Commit Graph

  • 173d05588a Fix more cape attack animations Angen 2020-04-22 18:02:17 +00:00
  • ccc34ecfb1 Improve the gaul tile normal map. Stan 2020-04-21 21:51:37 +00:00
  • 0ad79096bd Add a C++ interface for CCmpAttack. Stan 2020-04-21 21:44:05 +00:00
  • 2c1f1ebe31 Fix a typo in variants that caused broken animation in the actor viewer with the champion iberian cavalry (The unit would not fallback to idle) Stan 2020-04-21 12:42:13 +00:00
  • ff7ab2fa8f Revert 0916ffbbb1 Imarok 2020-04-19 12:29:40 +00:00
  • 3ad1e47e7e Fix typo in startingStrategy.js Angen 2020-04-19 12:07:26 +00:00
  • c47496cf18 Cleanup ResearchTechnology function Angen 2020-04-15 21:26:25 +00:00
  • 676bc42647 Fix issues with capes reported by @wowgetoffyourcellphone and @hidan Stan 2020-04-15 11:57:04 +00:00
  • 3d5b766687 Syntax cleanup of GuiInterface and test. Angen 2020-04-13 07:47:55 +00:00
  • ff74a26865 Fix handling events with undefined message in _petrabot Serialization [Petra] Angen 2020-04-12 13:26:11 +00:00
  • 46a9160d12 Use formation controller as target when formation reaches another formation Angen 2020-04-12 10:37:41 +00:00
  • 448592b3c5 Colorize username in chat when user changes ready status or leaves match Angen 2020-04-12 10:19:20 +00:00
  • 9a1052a93c [gameplay-a24] Structure selection groups Angen 2020-04-12 10:09:03 +00:00
  • ded0598950 [gameplay-a24] give worker elephants an aura Angen 2020-04-12 09:58:48 +00:00
  • e76742bb77 Improved icons by @wowgetoffyourcellphone. Stan 2020-04-11 23:34:37 +00:00
  • 3d29f9ab66 Add missing foundation for the mausoleum.xml introduced in 2bf78288f4: Stan 2020-04-11 23:03:10 +00:00
  • f21bf3565e Fix incorrect animation for viridomarus Discussed with: @Alexandermb Stan 2020-04-11 16:32:48 +00:00
  • 2bf78288f4 Add the mausoleum at Halicarnassus to the game as an eyecandy building. Stan 2020-04-11 13:34:15 +00:00
  • 693a2dcd90 Adjust the UV mapping of the "elephant_african_forest.dae" Mesh Alexandermb 2020-04-10 15:39:49 +00:00
  • ee033b6268 Rename the Carthaginian “mausoleum” to “cenotaph”. Stan 2020-04-08 13:45:58 +00:00
  • 8354d511dc Add formation CheckTarget-/MoveToTargetRange-functions. Angen 2020-04-07 17:35:25 +00:00
  • 3bcc5ab0ab Selection groups for support units Angen 2020-04-07 17:28:10 +00:00
  • accf7ade37 Add thread names on Linux (implements debug_SetThreadName), also add the thread name of the UPnP thread. vladislavbelov 2020-04-06 20:20:27 +00:00
  • 36ea0b14cd React to target death properly when chasing Angen 2020-04-03 18:08:45 +00:00
  • c968154934 Explicitly return "undefined" when requesting Splash data in Attack.js Angen 2020-04-01 18:17:48 +00:00
  • 32a105d6f8 Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190. Itms 2020-04-01 07:29:33 +00:00
  • 5a4a935e3b Fix missing <group> tag in 36f9648ba7 Noticed by: @Angen This was SVN commit r23560. Stan 2020-03-27 20:32:00 +00:00
  • 54f9848ad7 [gameplay-a24] Standardize structure loot to 20% Angen 2020-03-27 20:14:22 +00:00
  • 36f9648ba7 Remove deprecated variants from Brit structures actors. Stan 2020-03-27 20:03:36 +00:00
  • d8ddfd73b4 Remove unnecessary arguments in Pack.js Angen 2020-03-27 20:00:39 +00:00
  • 6cfb4e5df8 Standardizes formating style of aura json files Angen 2020-03-27 19:54:53 +00:00
  • 5063adb30f Move Persian cavalry to the persian folder. Stan 2020-03-27 08:29:39 +00:00
  • 7d6238692c Move iberian cavalry swordsman actors to the iberian folder. Stan 2020-03-25 23:05:50 +00:00
  • 6c0f2ac579 Adjust helmet mesh to avoid clipping and reduce unnecesary vertex. Alexandermb 2020-03-25 19:37:40 +00:00
  • 37c59909dc Fix some issues mentioned by @Nescio in the next thread: Alexandermb 2020-03-25 19:36:52 +00:00
  • 4757d0bbe0 Use chariot unit instead of foot soldier for Amanirenas Stan 2020-03-25 15:50:54 +00:00
  • 2725279bf9 Display Civic Center before houses Stan 2020-03-25 11:42:45 +00:00
  • c13faea0f3 [gameplay-a24] Reduce Blemmye and Nuba camp building time Angen 2020-03-23 18:49:15 +00:00
  • 99b2f4ebfd Fix of trader, catafalque and packed siege engines horses being unsync with horse assets. Alexandermb 2020-03-22 21:25:31 +00:00
  • 5a9fd3e7eb Enable archery tradition for kush. It is historically correct and will buff Kushites a little bit. Stan 2020-03-22 09:56:54 +00:00
  • 04660d594b [gameplay-a24] Balance ranged infantry citizen soldiers Angen 2020-03-21 22:03:10 +00:00
  • 7aa6cd4215 New bear model with animations. Stan 2020-03-21 17:00:31 +00:00
  • d392472d44 Experience trickle Angen 2020-03-21 15:54:45 +00:00
  • f5589fe1a9 Check for UnitMotion component [UnitAI] Angen 2020-03-20 20:12:09 +00:00
  • c351a48351 Fix cape going out of sync when approaching resources. Stan 2020-03-18 15:29:39 +00:00
  • b9e06fc449 Remove the obelisk as it is not historically accurate. Stan 2020-03-18 10:36:32 +00:00
  • ba8acb1bf2 Remove duplication in AttackPlan [Petra] Angen 2020-03-17 19:30:15 +00:00
  • b6cb89bf8c Fix incorrect color tone for gather-meat icon Stan 2020-03-17 18:47:55 +00:00
  • d8511dd7a0 Delete unused GUI textures. Stan 2020-03-17 18:11:01 +00:00
  • c2afb5cdb6 Fix warnings with VS2015 introduced in 800bf0da24 Reviewed by: @Angen Differential Revision: https://code.wildfiregames.com/D2394 This was SVN commit r23531. Stan 2020-03-15 16:13:51 +00:00
  • a251e6cf8c - Use @Lordgood's new obelisks for the Ptol civic center, and the military_colony - Rename and move the current ptolemy military_colony settlement obelisk - Update the Egypt (3v3) map Stan 2020-03-15 16:01:44 +00:00
  • 8bfb449375 Support garrisoned enitites defined in map files. Angen 2020-03-15 13:54:50 +00:00
  • 0a7649318b New Poplar trees. Stan 2020-03-08 22:12:13 +00:00
  • c5e163f8bb Improve Gaul and Brit specific names. Stan 2020-03-08 10:33:31 +00:00
  • b56c750290 Replaces the 3 (three, a digit) with a ȝ (yogh, a letter) and the ‘ and ’ (quotation marks) with a ʿ (ayin, a letter) in the Kushite specific names, because it looks better, and for consistency. Stan 2020-03-08 10:30:16 +00:00
  • 936d1adaef Rename wall_med to wall_medium for consistency. Stan 2020-03-08 10:19:45 +00:00
  • 86f15892b6 Remove elephant prop from pers hall actor for consistency and better immersion. Stan 2020-03-07 14:53:51 +00:00
  • 7af9934885 Delete unused duplicate elephant icon Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2588 This was SVN commit r23522. Stan 2020-03-07 14:46:10 +00:00
  • 6fb01b2d5d Allow to cancel trade route setup Angen 2020-03-07 11:35:25 +00:00
  • 8be20790b5 Check for missing selection textures and missing range overlay textures Refs: D2618 Stan 2020-03-07 11:06:51 +00:00
  • be38792477 Support friendly fire for projectile attacks. Angen 2020-03-07 10:39:05 +00:00
  • fed4f954b6 Add cursor icon for canceling trade route setup Angen 2020-03-01 08:48:15 +00:00
  • ff55548333 Fix map always being set to circular in 34138a7764 / D2483. elexis 2020-02-27 11:05:32 +00:00
  • 5fb88172a2 Allow buildings to autobuild themselves. Stan 2020-02-25 21:29:07 +00:00
  • df0561988c Fix a texture bug noticed by @Angen. Stan 2020-02-24 20:01:30 +00:00
  • 0b8aa7eb5a Fix GetTerritoryPercentage when changing number of players Angen 2020-02-23 18:24:31 +00:00
  • b4da3388ec Should have waited for the bears Imarok 2020-02-17 19:23:42 +00:00
  • 0c917a2a52 Fix button caption and enable in modmod Imarok 2020-02-17 18:22:52 +00:00
  • 0916ffbbb1 Add GUI events for middle mouse click Imarok 2020-02-17 18:16:58 +00:00
  • f12feba62d Correct military colony footprint/obstruction bb 2020-02-17 18:00:32 +00:00
  • 0c7e8e75cb Remove ground texture from brit and cart gate actors as it doesn't fit all the terrains and none of the gates have them. Stan 2020-02-15 10:35:05 +00:00
  • 72beb1326f Fix missing cmpTechnologyManager check in Commands.js Angen 2020-02-14 08:09:16 +00:00
  • bfab378b85 Fix missing transparency introduced in f9b0d5e365. Stan 2020-02-13 21:15:05 +00:00
  • 623d4088e8 UnitAI cleanup [GATHER] Angen 2020-02-13 20:24:51 +00:00
  • 0535eb9b92 Fix formationmember not leaving walking state if offset cannot be reached Angen 2020-02-13 19:44:03 +00:00
  • a3a5b2fd08 Simplify conditions in SetAnimation Angen 2020-02-13 19:24:08 +00:00
  • 8707763eb2 Fix placement of the ptolemaic short wall. Stan 2020-02-12 22:32:54 +00:00
  • 909dae4ec1 Removing trailing 0's and leading +'s from operators in templates. bb 2020-02-11 20:07:18 +00:00
  • 053b3c424a Correct watermarks aspect ratio bb 2020-02-11 08:28:01 +00:00
  • 0dff6940f7 Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength. elexis 2020-02-09 21:00:43 +00:00
  • 49710ee5e8 Replace Wrong visual actor being used in mace_siege_oxybeles_packed.xml Alexandermb 2020-02-09 14:13:37 +00:00
  • 8dd369ca04 Correct the contents of the kush_hero_harsiotef.xml template, which used to be simply a copy of kush_hero_nastasen.xml Standardize the Kushite hero specific names, as Insert Harsiotef in the Kushite sandbox map Patch by: @Nescio Discussed with: @Sundiata Thread: https://wildfiregames.com/forum/index.php?/topic/21602-the-kingdom-of-kush-a-proper-introduction-illustrated/page/38/&tab=comments#comment-392146 Differential Revision: https://code.wildfiregames.com/D2624 This was SVN commit r23487. Stan 2020-02-07 21:25:25 +00:00
  • 113b1c49b9 Adds anti-aliasing option with FXAA algorithm. vladislavbelov 2020-02-05 21:53:10 +00:00
  • b76fd22c57 New icon for Nastasen. Stan 2020-02-05 17:14:21 +00:00
  • 00989a6560 Uses fixed-function pipeline functions only in FFP mode. vladislavbelov 2020-02-05 14:00:52 +00:00
  • 36883f2832 Renames RenderTerrain to RenderTerrainFixed to follow its implementation. vladislavbelov 2020-02-04 23:16:30 +00:00
  • b5e5a8b382 Fix eee to ee in Terms_and_Conditions Angen 2020-02-04 20:09:24 +00:00
  • 912dda50d6 Option to allow having the same entity in multiple control groups. elexis 2020-02-02 17:17:16 +00:00
  • 0f9dd324c2 Fix cape approaching variants related to idle animation and fix incorrect animation names Angen 2020-02-01 14:22:52 +00:00
  • a6159e4ac6 Lower number of setdefaultanimation calls in gathering state Angen 2020-02-01 13:46:23 +00:00
  • 045c3c9d5f Gamesetup setting for map specific team placement, fixes #4110, refs #4838. elexis 2020-01-31 21:25:47 +00:00
  • c4f6f6cd8d Fix autocomplete of Landscape/Daytime in af15d5972d/D2564 as well. elexis 2020-01-31 21:02:39 +00:00
  • 39bfd15aca Fix checks for range existence following 6bc99c47e1 Angen 2020-01-31 20:00:06 +00:00
  • 8def60082d Fix missing translate calls and typo in Gamesetup Landscape/Daytime implementation af15d5972d/D2564. elexis 2020-01-31 18:49:00 +00:00
  • 5d167d4bf9 Use correct player id when querying interfaces in guiinterface Angen 2020-01-30 21:36:01 +00:00
  • 083a5947e6 Do not create range query with no enemies Angen 2020-01-30 21:13:42 +00:00
  • 074dff2c91 Rephrase formation disabled tooltip after 9c2e9d7893 Angen 2020-01-30 21:09:36 +00:00
  • 6bc99c47e1 Unify GetRange calls in UnitAI. Angen 2020-01-30 21:05:59 +00:00
  • b42ebe99f5 Fixes commented block introduced in ecc7d2913e. vladislavbelov 2020-01-29 23:44:14 +00:00
  • ecc7d2913e Moves GL error check after SwapBuffers to decrease a possible synchronization during rendering process. vladislavbelov 2020-01-29 22:03:44 +00:00