Unit Entity stats for some Hellenes and Romans units. Actor animation speed tweaks.

This was SVN commit r4943.
This commit is contained in:
Mythos_Ruler
2007-03-04 00:09:24 +00:00
parent 0234c19748
commit f891a8a77e
24 changed files with 301 additions and 262 deletions
@@ -9,7 +9,7 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,7 +9,7 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,7 +9,7 @@
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -8,9 +8,9 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="90"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="85"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,7 +9,7 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -8,9 +8,9 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="105"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="95"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
@@ -9,7 +9,7 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -8,9 +8,9 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="20"/>
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="100"/>
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="80"/>
<animation name=""/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
@@ -9,7 +9,7 @@
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="50"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="20"/>
<animation event=".5" file="biped/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -1,78 +1,81 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/celt_fem.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/support/idle/fem_01.psa" name="Idle" speed="200"/>
<animation file="infantry/support/move/walk/fem_01.psa" name="Walk" speed="10"/>
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage_fem.psa" name="gather_fruit" speed="100"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_dress.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
</props>
<texture>skeletal/celt_fem.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/pick.xml" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
<prop attachpoint="l_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,7 +6,6 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
@@ -17,15 +16,15 @@
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_lime.xml" attachpoint="head"/>
@@ -37,41 +36,41 @@
</group>
<group>
<variant name="skin 01">
<variant frequency="1" name="skin 01">
<texture>skeletal/celt_ijv_a_01.dds</texture>
</variant>
<variant name="skin 02">
<variant frequency="1" name="skin 02">
<texture>skeletal/celt_ijv_a_02.dds</texture>
</variant>
<variant name="skin 03">
<variant frequency="1" name="skin 03">
<texture>skeletal/celt_ijv_a_03.dds</texture>
</variant>
<variant name="skin 04">
<variant frequency="1" name="skin 04">
<texture>skeletal/celt_ijv_a_04.dds</texture>
</variant>
<variant name="skin 05">
<variant frequency="1" name="skin 05">
<texture>skeletal/celt_ijv_a_05.dds</texture>
</variant>
<variant name="skin 06">
<variant frequency="1" name="skin 06">
<texture>skeletal/celt_ijv_a_06.dds</texture>
</variant>
<variant name="skin 07">
<variant frequency="1" name="skin 07">
<texture>skeletal/celt_ijv_a_07.dds</texture>
</variant>
<variant name="skin 08">
<variant frequency="1" name="skin 08">
<texture>skeletal/celt_ijv_a_08.dds</texture>
</variant>
<variant name="skin 09">
<variant frequency="1" name="skin 09">
<texture>skeletal/celt_ijv_a_09.dds</texture>
</variant>
<variant name="skin 10">
<variant frequency="1" name="skin 10">
<texture>skeletal/celt_ijv_a_10.dds</texture>
</variant>
<variant name="skin 11">
<variant frequency="1" name="skin 11">
<texture>skeletal/celt_ijv_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -110,6 +109,13 @@
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
@@ -119,7 +125,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -16,15 +16,15 @@
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
</animations>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
@@ -35,8 +35,7 @@
<texture>skeletal/celt_ijv_b_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -68,6 +67,13 @@
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
@@ -84,7 +90,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -16,15 +16,15 @@
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
</animations>
<mesh>skeletal/m_tights.pmd</mesh>
<props>
<prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
@@ -37,15 +37,14 @@
</group>
<group>
<variant name="1">
<variant name="Tattoos-1">
<texture>skeletal/celt_ijv_e_01.dds</texture>
</variant>
<variant name="2">
<variant name="Tattoos-2">
<texture>skeletal/celt_ijv_e_02.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -84,6 +83,13 @@
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
@@ -93,7 +99,6 @@
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -6,30 +6,25 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -41,47 +36,47 @@
</group>
<group>
<variant>
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant>
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
<variant>
<variant frequency="1" name="Clothes-1">
<texture>skeletal/celt_isw_a_01.dds</texture>
</variant>
<variant frequency="1" name="Clothes-2">
<texture>skeletal/celt_isw_a_02.dds</texture>
</variant>
<variant frequency="1" name="Clothes-3">
<texture>skeletal/celt_isw_a_03.dds</texture>
</variant>
<variant frequency="1" name="Clothes-4">
<texture>skeletal/celt_isw_a_04.dds</texture>
</variant>
<variant frequency="1" name="Clothes-5">
<texture>skeletal/celt_isw_a_05.dds</texture>
</variant>
<variant frequency="1" name="Clothes-6">
<texture>skeletal/celt_isw_a_06.dds</texture>
</variant>
<variant frequency="1" name="Clothes-7">
<texture>skeletal/celt_isw_a_07.dds</texture>
</variant>
<variant frequency="1" name="Clothes-8">
<texture>skeletal/celt_isw_a_08.dds</texture>
</variant>
<variant frequency="1" name="Clothes-9">
<texture>skeletal/celt_isw_a_09.dds</texture>
</variant>
<variant frequency="1" name="Clothes-10">
<texture>skeletal/celt_isw_a_10.dds</texture>
</variant>
<variant frequency="1" name="Clothes-11">
<texture>skeletal/celt_isw_a_11.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/shields/celt_scutum_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
</props>
</variant>
@@ -97,7 +92,7 @@
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</props>
</variant>
<variant name="gather_fruit">
<props>
@@ -105,7 +100,7 @@
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</props>
</variant>
<variant name="gather_stone">
<props>
@@ -114,6 +109,13 @@
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
@@ -6,30 +6,25 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -41,16 +36,16 @@
</group>
<group>
<variant>
<variant frequency="1" name="Clothes-1">
<texture>skeletal/celt_isw_b_01.dds</texture>
</variant>
<variant>
<variant frequency="1" name="Clothes-2">
<texture>skeletal/celt_isw_b_02.dds</texture>
</variant>
<variant>
<variant frequency="1" name="Clothes-3">
<texture>skeletal/celt_isw_b_03.dds</texture>
</variant>
<variant>
<variant frequency="1" name="Clothes-4">
<texture>skeletal/celt_isw_b_04.dds</texture>
</variant>
</group>
@@ -93,6 +88,13 @@
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
@@ -6,30 +6,25 @@
<group>
<variant frequency="100" name="Base">
<animations>
<!-- Class Specific -->
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
<!-- Stamina Specific -->
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
<!-- Citzen Soldier Specific -->
<animation file="infantry/general/chop.psa" name="gather_wood" speed="100"/>
<animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="35"/>
<animation file="infantry/general/mine.psa" name="gather_stone" speed="150"/>
<animation file="infantry/general/mine.psa" name="gather_metal" speed="150"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<!-- Shared -->
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_pants_c.pmd</mesh>
<props>
@@ -42,14 +37,14 @@
</group>
<group>
<variant frequency="10" name="1">
<variant frequency="1" name="Body Armour-1">
<texture>skeletal/celt_isw_e_01.dds</texture>
</variant>
<variant frequency="10" name="2">
<variant frequency="1" name="Body Armour-2">
<texture>skeletal/celt_isw_e_02.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
@@ -71,7 +66,7 @@
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</props>
</variant>
<variant name="gather_fruit">
<props>
@@ -79,7 +74,7 @@
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</props>
</variant>
<variant name="gather_stone">
<props>
@@ -88,6 +83,13 @@
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_metal">
<props>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
@@ -22,7 +22,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
@@ -22,7 +22,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
<animation file="infantry/general/dude/dudewalk.psa" name="Walk" speed="20"/>
@@ -21,73 +21,72 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/hele_ijv_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
<texture>skeletal/hele_ijv_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>
<variant name="gather_wood">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_grain">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
</props>
</variant>
<variant name="gather_fruit">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
</props>
</variant>
<variant name="gather_stone">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="Build">
<props>
<prop actor="" attachpoint="shield"/>
<prop actor="" attachpoint="l_hand"/>
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -21,7 +21,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
@@ -29,7 +28,7 @@
<props>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
</props>
<texture>skeletal/hele_ijv_b.dds</texture>
@@ -21,7 +21,6 @@
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
</animations>
@@ -27,7 +27,7 @@
<Actions>
<Attack>
<Melee>
<Hack>14.0</Hack>
<Hack>17.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
@@ -19,9 +19,29 @@
<Entity>rome_infantry_swordsman_a</Entity>
</Promotion>
<Armour>
<Hack>6.0</Hack>
<Pierce>5.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<Health>
<Max>95</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
</Attack>
</Actions>
<Actor>units/romans/infantry_swordsman_b.xml</Actor>
</Entity>
@@ -21,7 +21,7 @@
<Actions>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Hack>19.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>