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Commit Graph

  • d113a94d4d Add missing .(dot) in tooltip in maur_defense_tower.xml Angen 2020-05-20 16:50:40 +00:00
  • 3f3a699b9e Allow timers to update their interval. bb 2020-05-19 15:42:57 +00:00
  • c9d9b7be83 macOS build fixes and Jenkins pipelines. Itms 2020-05-17 14:12:53 +00:00
  • 782a77f106 Allow using system premake5 (with the flag --with-system-premake5) when running update-workspaces.sh, refs #1518. Itms 2020-05-17 11:41:58 +00:00
  • 4eac7b6958 Rename the Seleucid citizen pikeman to ϕαλαγγίτης phalangitēs / phalangite Corrects the name of the Seleucid champion pikeman: “silver shields” is the name of their corps, they fought as phalangites, thus there is no need to specify that. Stan 2020-05-16 21:14:52 +00:00
  • 5f38609350 Cleanup Timer.js Reviewed by: @bb Comments by: @elexis, @Freagarach, @Polakrity Differential Revision: https://code.wildfiregames.com/D1776 This was SVN commit r23673. Stan 2020-05-16 17:41:07 +00:00
  • 2f5c4999fe Add missing file reported in: https://wildfiregames.com/forum/index.php?/topic/28160-error-after-revision-23670/ wackyserious 2020-05-16 06:23:50 +00:00
  • 40f77d0f0f Rename civinfo page from "History" to "Civilization Overview" s0600204 2020-05-15 21:27:35 +00:00
  • 77f901266b Texture Update: Arab Javelineer and Nabatean Camel Archer wackyserious 2020-05-15 10:19:18 +00:00
  • d6dcb558ca Texture Update: Seleucid Thorakites (by wowgetoffyourcellphone) wackyserious 2020-05-15 09:25:42 +00:00
  • f864aa5a15 Texture Update: New (and updated) Persian Unit Textures wackyserious 2020-05-15 08:51:22 +00:00
  • 1491837208 New macedonian aspis. Alexandermb 2020-05-14 20:13:51 +00:00
  • b109a127e5 Add XPtrickle test after d392472d44, cleanup promotion test. bb 2020-05-14 15:07:33 +00:00
  • 9953e2ca85 Upload hele_crest_hair_06.xml actor wich wasn't uploaded on latest committ and replace hele_crest_thracian_hair_p3.xml actor on hair slot. Alexandermb 2020-05-13 14:01:32 +00:00
  • f6a77a9d7d Fix Seleucid thracian helmets crest to new one and delete unused crest's. Alexandermb 2020-05-12 20:40:09 +00:00
  • baf5af5a23 Seleucid shields cleaning and new thespian variants. Alexandermb 2020-05-12 19:32:58 +00:00
  • f2d30ed94d Rename test_resources.js to test_Resources.js for consistency. Stan 2020-05-12 17:22:44 +00:00
  • c08016d950 Optimize GetIdentityClasses in Templates.js Add unit tests. Stan 2020-05-12 15:24:59 +00:00
  • b61b21afb7 Spartan Dokana shield. Alexandermb 2020-05-11 19:13:46 +00:00
  • de54570b12 Fix error on aspis_back mesh and delete unused actors Alexandermb 2020-05-11 17:14:35 +00:00
  • d2d2f1ad2c Fix linting errors in UnitMotionFlying. Stan 2020-05-11 08:19:23 +00:00
  • 74459adfb0 Move canheal function from unitAI to heal component. bb 2020-05-10 21:54:39 +00:00
  • 20ea4b1329 Enable preSelectedi actions on the minimap Imarok 2020-05-10 14:22:39 +00:00
  • 1ed64439ea IGUIObject ScriptEventi: optional return value for signalling if the event has been handled Imarok 2020-05-10 14:01:00 +00:00
  • 8e916489d6 Allow "orderone"-hotkey for preselected actions. Imarok 2020-05-10 11:11:37 +00:00
  • 70dfac10ff Rename Athen lambda to Athen Alpha Following @wowgetoffyourcellphone suggestion for consistency. Alexandermb 2020-05-09 20:50:13 +00:00
  • 839af11abc Remove unused carthage shields. Alexandermb 2020-05-09 18:51:15 +00:00
  • 6a9fd32754 More unused actors cleaning and some corrections following last committ. Alexandermb 2020-05-09 18:47:17 +00:00
  • a6401d930b Replace themistocles shields variant to the Owl as it was before (Wrong variant being used, pegasus still waiting for cleaning till the pattern is found) Alexandermb 2020-05-09 18:28:21 +00:00
  • b9bb46e006 Shields texture folder cleaning and shield actors being unused due to new ones. Alexandermb 2020-05-09 17:25:56 +00:00
  • 70cf017fe6 Correction of 4 aspis with the Lambda or "A" letter with a modern representation instead of a historically accurate one. Alexandermb 2020-05-09 15:45:41 +00:00
  • da0f87458b Fix the build script failing to get ICU. Stan 2020-05-09 10:34:34 +00:00
  • d995dcebfa Reduce areas players can't place buildings on due to high inclination/bumpiness on random map Wild Lake. FeXoR 2020-05-08 18:14:44 +00:00
  • 1e1ce27eba Adds offsets to the terrain resize function and adds comments how the resizing works. vladislavbelov 2020-05-07 21:46:17 +00:00
  • 5159fe3fa4 Add some new selection textures by Nescio Refs: https://code.wildfiregames.com/D2503 Stan 2020-05-07 18:43:08 +00:00
  • 093285bf35 Do not stack fleeing orders. Angen 2020-05-07 17:29:35 +00:00
  • 5fcade9ffd Improved selection shapes by @Nescio. Refs: https://code.wildfiregames.com/D2503 Stan 2020-05-07 17:22:59 +00:00
  • d52328f520 Fix typo in 118ebc810c Angen 2020-05-07 17:03:44 +00:00
  • 990e3163d8 Do not store empty Garrison tag in map xml files after 8bfb449375 Angen 2020-05-07 16:57:45 +00:00
  • 118ebc810c Fix Capture points not initialised properly. Angen 2020-05-07 16:46:03 +00:00
  • 027659b7f8 Fix a233b04c57 commit unintentional removal in unit_actions.js. Stan 2020-05-07 16:05:41 +00:00
  • a233b04c57 New streamlined icons for the GUI. Add a back to work icon. Fixes #2296 Fixes #4019 Thread: https://wildfiregames.com/forum/index.php?/topic/27738-experimenting-with-icons/&tab=comments#comment-393054 Stan 2020-05-07 15:37:52 +00:00
  • 423b3cbcaa Allow specific garrison points to receive only specific units, for instance catapults on ships, or having both visible garrison points for fortresses and garrisonning elephants. Stan 2020-05-07 15:03:18 +00:00
  • 20c0f986b3 Adjust some animations of the elephant with a blender addon to make it look more smooth. Alexandermb 2020-05-05 19:06:54 +00:00
  • fd4e23ce29 Fix incorrect stretching on the aspis cloak while capturing and walking (hoplite) Alexandermb 2020-05-05 14:28:13 +00:00
  • 08c432d126 Fix missing stuff from the latest committ and delete unused variants. Alexandermb 2020-05-05 13:44:22 +00:00
  • a4341acaa6 Fixes macOS builds after 76909984b2 because of removed header. vladislavbelov 2020-05-05 11:31:19 +00:00
  • 76909984b2 Removes obsolete clipboard, replaces by platform-agnostic SDL2`s APIs. Refs D2476. vladislavbelov 2020-05-05 11:18:00 +00:00
  • f558dbbd6f Aspis update V2 Alexandermb 2020-05-05 03:02:16 +00:00
  • 7c218ab079 New gaul wonder, pattern by @GunChleoc & Lion.Kanzen, statue by @Basshunter, template adjustements by @Nescio, historical resources by @Genava55 Stan 2020-05-03 19:35:50 +00:00
  • b7db808b1f Disable attack as formation for anti_cavalry.xml following ac3c02b4d4 fixing 06e01ef944 Angen 2020-05-03 12:05:52 +00:00
  • 9306d84905 Show correct action cursor over minimap Imarok 2020-05-03 10:32:33 +00:00
  • 2e6aecb210 Fixes FXAA for maps with default effects, FXAA was introduced in 113b1c49b9. vladislavbelov 2020-05-02 22:34:29 +00:00
  • 3d306f4760 Minimap → MiniMap and consistent return Imarok 2020-05-02 21:04:19 +00:00
  • 3e315c0ef0 Tweak 2 heights missed in 934025b2fb bb 2020-05-02 17:02:46 +00:00
  • 8158fe7b23 Show 2 decimals for gather rates in gui. bb 2020-05-01 16:39:48 +00:00
  • 23111ab427 Actually do not use sorting order for forced columnar formation Angen 2020-05-01 09:44:14 +00:00
  • 115215c627 Remove useless food.meat from some animal templates, since the parent already has it. bb 2020-04-29 21:42:38 +00:00
  • 934025b2fb Resize walls. bb 2020-04-29 21:21:49 +00:00
  • 2489e57d58 Uses EPS to compare Camera quads after 50f70b7be3. vladislavbelov 2020-04-29 18:41:53 +00:00
  • 7357656df2 Anchor correct templates. bb 2020-04-28 18:35:40 +00:00
  • e0b183a54a Fixes FXAA on some platforms with broken GL drivers. vladislavbelov 2020-04-27 00:05:27 +00:00
  • bc4373b738 Scale up hippopotamus Alexandermb 2020-04-26 13:56:23 +00:00
  • 789117ef17 Fix the hippopotamus template in 1ca8c78014. For some reason I forgot to apply it on mine. Stan 2020-04-26 06:45:21 +00:00
  • 1ca8c78014 Hippopotamus model by @Micket, animations by @Alexandermb, textures by @Stan based on CC-BY-SA textures, see credits and thread for links. Stan 2020-04-25 21:34:24 +00:00
  • 98d3b6cca0 Cache keys of g_UnitActions sorted instead of computing it every tick. Angen 2020-04-25 18:07:53 +00:00
  • 98098c821c Make units really remain if they have the remain death type. Let hunt have corpse deathtype, which creates the resource. bb 2020-04-25 16:41:05 +00:00
  • ebf0591a8f Skip and warn about globalscripts and random map tests following 077c4f2576 and 0a6db43c83 when testing without public mod present or if the respective folders don't exist. elexis 2020-04-23 12:06:56 +00:00
  • 9686ec1a33 Elephant new attacking melee animations And Infant elephant animations. Alexandermb 2020-04-22 22:29:13 +00:00
  • 4eda561d34 [PetraAI] - Only try to subtract resource gift from "waitingfortribute" if gift contains required resource. Angen 2020-04-22 18:19:38 +00:00
  • 173d05588a Fix more cape attack animations Angen 2020-04-22 18:02:17 +00:00
  • ccc34ecfb1 Improve the gaul tile normal map. Stan 2020-04-21 21:51:37 +00:00
  • 0ad79096bd Add a C++ interface for CCmpAttack. Stan 2020-04-21 21:44:05 +00:00
  • 2c1f1ebe31 Fix a typo in variants that caused broken animation in the actor viewer with the champion iberian cavalry (The unit would not fallback to idle) Stan 2020-04-21 12:42:13 +00:00
  • ff7ab2fa8f Revert 0916ffbbb1 Imarok 2020-04-19 12:29:40 +00:00
  • 3ad1e47e7e Fix typo in startingStrategy.js Angen 2020-04-19 12:07:26 +00:00
  • c47496cf18 Cleanup ResearchTechnology function Angen 2020-04-15 21:26:25 +00:00
  • 676bc42647 Fix issues with capes reported by @wowgetoffyourcellphone and @hidan Stan 2020-04-15 11:57:04 +00:00
  • 3d5b766687 Syntax cleanup of GuiInterface and test. Angen 2020-04-13 07:47:55 +00:00
  • ff74a26865 Fix handling events with undefined message in _petrabot Serialization [Petra] Angen 2020-04-12 13:26:11 +00:00
  • 46a9160d12 Use formation controller as target when formation reaches another formation Angen 2020-04-12 10:37:41 +00:00
  • 448592b3c5 Colorize username in chat when user changes ready status or leaves match Angen 2020-04-12 10:19:20 +00:00
  • 9a1052a93c [gameplay-a24] Structure selection groups Angen 2020-04-12 10:09:03 +00:00
  • ded0598950 [gameplay-a24] give worker elephants an aura Angen 2020-04-12 09:58:48 +00:00
  • e76742bb77 Improved icons by @wowgetoffyourcellphone. Stan 2020-04-11 23:34:37 +00:00
  • 3d29f9ab66 Add missing foundation for the mausoleum.xml introduced in 2bf78288f4: Stan 2020-04-11 23:03:10 +00:00
  • f21bf3565e Fix incorrect animation for viridomarus Discussed with: @Alexandermb Stan 2020-04-11 16:32:48 +00:00
  • 2bf78288f4 Add the mausoleum at Halicarnassus to the game as an eyecandy building. Stan 2020-04-11 13:34:15 +00:00
  • 693a2dcd90 Adjust the UV mapping of the "elephant_african_forest.dae" Mesh Alexandermb 2020-04-10 15:39:49 +00:00
  • ee033b6268 Rename the Carthaginian “mausoleum” to “cenotaph”. Stan 2020-04-08 13:45:58 +00:00
  • 8354d511dc Add formation CheckTarget-/MoveToTargetRange-functions. Angen 2020-04-07 17:35:25 +00:00
  • 3bcc5ab0ab Selection groups for support units Angen 2020-04-07 17:28:10 +00:00
  • accf7ade37 Add thread names on Linux (implements debug_SetThreadName), also add the thread name of the UPnP thread. vladislavbelov 2020-04-06 20:20:27 +00:00
  • 36ea0b14cd React to target death properly when chasing Angen 2020-04-03 18:08:45 +00:00
  • c968154934 Explicitly return "undefined" when requesting Splash data in Attack.js Angen 2020-04-01 18:17:48 +00:00
  • 32a105d6f8 Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190. Itms 2020-04-01 07:29:33 +00:00
  • 5a4a935e3b Fix missing <group> tag in 36f9648ba7 Noticed by: @Angen This was SVN commit r23560. Stan 2020-03-27 20:32:00 +00:00
  • 54f9848ad7 [gameplay-a24] Standardize structure loot to 20% Angen 2020-03-27 20:14:22 +00:00
  • 36f9648ba7 Remove deprecated variants from Brit structures actors. Stan 2020-03-27 20:03:36 +00:00
  • d8ddfd73b4 Remove unnecessary arguments in Pack.js Angen 2020-03-27 20:00:39 +00:00