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fc111ecb084f39a920bea4d413a50840e82ddcb8
Made CMatrix3D::Translate assume something sensible about the structure of the matrix, so it doesn't have to do a matrix multiplication. Added quaternion nlerp (but haven't used it anywhere). Changed animation interpolation so it loops smoothly in the actor viewer but (hopefully) doesn't interpolate dying units into a half-upright pose. This was SVN commit r4932.
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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