used there.
This was SVN commit r17566.
2015-12-28 23:16:33 +00:00
elexis
2e8d5aa2c8
Session chat cleanup.
...
Unify switch-statement using objects.
Do not parse recursively, but do a linear 2-step process. Remove msg.me
property and move "/me" parsing out of that function.
Early return instead of using msg.hide.
Add observer-checks for private messages to impede abuse and fix #3270 .
Remove the "/all" command, since it doesn't add functionality but
complexity.
Remove a TODO as displaying multiple contexts ("/team /allies text"?) is
not useful currently and made the previous code error-prone.
This was SVN commit r17565.
2015-12-28 22:16:21 +00:00
mimo
2a0d403b4b
let promotion improve a bit the capture strength of citizen
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This was SVN commit r17564.
2015-12-28 18:51:49 +00:00
elexis
6182385626
Session cleanup.
...
Remove variable action.
Close diplomacy and trade window on disconnect.
This was SVN commit r17563.
2015-12-28 17:19:29 +00:00
mimo
543472b77b
Optimization of isBoxVisible + cleanup, fixes #3712
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This was SVN commit r17561.
2015-12-28 16:27:31 +00:00
mimo
82c215de49
prevent thousands of calls per turn of calculeTerritories which would exit immediately
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This was SVN commit r17560.
2015-12-28 16:23:06 +00:00
mimo
704c08d2b0
petra: fixes placement of dock when on the border of the map
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fixes attack path computation when change of target during
preparation
fixes #3710
This was SVN commit r17557.
2015-12-26 13:14:13 +00:00
elexis
0d41806e99
Session cleanup.
...
Move formating of resource-amounts to new function
translateResourceAmounts.
Rename player/player1 to sourcePlayer/targetPlayer.
Inline colorizedPlayername.
This was SVN commit r17556.
2015-12-26 01:40:50 +00:00
elexis
5d56ee0449
Session cleanup.
...
Move new objects to globals, which makes the code easier to read,
changable for mods and saves performance.
Move cheat functions below variable declarations.
Remove old function formatClientList, which for any reason didn't make
it into last commit.
This was SVN commit r17555.
2015-12-26 00:42:52 +00:00
elexis
a280cb87db
Colorize playernames when using the /list command in the gamesetup/session.
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Add two missing semicolons and remove an unnecessary one.
Eliminate formatClientList, message, formattedUsername and
formattedUsernamePrefix.
Move four hardcoded colors to globals.
This was SVN commit r17554.
2015-12-25 23:49:28 +00:00
elexis
5f95bca6b0
Session cleanup (trading dialog text).
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Move the code to update the idle-traders text to two new simplified
functions.
Eliminate all if-statements (including quadruple-nested ones).
This was SVN commit r17553.
2015-12-25 19:35:14 +00:00
elexis
0fb87496e7
Display the correct AI name instead of "Unknown Player" in case an AI sends a formatted chat message (introduced in 03adf0111a).
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Thanks Evulant (AlThePhoenix) for reporting.
This was SVN commit r17552.
2015-12-25 18:07:16 +00:00
elexis
b154056266
Those globals were removed in 5aae5ee55a.
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This was SVN commit r17550.
2015-12-24 20:54:47 +00:00
elexis
5aae5ee55a
Session menu cleanup.
...
Replace for-each with for-of.
Remove duplicate code from updateMenuPosition.
Eliminate three unneeded globals.
Rename savedGameData to g_SavedGameData.
Remove unneeded braces.
This was SVN commit r17549.
2015-12-24 14:59:03 +00:00
elexis
39ffb0a6bd
Session menu cleanup.
...
Rename globals to g_Foo.
Remove unused variable playerID from updateTimeNotifications which
became obsolete in fe9eeedd66 .
Use let instead of var.
Add some missing semicolons.
Fix whitespace, quote object keys.
This was SVN commit r17548.
2015-12-24 02:53:18 +00:00
elexis
7a75f22f9f
Session cleanup.
...
Transform switch-statement in handleNetMessage to object of fat-arrow
functions.
Also add missing check to colorizePlayernameByGUID.
This was SVN commit r17547.
2015-12-24 01:46:06 +00:00
elexis
7caaa278d6
Session cleanup.
...
Move code from switch-statement to handlePlayerAssignmentsMessage.
Inline updatePlayerDataAdd and updatePlayerDataRemove as they are tiny
and only used here.
Remove comments, early return, eliminate for-each.
This was SVN commit r17546.
2015-12-24 01:06:01 +00:00
elexis
f276791069
Session cleanup.
...
Transform netstatus switch-statement to an object consisting of a
fat-arrow function per message type.
This was SVN commit r17545.
2015-12-23 23:51:18 +00:00
elexis
3dcf51c466
Session chat cleanup.
...
Remove duplicate code by transforming getUsernameAndColor to
colorizePlayername.
Notice the previous function getUsernameAndColorByGUID didn't work with
unassigned players.
This was SVN commit r17544.
2015-12-23 19:06:48 +00:00
mimo
48f72aacc9
petra: some defense tweaks + cleanup
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This was SVN commit r17543.
2015-12-23 16:17:05 +00:00
elexis
4eedfac0ca
Refactor session chat.
...
Show chatmessages for diplomacy-changes and tributed resources to
observers/in replays. Fixes #3379 .
This was SVN commit r17542.
2015-12-23 15:48:06 +00:00
elexis
03adf0111a
Session chat cleanup
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Remove g_PlayerAssignments from calls to findGuidForPlayerID, since the
argument was removed in ae92736b02 .
Simplify formatChatMessage by moving playercolor-detection to
formatDefeatMessage and formatChatCommand.
This was SVN commit r17541.
2015-12-22 21:45:09 +00:00
leper
cf7b8329fb
Use var instead of let, since this variable is defined with var in this function already.
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This was SVN commit r17540.
2015-12-22 20:43:17 +00:00
leper
3fd4d07ca1
Test \0 in object property names for serializing.
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This was SVN commit r17539.
2015-12-22 19:01:18 +00:00
mimo
67b7366528
petra: remove hyphen in file names
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This was SVN commit r17538.
2015-12-22 18:21:37 +00:00
elexis
ae92736b02
Session chat cleanup.
...
Use .property instead of ["property"].
Use if (object.property) instead of if ("property" in object).
Use array- and fat-arrow functions.
This was SVN commit r17537.
2015-12-22 17:37:22 +00:00
mimo
3ba50b4ed4
decrease the repair rate of walls, refs #3707
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This was SVN commit r17536.
2015-12-22 17:37:00 +00:00
leper
6970ebba16
Test non-ASCII string conversions.
...
This was SVN commit r17535.
2015-12-22 17:30:05 +00:00
elexis
ef7c01ee4c
Don't error out when selecting maps with non-existent civs.
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This was SVN commit r17534.
2015-12-22 17:04:57 +00:00
mimo
385101bbe7
petra: cleanup of defenseManager
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This was SVN commit r17533.
2015-12-22 16:58:53 +00:00
elexis
dca07f9ddd
Fix e9bc3e2089.
...
This was SVN commit r17532.
2015-12-22 16:44:27 +00:00
elexis
4212777334
Session chat cleanup.
...
Correct indentation.
This was SVN commit r17531.
2015-12-22 16:05:27 +00:00
elexis
e9bc3e2089
Session chat cleanup.
...
Split formatChatMessage into smaller functions.
Correct the indentation with the next commit.
This was SVN commit r17530.
2015-12-22 16:02:25 +00:00
elexis
0e40273c28
Session chat cleanup.
...
Move code from addChatMessage to a new function formatChatMessage.
This was SVN commit r17529.
2015-12-22 15:29:03 +00:00
elexis
57af0ac8b4
Session chat cleanup.
...
Remove duplicate call to parseChatCommands.
Rename msg.action to msg.me, as it only applies to the "/me" chat
command.
Remove some duplicate checks.
Remove unused variable userTag.
Also fix a wrong space in the loading screen.
This was SVN commit r17528.
2015-12-22 14:56:30 +00:00
leper
848efb56b3
Make a method const.
...
This was SVN commit r17527.
2015-12-22 14:08:32 +00:00
elexis
bd35b097e2
Session chat cleanup.
...
Process the "system" case first.
Move shared variable to colorizedPlayername.
Remove trailing whitespace.
This was SVN commit r17526.
2015-12-22 13:38:38 +00:00
elexis
b790403c87
Strip trailing whitespace from network code.
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This was SVN commit r17524.
2015-12-21 13:58:32 +00:00
elexis
72dcd7422d
Loading screen cleanup. Patch by Stan, refs #2087 .
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Use let instead of var.
Use g_ prefix for globals.
Remove trailing whitespace.
This was SVN commit r17523.
2015-12-20 23:02:18 +00:00
elexis
41fa85a34b
Map cleanup.
...
Remove the "Seed" attribute as it is a relict of Atlas and not used
anywhere.
Also remove the author-tag of Forest Battle (4) as it's the only map
that has it.
This was SVN commit r17522.
2015-12-20 21:48:48 +00:00
mimo
0dda3b579c
drop resources before switching to next queued order, fixes #1670
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This was SVN commit r17521.
2015-12-20 21:30:34 +00:00
elexis
d4d05c6236
Session cleanup. Patch by Stan.
...
Eliminate the deprecated for-each.
This was SVN commit r17520.
2015-12-20 21:20:05 +00:00
mimo
423d26890a
fix cases where changes in unitai orders were not transmitted to the ai
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This was SVN commit r17519.
2015-12-20 21:07:47 +00:00
elexis
bacedf18bc
Show the repair-ratio in the tooltip of buildings. Patch by bb, refs #3395 .
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This was SVN commit r17518.
2015-12-20 20:40:42 +00:00
elexis
eb8e381934
GuiInterface Cleanup
...
Remove trailing whitespace.
This was SVN commit r17517.
2015-12-20 19:18:39 +00:00
elexis
fab9327a14
GuiInterface cleanup. Refs #3395 .
...
Simplify GetAverageRangeForBuildings and GetFormationInfoFromTemplate.
Use let instead of var.
Quote object keys.
Remove unneeded braces and variables.
Remove unused variable cmpMirage in L414 and numCleared in L1096.
Add missing semicolon in L637.
Use fat-arrow function.
This was SVN commit r17516.
2015-12-20 19:05:57 +00:00
elexis
c2b74197e0
Cleanup tooltips and selection details. Refs #3395 .
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Use let instead of var.
Quote object keys.
Prefix globals with g_.
Remove some unneeded variables.
Use ternary operator and fat arrow functions.
This was SVN commit r17515.
2015-12-20 17:15:21 +00:00
scythetwirler
eea104748d
Adjusts female citizen HP cost correctly using relative templates. Fixes #3510 . Patch by Palaxin.
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This was SVN commit r17514.
2015-12-19 22:57:28 +00:00
leper
509028d738
CompileOptions::setFileAndLine does not copy the string, so create a copy for it.
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This was SVN commit r17512.
2015-12-19 02:55:30 +00:00
leper
332096e4ed
SpiderMonkey 38 removes JS_AllocateArrayBufferContents.
...
Users required the returned buffer to be passable to free(), so replace
it by malloc().
https://bugzilla.mozilla.org/show_bug.cgi?id=1037358
This was SVN commit r17511.
2015-12-19 02:49:46 +00:00
leper
190f9176df
SpiderMonkey 38 removes JS_NewPropertyIterator, use JS_Enumerate instead.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1081660
This was SVN commit r17510.
2015-12-19 02:21:22 +00:00
elexis
e80e37cb21
Fix whitespace.
...
This was SVN commit r17509.
2015-12-19 02:03:30 +00:00
leper
753936e7df
SpiderMonkey 38 removes JS_Evaluate{,UC}Script, use JS::Evaluate.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1100579
This was SVN commit r17508.
2015-12-19 01:58:03 +00:00
elexis
56bf37a54e
Simulation cleanup (Attack.js)
...
Use let instead of var.
Do not redeclare timeToTarget and cmpTimer.
Remove unused variable graphicalPosition.
Fix some whitespace issues.
This was SVN commit r17507.
2015-12-19 01:48:11 +00:00
leper
2239fe338c
The jschar typedef is removed in SpiderMonkey 38.
...
Since it already is char16_t in 31 replace it by that.
https://bugzilla.mozilla.org/show_bug.cgi?id=1063962
This was SVN commit r17506.
2015-12-19 01:29:55 +00:00
leper
69ab2bae5b
Some ctors were made explicit in SpiderMonkey 38, so call them where needed.
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https://bugzilla.mozilla.org/show_bug.cgi?id=1013663
This was SVN commit r17505.
2015-12-19 01:13:56 +00:00
leper
efda359acc
Use new when calling the builtin typed array constructor.
...
The current code will be forbidden in ES6.
This was SVN commit r17504.
2015-12-19 01:10:13 +00:00
elexis
825a2fcc34
Summary screen cleanup. Based on patch by bb, fixes #3518 .
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This was SVN commit r17503.
2015-12-19 01:00:32 +00:00
elexis
a381334976
Gamesetup cleanup
...
Unify the gameattributes-update of checkboxes.
This was SVN commit r17502.
2015-12-18 22:40:56 +00:00
elexis
9cf9695d8d
Graceful exit in case of trying to replay a directory. Fixes #3427 .
...
Also remove unneeded variable ran_atlas.
This was SVN commit r17501.
2015-12-18 21:16:08 +00:00
elexis
abce6cb737
Pathfinder optimization, fixes #3541 .
...
Simplify the math of Geometry::TestRayAASquare.
This was SVN commit r17500.
2015-12-18 15:05:33 +00:00
elexis
659606b83e
Revert the removal of setting the defaults in updateGUIObjects in b1e754c9b1 (until a better solution is found).
...
Add comments for the unsuspecting.
This was SVN commit r17499.
2015-12-18 12:48:04 +00:00
elexis
2d34b198df
Remove a wrong tag from two skirmish maps.
...
This was SVN commit r17497.
2015-12-17 21:10:20 +00:00
elexis
d31afada25
Gamesetup cleanup
...
Move assignments of dropdownlist functions from XML to JS, so they are
all defined in one place.
Rename a function.
This was SVN commit r17496.
2015-12-16 23:13:59 +00:00
mimo
dca32228b5
fix dead tree actor, patch by stanislas69, fixes #3705
...
This was SVN commit r17495.
2015-12-16 20:45:08 +00:00
mimo
3196df663f
some petra cleanup
...
This was SVN commit r17494.
2015-12-16 17:57:39 +00:00
mimo
6c4598fe16
increase a bit the loot xp of fauna_hunt, refs #3701
...
This was SVN commit r17493.
2015-12-16 17:54:00 +00:00
elexis
58cf3cb266
Correct two wrong references to variables in 5ccee7ade1. Patch by bb, fixes #3703 .
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This was SVN commit r17492.
2015-12-16 17:15:16 +00:00
fabio
c1b97e4709
Improve indentation of 'case' statements updated after SDL1 removal (thanks leper).
...
Also update other 'case' statements in the same file for consistency.
This was SVN commit r17491.
2015-12-16 15:36:56 +00:00
elexis
7e9d105401
Toggle the session menu with the hotkey. Patch by Vladislav, fixes #3661 .
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This was SVN commit r17490.
2015-12-16 02:05:29 +00:00
elexis
1c6baed8e3
Gamesetup cleanup
...
Move creation of game-description to a separate function.
This was SVN commit r17489.
2015-12-16 01:37:43 +00:00
elexis
b1e754c9b1
Gamesetup cleanup
...
Remove all remaining variables referencing GUI objects in
updateGUIObjects.
Do more simple checks and insert new calls at more coherent places.
This was SVN commit r17488.
2015-12-16 00:42:26 +00:00
elexis
6873a5e5a9
Gamesetup cleanup
...
Unify switch-statement and remove unused variables.
This was SVN commit r17487.
2015-12-15 23:57:45 +00:00
elexis
f99de00779
Fix an operator precedence bug in the previous commit.
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This was SVN commit r17486.
2015-12-15 23:19:01 +00:00
elexis
78cc57c16b
Gamesetup cleanup (loadPersistMatchSettings, updateGUIObjects)
...
Move GUI updates from loadPersistMatchSettings to updateGUIObjects.
Simplify updateGUIObjects and use setGUIBoolean.
Move SetRankedGame from updateGUIObjects to handleGamesetupMessage.
Early return in handleGamesetupMessage.
This was SVN commit r17485.
2015-12-15 18:25:32 +00:00
elexis
df25d425dd
Gamesetup cleanup (loadPersistMatchSettings)
...
Remove duplicate GUI updates which are done in initMapNameList and
updateGUIObjects.
Remove the g_IsInGuiUpdate line as the variable will be overwritten with
the next statement.
This was SVN commit r17484.
2015-12-15 17:16:35 +00:00
elexis
ffc70a2390
Gamesetup cleanup.
...
Don't copy the label from the dropdownlist, but create it from
g_MapFilters.
Move placeholder items to g_RandomMap and g_RandomCiv.
This was SVN commit r17483.
2015-12-15 15:40:34 +00:00
elexis
ab053fef3e
Gamesetup cleanup
...
Remove 4 duplicate GUI updates in updateGUIObjects.
mapSelectionBox is updated in initMapNameList, the other three are done
80 lines below.
Inline finding of the selected map.
This was SVN commit r17482.
2015-12-15 14:57:06 +00:00
elexis
a960958379
Gamesetup cleanup.
...
Abort in case a client tries to update the gamesettings.
Rename onGameAttributesChange to updateGUIObjects.
Move a check to sendRegisterGameStanza().
This was SVN commit r17481.
2015-12-15 14:14:52 +00:00
elexis
8354adb74a
Gamesetup cleanup
...
Deobfuscate mapfilter code. Remove unneeded, peculiar functions.
Construct g_MapFilters in-place and mark as const.
In initMapNameList, load "all" maps if no mapfilter is specified.
This was SVN commit r17480.
2015-12-15 12:23:39 +00:00
fabio
5a7c2ec2db
Cleanup after SDL1 removal.
...
Remove the "sdl1" option from premake4.lua (thanks historic_bruno).
Improve isUnprintableChar indentation, resolve two defines, change SDL*
to SDL2 in premake (thanks leper).
This was SVN commit r17479.
2015-12-15 08:53:24 +00:00
elexis
931f5f752b
Gamesetup cleanup.
...
Resolve if-statements in initMultiplayerSettings.
This was SVN commit r17478.
2015-12-15 00:21:27 +00:00
mimo
5a7a56da41
more cleanup on petra
...
This was SVN commit r17477.
2015-12-14 21:17:22 +00:00
mimo
0ed4a4c102
update the XP loot points of animals, fixes #3701 , and remove the outdated and not used elephant template
...
This was SVN commit r17476.
2015-12-14 20:49:04 +00:00
elexis
636cc34a13
Gamesetup cleanup & translation fix
...
The caption of mapSelectionText (mapname-label visible to clients)
showed "random" instead of a translated "Random".
Move hardcoded "orange" color to a global const.
Simplify loadMapData.
Rename saveGameAttributes() to savePersistMatchSettings().
This was SVN commit r17475.
2015-12-14 18:47:41 +00:00
elexis
a8ac537ebc
Limit the number of units spawned when using cheats to prevent freezing the game. Based on patch by Stan, fixes #3545 .
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This was SVN commit r17474.
2015-12-14 17:10:55 +00:00
elexis
da9ec4f325
Session cleanup.
...
Remove unused and useless ambientsound code. The ambient actually stops
with EndGame.
This was SVN commit r17473.
2015-12-14 16:47:45 +00:00
elexis
5df6a0182a
Gamesetup cleanup.
...
Use hideControl for playerdropdowns.
Remove some superfluous checks and comments.
Simplify using logical or, math and ternary operator.
This was SVN commit r17472.
2015-12-14 15:37:58 +00:00
elexis
acde954f8d
Gamesetup cleanup.
...
Use let in function scope too.
Though spider monkey doesn't support let fully yet, it might be able to
detect some more reference errors in the code with later versions.
For example if a let variable is referenced before being defined
(temporal dead zone).
Besides, it is an easier rule to follow (let in functions, var for
globals) and makes the code more coherent.
This was SVN commit r17471.
2015-12-14 14:32:43 +00:00
fabio
9a2d0f803e
Remove disabled by default SDL1 support.
...
Refs #2041 .
This was SVN commit r17470.
2015-12-14 10:52:21 +00:00
elexis
7665a9ee31
Session cleanup.
...
The usual suspects:
Move all constants to the top.
Rename all globals to g_Foo.
Use let for all local variables (except in the for-each parts which will
be updated later).
Quote object keys.
Ternary operator.
Fat-arrow functions.
Whitespace issues.
This was SVN commit r17468.
2015-12-14 05:37:34 +00:00
elexis
25e6136786
Clear g_ChatTimers too in case the new /clear command is used from the session. Refs #3396 .
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This was SVN commit r17467.
2015-12-14 04:14:58 +00:00
elexis
4dbc9b8b1d
Cleanup color.js
...
Move some shared color-code to color.js.
Remove shuffleArray() as it's unused since bbc325fb5a .
Add JSdoc comments and use let.
This was SVN commit r17466.
2015-12-14 03:53:48 +00:00
elexis
6e80288d30
Add a chat-command to clear all messages. Works for lobby, gamesetup and session. Patch by ruiRanger, fixes #3396 .
...
This was SVN commit r17465.
2015-12-14 03:12:26 +00:00
elexis
f776e06044
Session messages/notification cleanup.
...
Rename globals, use const, let, JSdoc comments.
Rename host to guid for coherency.
Don't use for-each.
This was SVN commit r17464.
2015-12-14 03:08:53 +00:00
mimo
45c7d1681f
petra cleanup, mainly renaming stuff for better readability
...
This was SVN commit r17463.
2015-12-13 22:04:09 +00:00
elexis
5864447d92
Don't resurrect dead units when trying to promoting them while they die. Patch by karamel, fixes #3544 .
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This was SVN commit r17461.
2015-12-13 18:09:56 +00:00
wraitii
b87b3ff3dc
Left some debug code in.
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This was SVN commit r17460.
2015-12-13 17:39:19 +00:00
elexis
a7a6b3316c
GUI cleanup.
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Moves cropping of the mappreview image to a common function
setMapPreviewImage.
Also avoids magic numbers by using the actual formula.
This was SVN commit r17459.
2015-12-13 17:09:41 +00:00
wraitii
1e504cd64c
Fix the actoreditor menu bar on OSX. Patch by trompetin17. Fixes #1554 .
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This was SVN commit r17458.
2015-12-13 16:53:35 +00:00
wraitii
909b8d4369
Allow multiple special sprites, to facilitate cases where we want to add an overlay to a sprite.
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"color" can make use of the sprite's alpha texture, and the "add_color"
effect will now take the original image's alpha into account.
Remove the no longer needed "unaffordableMask" images on a variety of
panels.
Somewhat based on a patch by BoeseRaupe. Fixes #2421 and #3688 .
This was SVN commit r17456.
2015-12-13 16:03:17 +00:00
elexis
88d6f35126
Summary screen cleanup.
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Rename panelsData and teamMiscHelperData to g_Foo.
Use let instead of var everywhere except for globals.
Quote object keys, add some spaces.
This was SVN commit r17455.
2015-12-13 13:20:54 +00:00
elexis
5ccee7ade1
Summary screen cleanup. Patch by bb, refs #3518 .
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Renames globals to g_Foo.
Uses let instead of for in loops.
Fixes indentation and some whitespace issues.
This was SVN commit r17453.
2015-12-13 12:42:58 +00:00
Enrique
160b6e60cd
Added new tree acacia and variations.
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Upgraded aleppo pines.
New Oaks and dead oaks variations.
New generic dead trees.
Upgraded grapes texture by Stanislas69. Thanks Stan!
This was SVN commit r17452.
2015-12-12 22:44:39 +00:00
elexis
5c36a4ab22
Gamesetup cleanup.
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Unify calls to hideControl which were duplicated per maptype.
This was SVN commit r17451.
2015-12-12 21:43:32 +00:00
elexis
59b9a7a0db
Gamesetup cleanup.
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Introduce a GUI function to set checkboxes and their label-counterpart
in one line.
Replace code that is duplicated for every maptype.
Fix a typo "ExporeMap" from e05c8263c5 .
This was SVN commit r17450.
2015-12-12 20:29:54 +00:00
elexis
745b1aae8d
Correctly hide the mapsize-description (see 0b4308bbc8).
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This was SVN commit r17449.
2015-12-12 18:07:39 +00:00
mimo
47a23904e5
adding more diversity in petra warnings
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This was SVN commit r17448.
2015-12-12 15:45:02 +00:00
elexis
0b4308bbc8
Gamesetup cleanup (simplify GUI calls)
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Make a hidden function globally available and use it everywhere to
simplify the hiding/showing of GUI elements.
Use strings instead of the references to the actual GUI objects, so that
the code doesn't rely on variables anymore.
Use a default argument so we can reuse it with regards to other
conditions like scenario maps or multiplayer.
Notice the JS variables have the same name as the GUIObjects, so the
replacement is simple.
This was SVN commit r17447.
2015-12-12 15:35:52 +00:00
elexis
2e54fee44d
Fix oversight in 3006904403.
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This was SVN commit r17446.
2015-12-12 15:27:07 +00:00
elexis
96003e8812
Correct the order of JSDoc arguments in so many places and use @returns instead of @return.
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Remove some unneeded comments.
This was SVN commit r17445.
2015-12-12 14:53:28 +00:00
elexis
89f74d2528
Fix a playerassignment-bug in the gamesetup where the game couldn't be started if a player has rejoined the gamesetup while the host reduced the number of players.
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The previous code failed at it as it looped over g_PlayerAssignments
instead of all slots.
Based on patch by Pilzschaf, fixes #3602 .
This was SVN commit r17444.
2015-12-12 12:00:18 +00:00
elexis
a939b49de7
Fix #3607 by assigning new players to unused slots instead of assuming that the n'th slot is available.
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This was SVN commit r17443.
2015-12-12 10:48:59 +00:00
elexis
3006904403
Gamesetup cleanup.
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Split handleNetMessage into five smaller functions.
Besides improving the readability a bit, it allows adding new variables
without declaring them in the scope of other messagetypes.
This was SVN commit r17442.
2015-12-12 10:31:06 +00:00
mimo
ead4caaa41
do mot modify the cmd object, refs #3467
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This was SVN commit r17441.
2015-12-11 20:15:10 +00:00
elexis
bdc028fe09
Include award-winning skirmish map Forest Battle (4). Map created by Stan and reworked by niektb. Fixes #3618 .
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See Mapping Contest 16 hosted by the Council of Modders.
This was SVN commit r17440.
2015-12-11 19:36:03 +00:00
leper
71abb9cbed
Use same resource translations as are used in the GUI already. Refs #3691 .
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This was SVN commit r17439.
2015-12-11 19:11:37 +00:00
mimo
eacbdd4dfb
cleanup in the petra queueManager
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This was SVN commit r17438.
2015-12-11 18:45:03 +00:00
mimo
489822e384
some cleanup in the ai common-api
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This was SVN commit r17437.
2015-12-11 18:35:01 +00:00
elexis
925b2910fe
Fix whitespace and remove the placeholder functions initHostControls and initFinalize (see previous commit).
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This was SVN commit r17436.
2015-12-11 18:33:09 +00:00
elexis
7b9c1e23db
Major gamesetup cleanup.
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Split the 280-line function initGUIObjects (former initMain) into
sixteen short functions.
Do not correct indentation in this commit in order to have the smallest
changeset possible, highlighting the actual changes
[the only logic change being mapTypes.selected and mapFilters.selected
being set one function (initMoreOptions) earlier].
This was SVN commit r17435.
2015-12-11 18:20:45 +00:00
wraitii
48e3959391
Change the "Summary" button from the top bar to the menu to help support our minimal resolution.
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Disable said button for non-observers.
Refs #3387 .
This was SVN commit r17434.
2015-12-11 15:49:33 +00:00
elexis
4a81d53f3b
Gamesetup cleanup.
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Rename initMain to initGUIObjects to clarify what the function does.
While init() sets globals without touching the GUI, initGUIObjects
updates all GUI controls after the first tick.
Rename loadGameAttributes to loadPersistMatchSettings as that's more
specific as to where the attributes are loaded from.
Add some JSDoc comments and a TODO for an annoying old bug.
Simplifiy to-boolean conversions by negating twice (!!)
This was SVN commit r17433.
2015-12-11 14:11:33 +00:00
elexis
682a7b3ba0
Gamesetup cleanup.
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Don't define variables inside switch-statements.
Move chat-font to global.
Rename host and an i to guid, newPlayer to newGUID to be more coherent.
Do early continues when finding joinings/leavings and swapping players.
This was SVN commit r17432.
2015-12-11 11:55:16 +00:00
elexis
c32a2b52be
Gamesetup cleanup.
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Simplify initMapNameList.
Remove six superfluous checks.
Remove two unneeded variables in updatePlayerList.
This was SVN commit r17431.
2015-12-11 10:17:44 +00:00
elexis
42548698c5
Gamesetup cleanup.
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Replace more var by let.
The only remaining places to update are switch-statements.
This was SVN commit r17429.
2015-12-11 00:21:04 +00:00
elexis
df86b15b91
Gamesetup cleanup.
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Simplify by using array functions, the ternary operator and unifying
duplicate code.
Move map-paths to a global.
This was SVN commit r17428.
2015-12-11 00:02:18 +00:00
mimo
d07f16ed80
petra: fix resource translations, fixes #3691
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This was SVN commit r17427.
2015-12-10 20:35:24 +00:00
mimo
afa07325a1
petra: improve the detection of stuck gatherers, refs #3562
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This was SVN commit r17426.
2015-12-10 20:02:37 +00:00
mimo
a74d9be130
make const the new method introduced in 2451872731
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This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
elexis
57260e185b
Use let instead of var in the gamesetup.
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Doing so follows the principle of least exposure and means those
variables will be destroyed when leaving the block (i.e. memory being
freed up earlier).
The blocks affected by this commit are short (mostly 3-5 lines).
The variables are not referenced before or after the block, nor in their
temporal dead zones.
This was SVN commit r17424.
2015-12-10 17:44:14 +00:00
wraitii
e57c99c6f6
Add a button to the top bar to access the summary screen in-game or in replays.
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No effort was done to prevent players from accessing it since it's
impossible to prevent them from doing so anyway.
Fixes #3387 .
This was SVN commit r17423.
2015-12-10 15:33:06 +00:00
elexis
4dcbad7b1b
Simplify init() and initMain(). Exit gracefully in case of encountering an error there.
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Do not focus the maplist when entering the singleplayer gamesetup as
that actually doesn't have an effect (you can't scroll the maplist with
arrow-keys).
This was SVN commit r17422.
2015-12-10 14:24:03 +00:00
elexis
9b4e359d64
Gah.
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This was SVN commit r17421.
2015-12-10 13:28:57 +00:00
elexis
223305b7ae
Simplify sendRegisterGameStanza by using the conditional operator and removing four variables which are used only once.
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This was SVN commit r17420.
2015-12-10 13:20:45 +00:00
elexis
7a8c37a885
Use map function instead of deprecated for-each.
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This was SVN commit r17419.
2015-12-10 13:06:36 +00:00
elexis
63fa889fcd
Rename playableOnly to selectableOnly as non-selectable civs can be playable on scenario maps.
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This was SVN commit r17418.
2015-12-10 12:52:38 +00:00
elexis
af4dc43478
Revert the removal of non-selectable civs from the gamesetup ( bbc325fb5a) to allow scenario maps to select unselectable civs.
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This was SVN commit r17417.
2015-12-10 12:49:53 +00:00
leper
349b5786dd
Fix test failure. Refs #3590 .
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This was SVN commit r17416.
2015-12-09 22:52:33 +00:00
mimo
b6dbb2bff0
fix tabs of 2451872731
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This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
mimo
2451872731
improve performance of hierarchical pathfinder, refs #3588
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This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
fabio
73a26a22ca
Enable by default postproc, smoothlos and all water features when on OpenGL4+.
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This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
2015-12-09 16:12:58 +00:00
fabio
07f0a178f4
Fixes what looks a copy-paste error.
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Makes disable_allwater setting in hwdetect.js what it was supposed to
do.
This was SVN commit r17411.
2015-12-09 11:35:40 +00:00
fabio
a5152c14d1
Properly use the passed parameter as all other occourences.
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Fixes 'disable_allwater = false' case in hwdetect.js.
This was SVN commit r17410.
2015-12-09 11:28:24 +00:00
mimo
6a73dc2e16
fix multiple (useless) insertion in grid update of hierarchical pathfinder
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This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
leper
b4f0227f1b
Add support for undeletable entities. Fixes #3590 .
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This was SVN commit r17408.
2015-12-08 22:34:32 +00:00
mimo
82ca673e0a
petra: retune the dock placement criteria, fixes #3469
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This was SVN commit r17407.
2015-12-08 19:16:50 +00:00
leper
489e41362a
Use placeholder in plural string.
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This was SVN commit r17406.
2015-12-08 18:13:09 +00:00
leper
fd32da5c87
Update tinygettext.
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Updates tinygettext to upstream commit
328f015d0b07465c8a5a05cbfc0a41154a2f8ebf.
This adds better collision logging.
This was SVN commit r17405.
2015-12-08 18:05:11 +00:00
leper
61886f0e7a
Use inheritance instead of redefining properties.
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This was SVN commit r17404.
2015-12-08 18:05:06 +00:00
JoshuaJB
80663a6c8a
Add gray, stone-esc modern button type.
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This was SVN commit r17403.
2015-12-07 18:47:41 +00:00
elexis
71cd4ac3cc
Simplify input.js. Unify checks, remove unneeded variables and use the conditional operator.
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This was SVN commit r17401.
2015-12-07 13:45:50 +00:00
elexis
780a1de136
Don't comment out code. Refs #3486 .
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This was SVN commit r17400.
2015-12-07 12:27:52 +00:00
elexis
8af675e207
Don't emit sounds when selecting dead animals. Patch by Stan. Fixes #3486 .
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This was SVN commit r17399.
2015-12-07 00:21:24 +00:00
elexis
9e39d6b46c
Implement markForPluralTranslation() which allows to translate plural-strings sent by the simulation.
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Use it for the build-restriction notifications.
Based on patch by Safa Alfulaij, fixes #3081 .
This was SVN commit r17398.
2015-12-06 23:56:03 +00:00
leper
66bb4deef8
Use the tech name as it is used everywhere else.
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This was SVN commit r17397.
2015-12-06 21:29:09 +00:00
mimo
d5e083247a
fix 66bd932374 which has increased too much the repair specificness: it should be higher than the capture one, but smaller than the move one. refs #3443
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This was SVN commit r17396.
2015-12-06 21:02:04 +00:00
leper
3483a2d226
Extract attack notification strings. Refs #3691 .
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This was SVN commit r17395.
2015-12-06 20:51:32 +00:00
leper
abd7b78b02
Return the boolean test instead of having an if-return return.
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This was SVN commit r17394.
2015-12-06 20:51:30 +00:00
elexis
2bd22bb6a8
Fix whitespace.
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This was SVN commit r17393.
2015-12-06 17:13:47 +00:00
elexis
0462829579
Use more plural translations for tooltips. Patch by Safa Alfulaij. Refs #3081 .
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This was SVN commit r17392.
2015-12-06 16:56:46 +00:00
elexis
953e745067
Do a more explicit sanitycheck in loadCivData (in case we encounter the value false).
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Make that viking boat gaia which is more coherent with the other
eastereggs.
This was SVN commit r17391.
2015-12-06 15:30:49 +00:00
elexis
21f032c305
Ignore the "user" mod when checking the compability of replays and savegames.
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This was SVN commit r17390.
2015-12-06 14:00:03 +00:00
elexis
84678cf40e
Tune lobby rating alignment and remove a TODO that won't be fixed due to uglyness.
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This was SVN commit r17389.
2015-12-06 13:21:41 +00:00
elexis
cff6056e9f
Lobby cleanup.
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Remove unneeded 4 globals and 2 functions used for sorting the lobby
lists.
This was SVN commit r17388.
2015-12-06 12:13:06 +00:00
elexis
66ec6dbf12
Lobby cleanup.
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Actually define these variables and revert to sorting by state for
gamelists by default (despite not having a column to sort for that).
This was SVN commit r17387.
2015-12-06 11:42:30 +00:00
scythetwirler
987a7028bd
Implements relative templates. Fixes #2936 . Thanks to leper, wraitii, historicbruno and everyone else that helped.
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This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
mimo
8813cb3133
petra: some fixes (buildrestrictions min distance) and some cleanup
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This was SVN commit r17385.
2015-12-05 15:02:45 +00:00
mimo
99c0d0493c
remove warnings in structtree, fixes #3682 , patch from s0600204
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This was SVN commit r17384.
2015-12-05 14:57:09 +00:00
elexis
4b37462645
Restore player- and game-selection when updating the lists. Fixes #3244 .
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The previous selection is saved globally so that we don't lose it in
case of no element being selected.
Also remove an unused variable.
This was SVN commit r17383.
2015-12-05 04:28:23 +00:00
elexis
7316473921
Don't translate botnames in multiplayer games (so names are in english instead of the language of the host). Refs #3307
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This was SVN commit r17382.
2015-12-04 23:54:45 +00:00
elexis
bbc325fb5a
Gamesetup cleanup. Refs #3680 .
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Don't even load non-playable civs in the gamesetup and add sanity checks
to sanitizePlayerData() and loadCivData() so that we can remove later
checks.
Remove some blatantly wrong code from launchGame().
Move hardcoded romanNumbers to a global.
This was SVN commit r17381.
2015-12-04 23:45:35 +00:00
elexis
71b0d9c052
Update atlas with the new map_sizes.json format. Refs #3355 .
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This was SVN commit r17379.
2015-12-04 16:37:30 +00:00
elexis
6572b6d042
Simplify civ info (main menu -> learn how to play -> history).
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Add JSDoc comments.
Refs #3680 a bit.
This was SVN commit r17378.
2015-12-04 15:35:34 +00:00
elexis
654ec6f2bf
Gamesetup cleanup. Refs #3680
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Simplify mapfilter code and mark g_CivData as const.
This was SVN commit r17377.
2015-12-04 14:06:01 +00:00
elexis
82d93c89dd
Gamesetup cleanup. Refs #3680
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Remove a broken implementation of default maps.
Remove some unneeded comments.
This was SVN commit r17376.
2015-12-04 13:10:50 +00:00
elexis
99d7b73d2c
Don't link unused eastereggs to wrong civs. Patch by Stan, fixes #3679 .
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This was SVN commit r17375.
2015-12-04 12:47:04 +00:00
elexis
e8bb6f5974
Actually remove the old file from the repository. Refs #3355
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This was SVN commit r17374.
2015-12-04 12:30:24 +00:00
elexis
a98a44875e
Move mapsizes to the new simulation settings system. Fixes #3355 .
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Notice that initMapSizes() confusingly mapped from "LongName" to "names"
and from "Name" to "shortnames".
Now it's identical in both parts.
Also fixes a bug in the summary screen where it would show "Scenario"
for a skirmish map.
This was SVN commit r17373.
2015-12-04 12:24:58 +00:00
elexis
d50075adc4
Lobby cleanup. Fixes #3383
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This was SVN commit r17371.
2015-12-04 00:22:15 +00:00
elexis
76a1a84a58
Lobby cleanup. Refs #3383
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Remove wrong attempt to display private-messages in the lobby.
Move hardcoded font to g_SenderFont global.
Replace some variables with references.
Correct indentation in ircFormat().
This was SVN commit r17370.
2015-12-03 22:22:26 +00:00
elexis
787960b63c
Lobby cleanup. Refs #3383
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Removes a broken translation in displayProfile().
Removes many unused functions, variables and comments.
Moves filter initialization to new function.
Moves hardcoded system color to g_SystemColor.
Simplifies a lot without changing the logic otherwise.
This was SVN commit r17369.
2015-12-03 17:43:16 +00:00
elexis
88816a1043
Fix two oversights and simplify mapfilter-initialization. Refs #3383
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This was SVN commit r17368.
2015-12-03 14:10:28 +00:00
elexis
2e69872b11
Remove debug parser from replay menu. Refs #3440
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This was SVN commit r17367.
2015-12-03 03:12:43 +00:00
elexis
477e8c36ee
Lobby cleanup. Simplifies updatePlayerList() and moves hardcoded color values to the top of the file for easy access. Refs #3383
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This was SVN commit r17366.
2015-12-03 02:52:44 +00:00
historic_bruno
5b2738b0cb
Doubles size of sound card string buffers, for users with many sound devices present. Fixes #3660
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This was SVN commit r17365.
2015-12-02 22:41:17 +00:00
elexis
3c6580ed83
Add JSdoc comments to all lobby globals and remove g_MapSizes because it is only used locally. Refs #3383
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This was SVN commit r17364.
2015-12-02 17:44:09 +00:00
elexis
a88e8e3e5c
Remove obfuscated easteregg in the lobby.
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This was SVN commit r17363.
2015-12-02 17:21:08 +00:00
elexis
2b64d83978
Enlighten too dark username-colors in the lobby and gamesetup-chat. Patch by fpre, fixes #3205 .
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This was SVN commit r17362.
2015-12-02 17:00:12 +00:00
elexis
e6840f5fca
Remove useless global g_SpecialKey. Refs #3383
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This was SVN commit r17360.
2015-12-02 16:00:20 +00:00
elexis
d1f0cbe01d
Renames to g_MapSizes, g_UserRating and g_SpamMonitor. Refs #3383 #3440
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This was SVN commit r17359.
2015-12-02 14:54:08 +00:00
elexis
02c065e2c9
Removes the unused "gone" presence state from the lobby. Refs #3383 .
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This was SVN commit r17358.
2015-12-02 14:41:32 +00:00
elexis
eeaffa05ee
Correct sorting for ratings in the lobby and use fat-arrow functions. Fixes #3662 .
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This was SVN commit r17357.
2015-12-02 14:29:27 +00:00
elexis
a1e57aaeaf
Replay menu cleanups. Fixes #3440 .
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Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
2015-12-02 13:53:44 +00:00
elexis
0553a74884
Remove wrong semicolons. Refs #3424
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This was SVN commit r17353.
2015-12-02 03:24:04 +00:00
mimo
cd635f9615
cleanup of df6d30a910
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This was SVN commit r17352.
2015-12-01 21:03:24 +00:00
mimo
df6d30a910
fix affordable gui of gates
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This was SVN commit r17351.
2015-12-01 19:41:52 +00:00
mimo
0a8fc4bb08
improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
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This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
elexis
b657eb05e2
Remove the unused and broken function GetBaseSpeed. Fixes #3672 .
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This was SVN commit r17349.
2015-12-01 13:17:34 +00:00
fabio
60f82e54dd
Make the warning message on software renderers a bit more informative.
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This was SVN commit r17348.
2015-12-01 09:42:49 +00:00
fabio
418318ea88
Properly read preferglsl in user config files.
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This was SVN commit r17347.
2015-12-01 09:00:12 +00:00
elexis
bef7682bbe
Fixes a bug in the mauryan warchariot walk-animation. They were walking instead of standing on the chariot when it moves.
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Patch by Stan. Refs #2577 .
This was SVN commit r17346.
2015-11-30 22:09:00 +00:00
elexis
45723b1293
Don't break the translation of the playerdefaults. Refs #3355
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This was SVN commit r17345.
2015-11-30 20:51:20 +00:00
mimo
6fd700d95d
restore min range distance of defense towers, and make it removable with murder_hole tech, fixes #3559
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This was SVN commit r17344.
2015-11-30 20:49:57 +00:00
leper
2008f3e3a9
Plural translation since that is needed for some languages.
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This was SVN commit r17343.
2015-11-30 20:47:42 +00:00
mimo
66bd932374
gives repair a lower priority compared to capture, fixes #3443
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This was SVN commit r17342.
2015-11-30 20:26:10 +00:00
leper
6f09803e8c
TerrainTextureManager file loading rewrite. Fixes #3358 .
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Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
2015-11-30 20:12:12 +00:00
fabio
af202ae963
Clean up software renderers detection.
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Fix llvmpipe (mesa) detection.
Add softpipe (mesa) detection.
Add GDI Generic (Windows) detection.
Consolidate software renderers detection in a function.
Disable s3tc on software renderers, it halves performance and make
textures weird.
Add a warning when on software renderer, to inform the player something
is bad.
This was SVN commit r17339.
2015-11-30 16:12:12 +00:00
fabio
fa9c8e061b
Enable GLSL by default on OpenGL 3+.
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This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes #3641 .
Refs #145 .
This was SVN commit r17338.
2015-11-30 10:51:02 +00:00
elexis
f8f8a1eb6a
Increases the gatherer limit for some special resources. Fixes #3583 .
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This was SVN commit r17336.
2015-11-30 04:20:30 +00:00
elexis
324179e2b9
Show icon for the female inspiration aura. Fixes #3384
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This was SVN commit r17335.
2015-11-30 03:58:19 +00:00
elexis
d7e444b862
Loot resources that killed enemies carried. Fixes #2732
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This was SVN commit r17334.
2015-11-30 03:41:18 +00:00
elexis
56716577e0
Changes the type "notification" of some GuiInterface-notifications to "chat" as the former isn't defined.
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Also fixes a typo reported by AlThePhoenix and removes trailing
whitespace.
This was SVN commit r17333.
2015-11-30 02:06:58 +00:00
elexis
700859b2c3
Move the playerdefaults to the settings directory. Refs #3355
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This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
wraitii
61e5e92b14
Update/revamp my template analyzer tool.
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Remove the useless "fancy" data in favor of a simpler visualization of
templates, adding an in-place tool to filter and sort (for convenience).
This was SVN commit r17331.
2015-11-29 19:19:20 +00:00
elexis
ff30dc2ba4
Forgot to add the JSON file. Refs #3477 .
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This was SVN commit r17330.
2015-11-29 16:53:32 +00:00
elexis
296f3b2614
Adds a new cheat as an abbreviation for most other cheats. Also cleans the code.
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Fixes #3477 . Patch by bb.
This was SVN commit r17329.
2015-11-29 16:47:04 +00:00
wraitii
28bea05e06
Show units that can train other units (trainer units) in the structure tree. Patch by s0600204. Fixes #3213 .
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This was SVN commit r17328.
2015-11-29 16:18:21 +00:00
mimo
c9f40be84e
improve indentation of 34b0c6d779
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This was SVN commit r17327.
2015-11-29 16:13:13 +00:00
mimo
34b0c6d779
add a NOT when checking classes matching, fixes #3611
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This was SVN commit r17326.
2015-11-29 15:59:52 +00:00
wraitii
814cdd9524
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
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This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
wraitii
51793dde28
Fix an oversight when constructing walls that changed issued commands and would result in false positives when running with -serializationtest. Refs #3637
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This was SVN commit r17324.
2015-11-29 15:25:51 +00:00
elexis
bb7c4aa86a
Code cleanup. Refs #3420 .
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Since the window is now closed immediately after disconnect in
messages.js, we don't need to close it in menu.js.
This was SVN commit r17323.
2015-11-29 15:11:30 +00:00
mimo
9f75b78a84
fix nearGatherPosition, fixes #3658
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This was SVN commit r17322.
2015-11-29 14:43:28 +00:00
mimo
42d42243ac
add specific names for gaul and brit fishing ships, fixes #3490 , patch from stanislas69
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This was SVN commit r17321.
2015-11-29 14:29:43 +00:00
elexis
a6b44c12a2
Don't replace the custom colors of scenario maps with default colors. Fixes #3627 .
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This was SVN commit r17320.
2015-11-29 13:38:10 +00:00
elexis
58f88210f3
Informs the translation extractor of the replay menu. Fixes #3656 .
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Thanks Itms for reporting :-)
This was SVN commit r17319.
2015-11-29 13:31:38 +00:00
elexis
6a4e0f714c
Cleans up Looter.js. Removes duplicate code and simplifies it. Fixes #3424 . Thanks fcxSanya for the review!
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This was SVN commit r17318.
2015-11-29 02:15:35 +00:00
elexis
7b67324ae6
Code cleanup.
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Adds missing whitespace to objects.
Removes trailing whitespace.
Corrects some for-loop counters.
This was SVN commit r17317.
2015-11-29 01:45:45 +00:00
elexis
d8ecc2f87f
Lobby cleanup.
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Designate constants as such.
Comply with naming convention for globals.
Quote object keys.
Add few JSDoc comments.
Refs #3383 .
This was SVN commit r17316.
2015-11-29 01:29:38 +00:00
elexis
d39810df7d
Closes the chat window after disconnect and prevents opening it again. Fixes #3420 .
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This was SVN commit r17315.
2015-11-29 00:51:00 +00:00
elexis
7de746cc58
Visual replay code cleanup. Refs #3440 .
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Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
elexis
8cf2333568
Corrects an offset of a menu entry. Thanks niektb for reporting. Refs #3440
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This was SVN commit r17313.
2015-11-28 23:27:54 +00:00
wraitii
d21f932bf9
Experiment: lower the cost of palisade walls a lot and of stone walls slightly, make them both faster to build. Make palisades less resistant (in particular to hack attacks). Reduce the efficiency of stone wall towers since those could be used stand-alone to have more towers.
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This was SVN commit r17312.
2015-11-28 15:32:23 +00:00
mimo
8f74850215
add technologies for fishing, fixes #3576 , fishing_net icon from stanislas69
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This was SVN commit r17311.
2015-11-28 13:43:26 +00:00
mimo
be9b6fa59c
improves performance of hierarchical pathFinder, refs #3588
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This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
mimo
0d27dbf5a3
some petra cleanup
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This was SVN commit r17309.
2015-11-28 11:46:45 +00:00
mimo
ca3828f9ac
some simulation cleanup
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This was SVN commit r17308.
2015-11-28 11:43:14 +00:00
mimo
be2ddb9c63
some gui cleanup
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This was SVN commit r17307.
2015-11-28 11:23:04 +00:00
mimo
2548187474
fix selection when owner change, ref #3645
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This was SVN commit r17306.
2015-11-28 11:16:13 +00:00
mimo
2d4ec03019
update packing flag, fixes #3628
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This was SVN commit r17305.
2015-11-28 11:11:40 +00:00
mimo
0d1b595fa0
fix UnitAI state, fix #3630
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This was SVN commit r17304.
2015-11-28 11:09:29 +00:00
leper
432df9b38e
Use two range based for loops to fix two TODOs.
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This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper
c0c19db94e
Null serialization functions for some components without dynamic state.
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This was SVN commit r17302.
2015-11-28 08:27:41 +00:00
leper
e4834e8a0d
Some JS component cleanup.
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This was SVN commit r17301.
2015-11-28 08:27:38 +00:00
leper
5d243d0ce8
Clarify font licenses.
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This was SVN commit r17300.
2015-11-28 08:27:36 +00:00
leper
9a40d1284e
Update version numbers. Switch lobby room.
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This was SVN commit r17299.
2015-11-28 08:27:33 +00:00