vladislavbelov
dddd599146
Fixes shader program and technique reloading.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4641
This was SVN commit r26869.
2022-05-10 12:54:57 +00:00
wraitii
ee0fcf2b95
Fix map errors from GetTemplate not being available in the sim
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Follows ea72437739 . Fixes it by providing a convenience function in the
component Manager that matches the API in the GUI / AI
Refs #6444
Differential Revision: https://code.wildfiregames.com/D4630
This was SVN commit r26867.
2022-05-09 18:13:34 +00:00
wraitii
69c76acabb
Fix crash in non-visual autostart from not loading terrain textures
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Fixes 410d2e883a
Reported by: langbart
Differential Revision: https://code.wildfiregames.com/D4627
This was SVN commit r26866.
2022-05-09 17:31:00 +00:00
wraitii
2ccd1ba280
UnitMotion - Fix Clearance serialization and only allow changing passability of formation controllers.
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Fixes 5de50c447c
Changing the passability class at runtime breaks some UnitMotion
assumptions in unrecoverable ways and will lead to units getting into
impassable terrain.
Formation controllers can tolerate it since units still check their own
obstruction.
Until some code is added to recover from the above bad case,
de-activated changing passability class for non-formation controllers.
This also fixes serialization issues related to clearance & passability
classes following that diff.
Reviewed By: Freagarach
Differential Revision: https://code.wildfiregames.com/D4629
This was SVN commit r26865.
2022-05-09 17:29:15 +00:00
vladislavbelov
db8d251a8b
Adds XML path of GL shader descriptions to file dependencies.
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This was SVN commit r26864.
2022-05-09 10:13:19 +00:00
vladislavbelov
132058bc04
Fixes RenderDoc captures by calling glGetProgramivARB to get constants only for ARB shaders.
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This was SVN commit r26863.
2022-05-09 08:22:21 +00:00
vladislavbelov
67e8e28006
Fixes dynamic GL buffer orphaning forgotten in cff79b421a. Fixes #6533
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4638
This was SVN commit r26859.
2022-05-08 22:45:54 +00:00
vladislavbelov
62e589ab76
Adds renderer backend interface and dummy backend.
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Comments By: phosit, Stan
Tested By: Langbart, phosit
Differential Revision: https://code.wildfiregames.com/D4636
This was SVN commit r26858.
2022-05-08 22:02:46 +00:00
vladislavbelov
b808adcc00
Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4637
This was SVN commit r26852.
2022-05-05 17:25:20 +00:00
vladislavbelov
3ed4eaf247
Removes ogl_WarnIfError from regular renderer code.
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This was SVN commit r26850.
2022-05-02 21:52:21 +00:00
vladislavbelov
a493a9f07f
Removes ARB switch optimization as it triggers slow down. Fixes #6525
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4635
This was SVN commit r26849.
2022-05-02 21:25:13 +00:00
vladislavbelov
04bd96cee0
Moves uniform and texture binding to CDeviceCommandContext.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
2022-05-02 20:57:22 +00:00
vladislavbelov
a8caed8348
Uses correct value_type to iterate over the map in JSInterface_Hotkey. Refs a4852c4c01.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4633
This was SVN commit r26847.
2022-05-02 10:03:34 +00:00
vladislavbelov
ac60b12045
Replaces occurrences of "VBO" in comments by "backend buffer". Refs cff79b421a
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This was SVN commit r26835.
2022-04-27 20:04:56 +00:00
vladislavbelov
d8b8128abb
Adds AsFloatArray to CMatrix3D.
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This was SVN commit r26834.
2022-04-27 19:53:42 +00:00
vladislavbelov
22a4db837b
Adds backend buffer upload forgotten in aba7a170d9. Fixes #6520
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This was SVN commit r26833.
2022-04-27 19:00:06 +00:00
vladislavbelov
b26aa5936d
Avoids scoped binding of the already bound backend buffer.
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This was SVN commit r26831.
2022-04-26 18:25:52 +00:00
vladislavbelov
98c18425a8
Adds more detailed debug name for backend buffers.
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This was SVN commit r26830.
2022-04-26 18:16:45 +00:00
vladislavbelov
069560a290
Fixes incorrect vertex buffer offset added in aba7a170d9. Fixes #6519
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This was SVN commit r26829.
2022-04-26 18:12:56 +00:00
vladislavbelov
d2d22a4538
Makes the terrain and decals rendering code load effect once per usage.
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This was SVN commit r26823.
2022-04-24 13:44:00 +00:00
vladislavbelov
d3a7491724
Removes CONFIG2_GLES from CPostprocManager and renderers.
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This was SVN commit r26817.
2022-04-23 23:49:52 +00:00
vladislavbelov
df612ab8b4
Moves GLSL-specific uniform name workaround (added in 227f9e403f) to CShaderProgramGLSL.
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This was SVN commit r26816.
2022-04-23 21:39:15 +00:00
vladislavbelov
aba7a170d9
Moves vertex attribute binding to CDeviceCommandContext.
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Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4610
This was SVN commit r26815.
2022-04-23 20:11:14 +00:00
vladislavbelov
ddb8b08508
Removes lib_api.h cleared but not deleted in 8c068aab07.
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This was SVN commit r26813.
2022-04-22 16:11:21 +00:00
vladislavbelov
9b6365f9f2
Removes unused Noise generator added in 18eb72a25a without any actual usage.
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60befbd1cf added the exact same implementation to the rmgen tool,
469d0fe5c5 removed the rmgen tool along with the original implementation
of noise.
Patch By: smiley
Differential Revision: https://code.wildfiregames.com/D4611
This was SVN commit r26810.
2022-04-20 20:22:01 +00:00
vladislavbelov
2355240eec
Removes the Profiler allocation counter. Fixes #6476
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Refs 5c8250ddb8 , 5664f097d9 , 6b0a0e83eb .
Patch By: smiley
Differential Revision: https://code.wildfiregames.com/D4606
This was SVN commit r26805.
2022-04-18 21:37:08 +00:00
vladislavbelov
7bd075d570
Moves glReadPixels to GL backend.
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This was SVN commit r26802.
2022-04-17 14:55:00 +00:00
Stan
5de50c447c
Allow setting the passability class dynamically. This is needed to improve formation behavior for the release.
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Accepted by: @Freagarach
Refs: https://code.wildfiregames.com/D4563 ,
https://code.wildfiregames.com/D4605
Differential Revision: https://code.wildfiregames.com/Dr4599
This was SVN commit r26801.
2022-04-17 11:06:09 +00:00
vladislavbelov
c6da4d9312
Adds a fallback texture to skies to avoid a crash if a sky texture was invalid.
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This was SVN commit r26800.
2022-04-17 10:10:52 +00:00
vladislavbelov
e02b402a14
Uses vertex attribute name only for GLSL. Fixes #6500
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This was SVN commit r26799.
2022-04-17 08:00:10 +00:00
vladislavbelov
eaac0b0dbe
Uses vertex streams to get attribute locations reducing duplication in XML.
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Also adds missing streams.
This was SVN commit r26792.
2022-04-15 18:13:33 +00:00
vladislavbelov
37645670c1
Fixes crash in shader preprocessor introduced in d295dacb9b and appeared after 25332f9b86. Fixes #6033
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This was SVN commit r26791.
2022-04-15 17:45:15 +00:00
vladislavbelov
2c8f4c4837
Moves AssertPointersBound to draw commands to not forget to call it for new shaders.
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In the future it allows to call AssertPointersBound in a more lazy way.
This was SVN commit r26784.
2022-04-12 18:02:08 +00:00
vladislavbelov
d8d736f0eb
Allows tex clients decide how to handle invalid textures instead of assertions. Fixes #6436
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This was SVN commit r26783.
2022-04-12 17:39:05 +00:00
vladislavbelov
8c1a469253
Uses GL device capabilities for all vertex attribute locations.
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This was SVN commit r26782.
2022-04-12 16:49:04 +00:00
vladislavbelov
ad2068dae0
Uses sequential numbering of GL vertex attributes for modern hardware. Refs #3054
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Differential Revision: https://code.wildfiregames.com/D4601
This was SVN commit r26781.
2022-04-12 16:13:47 +00:00
vladislavbelov
f6837978e8
Adds GL debug labels only if they are supported (forgotten in 3db24af763). Fixes #6495
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This was SVN commit r26780.
2022-04-12 06:44:06 +00:00
vladislavbelov
e6dd9f944e
Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
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Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
2022-04-12 06:39:14 +00:00
vladislavbelov
811a540382
Simplifies GL::CShaderProgram to store less data.
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This was SVN commit r26777.
2022-04-11 22:10:21 +00:00
vladislavbelov
3db24af763
Adds names to GL shaders and programs.
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This was SVN commit r26776.
2022-04-11 20:30:23 +00:00
vladislavbelov
8a51e05c2e
Avoids a crash if a texture size is not a power of two.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4586
This was SVN commit r26774.
2022-04-11 16:28:41 +00:00
vladislavbelov
73c0e40045
Fixes warnings about unused function arguments in renderer.
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This was SVN commit r26763.
2022-04-08 06:49:38 +00:00
vladislavbelov
d3dd98418e
Fixes GLES build after c842678591.
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This was SVN commit r26760.
2022-04-07 06:59:40 +00:00
vladislavbelov
e08590ee34
Fixes warning about unused captured variable in CDeviceCommandContext.
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This was SVN commit r26749.
2022-04-02 20:40:40 +00:00
vladislavbelov
02b87cdb46
Fixes MSAA on macOS GL drivers for textures with incorrect sample count, fixes #6480
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Refs #5969
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4581
This was SVN commit r26737.
2022-03-31 07:04:51 +00:00
Stan
3f8cbecd72
Remove hardcoded shadows in Atlas UI
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Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00
Stan
8f85f24608
Update the water height slider if the water height is set using the picker.
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Patch by: @phosit
Fixes : #6424
Differential Revision: https://code.wildfiregames.com/D4576
This was SVN commit r26727.
2022-03-28 22:36:17 +00:00
Stan
a33e0ccc84
Remove some duplicated code from ScriptInterface.cpp
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Tested by: @Langbart
Patch by: @smiley
Differential Revision: https://code.wildfiregames.com/D4574
This was SVN commit r26725.
2022-03-28 21:58:22 +00:00
vladislavbelov
c842678591
Removes usages of EXT and INTEL timer query GL extensions.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4571
This was SVN commit r26724.
2022-03-28 17:32:09 +00:00
vladislavbelov
4934784266
Adds USE_FP_SHADOW to shader context only for GL ARB.
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This was SVN commit r26712.
2022-03-26 19:00:28 +00:00