Commit Graph

4235 Commits

Author SHA1 Message Date
Lord Zorinthrox bb8dab7caa This was SVN commit r4944. 2007-03-04 17:46:40 +00:00
Mythos_Ruler f891a8a77e Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.
This was SVN commit r4943.
2007-03-04 00:09:24 +00:00
Mythos_Ruler 0234c19748 This was SVN commit r4942. 2007-03-03 20:45:35 +00:00
Mythos_Ruler bc35dbaac6 This was SVN commit r4941. 2007-03-03 20:45:20 +00:00
Mythos_Ruler 63c85198c8 This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
Ykkrosh d7634868b4 # Minor COLLADA improvements.
Collada: Added support for Y_UP (in addition to Z_UP) for static
geometry, for XSI.
FCollada: Modified to fix
[http://www.feelingsoftware.com/bugzilla/show_bug.cgi?id=360 problem]
with exported functions.
Actor Editor: Added *.dae to mesh/animation selection dialogs.

This was SVN commit r4939.
2007-03-03 02:20:57 +00:00
Ykkrosh e2f1e48f53 Collada: Don't warn about unrecognised joints (since they're probably prop points). Get animation start/end times more reliably when possible.
This was SVN commit r4938.
2007-03-02 20:09:27 +00:00
Ykkrosh f1971f03d1 # Initial COLLADA prop support
This was SVN commit r4937.
2007-03-02 15:55:46 +00:00
Ykkrosh 49efe728fd Added binaries and some example data for COLLADA conversion.
Added FCollada 3.02 library files (but Collada*.dll is not built by
default since it doesn't work in VS2003 (because the FCollada*.dll files
use the VC80 CRT)).
Changed Premake to use optimize-speed instead of optimize, since the
latter does /Ox (in MSVC) which is kind of unofficially deprecated.

This was SVN commit r4935.
2007-03-01 22:34:38 +00:00
Ykkrosh fa45d214b3 # Added support for COLLADA skeletal animations.
Moved COLLADA-loading code into separate class, since it now handles
both PMD and PSA.
Desingletonised CSkeletonAnimManager, moved into CGameView.
Made Atlas load its icons with buffered IO, for possible efficiency.

This was SVN commit r4934.
2007-03-01 18:52:53 +00:00
Ykkrosh ea29a1caeb # Updated COLLADA converter.
Now uses FCollada 3.02.

This was SVN commit r4933.
2007-03-01 00:24:34 +00:00
Ykkrosh fc111ecb08 # Minor optimisations and features.
Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.

This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
Ykkrosh f4d1ad77c2 # Better error tolerance
Fail more nicely (no repeated error dialogs, no crashes) when unable to
create VBOs.

This was SVN commit r4931.
2007-02-28 20:09:19 +00:00
pyrolink a4c0ea9d07 #Cinematic changes
-Eliminated tracks, rotation is per node

This was SVN commit r4929.
2007-02-27 02:14:18 +00:00
Ykkrosh 236224eea9 # Updated video encoding library.
(in particular the one file that I'd forgotten about when updating the
rest)

This was SVN commit r4928.
2007-02-25 22:08:31 +00:00
Ykkrosh c2b119e721 # Linux fixes.
Disabled CONFIG_USE_MMGR by default, since it seems unnecessary and it
makes debug builds slow (extremely slow under Valgrind) due to symbol
lookups when allocating memory.
Fixed minor warnings and errors.

This was SVN commit r4927.
2007-02-25 21:11:57 +00:00
Mythos_Ruler 5e9ef3fa03 This was SVN commit r4925. 2007-02-25 00:11:52 +00:00
Mythos_Ruler ed034d7189 This was SVN commit r4924. 2007-02-25 00:10:42 +00:00
Mythos_Ruler 9e4be3378b This was SVN commit r4923. 2007-02-20 07:27:10 +00:00
Mythos_Ruler dbf350b172 This was SVN commit r4922. 2007-02-20 07:02:59 +00:00
Mythos_Ruler 7ddf629659 This was SVN commit r4921. 2007-02-20 06:08:30 +00:00
Mythos_Ruler 95b3866fc5 This was SVN commit r4920. 2007-02-20 05:51:33 +00:00
Mythos_Ruler 5aad92372c This was SVN commit r4919. 2007-02-18 01:40:01 +00:00
Mythos_Ruler a84e6c062d This was SVN commit r4918. 2007-02-17 22:50:02 +00:00
Mythos_Ruler 9dbe15ad5e #A host of Greek helmet changes and tweaks.
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
Ykkrosh 5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
Mythos_Ruler b0b860a417 Romane Principes now throws his pilum correctly. :)
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
Mythos_Ruler 4549e1ef8f This was SVN commit r4914. 2007-02-13 20:28:14 +00:00
Mythos_Ruler 95423934f3 This was SVN commit r4913. 2007-02-13 19:56:31 +00:00
Mythos_Ruler c14975ae77 This was SVN commit r4912. 2007-02-13 19:51:11 +00:00
Mythos_Ruler 8097ba50a4 This was SVN commit r4911. 2007-02-13 19:47:40 +00:00
Mythos_Ruler 8d63a8a804 This was SVN commit r4910. 2007-02-13 19:47:07 +00:00
Mythos_Ruler 672e54caf4 This was SVN commit r4909. 2007-02-13 19:46:46 +00:00
Mythos_Ruler c28354b6c7 This was SVN commit r4908. 2007-02-13 19:22:02 +00:00
Mythos_Ruler 5594459d18 This was SVN commit r4907. 2007-02-13 18:40:50 +00:00
Wijitmaker e674148250 for michael - a reversed pillum
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
Mythos_Ruler c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
Mythos_Ruler b96b29d2e3 This was SVN commit r4904. 2007-02-13 07:16:51 +00:00
Ykkrosh 8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
Ykkrosh 9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
Matei b18f582d3e Small tweaks to cinematic map.
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
Mythos_Ruler a13256208c This was SVN commit r4899. 2007-02-11 01:26:28 +00:00
Mythos_Ruler 15a339736d This was SVN commit r4898. 2007-02-11 01:26:10 +00:00
Ykkrosh ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
Ykkrosh faeb0a5cb6 WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer).
GameView: pushed near clipping plane out a bit (to get more precision),
rounded far plane to power of two for no real reason.

This was SVN commit r4896.
2007-02-10 22:07:20 +00:00
Mythos_Ruler 3a73f8fd91 This was SVN commit r4894. 2007-02-10 20:58:56 +00:00
Ykkrosh 4883dd015c Changed default DepthTextureBits again. Should fix #180.
This was SVN commit r4893.
2007-02-10 20:53:48 +00:00
Ykkrosh 49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
Matei 925914f686 # Updates to cinematic map.
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
Wijitmaker 36dbb573ab Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00