forked from mirrors/0ad
Bolt tower and ampitheater commit, updated ptolemaic sentry tower while I was at it, and radiant flame texture added for directionless fire effects, babylonian tower template switched to persian denomination for potential upgradeability
https://wildfiregames.com/forum/index.php?/topic/27156-artillery-towers/page/2/&tab=comments#comment-388362 https://wildfiregames.com/forum/index.php?/topic/27230-pompeii-ampitheater/&tab=comments#comment-387990 This was SVN commit r23160.
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="struct">
|
||||
<mesh>structural/hele_tower_bolt_props.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/hele_props_a.dds" name="baseTex"/>
|
||||
<texture file="props/hele_props_a_norm.png" name="normTex"/>
|
||||
<texture file="props/hele_props_a_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="helllenized_2">
|
||||
<mesh>structural/ptol_tower_bolt_roof.dae</mesh>
|
||||
<textures>
|
||||
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/ptol_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="bolt">
|
||||
<mesh>props/bolt_tower_projectile.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,66 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Scout_Tower">
|
||||
<animations>
|
||||
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/kart_tower_bolt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/kart_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/kart_struct_norm.png" name="specTex"/>
|
||||
<texture file="structural/kart_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ao/kart_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_kart.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="lightdamage">
|
||||
<textures>
|
||||
<texture file="structural/kart_struct_damaged.png" name="baseTex"/>
|
||||
<texture file="structural/kart_struct_damaged_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="mediumdamage">
|
||||
<textures>
|
||||
<texture file="structural/kart_struct_damaged_med.png" name="baseTex"/>
|
||||
<texture file="structural/kart_struct_damaged_med_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="heavydamage">
|
||||
<textures>
|
||||
<texture file="structural/kart_struct_damaged_heavy.png" name="baseTex"/>
|
||||
<texture file="structural/kart_struct_damaged_heavy_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/kart_struct_damaged_heavy.png" name="baseTex"/>
|
||||
<texture file="structural/kart_struct_damaged_heavy_norm.png" name="normTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,46 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="scout tower">
|
||||
<animations>
|
||||
<animation event="0.5" load="0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/hele_tower_bolt_struct.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/tower_bolt_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/hele_struct.dds" name="baseTex"/>
|
||||
<texture file="structural/hele_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/hele_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/hele_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="props/structures/hellenes/tower_bolt_props.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,42 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Palestrina">
|
||||
<mesh>structural/ptol_tower_bolt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/tower_bolt_roof.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/ptol_struct.png" name="baseTex"/>
|
||||
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/ptol_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/ptolemies/tower_bolt_roof.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="ampitheater">
|
||||
<mesh>structural/rome_ampitheater_pompeii.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/celt_barracks.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct_2.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_ampitheater_pompeii_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/rome_tower_bolt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/rome_struct.png" name="baseTex"/>
|
||||
<texture file="structural/rome_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/rome_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/rome_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_rome.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Spartan Tower">
|
||||
<animations>
|
||||
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/spart_tower_bolt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="loaded-projectile"/>
|
||||
<prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
|
||||
<prop attachpoint=""/>
|
||||
</props>
|
||||
<textures>
|
||||
<texture file="structural/sparta_struct.png" name="baseTex"/>
|
||||
<texture file="structural/sparta_struct_norm.png" name="normTex"/>
|
||||
<texture file="structural/sparta_struct_spec.png" name="specTex"/>
|
||||
<texture file="structural/ao/spart_tower_bolt_AO.png" name="aoTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ungarrisoned"/>
|
||||
<variant name="garrisoned">
|
||||
<props>
|
||||
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="alive"/>
|
||||
<variant name="death">
|
||||
<props>
|
||||
<prop attachpoint="garrisoned"/>
|
||||
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
|
||||
<prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans_ao_parallax_spec.xml</material>
|
||||
</actor>
|
||||
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@@ -18,15 +18,25 @@
|
||||
<Actor>structures/hellenes/scout_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
<Upgrade>
|
||||
<Tower>
|
||||
<Tower1>
|
||||
<Entity>structures/{civ}_tower_artillery</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install small torsion engines to upgrade this defense tower into an artillery tower.</Tooltip>
|
||||
<Tooltip>Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<wood>150</wood>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower>
|
||||
</Tower1>
|
||||
<Tower2>
|
||||
<Entity>structures/{civ}_tower_bolt</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<metal>100</metal>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower2>
|
||||
</Upgrade>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>athen</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -19,15 +19,25 @@
|
||||
<Actor>structures/carthaginians/scout_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
<Upgrade>
|
||||
<Tower>
|
||||
<Tower1>
|
||||
<Entity>structures/{civ}_tower_artillery</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install small torsion engines to upgrade this defense tower into an artillery tower.</Tooltip>
|
||||
<Tooltip>Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<wood>150</wood>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower>
|
||||
</Tower1>
|
||||
<Tower2>
|
||||
<Entity>structures/{civ}_tower_bolt</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<metal>100</metal>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower2>
|
||||
</Upgrade>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Mijdil</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/carthaginians/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -15,7 +15,7 @@
|
||||
<HeightOffset>22.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<Upgrade>
|
||||
<Tower>
|
||||
<Tower1>
|
||||
<Entity>structures/{civ}_tower_artillery</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
@@ -24,7 +24,17 @@
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower>
|
||||
</Tower1>
|
||||
<Tower2>
|
||||
<Entity>structures/{civ}_tower_bolt</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<metal>100</metal>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower2>
|
||||
</Upgrade>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/scout_tower.xml</Actor>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>mace</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/hellenes/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
+13
-13
@@ -1,13 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_stone">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Pāyaud</SpecificName>
|
||||
</Identity>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/babylonian_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_stone">
|
||||
<Identity>
|
||||
<Civ>pers</Civ>
|
||||
<SpecificName>Pāyaud</SpecificName>
|
||||
</Identity>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/persians/babylonian_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -18,15 +18,25 @@
|
||||
<Actor>structures/ptolemies/defense_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
<Upgrade>
|
||||
<Tower>
|
||||
<Tower1>
|
||||
<Entity>structures/{civ}_tower_artillery</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install small torsion engines to upgrade this defense tower into an artillery tower.</Tooltip>
|
||||
<Tooltip>Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<wood>150</wood>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower>
|
||||
</Tower1>
|
||||
<Tower2>
|
||||
<Entity>structures/{civ}_tower_bolt</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<metal>100</metal>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower2>
|
||||
</Upgrade>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/ptolemies/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
+26
@@ -0,0 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_special_theatron">
|
||||
<Auras disable=""/>
|
||||
<Footprint replace="">
|
||||
<Square width="66.0" depth="90.0"/>
|
||||
<Height>20.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<GenericName>Ampitheater</GenericName>
|
||||
<SpecificName>Ampitheatrum</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="62" depth="86"/>
|
||||
</Obstruction>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<select>interface/select/building/sel_tholos.xml</select>
|
||||
<constructed>interface/complete/building/complete_tholos.xml</constructed>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/ampitheater_pompeii.xml</Actor>
|
||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -18,15 +18,25 @@
|
||||
<Actor>structures/romans/scout_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
<Upgrade>
|
||||
<Tower>
|
||||
<Tower1>
|
||||
<Entity>structures/{civ}_tower_artillery</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install small torsion engines to upgrade this defense tower into an artillery tower.</Tooltip>
|
||||
<Tooltip>Reinforce with stone block, and install small stone throwers to upgrade this defense tower into a slow, area of effect, and siege resistant artillery tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<wood>150</wood>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower>
|
||||
</Tower1>
|
||||
<Tower2>
|
||||
<Entity>structures/{civ}_tower_bolt</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install scorpions to upgrade this defense tower into a prompt, long range, and accurate bolt tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<metal>100</metal>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower2>
|
||||
</Upgrade>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>rome</Civ>
|
||||
<SpecificName>Turris Laterīcia</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/romans/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -17,4 +17,16 @@
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/defense_tower.xml</Actor>
|
||||
</VisualActor>
|
||||
<Upgrade>
|
||||
<Tower2>
|
||||
<Entity>structures/{civ}_tower_bolt</Entity>
|
||||
<Tooltip>Reinforce with stone block, and install small oxybeles to upgrade this defense tower into a prompt, long range, and accurate bolt tower.</Tooltip>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
<Cost>
|
||||
<metal>100</metal>
|
||||
<stone>100</stone>
|
||||
</Cost>
|
||||
<Time>200</Time>
|
||||
</Tower2>
|
||||
</Upgrade>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower_bolt">
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<Identity>
|
||||
<Civ>spart</Civ>
|
||||
<SpecificName>Pyrgíon</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>19.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/spartans/tower_bolt.xml</Actor>
|
||||
</VisualActor>
|
||||
</Entity>
|
||||
@@ -0,0 +1,93 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defense_tower_stone">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>0.0</Pierce>
|
||||
<Crush>200.0</Crush>
|
||||
<MaxRange>100</MaxRange>
|
||||
<MinRange>50</MinRange>
|
||||
<Spread>3.0</Spread>
|
||||
<PrepareTime>2000</PrepareTime>
|
||||
<RepeatTime>12000</RepeatTime>
|
||||
<ProjectileSpeed>439.0</ProjectileSpeed>
|
||||
<PreferredClasses datatype="tokens">Human</PreferredClasses>
|
||||
<Projectile>
|
||||
<ImpactActorName>particle/destruction_dust_small.xml</ImpactActorName>
|
||||
<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>
|
||||
</Projectile>
|
||||
<Splash>
|
||||
<Shape>Circular</Shape>
|
||||
<Range>8</Range>
|
||||
<FriendlyFire>true</FriendlyFire>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>00.0</Pierce>
|
||||
<Crush>50.0</Crush>
|
||||
</Splash>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<Auras datatype="tokens">
|
||||
structures/wall_garrisoned
|
||||
</Auras>
|
||||
<Footprint replace="">
|
||||
<Circle radius="6.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>0</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.1</GarrisonArrowMultiplier>
|
||||
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
|
||||
</BuildingAI>
|
||||
<GarrisonHolder>
|
||||
<Max>8</Max>
|
||||
<List datatype="tokens">Ranged+Infantry</List>
|
||||
<EjectHealth>0.1</EjectHealth>
|
||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
|
||||
<BuffHeal>1</BuffHeal>
|
||||
<LoadingRange>2</LoadingRange>
|
||||
<VisibleGarrisonPoints>
|
||||
<Archer1>
|
||||
<X>3</X><Y>7</Y><Z>3</Z>
|
||||
</Archer1>
|
||||
<Archer2>
|
||||
<X>3</X><Y>7</Y><Z>0</Z>
|
||||
</Archer2>
|
||||
<Archer3>
|
||||
<X>3</X><Y>7</Y><Z>-3</Z>
|
||||
</Archer3>
|
||||
<Archer4>
|
||||
<X>0</X><Y>7</Y><Z>3</Z>
|
||||
</Archer4>
|
||||
<Archer5>
|
||||
<X>0</X><Y>7</Y><Z>-3</Z>
|
||||
</Archer5>
|
||||
<Archer6>
|
||||
<X>-3</X><Y>7</Y><Z>3</Z>
|
||||
</Archer6>
|
||||
<Archer7>
|
||||
<X>-3</X><Y>7</Y><Z>0</Z>
|
||||
</Archer7>
|
||||
<Archer8>
|
||||
<X>-3</X><Y>7</Y><Z>-3</Z>
|
||||
</Archer8>
|
||||
</VisibleGarrisonPoints>
|
||||
</GarrisonHolder>
|
||||
<Identity>
|
||||
<Civ>union</Civ>
|
||||
<SpecificName>Union Blockhouse</SpecificName>
|
||||
</Identity>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="7.5"/>
|
||||
</Obstruction>
|
||||
<StatusBars>
|
||||
<HeightOffset>21.0</HeightOffset>
|
||||
</StatusBars>
|
||||
<VisualActor>
|
||||
<Actor>structures/union/blockhouse.xml</Actor>
|
||||
</VisualActor>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_ranged>attack/siege/ram_attack_order.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
</Entity>
|
||||
+90
@@ -0,0 +1,90 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_structure_defensive_tower">
|
||||
<Attack>
|
||||
<Ranged>
|
||||
<Damage>
|
||||
<Pierce>55</Pierce>
|
||||
<Crush>5</Crush>
|
||||
</Damage>
|
||||
<MaxRange>84</MaxRange>
|
||||
<MinRange>15</MinRange>
|
||||
<ElevationBonus>15</ElevationBonus>
|
||||
<PrepareTime>500</PrepareTime>
|
||||
<RepeatTime>4000</RepeatTime>
|
||||
<Projectile>
|
||||
<Speed>125.0</Speed>
|
||||
<Spread>0.5</Spread>
|
||||
<Gravity>49.81</Gravity>
|
||||
<LaunchPoint y="3.2"/>
|
||||
<ImpactActorName>props/units/weapons/tower_artillery_projectile_impact.xml</ImpactActorName>
|
||||
<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>
|
||||
</Projectile>
|
||||
<Splash>
|
||||
<Shape>Linear</Shape>
|
||||
<Range>4</Range>
|
||||
<FriendlyFire>false</FriendlyFire>
|
||||
<Damage>
|
||||
<Hack>0.0</Hack>
|
||||
<Pierce>12.0</Pierce>
|
||||
<Crush>0.0</Crush>
|
||||
</Damage>
|
||||
</Splash>
|
||||
</Ranged>
|
||||
</Attack>
|
||||
<BuildingAI>
|
||||
<DefaultArrowCount>1</DefaultArrowCount>
|
||||
<GarrisonArrowMultiplier>0.2</GarrisonArrowMultiplier>
|
||||
</BuildingAI>
|
||||
<Cost>
|
||||
<BuildTime>200</BuildTime>
|
||||
<Resources>
|
||||
<metal>100</metal>
|
||||
<stone>200</stone>
|
||||
</Resources>
|
||||
</Cost>
|
||||
<Footprint>
|
||||
<Square width="10.0" depth="10.0"/>
|
||||
<Height>15.0</Height>
|
||||
</Footprint>
|
||||
<GarrisonHolder>
|
||||
<Max>5</Max>
|
||||
</GarrisonHolder>
|
||||
<Health>
|
||||
<Max>1400</Max>
|
||||
</Health>
|
||||
<Identity>
|
||||
<GenericName>Bolt Tower</GenericName>
|
||||
<Tooltip>Shoots bolts. Faster reaction time against raiding units than the artillery tower, weak to all siege weapons and mass melee. Needs the murder holes tech to protect its foot.</Tooltip>
|
||||
<Classes datatype="tokens">GarrisonTower</Classes>
|
||||
<VisibleClasses datatype="tokens">City DefenseTower StoneTower</VisibleClasses>
|
||||
<Icon>structures/tower_bolt.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>0</wood>
|
||||
<stone>40</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
</Obstruction>
|
||||
<ProductionQueue>
|
||||
<Technologies datatype="tokens">
|
||||
tower_watch
|
||||
tower_crenellations
|
||||
tower_range
|
||||
tower_murderholes
|
||||
tower_armour
|
||||
</Technologies>
|
||||
</ProductionQueue>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack_impact_ranged>attack/impact/javelin_impact.xml</attack_impact_ranged>
|
||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
|
||||
</SoundGroups>
|
||||
</Sound>
|
||||
<TerritoryInfluence>
|
||||
<Root>false</Root>
|
||||
<Radius>32</Radius>
|
||||
<Weight>30000</Weight>
|
||||
</TerritoryInfluence>
|
||||
</Entity>
|
||||
Reference in New Issue
Block a user