forked from mirrors/0ad
Rome Testudo & Anti-Cavalry formations animations:
Reviewed by Stan This was SVN commit r22081.
This commit is contained in:
+51
@@ -0,0 +1,51 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>props/new/capes/cape_hd_hoplite.dae</mesh>
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<textures>
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<texture file="props/cape_hd.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_ready.xml"/>
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<variant file="biped/carry_food.xml"/>
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<variant file="biped/carry_meat.xml"/>
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<variant file="biped/carry_wood.xml"/>
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<variant file="biped/carry_stone.xml"/>
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<variant file="biped/carry_metal.xml"/>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/gather_tree.xml"/>
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<variant file="biped/gather_grain.xml"/>
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<variant file="biped/gather_fruit.xml"/>
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<variant file="biped/gather_meat.xml"/>
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<variant file="biped/gather_rock.xml"/>
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<variant file="biped/gather_ore.xml"/>
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<variant file="biped/gather_ruins.xml"/>
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<variant file="biped/gather_praise.xml"/>
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -48,5 +48,23 @@
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/anti_cavalry_idle_front.xml"/>
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<variant file="biped/formations/anti_cavalry_idle_back.xml"/>
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<variant file="biped/formations/anti_cavalry_attack_back.xml"/>
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<variant file="biped/formations/anti_cavalry_attack_front.xml"/>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -39,5 +39,23 @@
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/anti_cavalry_idle_front.xml"/>
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<variant file="biped/formations/anti_cavalry_idle_back.xml"/>
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<variant file="biped/formations/anti_cavalry_attack_back.xml"/>
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<variant file="biped/formations/anti_cavalry_attack_front.xml"/>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -48,5 +48,23 @@
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/anti_cavalry_idle_front.xml"/>
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<variant file="biped/formations/anti_cavalry_idle_back.xml"/>
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<variant file="biped/formations/anti_cavalry_attack_back.xml"/>
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<variant file="biped/formations/anti_cavalry_attack_front.xml"/>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -53,5 +53,19 @@
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -52,6 +52,18 @@
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<variant file="biped/build.xml"/>
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<variant file="biped/build_farm.xml"/>
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<variant file="biped/death_infantry.xml"/>
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||||
<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -54,5 +54,19 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
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<variant file="biped/formations/testudo_walk_left.xml"/>
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -21,5 +21,19 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml"/>
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</group>
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<group>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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<variant file="biped/formations/testudo_idle_front.xml"/>
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<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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||||
<variant file="biped/formations/testudo_idle_left.xml"/>
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||||
<variant file="biped/formations/testudo_idle_right.xml"/>
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||||
<variant file="biped/formations/testudo_walk_left.xml"/>
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||||
<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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@@ -19,6 +19,18 @@
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<variant frequency="1" name="Idle"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml"/>
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<variant file="biped/formations/testudo_idle_top.xml"/>
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||||
<variant file="biped/formations/testudo_idle_front.xml"/>
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||||
<variant file="biped/formations/testudo_walk_top.xml"/>
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<variant file="biped/formations/testudo_walk_front.xml"/>
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<variant file="biped/formations/testudo_idle_front_left.xml"/>
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<variant file="biped/formations/testudo_idle_front_right.xml"/>
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<variant file="biped/formations/testudo_idle_left.xml"/>
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<variant file="biped/formations/testudo_idle_right.xml"/>
|
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<variant file="biped/formations/testudo_walk_left.xml"/>
|
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<variant file="biped/formations/testudo_walk_right.xml"/>
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<variant file="biped/formations/testudo_walk_front_left.xml"/>
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<variant file="biped/formations/testudo_walk_front_right.xml"/>
|
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
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<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
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<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="skeletal/imp/infantry_swordsman_c_a.dds" name="baseTex"/>
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@@ -22,9 +22,23 @@
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_infantry.xml">
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<props>
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<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
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<prop actor="props/units/capes/swordsman_shield_ready_centurion.xml" attachpoint="root"/>
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</props>
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</variant>
|
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</group>
|
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<group>
|
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<variant file="biped/formations/testudo_idle_top.xml"/>
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||||
<variant file="biped/formations/testudo_idle_front.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_top.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_front.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_left.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_right.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_left.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_right.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_front_right.xml"/>
|
||||
</group>
|
||||
<material>player_trans_spec.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -48,5 +48,19 @@
|
||||
<variant file="biped/build_farm.xml"/>
|
||||
<variant file="biped/death_infantry.xml"/>
|
||||
</group>
|
||||
<group>
|
||||
<variant file="biped/formations/testudo_idle_top.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_front.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_top.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_front.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_front_right.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_left.xml"/>
|
||||
<variant file="biped/formations/testudo_idle_right.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_left.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_right.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_front_left.xml"/>
|
||||
<variant file="biped/formations/testudo_walk_front_right.xml"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
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@@ -0,0 +1,5 @@
|
||||
<variant name="attack_anti_cavalry_back" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/anti_cavalry_back_attack.dae" name="attack_anti_cavalry_back" speed="30"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="attack_anti_cavalry_front" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/anti_cavalry_front_attack.dae" name="attack_anti_cavalry_front" speed="30"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_anti_cavalry_back" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/anti_cavalry_back_idle.dae" name="idle_anti_cavalry_back" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_anti_cavalry_front" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/anti_cavalry_front_idle.dae" name="idle_anti_cavalry_front" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_testudo_front" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_shield_idle.dae" name="idle_testudo_front" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_testudo_front_left" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_left_shield_idle.dae" name="idle_testudo_front_left" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_testudo_front_right" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_right_shield_idle.dae" name="idle_testudo_front_right" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_testudo_left" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_left_shield_idle.dae" name="idle_testudo_left" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_testudo_right" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_right_shield_idle.dae" name="idle_testudo_right" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,5 @@
|
||||
<variant name="idle_testudo_top" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_top_shield_idle.dae" name="idle_testudo_top" speed="100"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,7 @@
|
||||
<variant name="walk_testudo_front" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_shield_walk.dae" name="walk_testudo_front" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_front_shield_walk.dae" name="walk_testudo_front" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_front_shield_walk.dae" name="walk_testudo_front" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,7 @@
|
||||
<variant name="walk_testudo_front_left" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_left_shield_walk.dae" name="walk_testudo_front_left" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_front_left_shield_walk.dae" name="walk_testudo_front_left" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_front_left_shield_walk.dae" name="walk_testudo_front_left" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,7 @@
|
||||
<variant name="walk_testudo_front_right" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_front_right_shield_walk.dae" name="walk_testudo_front_right" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_front_right_shield_walk.dae" name="walk_testudo_front_right" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_front_right_shield_walk.dae" name="walk_testudo_front_right" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,7 @@
|
||||
<variant name="walk_testudo_left" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_left_shield_walk.dae" name="walk_testudo_left" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_left_shield_walk.dae" name="walk_testudo_left" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_left_shield_walk.dae" name="walk_testudo_left" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,7 @@
|
||||
<variant name="walk_testudo_right" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_right_shield_walk.dae" name="walk_testudo_right" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_right_shield_walk.dae" name="walk_testudo_right" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_right_shield_walk.dae" name="walk_testudo_right" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
</variant>
|
||||
@@ -0,0 +1,10 @@
|
||||
<variant name="walk_testudo_top" frequency="1">
|
||||
<animations>
|
||||
<animation file="biped/new/testudo_top_shield_walk.dae" name="walk_testudo_top" id="testwalk1" speed="15"/>
|
||||
<animation file="biped/new/testudo_top_shield_walk.dae" name="walk_testudo_top" id="testwalk2" speed="16"/>
|
||||
<animation file="biped/new/testudo_top_shield_walk.dae" name="walk_testudo_top" id="testwalk3" speed="17"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
@@ -7,8 +7,7 @@
|
||||
"Music":[
|
||||
{"File":"Juno_Protect_You.ogg", "Type":"peace"},
|
||||
{"File":"Mediterranean_Waves.ogg", "Type":"peace"},
|
||||
{"File":"Elysian_Fields.ogg", "Type":"peace"},
|
||||
{"File":"The_Governor.ogg", "Type":"peace"}
|
||||
{"File":"Elysian_Fields.ogg", "Type":"peace"}
|
||||
],
|
||||
"Factions":
|
||||
[
|
||||
@@ -129,7 +128,8 @@
|
||||
"special/formations/skirmish",
|
||||
"special/formations/wedge",
|
||||
"special/formations/battle_line",
|
||||
"special/formations/testudo"
|
||||
"special/formations/testudo",
|
||||
"special/formations/anti_cavalry"
|
||||
],
|
||||
"AINames":
|
||||
[
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Entity parent="template_formation">
|
||||
<Formation>
|
||||
<Icon>formations/testudo.png</Icon>
|
||||
<RequiredMemberCount>16</RequiredMemberCount>
|
||||
<DisabledTooltip>16 melee infantry units required</DisabledTooltip>
|
||||
<FormationName>Anti Cavalry</FormationName>
|
||||
<FormationShape>square</FormationShape>
|
||||
<UnitSeparationWidthMultiplier>0.50</UnitSeparationWidthMultiplier>
|
||||
<UnitSeparationDepthMultiplier>0.37</UnitSeparationDepthMultiplier>
|
||||
<SortingOrder>fillFromTheSides</SortingOrder>
|
||||
<ShiftRows>true</ShiftRows>
|
||||
<MinColumns>8</MinColumns>
|
||||
<MaxColumns>8</MaxColumns>
|
||||
<MaxRows>2</MaxRows>
|
||||
<WidthDepthRatio>0.8</WidthDepthRatio>
|
||||
<Animations>
|
||||
<idle>
|
||||
1..1,1..-1: idle_anti_cavalry_front;
|
||||
2..2,1..-1: idle_anti_cavalry_back
|
||||
</idle>
|
||||
<attack>
|
||||
1..1,1..-1: attack_anti_cavalry_front;
|
||||
2..2,1..-1: attack_anti_cavalry_back
|
||||
</attack>
|
||||
</Animations>
|
||||
<SpeedMultiplier>1</SpeedMultiplier>
|
||||
</Formation>
|
||||
<FormationAttack>
|
||||
<CanAttackAsFormation>true</CanAttackAsFormation>
|
||||
</FormationAttack>
|
||||
</Entity>
|
||||
@@ -2,22 +2,35 @@
|
||||
<Entity parent="template_formation">
|
||||
<Formation>
|
||||
<Icon>formations/testudo.png</Icon>
|
||||
<RequiredMemberCount>9</RequiredMemberCount>
|
||||
<DisabledTooltip>9 melee infantry units required</DisabledTooltip>
|
||||
<RequiredMemberCount>16</RequiredMemberCount>
|
||||
<DisabledTooltip>16 melee infantry units required</DisabledTooltip>
|
||||
<SortingClasses>Hero Champion Elite Advanced Basic</SortingClasses>
|
||||
<FormationName>Testudo</FormationName>
|
||||
<UnitSeparationWidthMultiplier>0.5</UnitSeparationWidthMultiplier>
|
||||
<UnitSeparationDepthMultiplier>0.7</UnitSeparationDepthMultiplier>
|
||||
<WidthDepthRatio>1.5</WidthDepthRatio>
|
||||
<FormationShape>square</FormationShape>
|
||||
<UnitSeparationWidthMultiplier>0.50</UnitSeparationWidthMultiplier>
|
||||
<UnitSeparationDepthMultiplier>0.50</UnitSeparationDepthMultiplier>
|
||||
<WidthDepthRatio>0.8</WidthDepthRatio>
|
||||
<MinColumns>8</MinColumns>
|
||||
<MaxColumns>8</MaxColumns>
|
||||
<Animations>
|
||||
<idle>
|
||||
1..1,1..-1: idle_testudo_front;
|
||||
2..-1,1..-1: idle_testudo_top
|
||||
1..1,2..7: idle_testudo_front;
|
||||
1..1,1..1: idle_testudo_front_left;
|
||||
1..1,8..8: idle_testudo_front_right;
|
||||
2..-1,8..8: idle_testudo_right;
|
||||
2..-1,2..-1: idle_testudo_top;
|
||||
2..-1,1..1: idle_testudo_left
|
||||
</idle>
|
||||
<walk>
|
||||
1..1,1..-1: walk_testudo_front;
|
||||
2..-1,1..-1: walk_testudo_top
|
||||
1..1,2..7: walk_testudo_front;
|
||||
1..1,1..1: walk_testudo_front_left;
|
||||
1..1,8..8: walk_testudo_front_right;
|
||||
2..-1,8..8: walk_testudo_right;
|
||||
2..-1,2..-1: walk_testudo_top;
|
||||
2..-1,1..1: walk_testudo_left
|
||||
</walk>
|
||||
</Animations>
|
||||
<SpeedMultiplier>0.25</SpeedMultiplier>
|
||||
</Formation>
|
||||
<FormationAttack>
|
||||
<CanAttackAsFormation>false</CanAttackAsFormation>
|
||||
|
||||
@@ -16,6 +16,9 @@
|
||||
<SpecificName>Triarius</SpecificName>
|
||||
<Icon>units/rome_infantry_spearman.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<Formations datatype="tokens">
|
||||
special/formations/anti_cavalry
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Promotion>
|
||||
<Entity>units/rome_infantry_spearman_a</Entity>
|
||||
|
||||
Reference in New Issue
Block a user