sanderd17
40d407e8c6
use ptol fortress in random maps with the wall builder
...
This was SVN commit r14385.
2013-12-18 18:32:25 +00:00
leper
42bc5165ab
Add compile time flag to disable use of miniupnpc.
...
This was SVN commit r14384.
2013-12-18 16:08:56 +00:00
sanderd17
7f5c2c4b83
enlarge the units demo map, so all units can be checked out again
...
This was SVN commit r14383.
2013-12-18 15:46:09 +00:00
Mythos_Ruler
eb7215ecaf
This was SVN commit r14381.
2013-12-18 14:14:37 +00:00
Mythos_Ruler
3d9fe04ab5
Added Egyptian names for Ptolemaic buildings.
...
Deleted a bunch of maps. Added Lorraine Plain skirmish map.
This was SVN commit r14380.
2013-12-18 13:54:30 +00:00
sanderd17
1b17ac50cc
remove the aura visualisation from the actors, as it causes selection problems
...
This was SVN commit r14379.
2013-12-18 10:43:32 +00:00
sanderd17
63f2f85b01
make sure the non-garrisoned variant of the persian models is always picked while constructing
...
This was SVN commit r14378.
2013-12-18 10:28:32 +00:00
LordGood
6bc5e3f3a5
Ptolemies corral draft commit
...
This was SVN commit r14377.
2013-12-18 05:29:54 +00:00
alpha123
0b80cbe3ec
Hide the password field by default on the lobby login box if there is a remembered password. Since we only store hashed passwords, this avoids potential confusing from seeing a password much longer than the user’s in the field.
...
This was SVN commit r14376.
2013-12-18 00:56:59 +00:00
alpha123
3c248e7501
Change the "Away" color in the lobby to be much easier to read on the dark background.
...
This was SVN commit r14375.
2013-12-17 23:58:53 +00:00
alpha123
c8fb750e43
Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c.
...
This was SVN commit r14374.
2013-12-17 21:20:31 +00:00
leper
c6d454ff2d
Make ConfigDB threadsafe.
...
This was SVN commit r14373.
2013-12-17 19:58:39 +00:00
leper
e83f24e3a6
Move UPnP port forwarding to a thread.
...
Fix some typos.
Do not return the result, as we would need to allocate it, but we never
use it.
This was SVN commit r14372.
2013-12-17 17:03:49 +00:00
JoshuaJB
4df4c0dec0
Try to actually do the threading my previous commit said it did.
...
This was SVN commit r14371.
2013-12-17 14:57:26 +00:00
JoshuaJB
0ba25e9968
Cache UPnP root URL to try to avoid searching each time. Also make searching asyncronous with the GUI to avoid hanging.
...
This was SVN commit r14370.
2013-12-17 14:21:49 +00:00
LordGood
60bbb50625
Ptolemaic dock draft commit
...
This was SVN commit r14369.
2013-12-17 03:17:35 +00:00
LordGood
fa03aadaa5
Updated fixed unit icons
...
This was SVN commit r14368.
2013-12-16 04:09:35 +00:00
LordGood
8c5f583845
Ptolemaic blacksmith draft commit
...
This was SVN commit r14367.
2013-12-16 02:05:43 +00:00
leper
678d338670
Change bot name.
...
This was SVN commit r14366.
2013-12-15 21:02:58 +00:00
historic_bruno
2cdef4023c
Fixes OS X libs build script
...
This was SVN commit r14365.
2013-12-15 20:56:58 +00:00
leper
d2e671392b
Fix bug in ipstamp module.
...
Sync with server. Refs #2307 .
This was SVN commit r14363.
2013-12-15 18:33:01 +00:00
mimo
79252043ae
fix the fish gatherer from b91ec9b449
...
This was SVN commit r14362.
2013-12-15 17:32:20 +00:00
Mythos_Ruler
b91ec9b449
Added new Ptolemies track to the Ptolemies civ json.
...
Removed fishing from land units. However, they still try to go fish
after building a dock. Looks like it needs a deeper fix.
Portrait for Ptol camel archer.
This was SVN commit r14361.
2013-12-15 15:33:35 +00:00
OmriLahav
542861ba36
This was SVN commit r14359.
2013-12-15 14:14:22 +00:00
sanderd17
bcba922893
fix switching between column and other formations
...
This was SVN commit r14358.
2013-12-15 09:51:13 +00:00
historic_bruno
e7d57136ef
Updates license files for gloox, MiniUPnPc, and pkcs5_pbkdf2. Refs #2308
...
This was SVN commit r14357.
2013-12-15 02:49:11 +00:00
historic_bruno
2c3c8737e0
OS X libs build script improvements:
...
* fixes failed build when using --force-rebuild
* cleans up old build output before starting new builds
* improves separation of libogg and vorbis
* updates wxWidgets to 3.0.0
This was SVN commit r14356.
2013-12-15 02:14:45 +00:00
historic_bruno
99f44ff7a0
Reorganizes extern libs in alphabetical order
...
This was SVN commit r14355.
2013-12-15 01:34:16 +00:00
historic_bruno
99f90dd6de
Adds MiniUPnPc to build-osx-libs.sh
...
This was SVN commit r14354.
2013-12-15 01:26:55 +00:00
LordGood
c2c2177be4
forgot the death particles
...
This was SVN commit r14353.
2013-12-15 01:10:39 +00:00
historic_bruno
62a10ab938
Fixes Windows build.
...
Fixes UPnP error handling to be more correct and conventional, refs
#2305
This was SVN commit r14352.
2013-12-15 01:02:26 +00:00
LordGood
b1a73d3c0e
Ptolemaic market draft commit
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This was SVN commit r14351.
2013-12-14 22:14:24 +00:00
JoshuaJB
f890856c6d
Seperate differently licenced portions of sha.cpp/h into pkcs5_pdkdf2.cpp/h and remove some extra std includes in sha.cpp. Refs #2308
...
This was SVN commit r14350.
2013-12-14 16:58:21 +00:00
JoshuaJB
bf97148ddc
Add proper licence header and remove tyedefs in sha.cpp/h. Refs #2308
...
This was SVN commit r14349.
2013-12-14 16:22:48 +00:00
JoshuaJB
5876ec38d1
Make sure we properly free some UPnP-related variables.
...
This was SVN commit r14348.
2013-12-14 03:21:21 +00:00
JoshuaJB
551eb3919d
Change UPnP lease duration to 0 (permanent) and update comments.
...
This was SVN commit r14347.
2013-12-14 03:03:22 +00:00
Mythos_Ruler
63622a85d7
Fixed missing elephants in some maps, thanks mimo for catching it.
...
This was SVN commit r14345.
2013-12-13 19:10:04 +00:00
Mythos_Ruler
44587963e6
Reduced armor for palisade fort.
...
Tweaked ptolemies sandbox, Alpine Valleys (removed player command of
some deer), and added a Greek Acropolis "Night" map for fun.
This was SVN commit r14344.
2013-12-13 16:26:26 +00:00
Mythos_Ruler
685d37ddfa
New Roman emblem.
...
This was SVN commit r14342.
2013-12-13 14:18:46 +00:00
leper
fd47e6caee
Name.
...
This was SVN commit r14341.
2013-12-13 13:30:59 +00:00
leper
619c59fd3f
Read the default MUC room from the config file and set it to arena15. Fixes #2306 .
...
Change the jid of xpartamupp to WFGbot to make it work on the new
server. Refs #2307 .
This was SVN commit r14339.
2013-12-13 12:14:17 +00:00
Mythos_Ruler
5b9dfaef8f
Tweaked Gallic Fields.
...
Made the palisade spikes not lose health when outside territory.
Changed ptol military settlement actor from Athenian barracks to
Macedonian barracks.
Lowered the height of the farm field status bar slightly.
This was SVN commit r14338.
2013-12-13 11:34:19 +00:00
JoshuaJB
8dab478691
Bundle miniUPnPc with 0AD.
...
This was SVN commit r14333.
2013-12-13 02:59:35 +00:00
JoshuaJB
667537ee49
UPnP-based automatic port-forwarding using miniupnpc. Breaks windows build at the moment. Refs #2305
...
This was SVN commit r14332.
2013-12-13 02:23:02 +00:00
Enrique
b508fe848a
Fixed celtic embassy textures in its actor
...
This was SVN commit r14331.
2013-12-12 10:09:14 +00:00
wraitii
1efd47c1ad
Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support.
...
This was SVN commit r14329.
2013-12-11 17:10:14 +00:00
Enrique
1c890d64ee
Fixed persian gate messed up in previous commit
...
This was SVN commit r14328.
2013-12-11 15:59:11 +00:00
sanderd17
c6cf074e7a
Fix unitAI warning when member left the formation
...
This was SVN commit r14327.
2013-12-11 15:17:43 +00:00
Enrique
2a824acae6
Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs
...
This was SVN commit r14326.
2013-12-11 01:53:10 +00:00
historic_bruno
8db3ada87f
Improves debugging output to help troubleshoot some WSDL bugs, refs #2146 , #1733
...
This was SVN commit r14325.
2013-12-10 18:54:18 +00:00
Mythos_Ruler
c661bb01c3
Temp fix for Nubian archer.
...
This was SVN commit r14324.
2013-12-10 01:27:09 +00:00
alpha123
f3e53bfb7c
Reduce splash radius of catapults from the rather ridiculous 20m to 10m.
...
This was SVN commit r14322.
2013-12-09 19:22:45 +00:00
mimo
683349333b
tune the guard behaviour
...
This was SVN commit r14321.
2013-12-09 18:15:24 +00:00
wraitii
a44e88fa42
Check for "Destroy" messages beforehand in the base manager to avoid a rare error.
...
This was SVN commit r14320.
2013-12-09 16:35:06 +00:00
Enrique
ed93cebd28
garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple.
...
Centered athenian temple, selection and obstruction adjusted.
This was SVN commit r14319.
2013-12-09 14:46:35 +00:00
wraitii
c3ef9b3685
Forgot I had renamed a file…
...
This was SVN commit r14318.
2013-12-09 14:23:56 +00:00
wraitii
f9bee5d3ec
Slight de-obfuscation of the AI code.
...
This was SVN commit r14317.
2013-12-09 14:20:11 +00:00
Enrique
9339e658a5
Two new head models for ptolemaic support females. Fixes #2235
...
This was SVN commit r14316.
2013-12-09 12:38:46 +00:00
Enrique
8351e794fa
Added different textures for each ptolemaic camel rank
...
This was SVN commit r14315.
2013-12-09 02:01:21 +00:00
Enrique
a04dfcf836
Camel rider tweaking
...
This was SVN commit r14314.
2013-12-09 00:33:33 +00:00
Enrique
3c70f25ca4
Final edfu temple normal and spec.
...
Ptolemaic camel rider fix
This was SVN commit r14313.
2013-12-09 00:21:45 +00:00
sanderd17
208200db28
fix querying unitAI of non-existing members
...
This was SVN commit r14312.
2013-12-08 19:57:34 +00:00
Yves
966f7c7145
Removes some duplicated code.
...
This was SVN commit r14311.
2013-12-08 19:23:09 +00:00
wraitii
36334a6fa7
Fix the AI incorrectly trying to place Civil Centres too close to each other.
...
This was SVN commit r14310.
2013-12-08 16:24:09 +00:00
mimo
ad157ad325
fix test broken by #14306
...
This was SVN commit r14309.
2013-12-08 13:01:59 +00:00
Mythos_Ruler
71d378b7a5
A bunch of stuff.
...
This was SVN commit r14308.
2013-12-08 13:01:14 +00:00
Enrique
332e23ee9c
Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220
...
This was SVN commit r14307.
2013-12-08 11:21:19 +00:00
mimo
e173493621
separate gui entityState in two parts to improve gui timing, adresses #2179
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This was SVN commit r14306.
2013-12-08 10:02:19 +00:00
wraitii
1f7019f8e6
Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one.
...
This was SVN commit r14305.
2013-12-08 09:07:33 +00:00
historic_bruno
3182d6c8ee
Reverts 4c9cd2921d fundraiser splash screen now that the fundraiser has ended
...
This was SVN commit r14304.
2013-12-08 01:35:06 +00:00
Yves
f0fe2acdcb
Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players.
...
Fixes #2000
This was SVN commit r14303.
2013-12-07 11:49:11 +00:00
sanderd17
ca3f697f9d
add iberian monument aura
...
This was SVN commit r14301.
2013-12-06 18:14:22 +00:00
sanderd17
783907264f
cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough
...
This was SVN commit r14300.
2013-12-06 10:21:07 +00:00
historic_bruno
b1c081e36d
Set svn:eol-style=native, fix some inconsistent line endings
...
This was SVN commit r14299.
2013-12-06 00:42:50 +00:00
sanderd17
8d56504778
fix switching between line and column formation
...
This was SVN commit r14298.
2013-12-05 20:26:51 +00:00
sanderd17
d3f7da1e27
Let formation attack from the moment the first unit is in range
...
This was SVN commit r14297.
2013-12-05 19:26:55 +00:00
mimo
9678cf547a
cache quantities depending only on the selection, adresses #2179
...
This was SVN commit r14296.
2013-12-05 18:50:29 +00:00
wraitii
2f3ce82dc3
Fix Aegis no longer building dropsites after the skirmish fix.
...
This was SVN commit r14295.
2013-12-05 17:34:24 +00:00
Mythos_Ruler
56c805ae93
Texture stuff.
...
This was SVN commit r14294.
2013-12-05 13:23:22 +00:00
sanderd17
7b82fba8d0
remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code
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This was SVN commit r14292.
2013-12-05 12:31:04 +00:00
sanderd17
03d9db0bb7
fix comment
...
This was SVN commit r14291.
2013-12-05 10:44:39 +00:00
sanderd17
7a1dbca390
make the movement of formations and ships more natural
...
This was SVN commit r14290.
2013-12-05 10:38:39 +00:00
sanderd17
cf88da5829
improve formations a bit more
...
* Take obstruction size into account, so bigger units have more space in
formations
* Minimize the maximum walk distance to get in formation by letting the
units far away from the centre pick their positions first
This was SVN commit r14289.
2013-12-05 10:23:49 +00:00
sanderd17
4062e2011f
fix tests
...
This was SVN commit r14288.
2013-12-05 08:53:40 +00:00
wraitii
0ef6397545
Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094
...
This was SVN commit r14287.
2013-12-04 17:38:46 +00:00
wraitii
5f8b6be833
Some additions to the particle system:
...
This was SVN commit r14286.
2013-12-04 17:21:59 +00:00
wraitii
189ef85538
Fix AI errors on skirmish maps.
...
This was SVN commit r14285.
2013-12-04 16:52:44 +00:00
sanderd17
60c986c135
* Add method to rangemanager to query around a position instead of an entity
...
* Use that method in the splash damage calculation
Fixes #2285
This was SVN commit r14283.
2013-12-04 15:30:01 +00:00
sanderd17
367614343b
add two files that were deleted by accident in 3afd8e9d9e
...
This was SVN commit r14282.
2013-12-04 13:15:43 +00:00
sanderd17
3afd8e9d9e
better formation place assignments (units run around less)
...
This was SVN commit r14281.
2013-12-04 13:14:31 +00:00
Mythos_Ruler
3c6045308a
Fixing some cursor issues.
...
This was SVN commit r14280.
2013-12-04 01:56:40 +00:00
Enrique
a549d5a08b
Fixed aura rays actor
...
This was SVN commit r14279.
2013-12-04 00:38:09 +00:00
Enrique
cd32fafd63
Fixed shader in aura material
...
This was SVN commit r14278.
2013-12-04 00:35:05 +00:00
Enrique
e268c059e5
Healing aura effect placeholder, applied only in athenian temple
...
This was SVN commit r14277.
2013-12-04 00:25:03 +00:00
Mythos_Ruler
bddcd57dea
- Fixed a prop typo in the Athenian temple.xml
...
- Added the first Egyptian music track to the Ptolemies.
- Adjusted the Sacred Band tip text. New pic coming soon.
- Still trying to figure out what to do with "Wasteland" map.
This was SVN commit r14276.
2013-12-04 00:18:52 +00:00
leper
a96a333b47
Small cleanup.
...
This was SVN commit r14274.
2013-12-03 01:01:12 +00:00
quantumstate
68880ca5d5
Make atlas player assignment apply to all of the currently selected units
...
This was SVN commit r14273.
2013-12-02 22:46:33 +00:00
OmriLahav
f09d56fb28
This was SVN commit r14271.
2013-12-02 20:46:25 +00:00
sanderd17
7c3c78f6c9
make sure target has health before taking damage
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This was SVN commit r14270.
2013-12-01 20:55:54 +00:00
Mythos_Ruler
3fea8d7c1e
Some tips tweaks and new tips.
...
This was SVN commit r14269.
2013-12-01 18:22:28 +00:00
Mythos_Ruler
168f92e1e9
"Equine Transports" tech for the Persians.
...
Updated tip images.
This was SVN commit r14268.
2013-12-01 02:49:26 +00:00
Mythos_Ruler
d2fccef696
New 4-player skirmish map for Scythetwirler: Watering Holes.
...
This was SVN commit r14267.
2013-11-30 22:49:54 +00:00
Mythos_Ruler
cb7a4fe39c
Minor things.
...
This was SVN commit r14266.
2013-11-30 21:53:56 +00:00
mimo
c134108154
remove duplicated code
...
This was SVN commit r14264.
2013-11-30 18:23:32 +00:00
mimo
e88d05e0e4
allow units to guard/escort buildings or units, fixes #2034
...
This was SVN commit r14263.
2013-11-30 17:30:08 +00:00
sanderd17
1d914c4613
testing visualisation of auras (the elephants need to be replaced with some iconic meshes)
...
This was SVN commit r14262.
2013-11-30 12:36:48 +00:00
Mythos_Ruler
495716b3ed
Reduced the size of a bunch of massive specular maps.
...
Tweaked some maps.
A new map called "Wasteland". Don't know what to do with it yet.
Dust storm and other particles changes and tweaks.
Tweaks to some maps.
Spec and Norm maps for the Great Pyramid.
New Mace shield prop textures for buildings.
This was SVN commit r14261.
2013-11-30 07:57:29 +00:00
Mythos_Ruler
d8362700f0
4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation.
...
Added final Seleucid unit, the Thracian Mercenary Swordsman.
Added spec and normal mapping to the Spartiate shields.
New Seleucid emblem.
This was SVN commit r14260.
2013-11-30 02:58:43 +00:00
Enrique
61c9df2847
Increased ptolemaic barracks size
...
This was SVN commit r14259.
2013-11-30 01:34:15 +00:00
Mythos_Ruler
44c134e03f
Cavalry Archer templates for Seleucids.
...
This was SVN commit r14258.
2013-11-29 22:24:11 +00:00
Mythos_Ruler
15d87b9ad1
Garrison and Waypoint flags for Seleucids.
...
Cavalry Archer actors for Seleucids.
This was SVN commit r14257.
2013-11-29 22:23:32 +00:00
JoshuaJB
2e2b1b04ff
Fix #2285 by using the original design with additional checks.
...
This was SVN commit r14256.
2013-11-29 20:34:56 +00:00
Mythos_Ruler
5ce3880d53
Some more Seleucid units.
...
Tweaked maps.
This was SVN commit r14255.
2013-11-29 19:04:07 +00:00
JoshuaJB
860875c835
Triage #2285 . Not the most efficiant, but it works.
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This was SVN commit r14254.
2013-11-29 17:46:24 +00:00
sanderd17
25b92ec652
implement spart auras + female boost for males
...
This was SVN commit r14253.
2013-11-29 13:06:58 +00:00
sanderd17
d18444344c
implement pers auras
...
This was SVN commit r14252.
2013-11-29 12:56:44 +00:00
sanderd17
7bab5421c6
implement mace auras
...
This was SVN commit r14251.
2013-11-29 12:47:39 +00:00
sanderd17
bb5515a9ee
implement hele auras + fix vircengetorix (part 2)
...
This was SVN commit r14250.
2013-11-29 12:36:18 +00:00
sanderd17
53f376cdc2
implement hele auras + fix vircengetorix
...
This was SVN commit r14249.
2013-11-29 12:35:58 +00:00
Enrique
b0f00d4836
Improved Ptolemaic flag emblem with retouched LionKranzen's eagle
...
This was SVN commit r14248.
2013-11-29 12:16:15 +00:00
sanderd17
d672c6cf7d
make loot tech aware + implement celt and gaul hero auras
...
This was SVN commit r14247.
2013-11-29 12:13:37 +00:00
sanderd17
ca9944b09c
brit + cart hero auras + small code fixes
...
This was SVN commit r14246.
2013-11-29 10:57:44 +00:00
sanderd17
d403545620
implement all athen auras + add missing files from previous commit
...
This was SVN commit r14245.
2013-11-29 09:02:41 +00:00
sanderd17
1784e6b9b1
fix some aura typos + implement iphicrates aura
...
This was SVN commit r14244.
2013-11-29 08:37:15 +00:00
Mythos_Ruler
6c81f23cc8
This was SVN commit r14243.
2013-11-29 04:10:57 +00:00
Mythos_Ruler
7ea031964c
A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet.
...
Updated the Seleucid civ json.
Tweaked some tooltips to show their unit classes better.
Balancing: Slingers are now 1.5x vs. ranged infantry and 1.25x vs. melee
infantry.
This was SVN commit r14242.
2013-11-29 04:04:10 +00:00
Enrique
f54fe9a7d2
Fixed persian and carthaginian camel trader prop position.
...
Scaled down several AO textures bigger than 1024
Ptolemaic barracks commited
This was SVN commit r14241.
2013-11-29 02:25:47 +00:00
mimo
351468dbe5
fix initialisation of developper overlay for saved games
...
This was SVN commit r14240.
2013-11-28 18:08:41 +00:00
Mythos_Ruler
65f5fffd9e
Partial commit of Seleucid entities and actors.
...
Testing cost balance for cav skirms.
Reduce Town Phase cost to 800/800.
A bunch of other minor things.
This was SVN commit r14239.
2013-11-28 15:52:18 +00:00
sanderd17
a6ec62c85d
fix ptol cav archer upgrade. Fixes #2282
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This was SVN commit r14238.
2013-11-28 12:54:28 +00:00
Mythos_Ruler
64c9f84f10
Tweaked Alpine Valleys.
...
This was SVN commit r14237.
2013-11-28 01:30:18 +00:00
historic_bruno
acf1c420c1
Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898)
...
This was SVN commit r14235.
2013-11-28 00:57:39 +00:00
mimo
8b0f1c3f1f
cleaning
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This was SVN commit r14234.
2013-11-27 16:30:14 +00:00
JoshuaJB
43c2219b22
Fix my fix.
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This was SVN commit r14233.
2013-11-26 21:38:48 +00:00
JoshuaJB
10b9ace654
Add missing line.
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This was SVN commit r14232.
2013-11-26 20:01:09 +00:00
JoshuaJB
4b7ab63172
Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace.
...
This was SVN commit r14231.
2013-11-26 18:33:42 +00:00
sanderd17
7345d27c84
Summon planes back from the emptyness
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This was SVN commit r14230.
2013-11-26 15:12:16 +00:00
JoshuaJB
433b32bdcd
Various XpartaMuPP cleanup.
...
This was SVN commit r14229.
2013-11-25 04:05:41 +00:00
leper
c3ebb50711
Fix ratings and print rating changes in the lobby.
...
Fix game listings.
Fix non-hosts unregistering games.
Patch by scythetwirler.
This was SVN commit r14228.
2013-11-25 02:55:47 +00:00
LordGood
d6a9489ccb
Ptolemaic walls commit
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This was SVN commit r14227.
2013-11-25 00:34:31 +00:00
Mythos_Ruler
2db4f3fe40
A few new portraits from Pureon.
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This was SVN commit r14226.
2013-11-24 23:53:29 +00:00
Mythos_Ruler
ff0eb70f4a
Portrait tweaks for NAF Ele and Tiger.
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Added tigers to these maps.
This was SVN commit r14225.
2013-11-24 23:19:41 +00:00
Enrique
b08b478403
tweaked tiger animations ratio
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This was SVN commit r14224.
2013-11-24 23:07:11 +00:00
Enrique
dc8cea3fa4
New tiger mesh, texture and animations
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This was SVN commit r14223.
2013-11-24 21:38:36 +00:00
Mythos_Ruler
9fc30533d4
This was SVN commit r14222.
2013-11-24 15:29:23 +00:00
Mythos_Ruler
7109c34297
Observer Hack attempt.
...
Tweaks to Alpine Valleys and Greek Acropolis.
This was SVN commit r14221.
2013-11-24 15:27:03 +00:00
mimo
6a58044cc6
add missing protection to previous fix, fixes #1052
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This was SVN commit r14220.
2013-11-24 10:37:23 +00:00
Mythos_Ruler
b7c3efac50
Ptol camel archer a little faster.
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Brand new Alpine Valleys skirm map. My take on it anyway. 1v1.
This was SVN commit r14219.
2013-11-23 21:34:03 +00:00
mimo
d930244f02
update RallyPoint targets when renamed, fixes #1052
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This was SVN commit r14218.
2013-11-23 19:32:59 +00:00
Mythos_Ruler
26c2ded9c5
New specific name for "Hellenization" = Exellinismós
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More accurate names for Spartiate and Spartan Woman.
Tweaked some maps.
This was SVN commit r14217.
2013-11-23 15:50:15 +00:00
mimo
3d75d4e69c
do not show carrying resources animation in attack-move
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This was SVN commit r14216.
2013-11-22 17:43:26 +00:00
leper
5da63764e0
Fix compilation with wxWidgets 3.0.
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This was SVN commit r14215.
2013-11-20 19:29:10 +00:00
mimo
09d5507ecb
clean some useless code
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This was SVN commit r14214.
2013-11-19 21:27:23 +00:00
mimo
e8d8673734
let non-fighting units flee when attacked even if the attacker is not visible
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This was SVN commit r14213.
2013-11-19 21:20:25 +00:00
Enrique
95d5a25be1
Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider
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This was SVN commit r14212.
2013-11-18 03:43:36 +00:00
historic_bruno
5ce8de1f0a
Removes unused var from JS debugger, from patch by Markus. Fixes #1852
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This was SVN commit r14211.
2013-11-17 23:41:19 +00:00
historic_bruno
d672d9625d
Changes update-workspaces.bat to not generate a vc2013 workspace by default, since the game won't successfully build yet, refs #2271
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This was SVN commit r14210.
2013-11-17 23:11:56 +00:00
Enrique
c1609697d7
camel armature rider fix.
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This was SVN commit r14209.
2013-11-17 22:48:03 +00:00
Mythos_Ruler
e397993dae
Deleting a bunch of scenarios.
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Made peacock easier to hunt.
Fixed elite Ptolemaic slinger promotion.
Reduced the health of basic ranged citizen soldiers slightly.
Updated Deccan Plateau with moar forestry.
Fixed Athenian Marine specific name.
This was SVN commit r14207.
2013-11-17 20:16:57 +00:00
leper
e881099d43
Use functions to change variables. Remove broken branding of cheating player.
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This was SVN commit r14206.
2013-11-17 18:24:09 +00:00
leper
3a24eab0f0
Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045 .
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This was SVN commit r14205.
2013-11-17 18:24:04 +00:00
mimo
0d876adc13
add some var
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This was SVN commit r14204.
2013-11-17 12:28:26 +00:00
Yves
294aa142d8
Fixes compiling with the flag "--without-lobby".
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Refs #2267
This was SVN commit r14203.
2013-11-17 11:52:11 +00:00
Mythos_Ruler
7595ea4534
2 player Badlands skirmish.
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This was SVN commit r14202.
2013-11-17 01:40:39 +00:00
Mythos_Ruler
d5e7c1c44a
Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error.
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Champion spearmen -> 80 metal instead of 80 wood.
This was SVN commit r14201.
2013-11-16 23:30:34 +00:00
Yves
6fba293088
In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade ( #1886 ).
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The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.
Fixes #2267
Refs #2241
Refs #1886
This was SVN commit r14199.
2013-11-16 18:38:40 +00:00
Mythos_Ruler
451e801f6a
Minor things.
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This was SVN commit r14198.
2013-11-16 18:36:35 +00:00
Mythos_Ruler
1f677c17b1
Fixed deccan plateau.
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This was SVN commit r14197.
2013-11-16 17:37:13 +00:00
Mythos_Ruler
30c2abd529
Hannibal now rides an Asian elephant.
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This was SVN commit r14196.
2013-11-16 17:26:30 +00:00
Mythos_Ruler
6794bc5258
Made tropic forest floor darker.
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Tweaked Deccan Plateau skirmish map.
Tweaked Sahel skim map.
This was SVN commit r14195.
2013-11-16 17:24:28 +00:00
Spahbod
bde9d19b7a
Adding wbg to more maps.
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This was SVN commit r14194.
2013-11-16 16:11:43 +00:00
Spahbod
d7ef47959d
Sahel random map.
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This was SVN commit r14193.
2013-11-16 15:17:18 +00:00
Enrique
7ab15cb721
Building animation for mauryan support elephant
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This was SVN commit r14192.
2013-11-16 15:05:55 +00:00
Enrique
b8e9f74070
Added animations to gaia asian elephant male.
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Maur support elephant is now asian, it has new texture.
Added normal texture for the skin of all asian elephants. (only armors
before)
This was SVN commit r14191.
2013-11-16 13:03:58 +00:00
LordGood
19bd71af5d
fixed unecessary prop point
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This was SVN commit r14190.
2013-11-15 23:52:28 +00:00
LordGood
51b1de2dee
Carthaginian Fortress commit!
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This was SVN commit r14189.
2013-11-15 23:44:02 +00:00
Yves
3ab983f8a1
Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade.
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This was SVN commit r14188.
2013-11-15 18:35:19 +00:00
Mythos_Ruler
54fcb3b4ca
Updated (and completed) Sahel skirmish map.
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This was SVN commit r14187.
2013-11-15 16:41:05 +00:00
Mythos_Ruler
1cd4e6ffdd
Round footprint for lighthouse.
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Some spec and normal maps for some shields.
Updated some skirmish maps.
This was SVN commit r14186.
2013-11-15 15:26:57 +00:00
Spahbod
9dbd8dbb26
Fixing the broken water on gulf of bothnia.
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This was SVN commit r14185.
2013-11-15 14:42:18 +00:00
Enrique
5dc7d8dc9f
missing lighthouse files
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This was SVN commit r14184.
2013-11-15 13:52:57 +00:00
Spahbod
ca0575e422
Increasing thIncreasing the generation speed of the maps: Phoenician Levant
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This was SVN commit r14183.
2013-11-15 08:57:32 +00:00
Enrique
98638a2d2f
Ptolemaic lighthouse and LordGood's new carthaginian defense tower.
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Fixed ptolemaic fortress garrison flag
This was SVN commit r14182.
2013-11-15 02:52:04 +00:00
leper
47b26e56d3
Remove unused VideoRecorder from Atlas.
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This was SVN commit r14181.
2013-11-14 23:05:07 +00:00
alpha123
d459e97d33
Remove unnecessary Territory element from the fortress and defense tower templates.
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This was SVN commit r14180.
2013-11-14 21:58:49 +00:00
alpha123
9266d30e17
Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry.
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This was SVN commit r14179.
2013-11-14 21:49:02 +00:00
alpha123
a3a7f1cd22
Adjust siege ram.
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- Decrease attack from 50c with 2x vs buildings (3x vs gates) to 80c
with 1.5x vs gates.
- Increase charge attack from 40c with 2x vs buildings (3x vs gates) to
100c with 1.5x vs gates.
This was SVN commit r14178.
2013-11-14 21:15:51 +00:00
Ykkrosh
8ecfbd0899
Remove unused includes of tr1/unordered_map etc.
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They cause build errors with libc++, and we always use
boost::unordered_map instead.
This was SVN commit r14177.
2013-11-14 20:47:59 +00:00
alpha123
cfba68f8d2
Increase Advanced Siege tech from +3 crush to +5 crush.
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This was SVN commit r14176.
2013-11-14 20:36:05 +00:00
alpha123
cf4f7d18a7
Buff catapults slightly.
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- Add 'Siege' to the RestrictedClasses of towers, wall towers, and
fortresses. A fortress by itself should not be able to shoot down a
catapult, it should require some defense. This also nerfs building a ton
of towers and fortresses, which was previously very difficult to
penetrate and led to long, boring wars of attrition.
- Increase armor from 2h/10p/5c to 2h/30p/10c (matches siege rams).
- Increase attack from 30h/0p/30c to 0h/20p/35c. Would like to add techs
to increase damage further.
- Reduce splash damage to 0h/15p/30c from 40h/0p/40c.
- Increase maximum range from 68 to 75. May increase this more or add
techs.
Motivation is that siege catapults are relatively weak late-game, as
they have great difficulting penetrating fortified positions, leading to
both sides turtling. Additionally, this makes them roughly as strong as
siege rams, having less damage output than rams but having the ability
to attack from a distance. This balances out the civs without rams and
gives the ones with both rams and catapults an additional choice to
make.
This was SVN commit r14174.
2013-11-14 20:30:00 +00:00
Spahbod
a04cc9f01b
Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands
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This was SVN commit r14173.
2013-11-14 18:58:55 +00:00
Yves
8dedf7bc3d
Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px.
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Fixes #2265
This was SVN commit r14172.
2013-11-14 17:19:49 +00:00
Enrique
b4174664c6
hellenic walltower door fixed
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This was SVN commit r14171.
2013-11-14 16:26:46 +00:00
Spahbod
0170db4a53
Adding advanced graphical features into random maps. Fixes #2262 .
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This was SVN commit r14170.
2013-11-14 14:33:55 +00:00
Spahbod
11c471273c
Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258 .
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This was SVN commit r14169.
2013-11-14 12:27:56 +00:00
mimo
321e61617b
Improve MoveToTarget when the target is moving, fixes #2253
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This was SVN commit r14168.
2013-11-14 07:25:56 +00:00
leper
4915116ccc
Fix glooxwrapper build on gcc 4.2 and warning on clang.
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This was SVN commit r14167.
2013-11-14 00:32:28 +00:00
leper
4c395f4bf2
Remove Trigger and Cinematic sections from Atlas.
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This was SVN commit r14166.
2013-11-14 00:10:04 +00:00
Ykkrosh
bd900362ea
Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003
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This was SVN commit r14164.
2013-11-13 21:16:06 +00:00
leper
e58fa107cc
Fix skeleton caching.
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This was SVN commit r14163.
2013-11-13 20:05:57 +00:00
Spahbod
49721cff33
Increasing the generation speed of the maps: Unknown Land
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This was SVN commit r14162.
2013-11-13 14:30:27 +00:00
Spahbod
62551be685
New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games.
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This was SVN commit r14161.
2013-11-13 13:36:47 +00:00
Spahbod
0d323c020b
Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain
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This was SVN commit r14160.
2013-11-13 13:17:22 +00:00
Spahbod
5dac329c78
Increasing the generation speed of the maps: Aegean Sea
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This was SVN commit r14159.
2013-11-13 10:20:22 +00:00
Spahbod
65bd13ac1e
Increasing the generation speed of the maps: Syria
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This was SVN commit r14158.
2013-11-13 08:07:05 +00:00
Enrique
4acbf86ffb
Trying to fix crazy elephant armature
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This was SVN commit r14157.
2013-11-12 21:30:25 +00:00
Enrique
2f0d6ee1e8
Upgraded asian elephant animations.
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This was SVN commit r14156.
2013-11-12 19:13:45 +00:00
sanderd17
17fdb515f4
fix error when selecting multiple elephants
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This was SVN commit r14155.
2013-11-12 19:03:12 +00:00
historic_bruno
7cb4c0dcfc
Partial fix of minimap rendering for GLES.
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Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
modifies shaders as needed.
This was SVN commit r14153.
2013-11-12 01:31:52 +00:00
historic_bruno
7dec618898
Some attempts to fix GLES build in smooth LOS and post proc manager.
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Replaces glBegin/End with glDrawArrays, GL_QUADS with GL_TRIANGLES, and
replaces glPush/PopAttrib by resetting the viewport manually.
Adjusts GLSL shaders for these changes.
This was SVN commit r14152.
2013-11-12 01:30:17 +00:00
historic_bruno
f1613a3c90
Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES)
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This was SVN commit r14151.
2013-11-12 01:25:32 +00:00
historic_bruno
81eabfc934
Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
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Sets SDL2 to use correct profile for GLES.
Cleans up some old SDL 1.3 version checks.
This was SVN commit r14150.
2013-11-12 01:24:04 +00:00
historic_bruno
5771bee032
First pass at fixing GLES build - more to come
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This was SVN commit r14149.
2013-11-12 01:17:16 +00:00
historic_bruno
0682c23fe3
Replaces BGRA textures with RGBA textures supported by GLES
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This was SVN commit r14148.
2013-11-12 01:11:08 +00:00
Enrique
54abce1a3c
hellenic walltower rotated 180 to match the droppoint with the wall RMS
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This was SVN commit r14147.
2013-11-12 00:05:26 +00:00
mimo
df1d5d2260
fix tag 2102648f7c which had unwanted changes
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This was SVN commit r14146.
2013-11-11 16:29:44 +00:00
Mythos_Ruler
0e74e3a521
Removed Ostorius.
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This was SVN commit r14145.
2013-11-11 16:09:00 +00:00
mimo
2102648f7c
Allows autogarrison of newly trained units, fixes #1044
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This was SVN commit r14144.
2013-11-11 15:37:16 +00:00
mimo
fad8f7fce0
adds some needed protection
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This was SVN commit r14143.
2013-11-11 15:03:22 +00:00
historic_bruno
3d8865f10b
Adds gloox to OS X libs build script, with patch to fix build (fixed upstream in 5de9ed7444).
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Fixes lobby build on OS X.
Fixes zlib not building as static lib.
This was SVN commit r14142.
2013-11-11 04:41:44 +00:00
historic_bruno
29ef5f3ce9
Adds patch for SDL 1.2 build on OS X 10.9 (Mavericks), CGDirectPaletteRef was deprecated and has now been removed. See https://bugzilla.libsdl.org/show_bug.cgi?id=2085
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This was SVN commit r14141.
2013-11-11 01:19:55 +00:00
historic_bruno
45a7f577d3
A bunch of OS X SDK-related fixes.
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Adds runtime support for 10.5 APIs: display modes, bundle paths, system
paths, pasteboards. Previously this was compile-time support only, which
prevented building on later SDKs while targeting earlier APIs.
Adds hardcoded version for pre-10.6 builds, to avoid messing with
deprecated Gestalt or having to add a 10.5 non-dispatch singleton (Grand
Central Dispatch didn't exist in 10.5)
This was SVN commit r14140.
2013-11-11 00:11:25 +00:00
historic_bruno
011cbb5725
Fixes OS X STL incompatibilities when building against later SDKs and targeting 10.5 (fixes stringstream build errors in these conditions)
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This was SVN commit r14139.
2013-11-11 00:09:16 +00:00
historic_bruno
5c2c7248b1
Adds zlib, curl, iconv and libxml2 to OS X libs build script, to avoid using the non-backward-compatible versions provided by Apple.
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Adds patch for zlib configure to pick up CFLAGS/LDFLAGS, to better
support SDK builds.
Cleans up OS X libs build script, hides some extraneous output.
This was SVN commit r14138.
2013-11-11 00:04:07 +00:00
leper
4406be3a69
Fix crash when trying to join the lobby again if the host disconnected in the game setup screen.
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This was SVN commit r14137.
2013-11-10 22:42:48 +00:00
alpha123
f070bf9d1e
Prohibit the user from picking the 'system' lobby name, as that's reserved for special messages.
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This was SVN commit r14136.
2013-11-10 21:52:38 +00:00
alpha123
e01445818a
Nerf/rebalance siege towers.
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- Armor changed from 2h/20p/10c to 5h/20p/2c
- Attack changed from 25p to 10p/5c
- Bonus added: 2x vs structures
- Ranged reduced from 65 to 55
- Elevation bonus of 10 added
- PreferredClasses is now 'Structure'
- Ungarrisoned arrow count decreased to 0 from 2
- Build time increased to 60 from 50
- BuffHeal is now 0 (decreased from 1)
- Health reduced from 800 to 500
- Walking speed reduced to 5 from 6
The idea is for siege towers to be useful for siege, but also for
cleaning out large numbers of units. Previously they were very good at
the latter and useless for the former. They should still be very
powerful units, but not uncounterable and massing siege towers
(previously unbeatable if enough were acquired) should no longer be
feasible.
This was SVN commit r14135.
2013-11-10 20:21:50 +00:00
Mythos_Ruler
2811d4c367
Fixed this map.
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This was SVN commit r14134.
2013-11-10 19:22:24 +00:00
Mythos_Ruler
912e485a64
Elephant changes and tweaks.
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This was SVN commit r14133.
2013-11-10 19:08:38 +00:00
Enrique
85e9a2b0ce
Added 3 idle animations and attack, death and walk animations for all asian elephants.
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Maurya hero howdah added with normal and specular maps
This was SVN commit r14132.
2013-11-10 17:39:04 +00:00
Spahbod
a2477f9d40
Increasing the generation speed of the maps: Alpine Lakes
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This was SVN commit r14131.
2013-11-10 17:29:40 +00:00
Ykkrosh
a96ed190a5
Add GLX_MESA_query_renderer support to hwdetect
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This was SVN commit r14130.
2013-11-10 16:24:03 +00:00
Ykkrosh
d178f32698
Fix Unicode in JS print() on Linux
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This was SVN commit r14129.
2013-11-10 16:13:40 +00:00
JoshuaJB
c27c663697
Print a traceback after an exception in the bot.
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This was SVN commit r14128.
2013-11-10 04:28:18 +00:00
JoshuaJB
59da5fad2a
Fix some spidermonkey lobby complaints when run in strict mode.
...
This was SVN commit r14127.
2013-11-10 04:09:03 +00:00
historic_bruno
174f636fd2
Fixes tests
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This was SVN commit r14126.
2013-11-10 03:24:29 +00:00
leper
37cedb8133
Make filters work and add a skirmish map filter.
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This was SVN commit r14125.
2013-11-10 00:45:19 +00:00
leper
4fb6896fd8
Fix warning when the hosted game is a random rms.
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This was SVN commit r14124.
2013-11-09 23:57:31 +00:00
Ykkrosh
d7ec8c47a6
Fix Unicode support in lobby.
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Fix EncryptPassword being called with the wrong argument order, and
encrypting username instead of password. (This will break all existing
lobby accounts.)
Fix EncryptPassword not using all of salt_base.
This was SVN commit r14123.
2013-11-09 23:26:17 +00:00
Ykkrosh
35d48d2fe8
...and increase HDATA_USER_SIZE so OglTex actually fits
...
This was SVN commit r14122.
2013-11-09 18:49:35 +00:00
Ykkrosh
1ad9d5424a
Fix error at startup on 64-bit builds.
...
OglTex had a size_t added, which pushed it over HDATA_USER_SIZE.
Use u32 instead to minimise the difference between platforms.
This was SVN commit r14121.
2013-11-09 18:39:45 +00:00
Spahbod
dcb3c0ad7a
Increasing the generation speed of the maps: Continent
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This was SVN commit r14120.
2013-11-09 16:00:01 +00:00
Mythos_Ruler
d3fade285b
Basic Nubian archer textures.
...
Map preview for Corsica and Sardinia.
This was SVN commit r14119.
2013-11-09 14:42:32 +00:00
sanderd17
2d2853dd6f
Fix problems with EndGameManager in Atlas by waiting for the first turn
...
This was SVN commit r14118.
2013-11-09 10:09:28 +00:00
historic_bruno
9cc172b164
Fixes --without-lobby for MSVC and clang, refs #2249 .
...
Cleans up some whitespace.
Removes obsolete PCH files.
This was SVN commit r14117.
2013-11-09 02:57:10 +00:00
Ykkrosh
3c47b12cbe
Display texture memory usage in profiler's renderer stats
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This was SVN commit r14116.
2013-11-09 01:03:23 +00:00
mimo
3a278df3f7
Move ship to shoreline when tasking units to garrison inside, fixes #1391
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This was SVN commit r14115.
2013-11-08 23:22:59 +00:00
leper
5dfc3746e3
Remove old and unused archive stats.
...
This was SVN commit r14114.
2013-11-08 17:27:21 +00:00
leper
81cf02cc13
Fix building with --without-lobby. Fixes #2249 .
...
This was SVN commit r14113.
2013-11-08 15:28:44 +00:00
leper
0f8d3e23db
;
...
This was SVN commit r14112.
2013-11-08 15:28:38 +00:00
RedFox
1a32a10f52
Updated premake to support VS2013. Also changed platform toolsets to vc110_xp and vc120_xp for VS2012 and VS2013 respectively. This way the builds will also work on WinXP.
...
This was SVN commit r14111.
2013-11-08 14:08:16 +00:00
sanderd17
da6abe630a
Fix error message on starting game due to missing global variable.
...
This was SVN commit r14110.
2013-11-08 09:52:48 +00:00
Spahbod
7547dae0e2
Fixing the revert by the previous commit.
...
This was SVN commit r14109.
2013-11-08 08:04:35 +00:00
Spahbod
f88b5be079
Increasing the generation speed of the maps: Islands, Lake.
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This was SVN commit r14108.
2013-11-08 08:02:32 +00:00
JoshuaJB
bb28e0eb70
Fix some system message/spam filter bugs in the lobby.
...
This was SVN commit r14107.
2013-11-08 00:57:58 +00:00
Ykkrosh
1138419017
Remove broken build script
...
This was SVN commit r14106.
2013-11-07 22:20:38 +00:00
JoshuaJB
62b92af925
Fix lobby registration errors.
...
This was SVN commit r14105.
2013-11-07 22:07:26 +00:00
Ykkrosh
f53bd8974c
Add autobuilder support for glooxwrapper
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This was SVN commit r14103.
2013-11-07 21:45:59 +00:00
Yves
93cffe9deb
Remove the old and no longer used archive builder that rebuilt the archive while the game is running.
...
This approach isn't used anymore. Now we start the archive building with
parameters to pyrogeneis.
Refs #2241 (the code used g_ScriptingHost which is going to be removed)
This was SVN commit r14102.
2013-11-07 21:06:18 +00:00
JoshuaJB
87e9c5694e
Change the LOGWARNING when a config setting doesn't exist to a LOGMESSAGE.
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This was SVN commit r14101.
2013-11-07 21:02:22 +00:00
JoshuaJB
8d5d66e57b
Fix error that slipped into the lobby commit.
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This was SVN commit r14099.
2013-11-07 20:10:59 +00:00
JoshuaJB
bffe917914
Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
...
This was SVN commit r14098.
2013-11-07 20:07:24 +00:00
JoshuaJB
d7121f4f55
glooxwrapper by Philip to support building gloox on Windows.
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This was SVN commit r14097.
2013-11-07 19:38:09 +00:00
JoshuaJB
10e23c173d
Add gloox library files.
...
This was SVN commit r14096.
2013-11-07 19:04:30 +00:00
Spahbod
fe0510c079
Again increasing the generation speed of Islands random map by using the new chain placer. As a side effect, the map is more beautiful.
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This was SVN commit r14095.
2013-11-07 19:02:09 +00:00
JoshuaJB
b416de9b7c
Remove the unused crypto++ library files.
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This was SVN commit r14094.
2013-11-07 18:50:52 +00:00
JoshuaJB
3298dce158
Remove the unused crypto++ library.
...
This was SVN commit r14093.
2013-11-07 18:49:43 +00:00
sanderd17
3743e58f9a
allow enabling the game clock as a persistent setting
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This was SVN commit r14092.
2013-11-07 18:06:52 +00:00
Spahbod
6d62b3bf40
Added a new "placer" function for the rmgen library.
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This new placer generates terrain features that are less "predictable".
It also increases the map generation time considerably.
Currently it is only implemented on Persian Highlands random map.
This was SVN commit r14091.
2013-11-07 14:50:16 +00:00
Spahbod
b7751a277c
Cleanup
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This was SVN commit r14090.
2013-11-07 12:38:41 +00:00
Spahbod
5ec4962184
Decreasing the generation time of Islands random map to about 2/3 of the original.
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This was SVN commit r14089.
2013-11-07 12:00:04 +00:00
mimo
9b98585275
Remember the last market for back-to-order trading, fixes #2248
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This was SVN commit r14088.
2013-11-06 21:07:19 +00:00
sanderd17
9ffe235b2f
Clean up EndGameManager. Fixes #2130
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This was SVN commit r14087.
2013-11-05 19:40:50 +00:00
sanderd17
68fa9f4631
Fix building contstruction, but still don't allow positive regenrate for unhealable entities
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This was SVN commit r14086.
2013-11-05 17:45:39 +00:00
Mythos_Ruler
24bc451852
Corsica and Sardinia skirmish map. Needs Iberian circuit wall.
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This was SVN commit r14085.
2013-11-05 16:12:58 +00:00
sanderd17
8540740b35
disallow healing of unhealable entities via all ways
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This was SVN commit r14084.
2013-11-05 07:07:10 +00:00
mimo
6fae05b5f6
fix
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This was SVN commit r14083.
2013-11-03 17:41:59 +00:00
mimo
0362453035
test some components before use, adresses #2206
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This was SVN commit r14082.
2013-11-03 17:18:43 +00:00
Mythos_Ruler
53a270347a
Map preview for Zagros Mtns.
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Changed preview for Greek acrpolis.
Fixed quote attribution. Thanks anfialro.
This was SVN commit r14081.
2013-11-03 16:39:28 +00:00
Mythos_Ruler
f1100f10c1
Standardized Cav Spearmen animations.
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This was SVN commit r14080.
2013-11-03 14:17:33 +00:00
sanderd17
c62cc3ee44
rename technology modifier 'multiplier' to 'multiply' for consistency with auras, and it looks better next to the existing 'add'
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This was SVN commit r14079.
2013-11-03 14:09:32 +00:00
Mythos_Ruler
e4f2ddb738
Renamed a bunch of maps.
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This was SVN commit r14078.
2013-11-03 14:06:49 +00:00
Mythos_Ruler
5dc553bf91
More shield changes.
...
Tweaked number of 5-pop houses on Sicilia skirmish map.
New "Sahel" Skirmish map.
This was SVN commit r14077.
2013-11-03 14:01:45 +00:00
Mythos_Ruler
34e09220a4
Normal and spec maps for a bunch of shields.
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This was SVN commit r14076.
2013-11-03 13:36:16 +00:00
sanderd17
e0161bd355
small code style fix
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This was SVN commit r14075.
2013-11-03 13:15:44 +00:00
sanderd17
6dca6910c3
Recursively count garrisoned units to avoid overcapacity
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This was SVN commit r14074.
2013-11-03 13:13:30 +00:00
Ykkrosh
72e11a2dea
Fix VS2013 build errors, warnings
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This was SVN commit r14073.
2013-11-03 12:46:07 +00:00
Mythos_Ruler
37f5aa5351
Standardized animations for cavalry swordsmen. Will do the same for cavalry spearmen. This is to help the player differentiate the unit types better.
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This was SVN commit r14072.
2013-11-03 10:31:57 +00:00
Mythos_Ruler
768c821f13
Acropolis 7 scenario renamed to "Acropolis Night."
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Cycladic Archipelago 06 and Deccan Plateau 01 scenarios deleted.
Gambia River skirmish map (still needs 2 out of 3 Iberian wall
circuits).
This was SVN commit r14071.
2013-11-03 10:14:43 +00:00
Mythos_Ruler
096fc43f9e
Three new skirmish maps. 2 need Iberians walls though.
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Deleted a couple of scenarios.
This was SVN commit r14070.
2013-11-03 09:51:16 +00:00
Mythos_Ruler
f4bd08427c
Trader speed tech!
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This was SVN commit r14069.
2013-11-03 05:40:43 +00:00
Ykkrosh
29e4b1a17c
Update Android support
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This was SVN commit r14068.
2013-11-02 23:05:38 +00:00
Ykkrosh
8aa6485d78
Fix shader errors with OpenGL ES
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This was SVN commit r14067.
2013-11-02 22:58:38 +00:00
Mythos_Ruler
ba5b572ccc
Iberian walls for Caspian Sea skirmish map.
...
Rubble for these houses.
This was SVN commit r14066.
2013-11-02 16:54:15 +00:00
Mythos_Ruler
c1c45bd7c8
Caspian Sea skirmish map.
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Clouds.
This was SVN commit r14065.
2013-11-02 15:28:33 +00:00
Ykkrosh
1fa2fc9739
CClientArea parsing test
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This was SVN commit r14064.
2013-11-02 14:39:08 +00:00
mimo
ce7c97b79f
Improve back to work behaviour (queues taken into account), fix #2206 , patch from Itms
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This was SVN commit r14063.
2013-11-01 22:00:06 +00:00
mimo
358e8f5992
Remove ResourceGatherer for animals
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This was SVN commit r14062.
2013-10-31 19:37:42 +00:00
Mythos_Ruler
552a4527ca
Iberian walls for Deccan Plateau skirmish map.
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Specific Name for Mauryan maiden guards (Visha Kanya).
Clarified the Iberian json a bit.
Some tooltip tweaking.
This was SVN commit r14060.
2013-10-31 17:21:10 +00:00
sanderd17
543ec3a8c7
Fix launching skirmish maps without selecting a civ
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This was SVN commit r14059.
2013-10-30 17:01:11 +00:00
sanderd17
60fb5ed1c3
- Fix garisson and formation aura types
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- Implement tech mods for UnitMotion speeds, Fixes #1958 , based on patch
by wraitii
- Implement athen_hero_themistocles ship speed aura as a test
This was SVN commit r14058.
2013-10-30 16:12:53 +00:00
Ykkrosh
2d1be3d47e
Improve correctness of hotkeys at low framerates.
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SDL queues up all the input events received in a frame. When the hotkey
system saw a key up/down event, it immediately updated its
HotkeyIsPressed state and then pushed a hotkey event onto the end of the
queue.
If the initial queue was e.g. [key-down shift, key-press Z, key-up
shift], the hotkey event triggered by Z would be processed after the
key-up shift had updated the HotkeyIsPressed state, so the handler of
the Z hotkey would not think the shift hotkey was pressed.
If the initial queue was e.g. [key-press Z, mouse-click], the hotkey
triggered by Z would be processed after the mouse-click event, so it
could apply to the wrong building selection.
Fix by pushing the hotkey events onto a special queue that gets
processed before any subsequent SDL input events.
Also update the HotkeyIsPressed status when the HOTKEYDOWN/HOTKEYUP
events are processed, not when they are generated, to guarantee they are
consistent with the DOWN/UP events.
Fixes #1869 .
This was SVN commit r14057.
2013-10-30 01:38:32 +00:00
Gallaecio
11c7c44a0b
Fixed typos reported in Transifex by qwertz and Loki.
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This was SVN commit r14056.
2013-10-29 23:22:09 +00:00
Gallaecio
b67c411b33
Fix typos in template files. Refs #2185 .
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This was SVN commit r14055.
2013-10-28 20:26:35 +00:00
Gallaecio
15f09f7005
Fix typos in civilization files. Refs #2185 .
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This was SVN commit r14054.
2013-10-28 20:21:27 +00:00
Gallaecio
538c250d67
Fix typos in descriptions of random maps. Refs #2185 .
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This was SVN commit r14053.
2013-10-28 20:19:09 +00:00
Gallaecio
dd7445262c
Typo: enemey → enemy.
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This was SVN commit r14052.
2013-10-28 20:01:51 +00:00
leper
fcde137b30
Viriato.
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This was SVN commit r14051.
2013-10-28 14:35:25 +00:00
JoshuaJB
e2f475b86a
Make the *nix ARM support a little sturdier, Fixes #2121
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This was SVN commit r14050.
2013-10-27 21:06:15 +00:00
leper
3173722099
Copy this.entites in GarrisonHolder before passing and modifying it. Patch by mimo. Fixes #2238 .
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This was SVN commit r14049.
2013-10-27 16:37:51 +00:00
Mythos_Ruler
31e79e6709
Reorders the game setup drop list for maps.
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This was SVN commit r14048.
2013-10-26 15:20:13 +00:00
Mythos_Ruler
30af350e31
New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled.
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Tweaked some stuff on a few maps.
Fixed Iberian Walls for Nile River skirmish.
Changed names for Ptolemaic warships.
A couple of technology portraits for Advanced and Elite upgrades (these
techs are not implemented, but planned).
This was SVN commit r14047.
2013-10-26 15:10:15 +00:00
OmriLahav
597da2ff9d
Alpha 14 remake
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This was SVN commit r14045.
2013-10-26 11:10:21 +00:00
Mythos_Ruler
a45b074b07
Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert.
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Changed Nile River maps to "naval" maps because the AI gets stuck trying
to cross the river.
Renamed the "ptol" statue ruins to "egyptian" statue ruins. Makes them
more generically "Egyptian".
Ensured siege engines can only be built in City Phase.
This was SVN commit r14044.
2013-10-26 10:31:52 +00:00
Mythos_Ruler
64dc783a18
Simplified the Spartan population penalty.
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Changed costs on a few units.
New tooltips and hero auras for Carthaginian heroes Hannibal, Hamilcar,
and Maharbal. (see: wiki civ profile)
Fixed specificname for some Carthaginian units.
Added a field entity for "skirmish" maps.
This was SVN commit r14043.
2013-10-26 09:40:21 +00:00
Mythos_Ruler
fe6d508a82
Punjab skirmish map.
...
Some map tweaks.
This was SVN commit r14042.
2013-10-26 03:07:03 +00:00
Mythos_Ruler
1ee4c52779
All 4 players on Nile River skirmish map now have Iberian walls.
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This was SVN commit r14041.
2013-10-25 09:00:46 +00:00
Mythos_Ruler
10ddc2aed6
Fixed starting unit for Ptolemies.
...
Nile River skirmish map (still needs Iberian walls for 2 of the
players).
New map preview for Arabian Oasis.
Moved Civic Center back to Town Phase, but made it take twice as long to
build.
Fixed elephant template.
Fixed up Persian Highlands skirmish map based on some notes from
Alpha123.
This was SVN commit r14040.
2013-10-25 08:02:55 +00:00
OmriLahav
14166af0ac
This was SVN commit r14038.
2013-10-24 09:46:26 +00:00
leper
4e86b00a05
Remove inconsistencies in the manual. Refs #2185 .
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Fix player name.
Make log messages when saving games use quotes around paths.
This was SVN commit r14037.
2013-10-23 22:18:40 +00:00
Yves
20ed5b118c
Unify script conversions and remove JSInterface_Vector3D.
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Because it was historically grown, we have some duplicated code for
converting script types to native types.
This patch removes the file JSConversions.cpp and moves some code to
ScriptConversions.cpp.
The places using JSConversions.cpp are changed to use the
ScriptInterface's conversion functions in ScriptConversions.cpp.
I also removed JSInterface_Vector3D because it had additional
requirements to the conversion code that no other code has and because
it's currently not used. I think it doesn't make sense to maintain code
just because it could possibly be used again later.
Closes #2213
Refs #1886
This was SVN commit r14036.
2013-10-20 17:13:53 +00:00
Ykkrosh
a4cd90ddfc
Avoid non-ASCII characters in source code, since tools don't decode them consistently.
...
Fixes #2198 .
This was SVN commit r14035.
2013-10-20 09:27:44 +00:00
leper
d6f6d2b145
Remove useless error messages.
...
This was SVN commit r14034.
2013-10-20 01:47:16 +00:00
Mythos_Ruler
2117f77812
Fixed some resource placement.
...
This was SVN commit r14033.
2013-10-20 01:18:59 +00:00
Mythos_Ruler
50a2bddf77
Fixed some goats.
...
This was SVN commit r14032.
2013-10-20 01:10:02 +00:00
Mythos_Ruler
34d927f25c
These two skirmish maps are now complete with walls for Iberians.
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This was SVN commit r14031.
2013-10-19 23:52:28 +00:00
Mythos_Ruler
15f565f316
Corinthian Isthmus and Persian Highlands skirmish maps (wip).
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This was SVN commit r14030.
2013-10-19 20:54:41 +00:00
leper
742c489353
Fix typos, remove BOMs and add newlines before EOF. Refs #2185 . Patch by Gallaecio.
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This was SVN commit r14029.
2013-10-19 20:13:48 +00:00
leper
71a41ba401
Line endings. Refs #2185 .
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This was SVN commit r14028.
2013-10-19 20:07:20 +00:00
Mythos_Ruler
45d4e92782
Fixed building requirements for Town Phase.
...
Changed Brit Wonder to the new Stonehenge model. :)
Trying out some new hunting changes from sanderd. Might just be
temporary. Refs #2092
This was SVN commit r14027.
2013-10-19 18:20:25 +00:00
Yves
b9892bc73a
Remove ScriptableObject/CJSObject
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Since all remaining uses of ScriptableObject/CJSObject have been
removed, the related files can now also be removed.
Closes #2212
Refs #2126
Refs #2137
Refs #1886
This was SVN commit r14026.
2013-10-19 10:14:08 +00:00
Ykkrosh
024dd82209
Fix non-PCH build
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This was SVN commit r14024.
2013-10-19 01:11:20 +00:00
Ykkrosh
ac335f37c8
Fix some Clang warnings about unused private members
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This was SVN commit r14023.
2013-10-19 00:53:58 +00:00
leper
c0b628bcac
Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210 , #2211 .
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This was SVN commit r14022.
2013-10-18 20:33:08 +00:00
Ykkrosh
701508922f
Use CStrIntern for font names to reduce lookup cost
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This was SVN commit r14020.
2013-10-18 16:15:42 +00:00
Ykkrosh
91169c82c7
Optimise rendering of scrollable text boxes by clipping
...
Add optional clipping rectangle to CTextRenderer. Strings that are
printed
outside the vertical extent of the clipping rectangle will be
immediately
skipped. This greatly reduces the cost of large scrollable text boxes.
This was SVN commit r14019.
2013-10-18 16:05:02 +00:00
Ykkrosh
751558d894
Optimise text rendering by batching
...
When CTextRenderer is given multiple strings with no differences other
than position, render them in a single glDrawElements call to reduce
driver overhead.
Also avoid some unnecessary copies of std::wstrings.
This helps performance a bit with large GUI text boxes.
This was SVN commit r14018.
2013-10-18 16:02:48 +00:00
Ykkrosh
b6c7c0d799
Optimise glyph lookup in text renderer
...
std::map lookup was a major cost when rendering large amounts of text.
Replace it with a more efficient 2-level array.
This was SVN commit r14017.
2013-10-18 15:56:12 +00:00
Ykkrosh
5778484a77
Refactor text renderer
...
Replace unifont with CFont and CFontManager, since the h_mgr interface
was
needlessly inconvenient.
Load the font textures through CTextureManager, to support dynamic
reloading (e.g. when resetting GL state - see #741 ).
Add CFontMetrics as a convenient wrapper for code that just wants to
measure text.
Fixes #1117 .
This was SVN commit r14016.
2013-10-18 15:53:07 +00:00
Ykkrosh
8799bd98b0
Support 8bpp textures
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When textures.xml specifies format="alpha", the input is expected to be
an
8-bit greyscale PNG, and the output will be an 8-bit uncompressed
alpha-only DDS.
Add format override to CTextureProperties, to select between e.g.
GL_ALPHA
and GL_LUMINANCE for 8-bit textures.
This is needed so fonts can use the new texture system.
This was SVN commit r14015.
2013-10-18 15:36:31 +00:00
leper
6a2fac7a58
Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208 .
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This was SVN commit r14014.
2013-10-18 14:41:08 +00:00
Enrique
9802adf92f
celt_stonehenge with normal and spec maps. Fixes #2053
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This was SVN commit r14013.
2013-10-18 14:29:10 +00:00
sanderd17
f3968c0d4c
fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985
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This was SVN commit r14011.
2013-10-16 19:08:01 +00:00
sanderd17
e6d9094c98
Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762 , Patch by mimo.
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This was SVN commit r14010.
2013-10-16 17:58:12 +00:00
OmriLahav
6c3c6cfd3a
This was SVN commit r14009.
2013-10-16 14:08:47 +00:00
Ykkrosh
a2f836c393
Prevent bogus -Wmaybe-uninitialized warnings in GCC
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This was SVN commit r14008.
2013-10-16 12:22:50 +00:00
Mythos_Ruler
eb33d0fd61
New unit for Romans: "Italian Allied Cavalry" which can help counter archers.
...
Persians and Mauryans still have uber archers, but must first pay for
them by researching "Archery Tradition" at the Barracks for 200F 300W.
This technology adds +10 meters to the range of all bow-using units,
plus makes archer units train faster (but have less health).
This was SVN commit r14007.
2013-10-16 01:04:55 +00:00
Mythos_Ruler
8456d50015
Found a couple more. (removing stonewall attack restriction).
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This was SVN commit r14006.
2013-10-15 22:43:59 +00:00
Mythos_Ruler
8053cbd474
Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out.
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This was SVN commit r14005.
2013-10-15 22:43:06 +00:00
Enrique
40db79df33
greek docks do not show warships in the foundation until construction is finished.
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Different actor variations of the building can be displayed while
construction naming their variation to "scaffold"
This was SVN commit r14004.
2013-10-15 21:24:20 +00:00
sanderd17
2bbbcff811
fix tests, breaking caused by renaming files.
...
This was SVN commit r14003.
2013-10-15 16:10:06 +00:00
sanderd17
5f5eedc513
Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154
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This was SVN commit r14001.
2013-10-15 10:05:08 +00:00
sanderd17
a4ce8dac34
fix technologies broken by 379a7b208f
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This was SVN commit r14000.
2013-10-14 20:36:57 +00:00
sanderd17
379a7b208f
Implement the js side of auras. Refs #2048 . Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again.
...
This was SVN commit r13998.
2013-10-14 15:51:21 +00:00
Mythos_Ruler
57d47f23c9
This was SVN commit r13997.
2013-10-13 18:11:54 +00:00
Enrique
417e2455a0
Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes.
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This was SVN commit r13996.
2013-10-13 15:26:43 +00:00
Ykkrosh
ce5c43fe03
Fix typo
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This was SVN commit r13995.
2013-10-13 11:41:30 +00:00
historic_bruno
3a28caed03
Rebuilt premake4.exe with VC++ 2008 to avoid VC++ 2012 issues targeting XP
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This was SVN commit r13994.
2013-10-12 23:47:09 +00:00
Enrique
41de5440e0
Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes
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This was SVN commit r13993.
2013-10-12 21:33:21 +00:00
Mythos_Ruler
7335c32c7e
Some updated sounds from LAVS.
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This was SVN commit r13992.
2013-10-12 01:27:10 +00:00
leper
9b8667a9aa
Really add special starting unit.
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This was SVN commit r13991.
2013-10-11 23:37:04 +00:00
leper
4f03550adf
Create a special starting unit entity for skimish maps.
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This was SVN commit r13990.
2013-10-11 23:36:02 +00:00
leper
396bd844dd
Remove duplication between getActionInfo and determineAction. Allow setting rally points if not all selected buildings can do so. Patch by mimo. Fixes #2189 .
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This was SVN commit r13989.
2013-10-11 22:43:22 +00:00
leper
801cac87dd
Properly queue rally points when setting them via the minimap. Patch by mimo. Fixes #2203 .
...
This was SVN commit r13988.
2013-10-11 21:50:45 +00:00
sanderd17
c5669e2c4e
Add a back to work button. Patch by Itms. Fixes #799
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This was SVN commit r13987.
2013-10-11 19:11:07 +00:00
Ykkrosh
e2d28c8894
Add AppData file, for use by some Linux package installers.
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Fixes #2202 .
This was SVN commit r13986.
2013-10-11 18:55:46 +00:00
OmriLahav
7791c4c61d
This was SVN commit r13985.
2013-10-11 11:01:55 +00:00
OmriLahav
f22e47a743
This was SVN commit r13984.
2013-10-11 11:01:06 +00:00
historic_bruno
644135b9f3
Fixes variable name conflict in session UI, patch by Itms, fixes #2199
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This was SVN commit r13982.
2013-10-11 00:22:27 +00:00
historic_bruno
f5eeed9cf7
Clears selections when loading saved game, patch by RefinedCode (fixes buggy selection behavior when using quicksave/quickload), fixes #2178
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This was SVN commit r13981.
2013-10-10 23:58:29 +00:00
historic_bruno
a00e57df72
Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122
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This was SVN commit r13980.
2013-10-10 23:46:42 +00:00
alpha123
f6c9db33d6
Focus on the building a hero is garrisoned in when the hero button is double-clicked. Patch by mimo. Fixes #2131
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This was SVN commit r13978.
2013-10-10 21:23:19 +00:00
Mythos_Ruler
c7e3c1499f
Fixed typo.
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This was SVN commit r13977.
2013-10-09 20:07:36 +00:00
Mythos_Ruler
cd5a2aa527
Ptolemy IV.
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Ptolemaic heroes added to Ptolemaic Fortress.
Seleucid Romanized Infantry Champion.
This was SVN commit r13976.
2013-10-09 13:42:34 +00:00
sanderd17
5c3ff86219
add different skirmish structures + skirmish demo map containing all skirmish templates so far
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This was SVN commit r13975.
2013-10-08 18:02:35 +00:00
sanderd17
f3d83e0616
add skirmish defense tower and houses
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This was SVN commit r13974.
2013-10-08 09:13:55 +00:00
historic_bruno
f3d088dd5c
Fixes JS debugger, fixes VS 2013 build error, re-fixes #2127 , #2175
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This was SVN commit r13973.
2013-10-07 22:55:30 +00:00
RedFox
8464777759
Fixed premake4 build incorrectly ignoring vs2010 action.
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fixes #2191
This was SVN commit r13972.
2013-10-07 22:45:08 +00:00
RedFox
a97cd73cf8
Adds EnableSSE2 for Visual Studio builds on windows.
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Adds optional "--with-c++11" flag for GCC/ICC builds. For possible
future C++11 migration.
refs #2191
This was SVN commit r13971.
2013-10-07 22:39:13 +00:00
RedFox
055ea57468
ref #2191
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Adds VS2012 support for premake4. Also adds
update-workspace-with-atlas.bat for VS2012 builds that need to compile
AtlasUI.dll, too.
This was SVN commit r13970.
2013-10-07 22:10:16 +00:00
Mythos_Ruler
79af6fb17f
Newly updated Ptolemaic champion cavalry.
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This was SVN commit r13969.
2013-10-07 20:47:06 +00:00
historic_bruno
b9268fbdcd
Fixes error logging in the JS debugger, based on patch by RefinedCode. Fixes #2175
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This was SVN commit r13967.
2013-10-07 02:10:41 +00:00
historic_bruno
d3e0fb4f84
Fixes crannóc spelling, thanks to GunChleoc
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This was SVN commit r13966.
2013-10-07 00:46:58 +00:00
historic_bruno
1408a0be83
This was SVN commit r13965.
2013-10-06 23:29:03 +00:00
historic_bruno
74216a5825
Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187
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This was SVN commit r13964.
2013-10-06 23:25:55 +00:00
historic_bruno
6d67957db2
Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171
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This was SVN commit r13963.
2013-10-06 22:50:30 +00:00
historic_bruno
35fa527814
Adds attacking player's name to attack notification messages.
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Cleans up some duplicate username/color code in messages.js
This was SVN commit r13962.
2013-10-06 22:07:55 +00:00
Mythos_Ruler
7d92b3459b
Turns on Attack notification text.
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This was SVN commit r13961.
2013-10-06 21:17:56 +00:00
Mythos_Ruler
573215dad8
Fixed the player names on this map.
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This was SVN commit r13960.
2013-10-06 20:51:30 +00:00
Mythos_Ruler
4cfee05c31
New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps.
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This was SVN commit r13959.
2013-10-06 20:23:21 +00:00
Mythos_Ruler
efc84a9cce
Adjusting time costs for these Ptol buildings.
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This was SVN commit r13958.
2013-10-06 19:13:20 +00:00
Mythos_Ruler
5fc888fdcf
Some more player names for Carthage.
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Player names for Seleucids.
Fixed names for Celtic docks and merchant ships.
Fixed cavalry health for a few units.
Name stuff for ships, specifically Carthage. Fixes #2106 .
Started work on some Ptolemaic units, specifically the Cav Spearman.
Added LordGood's Sacred Band Cavalry portrait.
This was SVN commit r13957.
2013-10-06 18:28:10 +00:00
Mythos_Ruler
b9b923be11
Fixes #2149
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This was SVN commit r13956.
2013-10-06 14:58:26 +00:00
Mythos_Ruler
14b51afc39
Fixes #2152
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This was SVN commit r13955.
2013-10-06 06:57:50 +00:00
Mythos_Ruler
f4e4247f06
Fixed Gallic Outpost name. Fixes #2167 .
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Fix Ptol civ center footprint.
This was SVN commit r13954.
2013-10-06 06:53:32 +00:00
historic_bruno
50782c1c1c
Fixes non-PCH build
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This was SVN commit r13953.
2013-10-06 05:15:54 +00:00
historic_bruno
754e794f9b
Implements attack notifications based on patch by madmax and zoot, fixes #1719
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This was SVN commit r13951.
2013-10-06 04:49:38 +00:00
historic_bruno
2418ae190d
Fixes some erroneous documentation in EntityLimits.
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Removes previously implemented LimitsPerCivCentre from AI states.
Removes hardcoded categories from TrainingRestrictions
This was SVN commit r13950.
2013-10-06 03:13:46 +00:00
Mythos_Ruler
c21953b434
Added some Iberian walls to a couple of skirmish maps.
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Rethought the naming scheme of the skirmish maps.
This was SVN commit r13949.
2013-10-05 21:58:42 +00:00
Spahbod
a1ceda4012
Polishing the Random Maps: The last batch...
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This was SVN commit r13948.
2013-10-05 18:29:44 +00:00
leper
fecfda29f6
Remove civ code hardcoding from SkirmishReplacer component. Refs #1198 .
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This was SVN commit r13947.
2013-10-05 17:54:41 +00:00
leper
3624c591bd
Fix compilation failure without PCH.
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This was SVN commit r13946.
2013-10-05 16:22:51 +00:00
leper
85253ca3c8
Let corpses cast shadows again. Refs #1771 .
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This was SVN commit r13945.
2013-10-05 16:22:46 +00:00
alpha123
ff6b80305c
Rearrange hotkeys a bit. Queue the 8th unit is now Comma, and select idle warrior is forward slash (replacing camera-follows-mouse, which is available by holding middle mouse anyway). Fix #2181 .
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This was SVN commit r13944.
2013-10-04 23:31:24 +00:00
alpha123
433b29d6dc
Fix description of Belgian Bog skirmish map.
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This was SVN commit r13943.
2013-10-04 23:14:52 +00:00
Mythos_Ruler
76d9893123
New skirmish maps.
...
Fixed some things.
This was SVN commit r13942.
2013-10-04 18:11:13 +00:00
Mythos_Ruler
2283aedc3c
The first Skirmish maps.
...
Temporary selection and complete sounds for Theater, Elephant Stables,
Cavalry Stables, Blacksmith, and Wonder. Sounds by LAVS. He is working
on improving them.
This was SVN commit r13941.
2013-10-04 13:17:21 +00:00
alpha123
939898c47d
Nerf Iberian champion cavalry a bit.
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This was SVN commit r13940.
2013-10-04 04:01:58 +00:00
historic_bruno
7901ed51d4
Implements skirmish maps, based on patch by sanderd17, fixes #1198 . Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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Implements custom, VFS-based map load/save dialogs for Atlas (replaces
broken native file dialogs), fixes #631 , #889 .
Fixes map loading/saving to handle arbitrary subdirectories for better
organization.
Adds default settings to Atlas player panel, fixes #1872 . Each setting
now has a checkbox to choose whether it should be saved with the map
(avoids writing lots of useless default data for each map).
Adds map preview setting to Atlas, refs #1745 .
Cleans up and simplifies some duplicate code.
Fixes optional serialization performance test.
This was SVN commit r13938.
2013-10-04 02:29:16 +00:00
historic_bruno
5c35690309
Fixes broken statue ruins template and replaces old statue treasures with ruins
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This was SVN commit r13937.
2013-10-04 01:15:16 +00:00
historic_bruno
6a97bbd4c3
Fixes dropdowns opening with empty list, caused assertion failure about vector subscript range in MSVC debug build
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This was SVN commit r13936.
2013-10-04 00:31:36 +00:00
Enrique
b0e2f6b368
Added obelisks to ptol_cc
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This was SVN commit r13935.
2013-10-03 18:41:07 +00:00
Ykkrosh
e700937fd3
Fix non-SSE x86 builds
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This was SVN commit r13934.
2013-10-03 18:22:10 +00:00
Enrique
398a32a6ff
Added ptolemiac civic centre with ao and custom decal dirt_7x5
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This was SVN commit r13933.
2013-10-03 17:18:57 +00:00
Enrique
739ed00b5e
Added ptolemaic fortress with ao. Updated ptolemaic struct texture
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This was SVN commit r13932.
2013-10-02 21:29:44 +00:00
Mythos_Ruler
e382967e34
Updated a bunch of things.
...
New waypoint and garrison flags for Ptolemies. New texture for Ptolemies
woman. Fixed footprint for statues ruin. etc.
This was SVN commit r13931.
2013-10-02 18:51:49 +00:00
Mythos_Ruler
bb78b4c931
Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate.
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This was SVN commit r13930.
2013-10-02 16:54:13 +00:00
Enrique
e0d50b6137
added seleucid thureos texture by request
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This was SVN commit r13929.
2013-10-02 14:53:59 +00:00
Enrique
60200f8dbb
fixed ptolemaic statues base.
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This was SVN commit r13928.
2013-10-02 13:41:53 +00:00
Enrique
2e24c9f2b7
ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations
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This was SVN commit r13927.
2013-10-02 12:18:10 +00:00
Enrique
26af70ec7b
Fixed ptolemaic thureos mesh shape
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This was SVN commit r13926.
2013-10-01 15:15:39 +00:00
Ykkrosh
9f5635085e
Fix #1833 : animals spin around needlessly while roaming.
...
Patch from mimo.
This was SVN commit r13924.
2013-09-30 23:52:22 +00:00
Ykkrosh
e449364408
Recompute system shader defines immediately when the relevant inputs change, instead of delaying until ReloadShaders.
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This fixes an error with autostart and smoothlos=true, where the system
defines were being accessed before the first rendered frame.
This was SVN commit r13923.
2013-09-30 22:39:06 +00:00
historic_bruno
8cf5f61885
Avoids ugly layering of GUI pages when entering match setup
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This was SVN commit r13922.
2013-09-30 20:51:19 +00:00
Enrique
cbe103bdfe
ptolemaic galatian shields for basic, advanced and elite with specular maps.
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This was SVN commit r13921.
2013-09-30 19:03:09 +00:00
Enrique
1f032b7c59
Added Lordgood's new britons barracks and defense tower with minimal tweaking
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This was SVN commit r13917.
2013-09-30 08:14:10 +00:00
historic_bruno
e24ce51029
Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142 .
...
Changes fixed size arenas to new dynamic arenas with reasonable chunk
sizes (may require tuning), refs #1842
This was SVN commit r13916.
2013-09-30 01:22:44 +00:00
historic_bruno
fbee618ac8
Fixes memory leak in sound manager
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This was SVN commit r13915.
2013-09-30 01:09:16 +00:00
Yves
238b7f84d8
Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects.
...
Fixes #2172
Refs #1886
This was SVN commit r13914.
2013-09-29 18:56:50 +00:00
Mythos_Ruler
2ea0620abb
Reduce the health drain of the Nubian Archer.
...
Fixed the Lighthouse to not have the Library special tech.
Ptol Military Settlement has better sounds and a different portrait.
Increased defense tower limit since they now have a min distance limit.
Tweaked Ptolemies demo map.
This was SVN commit r13913.
2013-09-29 16:29:38 +00:00
leper
022393a0c6
Spelling fixes from the translation work by Gallaecio and Loki72. Fixes #2150 , #2170 .
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This was SVN commit r13912.
2013-09-29 16:14:40 +00:00
Ykkrosh
c2583e42da
Reduce memory allocations in the renderer
...
Use an arena allocator in ShaderModelRenderer::Render, to reduce
the allocation cost in STL containers.
Avoid unnecessary copying of std::vectors.
This was SVN commit r13911.
2013-09-29 14:48:11 +00:00
Ykkrosh
6b0a0e83eb
Fix profiler malloc count in debug mode on Windows
...
wdbg_heap_NumberOfAllocations doesn't work without the wdbg_heap
leak detector, which is disabled since it's slow and broken.
Use a simple hook via _CrtSetAllocHook instead to count allocations.
This was SVN commit r13910.
2013-09-29 14:43:14 +00:00
Mythos_Ruler
f4abcd2ef9
Gauls get: Tavern and Naked Fanatic.
...
Britons get: Rotary Mill.
So, now all Celts get Rotary Mill, but also a unique unit-producing
building.
Britons now have a better demo "sandbox" map.
Ptolemies now play like they are intended. Just need tons of new
artwork. ;) Try them out on the demo map: Sandbox - The Ptolemaic
Egyptians.
Some highlights: Their Nubian Archers train very fast, but have a finite
life. The Lighthouse can be built on the shoreline (but looks like a
library). Their Military Settlement works as intended (can be built in
neutral territory, but min distance of 80 meters).
Testing out: Farm field limits (+8 per Farmstead, +2 per civ center).
This was SVN commit r13909.
2013-09-29 14:37:26 +00:00
Ykkrosh
eceae8be5c
Fix crash when setting rally point
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This was SVN commit r13908.
2013-09-29 14:02:47 +00:00
wraitii
d663dae2d8
New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version.
...
NEEDS TESTING.
This was SVN commit r13907.
2013-09-29 13:32:52 +00:00
Ykkrosh
994ebd9836
Add a list of statically-constructed CStrIntern strings
...
Switch all the constant strings in graphics code to use the new
variables.
This avoids the cost of instantiating CStrInterns at runtime every
frame.
This was SVN commit r13906.
2013-09-29 13:19:52 +00:00
Mythos_Ruler
08f431fa0d
Ptolemaic entity templates for Enrique.
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This was SVN commit r13905.
2013-09-29 03:08:59 +00:00
Ykkrosh
4e9570cd0f
Fix unnecessary CShaderConditionalDefines copy, and inline some functions
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This was SVN commit r13904.
2013-09-29 02:05:02 +00:00
Ykkrosh
f075571502
Fix slightly expensive GetSystemShaderDefines()
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Only recompute when any relevant parameters have changed, then return
the cached value.
This was SVN commit r13903.
2013-09-29 01:00:11 +00:00
Ykkrosh
555deea136
Fix conditional defines to not construct new CShaderDefines frequently
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CShaderDefines is designed to be efficient to copy and compare, but not
to construct. Conditional defines were constructing new CShaderDefines
for many models every frame.
Precompute all the possible conditional combinations of CShaderDefines
when a material is first loaded, so they can be looked up at no cost
when rendering.
This was SVN commit r13902.
2013-09-29 00:30:58 +00:00
Ykkrosh
22f0f2b232
Set _NO_DEBUG_HEAP=1 in VS2010 projects
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The debug heap has a high performance cost, even in release mode,
when running inside a debugger, which is surprising to people trying
to measure performance. It doesn't seem very useful at finding bugs
either.
Add a NoDebugHeap flag to Premake, to set that environment variable
when running in the VS2010 debugger.
This was SVN commit r13901.
2013-09-28 14:35:28 +00:00
Mythos_Ruler
2d1b7914a6
This was SVN commit r13900.
2013-09-28 11:58:05 +00:00
Mythos_Ruler
b8a5acfd9e
Preview image for The Gauls demo map.
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This was SVN commit r13899.
2013-09-26 18:44:45 +00:00
RedFox
28ce5f3458
It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from.
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This was SVN commit r13898.
2013-09-24 21:50:46 +00:00
sanderd17
e370af8d4e
Fix rally point rendering on saved games. Fixes #1762 . Patch by mimo
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This was SVN commit r13897.
2013-09-24 20:27:18 +00:00
Mythos_Ruler
6880fd214f
Fixed name of this map.
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This was SVN commit r13896.
2013-09-24 18:41:19 +00:00
Enrique
895f927ff0
Celts corral props missing fix
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This was SVN commit r13895.
2013-09-24 16:26:26 +00:00
Mythos_Ruler
59c8e9e6dc
Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups.
...
New "sandbox" demo map for the Gauls.
Renamed "Night's Watch" to "Sentries."
This was SVN commit r13894.
2013-09-24 15:55:35 +00:00
historic_bruno
cd51540725
This was SVN commit r13892.
2013-09-22 18:13:19 +00:00
historic_bruno
2a613f8236
Removes mostly useless video memory detection, fixes another crash with Nvidia Optimus on Windows, fixes #2145 , #2138
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This was SVN commit r13891.
2013-09-22 18:07:33 +00:00
Mythos_Ruler
e488ed09f5
This was SVN commit r13890.
2013-09-22 11:30:24 +00:00
Mythos_Ruler
ae4ccfe050
3D farm fields for all factions.
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Fixed tooltips for a bunch of units.
Increases pierce armor for elephants.
This was SVN commit r13889.
2013-09-22 08:07:29 +00:00
RedFox
5287af8967
Increased SpatialQueryArray max results from 1024 to 2048. This is a temporary fix until the Search and Prune solution is implemented.
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This was SVN commit r13888.
2013-09-22 04:37:46 +00:00
sanderd17
5afb18dda4
fix units ejecting on destroying structure
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This was SVN commit r13887.
2013-09-21 19:41:13 +00:00
sanderd17
4f6ddfe894
fix theatron build limit
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This was SVN commit r13886.
2013-09-21 19:05:59 +00:00
Enrique
636f09053b
celt tavern update
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This was SVN commit r13885.
2013-09-21 15:24:56 +00:00
Yves
9781b67cf4
Changes the Console to expose global functions to scripts instead of properties.
...
Fixes #2140
Refs #1886
This was SVN commit r13884.
2013-09-21 14:48:19 +00:00
Mythos_Ruler
bb506fb578
Spec maps and new player color texture for Greek females.
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This was SVN commit r13883.
2013-09-21 12:41:05 +00:00
Mythos_Ruler
21639ce5ea
Normal map and Specular map for warship sails.
...
Fixed Cav Sword tooltip.
Updated the product logo a little bit.
This was SVN commit r13881.
2013-09-21 11:50:04 +00:00
Mythos_Ruler
0233bb4877
Temporary Ptolemies emblem.
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This was SVN commit r13880.
2013-09-21 09:23:21 +00:00
Mythos_Ruler
ccc873d9d5
Tech complete sound slightly louder.
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This was SVN commit r13879.
2013-09-21 09:22:31 +00:00
Mythos_Ruler
ec66e59150
Fixed some civ json stuff. Fixed Ptolemaic json.
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This was SVN commit r13878.
2013-09-21 09:21:48 +00:00
Yves
12e2428495
Changes the Renderer to expose global functions to scripts instead of using CJSObject.
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Fixes #2137
Refs #1886
This was SVN commit r13877.
2013-09-21 08:24:45 +00:00
Mythos_Ruler
c0b84fb41f
Added build limits for Theater, Council Chamber, and Library.
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Added Ptolemies civ json file. I am getting a javascript error in-game
though. Need help trouble shooting it.
This was SVN commit r13876.
2013-09-21 07:33:22 +00:00
Mythos_Ruler
9d2f59e80a
Tweaking the Athenian field.
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Tweaking 0 A.D. logo.
Fixed tooltip for Slinger.
Fixed name for Carthaginian wonder.
This was SVN commit r13874.
2013-09-21 03:58:54 +00:00
Ykkrosh
d252e245ef
Optimise fixed multiplies on MSVC x86
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On MSVC, casting i32 to i64 then multiplying gets compiled into a call
to __allmul, which is slow. Use the __emul intrinsic instead.
GCC 4.6+ appears optimise this case automatically and doesn't need any
special handling.
This reduces the cost of ComputeShortPath by about 50% (testing AI vs AI
on Oasis 01).
This was SVN commit r13873.
2013-09-20 20:17:54 +00:00
Enrique
5a8cfb738b
Commited experimental field for athenians (propped farm field)
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This was SVN commit r13872.
2013-09-19 15:29:01 +00:00
Enrique
4b7c1a915d
Celtic corral upgraded. Added more playercolor to gaullic civic centre.
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This was SVN commit r13871.
2013-09-19 13:58:48 +00:00
historic_bruno
bfe0b79b91
Better fix of Grid memory leak, refs #1842
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This was SVN commit r13869.
2013-09-18 01:21:36 +00:00
alpha123
e10c4ebaae
Amend 553875ea83: Forgot to include new hotkey in the config.
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This was SVN commit r13868.
2013-09-17 00:31:18 +00:00
alpha123
553875ea83
Allow the use of Enter in addition to the OK button in the Join Game dialog.
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This was SVN commit r13867.
2013-09-17 00:30:11 +00:00
historic_bruno
9f2a850a95
Fixes buggy operators and memory leak in Grid class, refs #1842
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This was SVN commit r13866.
2013-09-17 00:28:22 +00:00
RedFox
5d9b2b95b0
Ticket #2127 - Performance and style improvements in scriptinterface.
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No real behavior changes, only code maintenance.
Fixed signed/unsigned mismatch in EntityMap.h
This was SVN commit r13865.
2013-09-16 19:10:06 +00:00
historic_bruno
97912dd545
This was SVN commit r13864.
2013-09-16 16:56:26 +00:00
Enrique
16b615db79
Celt walls upgraded
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This was SVN commit r13863.
2013-09-16 12:25:03 +00:00
sanderd17
a770ad9467
small code style fixes
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This was SVN commit r13862.
2013-09-16 09:14:16 +00:00
RedFox
1b6a5fa802
This was SVN commit r13861.
2013-09-15 21:37:05 +00:00
RedFox
2a5ec404d1
Further reverted RangeManager sorting to stable_sort, since possibly with different STL implementations, the order of entities might change and cause OOS.
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Overflowing elements in SpatialQueryArray are now reported with
debug_warn, but can be ignored and the program will continue working,
but further entities will be truncated.
This was SVN commit r13860.
2013-09-15 21:11:20 +00:00
Enrique
bb799bdd53
upgraded gaul defense towers and celtic storehouse
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This was SVN commit r13859.
2013-09-15 21:11:14 +00:00
Enrique
5fe43a0f21
removed non-used duplicated meshes
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This was SVN commit r13858.
2013-09-15 19:56:13 +00:00
sanderd17
9eedd22b9a
fix garrisoned units count for some special cases. Refs #2096 . Patch by mimo
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This was SVN commit r13857.
2013-09-15 16:47:40 +00:00
Enrique
65bddb7fa5
Celtic docks, kennel, farmstead and temple upgrades
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This was SVN commit r13856.
2013-09-15 16:09:23 +00:00
Enrique
bdeb358c44
Upgraded britons market and added new gaul market
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This was SVN commit r13855.
2013-09-15 14:09:25 +00:00
RedFox
9694eec8b8
As per ticket #1707 . Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager.
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Right now merely improves memory usage.
This was SVN commit r13854.
2013-09-15 14:03:53 +00:00
sanderd17
6644f224cd
remove warn messages. Now really fixes #2102
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This was SVN commit r13853.
2013-09-15 09:33:45 +00:00
sanderd17
b16b52492d
change build distance restrictions to work with classes. Fixes #2012 .
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This was SVN commit r13852.
2013-09-15 09:29:16 +00:00
Mythos_Ruler
3016765766
All new techs for the blacksmith.
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This was SVN commit r13851.
2013-09-15 08:55:28 +00:00
sanderd17
f213761912
let entities change entity limits. Fixes #2076
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This was SVN commit r13850.
2013-09-15 08:19:50 +00:00
Mythos_Ruler
de68973191
Changed the phase up sound.
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Added a new "tech complete" sound for ALL techs.
Added some new armor techs for infantry and spearmen.
This was SVN commit r13849.
2013-09-15 07:53:01 +00:00
Mythos_Ruler
466900b898
Minor template stuff.
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This was SVN commit r13848.
2013-09-15 05:55:16 +00:00
Mythos_Ruler
db39fd059c
Some tooltip tweaks.
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Further attempts to balance archers. (ongoing)
This was SVN commit r13847.
2013-09-15 04:57:58 +00:00
Mythos_Ruler
08849ae6f6
Balance changes after playtesting with Alpha123.
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This was SVN commit r13846.
2013-09-15 00:28:07 +00:00
Mythos_Ruler
4f138eaa12
Made the time icon slightly smaller.
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Archers have less attack and cost slightly more.
Defense Towers now have a minimum build distance and are weaker.
This was SVN commit r13845.
2013-09-14 23:19:36 +00:00
historic_bruno
729e744c2f
Removes yucky hard-coded categories from BuildRestrictions
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This was SVN commit r13844.
2013-09-14 22:31:41 +00:00
Ykkrosh
dd60c3a3e2
Restore textures.xml to make grid_subdiv terrain less ugly
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This was SVN commit r13843.
2013-09-14 18:36:40 +00:00
Enrique
a9cb79b108
celtic fortresses actor and barracks actor errors fixing reported by Sanderd
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This was SVN commit r13842.
2013-09-14 13:59:43 +00:00
Ykkrosh
126e550d68
Delete bogus file
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This was SVN commit r13841.
2013-09-14 12:19:22 +00:00
historic_bruno
ea75cda095
Special case getEntityNamesFormatted to avoid messing with getEntityNames
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This was SVN commit r13838.
2013-09-14 00:32:50 +00:00
alpha123
e7fa9a58de
Remove the Costs: prefix from tooltips entirely.
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This was SVN commit r13837.
2013-09-14 00:07:08 +00:00
alpha123
e646cf19bf
Fix bug due to some technologies not having separate generic/specific names.
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This was SVN commit r13836.
2013-09-14 00:00:47 +00:00
alpha123
c28151c1c1
Put tooltips on a diet.
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This was SVN commit r13835.
2013-09-13 23:49:46 +00:00
Enrique
04b4e6af4b
gaul fortress fix
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This was SVN commit r13834.
2013-09-13 21:44:49 +00:00
Enrique
014acac9ed
Upgraded britons and gaullic fortresses.
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This was SVN commit r13833.
2013-09-13 21:41:24 +00:00
Enrique
532c9dce3e
brit_civic_centre, celt_barracks and brit_crannog upgrade
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added non-transparency with AO material and non-transparency-parallax-ao
material
This was SVN commit r13832.
2013-09-13 18:46:33 +00:00
Enrique
5023ff449e
Gaul_civic_centre updated.
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This was SVN commit r13831.
2013-09-13 14:18:27 +00:00
Enrique
8b9a0e3919
Added gaul houses, fixed brit houses and added a new variation. New effects applied.
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Added Ludo's new stonehenge model.
This was SVN commit r13830.
2013-09-13 13:50:19 +00:00
Mythos_Ruler
77ca745637
Updated the logo.
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Updated some Roman words.
This was SVN commit r13829.
2013-09-13 12:07:39 +00:00
historic_bruno
82fb0ce6be
Improve game setup GUI performance by switching from main menu instead of pushing the page on top of the stsck
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This was SVN commit r13828.
2013-09-12 15:12:08 +00:00
Mythos_Ruler
176cc55547
Fixing some Roman names. Thanks Robbob (on the forum).
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Added Organic "preferredClass" to Fortresses, Wall Towers, and Defense
Towers, so that they prefer to shoot at enemy units rather than enemy
structures.
This was SVN commit r13827.
2013-09-12 13:53:00 +00:00
Yves
5304bc9d6a
Changes GameView to expose global functions to scripts instead of using CJSObject.
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Fixes #2126
Refs #1886
This was SVN commit r13826.
2013-09-12 12:40:05 +00:00
Ykkrosh
05422ad545
Avoid slightly-expensive QueryInterface() calls
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Add CEntityHandle which wraps an entity_id_t and also has a pointer to a
per-entity array of IComponents. QueryInterface/CmpPtr on a handle just
involve a couple of pointer dereferences instead of a map lookup.
This requires sizeof(void*) per registered interface type per entity,
which is currently ~0.5KB per entity, which shouldn't be a problem.
This was SVN commit r13825.
2013-09-11 20:41:53 +00:00
sanderd17
87753bf3fd
forgot to commit extra change for 508cc0d4c7
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This was SVN commit r13824.
2013-09-11 18:59:51 +00:00
sanderd17
508cc0d4c7
Add preferred classes to BuildingAI. Patch by jammus. Fixes #1985
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This was SVN commit r13823.
2013-09-11 17:50:49 +00:00
Mythos_Ruler
43df87e56f
This was SVN commit r13822.
2013-09-10 22:05:12 +00:00
stwf
b1bd61938e
add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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This was SVN commit r13821.
2013-09-10 14:17:04 +00:00
sanderd17
d037d97d55
disable querying of local entities with a component. Avoids OOS problems. Patch thanks to historicbruno. Fixes #2119
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This was SVN commit r13820.
2013-09-10 12:27:59 +00:00
sanderd17
d51217f718
Fix gazelle in deep water starting position on Oasis 9. Fixes #2123
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This was SVN commit r13819.
2013-09-10 09:36:27 +00:00
leper
04ed87bf28
Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941 .
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This was SVN commit r13818.
2013-09-09 23:31:22 +00:00
Ykkrosh
b2862f14da
Avoid continual libxml2 memory leak in simulation-test mode
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This was SVN commit r13817.
2013-09-09 20:22:42 +00:00
Mythos_Ruler
3c29c2dccf
Tweaked farm decal color.
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This was SVN commit r13816.
2013-09-09 18:46:45 +00:00
sanderd17
c3f7a929e0
better garrison flag handling. Refs #2096 .
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This was SVN commit r13815.
2013-09-09 18:27:20 +00:00
sanderd17
e7ccc28cbc
Enable sound notifications with technology upgrades. Based on patch by mpmoreti. Fixes #2021
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This was SVN commit r13814.
2013-09-09 12:50:05 +00:00
sanderd17
a406863e0e
fix bridge edge obstruction size and rotation of hele bridge edge
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This was SVN commit r13813.
2013-09-09 12:11:34 +00:00
sanderd17
f051426a76
fix garrisonHolder flags when units are ejected
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This was SVN commit r13812.
2013-09-08 19:51:16 +00:00
sanderd17
08514f68be
small clean up of GarrisonHolder code
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This was SVN commit r13811.
2013-09-08 18:46:29 +00:00
sanderd17
d1a376fd06
fix ejection of garrisoned units on resign. Fix ejection or killing on ownership and deplomacy changes. Patch by mimo. Fixes #2096
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This was SVN commit r13810.
2013-09-08 16:02:41 +00:00
sanderd17
bc40534777
fix spread technology modifications. Fixes #2110
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This was SVN commit r13809.
2013-09-08 15:20:54 +00:00
historic_bruno
7a0e91ab23
Fixes undefined behavior in Atlas error display, fixes #2115
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This was SVN commit r13808.
2013-09-08 03:35:05 +00:00
leper
ca1665dde1
Fix some typos in the civ json files. Patch by Gallaecio.
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This was SVN commit r13807.
2013-09-07 17:40:50 +00:00
sanderd17
f588181004
use better technology script in guiInterface
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This was SVN commit r13805.
2013-09-07 15:23:03 +00:00
sanderd17
24a4ceb89a
fix carthagian technology. Fixes #2107
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This was SVN commit r13804.
2013-09-07 09:26:56 +00:00
leper
819a1e7823
Save initial herd position and update the last known position of the hunted animal when hunting. Patch by mimo. Fixes #2047 .
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This was SVN commit r13803.
2013-09-06 19:47:48 +00:00
Ykkrosh
16c9724c24
Fix release build scripts
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Exclude dev.cfg from the Windows installer.
Use the correct filename for the Windows installer.
Update some paths to match the new EC2 build process.
This was SVN commit r13802.
2013-09-06 19:43:45 +00:00
Mythos_Ruler
63f28f1a43
Increased build limit of Embassies to 2. This means you can build 2 of the same entity or 2 different out of the 3 available.
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This was SVN commit r13801.
2013-09-06 19:26:49 +00:00
Mythos_Ruler
d6ec0f6dbd
Updated installer image.
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This was SVN commit r13800.
2013-09-06 19:16:33 +00:00
stwf
e19b470a42
fix music glitchyness when game loses focus trac #2090
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This was SVN commit r13799.
2013-09-06 02:46:13 +00:00
Mythos_Ruler
a7132dc66a
Updated Macedonians sandbox demo map.
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Fixed Carthaginians special tech "Colonization."
Fixed Carthage json file.
This was SVN commit r13797.
2013-09-02 16:26:19 +00:00