Correct military colony footprint/obstruction

Patch By: Nescio
Differential Revision: D2639
This was SVN commit r23504.
This commit is contained in:
bb
2020-02-17 18:00:32 +00:00
parent 0c7e8e75cb
commit f12feba62d
3 changed files with 6 additions and 13 deletions
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre_military_colony">
<Footprint>
<Square width="40.0" depth="40.0"/>
<Height>12.0</Height>
<Square width="34" depth="33"/>
<Height>12</Height>
</Footprint>
<Identity>
<Civ>ptol</Civ>
@@ -10,7 +10,7 @@
<Tooltip>This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.</Tooltip>
</Identity>
<Obstruction>
<Static width="36.0" depth="36.0"/>
<Static width="32" depth="31"/>
</Obstruction>
<ProductionQueue>
<Entities replace="" datatype="tokens">
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre_military_colony">
<Footprint>
<Square width="31.0" depth="31.0"/>
<Height>8.0</Height>
<Square width="31" depth="31"/>
<Height>8</Height>
</Footprint>
<Identity>
<Civ>sele</Civ>
@@ -10,7 +10,7 @@
<Tooltip>This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster. Train settler-soldiers of various nationalities.</Tooltip>
</Identity>
<Obstruction>
<Static width="30.0" depth="29.0"/>
<Static width="29" depth="29"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
@@ -19,10 +19,6 @@
<metal>200</metal>
</Resources>
</Cost>
<Footprint>
<Square width="25.0" depth="25.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
@@ -33,9 +29,6 @@
<Icon>structures/military_settlement.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="23.0" depth="23.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
-phase_town_{civ}