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a27.1
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v0.28.0
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a01
a02
a03
a04
a05
a06
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a08
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a11
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a13
a14
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a16
a17
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a23b
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a27.1
a27.1-rc1
a27.1-rc2
a27.1-rc3
v0.28.0
v0.28.0-rc0
v0.28.0-rc1
v0.28.0-rc2
v0.28.0-rc3
v0.28.0-rc4
-
173d05588a
Fix more cape attack animations
Angen
2020-04-22 18:02:17 +00:00 -
ccc34ecfb1
Improve the gaul tile normal map.
Stan
2020-04-21 21:51:37 +00:00 -
0ad79096bd
Add a C++ interface for CCmpAttack.
Stan
2020-04-21 21:44:05 +00:00 -
2c1f1ebe31
Fix a typo in variants that caused broken animation in the actor viewer with the champion iberian cavalry (The unit would not fallback to idle)
Stan
2020-04-21 12:42:13 +00:00 -
ff7ab2fa8f
Revert
0916ffbbb1
Imarok
2020-04-19 12:29:40 +00:00 -
3ad1e47e7e
Fix typo in startingStrategy.js
Angen
2020-04-19 12:07:26 +00:00 -
c47496cf18
Cleanup ResearchTechnology function
Angen
2020-04-15 21:26:25 +00:00 -
676bc42647
Fix issues with capes reported by @wowgetoffyourcellphone and @hidan
Stan
2020-04-15 11:57:04 +00:00 -
3d5b766687
Syntax cleanup of GuiInterface and test.
Angen
2020-04-13 07:47:55 +00:00 -
ff74a26865
Fix handling events with undefined message in _petrabot Serialization [Petra]
Angen
2020-04-12 13:26:11 +00:00 -
46a9160d12
Use formation controller as target when formation reaches another formation
Angen
2020-04-12 10:37:41 +00:00 -
448592b3c5
Colorize username in chat when user changes ready status or leaves match
Angen
2020-04-12 10:19:20 +00:00 -
9a1052a93c
[gameplay-a24] Structure selection groups
Angen
2020-04-12 10:09:03 +00:00 -
ded0598950
[gameplay-a24] give worker elephants an aura
Angen
2020-04-12 09:58:48 +00:00 -
e76742bb77
Improved icons by @wowgetoffyourcellphone.
Stan
2020-04-11 23:34:37 +00:00 -
3d29f9ab66
Add missing foundation for the mausoleum.xml introduced in
2bf78288f4:
Stan
2020-04-11 23:03:10 +00:00 -
f21bf3565e
Fix incorrect animation for viridomarus Discussed with: @Alexandermb
Stan
2020-04-11 16:32:48 +00:00 -
2bf78288f4
Add the mausoleum at Halicarnassus to the game as an eyecandy building.
Stan
2020-04-11 13:34:15 +00:00 -
693a2dcd90
Adjust the UV mapping of the "elephant_african_forest.dae" Mesh
Alexandermb
2020-04-10 15:39:49 +00:00 -
ee033b6268
Rename the Carthaginian “mausoleum” to “cenotaph”.
Stan
2020-04-08 13:45:58 +00:00 -
8354d511dc
Add formation CheckTarget-/MoveToTargetRange-functions.
Angen
2020-04-07 17:35:25 +00:00 -
3bcc5ab0ab
Selection groups for support units
Angen
2020-04-07 17:28:10 +00:00 -
accf7ade37
Add thread names on Linux (implements debug_SetThreadName), also add the thread name of the UPnP thread.
vladislavbelov
2020-04-06 20:20:27 +00:00 -
36ea0b14cd
React to target death properly when chasing
Angen
2020-04-03 18:08:45 +00:00 -
c968154934
Explicitly return "undefined" when requesting Splash data in Attack.js
Angen
2020-04-01 18:17:48 +00:00 -
32a105d6f8
Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190.
Itms
2020-04-01 07:29:33 +00:00 -
5a4a935e3b
Fix missing <group> tag in
36f9648ba7Noticed by: @Angen This was SVN commit r23560.
Stan
2020-03-27 20:32:00 +00:00 -
54f9848ad7
[gameplay-a24] Standardize structure loot to 20%
Angen
2020-03-27 20:14:22 +00:00 -
36f9648ba7
Remove deprecated variants from Brit structures actors.
Stan
2020-03-27 20:03:36 +00:00 -
d8ddfd73b4
Remove unnecessary arguments in Pack.js
Angen
2020-03-27 20:00:39 +00:00 -
6cfb4e5df8
Standardizes formating style of aura json files
Angen
2020-03-27 19:54:53 +00:00 -
5063adb30f
Move Persian cavalry to the persian folder.
Stan
2020-03-27 08:29:39 +00:00 -
7d6238692c
Move iberian cavalry swordsman actors to the iberian folder.
Stan
2020-03-25 23:05:50 +00:00 -
6c0f2ac579
Adjust helmet mesh to avoid clipping and reduce unnecesary vertex.
Alexandermb
2020-03-25 19:37:40 +00:00 -
37c59909dc
Fix some issues mentioned by @Nescio in the next thread:
Alexandermb
2020-03-25 19:36:52 +00:00 -
4757d0bbe0
Use chariot unit instead of foot soldier for Amanirenas
Stan
2020-03-25 15:50:54 +00:00 -
2725279bf9
Display Civic Center before houses
Stan
2020-03-25 11:42:45 +00:00 -
c13faea0f3
[gameplay-a24] Reduce Blemmye and Nuba camp building time
Angen
2020-03-23 18:49:15 +00:00 -
99b2f4ebfd
Fix of trader, catafalque and packed siege engines horses being unsync with horse assets.
Alexandermb
2020-03-22 21:25:31 +00:00 -
5a9fd3e7eb
Enable archery tradition for kush. It is historically correct and will buff Kushites a little bit.
Stan
2020-03-22 09:56:54 +00:00 -
04660d594b
[gameplay-a24] Balance ranged infantry citizen soldiers
Angen
2020-03-21 22:03:10 +00:00 -
7aa6cd4215
New bear model with animations.
Stan
2020-03-21 17:00:31 +00:00 -
d392472d44
Experience trickle
Angen
2020-03-21 15:54:45 +00:00 -
f5589fe1a9
Check for UnitMotion component [UnitAI]
Angen
2020-03-20 20:12:09 +00:00 -
c351a48351
Fix cape going out of sync when approaching resources.
Stan
2020-03-18 15:29:39 +00:00 -
b9e06fc449
Remove the obelisk as it is not historically accurate.
Stan
2020-03-18 10:36:32 +00:00 -
ba8acb1bf2
Remove duplication in AttackPlan [Petra]
Angen
2020-03-17 19:30:15 +00:00 -
b6cb89bf8c
Fix incorrect color tone for gather-meat icon
Stan
2020-03-17 18:47:55 +00:00 -
d8511dd7a0
Delete unused GUI textures.
Stan
2020-03-17 18:11:01 +00:00 -
c2afb5cdb6
Fix warnings with VS2015 introduced in
800bf0da24Reviewed by: @Angen Differential Revision: https://code.wildfiregames.com/D2394 This was SVN commit r23531.
Stan
2020-03-15 16:13:51 +00:00 -
a251e6cf8c
- Use @Lordgood's new obelisks for the Ptol civic center, and the military_colony - Rename and move the current ptolemy military_colony settlement obelisk - Update the Egypt (3v3) map
Stan
2020-03-15 16:01:44 +00:00 -
8bfb449375
Support garrisoned enitites defined in map files.
Angen
2020-03-15 13:54:50 +00:00 -
0a7649318b
New Poplar trees.
Stan
2020-03-08 22:12:13 +00:00 -
c5e163f8bb
Improve Gaul and Brit specific names.
Stan
2020-03-08 10:33:31 +00:00 -
b56c750290
Replaces the 3 (three, a digit) with a ȝ (yogh, a letter) and the ‘ and ’ (quotation marks) with a ʿ (ayin, a letter) in the Kushite specific names, because it looks better, and for consistency.
Stan
2020-03-08 10:30:16 +00:00 -
936d1adaef
Rename wall_med to wall_medium for consistency.
Stan
2020-03-08 10:19:45 +00:00 -
86f15892b6
Remove elephant prop from pers hall actor for consistency and better immersion.
Stan
2020-03-07 14:53:51 +00:00 -
7af9934885
Delete unused duplicate elephant icon Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2588 This was SVN commit r23522.
Stan
2020-03-07 14:46:10 +00:00 -
6fb01b2d5d
Allow to cancel trade route setup
Angen
2020-03-07 11:35:25 +00:00 -
8be20790b5
Check for missing selection textures and missing range overlay textures Refs: D2618
Stan
2020-03-07 11:06:51 +00:00 -
be38792477
Support friendly fire for projectile attacks.
Angen
2020-03-07 10:39:05 +00:00 -
fed4f954b6
Add cursor icon for canceling trade route setup
Angen
2020-03-01 08:48:15 +00:00 -
ff55548333
Fix map always being set to circular in
34138a7764/ D2483.
elexis
2020-02-27 11:05:32 +00:00 -
5fb88172a2
Allow buildings to autobuild themselves.
Stan
2020-02-25 21:29:07 +00:00 -
df0561988c
Fix a texture bug noticed by @Angen.
Stan
2020-02-24 20:01:30 +00:00 -
0b8aa7eb5a
Fix GetTerritoryPercentage when changing number of players
Angen
2020-02-23 18:24:31 +00:00 -
b4da3388ec
Should have waited for the bears
Imarok
2020-02-17 19:23:42 +00:00 -
0c917a2a52
Fix button caption and enable in modmod
Imarok
2020-02-17 18:22:52 +00:00 -
0916ffbbb1
Add GUI events for middle mouse click
Imarok
2020-02-17 18:16:58 +00:00 -
f12feba62d
Correct military colony footprint/obstruction
bb
2020-02-17 18:00:32 +00:00 -
0c7e8e75cb
Remove ground texture from brit and cart gate actors as it doesn't fit all the terrains and none of the gates have them.
Stan
2020-02-15 10:35:05 +00:00 -
72beb1326f
Fix missing cmpTechnologyManager check in Commands.js
Angen
2020-02-14 08:09:16 +00:00 -
bfab378b85
Fix missing transparency introduced in
f9b0d5e365.
Stan
2020-02-13 21:15:05 +00:00 -
623d4088e8
UnitAI cleanup [GATHER]
Angen
2020-02-13 20:24:51 +00:00 -
0535eb9b92
Fix formationmember not leaving walking state if offset cannot be reached
Angen
2020-02-13 19:44:03 +00:00 -
a3a5b2fd08
Simplify conditions in SetAnimation
Angen
2020-02-13 19:24:08 +00:00 -
8707763eb2
Fix placement of the ptolemaic short wall.
Stan
2020-02-12 22:32:54 +00:00 -
909dae4ec1
Removing trailing 0's and leading +'s from operators in templates.
bb
2020-02-11 20:07:18 +00:00 -
053b3c424a
Correct watermarks aspect ratio
bb
2020-02-11 08:28:01 +00:00 -
0dff6940f7
Implement a FixedVector2D::CompareLengthSquared function to provide a more performant alternative to CompareLength.
elexis
2020-02-09 21:00:43 +00:00 -
49710ee5e8
Replace Wrong visual actor being used in mace_siege_oxybeles_packed.xml
Alexandermb
2020-02-09 14:13:37 +00:00 -
8dd369ca04
Correct the contents of the kush_hero_harsiotef.xml template, which used to be simply a copy of kush_hero_nastasen.xml Standardize the Kushite hero specific names, as Insert Harsiotef in the Kushite sandbox map Patch by: @Nescio Discussed with: @Sundiata Thread: https://wildfiregames.com/forum/index.php?/topic/21602-the-kingdom-of-kush-a-proper-introduction-illustrated/page/38/&tab=comments#comment-392146 Differential Revision: https://code.wildfiregames.com/D2624 This was SVN commit r23487.
Stan
2020-02-07 21:25:25 +00:00 -
113b1c49b9
Adds anti-aliasing option with FXAA algorithm.
vladislavbelov
2020-02-05 21:53:10 +00:00 -
b76fd22c57
New icon for Nastasen.
Stan
2020-02-05 17:14:21 +00:00 -
00989a6560
Uses fixed-function pipeline functions only in FFP mode.
vladislavbelov
2020-02-05 14:00:52 +00:00 -
36883f2832
Renames RenderTerrain to RenderTerrainFixed to follow its implementation.
vladislavbelov
2020-02-04 23:16:30 +00:00 -
b5e5a8b382
Fix eee to ee in Terms_and_Conditions
Angen
2020-02-04 20:09:24 +00:00 -
912dda50d6
Option to allow having the same entity in multiple control groups.
elexis
2020-02-02 17:17:16 +00:00 -
0f9dd324c2
Fix cape approaching variants related to idle animation and fix incorrect animation names
Angen
2020-02-01 14:22:52 +00:00 -
a6159e4ac6
Lower number of setdefaultanimation calls in gathering state
Angen
2020-02-01 13:46:23 +00:00 -
045c3c9d5f
Gamesetup setting for map specific team placement, fixes #4110, refs #4838.
elexis
2020-01-31 21:25:47 +00:00 -
c4f6f6cd8d
Fix autocomplete of Landscape/Daytime in af15d5972d/D2564 as well.
elexis
2020-01-31 21:02:39 +00:00 -
39bfd15aca
Fix checks for range existence following
6bc99c47e1
Angen
2020-01-31 20:00:06 +00:00 -
8def60082d
Fix missing translate calls and typo in Gamesetup Landscape/Daytime implementation af15d5972d/D2564.
elexis
2020-01-31 18:49:00 +00:00 -
5d167d4bf9
Use correct player id when querying interfaces in guiinterface
Angen
2020-01-30 21:36:01 +00:00 -
083a5947e6
Do not create range query with no enemies
Angen
2020-01-30 21:13:42 +00:00 -
074dff2c91
Rephrase formation disabled tooltip after
9c2e9d7893
Angen
2020-01-30 21:09:36 +00:00 -
6bc99c47e1
Unify GetRange calls in UnitAI.
Angen
2020-01-30 21:05:59 +00:00 -
b42ebe99f5
Fixes commented block introduced in
ecc7d2913e.
vladislavbelov
2020-01-29 23:44:14 +00:00 -
ecc7d2913e
Moves GL error check after SwapBuffers to decrease a possible synchronization during rendering process.
vladislavbelov
2020-01-29 22:03:44 +00:00