Ykkrosh fc111ecb08 # Minor optimisations and features.
Made CMatrix3D::Translate assume something sensible about the structure
of the matrix, so it doesn't have to do a matrix multiplication.
Added quaternion nlerp (but haven't used it anywhere).
Changed animation interpolation so it loops smoothly in the actor viewer
but (hopefully) doesn't interpolate dying units into a half-upright
pose.

This was SVN commit r4932.
2007-03-01 00:14:35 +00:00
2007-02-25 00:11:52 +00:00
2007-02-25 22:08:31 +00:00
2003-09-21 21:24:53 +00:00
S
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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