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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 01:04:06 +00:00
Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270
Differential Revision: https://code.wildfiregames.com/D4577 This was SVN commit r26779.
This commit is contained in:
@@ -51,16 +51,11 @@
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#include <fstream>
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#endif
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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#include <SDL_vulkan.h>
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#endif
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#include <sstream>
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#include <string>
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static void ReportSDL(const ScriptRequest& rq, JS::HandleValue settings);
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static void ReportFreeType(const ScriptRequest& rq, JS::HandleValue settings);
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static void ReportVulkan(const ScriptRequest& rq, JS::HandleValue settings);
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void SetDisableAudio(bool disabled)
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{
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@@ -142,8 +137,6 @@ void RunHardwareDetection()
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ReportFreeType(rq, settings);
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ReportVulkan(rq, settings);
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g_VideoMode.GetBackendDevice()->Report(rq, settings);
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Script::SetProperty(rq, settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes());
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@@ -198,7 +191,7 @@ void RunHardwareDetection()
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Script::SetProperty(rq, settings, "timer_resolution", timer_Resolution());
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// The version should be increased for every meaningful change.
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const int reportVersion = 17;
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const int reportVersion = 18;
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// Send the same data to the reporting system
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g_UserReporter.SubmitReport(
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@@ -250,25 +243,3 @@ static void ReportFreeType(const ScriptRequest& rq, JS::HandleValue settings)
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Script::SetProperty(rq, settings, "freetype", FTSupport);
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}
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static void ReportVulkan(const ScriptRequest& rq, JS::HandleValue settings)
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{
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std::string vulkanSupport = "unsupported";
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// According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following
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// functionality is supported since SDL 2.0.8.
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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if (!SDL_Vulkan_LoadLibrary(nullptr))
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{
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void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
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if (vkGetInstanceProcAddr)
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vulkanSupport = "supported";
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else
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vulkanSupport = "noprocaddr";
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SDL_Vulkan_UnloadLibrary();
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}
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else
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{
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vulkanSupport = "cantload";
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}
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#endif
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Script::SetProperty(rq, settings, "vulkan", vulkanSupport);
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}
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@@ -0,0 +1,78 @@
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "Device.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRequest.h"
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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#include <SDL_vulkan.h>
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#endif
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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// static
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std::unique_ptr<CDevice> CDevice::Create(SDL_Window* window)
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{
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std::unique_ptr<CDevice> device(new CDevice());
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return device;
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}
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CDevice::CDevice() = default;
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CDevice::~CDevice() = default;
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void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
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{
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std::string vulkanSupport = "unsupported";
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// According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following
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// functionality is supported since SDL 2.0.8.
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#if SDL_VERSION_ATLEAST(2, 0, 8)
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if (!SDL_Vulkan_LoadLibrary(nullptr))
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{
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void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
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if (vkGetInstanceProcAddr)
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vulkanSupport = "supported";
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else
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vulkanSupport = "noprocaddr";
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SDL_Vulkan_UnloadLibrary();
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}
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else
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{
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vulkanSupport = "cantload";
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}
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#endif
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Script::SetProperty(rq, settings, "vulkan", vulkanSupport);
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}
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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@@ -0,0 +1,60 @@
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/* Copyright (C) 2022 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
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#define INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
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#include "scriptinterface/ScriptForward.h"
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#include <memory>
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typedef struct SDL_Window SDL_Window;
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namespace Renderer
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{
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namespace Backend
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{
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namespace Vulkan
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{
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class CDevice
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{
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public:
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~CDevice();
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/**
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* Creates the Vulkan device.
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*/
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static std::unique_ptr<CDevice> Create(SDL_Window* window);
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void Report(const ScriptRequest& rq, JS::HandleValue settings);
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private:
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CDevice();
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SDL_Window* m_Window = nullptr;
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};
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} // namespace Vulkan
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} // namespace Backend
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} // namespace Renderer
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#endif // INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
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