Ykkrosh faeb0a5cb6 WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer).
GameView: pushed near clipping plane out a bit (to get more precision),
rounded far plane to power of two for no real reason.

This was SVN commit r4896.
2007-02-10 22:07:20 +00:00
2007-02-10 20:58:56 +00:00
2007-02-01 01:34:17 +00:00
S
Description
Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
14 GiB
Languages
C++ 56.5%
JavaScript 35.4%
C 3.3%
Python 2.2%
Lua 0.6%
Other 1.7%