Commit Graph

  • 4f617b7c25 Add where and how to contribute to README.txt Imarok 2020-07-17 09:11:38 +00:00
  • 70c71bff0f Allow Modifiers to affect tokens. wraitii 2020-07-17 08:23:45 +00:00
  • 370a669b84 Fix opening the summary as Gaia Imarok 2020-07-16 21:10:43 +00:00
  • 32615ae6be Remove the build time malus from Greek civ bonus. wraitii 2020-07-16 08:11:00 +00:00
  • c64fa6017c Allow Rome to build palisades. wraitii 2020-07-15 12:23:56 +00:00
  • 95cc3937bd Make the Seleucid reform/traditional split affect infantry only. wraitii 2020-07-15 12:19:53 +00:00
  • 133d163689 Tweak military structures build time and cost. wraitii 2020-07-15 12:14:13 +00:00
  • 9eff418cb5 [gameplay-a24] Reduce the cost of the silver shield technology and increase the research time to match the other civ phase tech. Stan 2020-07-15 09:17:17 +00:00
  • ad83349820 Rename maurya hero Stan 2020-07-14 15:49:56 +00:00
  • 150f333019 Delete duplicate kush_pyramid actor Stan 2020-07-14 10:41:54 +00:00
  • 3eb03bd1e1 New Gaul team bonus: reduce blacksmith tech cost. wraitii 2020-07-14 08:53:05 +00:00
  • 1f2286305d Rework PreferredClasses to target either Human or Human/Siege. wraitii 2020-07-14 08:39:31 +00:00
  • 4bed678194 Handle 'orderone' hotkey for constructing buildings and walls wraitii 2020-07-14 08:04:48 +00:00
  • 2eecb0f508 Give Macedonians a champion swordsman. wraitii 2020-07-14 07:55:36 +00:00
  • 4ed99d1b3d Fix missing pmp in b637fdbae9 (unit motion test map) wraitii 2020-07-14 07:37:09 +00:00
  • c1d71abe0b Tweak wonder/pyramid cost and remove healing aura from wonders. wraitii 2020-07-12 16:03:50 +00:00
  • b97f1cadc5 Give Mauryan a 30% bonus to elephant build time. wraitii 2020-07-12 09:44:38 +00:00
  • e4e5b6c72e Fix trailing commas in JSON following e007caf642 wraitii 2020-07-12 09:36:21 +00:00
  • 6f1d17c954 Stop failing if mod is broken and display invalid mods in downloader [Mod Io] Angen 2020-07-12 09:25:03 +00:00
  • 01fdf01b5b Increase citizen soldier capture attack strength. wraitii 2020-07-12 09:21:28 +00:00
  • a1e812a3ea Tweak Macedonian champ infantry to have more attack, not more armour. wraitii 2020-07-12 09:17:07 +00:00
  • e007caf642 Move train time increase for advanced/elite to the upgrade tech. wraitii 2020-07-12 09:14:44 +00:00
  • d43293f885 Skip unresearchable techs when deriving production queues in Structure Tree s0600204 2020-07-11 19:47:19 +00:00
  • 9f4e398585 Fix rooting mistake in CGame::ReallyStartGame, detected by Bellaz89, fixes #5776. Itms 2020-07-11 14:24:09 +00:00
  • a4bc787ddc Don't have the Structure Tree fill up the entire screen s0600204 2020-07-11 02:50:32 +00:00
  • ec3b3a9556 Fix some issues with bows noticed by Mr. Lie Stan 2020-07-10 17:35:59 +00:00
  • d4b567ca85 Fix broken templates following 33042ad23d while retaining the same functionnality Stan 2020-07-08 11:21:10 +00:00
  • b2842e8021 Rewrite Structure Tree and Template Viewer to use OOP principles s0600204 2020-07-07 19:11:36 +00:00
  • 365dbd91fc Fixes terrain index type (causing a warning) introduced in 1e1ce27eba. vladislavbelov 2020-07-07 16:51:20 +00:00
  • a7da40ac2f Fix formations reshaping incorrectly & related issues. wraitii 2020-07-07 10:24:58 +00:00
  • 33042ad23d [gameplay-a24] differentiate African and Indian war elephants because of their sizes. Stan 2020-07-04 18:15:05 +00:00
  • 586b045d09 Deprecate rotary mill, and instead introduce a special technology (town phase, workers +15% grain gather rate) for the Gauls, to reflect the fact they invented a harvesting machine in the Iron Age. Stan 2020-07-04 14:11:17 +00:00
  • 5e57e35c0a [gameplay-a24] Allow to train mercenaries from embassy by any civilisation Angen 2020-07-04 13:10:27 +00:00
  • a7894f05b8 [gameplay-a24] Lower the repeat rate of spear cavalry Angen 2020-07-04 12:43:55 +00:00
  • 8e19745bba Decrease penalty -50% to -30% when promoting to advanced and elite. Stan 2020-07-04 11:05:05 +00:00
  • 98285aa429 Replace various equivalent phrases (show/hide, enable/disable, open/close, hide/show) with the word “toggle”, Replace two slashes (“/”) with “or” and another with “and” to reduce ambiguity Replace “Enter/Return” with “Enter (Return)” Stan 2020-07-04 10:30:58 +00:00
  • 55dc5ed987 Increase cost of "upgrade mercenaries rank" tech to make it more like the other armor techs Authored by: @borg, Reviewed by: @badosu, @Nescio, @FeldFeld Differential Revision: https://code.wildfiregames.com/D2835 This was SVN commit r23798. Stan 2020-07-04 10:14:30 +00:00
  • 56d3aa40fe Fix conversion of UTF8 strings between the scripts and the engine. Itms 2020-06-30 10:46:06 +00:00
  • dc65912043 Fix building on GCC 10, fixes #5709, #5756. Itms 2020-06-30 10:24:00 +00:00
  • 108efc9291 Allow building Kushite mercenary camps in neutral territory. wraitii 2020-06-28 09:55:09 +00:00
  • c8402563ce Add garrison flags to all the merchant ships. Stan 2020-06-26 23:08:12 +00:00
  • 0252ec16d8 Remove inappropriate quote about women This is based on this PR: https://github.com/0ad/0ad/pull/28. Imarok 2020-06-24 21:15:46 +00:00
  • e188066006 Absorb duplicated summary tab code to the tab_buttons gui bb 2020-06-23 20:15:36 +00:00
  • cdc2f4cf57 Fix an issue with checkrefs.pl introduced in c04a1ebac3/https://code.wildfiregames.com/D2533. Checkrefs should support duplicated tags Reported by: @Itms, checkrefs.pl This was SVN commit r23788. Stan 2020-06-23 18:06:32 +00:00
  • aabab15324 Detect the need for libexecinfo in premake. This is mostly useful for musl Linux. Itms 2020-06-23 15:06:57 +00:00
  • b437af833d Stop downloading boost from sourceforge on macOS, as it is not the official source anymore, and it is not very reliable for big files. Itms 2020-06-23 14:42:54 +00:00
  • 9680d08b96 Remove unused bonuses schema from deathDamage refs 16b452cf91 bb 2020-06-22 20:12:10 +00:00
  • 853e8c0f1e CVector2D: Fix members may not be initialized warnings Imarok 2020-06-21 18:21:31 +00:00
  • bdadb2080a Cleanup summary selection bb 2020-06-20 21:26:20 +00:00
  • 332b997ca6 Make javelineers easier to catch by cavalry, by reducing their speed slightly Stan 2020-06-19 06:31:50 +00:00
  • c04a1ebac3 Remove the briton kennel as it's not historically correct. Stan 2020-06-19 06:28:39 +00:00
  • dd5c7edea3 Introduce axeman templates s0600204 2020-06-18 21:36:16 +00:00
  • 1f68e4d740 De-uglyfy introductory tutorial's Launchattack function bb 2020-06-18 16:24:59 +00:00
  • 2101556946 Fix flying shields reported by Mr. Lie, Stan 2020-06-15 20:04:23 +00:00
  • ec4f51d928 Fix --without-pch build following ffd2219200 wraitii 2020-06-14 20:51:21 +00:00
  • 6b2b071ad5 Move LOS to a los helper header and cleanup Grid.h includes. wraitii 2020-06-14 20:39:03 +00:00
  • ffd2219200 Don't overwrite JS error reporting by calling JS_ReportError. wraitii 2020-06-14 10:34:49 +00:00
  • e8b3fe81cc build-osx-libs: Update GnuTLS to 3.6.13 (unbreak macOS 10.15) wraitii 2020-06-14 10:30:14 +00:00
  • 4b1a4ef4cf Rework ScriptInterface EnumeratePropertyNames to support non-enumerable properties. wraitii 2020-06-14 09:49:32 +00:00
  • bea7a65389 Delete unused technologies. wraitii 2020-06-14 09:08:53 +00:00
  • 939002f0dc RangeManager: Grid for 2D array, enum cleanups. wraitii 2020-06-13 09:05:40 +00:00
  • 6f70a901f8 Remove duplicated call in tile rendering for TerrainOverlay. vladislavbelov 2020-06-12 20:52:18 +00:00
  • fd8a47f5d9 Moves calculations of bounds for fixed shadows to a separate function. vladislavbelov 2020-06-12 20:09:08 +00:00
  • 06bf3a8739 Adds GLSL shaders of overlay lines. vladislavbelov 2020-06-12 15:39:44 +00:00
  • 14b5cf0673 Increase the max # of embassies from 2 to 3. wraitii 2020-06-12 15:32:35 +00:00
  • b4df84e05d Fix an issue with the celt_trader because the triangle was too far below the ground and that caused flickering issues. Ideally at some point we will remove the limitation for prop only meshes to have triangles. While at it restore the units back to meters. Stan 2020-06-12 07:03:23 +00:00
  • 27647e61c4 Play a sound when walls are upgraded to gates. Stan 2020-06-11 07:00:52 +00:00
  • e181614215 [PetraAI] Remove redundant branch introduced in f1610ce4fa Angen 2020-06-10 18:27:13 +00:00
  • 267ccd3127 [PetraAI] Do not try to attack entities which can't be attacked. Angen 2020-06-10 18:23:41 +00:00
  • 3336d6d543 Adjust trader footprints Angen 2020-06-10 18:13:22 +00:00
  • ea67b79667 Handle stacking status effects, modifiers, some related fixes. wraitii 2020-06-09 11:47:16 +00:00
  • 5176f848b8 Fixes missing deletion of files in 409c436ae2. vladislavbelov 2020-06-08 22:36:19 +00:00
  • 409c436ae2 Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs. vladislavbelov 2020-06-08 17:49:26 +00:00
  • f3a49014fb Make rams less effective by reducing speed and preventing attacks on organics. wraitii 2020-06-08 15:06:13 +00:00
  • dab3bbc2ca Remove 'Structure' preferred class from elephants, shorten max range. wraitii 2020-06-08 14:43:50 +00:00
  • 4d3a2a1a30 Remove debug change in b62308a301 wraitii 2020-06-07 20:16:34 +00:00
  • b62308a301 Fix error in e9361705ae. wraitii 2020-06-07 20:11:37 +00:00
  • e9361705ae Refactor HWDetect and rendering options setup. wraitii 2020-06-07 13:16:57 +00:00
  • d1d4a1d6b9 Train champion cavalry at stable. wraitii 2020-06-07 13:09:17 +00:00
  • 04221b2835 Standardize wonder healing. wraitii 2020-06-07 13:03:06 +00:00
  • feda708d5d Fix formations not queueing orders properly. wraitii 2020-06-06 16:07:01 +00:00
  • 759bc754c3 Fix arrow count not being properly calculated when autogarrisoning. wraitii 2020-06-06 10:19:42 +00:00
  • 4588ee3bbc Trigger an exit-reentry when the target entity of an order is renamed wraitii 2020-06-06 06:19:15 +00:00
  • 371299f244 Reduce alarm sound intensity: Stan 2020-06-05 21:34:22 +00:00
  • 8339c6da79 Fix heroes not attacking on elephants Stan 2020-06-05 21:28:18 +00:00
  • a7cc40524c Fix spear orientations for infantry spearmen units when attacking and capturing. Stan 2020-06-05 20:57:19 +00:00
  • f6977b64db Use IID_Health in test_Damage after 16b452cf91. wraitii 2020-06-05 17:14:04 +00:00
  • 829567c304 Unify Cavalry walk speeds across citizen/champion/hero variants. wraitii 2020-06-05 16:58:18 +00:00
  • 21a1ba4e5a New alarm/alarmattackplayer_1.ogg sound Stan 2020-06-05 08:09:58 +00:00
  • 4812844c33 Look for foundations near the target, not the entity. wraitii 2020-06-04 11:06:27 +00:00
  • cdfa6cb8b4 Make CommitResources accept a target, not a type. wraitii 2020-06-04 11:01:06 +00:00
  • 7440523ade Enable garrisoning on gates / fix movement of units with visible garrison points (2nd commit) wraitii 2020-06-02 11:40:29 +00:00
  • c2b73e7874 Remove inaccurate howdah from the carthaginian champion elephant. Stan 2020-06-02 08:02:09 +00:00
  • aad8aa9a3e Make elephants more interesting by reducing their cost. Stan 2020-06-01 16:53:01 +00:00
  • c4625b14df Improve the warning message for FromJSValue<CColor> when trying to convert a non-object to CColor. Imarok 2020-06-01 16:09:28 +00:00
  • 37980a3e48 Move all session hotkeys under session in default.cfg This appears to comply with "This can be changed once all settings belong to a section." from afecbf02f3 which did not set these hotkeys under session. bb 2020-06-01 15:11:26 +00:00
  • 95cc785865 Also fix 6 player skirmish maps refs D1042 29098b456b bb 2020-06-01 14:35:25 +00:00
  • 945ac4fc3b Do not change the gamma of the display on startup. wraitii 2020-06-01 05:12:51 +00:00
  • 27311ec62e Correct tooltips of gamesetupSettingsTabs Introduced in 34138a7764 bb 2020-05-31 21:17:16 +00:00
  • 74a02d232e Allow a garrisonholder to not have health. bb 2020-05-31 19:40:54 +00:00