Moves Vulkan report code to its device to prevent crashing when a GL device is created. Fixes #6270

Differential Revision: https://code.wildfiregames.com/D4577
This was SVN commit r26779.
This commit is contained in:
vladislavbelov
2022-04-12 06:39:14 +00:00
parent 811a540382
commit e6dd9f944e
3 changed files with 139 additions and 30 deletions
+1 -30
View File
@@ -51,16 +51,11 @@
#include <fstream>
#endif
#if SDL_VERSION_ATLEAST(2, 0, 8)
#include <SDL_vulkan.h>
#endif
#include <sstream>
#include <string>
static void ReportSDL(const ScriptRequest& rq, JS::HandleValue settings);
static void ReportFreeType(const ScriptRequest& rq, JS::HandleValue settings);
static void ReportVulkan(const ScriptRequest& rq, JS::HandleValue settings);
void SetDisableAudio(bool disabled)
{
@@ -142,8 +137,6 @@ void RunHardwareDetection()
ReportFreeType(rq, settings);
ReportVulkan(rq, settings);
g_VideoMode.GetBackendDevice()->Report(rq, settings);
Script::SetProperty(rq, settings, "video_desktop_xres", g_VideoMode.GetDesktopXRes());
@@ -198,7 +191,7 @@ void RunHardwareDetection()
Script::SetProperty(rq, settings, "timer_resolution", timer_Resolution());
// The version should be increased for every meaningful change.
const int reportVersion = 17;
const int reportVersion = 18;
// Send the same data to the reporting system
g_UserReporter.SubmitReport(
@@ -250,25 +243,3 @@ static void ReportFreeType(const ScriptRequest& rq, JS::HandleValue settings)
Script::SetProperty(rq, settings, "freetype", FTSupport);
}
static void ReportVulkan(const ScriptRequest& rq, JS::HandleValue settings)
{
std::string vulkanSupport = "unsupported";
// According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following
// functionality is supported since SDL 2.0.8.
#if SDL_VERSION_ATLEAST(2, 0, 8)
if (!SDL_Vulkan_LoadLibrary(nullptr))
{
void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
if (vkGetInstanceProcAddr)
vulkanSupport = "supported";
else
vulkanSupport = "noprocaddr";
SDL_Vulkan_UnloadLibrary();
}
else
{
vulkanSupport = "cantload";
}
#endif
Script::SetProperty(rq, settings, "vulkan", vulkanSupport);
}
+78
View File
@@ -0,0 +1,78 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "Device.h"
#include "scriptinterface/JSON.h"
#include "scriptinterface/Object.h"
#include "scriptinterface/ScriptInterface.h"
#include "scriptinterface/ScriptRequest.h"
#if SDL_VERSION_ATLEAST(2, 0, 8)
#include <SDL_vulkan.h>
#endif
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
// static
std::unique_ptr<CDevice> CDevice::Create(SDL_Window* window)
{
std::unique_ptr<CDevice> device(new CDevice());
return device;
}
CDevice::CDevice() = default;
CDevice::~CDevice() = default;
void CDevice::Report(const ScriptRequest& rq, JS::HandleValue settings)
{
std::string vulkanSupport = "unsupported";
// According to http://wiki.libsdl.org/SDL_Vulkan_LoadLibrary the following
// functionality is supported since SDL 2.0.8.
#if SDL_VERSION_ATLEAST(2, 0, 8)
if (!SDL_Vulkan_LoadLibrary(nullptr))
{
void* vkGetInstanceProcAddr = SDL_Vulkan_GetVkGetInstanceProcAddr();
if (vkGetInstanceProcAddr)
vulkanSupport = "supported";
else
vulkanSupport = "noprocaddr";
SDL_Vulkan_UnloadLibrary();
}
else
{
vulkanSupport = "cantload";
}
#endif
Script::SetProperty(rq, settings, "vulkan", vulkanSupport);
}
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
+60
View File
@@ -0,0 +1,60 @@
/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
#define INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE
#include "scriptinterface/ScriptForward.h"
#include <memory>
typedef struct SDL_Window SDL_Window;
namespace Renderer
{
namespace Backend
{
namespace Vulkan
{
class CDevice
{
public:
~CDevice();
/**
* Creates the Vulkan device.
*/
static std::unique_ptr<CDevice> Create(SDL_Window* window);
void Report(const ScriptRequest& rq, JS::HandleValue settings);
private:
CDevice();
SDL_Window* m_Window = nullptr;
};
} // namespace Vulkan
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_VULKAN_DEVICE