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b808adcc00f3bf0e8e296e0a6a3e90b0d09e0d22
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vladislavbelov b808adcc00 Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4637
This was SVN commit r26852.
2022-05-05 17:25:20 +00:00
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collada
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graphics
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
gui
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
i18n
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lib
Removes lib_api.h cleared but not deleted in 8c068aab07.
2022-04-22 16:11:21 +00:00
lobby
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maths
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
mocks
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network
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pch
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ps
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
renderer
Disables writing depth for decals as they follow terrain and water (if floating) shape. Fixes #6494
2022-05-05 17:25:20 +00:00
rlinterface
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scriptinterface
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simulation2
Allow setting the passability class dynamically. This is needed to improve formation behavior for the release.
2022-04-17 11:06:09 +00:00
soundmanager
Moves uniform and texture binding to CDeviceCommandContext.
2022-05-02 20:57:22 +00:00
third_party
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tools
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
main.cpp
Removes ogl_WarnIfError from regular renderer code.
2022-05-02 21:52:21 +00:00
test_setup.cpp
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